One of my hobbies in MWO is rebuilding Inner Sphere ‘Mechs as variants – maybe even slightly upgraded versions of those variants – that don’t exist yet. Usually SLDF Royal variants, or even emulating a related ‘Mech descended from the chassis I’m working on. I have little regard for if it’s optimal, though I will, after applying relevant skills, attempt to run it in Quick Play a few times before deciding if it’s worth using as such. lol
On my hit list is a MAD-3R to rebuild as a MAD-2R, a
Protector to rebuild as Kerensky’s actual ON1-K configuration, and a pair of AS7-Ds to rebuild as two different variants of
Atlas II, albeit with different weapon placements because the actual tabletop placements aren’t possible in MWO.

One of the target
Atlas II variants is the standard variant, the AS7-D-H. That one was easy enough to replicate. The other, the AS7-D-HT, is running into some problems.
I don’t have the House Arano sourcebook, and to my knowledge, the AS7-D-HT has yet to be ported into MegaMekLab. The only thing I have to go on is the original HBSTech version and Sarna, and HBSTech’s version is illegal in both MWO
and tabletop. So I need guidance. How do I replicate this probably terrible
Atlas II build in MWO? If I try to base it on the AS7-D-H at all, I run into a problem where I don’t have enough critical slots for everything unless I squeeze all the ammo into one space and protect it all with one CASE. Part of me doubts this is how it should look in tabletop, but then, the weapon locations are all wrong anyway…