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Author Topic: A Time of War - 6 June 2022 (v3.0)  (Read 30202 times)

bluedragon7

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #30 on: 17 June 2017, 06:36:46 »
With that recent change this is not relevant anymore:
2nd Printing PDF
Page 99, Faceman archetype, Traits

According to page 93 the Faceman was created with point buy, so it should only have a maximum of -500 XP in negative traits if it was created using 5000 XP.

cray

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #31 on: 06 December 2017, 16:32:04 »
Second printing, p335 & 402:

Salary table's experience multiplier differs from Campaign Operation's p. 25 table. Since it's much easier to edit the ATOW table rather than all the CO's example math and worksheets, change the ATOW Salary Table.

Assistant/Able-Body row is unchanged
Green changes from 0.75 to 0.6
Regular is unchanged
Veteran changes from 1.5 to 1.6
Elite changes from 2.0 to 3.2
Anti-Mech is unchanged
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

babayaga

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #32 on: 28 December 2017, 23:44:06 »
First printing, pp. 159,333,334

We read repeatedly that a character can raise advanced skills (such as Piloting and Gunnery) only through training, and that the trainer must have a higher skill score than the student. No exceptions, even in the errata. So, for a character to improve Piloting from 3 to 4, he must be trained by another character with Piloting 4+.

Taken to the logical extreme, this would mean that advanced skills never developed in the Battletech world, since nobody could have trained the first character to reach e.g. a score of 4 in Piloting. Even ignoring global implications, it means that the "specialist" in a skill (whether Piloting or Computers) in a small PC mercenary force cannot improve his skill without resorting to "lessons" from an outside agency, which runs against the whole "improve Piloting and Gunnery by defeating enemies in battle" principle.

I posted this as a rules question here, and Paul agreed that it's an error and should be re-posted in this thread.
« Last Edit: 28 December 2017, 23:52:10 by babayaga »

babayaga

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #33 on: 29 December 2017, 00:29:24 »
First Printing, pp.122-123 (Property Trait & Property Trait Table); pp.126-127 (Title Trait & General Title Table); p. 353 (Marquis & Duke).

The problem is an inconsistency between what the higher levels of Property can gain a character when "tied" to noble Titles.

According to p.126,127 & 353, a 10TP Title corresponds to a Duke, who's supposed to rule "an often sizable territory that can range from a single important world to a collection of border worlds" (p.353, that sets the TP cost for this level of Property at 10TP). A 9TP Title corresponds to a Marquis, whose power "ranges from a continent to a border world, or sometimes influence over several border/Periphery worlds." (again, p.353, that sets the TP cost of this level of Property at 8TP).

However, according to pp. 122-123, those same levels of the Property Trait buy a character a bit less than what we read on p.353. In particular:
8TP buys "a small continent or large islands".
9TP buys "a continent"
10TP buys "a small moon or multiple continents"
11TP buys "a planet".
So a Duke (a 10 TP Title) would not be able to control even single planet (11TP Property, which according to p.123 requires an 11TP Title), never mind an "important world or a collection of border worlds".

Paul

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #34 on: 28 May 2018, 22:28:08 »
Dev errata:

p.221:
"The Sniper Special Pilot Ability reduces all range attack
modifi ers by half, so an attack delivered at Medium, Long and
Extreme ranges applies a –1 roll modifi er at Medium Range
(rather than –2), a –2 modifi er at Long Range (rather than –4)
and a –3 modifi er at Extreme Range (instead of the usual –6)."

CHANGE TO:

"The Sniper Special Pilot Ability reduces the Medium, Long and Extreme Range Attack modifiers by half. At Medium range use a –1 roll modifier (rather than –2), at Long Range use a –2 modifier (rather than –4) and at Extreme Range use a –3 modifier (instead of the usual –6).
The solution is just ignore Paul.

pheonixstorm

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #35 on: 08 June 2018, 23:04:03 »
I had thought Paul would have posted this after our quick discussion but...

Looks like Range Master will need the same treatment as the Sniper SPA, it should not allow for modifiers at LOS range.

p221, change
Quote
The Range Master Ability grants the warrior mastery over
any range band except Short (Minimum, Medium, Long and so
forth).

to
Quote
The Range Master Ability grants the warrior mastery over
any range band except Short (Minimum, Medium, Long and Extreme).

Daryk

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #36 on: 21 April 2019, 06:21:55 »
Corrected Second Printing, page 310:

Issue: While I can't find the actual definition of "Mobile" with regard to tool kits, it seems the Fission/Fusion Repair Kit is mislabeled as "Encumbering" vice "Mobile".  As listed, it's 345 kg, well above the weight of all the other kits, including the "Mobile" ones.

Recommendation: change "Encumbering" to "Mobile" in the Notes column for the Fission/Fusion Repair Kit.

Bandit Queen

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #37 on: 12 September 2019, 06:14:49 »
A Time of War version 2.02:


p.267 = The Clan ER Laser Rifle should have damage of 4E not 4B.

p.268 = The M&G Flechette Rifle should cost 200/8 not 75/2.

p.274 = The MK 2 Portable AA should not say encumbering.  It cannot be both encumbering and have a Crew of 2.  Since the name says Portable, a Gyroscopic harness may be used to reduce the Crew requirement from 2 to 1E, thus making it encumbering.
« Last Edit: 12 September 2019, 06:16:45 by Bandit Queen »

Daryk

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #38 on: 30 December 2019, 09:12:47 »
Corrected Second Printing, page 78:

Issue: The "Merchant Master" sub-module under "Merchant" adds up to 405 XP vice the 380 XP of all the other sub-modules, a 25 XP "bonus".

Recommendation: Either reduce Extra Income from +75 to +50, or simply delete the Language/Any +25.

sasha111000

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #39 on: 02 August 2020, 23:04:02 »
p. 351, Common Titles, first paragraph, last sentence

For a better understanding of how each one fits into the larger game universe, consult the Nobility section of Interstellar Operations.

But there is no such section in Interstellar Operations.
« Last Edit: 02 August 2020, 23:07:58 by sasha111000 »

pokefan548

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #40 on: 03 April 2022, 22:32:17 »
Version: Second Printing (PDF)

Location: Page 248, image subtitle.

Problem: Subtitle incorrectly identifies the doctor as one "Doctor Luc Rouquette", when in actuality he is Doctor Rascombe. The image is pulled directly from the short story Found and Lost in Jihad Conspiracies: Interstellar Players 2; although the image is significantly lower resolution in A Time of War, parts of Dr. Rascombe's nametag are still vaguely legible (which may be the source for the somewhat similar-looking name "Rouquette").

Solution: Replace the mention of "Doctor Luc Rouquette" with "Doctor Rascombe".
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Daryk

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #41 on: 24 April 2022, 16:56:13 »
Version: Corrected Second Printing

Location: Last entry in the table on page 301.

Issue: The note for "Military Comm. Hub" gives incorrect page references (and always did... I just caught it).  The correct page references for the current rules are below.

Solution:  The note should read: "MOBILE COMMUNICATIONS HUB; EXPANDABLE (SEE P. 212, TECHMANUAL, AND PP. 159-164, TACTICAL
OPERATIONS: ADVANCED RULES FOR MORE INFO)

Xotl

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Re: A Time of War - 6 June 2022 (v3.0 PRE)
« Reply #42 on: 06 June 2022, 16:10:06 »
A new errata doc for the at-some-point upcoming reprint is available in the first post.  Merry 6 of June.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Daryk

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #43 on: 29 October 2022, 06:29:21 »
Version: Corrected Third Printing

Location: Last sentence of the Ability Classes and Maximums paragraph on page 219.

Issue: "APA slots" should be "SPA slots".

Solution:  Correct the typographical error.

ShroudedSciuridae

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Re: A Time of War - 6 June 2022 (v3.0)
« Reply #44 on: 29 October 2022, 19:28:13 »
3rd Printing, PDF

p. 265
Revolver & Revolver (Magnum) Equipment Rating
Issue: Magnum has formatting error. Revolver has Tech Level disagreement with IO:AE p. 49 but C seems too high for a Pre-Spaceflight weapon
Correction: Correct formatting, adjust Tech Level if required

p. 313, Combat Medipack
"EVEN IF MULTIPLE MEDPACKS ARE USED"
Issue: Medipack not medpack
Correction: Change to MEDIPACKS



« Last Edit: 31 October 2022, 10:25:37 by ShroudedSciuridae »

cray

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #45 on: 11 November 2022, 11:46:31 »
Page 307 of the current PDF version lists the Fusion Recharger as 40 kg.  This seems extremely light for a fusion device.  I believe the minimum tonnage for a fusion power source was set to 0.25 ton by Herb some time ago.

Suggested fix: Change the mass in the table to 250kg.

Seconded. This errata still needs implementation.
Mike Miller, Materials Engineer

**"A man walks down the street in that hat, people know he's not afraid of anything." --Wash, Firefly.
**"Well, the first class name [for pocket WarShips]: 'Ship with delusions of grandeur that is going to evaporate 3.1 seconds after coming into NPPC range' tended to cause morale problems...." --Korzon77
**"Describe the Clans." "Imagine an entire civilization built out of 80’s Ric Flairs, Hulk Hogans, & Macho Man Randy Savages ruling over an entire labor force with Einstein Level Intelligence." --Jake Mikolaitis


Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.

Daryk

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Re: A Time of War - 5 July 2015 (v2.02)
« Reply #46 on: 12 November 2022, 13:22:03 »
Version: Corrected Third Printing

Location: ** Footnote regarding capacity of tents at the bottom of page 312.

Issue: The note states "...Standard Tents have a max capacity of 2 per square meter of ground area...", but this would mean cramming two people into roughly 50cm by 200cm.  Unless humans are dramatically smaller (or friendlier), this is way too close.

Solution: I recommend the max capacity be set to 1 per square meter.

 

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