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Author Topic: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)  (Read 18081 times)

nckestrel

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #30 on: 25 May 2021, 21:04:24 »
p45, Rolling to hit
change
"Natural 12: If the attack roll is successful and the roll is a natural 12 (two 6s), the attack results in an automatic critical hit (see Applying Damage, p. 49)."
to
"Natural 12: If the attack roll is successful, delivers at least 1 point of damage, and the roll is a natural 12 (two 6s), the attack results in an automatic critical hit (see Applying Damage, p. 49)."
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #31 on: 23 June 2021, 11:51:29 »
p.145, Precision
"the target has a Move of 10” or more."
change to
"the target has a Target Movement Modifier (TMM) of 2 or more for this attack."
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #32 on: 23 June 2021, 20:43:10 »
p. 38, Hull Down
"A hull down unit gains +1 Target Number modifier to any attacks"
change to
"A hull down unit has a +0 TMM but gains a +1 Target Number modifier to any attacks"
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #33 on: 01 July 2021, 05:44:43 »
P175, Multiple Attack Rolls
Before Multi-Tasker and Ground-Hugger, add:
"Damage Modifiers: A damage modifier from the attacker (a choice of the attacker, the use of a special ability or special pilot ability, etc) or from terrain or an environmental condition (being underwater, an attack from the rear, etc) is applied before determining the number of attack rolls. A unit with 3 damage, attacking from the rear arc, would roll four attack rolls.
A damage modifier from the target (armor special abilities, anti-missile system, etc) is applied after all attack rolls are resolved and the final damage determined. A unit with 3 damage and the SRM special ability attacking a target with AMS would roll three attack rolls.  If only one of them is successful, the AMS would reduce the damage by 1, except the minimum of 1 rule would still apply and the target would take 1 damage.
Lucky/Floats Like A Butterfly: Each point of Lucky or Floats Like a Butterfly rerolls the entire attack.
Marksman/Sharpshooter: The critical chance from these special abilities is only applicable on the first attack roll of each attack."
After Natural 12, add:
"Weapon Specialist: The Weapon Specialist may choose to reroll a single attack roll each turn. "

Add Multiple Attack Roll Example
"An AWS-9M Awesome (attack values: 4/4/3) executes an attack against an enemy Bushwaker at its medium range and is attacking the rear of the Bushwacker, giving the Awesome four attack rolls from its medium range damage value plus one for a rear attack. The Awesome has the Sharpshooter Special Pilot Ability (pXX) that causes a critical hit if the margin of success is three or more. The Bushwacker has taken five damage to its Armor in previous turns, leaving it with one Armor and three Structure remaining and has been customized with Reflective Armor (RFA special, see pXX).
Using Multiple Attack Rolls, the Awesome rolls 12, 8, 12, 7 and 3.  Four attack rolls succeed, and two of them succeed with a margin of 3 or greater.  Two of the attack rolls are natural 12s.  The Reflective Armor (RFA) special reduces the damage from all attacks by one. This results in the attack doing three damage to the Bushwacker, plus a single critical hit from the Sharpshooter Special Ability, and a single critical hit from the natural 12 rule.
The Bushwacker then applies the three damage, marking off one Armor and two Structure. The two Structure damage causes another single critical hit. It has one Structure remaining assuming it survives the critical hits."

« Last Edit: 10 August 2021, 10:39:23 by nckestrel »
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #34 on: 01 July 2021, 21:14:04 »
p34 and p199, Movement Cost Table
Under Water, for Depth 0"
Change "Ground, Infantry^6" to "Naval".
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #35 on: 11 July 2021, 15:06:13 »
p39, Transporting Non-Infantry Units
Rename this section to Transporting Units
Remove the line "They do not apply to the transport of infantry units by units with the Infantry Transport (IT#) special ability (see Transporting Infantry, p. 38)."

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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #36 on: 31 July 2021, 19:50:04 »
p31, Step 2: Movement Phase
change all references of "formations" to "units".
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #37 on: 19 August 2021, 07:57:40 »
p34, Movement Cost Table
Footnote 9
change to
"Infantry, ground vehicles, ProtoMechs, and WiGEs may not perform elevation changes greater than 1” per 2” travelled. ’Mechs may not make elevation changes over 2” per 2” travelled."

p183, Striking Damage
change this rule to
"Striking Damage: The damage from a successful striking attack is the unit’s standard attack values for the range to the target based on the attacker’s altitude, plus any overheat damage effects. For example, at attacker at Middle altitude (+12”) would use the medium range damage value."
« Last Edit: 19 August 2021, 08:00:30 by nckestrel »
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Zakerst

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Re: Alpha Strike: Commander's Edition - 11 December 2020 (v3.0)
« Reply #38 on: 23 August 2021, 13:59:26 »
p23, RULES
"For the conversion rules, players will find the rules online at bg.battletech.com/downloads"
No such download is available. Remove or change to up to date location.


Xotl: this is a work in progress.  We hope to have them at that address, eventually.
« Last Edit: 23 August 2021, 14:11:59 by Xotl »

Xotl

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Re: Alpha Strike: Commander's Edition - 24 August 2021 (v4.0)
« Reply #39 on: 24 August 2021, 02:50:25 »
A pre-release errata is ready, detailing the changes being made in the upcoming 4th printing of AS:CE (still some months out).

Your eyes on clarity of wording, rules interactions we may have missed, etc are always welcome.  Feel free to post questions in the Errata Discussion Thread:

https://bg.battletech.com/forums/errata/errata-discussion-thread/
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nckestrel

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Re: Alpha Strike: Commander's Edition - 24 August 2021 (v4.0)
« Reply #40 on: 24 August 2021, 21:13:38 »
p93, Cross Country
"Combat Vehicles (but only those that use ground movement types)"
change to
"Ground vehicles"


Xotl: Added to upcoming reprint
« Last Edit: 24 August 2021, 21:22:50 by Xotl »
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nckestrel

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Re: Alpha Strike: Commander's Edition - 24 August 2021 (v4.0)
« Reply #41 on: 24 August 2021, 22:50:14 »
p185, Example
change to
"Side A has two aerospace fighters, A1 and A2. Side B has two aerospace fighters, B1 and B2. All units are Skill 4.
Side B won Initiative for this turn.
Side A starts the Combat Phase as the Initiative loser. A1 makes an attack on B1.
Both A1 and B1 make Control Rolls. Both have a target number of the Skill rating 4, plus 2 for air-to-air combat, for a final target number of 6. A1 rolls 2D6 and succeeds with a 7 result. B1 rolls 2D6 and fails its Control Roll with a 5. Because A1 succeeded and B1 failed, A1 is now tailing B1. A1 receives a –2 target number modifier to its attacks for tailing B1.
A2 then makes an attack on B1. A2 rolls a 6, succeeding. B1 rolls an 11, which succeeds. A2 can attack B1, B1 can attack A2.
Now it is Side B’s turn for the Combat Phase.
B1 is being tailed by A1 from earlier engagement roll and cannot fire in its rear arc and so is unable to hit A1. B1 can attack A2, or make an air-to-ground attack instead if it prefers.
B2 makes an attack on A1. There was no previous engagement roll here, so the players make one now. B2 rolls a 7 and succeeds. A1 rolls an 8 and succeeds. B2 can attack A1 from the front with no modifiers from the engagement roll positioning."


Xotl: Added to upcoming reprint
« Last Edit: 24 August 2021, 23:20:37 by Xotl »
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Nerroth

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Re: Alpha Strike: Commander's Edition - 28 August 2021 (v4.0)
« Reply #42 on: 31 August 2021, 20:54:48 »
Version 3 PDF:

Page 7

The Dark Age era is listed as (3081+). As of IlClan and Hour of the Wolf, this should be revised to (3081-3150).

Page 110

The second paragraph on this page refers to the range of Availability Eras, "from the Age of War through the present Dark Age setting". As of 2021, should this be revised to "the present IlClan setting"? Or, since the coverage of the IlClan Era remains tentative in MUL terms, should the line read something like: "from the Age of War through the Dark Age, with coverage of the present IlClan setting in the process of being added"?
« Last Edit: 31 August 2021, 21:53:43 by Nerroth »

nckestrel

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Re: Alpha Strike: Commander's Edition - 28 August 2021 (v4.0)
« Reply #43 on: 04 September 2021, 13:49:08 »
p187, Grounded Aerospace Units
"but disregard the target movement modifier and
instead apply a –4 immobile target modifier."
change to
"with a +0 Target Movement Modifier (TMM) and, if a spheroid DropShip, the Immobile modifier."
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nckestrel

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Re: Alpha Strike: Commander's Edition - 28 August 2021 (v4.0)
« Reply #44 on: 10 September 2021, 06:37:52 »
p157, Visual Spotting Table
replace ranges with
Pitch Black 6”
Night, Moonless Night, Blizzard 12”
Fog, Blowing Sand 18”
Dusk, Dawn, Rain (Torrential) 30”
Rain, Snow 42”
Normal Daylight 120”

p158, Active Probes
change 16" to 18" for the standard probe
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nckestrel

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Re: Alpha Strike: Commander's Edition - 18 September 2021 (v4.0)
« Reply #45 on: 27 September 2021, 11:47:23 »
p48, Area of Effect (AoE) Damage
add sentence at end of paragraph
"A unit is within the Area of Effect if any part of the unit's base is within the area."
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nckestrel

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Re: Alpha Strike: Commander's Edition - 18 September 2021 (v4.0)
« Reply #46 on: 27 September 2021, 12:02:48 »
p39, Transporting Units
"If a transport is destroyed, any units it is transporting are destroyed as well."
replace with
"Transported Units and Combat: Transported units cannot be targeted by enemy units, their transport must be targeted instead. Area Effect attacks will not damage transported units. If a transport is destroyed, any units it is transporting are destroyed as well. Transported units cannot use any special abilities, for example ECM or C3, while being transported.
Mechanized Battle Armor (see p. 38) and External Cargo (see p. 163) have some exceptions. They still cannot be targeted separately, but attacks against its transport can damage the transported units instead. They are damaged by area effect attacks, and if their transport is destroyed, they are not destroyed but immediately dismounted or dropped."
« Last Edit: 27 September 2021, 13:20:11 by nckestrel »
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Xotl

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Re: Alpha Strike: Commander's Edition - 3 October 2021 (v5.0)
« Reply #47 on: 03 October 2021, 13:26:04 »
It's time for a new reprint of AS:CE, which means time for new errata.  Preview version can be found in the first post as normal; anything posted after this will appear in later printings.

"Wait", you're saying, "didn't AS:CE just get reprinted a month ago?"  Yes it did.  Go Battletech, I guess. :)
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Xotl

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Re: Alpha Strike: Commander's Edition - 3 October 2021 (v5.0)
« Reply #48 on: 03 October 2021, 13:26:21 »
p80, Notation and Tracking of C3 Networks
Add
"A unit may only belong to a single C3 network. While a unit may mount both a C3 Master and a C3 Slave, it may not use both at once. For units so equipped, at the start of the game designate which C3 system is operational."
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Xotl

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Re: Alpha Strike: Commander's Edition - 7 October 2021 (v4.1)
« Reply #49 on: 07 October 2021, 14:06:26 »
So I've just been informed that there was a communication foul-up somewhere along the line and what I understood to be the 5th printing was just more information about the 4th printing.  I've updated the errata accordingly (mostly the version numbering) to reflect this.  Apologies for the confusion.

EDIT: just got some fresh errata so give it ten minutes before downloading while I update it again.
« Last Edit: 07 October 2021, 14:25:12 by Xotl »
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)
« Reply #50 on: 02 November 2021, 21:24:35 »
p52, Heat
delete
"End Phase Heat Application: With the exception of Deliberate Overheating (see p. 53), any source that applies Heat during the End Phase does so before Cooling Down occurs."
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Re: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)
« Reply #51 on: 18 November 2021, 16:00:40 »
Page 43: Second paragraph should be changed to account for this change: https://bg.battletech.com/forums/alpha-strike/woods-and-commander-s-edition-errata-4-1/

Page 45: Examples should be changed to remove the occupied woods modifier for any targets with less than 2" of woods between the attacker and the defender (particular Mech A to Infantry C).

nckestrel

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Re: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)
« Reply #52 on: 19 November 2021, 08:19:46 »
p43, Terrain Modifiers
remove
"and any terrain occupied by the attacker is considered intervening even if it does not pass through Line of Sight to the target (see Line of Sight, p. 40)."

p45, Example
"They have 2”f Move, giving them a target modifier of +0."
change to
"They have a 0 TMM, for no Target Number modifier."

"It has 5 Move, giving it a target modifier of +2."
change to
"It has a TMM of 2, giving a +2 Target Number modifier."

"It has a Move of 10”/2”j. The 10” has a target movement modifier of +2, the 2”j has a target movement modifier of +0 and +1 jump for a +1 total."
change to
"It has a TMM of 1 and it jumped this turn for +2 Target Number modifier total."

"The Modified Target Number is 7 [3 (Skill Rating) + 0 (short range) + 2 (target movement) + 1 (woods) + 1 (partial cover) = 7]."
change to
"As Unit A occupies the Woods between Unit A and Unit E and there is 2" or less of Woods between them, the Woods are all consider attacker occupied and there is no intervening Woods. The Modified Target Number is 6 [3 (Skill Rating) + 0 (short range) + 2 (target movement) + 1 (partial cover) = 6].

"It has an 8” Move, giving it a Target Number modifier of +1."
change to
"It had a 2 TMM, but a motive hit has reduced the TMM to 1, giving a +1 Target Number modifier.
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)
« Reply #53 on: 21 November 2021, 11:29:08 »
p35, before Aerospace Movement 
Elevation and Units:
A unit with an elevation above the ground (from VTOL and WiGE movement for example) is considered to physically be at that distance above the play area for all purposes. These units are usually left represented on the “ground” level, but for all game purposes the miniature, including base, is considered to be the elevation’s inches above the ground. The miniature or other temporary stand-in, should be held at the elevation above the table to determine line of sight, base to base contact, or any other check on the unit’s location.

p46, Melee Physical Attacks
After “Melee physical attacks can only occur when the attacking unit is within 2 inches of its target and the target unit is also within the attacking unit’s firing arc (see Firing Arcs, p. 41).”
add
“If a unit is at a different elevation than the attacker, the difference in elevation is added to the distance. Thus, a ‘Mech on a hill at the edge of a 2” range of Melee and 1” above the attacker could not be attacked by a Melee physical attack.”
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)
« Reply #54 on: 22 November 2021, 09:52:10 »
p120, Pursuit Lance
Change Ideal Role from Skirmisher to Striker.
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)
« Reply #55 on: 24 November 2021, 19:31:17 »
p182-183, DropShip Attacks
"Strafing attacks by DropShips always use the unit’s front firing arc weapons, while Striking attacks by DropShips will use the front weapon arc if they are aerodyne DropShips or the rear weapon arc if they are spheroid DropShips"
change to
"Strafing and striking attacks by DropShips will use the front weapon arc if they are aerodyne DropShips or the rear weapon arc if they are spheroid DropShips."
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nckestrel

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Re: Alpha Strike: Commander's Edition - 11 October 2021 (v4.1)
« Reply #56 on: 24 November 2021, 19:36:40 »
p54, Offensive Aerospace Support (Light Strikes)
"Light Strike Target Number: 4"
change to
"Light Strike Target Number: 5"

p56, Artillery Support
delete
"(1 for missed shots by artillery cannons)"
« Last Edit: 24 November 2021, 19:41:07 by nckestrel »
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