p140, Unit Types and Features

add

JMPS# +1/2JMPS#

SUBS# +1/2SUBS#

Has Thrust +2

p141, Agile

"Take the unit's Target Movement Modifier (not including the Jumped modifier, if applicable)."

change to

"Take the unit's Target Movement Modifier (not including the Jumped modifier, if applicable) and add half the unit's JMPS# or SUBS#."

"then multiple the unit's TMM - 1"

change to

"then mulitply the unit's modified TMM - 1"

"then mulitply the unit's TMM - 2"

change to

"then multiply the unit's modified TMM - 2"

p142, Aerospace Units, Step 2: Determine Unit's Defensive Value

Add before Armor Factor

"Step 2a: Calculating Defensive Interaction Rating (DIR)

A unit’s Defensive Interaction Rating (DIR) is based on three factors: the unit’s Armor Factor and Structure Factor, and its Defense Factor. These are explained more fully below."

After Structure Factor add

"Defense Factor: Using the Defense Factor Modifiers Table, add together the aerospace unit's Type and Feature Modifiers. If this sum is less than 1, treat it as a sum of 0.

Otherwise, divide the sum by 10. Add 1 to the result in either case to find the unit’s Defense Factor.

For example, an aerospace fighter has a +2 airborne aerospace modifier and it would receive a Defense FActor of 1.2 (+2 for aerosapce unit / 10 = 0.2; 0.2 + 1 = 1.2).

A DropShip has a +2 airborne aerospace modifier and -2 for airborne dropship unit. It would receive a Defense Factor of 1.0.

Calculate the DIR: To find the aerospace unit’s final Defensive Interaction Rating, add together its Armor and Structure Factors, and multiply the result by the unit’s Defense Factor. Round this result up to the nearest half point (0.5), to find the unit’s DIR."