Sixth printing (and all others actually)
Page 128Error“
Entering Depth 1 water from a level 0 hex costs 2 MP.”
Entering Depth 1 water from a Level 0 hex costs 3 MP.
It always costs 1 MP to enter any hex. In addition, it costs 1 MP for changing from Level 0 to Depth 1, and 1 MP to enter
a Depth 1 water hex.
Thus, it costs 3 MP to enter Depth 1 water, and they must be Walking or Jumping MP, not Running MP, as explained above.
PROBLEM This is incorrect as the rules on page 18:
A jumping ’Mech can move 1 hex for each available Jumping MP. Terrain does not affect this MP cost: if a hex is legal to enter, it costs 1 MP to move over or into it, period.
SUGGESTION: Correct the error on page 128 to reflect rules on page 18. (unless I've been playing this wrong for years and it IS 3 MP to jump into Water in which case page 18 needs to be fixed

)