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Author Topic: BattleMech Manual - 27 April 2021 (v4.12)  (Read 17066 times)

Scotty

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Re: BattleMech Manual - 6 June 2019 (v2.1)
« Reply #30 on: 07 November 2019, 14:56:27 »
Printing: 2nd corrected printing (PDF)

Location: Pg 121, Inner Sphere Weapons table.

Error: Medium Re-Engineeted Laser ranges are shown to be 2/4/6

Correction: Range should be 3/6/9 to match both Field Manual 3145 and standard laser ranges.
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Bison AIs

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Re: BattleMech Manual - 6 June 2019 (v2.1)
« Reply #31 on: 05 December 2019, 19:54:49 »
VERSION:
2017 ed.

LOCATION:

p.13
Movement: Walking: One-Legged ’Mechs:
"Walking is the only movement mode a one-legged ’Mech can use."

p.19
"A prone biped ’Mech with only one leg... may only make one attempt [to stand].... This attempt to stand is always considered running, and can still be made even though a ’Mech with one leg can normally only walk."


THE ERROR:

The walking restriction is contradicted on p.44
"The [one legged] ’Mech may still jump, but the pilot must make a Piloting Skill Roll each time the ’Mech lands."

THE (Suggested) CORRECTION:

Would consider removing the sentence on p.13 and adding the following, below, under "Running":
"A one legged mech may not run, except to stand."

Beyond that, suggest replacing other statements to the effect that "a one legged mech may only walk" with "a one legged mech may not run."


Xotl: Tagging this for myself to check once the reprint is out.
« Last Edit: 06 December 2019, 14:47:09 by Xotl »

Xotl

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Re: BattleMech Manual - 6 December 2019 (v3.0)
« Reply #32 on: 06 December 2019, 14:47:38 »
Version 3.0 has just been uploaded to the main errata page.  Thanks.
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Empyrus

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Re: BattleMech Manual - 6 December 2019 (v3.0)
« Reply #33 on: 21 March 2020, 09:29:21 »
Version: BMM 3rd print PDF (2020) (also in earlier Marauder-cover version)

Issue: pg. 118 Anti-Missile System description, second bullet point.
Unlike Total Warfare (including latest version unless i'm blind), AMS vs Streaks has Streaks treated as rolling 7. This results in AMS being very effective against Streaks.

Correction: Replace "7" in the second bullet point with "11".

Xotl:
This is just a rewrite for ease of use: instead of saying the player should treat it as rolling an 11 then apply -4 (i.e. 7), it just says "use 7".
EDIT...see it now, dumb me

Issue: pg. 118 Laser Anti-Missile System
Game rules section says LAMS generates 5 heat points but this is only true for the Clan version, the Inner Sphere version generates 7 heat.

Correction suggestion: include Spheroid heat value in the rule.

Xotl: added to errata.
« Last Edit: 26 May 2020, 12:38:10 by Xotl »
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Arthinas

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Re: BattleMech Manual - 6 December 2019 (v3.0)
« Reply #34 on: 26 May 2020, 11:33:47 »
Version: 3rd printing PDF, and 1st printing hardcover.

Issue: Page 121, Variable-Speed Pulse Laser entries (Small, medium, and large).
Variable-Speed Pulse Lasers are listed under "Lasers" rather than "Pulse Lasers", and they lack P under "Type". Per page 406 in Tactical Operations and page 101 in the BattleMech Manual, Variable-Speed Pulse Lasers have P in their types.

Suggested Correction: Put Variable-Speed Pulse Lasers under "Pulse Lasers", and add P to the Variable-Speed Pulse Lasers in the "Type" column.


Xotl: added to errata.
« Last Edit: 26 May 2020, 12:36:30 by Xotl »

Xotl

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Re: BattleMech Manual - 6 June 2020 (v3.1)
« Reply #35 on: 06 June 2020, 13:17:08 »
New errata for the year is out: v3.1 is linked in the first post.  It will be made official in a week or two if no one finds any issues.


EDIT: The final version is up on the main website.  The only difference is the inclusion of a DFA piece that was changed in the third printing but I had forgot to record earlier.
« Last Edit: 05 July 2020, 17:34:38 by Xotl »
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Xotl

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Re: BattleMech Manual - 13 August 2020 (v3.2)
« Reply #36 on: 13 August 2020, 22:07:25 »
The errata has been updated to v3.2 (already uploaded the main site).  Most of the changes are based on the rework to aspects of the building rules, but there are a few other corrections as well.
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Xotl

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Re: BattleMech Manual - 16 August 2020 (v3.21)
« Reply #37 on: 16 August 2020, 15:38:17 »
Quick update to v3.21 to correct the building collapse errata.
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Pa Weasley

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Re: BattleMech Manual - 16 August 2020 (v3.21)
« Reply #38 on: 20 August 2020, 21:44:48 »
Version: Corrected third printing

Issue: pg. 109 Retractable Blade technology base is listed as just Inner Sphere while pg. 237 of Techmanual lists as both Inner Sphere and Clan.

Xotl

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Re: BattleMech Manual - 3 December 2020 (v4.0)
« Reply #39 on: 03 December 2020, 15:05:32 »
Version 4.0 of the BMM errata has been released, the corrections that will be found in next year's 4th printing.  Some errata in progress had to be finalized before it could be leisurely resolved, due to time pressures.


EDIT: Updated 5 December (the Directional Torso Mount quirk was removed from the Marauder II)
« Last Edit: 27 January 2021, 18:35:33 by Xotl »
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Empyrus

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Re: BattleMech Manual - 11 December 2020 (v4.0)
« Reply #40 on: 27 January 2021, 14:46:58 »
Third Printing PDF, page 107, special munitions.
Fragmentation Missiles are listed as available to "LRM, NLRM, MML". No mention of SRMs, unlike in Total Warfare.
 
Or is this a deliberate omission?
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Alfaryn

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Re: BattleMech Manual - 11 December 2020 (v4.0)
« Reply #41 on: 27 January 2021, 21:58:52 »
Third printing PDF, p. 100 Hyper-Assault Gauss Rifle, second paragraph of the Games Rules section.

PROBLEM: The paragraph explains Flak attack rules in a way that may lead some players to incorrectly think that this kind of attack may be used against non-airborne units.

RECOMMENDATION - change:
When firing a HAG, its controller can choose to make a Flak attack.
to:
When firing a HAG against a combat-dropping 'Mech (see pp. 79-80), its controller can choose to make a Flak attack.
« Last Edit: 27 January 2021, 23:13:12 by Alfaryn »

Empyrus

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Re: BattleMech Manual - 11 December 2020 (v4.0)
« Reply #42 on: 08 February 2021, 05:15:25 »
Third Printing PDF
page 28-29
Issue: The table seems to have an unnecessary footnote, target section's prone line has cross-footnote referring to QuadMechs, but prone QuadMechs are not any different as targets from prone biped 'Mechs.
The footnote was probably intended for attacker section's prone line except the line already has special mention for QuadMechs.

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Alfaryn

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Re: BattleMech Manual - 11 December 2020 (v4.0)
« Reply #43 on: 24 March 2021, 15:25:22 »
Third printing PDF

Pp. 7-8
PROBLEM: Components section of the Introduction chapter fail to mention anything (miniatures, standees, etc.) to represent 'Mechs on a board. Quite funny omission considering that the section even mentions basics like six-sided dice...
RECOMMENDATION: Mention that 'Mech minis or some sort of their substitutes are required to play.


Xotl: not errata, thanks.
« Last Edit: 25 March 2021, 01:23:00 by Xotl »

Alfaryn

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Re: BattleMech Manual - 11 December 2020 (v4.0)
« Reply #44 on: 25 March 2021, 09:59:53 »
Third printing PDF

Pp. 54 and 142, Piloting Skill Roll Table, footnote 10.

Add an additional +1 modifier if ’Mech is charging or being charged (in addition to the +2 modifier normally required in that situation).
change to:
Add an additional +1 modifier if ’Mech is charging (in addition to the +2 modifier normally required in that situation).

You may also consider adding an information that a 'Mech displaced into a building hex automatically fails the PSR to avoid damage because of it. Best place to put it would be either in footnote 10, or in Building Movement the table itself.

Years ago TW displacement rules (p. 151 TW) have been changed in such a way, that a unit displaced into a building (including as a result of a charge) takes damage as if it voluntarily moved into it and failed its Piloting/Driving Skill Roll to avoid it. BMM displacement rules (p. 55 BMM) say the same.
« Last Edit: 25 March 2021, 10:31:21 by Alfaryn »

mvp7

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Re: BattleMech Manual - 11 December 2020 (v4.0)
« Reply #45 on: 16 April 2021, 12:28:30 »
BattleMech Manual, printed, 2020 copyright

p.89, Design Quirks
Weak Legs

Issue: The rule reads "When the Mech is kicked or executes a Death From Above attack, roll for a possible critical hit on each leg (even if the armor is not breached) and apply the results."

This implies that when the mech is kicked in any location, the player rolls to Determine Critical Hits on each leg of the mech. However, this is apparently not how the rule is officially played.

Suggested wording: "When the Mech executes a Death From Above attack or is kicked in a leg, roll to determine* critical hits on each affected leg and apply the results. This is done regardless of if the leg's armor is breached and in addition to any other critical damage to the leg."

* The rule also seems to be a bit unclear on whether you roll to Determine Critical Hits first or just roll and apply a single critical hit every time.
« Last Edit: 16 April 2021, 12:42:41 by mvp7 »

Xotl

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Re: BattleMech Manual - 23 April 2021 (v4.1)
« Reply #46 on: 23 April 2021, 21:58:56 »
As some items that were said in the errata to be in the new printing in fact weren't, I've put out a quickie release correcting the inconsistencies, as I try to ensure that the two always line up.  While I was at it, I added any outstanding issues as well.
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Alfaryn

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Re: BattleMech Manual - 23 April 2021 (v4.1)
« Reply #47 on: 25 April 2021, 11:52:37 »
Fourth printing PDF

P. 111

PROBLEM: The second sentence in the example text does not match the C3 diagram (likely due to the way a VTOL seen in a similar diagram on p. 132 TW was converted to a 'Mech in BMM).

RECOMMENDATION: Scratch the entire part of that sentence coming after a semicolon.

Alternatively you could change the diagram graphic in such way that hex B is clearly higher level than 0 (though not necessarily 10 suggested by the example text - something around level 1-3 should be enough), change "Level 10" in the second sentence of the example text to whatever level of the hill you decided to go with, but in my opinion such complication is hardly necessary in this case.


Xotl: I'll have the layout guys add a Level 10 note to the visual, thanks.
« Last Edit: 25 April 2021, 17:03:17 by Xotl »

Xotl

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Re: BattleMech Manual - 25 April 2021 (v4.11)
« Reply #48 on: 25 April 2021, 17:07:19 »
Quick update to fix the wording on the Weak Legs quirk, as the original text produces somewhat silly results so I figured if it had to be clarified anyways it might as well make sense as well.
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Alfaryn

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Re: BattleMech Manual - 25 April 2021 (v4.11)
« Reply #49 on: 26 April 2021, 05:03:38 »
Fourth printing PDF

P. 25, fourth paragraph in Target Movement Modifier section

PROBLEM: The paragraph says "If using Movement Dice (see p. 13), the color of the die indicates this modifier.", but according to Movement Dice box on p. 13 it is the number of pips on a movement die that represents 'Mech's TMM.

SOLUTION - do the following:

1. In Target Movement Modifier section:
If using Movement Dice (see p. 13), the color of the die next to attacker indicates this modifier.
change to:
If using Movement Dice (see p. 13), the number of pips displayed on the die next to target 'Mech indicates this modifier.

2. At the end of Attacker Movement Modifier section (on the same page) add a following paragraph:
    If using Movement Dice (see p. 13), the color of the die indicates this modifier.

P. 54, Special Cases section of Piloting Skill Roll Table

PROBLEM: Minor formatting issue. "9" superscript in the section title is black, unlike the rest of the section's title, making it difficult to see on its blue background.

SOLUTION: Change the superscript's color to white matching the rest of the title (same way it is done in the copy of the table on p. 142).

Edit: Originally I posted two possible solutions for the problem with p. 25, depending on whether a number of pips on red movement dice were supposed to include a +1 modifier for jumping or not. Since then I've realized that according to the example on p. 18 AGoAC manual the +1 modifier should indeed be included, so to ensure rules consistency between AGoAC manual and BMM I've removed the solution which assumed the opposite.
« Last Edit: 11 June 2021, 17:45:42 by Alfaryn »

Xotl

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Re: BattleMech Manual - 27 April 2021 (v4.12)
« Reply #50 on: 27 April 2021, 13:22:15 »
Updated again to try and bring the errata and hard copies in line with regards to quirk entries (and to add a single piece of Careful Stand errata).
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Alfaryn

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Re: BattleMech Manual - 27 April 2021 (v4.12)
« Reply #51 on: 10 June 2021, 10:39:04 »
Corrected fourth printing, pdf

P. 25, fourth paragraph in Target Movement Modifier section

This is just a note that I've edited my report for this issue two posts above after Xotl posted his note about an errata update on 27th of April.

P. 69, "Skidding Diagram 1: Collisions" example box

Problem: Unlike in a similar example on pp. 64-65 TW, there is no chance that any 'Mech will end up in hex 2D as a result of the skid discussed on p. 69 BMM.

Recommendation: remove "2D" label from the Skidding Diagram 1 and change the first sentence of the example text on the page from:
If the player rolls a 5 or less, the warrior failed to maintain control of the Phoenix Hawk and it skids down the 2A-2D hex row.
to:
If the player rolls a 5 or less, the warrior failed to maintain control of the Phoenix Hawk and it skids down the 2A-2C hex row.

P. 70, "Skidding Diagram 2: Skidding" example box

Problem: This sentence - "There, the controlling player—thinking ahead to where he wants his ’Mech to be in the next turn—will spend the Griffin’s remaining 1 MP to turn to Hexside 6, in preparation for moving to the light trees in Hex E." is problematic, because at this point in the example the Griffin has no MP left.
Solution: There are several ways to solve the issue. For example:

1. Change the 'Mech featured in the example to a bipedal 55-tonner which has 9 running MP, for example Ryoken/Stormcrow.
Note that this change requires not only substituting word "Griffin" with the new 'Mech's name, but also change of numbers mentioned in the first sentence of the example, from:
(it has a Walking MP of 5 and a Running MP of 8).
to:
(it has a Walking MP of 6 and a Running MP of 9).
and possibly a change of the graphic representing the 'Mech in Skidding Diagram 2.


2. Remove the entire problematic sentence from the example text, and the "E" label from the diagram.

3. Move the Griffin graphic and the "A" label to the other Level 3 hex on the diagram, and make the following change to the example text:
To spend the required 8 MP, this ’Mech must run (it has a Walking MP of 5 and a Running MP of 8). The Griffin runs to Hex B. When it attempts to enter Hex C, its controller must make a Piloting Skill Roll (due to the road) against a Target Number of 4 (4 for the MechWarrior’s Piloting Skill, + 0 because the ’Mech has only moved 3 hexes at this point).
change to:
To spend the required 7 MP, this ’Mech must run (it has a Walking MP of 5 and a Running MP of 8). The Griffin runs to Hex B. When it attempts to enter Hex C, its controller must make a Piloting Skill Roll (due to the road) against a Target Number of 3 (4 for the MechWarrior’s Piloting Skill, - 1 because the ’Mech has only moved 2 hexes at this point).

Pp. 78, 146, 148, Battlefield Support (T/t)able, footnotes

†Scatters if misses; see page 77.
Change to:
†Scatters if misses; see page 76.

P. 83, Distracting quirk description

Problematic sentence: "If using the Demoralizer Special Piloting Ability from Campaign Operations (see p. 74, CO), the Distracting quirk adds a +1 modifier to the demoralizer’s WIL score." The problem is that only the variant of Demoralizer SPA described on p. 225 AToW uses an Opposed WIL Attribute Check, while the one from CO is based simply on demoralizer's Piloting Skill Roll (with a +4 target modifier).

Partial Solution: The rules should probably say that if you use Demoralizer SPA from AToW, then Distracting quirk helps by adding +1 to attacker's WIL score, but they should also specify how Demoralizer SPA from CO interacts with the quirk, and that would most likely require writing an entirely new rule. I've made a rules question thread about this problem here: https://bg.battletech.com/forums/supplementary-rules/problem-with-distracting-quirk-from-bmm-used-with-demorlizer-spa/msg1732937/#msg1732937

P. 101, Improved Heavy Laser, Game Rules paragraph

However, treat a critical hit to an improved heavy laser as an ammunition explosion, with the small improved heavy laser causing a 3-point explosion, the medium causing a 5-point explosion, and the large causing an 8-point explosion.
Change to:
However, treat the first critical hit to an improved heavy laser as an ammunition explosion, with the small improved heavy laser causing a 3-point explosion, the medium causing a 5-point explosion, and the large causing an 8-point explosion. Subsequent critical hits to the same laser will not cause further explosions.

At least I assume this is the case, considering that while p. 133 TO:AE rules do not say explicitly that only the first critical hit to an Improved Heavy Laser causes an explosion, they seem to imply it by saying that such lasers explode "in the same manner" as Gauss Rifles. The mention of "powerful capacitors" as a reason behind Improved Heavy Lasers explosive nature (again - same as Gauss Rifles) in the fluff on p. 133 TO:AE also seems to suggest that such lasers should explode only once - like Gauss Rifles do.

P. 130, answer to misconception number four under Damage

Problem: The last sentence ("Only if using the optional Forced Withdrawal rules (see p. 81) does destroying a gyro also destroy that ’Mech.") does not match current Forced Withdrawal rules.

Solution: Remove the sentence or change it so something like "Only if using the optional Forced Withdrawal rules (see p. 81) destroying a gyro may also destroy that ’Mech, which happens if the 'Mech also lost all of its weapons."
« Last Edit: 12 June 2021, 15:47:40 by Alfaryn »

 

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