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Author Topic: Errata Discussion Thread - Questions HERE, not in Errata Threads  (Read 236817 times)

pokefan548

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1230 on: 05 August 2022, 13:11:42 »
Welcome back by the way, Xotl.
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Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1231 on: 05 August 2022, 13:19:21 »
Thanks. :)  Still in Poland for another month, but I do peak in from time to time to make sure that something I'm responsible for hasn't been set on fire.
« Last Edit: 05 August 2022, 14:57:01 by Xotl »
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Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1232 on: 05 August 2022, 15:18:11 »
So, there seems to be some differences in latest TW and BMM in regards of standing up with one leg.
BMM indicates only one PSR is needed even if more would be required normally, TW makes no mention of this.

In TW this isn't mentioned on p. 122, but is covered on p. 49, under Minimum Movement.  The text there is not perfectly clear on that point, but that was the intent; hence the further clarification in the BMM.

Quote
And per TW, for purposes of attacker movement, standing up one-legged is considered running, but this implies it is not running for other stuff (like heat generation), BMM just says it is running movement.

Similarly, the BMM text is the clarification, as TW wasn't clear in this regard.

In both cases these were just parts that I never got around to going back and rewriting the appropriate TW section, as there were so many clarifying rewrites like this that there was no way I could get them all done.  So, some parts were clarified if I had the room in TW, the time, and the space on the page (and I remembered to), but some were not.  I'll flag these for a future reprint of TW and see about getting them in, though I can't promise they'll make it.  To be clear, the BMM text is correct in both cases, and takes precedence over TW.
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Empyrus

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1233 on: 05 August 2022, 15:46:26 »
Thank you!

Love the clarity BMM has brought to many rules!
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Daryk

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1234 on: 05 August 2022, 17:35:08 »
*snip*
To be clear, the BMM text is correct in both cases, and takes precedence over TW.
This is probably the clearest statement on BMM vs. TW so far, and THANK YOU for it!  :thumbsup:

Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1235 on: 06 August 2022, 01:44:29 »
Well, we need to be careful there.  In general that's true, but there have definitely been times where I cocked up the language and needed to go back to make the BMM line up better with TW.  Always best to ask to ensure one way or the other.  That also helps me line the two books up better as new printings appear.  Glad you're enjoying the book though.
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Daryk

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1236 on: 06 August 2022, 05:41:33 »
Sound advice, thank you again good sir!  :thumbsup:

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1237 on: 06 August 2022, 07:22:45 »
Latest TacOps errata changed Reflective Armor to explicitly note that only full circles count as damage toward PSRs. Oddly there doesn't seem to be a similar erratum for Reactive armor even though it functions identically to Reflective armor vs appropriate weapons. An oversight or deliberate?
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1238 on: 08 August 2022, 13:11:38 »
Another difference between BMM (p35) and TW (p151). BMM allows physical attacks against prone mechs (both on same level) where as TW does not mention that. No mention in errata. Presumably BMM is correct?
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Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1239 on: 08 August 2022, 13:17:08 »
There is a discrepancy there: TW says DFAs and kicks only, whereas the BMM adds club and physical weapon attacks.  I'm not sure why the BMM would do that: as far as I can tell someone added it during the dev process.  I think it would have to be considered errata for the time being.
« Last Edit: 08 August 2022, 13:42:29 by Xotl »
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truetanker

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1240 on: 08 August 2022, 13:35:33 »
Just curious, is there any official SCUBA TAG Infantry or do I have to make them?

If yes, where? If not, errata?

Thanks Xotl.
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Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1241 on: 08 August 2022, 13:47:37 »
I do not believe that there are.  If there were they would be in TacOps, in the specialized infantry section.
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Empyrus

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1242 on: 08 August 2022, 13:59:08 »
Just curious, is there any official SCUBA TAG Infantry or do I have to make them?

If yes, where? If not, errata?

Thanks Xotl.
TT

You have to make them. TacOps AUE 152 for SCUBA infantry rules.
TRO3085 and Supplemental do have two types of SCUBA infantry but neither has TAG.
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truetanker

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1243 on: 09 August 2022, 19:14:17 »
Which makes them fanon...

Crap...  :-\

TT
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pokefan548

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1244 on: 09 August 2022, 20:23:31 »
Which makes them fanon...

Crap...  :-\

TT
Anything other than bare-bones generic infantry is almost always going to have some DIY. That's just the nature of playing conventional infantry. It's probably the only unit type where customs are assumed for most levels of play.
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truetanker

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1245 on: 10 August 2022, 16:12:03 »
Yeah, but just once someone could do, oh what " hint hint ", errata on them.  ;)

But alas, no...

Thanks anyway,
TT
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Weirdo

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1246 on: 11 August 2022, 08:23:23 »
What you're asking for isn't called errata, it's called TRO entry. You should be posting this is Ask the Devs, they're the only ones who can make it happen.
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Daryk

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1247 on: 13 August 2022, 00:17:25 »
There is a discrepancy there: TW says DFAs and kicks only, whereas the BMM adds club and physical weapon attacks.  I'm not sure why the BMM would do that: as far as I can tell someone added it during the dev process.  I think it would have to be considered errata for the time being.
My guess would be BMM acknowledging clubs and physical weapons use the full body chart all the time. ???

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1248 on: 13 August 2022, 08:39:17 »
My guess would be BMM acknowledging clubs and physical weapons use the full body chart all the time. ???
That's not about full body attacks, but physical weapon attacks against prone 'Mechs. TW and BMM have differences there (not allowed in the former, allowed in the latter). There was more context to this in discord discussion.
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1249 on: 13 August 2022, 10:38:33 »
"All the time" was the point of my post...

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1250 on: 13 August 2022, 11:52:18 »
"All the time" was the point of my post...
Ah, sorry missed that.
But BMM does allow the option of punch/kic charts for physical weapons?
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1251 on: 13 August 2022, 12:10:04 »
I think it depends on the weapons... the mention of clubs made me think of the swinging (vice claw/talon) kind.

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1252 on: 16 August 2022, 13:55:25 »
Minelayer infantry.
They are in TRO3085 page 199, but they don't have rules in TacOps. It does seem the rules are in Handbook House Liao page 160, but i do wonder, should these rules be added in errata to TacOps as well? HBHL seems a bit obscure place for these rules, especially since TRO3085 doesn't seem to indicate HBHL as source for these.
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1253 on: 22 August 2022, 15:44:26 »
This thread indicates that combat vehicles can use the various industrial-equipment physical weapons to make physical attacks. Errata was added to page 144 to this effect.

However, the entries for the various individual items under "Other combat weapons and equipment" (Total Warfare, 9th printing, pages 129-143) still specifically reference "Support Vehicles" for various rules effects. Should these various entries be adjusted to refer to "vehicles" rather than "support vehicles"? I think this would reduce potential confusion.

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1254 on: 29 August 2022, 23:31:41 »
Will CGL be posting an errata thread for the Kickstarter poster of the Clan Homeworlds? I found an issue on the map
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Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1255 on: 30 August 2022, 06:33:41 »
No, that's too specific for a thread; just post your issue here and I'll take note of it.  Thanks.
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1256 on: 01 September 2022, 08:37:53 »
I have a question on combat VTOLs > 30 tons in the MUL listed as Standard rules tech.

I know they are listed as such in their respective TROs, but is this right?

I could only find advanced rules for support VTOLs > 30 tons in Tac Ops (which makes me believe they are all advanced by construction), so I wanted to check on how these should be listed rules-wise before posting any MUL errata.

The potential culprits are listed in the filtered MUL here:
http://www.masterunitlist.info/Unit/Filter?Name=&HasBV=false&MinTons=31&MaxTons=200&MinBV=&MaxBV=&MinIntro=&MaxIntro=&MinCost=&MaxCost=&HasBFAbility=&MinPV=&MaxPV=&Rules=4&BookAuto=&FactionAuto=&SubTypes=51

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1257 on: 01 September 2022, 08:47:14 »
Remember with tech advancements, superheavy vehicles are standard rules level by... well, around 3090 i think. TROPrototypes and 3145 have tech adjustment tables that alter rules levels of various techs. And MUL supports only one rules level, so units get the rules level they are when they get introduced.
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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1258 on: 01 September 2022, 09:36:46 »
Ah yes, thanks!

TR3145 only lists super-heavy 'mechs because super-heavy vehicles makes the jump from Experimental straight to Standard in TR:Proto, which I missed.

As a sidenote, I really hope some version of those tables makes it into TO:AUE someday...

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1259 on: 01 September 2022, 16:50:15 »
No, that's too specific for a thread; just post your issue here and I'll take note of it.  Thanks.

Ok, this might be errata for the Kickstarter Map or OTP: REVIVAL Trials; however, neither needs to be errata, since they are set 2 years apart (to me, this seems unlikely).

Clan Invasion Kickstarter Map, Clan Homeworlds 3052

Issue: Londerholm enclaves, Ice Hellion 34%, Nova Cat 40%, Smoke Jaguar 26% (and no Clan Coyote)

This does not match previously published information stating Clan Coyote had an enclave on Londerholm. OTP: REVIVAL Trials, Clan Ice Hellion's "Hellions Fury" campaign began in May, 3050. It included assaults on both Coyote and Smoke Jaguar enclaves. However, both temporarily put their disputes on hiatus to repel the Hellions (p. 14, second column)(p. 38, "Mini-Campaign: Helion's Fury").

Although not explicit, it seems FM: WC may support a Coyote enclave on Londerholm. We also know there was long enmity between Clans Smoke Jaguar and Coyote from being neighbors on Albion, with Clan Coyote Omicron Galaxy intervening in the Clan Smoke Jaguar merchant purge on that world (FM:WC, p. 55, "Omicron Galaxy"). It may be plausible they were also neighbors elsewhere during the merchant purge.

Unfortunately there is little known about Clan Nova Cat's secondary enclaves, so I have no information about this.

Optional solutions: 1. The Clan Nova Cat enclave is actually the Clan Coyote enclave, and adjust the map accordingly.
2. Clan Coyote was not on Londerholm in 3052. An errata may need to be written for OTP: REVIVAL Trials.
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