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Author Topic: BattleMech Manual - 6 June 2022 (v6.0)  (Read 30822 times)

NeonKnight

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Re: BattleMech Manual - 6 June 2022 (v6.0)
« Reply #60 on: 04 October 2022, 09:40:17 »
Sixth printing (and all others actually)

Page 128

Error
Entering Depth 1 water from a level 0 hex costs 2 MP.
Entering Depth 1 water from a Level 0 hex costs 3 MP.
It always costs 1 MP to enter any hex. In addition, it costs 1 MP for changing from Level 0 to Depth 1, and 1 MP to enter
a Depth 1 water hex. Thus, it costs 3 MP to enter Depth 1 water, and they must be Walking or Jumping MP, not Running MP, as explained above.

PROBLEM This is incorrect as the rules on page 18:

A jumping ’Mech can move 1 hex for each available Jumping MP. Terrain does not affect this MP cost: if a hex is legal to enter, it costs 1 MP to move over or into it, period.

SUGGESTION: Correct the error on page 128 to reflect rules on page 18. (unless I've been playing this wrong for years and it IS 3 MP to jump into Water in which case page 18 needs to be fixed  :-\ )
AGENT #575, Vancouver Canada

Xotl

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Re: BattleMech Manual - 6 June 2022 (v6.0)
« Reply #61 on: 04 November 2022, 11:21:57 »
Page 106, AP Ammo, last Game Rules para:

This ammunition loses its AP ability against hardened or ferro-lamellor armor. Its damage is not reduced by the latter, however.
Change to:
This ammunition loses its AP ability against hardened or ferro-lamellor armor. However, the ammunition treats both armor types in all other ways as standard armor (no damage reduction, 1 point of damage eliminates one armor circle).

3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

 

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