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Author Topic: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST  (Read 197340 times)

nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1140 on: 13 June 2020, 00:20:00 »
Shouldn't the Wolverine II be removed from being available to the Clans since they would not use it because of the name or do they have a different name for it?

Yes, removed. Thanks.
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Dukeroyal

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1141 on: 13 June 2020, 00:46:50 »
Yes, removed. Thanks.

You're welcome.

Dukeroyal

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1142 on: 21 June 2020, 19:39:59 »
Based on the cover of Field Manual: Crusader Clans and also that the Clan Jade Falcon held part of York should the Black Lanner be added to the 'Mechs available to Clan Blood Spirit?

mordel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1143 on: 23 June 2020, 20:27:32 »
Been awhile since I brought these up (half a year+), so maybe it's time to try to get some of these fixed, if possible.

Arbalest 2
Issue: Movement is listed as 10" but it should be 12" since the unit is equipped with MASC. Subsequently the PV is 24 due to the speed increase. Calculations below.

Code: (Movement Calculation) [Select]
=======================================================================================================
Convert Movement and Movement Modes
-------------------------------------------------------------------------------------------------------
  Ground Movement:               5 (Walk)                                                     =     10"
     Equipped with MASC                                                          (*)    1.25  =     12"
     Ground Target Movement Modifier at 12" is 2                                                       
-------------------------------------------------------------------------------------------------------
Final Movement and Movement Modes:                                                                  12"

Code: (Point Value Calculation) [Select]
=======================================================================================================
Determine Point Value
-------------------------------------------------------------------------------------------------------
  Unit's Offensive Value:                                                                             
     Attack Damage Factor        2 (Short) + 2 (Medium) + 2 (Medium) + 1 (Long)               =   7.000
     Unit Size Factor            1 (Weight/Size Class) / 2                       (+)   0.500  =   7.500
     Overheat Factor             0 (Overheat)                                    (+)   0.000  =   7.500
     Special Ability Factor      [IF1] 1 (Ability Rating)                        (+)   1.000  =   8.500
     Blanket Offensive Modifier  1 (Base)                                        (*)   1.000  =   8.500
                                                                                                       
  Defensive Interaction Rating:                                                                       
     Armor Factor                3 (Armor) x 2.0 (Non-Vehicle Unit)                           =   6.000
     Structure Factor            2 (Structure) x 1.0 (Other Unit)                (+)   2.000  =   8.000
     Defense Factor              1 + {[2 (12" Move)] x 0.1}                      (*)   1.200  =   9.600
     Final DIR                   Round to nearest half point                                  =   9.500
                                                                                                       
  Unit's Defensive Value:                                                                             
     Movement Factor             1.5 (0.25 per 2")                                            =   1.500
     Final DIR                   Defensive Interaction Rating                    (+)   9.500  =  11.000
                                                                                                       
  Unit's Final Point Value:                                                                           
     Offensive Value                                                                          =   8.500
     Defensive Value                                                             (+)  11.000  =  19.500
     Agile                       2 (TMM) - 1 x 2 (Medium)                        (+)   2.000  =  21.500
     Force Bonus                 [ECM] Electronic Countermeasures                (+)   2.000  =  23.500
-------------------------------------------------------------------------------------------------------
Final Point Value:                                                                                   24

Renard

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1144 on: 23 June 2020, 23:30:10 »
Is the database downloadable anywhere? I'd like to load it into R or python and play with it if possible.

cavingjan

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1145 on: 24 June 2020, 07:07:41 »
It isn't

Zeruel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1146 on: 05 July 2020, 15:18:59 »
the Isegrim Assault Dropship is in use by the Rasalhague Dominion as per FM:3145, p.164, in the write-up for the Dominion fleet

http://www.masterunitlist.info/Unit/Details/4376/isegrim-assault-dropship-standard
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Nahuris

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1147 on: 05 July 2020, 20:33:40 »
Just a question about the Locust 5M .... here is the Sarna Entry:

LCT-5M
The 5M was a straightforward enhancement of the 3M model, upgrading all of the lasers to extended range models, giving it one Magna Mk VI ER Medium Laser and four Magna Mk IV ER Small Lasers. In addition, the use of a Hermes 240 XL Engine allowed engineers to upgrade the Locust's top speed to 194.4 km/h. Designed by the Word of Blake, each of their Level III units had at least one 5M Locust after its introduction in 3066.[11][42] BV (1.0) = 516,[33] BV (2.0) = 719[43]

And, yes, it does show under WOB for the Civil War era, but does not show in the Jihad era, when clicked on... just wanted to follow up, as if they had this many, one in every level III, then were they ALL changed over to another, or do they still exist in the Militias?


Thanks in Advance,

Nahuris
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nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1148 on: 20 July 2020, 08:55:04 »
the Isegrim Assault Dropship is in use by the Rasalhague Dominion as per FM:3145, p.164, in the write-up for the Dominion fleet

http://www.masterunitlist.info/Unit/Details/4376/isegrim-assault-dropship-standard

Thanks. added to Hell's Horses and Jade Falcons as well.
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nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1149 on: 20 July 2020, 09:01:03 »
Arbalest 2
Issue: Movement is listed as 10" but it should be 12" since the unit is equipped with MASC. Subsequently the PV is 24 due to the speed increase. Calculations below.

Thanks.
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mordel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1150 on: 21 July 2020, 15:51:04 »
Thanks for confirming and updating the Arbalest 2. Here's the next one that was reported a while back. I'll go as slow or as fast as you want. But I'll only report one-at-a-time so as not to overwhelm.

Arcas 3
Issue: Both the short-range damage and medium-range damage is listed as 4 with an overheat of 1. They should both, however, be 5 with an overheat of 0. I think the issue may have been that the unit was calculated as if it had standard jump jets, but it has improved, so movement heat is halved, making the unit heat efficient. As a result of the change, PV is impacted as well. I've included the short, medium, and PV calculations below for reference.

Code: (Short-Range Damage) [Select]
============================================================================================================
Determine Short Range Damage Value
------------------------------------------------------------------------------------------------------------
  Heat Efficiency:               Unit is efficient                                                         
     30 (Heat Sinks)                                                                              =       30
     3.5 (Movement) + 29 (Weapons) - 4 (Base)                                       (-)     28.5  =      1.5
                                                                                                           
  Offensive Equipment:                                                                            =    0.000
     Streak SRM 4                                                                   (+)    0.800  =    0.800
     Medium Pulse Laser          [Targeting Computer]                               (+)    0.847  =    1.647
     Medium Pulse Laser          [Targeting Computer]                               (+)    0.847  =    2.494
     Heavy Large Laser           [Targeting Computer]                               (+)    1.672  =    4.166
                                                                                                           
  Heat-modified damage value:                                                                               
     Damage subtotal rounded up to the nearest tenth                                              =      4.2
------------------------------------------------------------------------------------------------------------
Final Short Range Damage Value:                                                                            5

Code: (Medium-Range Damage) [Select]
============================================================================================================
Determine Medium Range Damage Value
------------------------------------------------------------------------------------------------------------
  Heat Efficiency:               Unit is efficient                                                         
     30 (Heat Sinks)                                                                              =       30
     3.5 (Movement) + 29 (Weapons) - 4 (Base)                                       (-)     28.5  =      1.5
                                                                                                           
  Offensive Equipment:                                                                            =    0.000
     Streak SRM 4                                                                   (+)    0.800  =    0.800
     Medium Pulse Laser          [Targeting Computer]                               (+)    0.847  =    1.647
     Medium Pulse Laser          [Targeting Computer]                               (+)    0.847  =    2.494
     Heavy Large Laser           [Targeting Computer]                               (+)    1.672  =    4.166
                                                                                                           
  Heat-modified damage value:                                                                               
     Damage subtotal rounded up to the nearest tenth                                              =      4.2
------------------------------------------------------------------------------------------------------------
Final Medium Range Damage Value:                                                                           5

Code: (Point Value) [Select]
============================================================================================================
Determine Point Value
------------------------------------------------------------------------------------------------------------
  Unit's Offensive Value:                                                                                   
     Attack Damage Factor        5 (Short) + 5 (Medium) + 5 (Medium) + 0 (Long)                   =   15.000
     Unit Size Factor            3 (Weight/Size Class) / 2                          (+)    1.500  =   16.500
     Overheat Factor             0 (Overheat)                                       (+)    0.000  =   16.500
     Blanket Offensive Modifier  1 (Base)                                           (*)    1.000  =   16.500
                                                                                                           
  Defensive Interaction Rating:                                                                             
     Armor Factor                7 (Armor) x 2.0 (Non-Vehicle Unit)                               =   14.000
     Structure Factor            4 (Structure) x 1.0 (Other Unit)                   (+)    4.000  =   18.000
     Defense Factor              1 + {[2 (10" Move)] x 0.1}                         (*)    1.200  =   21.600
     Final DIR                   Round to nearest half point                                      =   21.500
                                                                                                           
  Unit's Defensive Value:                                                                                   
     Movement Factor             1.75 (0.25 per 2") + 0.5 (Jump-capable)                          =    2.250
     Final DIR                   Defensive Interaction Rating                       (+)   21.500  =   23.750
                                                                                                           
  Unit's Final Point Value:                                                                                 
     Offensive Value                                                                              =   16.500
     Defensive Value                                                                (+)   23.750  =   40.250
     Agile                       2 (TMM) - 1 x 5 (Medium)                           (+)    5.000  =   45.250
------------------------------------------------------------------------------------------------------------
Final Point Value:                                                                                        45

Sartris

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1151 on: 26 July 2020, 15:02:28 »
unsure if this qualifies but i'll throw it out there anyway

the ZEU-6A is officially listed as a Sniper, but per His Dudeness, Arbiter of Roles™:

Ha, the ZEU-6A looks like it was just an error.

Problem: ZEU-6A is listed as a sniper (in apparent c/p error)

Solution: Reclassify as a Brawler per precedent of other 4/6 assault brawlers with a long range option and a short range weapons suite such as the BLR-1D, BLR-1G, and, BLR-1S



IronLichRich31

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1152 on: 28 July 2020, 11:42:57 »
Apologies if this is the wrong place to post this. Does the BV listed on MUL for the Ryoken-III include the interface cockpit?

mutantsix

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1153 on: 30 July 2020, 23:20:34 »
Cronus CNS-3M - introduces 3031.

It has availability as FWL yet the manufacturing site became part of federated commonwealth in the same year it was introduced; 3031

I think availability should also include Davion/Steiner and more than likely mercenary.

MarauderD

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1154 on: 07 August 2020, 12:20:01 »
Grasshopper:

All entries except the 7P and 7X:  wrong art.

The MUL was updated with Recognition Guide 1 today, so theoretically all of the old models of Grasshopper and the new 8K should feature the new art from the Rec Guide.  All the grasshoppers have the original art and the 8K is currently blank.

The art from the 7P and 7X Grasshoppers is a judgment call that I'm not qualified to make--maybe they should get the new art and maybe they shouldn't.

nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1155 on: 07 August 2020, 13:16:42 »
Grasshopper:

All entries except the 7P and 7X:  wrong art.

The MUL was updated with Recognition Guide 1 today, so theoretically all of the old models of Grasshopper and the new 8K should feature the new art from the Rec Guide.  All the grasshoppers have the original art and the 8K is currently blank.

The art from the 7P and 7X Grasshoppers is a judgment call that I'm not qualified to make--maybe they should get the new art and maybe they shouldn't.

We will likely update the art for old units at some point, but this is incorrect to call the old Grasshopper art wrong.  It's still the Grasshopper art.  Thanks. we really don't need a bunch of these listing every KS 'mech.  We'll switch over when we can.
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MarauderD

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1156 on: 07 August 2020, 13:24:44 »
We will likely update the art for old units at some point, but this is incorrect to call the old Grasshopper art wrong.  It's still the Grasshopper art.  Thanks. we really don't need a bunch of these listing every KS 'mech.  We'll switch over when we can.

Understood, lets just chalk it up to being excited for the new art.  I looked up the other two entries, the 7P and 7X, and since they have a Torso mounted cockpit is it fair to say they won't be switched over when the time comes?

Cheers,

Mad.

nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1157 on: 07 August 2020, 13:56:23 »
Understood, lets just chalk it up to being excited for the new art.  I looked up the other two entries, the 7P and 7X, and since they have a Torso mounted cockpit is it fair to say they won't be switched over when the time comes?

Cheers,

Mad.

Not anywhere near a "final answer" but yes.  I suspect anything that has specific art for it, as being substantially different from other models, will remain with their own art.  Project Phoenix designs will stay with Project Phoenix, TR Prototypes will stay with their unique art.  I'm sure there will be discussions/arguments over specifics :).
Master Unit List - List of all canon units, faction availabilities, Alpha Strike unit cards, Battle Values
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mutantsix

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1158 on: 12 August 2020, 00:58:17 »
Will you be adding the desert scorpion (tank) featured in the touring the stars stotzing?

TigerShark

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1159 on: 16 August 2020, 20:59:27 »
http://masterunitlist.info/Unit/Details/2176/merkava-heavy-tank-mk-viii

Merkava Heavy Tank Mk VII
Availability: SLDF, HAF, AEAF

Should this not be IS General and Periphery General? This tank, while build by the Hegemony in the 25th century, is described in the TRO as an analog for the copies made by other states.

TRO:3075, page 174
Quote
The Merkava is a typical heavy tank from the Age of War.
  W W W . M E K W A R S - D O M I N I O N . C O M

  "You will fight to the last soldier, and when you die, I will call upon your damned soul to speak horrible curses at the enemy."
     - Orders of Emperor Stefan Amaris to his troops

Empyrus

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1160 on: 22 August 2020, 06:22:15 »
http://masterunitlist.info/Unit/Details/5755/tatsu-mik-od

The Tatsu D is for some reason listed as being available to the Capellan Confederation during Late Republic. None of the other configurations are this, and in the other eras availability is "Dracs, RotS, Nova Cats", which makes me think the CapCon is a mistake and should be actually the Draconis Combine.
Kinnol tank, JES III missile carrier, Simian, Quirinus and Centaur battle armor, Blade BLD-XR variant, Valiant VLT-3E variant, DI Multipurpose VTOL, Void (Minelayer) for fan funding
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GoldBishop

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1161 on: 22 August 2020, 10:04:46 »
Master Unit List error - Dominator 2 stat card error.

Ref: Recognition Guide Vol.1 p7-8, 24-25
http://masterunitlist.info/Unit/Details/7435/dominator-2

Just a minor clerical error: the stat card gives the Dominator 2 six (6) Structure boxes when it should only have four (4), matching the Standard variant (no apparent change to equipment; retains the clan XL Engine and Supercharger does not decrease Structure value in the ASC).
BV/PV look otherwise accurate.
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Hussar2

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1162 on: 22 August 2020, 19:13:24 »
http://www.masterunitlist.info/Unit/Details/318/behemoth-stone-rhino-standard

 After the Jihad the design according to the MUL is a Snow Raven exclusive.
According to RG vol 2 page 10 the Stone Rhino is manufactured by the Hell Horses on Csesztreg.
I think there is  a confusion with the 7 which is more likely to be a Raven design.
 

Hussar2

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1163 on: 22 August 2020, 19:20:36 »
http://www.masterunitlist.info/Unit/Details/7451/ostscout-ott-8j

More of a question. According to RG vol 2 the ostscout 8J is manufactured on Robinson a world recaptured by the Federated Suns (by RotS forces) in 3149.
Should it be added to the FS list as well?

cavingjan

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1164 on: 23 August 2020, 06:12:44 »
None of the availability have been changed to incorporate the recognition guides. We will go through and change them after we get another project done.

Hussar2

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1165 on: 23 August 2020, 06:19:22 »
None of the availability have been changed to incorporate the recognition guides. We will go through and change them after we get another project done.

I am sorry I don't understand. The MUL has been updated (and I am very happy for that!) with the units from the first two volumes of the Recognition Guides. We have availability for the Dominator and the Sojourner for example.

cavingjan

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1166 on: 24 August 2020, 07:27:23 »
I am sorry I don't understand. The MUL has been updated (and I am very happy for that!) with the units from the first two volumes of the Recognition Guides. We have availability for the Dominator and the Sojourner for example.

Brand new units: sometimes. Existing units like the Coyotl and still listed as Extinct. We need to go through all of the old units and look for the changes.

Weirdo

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1167 on: 24 August 2020, 15:44:23 »
Units like the Coyotl weren't resurrected in the Recognition Guides, they were in TRO: Golden Century, which has not been incorporated into the MUL yet.
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Hussar2

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1168 on: 24 August 2020, 16:17:53 »
Brand new units: sometimes. Existing units like the Coyotl and still listed as Extinct. We need to go through all of the old units and look for the changes.

The Ostscout 8J is a brand new unit. I don't want to argue or bother. I just want to support the project. If the Recognition Guide units availability in the MUL is not
yet open to review just say so and I will wait until the MUL team is ready. It's a great resource and I just want to contribute.

nckestrel

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Re: Master Unit List (MUL) Feedback Thread II - READ THE FIRST POST
« Reply #1169 on: 24 August 2020, 17:13:25 »
The Behemoth was already changed.
Jan is taking about longer term projects, they need to be done but don’t mean we are not dealing with any issues with the Recognition Guides now.

Ostscout I need to check with the RG developer and haven’t even reached out to him about it yet. 
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