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Author Topic: Errata Discussion Thread - Questions HERE, not in Errata Threads  (Read 214807 times)

pokefan548

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1200 on: 14 May 2022, 10:21:02 »
Hence why I say eventually.
There's frankly more important things to come first.
Warheads on foreheads.

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Lorian Sunrider

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1201 on: 29 May 2022, 13:28:56 »
Possible missing rules in the Battlemech Manual.

Page 97 of the Battlemech Manual goes into rules for Arrow IV. It mentions Direct Fire and Indirect Fire, but there does not seem to be any mention of the 6 hex minimum range mentioned on page 153 in Tac Ops: Advanced Rules under direct fire.

Not sure if this was done on purpose or not.


Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1202 on: 31 May 2022, 12:59:07 »
Corrected infantry record sheets reflecting the recent TM change to absurdly-high-damage infantry weapons have been added to the first post to this thread.  They are official replacements.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Alfaryn

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1203 on: 31 May 2022, 18:01:01 »
An error in the Alpha Strike: Commander’s Edition Errata v5.0 PRE document:

pp. 13 and 20 of the document

⑤ High-Altitude Drops (p. 178)
Change to:
⑤ QuadVees (p. 178)

MyndkryM

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1204 on: 01 June 2022, 20:05:00 »
A possible error in the ASCE v5.0 PRE

Quote
Pursuit Lance (p. 120)
1)
⑤Under “Ideal Role” Skirmisher
Change to: Striker

Is this correct? Campaign Operations has it also listed as Skirmisher.
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nckestrel

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1205 on: 01 June 2022, 20:06:14 »
Yes, it should be changed in CO as well.
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Alfaryn

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1206 on: 03 June 2022, 14:31:59 »
Errors in the Alpha Strike Companion Errata v1.5 PRE document:

pp. 13, 24

⑤ Basic Fire Control (p. 120)
Change to:
⑤ Basic Fire Control (BFC) (p. 120)

pp. 15, 24

⑤ Light Active Probe (IF#) (p. 126)
Change to:
⑤ Light Active Probe (LPRB) (p. 126)

p. 16

Stealth (p. 131)
Change to:
Stealth (STL) (p. 131)


Xotl: Fixed, thanks.
« Last Edit: 03 June 2022, 14:52:58 by Xotl »

Alfaryn

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1207 on: 06 June 2022, 19:36:51 »
Issues with A Time of War Errata v3.0 PRE document:

pp. 5, 9

ER Laser Rifle: Change the AP/BD code from 4B/4 to 4E/4.
Change to:
Second printing only: ER Laser Rifle: Change the AP/BD code from 4B/4 to 4E/4.

The error isn't present in 2010 printing.

p. 10

Under “ComStar/Word of Blake”, “Gloves”, change the Equipment Ratings from E/X-A-A/A to B/A-A-A/A
Change to:
Second printing only: Under “ComStar/Word of Blake”, “Gloves”, change the Equipment Ratings from E/X-A-A/A to B/A-A-A/A

Once again - error not present in 2010 printing. Compare to how it was handled on p. 6 of the document.

pp. 7, 10

Fatigue Accumulation Table (p. 408)
Add the bottom of the table insert the following footnote:
Two changes needed:
Fatigue Accumulation Table (p. 400)
At the bottom of the table insert the following footnote:


Xotl: corrected, thanks!
« Last Edit: 06 June 2022, 20:13:29 by Xotl »

Xotl

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1208 on: 06 June 2022, 20:59:53 »
Glorious 6 of June errata up to the main site for:

BattleMech Manual
A Time of War
Alpha Strike: Commander's Edition
Alpha Strike Companion (including the heat conversion document, which receives a very small correction)
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0

Alfaryn

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1209 on: 07 June 2022, 07:46:20 »
Errors in the final version of AS: Commander’s Edition Errata v5.0 document:

p. 15

2)   ⑤ Footnote 9, second sentence
Change to:
2)   ⑤ Footnote 9

pp. 16, 20 ⑤ Movement Cost Table ([...]
Change both entries to the following:

Footnote 9

Infantry, ground vehicles, ProtoMechs, and WiGEs may not perform elevation changes greater than 1” per 1” travelled.
’Mechs may not make elevation changes over 2” per 1” travelled.
Change to:
Infantry, ground vehicles, ProtoMechs, and WiGEs may not perform elevation changes greater than 1” per 2” travelled.
’Mechs may not make elevation changes over 2” per 2” travelled.
« Last Edit: 07 June 2022, 08:04:31 by Alfaryn »

ArcFurnace

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1210 on: 09 June 2022, 20:45:47 »
In a fairly recent errata to TO:AR, a note was added to the "Searchlights" sections of Light Conditions (page 56) under "Full Moon Night/Glare" and "Moonless Night/Solar Flare" headings, indicating that a unit with an active searchlight can ignore the movement penalty from Full Moon Night or Moonless Night (which seems very logical).

Was it intentional that Pitch Black was left out of this adjustment? It does not have any such note. I believe the original errata was to resolve rules differences between BMM and TO:AR, and BMM does not mention the Pitch Black light condition, but logically a searchlight should do something about the movement penalty even in total darkness.

pokefan548

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1211 on: 26 June 2022, 13:25:14 »
Looking back at them now, the Hull Down Vehicles rules on TO:AR p. 19 are pretty urgently in need of some tweaking. Hull-down from half-level hexes on turretless vehicles always causes damage to go to the front... even though it doesn't look like there's anything stopping a vehicle from receiving hull-down benefits from half-level hexes from receiving those benefits to the rear and sides. I'd replace the entire fourth and fifth paragraphs of the section with the following:
Quote
First, if a vehicle (including a landing VTOL/WiGE) is adjacent to a hex that is a half-level higher than the hex the unit occupies, and LOS for an incoming attack is traced through that hex, the vehicle is considered hull-down. The attack gains a +2 modifier, and any damage that strikes the hit location corresponding to the protected side is ignored (identically to rolling a leg hit against a 'Mech in partial cover, see TW p. 102). Attacks from other directions are resolved normally.
This prevents tanks from gaining arbitrary hull-down benefits on half-level hexes even when the hex itself should provide no cover (for instance, a half-level hex surrounded by other hexes of equal elevation). In addition, it removes the punishing attribute of having all damage, regardless of potential hit location, focused on the turret (or front, if there is no turret); I find the current rules produce an effect similar to the old partial cover rules that made headshots way more likely.

In keeping with that last point, here's my proposed replacement for the last sentence of the sixth paragraph:
Quote
When attacking from the Front or Side, any damage to the Front or Side hit locations are ignored (see above).
I'd recommend appending this as its own paragraph to the end of the section for the sake of thoroughness:
Quote
Vehicles cannot, under any circumstances, benefit from hull down against adjacent enemies.
And, a little bit of clean-up to account for the new changes. First, replace the third paragraph with the following:
Quote
A vehicle can go hull-down in two situations (note that in all situations the standard Hit Location Tables are used).
And lastly, replace the first word of the sixth paragraph with:
Quote
Second

Hopefully, this will do a lot to make Hull Down Vehicles a bit more consistent, useful, and less needlessly risky. Going hull down in a prepared position will be pretty powerful, but remember that unless you already have built positions pre-placed on the map, it's going to take at least three turns to set them up, not counting the actual time to transport the infantry to the correct hex. That's plenty of time in most cases for a cheeky bug 'Mech to slip in and cook the vulnerable trench engineers before they can finish.

Anyways, please discuss.
Warheads on foreheads.

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"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth

Generalripphook

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1212 on: 28 June 2022, 11:54:18 »
Where is the best place to post a critique about the quality/standards of a story included in shrapnel?

Sartris

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1213 on: 28 June 2022, 12:03:19 »
unless they are actual errors, they're not errata. if you believe something in an article is in error, the correct place is here: https://bg.battletech.com/forums/errata/shrapnel-the-official-battletech-magazine/

you should post any critiques here: https://bg.battletech.com/forums/novel-and-sourcebook-reviews/

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pokefan548

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1214 on: 29 June 2022, 08:00:21 »
Per JHS:3072 p. 51 (New Brothers), should the Outworlds Alliance not have access to the Issus circa Civil War?
Warheads on foreheads.

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"Poke is just a figment of our imagination really." - Siam
"Poke isn't a real person, he's just an algorithm programmed by CGL to try and get people to try the aerospace rules." - Phantasm
"I want to plant the meat eating trees and the meat growing trees on the same planet! Watch that plant on plant violence!" - Sawtooth

GreekFire

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Re: Errata Discussion Thread - Questions HERE, not in Errata Threads
« Reply #1215 on: 29 June 2022, 09:07:26 »
Per JHS:3072 p. 51 (New Brothers), should the Outworlds Alliance not have access to the Issus circa Civil War?

Wrong thread, but good catch. Adjusted for the Jihad era, but the CW era will remain the same.
« Last Edit: 29 June 2022, 09:45:20 by GreekFire »
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