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Author Topic: The Wars of Reaving Supplemental  (Read 14712 times)

DarkISI

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Re: The Wars of Reaving Supplemental
« Reply #30 on: 15 December 2012, 21:02:17 »
Septicemia A-Z

17 DHS listed, should be 16
(17 is overweight and only 16 show up in the Record Sheet)
_____________________

Septicemia B-Z

14 DHS listed, should be 13
(14 is overweight and only 13 show up in the Record Sheet)
_____________________

Septicemia F
Listed as Experimental, no Experimental tech present. Arrow IV sets it at Advanced Level.
Change to Clan (Advanced)

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DarkISI

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Re: The Wars of Reaving Supplemental
« Reply #31 on: 15 December 2012, 21:29:32 »
Viper Z
Equipment list shows standard AMS, critical space shows Laser AMS, but standard AMS ammunition
Standard AMS would be overweight
Change equipment list entry to Laser AMS and remove AMS ammo from critical space
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DarkISI

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Re: The Wars of Reaving Supplemental
« Reply #32 on: 15 December 2012, 21:55:20 »
Timber Wolf Z
Name spelled Timberwolf change to "Timber Wolf"

Brackets around both iATMs are set too low, don't include the top iATM crit, but the first ammunition crit.
Move brackets up one crit
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DarkISI

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Re: The Wars of Reaving Supplemental
« Reply #33 on: 15 December 2012, 22:24:20 »
Osteon B
Is marked as "Clan (Experimental)", but mounts a Large Vibroblade, which is IS tech. Change tech base to "Clan (Mixed Tech) (Experimental)"
Mark Change all occurrences of "Large Vibroblade" to "Large Vibroblade (IS)"

______________

Osteon D
2 tons underweight.
Not sure, if this is intentional, but it is legal. Could be changed by removing lower arm and hand actuators and replacing them with DHSs, though.
« Last Edit: 15 December 2012, 22:33:00 by DarkISI »
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DarkISI

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Re: The Wars of Reaving Supplemental
« Reply #34 on: 16 December 2012, 00:11:12 »
Basilisk (Quad) B
525 kg underweight. Given that the armor is reduced compared to the original model, that doesn't make sense.

______________

Roc Z
300 kg overweight. Reduce Medium Chemical Laser ammo to 20

______________

Hobgoblin 2
800 kg underweight. Given that the armor is reduced compared to the original model, that doesn't make sense.

______________

Sprite 2
Tech level is "Experimental", no experimental tech is mounted. Change to "Advanced"
500kg overweight. Suggest to remove Light TAG

______________

Sprite 3
Illegal design
Ultra Protomechs have arm weapon weight restrictions of 1t per arm (WoR page 206). Fusillade weights 1.5t and cannot be mounted in arms.
With a maximum weight of 4t in torso locations, only the already assigned 2 Fusillades can be mounted in the torso (there can only be 3 torso weapons anyway, so there is no way to get all of them in torso, even if the weight restriction wouldn't be in place)
Because of this, the design is now 3t underweight
« Last Edit: 16 December 2012, 00:15:31 by DarkISI »
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DarkISI

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Re: The Wars of Reaving Supplemental
« Reply #35 on: 17 December 2012, 10:49:25 »
Developer Level Errata:

Sprite 3:
Replace the arm mounted Fusillades each with a Medium Chemical Laser with 15 shots.
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Neo-Tanuki

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Re: The Wars of Reaving Supplemental
« Reply #36 on: 16 July 2013, 00:45:44 »
Second Edition PDF, Page 75, Osteon A Record Sheet:
-Imp. Heavy Med. Lasers are listed with heat and damage values reversed on Weapons & Equipment Inventory.
-Damage appears incorrect for Mech Mortar 8s on on Weapons & Equipment Inventory.

Second Edition PDF, Page 76, Osteon B Record Sheet:
-Large Vibroblade is listed with incorrect heat and damage missing on Weapons & Equipment Inventory.

Second Edition PDF, Page 83, Osteon Jaguar Record Sheet:
-ER PPC is listed with incorrect heat on Weapons & Equipment Inventory.
-Damage is not listed for the Retractable Blade

Kharim

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Re: The Wars of Reaving Supplemental
« Reply #37 on: 26 November 2013, 02:56:57 »
Page 58. Cephalus E

In the equipment section Light Tag has it ranges listed as 1/2/3.

Should be 3/6/9 of course.

GreekFire

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Re: The Wars of Reaving Supplemental
« Reply #38 on: 22 September 2014, 12:52:26 »
Considering that the MUL Alpha Strike card for the Sprite 2 doesn't have the LTAG special, I'm assuming that the light TAG was removed. In this case, BV should be 590 instead of 573.

Calculated by hand.

Code: [Select]
Defensive BV
66 (total armor) x 2.5 = 165
35 (total IS) x 1.5 = 52.5
(165 + 52.5) x (1.2 + 0.1) = 282.75
TOTAL: 282.75

Offensive BV
248 (er large laser) x 1.24 (speed factor) = 307.52
TOTAL: 307.52

282.75 (defensive bv) + 307.52 (offensive bv) = 590.27, round down to 590

« Last Edit: 22 September 2014, 19:21:18 by GreekFire »
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GreekFire

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Re: The Wars of Reaving Supplemental
« Reply #39 on: 09 April 2015, 12:52:18 »
Posting this here and in the MUL thread. BV for Hobgoblin and Hobgoblin 2 are incorrect.

Calculated by hand.

HOBGOBLIN
Code: [Select]
Defensive BV
Total Armor Factor: 55 x 2.5 = 137.5
Total Internal Structure: 27 x 1.5 = 40.5
(137.5 + 40.5) x 1.3 = 231.4
TOTAL: 231.4

Offensive BV
AP Gauss Rifle: 21
AP Gauss Rifle Ammo: 3
Fusillade: 11
MagClamps: 1
(21 + 3 + 11 + 1) x 1.12 = 40.32
TOTAL: 40.32

Final Total: 231.4 + 40.32 = 271.7, round up to 272
TOTAL: 272

HOBGOBLIN 2
Code: [Select]
Defensive BV
Total Armor Factor: 49 x 2.5 = 122.5
Total Internal Structure: 25 x 1.5 = 37.5
(122.5 + 37.5) x 1.3 = 208
TOTAL: 208

Offensive Rating
AP Gauss Rifle x4: 21 x 4 = 84
AP Gauss Rifle Ammo: 1.5
MagClamps: 1
(84 + 1.5 + 1) x 1.12 = 96.88
TOTAL: 96.88

Final Total: 208 + 96.88 = 304.88, round up to 305
TOTAL: 305
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Pa Weasley

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Re: The Wars of Reaving Supplemental
« Reply #40 on: 17 September 2015, 22:00:10 »
p. 56 Cephalus C BV adjusted to 1,209 due to errata regarding heat calculations for Null SS, Void SS, and Chameleon LPS.

p. 57 Cephalus D BV adjusted to 1,450 due to errata regarding heat calculations for Null SS, Void SS, and Chameleon LPS.

Xotl

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Re: The Wars of Reaving Supplemental
« Reply #41 on: 29 October 2015, 14:51:20 »
Page 70, Septicemia:

The HPG cannot be pod-mounted, per TacOps.


The restriction only applies to Mobile HPGs, not Ground-Mobile HPGs, which is what the Septicemia mounts.  So no need for errata.
« Last Edit: 30 October 2015, 11:04:17 by Xotl »
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XanKortal

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Re: The Wars of Reaving Supplemental
« Reply #42 on: 23 January 2022, 07:21:11 »
Mist Lynx Z

Page 60
Modular Armor rules on the sheet say "Modular Armor reduces Walking MP by 1 and Running MP by 1 and adds +1 to all Piloting Skill target numbers until all modular armor is destroyed." and lists the movement modes at 7 (6)/ 11 (10)/ 6

Modular Armor in Tactical Operations: Advanced Units and Equipment (page 93) reads "using Modular Armor suffer [...] and subtract 1 Walk or Cruise MP, recalculating the unit’s Running/Flank MP normally." so the movement modes should be listed as 7 (6)/ 11 (9)/ 6