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Author Topic: Total Warfare - 11 October 2021 (v9.0)  (Read 42455 times)

Darth_Biagio

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Re: Total Warfare - 6 June 2015 (v4.2)
« Reply #30 on: 17 November 2015, 10:16:29 »
I have the first printing of TW and I don't know if paragraphs have been changed since then, but I have caught these two discrepancies:

----

Errata PDF (v4.2)
Page 36, "Damage (p.199)"

On the 1st printing (2006) TW book, there is not a "Damage" paragraph on page 199. The sentence to change is under "To-Hit Modifiers", first (and only) paragraph, first sentence.

-----

Errata PDF (v4.2)
Page 37, "Conventional Infantry Attacks (p.215)", 3rd point.

The sentence to change is not under "Burst-Fire Weapons", not even under "Conventional Infantry Attacks".
It's under "Attacks Against Conventional Infantry", second paragraph, last sentence, same page (215).

----

Xotl

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Re: Total Warfare - 6 June 2015 (v4.2)
« Reply #31 on: 17 November 2015, 15:24:02 »
I have the first printing of TW and I don't know if paragraphs have been changed since then, but I have caught these two discrepancies:

Yes, the first one has been pointed out already, but p. 215 has a few inconsistencies there.  Here is what it should look like:

Conventional Infantry Attacks (p. 215)
     1)   Second paragraph (first on the page), at the end of the first sentence append the following:
(for a platoon with only one trooper remaining the result is always “1”).

     2)   Third paragraph (second on the page), last sentence
If the target is a conventional infantry platoon, the attacking player simply applies the damage.
Change to:
If the target is a conventional infantry platoon, the damage is instead simply applied all at once.

Attacks Against Conventional Infantry (p. 215)
     1)   Second paragraph, last sentence
Successful non-infantry attacks against conventional mechanized infantry double the number of troopers eliminated in this fashion.
Change to:
Successful non-conventional infantry attacks against conventional mechanized infantry double the number of troopers eliminated in this fashion.

     2)   Under “Burst-Fire Weapons”, first paragraph
Delete the last sentence (“As with attacks from conventional infantry […]”)
« Last Edit: 17 November 2015, 15:27:01 by Xotl »
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snrdg091012

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Re: Total Warfare - 6 June 2015 (v4.2)
« Reply #32 on: 26 November 2015, 11:40:35 »
Hello all,

Total Warfare Errata v4.2 06/06/15 p. 24 C3 Computer (p. 131)

I am puzzled by the errata regarding the requirements between item 3) Under "Stealth Armor", replacing the second sentence and then per item 4 deleting the last sentence.

Quote
C3 Computer (p. 131)

3) Under "Stealth Armor", replace the replace the second sentence with the following:

"Armor that inflicts range modifiers against attacking units does not confuse a C3 network. Only apply the additional range modifiers based on the range between the target and the nearest unit in the network; do not apply modifiers based on the range between the target and the attacking unit in the network. The only modifiers to consider between the attacking unit and the target are Minimum Range modifiers.

The PDF copy of Total Warfare copyright 2006-2013 Topps Company, Inc. 4th Printing/3rd Printing by Catalyst Game Labs the Stealth Armor entry on p. 131 appears to be have been corrected in accordance with item 3) instructions.

C3 Computer Errata item 4) Under "Stealth Armor" deletes the last sentence, which I think changes the section to read:

Quote
Stealth Armor: Armor that inflicts range modifiers against attacking units does not confuse a C3 network. Armor that inflicts range modifiers against attacking units does not confuse a C3 network. Only apply the additional range modifiers based on the range between the target and the nearest unit in the network; do not apply modifiers based on the range between the target and the attacking unit in the
network.

Am I following the instructions correctly?

I would like to recommend, if the instructions are correct changing item 3) to read
Under "Stealth Armor", replace the replace the second sentence with the following:

"Armor that inflicts range modifiers against attacking units does not confuse a C3 network. Only apply the additional range modifiers based on the range between the target and the nearest unit in the network; do not apply modifiers based on the range between the target and the attacking unit in the network. The only modifiers to consider between the attacking unit and the target are Minimum Range modifiers.
[/quote]

and delete item 4).
Tom R (aka snrdg091012)

snrdg091012

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Re: Total Warfare - 6 June 2015 (v4.2)
« Reply #33 on: 27 November 2015, 11:54:49 »
Total Warfare Errata 06/06/15 (v4.2) pp. 33-34 of 53

Has the following instructions:

Quote
Falling Unit Hits Target (p. 152)
1) ① Under “Airborne Units”, delete the second paragraph.

2) ② Under “Airborne Units”, second paragraph, last sentence
Resolve the damage to the airborne unit using the VTOL Rotor Destruction rules, p. 197.
Change to:
Resolve the crash using the VTOL and WiGE Vehicle Crashes rules, page 68.

From TW (PDF) (C) 206-2013 The Topps Company, Inc., Corrected 4th Printing/3rd Printing by Catalyst Games Labs p. 152

Quote
Airborne Units: If the to-hit roll is successful striking airborne
unit, and another airborne unit occupies the same hex at a lower
elevation, or if a ground unit also occupies the hex, the controlling
player of the falling unit must still make the standard to-hit
roll, potentially causing further damage to those additional
targets and itself.
     If a falling unit strikes an airborne VTOL or WiGE, and the airborne
vehicle takes damage that causes it to crash, it automatically
crashes in the same hex. Resolve the damage to the airborne
unit using the VTOL Rotor Destruction rules, p. 197.

In the TW Errata v4.2 the first entry deletes the enter second paragraph and then the second entry modifies the last sentence of the deleted second paragraph. This does not make sense to me and a recommendation would be as follows:

Falling Unit Hits Target (p. 152)
1) ① Under “Airborne Units”, delete the second paragraph.
Change to:
1) ① Under “Airborne Units”, delete the second paragraph's first sentence.

2) ② Under “Airborne Units”, second paragraph
Resolve the damage to the airborne unit using the VTOL Rotor Destruction rules, p. 197.
Change to:
Resolve the crash using the VTOL and WiGE Vehicle Crashes rules, page 68.
Tom R (aka snrdg091012)

Xotl

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Re: Total Warfare - 6 June 2015 (v4.2)
« Reply #34 on: 27 November 2015, 12:58:32 »
The mistake is the second entry, not the first.  There's no need to track crashed units in TW, as in TW a unit that is destroyed is simply destroyed.  Thus, the subsequent correction, while accurate, is redundant.

Thanks for the catch.
« Last Edit: 30 November 2015, 02:46:49 by Xotl »
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snrdg091012

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Re: Total Warfare - 6 June 2015 (v4.2)
« Reply #35 on: 27 November 2015, 17:29:03 »
Hello Xotl,

Actually my report has a bit of an issue with the page numbers here is the new recommendation with the new information :

On Total Warfare v4.2 06/06/15 pp. 31-32 delete

2) ② Under “Airborne Units”, second paragraph, last sentence
Resolve the damage to the airborne unit using the VTOL Rotor Destruction rules, p. 197.
Change to:
Resolve the crash using the VTOL and WiGE Vehicle Crashes rules, page 68.

the errata entry is now:
Falling Unit Hits Target (p. 152)
1) ① Under “Airborne Units”, delete the second paragraph.



Tom R (aka snrdg091012)

Xotl

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Re: Total Warfare - 6 June 2015 (v4.2)
« Reply #36 on: 02 December 2015, 00:41:08 »
Facing Changes (p. 84)
Fourth printing only.  Second paragraph
Delete the second sentence (“When moving on the ground map, …”).
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snrdg091012

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Re: Total Warfare - 6 June 2015 (v4.2)
« Reply #37 on: 10 December 2015, 22:51:06 »
Hello all,

While looking through the Total Warfare PDF 2013 - fourth printing (Catalyst/Topps) Table of Contents p. 2 Introduction has the following items

Other Avenues 12
Iron Wind Metals 12
Catalyst Demo Teams 12
Classicbattletech.com 12
Battlecorps 12
HeavyMetal Software 13
Camo Specs Online 13
Fighting Pirannha Graphics 13
Virtual World Entertainment 13
Armorcast 13
WizKids 13

HeavyMetal Software is listed on p.2  but is not found on p. 13 as indicated.

Possible recommendation for errata:

Introduction
Other Avenues p. 13
 Insert between BattleCorps and Camo Specs Online

HeavyMetal Software
    This is the official website for BattleTech, where players can purchase software to customize existing Mechs, combat vehicles, aerospace and other units or created their own designs to fight on the BattleTech battlefield.  For more information see: http://www.heavymetalpro.com/index.html
Tom R (aka snrdg091012)

Xotl

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Re: Total Warfare - 6 June 2016 (v4.3)
« Reply #38 on: 06 June 2016, 10:35:50 »
And the year's release is out.  A nice small one, there are no major gameplay changes.
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Alfaryn

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Re: Total Warfare - 6 June 2016 (v4.3)
« Reply #39 on: 01 December 2016, 11:46:24 »
Corrected Third Printing, dead tree format with v4.3 errata

Problem 1: The third paragraph under Air-to-air attacks on p.241 states that an aircraft flying at Altitude 1 (NOE) suffer a +2 to-hit modifier when making attack against air targets. On top of p. 242 we find an exception to this rule stating that OmniFighters suffer only +1 to-hit modifier in this situation, but none of these modifiers appear in Aerospace Attack Modifiers Table.

Suggestion: Add the following lines to the Aerospace Attack Modifiers Table on p. 237 and p. 312 under Attacker Conditions.
Attacker is an Omnifighter flying at altitude 1 (NOE) attacking an air target       +1
Attacker is non-OmniFighter flying at altitude 1 (NOE) attacking an air target    +2

Problem 2: In the Rolling section (pp. 77-78 TW) the paragraph "Atmospheric Flight: A unit may not roll in atmosphere, but may execute a half-roll special maneuver (see Special Maneuvers, p. 84)" seems slightly incorrect and misleading in it's context. Special Manouveres are defined in such a way, that they have no sense in the space maps even in Atmospheric Rows.

Suggestion: Replace the paragraph with "Low-altitude Flight: A unit may not roll during Low-Altitude Movement, but may execute a half-roll special maneuver (see Special Maneuvers, p. 84)". If rules for reversing left and right sides during High-Altitude Movement are different than in space, add them here.
« Last Edit: 01 December 2016, 15:53:20 by Alfaryn »

Alfaryn

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Re: Total Warfare - 6 June 2016 (v4.3)
« Reply #40 on: 14 April 2017, 03:58:33 »
Corrected Third Printing, print edition with v4.3 errata

p. 114 X: Explosive Weapon
Change "see Gauss rifle p. 135" to "see Anti-Battle Armor Pods (B-Pods) p. 130 and Gauss Rifle p. 135".

Note capital "R" in Gauss Rifle.

Alfaryn

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Re: Total Warfare - 6 June 2016 (v4.3)
« Reply #41 on: 04 May 2017, 16:36:05 »
Corrected Third Printing, print edition with v4.3 errata

p. 89 - add "Carrying Units" section (subsection?) title on top of the page.

Xotl

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Re: Total Warfare - 6 June 2017 (v4.4)
« Reply #42 on: 05 June 2017, 04:00:14 »
New errata is up, a day early because I have to run.  No time to review the changes, but there are more of them this year, as the creation of the BattleMech Manual meant that the mech rules were given a top to bottom going-over.
« Last Edit: 05 June 2017, 04:02:12 by Xotl »
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snrdg091012

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BattleTech Game Errata / Re: Total Warfare - 6 June 2017 (v4.4) p. 13
« Reply #43 on: 29 September 2017, 08:41:57 »
Damage (p. 148)

④ Physical Weapon Attacks Table (p. 148)
Under “Damage Value”, apply the dagger footnote symbol to the Chainsaw and Dual Saw.

The Physical Weapon Attacks Table is on p. 146

Recommend new errata entry:
Physical Weapon Attacks Table (p. 148)
Under “Damage Value”, apply the dagger footnote symbol to the Chainsaw and Dual Saw.
Change to:
Physical Weapon Attacks Table (p. 146)
« Last Edit: 03 October 2017, 05:01:18 by Xotl »
Tom R (aka snrdg091012)

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Re: Total Warfare - 6 June 2017 (v4.4)
« Reply #44 on: 18 October 2017, 09:18:16 »
Total Warfare PDF 2006-2013 The Topps Company, Inc. Corrected Fourth Printing. Third Printing by Catalyst Game Labs.

Addtional Clan Weapons and Equipment For Battle Armor p. 305
 The single * (asterisk/star) note of *See the Weapon and Equipment Types Table, p. 306, for abbreviation explanations, or Weapons and Equipment, p. 113, for complete details.

There is no Weapon and Equipment Types Table, p. 306 the table is on p. 304.

Footnotes
"*See the Weapon and Equipment Types Table, p. 306, for abbreviation explanations, or Weapons and Equipment, p. 113, for complete details."
Change to:
"*See the Weapon and Equipment Types Table, p. 304, for abbreviation explanations, or Weapons and Equipment, p. 113, for complete
« Last Edit: 29 November 2017, 11:25:26 by Xotl »
Tom R (aka snrdg091012)

Alfaryn

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Re: Total Warfare - 6 June 2017 (v4.4)
« Reply #45 on: 29 November 2017, 06:01:58 »
P. 142, Nemesis Pod, second sentence

Change "[...]may instead hit the Nemesis-tagged unit, if it is along the LOS between the attacker and the target[...]" to something like "[...]may instead hit the Nemesis-tagged unit, if it is in a hex lying along the LOS between the attacker and the target[...]", as there is no concept of LOS going thru units in Battletech - only thru hexes.

Change or add a clarification to "[...]and a LOS exists between the attacker and the target[...]" to indicate that it is possible to redirect indirect fire even to a unit the attacker has no LOS to (using the rules for indirect LRM fire against Narc-ed targets with no spotter found on p. 139).

See http://bg.battletech.com/forums/index.php?topic=59531.0 for details.

P. 150, Second paragraph under Falls

Problem: In http://bg.battletech.com/forums/index.php?topic=55599.0 it has been determined, that a 'Mech that falls due to an unsuccessful DFA attack takes damage to it's back, but still rolls in Facing After Fall Table to determine it's final facing (see answers to questions 2 and 3 in the thread linked above), however the rules still don't reflect it.
Suggestion: Change the paragraph to something like "On an unsuccessful attack, the attacker automatically falls taking damage as though the 'Mech had fallen 2 levels onto its back, regardless of the facing rolled in the Facing After Fall Table (see Falling, p. 68)".
« Last Edit: 07 December 2017, 16:43:20 by Alfaryn »

Xotl

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Re: Total Warfare - 9 December 2017 (v5.0)
« Reply #46 on: 09 December 2017, 03:49:28 »
Version 5.0 is out, containing the errata that will appear in the upcoming fifth printing of TW.  If you don't have the fourth printing of TW, you should keep your old TW errata document, as this new document just lists every correction that is being made from the fourth to the fifth printing ONLY.

There's nothing really major in this release: mostly clarifications due to the continued streamlining resulting from the release of the BattleMech Manual.
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Alfaryn

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Re: Total Warfare - 9 December 2017 (v5.0)
« Reply #47 on: 09 December 2017, 08:16:46 »
Corrected Third Printing, dead tree format with v. 4.4 and 5.0 errata

A small note regarding comparison of the 5.0 TW errata compared to 1.3 BMM errata. The BMM errata under ③ Indirect Fire (p. 31) clarifies, that if a unit is TAG-ed (and thus counts as spotted for LRM fire), and then the spotter fires during Weapons Fire Phase later this turn, then neither the spotter not the unit firing indirectly at the TAG-ed target suffer +1 to hit modifier listed under the final bullet point on p. 30 BMM. The same modifiers are listed i the paragraph directly under the bullet point list on p.111 TW, but no such clarification is made in the TW errata.

Recommendation - add the following sentence between the first and the second sentence of the last paragraph before the example text on p.111 TW: "Neither of those modifiers apply if the spotter successfully designated the spotted unit with a TAG this turn (see p. 142)." or something to that effect.

-------------------------------

By Xotl's request from the errata discussion thread I'm reposting my errata report that did not end up in latest errata document. Note, that some of it is from before the previous errata document (v. 4.4) was published, and could be already rejected by the errata maintainers or simply not included in the document, but still added to new printing, because they were minor editing errors. Since I only own the physical copy of the book, I have no way of checking which. I've marked here all of those pre v. 4.4 reports with a "*".

* Pp. 77-78 Rolling

Problem: In the paragraph "Atmospheric Flight: A unit may not roll in atmosphere, but may execute a half-roll special maneuver (see Special Maneuvers, p. 84)" seems slightly incorrect and misleading in it's context. Special Manouveres are defined in such a way, that they have no sense in the space maps even in Atmospheric Rows.

Suggestion: Replace the paragraph with "Low-altitude Flight: A unit may not roll during Low-Altitude Movement, but may execute a half-roll special maneuver (see Special Maneuvers, p. 84)". If rules for reversing left and right sides during High-Altitude Movement are different than in space, add them here.

* P. 89 - add "Carrying Units" section (subsection?) title on top of the page.

* P. 114 X: Explosive Weapon

Change "see Gauss rifle p. 135" to "see Anti-Battle Armor Pods (B-Pods) p. 130 and Gauss Rifle p. 135". Note capital "R" in Gauss Rifle.

P. 142, Nemesis Pod, second sentence

Change "[...]may instead hit the Nemesis-tagged unit, if it is along the LOS between the attacker and the target[...]" to something like "[...]may instead hit the Nemesis-tagged unit, if it is in a hex lying along the LOS between the attacker and the target[...]", as there is no concept of LOS going thru units in Battletech - only thru hexes.

Change or add a clarification to "[...]and a LOS exists between the attacker and the target[...]" to indicate that it is possible to redirect indirect fire even to a unit the attacker has no LOS to (using the rules for indirect LRM fire against Narc-ed targets with no spotter found on p. 139).

See http://bg.battletech.com/forums/index.php?topic=59531.0 for details.
« Last Edit: 09 December 2017, 14:45:30 by Alfaryn »

Schottenjaeger

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Re: Total Warfare - 9 December 2017 (v5.0)
« Reply #48 on: 24 March 2018, 14:10:15 »
Crossposting from elsewhere. I did a little bit more research to make sure I had all the references before posting.

TW, Third printing, with collected errata:

The Fire-Resistant armor entry on pg. 228 of TW reads:
"Attacks from Heat-causing Weapons (see Weapons and Equipment, p. 113) against a unit equipped with fire resistant armor do not inflict any damage."

This directly contradicts the Plasma Rifle entry on pg. 139:
"Battle armor units that mount fire-resistance [sic] armor are immune to damage from the heat of a plasma weapon. The armor also reduces any standard Damage Value by half, rounded down"

TW, Pg. 139 is the only printed reference to halving plasma weapon damage: TacOps (Corrected second printing, pg. 109) states that the full normal damage gets through, and only the bonus heat damage is ignored. This is, however, referencing only Man-Portable Plasma Rifles in the context of an optional rule.


Also, "Fire-resistance armor" is used instead of "Fire-resistant armor" in the surrounding text of TW,pg. 139 (Plasma weapons) and pg. 141 (Infernos: infantry) of Total Warfare.
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Xotl

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Re: Total Warfare - 6 June 2018 (v5.01)
« Reply #49 on: 06 June 2018, 01:43:39 »
A new errata release, sort of (hence the tiny version number increase).  This release just adds anything that I missed adding to the changelog when I released v 5.0.  It still only lists items that are slated to appear in the upcoming TW reprint (the 5th printing).  As such, any new reports made above have not been noted here: they'll appear in next year's errata as v5.1.

These releases are not marked PRE because they've effectively been out for six months already, so I've already upped them to the main website's Errata section.
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Bedwyr

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Re: Total Warfare - 6 June 2018 (v5.01)
« Reply #50 on: 08 August 2018, 21:52:54 »
Version: 2018 5th printing release.
Location: p. 281
Error: Start of painting essay refers several times to the Volwinkel cover which is not on their book, confusing readers.
Correction: reference should be removed or edited to reflect that the art is on an older book.
Note: 2nd paragraph p. 280 makes a similar reference to the art, but it’s oblique enough to be less problematic.
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Re: Total Warfare - 6 June 2018 (v5.01)
« Reply #51 on: 08 December 2018, 16:40:13 »
Errata v. 5.01
The description of inferno critical hits on vehicles is incorrect.
Page 142
Quote
Every missile that strikes the target automatically
causes a roll on the appropriate column of the appropriate unit’s
Critical Hits Table, corresponding to the location hit (see Ground
Combat Vehicle Critical Hit Eff ects, p. 193), with the following
modifi ers to the dice roll result: –2 for Combat Vehicles; no
modifi er for Support Vehicles (unless the Support Vehicle has
the Armor Chassis and Controls modifi cation and a BAR of 10, in
which case it is treated as a Combat Vehicle).

Error 1: The vehicle critical hit table being referenced is on page 194, not 193.
Error 2: The reference to Combat Vehicles getting a -2 means that they could never have their ammunition or fuel tank hit. As per page 194, ammunition or fuel tanks can only be hit on an 11 or 12, respectively. The -2 would make this roll impossible. There are three references to Ammunition or Fuel Tank critical hits for Combat Vehicles in this section, so I assume that Combat Vehicles were intended to be in danger of suffering these effects.

Suggestion: Make the Combat Vehicle get a +0 and Support Vehicles with a BAR of 9 or less suffer a +2 penalty, with a 14 or 13 resulting in the same effects of a roll of 12.


Xotl: This modifier only applies to inferno missiles.  Regular critical hits are simply rolled normally, with all the instakill chances therein.  Even with infernos, though, results that have already been triggered result in a shift down the chart towards result 12.  While it may not be possible to one-shot a vehicle with a single inferno SRM, a full-barrage could easily eliminate a vehicle if enough hits are accumulated in the same location at the bottom of the table.
« Last Edit: 06 June 2019, 12:31:47 by Xotl »
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Re: Total Warfare - 6 June 2019 (v5.1)
« Reply #52 on: 06 June 2019, 13:40:33 »
New errata for the year is up; link in the first post.  As we've pretty much stabilized the base ruleset (and I continue to be too busy to do much deep diving), there's not much: just three new entries.
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Re: Total Warfare - 8 July 2019 (v5.1)
« Reply #53 on: 09 July 2019, 00:55:50 »
Upped the final version to the main page.  Added one small new piece (a correction to the DFA example, which had the attacker levels wrong).  Sorry it took so long.
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Re: Total Warfare - 8 July 2019 (v5.1)
« Reply #54 on: 03 November 2019, 08:27:08 »
Version: The newest (Corrected Fifth Printing. Fourth Printing by Catalyst Game Labs.) Edition of Total Warfare has this on page 131.

Error:
"While a unit may mount both a C3 Master and a C3 Slave, it
may not use both at once. For units so equipped, at the start
of game designate which C3 system is operational.
While a unit may mount both a C3 Master and a C3 Slave, it
may not use both at once. For units so equipped, at the start
of game designate which C3 system is operational. A unit may
only belong to a single network."

Correction: Recommend removing the 1st paragraph in later printings.
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Re: Total Warfare - 6 December 2019 (v6.0)
« Reply #55 on: 06 December 2019, 15:06:10 »
Errata for the upcoming sixth printing is up.  I left the changes from the previous errata version in the New Arrivals section because it was only two items, and I wanted to be able to show everything that's changing between the fifth and sixth printings in one place.  Thanks.
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Xotl

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Re: Total Warfare - 6 June 2020 (v6.1)
« Reply #56 on: 06 June 2020, 13:18:59 »
New errata for the year is out: v6.1 is linked in the first post.  It will be made official in a week or two if no one finds any issues.
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Daryk

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Re: Total Warfare - 6 June 2020 (v6.1)
« Reply #57 on: 06 June 2020, 13:44:53 »
The page 175 correction still doesn't clearly address whether 'mechs can attack units in the same hex, which they can't normally.  What about being in a building enables them to shoot infantry or vehicles they otherwise couldn't?  ???


Xotl: That's already covered in that section:
"Unlike standard combat, units in the same building hex (and even at the same level in the same hex) can attack one another."
« Last Edit: 06 June 2020, 14:18:39 by Xotl »

Weirdo

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Re: Total Warfare - 6 June 2020 (v6.1)
« Reply #58 on: 30 June 2020, 13:40:33 »
Corrected Fifth Printing.

Page 141, the description of NARC Homing Pod ammunition: Technology Base reads as Inner Sphere only, should instead say Clan or Inner Sphere.
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Xotl

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Re: Total Warfare - 27 July 2020 (v6.1)
« Reply #59 on: 26 July 2020, 13:22:30 »
Errata updated to final and uploaded to the main website.  As it took a while to get to, new additions were made (all listed in "New Additions"), so delete any PRE version.
3028-3057 Random Assignment Tables -
Also contains faction deployment & rarity info.

http://bg.battletech.com/forums/index.php?topic=1219.0