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Author Topic: Here come the guns! Artillery in Battletech  (Read 4900 times)

pokefan548

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Re: Here come the guns! Artillery in Battletech
« Reply #60 on: 27 September 2022, 09:48:30 »
Again, though, this narrative falls apart when outside of some states (looking at you Dracs) Mercs have been shown to perfectly legally purchase, salvage, and/or own transportation and combat aerospace assets, BattleMechs of all shapes and sizes, and so on. At that point, I feel that that artillery falls very well within the bounds of established precedent. Really, there are very few things that are widely withheld from non-state actors, usually WMDs and certain experimental technologies.

BattleTech may be feudal, but that doesn't mean that every bit of 9th-15th-century legislature and policy applies in equal measure.
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Colt Ward

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Re: Here come the guns! Artillery in Battletech
« Reply #61 on: 27 September 2022, 10:17:49 »
I am not disagreeing they could buy it if they wanted to, but the culture as written and presented by the authors/TPTB is that the military culture of/for mercenaries is against having support assets.  The priority is improving/gaining direct combat assets.  It is the same sort of artificial setting/universe rule that limits the expansion/development of aerospace fighter forces and warships.  More effective artillery threatens mech supremacy . . . especially 3/5 assault waddlers.

Which means we get average/run-of-the-mill merc commands that do not have adequate support elements while special/elite/hero commands have that support.  This is also not a surprise, we get IRL cases where people make decisions that are penny-wise but pound-foolish to operate businesses.  Rent a facility because you do not need it all the time, but not realizing that it costs you annually more than if you had bought a comparable facility and just dealt with it being vacant at times.  Or the flipside, buy something because it is 'cheaper' to own than rent but not factoring in the taxes, maintenance, and all the other attendant costs.

Heck, just like effective use of artillery is math, the effective production (because artillery is math) is itself math and most importantly quality control.  A well equipped BT merc machine shop SHOULD be able to hand build their own artillery systems- you need a long enough lathe and a source of the right material to be proper barrels the lathe will bore.
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Daryk

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Re: Here come the guns! Artillery in Battletech
« Reply #62 on: 27 September 2022, 17:55:44 »
All of that says "subcontractors" to me... it seems a small artillery force (by which I mean at least a battery plus security) could certainly hire itself out for a profit on the secondary market.  When you need it, you NEED it...  ^-^

Elmoth

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Re: Here come the guns! Artillery in Battletech
« Reply #63 on: 28 September 2022, 00:50:03 »
Now we need them to be easy to transport as well (light vehicles) and move with the advancing force of mechs.

I am Belch II

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Re: Here come the guns! Artillery in Battletech
« Reply #64 on: 24 October 2022, 19:27:20 »
Can Battletech Artillery do like the all-at-once hit? Like modern Artillery can fire 3 or 4 shots and make the rounds hit a target all the same time??
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Colt Ward

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Re: Here come the guns! Artillery in Battletech
« Reply #65 on: 24 October 2022, 19:37:48 »
Not really any more . . . you COULD before if plotted out the distance and moved up a time of flight . . . IE, fire at 3 rounds away, move up and cross the threshold to lower it to 2 rounds away.

Can Battletech Artillery do like the all-at-once hit? Like modern Artillery can fire 3 or 4 shots and make the rounds hit a target all the same time??

As far as I have heard, it is really a 'cool' selling feature right now that I do not know if it is being used by tube artillery.
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idea weenie

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Re: Here come the guns! Artillery in Battletech
« Reply #66 on: 25 October 2022, 19:33:20 »
Can Battletech Artillery do like the all-at-once hit? Like modern Artillery can fire 3 or 4 shots and make the rounds hit a target all the same time??

The only way that I could currently see that being done is if the artillery platform can move fast enough that it fires each shot in each closer range bracket.

So first the artillery system is at a range where the munition takes 5 turns to arrive, then the artillery system moves forward far enough in 1 turn so it is at a range where the munition will take 4 turns to arrive, then moves forward again where it is now close enough for the munition to take 3 turns to arrive, etc.  Result is all the munitions arrive at the same turn.

Unless the artillery can only be fired when the mounting unit was stationary for that turn?

If that ability does not exist, then it would likely fall under Fan Rules

Daryk

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Re: Here come the guns! Artillery in Battletech
« Reply #67 on: 25 October 2022, 19:38:59 »
Well, it's trivial to mount a Thumper on a Saladin, so... maybe? ???

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Re: Here come the guns! Artillery in Battletech
« Reply #68 on: 25 October 2022, 20:44:24 »
 May the blessings of our patron Saint Barbara be upon you all.






Colt Ward

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Re: Here come the guns! Artillery in Battletech
« Reply #69 on: 26 October 2022, 10:20:07 »
Saint Barbara's is October?  I thought it was November, but it has been a long time since I went to a Ball.
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Re: Here come the guns! Artillery in Battletech
« Reply #70 on: 26 October 2022, 17:14:29 »
Saint Barbara's is October?  I thought it was November, but it has been a long time since I went to a Ball.

It's December 4th.  Just a fellow Redleg showing appreciation for this discussion.

 

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