What really irks me is that kicking applies to self damage; A Mechs feet are clearly not designed for smashing into an armoured steel construct with high horizontal velocity, not much more than the target should be build for taking it.
So with the damage being as high as it is, that should hurt your mechs legs as well.
You could say much the same for punches, especially for 'Mechs that don't have proper hand actuators in the first place and just flail around with their actual weapon barrels.
Really,
the fix to kicks would be to get rid of their -2 to-hit modifier, and I could even see reasons to go up as high as +1 instead -- a punch with a fully modelled arm, proper hand and all, is already at +0, and if anything kicks should be arguably less accurate than
that. (Yes, a punch has an increased chance of a head hit and you can throw two of them
if you didn't fire any arm-mounted weapons at all that turn, but a kick
always forces a PSR and concentrated damage to a single leg is nothing to sneeze at either.)
We may be starting to range a bit far afield from the
Berserker proper here, though.
