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Author Topic: MotW: Shadow Cat II  (Read 11632 times)

DarkISI

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MotW: Shadow Cat II
« on: 13 April 2012, 20:48:15 »
„Hello, this is Ernest Klapperstorsch and I welcome to our live audio broadcast from Solaris VII. Today we have a special treat for you: I’m reporting directly from the cockpit of Liara Sheppard’s Shadow Cat II  2.
“Sheppard is pitted against Javik Zorah in his Shadow Cat II. Yes, you heard correctly, we have both variants of the Shadow Cat II competing against one another. This will be a match to remember.
[In the background you can hear a computer voice going through a check list of startup procedures and the low hum of a Battlemech powering up]
“While Liara gets her Shadow Cat II 2 operational, let me tell you a bit about the Shadow Cat II. The standard variant was first deployed by the Jade Falcons in 3076, only a year later the variant started showing up on the battlefields. It is produced at the Olivetti production facility. Until now it is unknown, if the development took place in the Homeworlds or here in the Inner Sphere, but let’s be honest: Nobody cares.
“What you want to know is what kind of weapons are being thrown at one another and what tactics our contestants are going to use. Let’s start with the basics.
“Both variants sport exactly the same amount of armor, namely 7.5 tons of Ferro Fibrous. Only half a ton more than the original Shadow Cat, which is definitely too low for a 60t heavy ‘Mech. The side torsos are barely able to withstand a Gauss slug.
“Also identical is the engine on both ‘Mechs. A 360 rated XL engine provides a maximum speed of 97kph. Jump jets enable both variants to jump 180 meters in a single bound, but Liara's variant has something special to add to this - more of that in a moment. Making both very agile compared to most other heavy ‘Mechs, even for Clan standards.
“While you can clearly see that the basic features are identical, you will notice enormous differences in the armament. Javik’s standard variant is armed with a single HAG 20, two ten tube LRM launchers and one extended range Medium Laser. Twelve shots for each ammo using weapon enables the ‘Mech to keep firing for two minutes. You will notice that it seems as if the armament makes this a long range support unit, but if you know how HAGs work, then you will see that it is not a good idea to fire this weapon from a long distance on a regular basis, because the ammo scatters a lot once it leaves the weapon, which means even if you score a hit, most of your shells will go wide. This forces the Shadow Cat II to get in close and lose a lot of its advantages, while bringing the disadvantages (such as the low armor) into play.
“All in all I’m not very impressed with this ‘Mech. But let’s see what Liara’s variant has to offer.
“While armor and movement profile are almost identical, the variant sports experimental technology. And this is where said specials come into play. The Shadow Cat II 2 gains an additional 30 meters jump capability by employing experimental Partial Wings, enabling us to virtually fly across the battlefield. But that is not, where the experimental technology ends.
"An Extended Range Large Pulse Laser replaces the HAG and an Extended Range Medium Pulse Laser replaces the standard laser. To make this experimental variant even more daring, both lasers are fitted with Laser Insulators, reducing their heat output. The extended range pulse lasers loose some of their targeting potential, but their damage stays the same as with their predecessors and while the standard version of the Shadow Cat II only seemed like a long range unit, this ‘Mech actually shows most of its strengths at long range where it can outhit most other units at extreme ranges. So my money is on Liara winning today, as long as she can keep her opponent at a distance.
“I can see that we are almost ready to start the match, so let’s end my prefight warmup with a positive note: both ‘Mechs can fire their weapons without the risk of overheating as long as they refrain from jumping around too much. This means we will probably see (or in your case hear) a steady amount of weapon fire being exchanged.
“And now the match begins!
[You can hear the gates opening and the thundering of a 60t avatar of war start walking]
“On the other side of the arena I can see Javik walking through the gates. He is raising his arm as if to greet us. No, he is not greeting us, [Ernest's voice is getting all excited] he is targeting us with his Hyper Assault Gauss Rifle. He is firing. He…
[Static…]
[A new voice can be heard.]
“Ernest Klapperstorsch leaves a wife and three children…

References: The Master Unit List has everything there is to see here, which is not all that much (with only two variants).  Camospecs offers a single painted unit. And, to add a little bit of self promotion, if you understand German you can read building instructions for the mini here.


UPDATE:
The Schadow Cat II 3 & 4 have been covered by Diplominator here.
« Last Edit: 16 February 2015, 06:20:27 by DarkISI »
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Diplominator

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Re: MotW: Shadow Cat II
« Reply #1 on: 13 April 2012, 21:19:54 »
While armor and movement profile are identical

Great MotW format, but, uh...check that one again.

 }:)

I love the II 2.


DarkISI

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Re: MotW: Shadow Cat II
« Reply #2 on: 13 April 2012, 21:23:31 »
Great MotW format, but, uh...check that one again.

 }:)

I love the II 2.



Uh, totally forgot about the partial wings on the 2... will fix that tomorrow morning (it's way past midnight here and I should really get into bed ;))
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Re: MotW: Shadow Cat II
« Reply #3 on: 13 April 2012, 21:42:05 »
Hah! Like how the background is told, amusing as all get out.  :)
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DarkISI

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Re: MotW: Shadow Cat II
« Reply #4 on: 14 April 2012, 04:09:58 »
Fixed the Partial Wings mistake :)
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Re: MotW: Shadow Cat II
« Reply #5 on: 14 April 2012, 14:13:17 »
Perfect! Also, someone's been playing ME3.  ;D


I still can't decide if I like this thing or not. I feel like if you use it like you would a Shadow Cat, it could be fairly useful. If you get it into your head that it's a 60-tonner and try to use it like a heavy...you're gonna have a bad time. Compared to most Clan heavies it's quite underarmored and undergunned.

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Re: MotW: Shadow Cat II
« Reply #6 on: 15 April 2012, 15:03:07 »
Nice article.

The Shadow Cat II is not overwhelming, but I have a soft spot for it. It is a challenging ride, and I like the look of the mech. While I would rather have a regular GR and a HML instead of HAG and ERML, I can live with the armament.
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Adgar76

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Re: MotW: Shadow Cat II
« Reply #7 on: 15 April 2012, 15:32:49 »
There is a Shadow Cat II variant in the DA dossiers which did sport a Gauss Rifle with the LRMs. Apparently it has MASC, too. It drops the ERML, but i have no clue where it takes all of the extra tonnage from. It would have to drop ammo, or armor, or both.. all terrible choices :(
Oh, and the DA model looks horrible, whereas the "original" is really great-looking IMO, so much that i would be willing to field it just because of the looks.

daeceg

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Re: MotW: Shadow Cat II
« Reply #8 on: 15 April 2012, 23:33:09 »
I really don't see the need for this machine....Speed is great for its size, but otherwise...meh....
Parts of it remind me of the Champion.

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Re: MotW: Shadow Cat II
« Reply #9 on: 16 April 2012, 00:21:38 »
The main reason I love the mech is because three days before the TRO came out, my little brother wanted me to play legos with him. Being the wonderful, amazing big brother that I am, I said yes. O:-)  Anyhow, I decided to build a mech. I didn't model it after anything in particular, I just made something that looked like it would come from Battletech. Other than the right and left arms being reversed, it was literally identical to the Shadow Cat II. My mind = blown when I saw the artwork (100% true story).
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Re: MotW: Shadow Cat II
« Reply #10 on: 16 April 2012, 17:31:12 »
It is a beautiful 'Mech, but the jets cost it way too much to be worthwhile.  You can do a lot of great things with it if you pull them, but as is it is mostly a flop.

Edit: After a little bit of playing with SSW, I am wondering if the Dark Age variant ditched the Jets because I can make a very nice Gauss Rifle variant that fits everything else and adds enough armor to pass as a heavy.
« Last Edit: 16 April 2012, 17:45:45 by Diablo48 »


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Re: MotW: Shadow Cat II
« Reply #11 on: 16 April 2012, 17:53:12 »
The DA variant still has jump jets, however the dossiers don't specify jump distance, so you might be onto something there. Reducing the jump distance to add MASC is definitely a possibility.

For the curious, the DA dossier on the Shadow Cat II can be found here.

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Re: MotW: Shadow Cat II
« Reply #12 on: 16 April 2012, 18:54:53 »
Amusing Article! I guess Ernest should not have been betting on anyone with Mech-scale weapon.

Anyways, I hope DA does become canon someday...
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Re: MotW: Shadow Cat II
« Reply #13 on: 16 April 2012, 23:34:45 »
Hmm..the dossier has the DA version introduced in the FCCW-era.  Seems earlier than I would have thought...

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Re: MotW: Shadow Cat II
« Reply #14 on: 16 April 2012, 23:44:33 »
Did it say *which* FCCW?
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Re: MotW: Shadow Cat II
« Reply #15 on: 17 April 2012, 00:19:31 »
As was said several times, during the development of TRO3085, all DA designs are not considered canon until such time as they are republished. Which may not happen for some designs. We found some to be illegal or wholly out of continuity.

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Re: MotW: Shadow Cat II
« Reply #16 on: 17 April 2012, 04:13:26 »
Thankfully, the Hellstar was not one of those! >:D
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Re: MotW: Shadow Cat II
« Reply #17 on: 17 April 2012, 06:06:01 »
As was said several times, during the development of TRO3085, all DA designs are not considered canon until such time as they are republished. Which may not happen for some designs. We found some to be illegal or wholly out of continuity.

I look forward to see which designs made the grade & those that get dropped, unless the PTB & writers give those 'illegal' designs another chance & rewrite them to current rule sets.

Dave.

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Re: MotW: Shadow Cat II
« Reply #18 on: 17 April 2012, 08:12:27 »
Nice article. I'm not really a fan of the new clan standard versions of the clan invasion omnis. The Shadowcat II isn't as bad as some. The mini on the other hand ... terrible proportions and legs that are too stumpy by far.

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Re: MotW: Shadow Cat II
« Reply #19 on: 27 April 2012, 11:17:02 »
Very refreshing article format O0  This 'Mech is like a more agile Lancelot but the weapons choice hampers it. Sacrificing weapons and armor for very large XL engines is a very common occurrence in the TRO3085 units. Its puzzling why very expensive and large XL engines are so common among both IS and Clan powers who already took big hits to their economies.

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Re: MotW: Shadow Cat II
« Reply #20 on: 27 April 2012, 13:48:25 »
Not entirely sure on where it falls in the timeline, but could it have something to do with the nearly Sphere-wide demilitarization following the formation of the Republic?  You can make your stuff a lot more expensive and still spend the same amount of money if you only have half the 'Mechs to spend it on.
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Re: MotW: Shadow Cat II
« Reply #21 on: 28 April 2012, 01:16:16 »
Well, it'd make more sense if they XL'd the units but still kept to some common sense. For example, the Kuma. The Atlas, a traditional brawler also gets XL'd with the heaviest engine. At that weight, it costs some but not as much as an 80-tonner getting a 400XL. While the Hellstar is one of the best examples of the "getting it just right across the board" lightning bruiser example.

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Re: MotW: Shadow Cat II
« Reply #22 on: 29 April 2012, 21:22:58 »
I look forward to see which designs made the grade & those that get dropped, unless the PTB & writers give those 'illegal' designs another chance & rewrite them to current rule sets.

What I'd gathered is that no entire desigms - no matter how obscure - would be dropped entirely, but any DA-era stats should be considered suspect or non-canon. That a lot of the later mechs and almost all of the Vees never had printed stats probably helfs
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Re: MotW: Shadow Cat II
« Reply #23 on: 30 April 2012, 07:28:52 »
What I'd gathered is that no entire desigms - no matter how obscure - would be dropped entirely, but any DA-era stats should be considered suspect or non-canon. That a lot of the later mechs and almost all of the Vees never had printed stats probably helfs

Cheers, that's useful to know  O0 .

Dave.

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Re: MotW: Shadow Cat II
« Reply #24 on: 13 May 2012, 11:19:25 »
Nice article, but I despise the various 'II' models that change the 'Mechs weight.  Hate them with a vengeance.  It presents the appearance of the writers being lazy and not wanting to come up with a new name.

Master Arminas
« Last Edit: 14 May 2012, 15:21:01 by master arminas »

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Re: MotW: Shadow Cat II
« Reply #25 on: 13 May 2012, 15:24:16 »
Nice article, but I despise the various 'II' models that change the 'Mechs weight.  Hate them with a vengeance.  It is just the writers being lazy and not wanting to come up with a new name.

Master Arminas

I believe the various "IIs" are the product of MWDA designers, and not necessarily choices that the board game creators would have made. I'm not sure how much overlap there is between the two groups.  That said, I don't especially mind the IIs as by and large they've been given logical enough fluff.

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Re: MotW: Shadow Cat II
« Reply #26 on: 14 May 2012, 08:40:04 »
I believe the various "IIs" are the product of MWDA designers, and not necessarily choices that the board game creators would have made. I'm not sure how much overlap there is between the two groups.  That said, I don't especially mind the IIs as by and large they've been given logical enough fluff.
Some are, some are "II(Cs)" that change weight as well and are nothing new to the universe.
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Re: MotW: Shadow Cat II
« Reply #27 on: 14 May 2012, 10:39:10 »
Nice article, but I despise the various 'II' models that change the 'Mechs weight.  Hate them with a vengeance.  It is just the writers being lazy and not wanting to come up with a new name.

Master Arminas

Trust me, coming up with new names has never been an issue. II models changing weight has never been out of laziness.
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Re: MotW: Shadow Cat II
« Reply #28 on: 14 May 2012, 15:28:30 »
Trust me, coming up with new names has never been an issue. II models changing weight has never been out of laziness.

Welshman, I phrased it wrong when I wrote it yesterday.  It has been corrected to read

Quote
It presents the appearance of the writers being lazy and not wanting to come up with a new name.

My apologies, I did not mean to disparage all of the folks who work on BattleTech in such a fashion.  That being said, I truely hate having an upgrade to a 'Mech (such as the Dasher II, the Shadow Cat II, or the Ryuken II, or the Mongoose II) which seems to change the weight for no apparent reason.  It is a new 'Mech, so name it something different.  Please.  I would LOVE to see actual upgrades that use the 'II' designation (or 'III' or 'IV') to existing chassis'.  Something like a Hellbringer II that fixes the armor issues, or an Ice Ferret II that removes the fixed heat sinks for additional pod space.  That is, in my own opinion, what a II model should be about:  making an existing BattleMech or OmniMech BETTER.  Not making an entirely new 'Mech that owes its design lineage to an existing one. 

Master Arminas

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Re: MotW: Shadow Cat II
« Reply #29 on: 14 May 2012, 15:35:59 »
Arminas,

No offense taken. If I were offended, I wouldn't post.

The primary use of a II series is for a major structural (weight) or technological change (Clan Tech for example). Changing the armor is a major variant, not a major structural change. 

That's the meme that FASA used and future companies have carried through. It doesn't always make sense, that's part of what it makes it uniquely BattleTech as it doesn't follow the standards one has come to expect in the real world.

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