Funny how you'll have few issues finding folks who are fine with 8-shot Trebuchets and Catapults, but almost nobody finds the Clan Omnis with 8-shot Gauss Rifles to be acceptable, even the ones with at least one heavy backup gun.
Context of 8 shots matters a lot.
Introductory level Trebuchets and Catapults with 8 shots per LRM have about 70-75% armor or so, and run generally hot, so low ammo is a blessing in disguise, and they also have good secondary armament. If they lacked that secondary armament, 8 shots would feel terrible.
I figure one reason people don't particularly like the missile Awesomes is because they sport only one ton per launcher, but have massive armor. In their context, it feels inadequate considering they're intended for fire support that is also durable.
The (IS) Gauss rifle is heavy, if you can find tonnage for the weapon, surely you can also scrape of stuff elsewhere to fit in two tons of ammo? Lack of minimum range also means the weapon is usable in situations where you no longer use LRMs, 8 shots are easily spent earlier. For the Clans, the existence of the Clan ER PPC also matters here, as it offers same damage, better range, no ammo, all for half of a Clan Gauss rifle's mass.
I think 8 shots for a Gauss rifle is OK when the armament is otherwise OK. The Banshee 5S for example. It could get two tons with minor alterations but ultimately it possesses reasonable long and short range firepower without the Gauss.
Stuff like the Thor A or the Mad Cat B is questionable, not even close to heat capacity and only one ton of Gauss ammo, whereas the Clan ERPPC would remove the ammo issue completely and allow additional weapons to boot.