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Author Topic: The (Second) Mech of the Week - The LAW SR1-O Strider.  (Read 12804 times)

glitterboy2098

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #60 on: 27 May 2015, 00:03:29 »
i've always felt the Strider was the combine planning ahead for it's future BA forces and....making one too many demands. i understand at the time, the materials for DHS were going into getting all the XL engines they could make, and that someone out there wanted this to be a 'mech that delivered it's payload and came back, but it needs a tiny bit more to impress.
actually, the Combine sometimes seems like it had plenty of DHS in the 3050's.. they just seem to have been going to totally absurd uses like the SL-17R

A. Lurker

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #61 on: 27 May 2015, 01:18:46 »
I mean, for 3 tons, there are far better things to put on an Omni than a second (!) NARC.  [soapbox]

I look at it in part as a way to increase the chances of landing a pod somewhere the target can't afford to have shot off. ;) Remember, these days Narc pods actually stick to specific locations (the old rules were a bit more "you're either Narc'ed or not, end of discussion" about it), so just attaching one to an arm makes for a potential way to lose that Narc bonus again just when you're having fun with it.

Also, in a Strider I probably don't want to stick around and trade shots with anything seriously worth podding -- which will mostly be targets heavier than my own machine and likely to chew it up rather more quickly than I'd like if I'm ever reckless enough to let myself get caught a brawl. Hitting and running to the best of my ability really should be the order of the day against most serious opposition (or at least it's the best way of keeping my Striders in one piece so they can slowly help wear the enemy down that I've found so far), so dual Narcs also increase my chances of connecting at all in the first place so I don't have to come back for another pass because as far as that target is concerned my job is done. It's not a terribly in-your-face shouty samurai thing to do, granted, but satisfaction can also be found in serving the Dragon in a more humble capacity...

Col.Hengist

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #62 on: 05 June 2015, 10:09:45 »
It would be a good infantry killer.
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Alanith

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #63 on: 05 June 2015, 13:58:35 »
It would be a good infantry killer.

True, it would. But given the Combine's most likely opponent when it was designed, plus the weapons available at the time.... I would not put great odds on the Strider or any of the standard configurations versus Elementals. And God Forbid you try to take on a point of Salamanders.

Col.Hengist

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #64 on: 05 June 2015, 14:41:34 »
Right, when it was designed... Nearly 100 years ago at the current time line. Lots of pbi being used right now.
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iamfanboy

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #65 on: 05 June 2015, 14:52:10 »
Frankly, in Alpha Strike the C3BSM2 Strider is quite a bargain. Consider that C3M2 units run in the 50+ point range on average, and are risky to allow into enemy LOS because if it's destroyed, then you've just lost your entire link; the same deal applies to the overarching C3M in a 4-master C3 company. Why not just use a 'Mech that is solely devoted to keeping the entire network alive without wasting points on anything but the network and a bare minimum of survivability?

My local games tend to run around 500 points, which is enough to have a full company with support elements (or a full Nova with support elements), so including this would allow for either 30-extra points not spent on a C3M2 unit, or at least 70 points saved over using a 4-master network. That's a lot of air support and/or pilot upgrades, and right now the bare-bones C3 company I can put into sub-500 is around 450 just in the 'Mechs...

Hiding it on a board 6'x4' wouldn't be too hard.

Tai Dai Cultist

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #66 on: 12 June 2015, 23:56:34 »
The M is by far and away the best Strider configuration.

A sandbagged Strider-M is downright abusive.

Getz

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #67 on: 23 April 2022, 06:35:30 »
It would be a good infantry killer.

Apologies for necroing the thread, but I was thinking about the Strider in the shower and have something I'd like to add.

I don't think the problem with the Strider is the heat sinks (although that's not to say that DHS wouldn't help the design tremendously). I think the problem is the configurations are all so samey.  Pretty much every Strider is some flavour of missile boat (even the A!) but the chassis has more than enough pod space to mount autocannons or even large energy weapons and the extra SHS needed to use them.

So, as Col.Hegist alludes to; where is the Anti-infantry configuration with flamers, SPLs or machine guns, an active probe and a couple of medium lasers?  You could easily do that with twelve tons of pod space and it wouldn't stress the heat sinks that much.  You could probably even throw in jump jets - and on a related note, why do so few Striders mount jump jets?

Similarly, why isn't there an energy boat configuration?  Sure it wastes the integral CASE, but the right blend of large and medium lasers plus some extra heat sinks would give you a nice bracket firer.

More damningly, why wasn't there a C3 master configuration before the M?  We had all these C3 slave equipped Raptors, Owens and Striders running about, but no master equipped Omni lighter than 70 tons to command them.

What about putting a light autocannon into one of these things and backing it up with some medium lasers to give you a useful light AA variant.

Hell, you can even stuff an LB-10X with a ton of ammo or an ERPPC and five heat sinks into the chassis - although I'm not sure I'd want to.  Don't even get me started on the things you could do with LPPCs or a Plasma Rifle.

Now, obviously there is nothing stopping me from custom creating any and all of these configurations for my own personal use - but in the wider context of playing only with canon configurations, what we are stuck with for nearly all Strider configurations is some flavour of light LRM or SRM boat and the chassis is capable of so much more, single heat sinks or no.  With a more varied set of configurations, the Strider could be the go-to fourth man for a light lance - capable of providing whatever capability the lance is otherwise lacking on cheap and reasonably durable chassis.
« Last Edit: 23 April 2022, 07:02:19 by Getz »

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Maingunnery

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #68 on: 23 April 2022, 06:42:59 »
With a more varied set of configurations, the Strider could be the go-to fourth man for a light lance - capable of providing whatever capability the lance is otherwise lacking on cheap and reasonably durable chassis.
So basically the same job as the Shadow Hawk but for lighter lances?
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Getz

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Re: The (Second) Mech of the Week - The LAW SR1-O Strider.
« Reply #69 on: 23 April 2022, 06:47:38 »
So basically the same job as the Shadow Hawk but for lighter lances?

Exactly - with the added advantage of being an Omni, so you can specialize the configuration for the role rather than carrying a little bit of everything.

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