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Author Topic: ‘Mech of the Week: VLP-XX Vulpes  (Read 8657 times)

MoneyLovinOgre4Hire

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Re: ‘Mech of the Week: VLP-XX Vulpes
« Reply #60 on: 27 March 2016, 01:02:37 »
According to the MUL, the BLK-NT-4D (the first variant with mixed-tech) was introduced in 3127 while the Vulpes was introduced in 3133.
Warning: this post may contain sarcasm.

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Arkansas Warrior

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Re: ‘Mech of the Week: VLP-XX Vulpes
« Reply #61 on: 27 March 2016, 02:29:27 »
I really wanted to like this design. It can do almost everything but ultimately has no role it can perform well because of the crippling heat issues. You can fire, you can move or you can turn the stealth on but there is no real way to do  it all  in the same time which kind of defeats the idea of a mobile cavalry mech. A simple fix could be  to replace the stealth armor with Chameleon LPS and to replace the MASC with a supercharger. I guess the designer didn't want go  that way  in order of making the mech more interesting and perhaps in order to simulate the "new toy syndrome" of an inner sphere house trying to grasp the intricacies of clantech
You can't alpha strike all the time, but with stealth on you can run and fire on ERLL all day long, and even have the spare heat to fire both every three turns or so.  If you're facing an enemy that can't match your reach, you can shut the stealth off and fire both ERLLs on the run continuously.  With the low ammo on the RAC, it's pretty clearly meant as a short-range "go away" gun, not a primary part of the arsenal, so I'm not even worried about using it much.
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Kidd

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Re: ‘Mech of the Week: VLP-XX Vulpes
« Reply #62 on: 27 March 2016, 05:56:33 »
Minus its stealth armour, the Vulpes is not significantly better than other AFFS standbys like the Warhammer, Penetrator and Rakshasa. Likewise the XXL engine is a waste unless one actually uses the speed conferred. So if it wants to be relevant, the Vulpes has to do the dash in dash out, stealth on stealth off dance mentioned earlier. Sniping at range with stealth off renders it no better than say the WHM-9D. The RAC5 therefore is not just a bugger-off gun but an essential part of its tactics.
« Last Edit: 27 March 2016, 05:59:04 by Kidd »

Hussar2

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Re: ‘Mech of the Week: VLP-XX Vulpes
« Reply #63 on: 27 March 2016, 15:26:21 »
You can't alpha strike all the time, but with stealth on you can run and fire on ERLL all day long, and even have the spare heat to fire both every three turns or so.  If you're facing an enemy that can't match your reach, you can shut the stealth off and fire both ERLLs on the run continuously.  With the low ammo on the RAC, it's pretty clearly meant as a short-range "go away" gun, not a primary part of the arsenal, so I'm not even worried about using it much.

I agree with what you have said I just feel it's a negative point about the mech. You have a hyper advanced mixed tech heavy mech that can act like:
1) Garm 1C plus stealth minus ER medium laser and jump jets
2) Crimson Hawk plus stealth minus jump jets
3) Much slower Wulfen B minus the targeting computer and the jump jets
Yes it has some flexibility but each of it's "modes" can be duplicated and even exceeded by a light mech half it's weight. Personally I consider it a bit wasteful and not exactly praiseworthy. Maybe I am a bit harsh on this particular mech because as a FS player I desperately wanted to like this mech. I like the artwork and I like it being fluffed as a cutting edge design with a fearsome reputation that enemies go out of the way to salvage. I can't help but feel a bit disappointed that the stats don't live up to the fluff and feeling this mech conjures.

GreekFire

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Re: ‘Mech of the Week: VLP-XX Vulpes
« Reply #64 on: 27 March 2016, 16:06:44 »
I agree with what you have said I just feel it's a negative point about the mech. You have a hyper advanced mixed tech heavy mech that can act like:
1) Garm 1C plus stealth minus ER medium laser and jump jets
2) Crimson Hawk plus stealth minus jump jets
3) Much slower Wulfen B minus the targeting computer and the jump jets
Yes it has some flexibility but each of it's "modes" can be duplicated and even exceeded by a light mech half it's weight. Personally I consider it a bit wasteful and not exactly praiseworthy. Maybe I am a bit harsh on this particular mech because as a FS player I desperately wanted to like this mech. I like the artwork and I like it being fluffed as a cutting edge design with a fearsome reputation that enemies go out of the way to salvage. I can't help but feel a bit disappointed that the stats don't live up to the fluff and feeling this mech conjures.

Well, in its defense it has a pretty solid shell of armor that can be damned difficult to crack when used alongside the Stealth and its rapid speed. That's partially why I mostly recommend using it in a campaign; it's an environment where deciding where and when to engage is that much more important to PCs.

The Warhammer -9D (for example) can do that, to a certain level, but a Vulpes piloted by a skilled MechWarrior will definitely be even harder to pin down and hit. It all boils down to finding that right place and that right time to launch a strike. Very much a finesse player, one that encourages a playstyle difficult to pull off in standard games.
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