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Author Topic: PC Game Initiative on Tabletop  (Read 2421 times)

Minnow

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PC Game Initiative on Tabletop
« on: 31 August 2018, 08:59:13 »
Good forum people... for some reason or another I swear I saw on the forums people that have been testing/playing Alpha Strike/Battletech adapted to using the initiative system found in the new HBS PC game (move/perform actions/etc).

I was wondering if anyone has put that to paper that they would be willing to share?

Thanks in advance.
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NeonKnight

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Re: PC Game Initiative on Tabletop
« Reply #1 on: 31 August 2018, 10:34:23 »
Google-Fu...........HiYA!

From the OLD Harebrained Forums (before Paradox)

https://community.battletechgame.com/forums/threads/2939
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Minnow

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Re: PC Game Initiative on Tabletop
« Reply #2 on: 31 August 2018, 11:51:31 »
Links to the docs appear to be broken... thanks though.
~ Minnow  CDT #618

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NeonKnight

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Re: PC Game Initiative on Tabletop
« Reply #3 on: 31 August 2018, 11:54:25 »
Links to the docs appear to be broken... thanks though.

PM Sent
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Daryk

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Re: PC Game Initiative on Tabletop
« Reply #4 on: 31 August 2018, 13:40:01 »
Moving away from simultaneous resolution of weapons fire changes the game on a fundamental level.  Personally, I wouldn't do it.

Hythos

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Re: PC Game Initiative on Tabletop
« Reply #5 on: 31 August 2018, 14:18:27 »
Tried it in AS, and don't like it.
There were a couple funky things that happened, but with how fast and far lights move, there's no reason to take anything other than Savannah Masters.
And if two teams are full of lights, it effectively comes down to whomever wins initiative (like WH30k).
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Colt Ward

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Re: PC Game Initiative on Tabletop
« Reply #6 on: 31 August 2018, 14:21:19 »
I thought AS already changed the initiative mechanic from TW?
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NeonKnight

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Re: PC Game Initiative on Tabletop
« Reply #7 on: 31 August 2018, 14:38:36 »
I thought AS already changed the initiative mechanic from TW?

Nope.

Loser Moves First in AS, then Winner. Loser Fires all units First in AS (but damage does not take effect until End of Round), then Winner Fires. Then 'apply' damage, remove destroyed units.
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Colt Ward

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Re: PC Game Initiative on Tabletop
« Reply #8 on: 31 August 2018, 14:50:26 »
So is movement 'all units move at same time?'
Colt Ward

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NeonKnight

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Re: PC Game Initiative on Tabletop
« Reply #9 on: 31 August 2018, 15:08:08 »
So is movement 'all units move at same time?'

No, it's just like TW.

Loser-Winner-Loser-Winner, etc until all units moved.

In AS, it is often though done by Lance, so Loser 1 Lance, Winner 1 Lance, Loser 1 Lance, etc.
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Sartris

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Re: PC Game Initiative on Tabletop
« Reply #10 on: 31 August 2018, 15:11:55 »
No, it's just like TW.

Loser-Winner-Loser-Winner, etc until all units moved.

In AS, it is often though done by Lance, so Loser 1 Lance, Winner 1 Lance, Loser 1 Lance, etc.

what, you don't enjoy moving one unit at a time when there's 72 units on the board?

NeonKnight

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Re: PC Game Initiative on Tabletop
« Reply #11 on: 31 August 2018, 15:20:12 »
what, you don't enjoy moving one unit at a time when there's 72 units on the board?

Sure...but AS is supposed to be a time saver ;)
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Sartris

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Re: PC Game Initiative on Tabletop
« Reply #12 on: 31 August 2018, 15:24:38 »
even when i run TW games i have each side move a quarter or a third of their units at once

Son of Kerenski

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Re: PC Game Initiative on Tabletop
« Reply #13 on: 01 September 2018, 17:10:34 »
It also makes the Combat Intuition SPA redundant.... which is quite powerful.

ActionButler

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Re: PC Game Initiative on Tabletop
« Reply #14 on: 02 September 2018, 12:13:25 »
Just a quick heads up, guys.  This is a good discussion, but it is very much a topic for the fan rules section of the board, thus the move.
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Fear Factory

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Re: PC Game Initiative on Tabletop
« Reply #15 on: 02 September 2018, 17:03:36 »
It also makes the Combat Intuition SPA redundant.... which is quite powerful.

Not really. If you have this SPA, I would assume that you can move first and shoot no matter what no matter what category you fall in (Light, Medium, etc). It wouldn't be as useful for light units, but it could still save you on an initiative loss.

Edit: This is just another instance where an idea to streamline the game is presented and it is immediately dismissed because change is bad.
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Daryk

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Re: PC Game Initiative on Tabletop
« Reply #16 on: 02 September 2018, 17:18:00 »
Not just because change is bad... This particular change makes it a completely different game.  Games where the first shot wins are a dime a dozen (and happen to include broad swaths of real life).

Fear Factory

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Re: PC Game Initiative on Tabletop
« Reply #17 on: 02 September 2018, 18:08:04 »
Not just because change is bad... This particular change makes it a completely different game.  Games where the first shot wins are a dime a dozen (and happen to include broad swaths of real life).

If you think so. It's not like these rules weren't tested. Death From Above used this system for a number of games and it looks just fine to me.

Again, change is bad. So much so that even if you suggest to bump up AC/5 damage 1 point someone is going to flip a table. Yeah, I've been bitter about this game lately.
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Daryk

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Re: PC Game Initiative on Tabletop
« Reply #18 on: 02 September 2018, 18:20:01 »
Bumping up AC damage is just a tweak to the existing rule set.  Removing the ability to shoot back fundamentally changes your tactics.  If you think SRM Carriers and Demolishers are scary under the normal rules, just wait until they last through multiple ambushes because their targets can only scream before their comms go dead.  It could be an interesting game, but it's very different from table top BattleTech.

abou

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Re: PC Game Initiative on Tabletop
« Reply #19 on: 02 September 2018, 19:45:39 »
I don't understand what is being asked, to be honest. Do you just want PC game movement resolution or do you want to do the whole turn like the PC game?

Because if you just want the movement to be similar, you can already do things like banking the initiative or just moving light 'mechs last. But if you want the whole turn to be similar, the immediate damage resolution would cripple BattleTech. Then you have to keep track of what your target's movement was from the previous round. That makes the game more like D&D rather than BattleTech.

Son of Kerenski

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Re: PC Game Initiative on Tabletop
« Reply #20 on: 03 September 2018, 19:58:21 »
Not really. If you have this SPA, I would assume that you can move first and shoot no matter what no matter what category you fall in (Light, Medium, etc). It wouldn't be as useful for light units, but it could still save you on an initiative loss.

Edit: This is just another instance where an idea to streamline the game is presented and it is immediately dismissed because change is bad.

Hey dont knock it if you havent tried it. I can assure you I have used it and had it used against me in equally devestating fashion.

It a great tactical thing to have up your sleeve before a unit can react. Its saved me from both oncoming juggernaughts and pesky backbiters. Theres a reason its only usable every 3rd turn AND when you win initiative. Because its powerful.

Nothing to do with poo pooing new ideas. I like new ideas if they dont break the game.

 

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