If I'm reading them right, it looks like you changed the TW scale conversion from 6 BD per TW point to 5, correct? I do have to wonder why TPTB chose 6 in the first place. I'm sure it was chasing some other problem...
I'll see if I can reconstruct the spreadsheet I built to take a dynamic burst value and propagate it through a conditionally formatted AP vs. BD table (the original is on a failed USB drive that the recovery company wanted a couple thousand dollars to fix). If I remember right, I also threw in a toggle for explosive or non-explosive effects too.
And a quick note going back to an earlier discussion with Liam's Ghost: the non-explosive table breaks down at 10 TW damage, not 8 (48 BD with 10 AP is 8.4, which rounds to

.
Also, I think autocannons can be adjusted through the miracle of burst fire (as is heavily implied in all the fluff). Artillery Cannons (and pretty much every other AOE weapon too, really) are a whole other ball of snakes.