Hardened armor is composed of additional plates that help protect vs enemy attacks, but High-Density armor is essentially using higher density materials to cover the same surface area with armor that is thinner but just as protective.
The problem is that with smaller/thinner armor plates, there is a greater chance of a golden BB.
Rules:
Construction:
High-Density armor provides 8 pts of armor per ton and each point takes 2 pts of damage to destroy (like Hardened armor).
Combat:
The smaller plates mean there is a higher chance of an opponent getting a critical hit. If the Mech is using solely High-Density Armor and mounts less than 15% of its mass in High-Density armor, when the Mech is hit roll two 2d6. If any combination of the four d6 rolled results in a critical hit, use the other two dice to determine the location. So 1&5, and 4&1 would mean a critical hit was scored, and the location would be based on the roll of 4+5=9. Otherwise, the first two D6 rolled indicates the location, in this case 1+5=6.
If the Mech is using solely High-Density armor and has at least 15% of its mass and less than 30% of its mass as High-Density armor, then it still rolls two 2d6. However only if a pair is a critical hit do you look at the other pair for the hit location. Otherwise you use the first pair rolled. So 1&2, and 1&4 is not a critical hit (the '1's are in separate rolls), so it is merely a normal hit on location 1+2=3.
A good idea is to use two pairs of colors for the dice, state which pair is the 'first' pair, and roll all four at the same time.
If the Mech has 30% or more of its mass in High-Density armor, then roll hit locations and crits as normal.
I went with 15% and 30% because most Mechs will max at 20% of their mass for normal armor, and 40% of their mass for Hardened armor. By using compact armor plates this armor does not cause piloting troubles or penalize running, but the smaller plates mean that enemy shots are more likely to hit something important.
15% or less means every hit has a ~13% chance of getting a critical hit.
over 15% and less than 30% means every hit has a ~5.5% chance of getting a critical hit.
Rules for mounting High-Density vehicles, ASF, Dropships, Jumpships, Warships, and Space Stations have not been developed yet, I wanted to see how this armor works on Mechs first.