Poll results
So the voting on the Starleague Era Information as a appendix entry is done.
While the results were pretty final
Should the Starleague/Golden Era Information be its own separate sourcebook and expanded (4 votes)
Should the Starleague/Golden Era Information be left in the core area of the book in it's current locations (2 Votes)
I have decided to go for an in the middle answer to the question.
I will leave it as a Appendix in the main release and explained it into its own full release in the future.
No promises on when that will be as I have other projects still waiting for me to finish.
New Poll.
As the new poll states, I am looking for forum opinion on the new Academy Days Appendix. As I stated earlier, this is more of a work of nostalgia for me as I have fond memories of play the Star Trek TNG RPG - Starfleet Academy box set and think it would fit great into the BTU with some modifications. Want to get others opinion on if this is something they want or just going to be a side project just for me.
As for answer #3: As the Appendix stands now, it uses the post character creation advancement system which you can see leave a lot to be desired in an academy system where advancement is pretty structured. The idea behind this answer is to set up the campaign to use the same system as character creation to smooth this over a bit. This would depend on fully fleshed out classes as show below handling the skills from the package's and electives. Any play outside the academy (Bar fights, Dorm room hijinks, etc.) would be handled as normal character advancement with PCs spending them how they see fit. With this type of structure you are essentially doing the Academy/Warrior package selection along side playing the normal game, so you would not have to worry about specials mechanics or giving the proper amount of AP/SP for PC to reach the package levels as they will be built in to the game progression.
This was how it was handled in the Star Trek TNG RPG - Starfleet Academy box set and I think it will work well here.
Example:
Course:BMC 300.The Principles of Mechanized Mobility
Text: Text about the course
Skill: requirement to enter. Example: Piloting/Battlemech level 2
Course Curriculum: Tests, Lectures, Practical's, Etc. (Mostly for Role Playing)
Results: What you get for completing the course. Example: Piloting/Battlemech level 3