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Author Topic: Most "Off the rails" Home brew custom mech you've seen?  (Read 998 times)

garhkal

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Most "Off the rails" Home brew custom mech you've seen?
« on: 18 November 2022, 15:49:30 »
Since the old BMR came out, and had rules in it, for creating your own mechs, and the advent of Solaris Skunk werks and HMP, what's been the most OFF the wall, insane design you've seen someone come up with...
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smdvogrin

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #1 on: 18 November 2022, 15:54:01 »
The "Catachan Barking Atlas".  100 tons, 1/2/11 movement (55 tons of mechanical jump boosters), C3 slave, TSM, Hatchet, max armor.  2 ER Mediums, 3 mediums, to power the TSM.

S.gage

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #2 on: 18 November 2022, 16:15:20 »
Since the old BMR came out, and had rules in it, for creating your own mechs, and the advent of Solaris Skunk werks and HMP, what's been the most OFF the wall, insane design you've seen someone come up with...

I remember construction rules from Earlier than BMR. Regardless, this sounds like a great thread for the fan designs section! It’s always awesome to see some unconventional ‘Mechs!!
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thedancingjoker

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #3 on: 18 November 2022, 18:49:37 »
One build on a fast 35m mech with claws, TSM, and 4 er medium lasers in the torso, Jumped in, shot a bunch for chip damage (but mostly for heat) then clawed the head off of anything.

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #4 on: 18 November 2022, 19:47:56 »
Guy had a custom hellion loaded up with iHSL and a TC. He shut down and you died
« Last Edit: 19 November 2022, 03:07:15 by Sartris »

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garhkal

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #5 on: 19 November 2022, 02:43:36 »
The "Catachan Barking Atlas".  100 tons, 1/2/11 movement (55 tons of mechanical jump boosters), C3 slave, TSM, Hatchet, max armor.  2 ER Mediums, 3 mediums, to power the TSM.

11 jump?? OUCH!  Would hate to see a DFA from that!
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Richard S.

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #6 on: 19 November 2022, 03:01:37 »
11 jump?? OUCH!  Would hate to see a DFA from that!
Unfortunately MJBs don't let you DFA

BATTLEMASTER

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #7 on: 19 November 2022, 08:10:44 »
The "Catachan Barking Atlas".  100 tons, 1/2/11 movement (55 tons of mechanical jump boosters), C3 slave, TSM, Hatchet, max armor.  2 ER Mediums, 3 mediums, to power the TSM.

It makes me wish that TSM influenced the strength of mechanical jump boosters since they're supposedly myomer-powered.
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Luciora

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #8 on: 19 November 2022, 09:56:54 »
I built a custom clan Cyclops once for a throwaway game.  ER PPC instead of the autocannon, medium pulses, targeting computer, and a Streak4.  The insane part was the onboard Arrow IV that replaced the LRM, and carried 3 tons of ammo.

Best part of the game was firing at a mech in front of the mech, then the shot scattering 3 hexes behind the firing unit.  Mind you,  this was played right when TRO:3050 just released and we didn't have the new scatter rules we have now.

idea weenie

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #9 on: 19 November 2022, 23:42:12 »
It makes me wish that TSM influenced the strength of mechanical jump boosters since they're supposedly myomer-powered.

The scary part is calculating how much acceleration is needed to have a Mech jump 330 meters using only the 6 meter length of its legs.  Assuming a 45 degree launch angle, and a 57 m/s final velocity when the Mech's legs leave the Earth (~40m/s for both horizontal and vertical vectors), that will give a total flight time of ~8.3 seconds, and a distance of 331 meters traveled.

The fun part is that final velocity has to be achieved over a distance of about 6 meters (assuming the Mech squats butt to the ground to get max distance, and the hips are halfway up the Mech).
Starting velocity = 0 m/s
Final Velocity = 57 m/s
Distance traveled = 6 meters
Acceleration and time are unknown so we use the equation:
(Final_Velocity)^2 = (Initial_Velocity)^2 + 2 * acceleration * distance traveled
(57 meters/second)^2 = (0 meters/second)^2 + 2 * acceleration * 6 meters
3249 m^2/s^2 = 0 + acceleration * 12 meters
3249 m^2/s^2 / 12 meters = acceleration
acceleration = 3249/12 * m/s^2
acceleration = ~270 m/s^2 -> 27.6 Gs

How tough are Mechwarriors?

garhkal

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #10 on: 20 November 2022, 01:32:41 »
I built a custom clan Cyclops once for a throwaway game.  ER PPC instead of the autocannon, medium pulses, targeting computer, and a Streak4.  The insane part was the onboard Arrow IV that replaced the LRM, and carried 3 tons of ammo.

Just to see if i could, iirc i built a 100 tonner with 16 LRM-5s...  splitting iirc 10 tons of ammo..  BUT that's all it had.
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Lagrange

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #11 on: 20 November 2022, 07:36:18 »
acceleration = ~270 m/s^2 -> 27.6 Gs

How tough are Mechwarriors?
Not quite load-them-in-the-longtom territory, but definitely in the walk-away-from-a-car-crash territory.

VanVelding

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #12 on: 20 November 2022, 14:47:52 »
How tough are Mechwarriors?
Given they can usually shake off a two story fall in an unpowered battlemech? Pretty tough.

The first 'mech I made was a 50-ton version of that one mech that's all medium lasers. There's the 30-ton guy who charges 30 hexes I made after Maximum Tech came out.

I also made a 'mech called the Dude to observe AI on AI MegaMek matches. CFE, Compact Gyro, Small Cockpit and 55 Rocket Launcher 10's.

Guy had a custom hellion loaded up with iHSL and a TC. He shut down and you died
Nice.
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Cannonshop

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #13 on: 24 November 2022, 12:09:54 »
My worst was pretty mild by comparison with everyone else.  I took a base SHD-2H, swapped the skeleton for (clan)endo, Engine for a (clan) XL, main gun for a (Clanner) PPC, then SRMs got swapped for lasers, the LRM was given a size increase, and the myomers were exchanged for TSM with additional jump jets.

Ended up with a 6/9/6 machine that could hold at 9 heat after a jumping alpha almost indefinitely (making it 6/9(11)/6) that could headcap most turns and inflict PSR every time it got in range...with the added fun of 11 point punches.  All statted to fit an Unseen, original, first generation of metal actual-lead Shadowhawk mini painted in the colors of the 2nd Dieron Regulars.

I was asked by my group not to do that again.

But the sickest one I've seen, was a Phoenixhawk LAM that got Clanteched all the way around.  (this was before we got new LAM rules and we were still kind of forced to use the old AT1 LAM rules for movement.)

THAT guy demonstrated why FASA didn't like the idea of letting players have some of those old toys.
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Sabelkatten

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #14 on: 25 November 2022, 10:10:14 »
"Home brew"...?

I have a 190-ton mech armed with four 6-barrel 1-damage ACs with a 36-hex range from way back. Is that off the rails? ;D

VanVelding

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Re: Most "Off the rails" Home brew custom mech you've seen?
« Reply #15 on: 25 November 2022, 13:49:24 »
"Home brew"...?

I have a 190-ton mech armed with four 6-barrel 1-damage ACs with a 36-hex range from way back. Is that off the rails? ;D
That counts. I could never do a regression on anything below an AC2 because there are too few crits.
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