I could buy a ~3 ton Jeep or Humvee analogue being 100x easier to build than an Assault 'Mech, but a like-to-like comparisons (equal-cost, or alternatively equal-tonnage, Vee vs 'Mech comparisons) that's a tough sell; while ease of manufacture remains an advantage of vehicles, literally being able to produce 100x of one at the opportunity cost of another would be such a massive advantage that the modest advantages of the 'Mech would not be enough to let it be viable as a general-purpose combatant.
But that's not even the main problem with this concept.
HVACs are only "cheap" if comparing them to top-line autocannons like Clan RACs, UACs & LB-Xs. Compared to IS Autocannons, which are nowhere close to the most efficient weapons in the setting, they most certainly are not cheap (25k-35k depending on size), easily-maintained (D tech rating, vs AC's C) or readily available (X-X-F-E vs AC's C-D-D-D). What you get is weaponry with longer-than-average ranges (except the HVAC/10 which somehow manages to be unimpressive in its raison d'etre for the era it's fighting in), a bit of smoke generation behind the firing unit, and an automatic and unavoidable 3% self-attrition rate per gun per turn of fire.
To emulate the smoke effect, one can mount light-weight SRMs or LMS for much less cost (C-Bills (~30,000 for the small launchers) but also BV too), can mount multiple or larger launchers for extra smoke in multiple locations, can select exactly where to deploy it, can use alternative ammunition (or just regular missile ammo) when desired, are actually low tech (C) and readily available (C in all eras).
To emulate the long-range... That's a trickier proposition, since no 3025 can quite reach the sheer... uh, reach. But you can reach and even best the HVAC/2's range with non-artillery means: ELRMs. For the same tech level and availability, the ELRM-5 is cheaper, is produced just a bit earlier has a bit more firepower than HVAC/2s, and on vehicles they don't have to worry about a major ELRM disadvantage: heat. While the weapon still has a large minimum range the somewhat lighter weight of ELRMs can let them mount lighter secondary weapons for short ranges like lasers or missiles to offset that, if that is for some reason important on a rather cheap and disposable unit. For more a more traditional gun, Clanners and IS powers with access to Clan tech have access to a higher-tech (F) but far more available long-range system (X-D-C-B for Clanners, X-X-D-C for IS) in the form of the LB-2 X AC.
In both case, the alternative weapons do not cause the tank blow itself up 3% of the time.
HVAC vehicle attrition lines are, RAW, non-credible. There's no scenario where they have a definite edge even if they didn't blow themselves up, but they do. If you want long-range fire support that isn't artillery for some reason, there's better options that don't blow yourself up. If you want to douse the battlefield in enough smoke to evict a continent full of critters, there's better options that don't blow yourself up. If you want to do both at the same time? Well... there's still better options that, oddly, don't blow yourself up.