Jerry rolls a '2' on his hit location-center torso, possible crit.
freeze frame.
Now, the traditional alternative here is something called 'floating criticals', which can send the round into the left knee of the 'mech, or right elbow, or even head.
we're not doing that for this exercise.
Continue
Jerry's roll on location is first '3' and then '6'.
Tom's 'mech has nothing there, it says 'Roll again', or maybe Triple Strength Myomer, or even Endosteel.
freeze frame.
okay, so he has to roll for locations again...or does he?
Here's the alternative I'm contemplating to make combat a hell of a lot faster.
Critical hits that land on a 'roll again' the first time, don't roll again. Instead, you apply that damage to the Internal structure boxes in that location.
IOW if there's no hardware with names there, then the damage is applied to the underlying structure.
Crit Seeking gets a whole lot deadlier. why? because you lose that internal structure, you lose that location.
benefits:
1) reduces dice rolling
2) makes engagements more decisive more quickly, because it's deadlier.
Drawbacks? critiques?