Cargo storage is often higher weight wise than ammo bin storage (many ammo bins are completely unprotected on older designs, but in cargo they packed them in crates with shock absorbers), as you REALLY dont want the ammo in a cargo bay cooking off. So whatever care you put into storing the rounds for ammo bins you at least put into cargo. But yes, if you take ammo out of a bin and lie it on the ground unsecured, you get more shells per weight than that when properly stored in cases and crates, as cases and crates have some nominal weight. This is true in real life and should probably be in battletech. Is there a reason you DONT want this to be true? Do you not want this to be true because you really REALLY want the heavy rifle shell to be 166kg per shot?
I am aware that in real life a cargo pallet full of shells is not going to be the same as a tank magazine full of shells. Battletech doesn't make that distinction though and it's Battletech that I'm discussing.
Do I want a heavy rifle shell to be 166kg per shot? Only if it does artillery damage. Other wise that 166kg shot represents a burst of rounds. If you want Rifle Cannons to be single shot weapons, increase the amount of ammo by at least 3 times if not more.
At this point, latching onto cargo weight (which isnt a thing) is just derailing the conversation for both of us.The 75% ammo capacity reduction comes right from the book, NOT a 33% weight increase. The book says ammo capacity is reduced, not heavier. There is no need to claim otherwise. My OBSERVATION is that the damage/ton of a rifle (54), is 75% the damage/ton of primitive ACs (51-56), which is by the book 75% of the non-primitive ACs (66-75 vs 90-100). The observation is just me pointing out the math. If that wasnt clear, I'm sorry, I tend to ramble.
But yes to reiterate, RCs, through JUST observation, have 75% the damage/ton of primitive tech C autocannons, which themselves have a 75% ammo capacity reduction from standard. That observation is where 75% comes from.
No it isn't derailing the conversation since the number of shots does not change whether carried as ammo or as cargo. And where does it say that the number of shots has been reduced? What the book says is
Relying more on larger-caliber rounds and greater
concentrations of propellant to deliver their damage,
The only inferences to reduced number of shots are that larger rounds have few shots per ton - Look at Autocannons for an example. - and greater concentrations of propellant. More propellant is going to add to the weight of the round reducing how many can be carried per ton.
As to the percentages, maybe it's how you phased the sentences? It sounded as if you were saying 75% less when 75% of X =25% less than X. The problem is that the number of Rifle Cannons rounds is not .75x #RC shots.
AC/20 5 rounds
PPAC/20 4 rounds
HRC 6 rounds
AC/10 10 rounds
PPAC/10 8 rounds
MRC 9 rounds
AC/5 20 rounds
PPAC/5 15 rounds.
LRC 18 rounds.
AC/2 45 rounds
PPAC/2 34 rounds

? 26 rounds
So the number of shots doesn't work out as you suggest.
The amount of damage per ton? 75% doesn't work there either.
Rifle Cannons 54 points
Autocannons for the most part 100 (AC2=90)
PP Autocannons 80/80/75/68.
PP Autocannons doing 75% damage of AC/s only works with the AC/5 and RCs do 54% the damage of Autocannons. If they were to do 75% of PPACs then they'd do at least 60 points per ton.
So as far as I can tell, the 75% of 75% doesn't add up.
Im glad you read the article. But the point is the anti-tank gun (its in the name) isnt effective as an anti-tank weapon, SO they started using an HE-frag shell as a makeshift anti-infantry piece. It is not artillery in the normal sense (20 degree elevation max), just them finding a use for an anti-tank gun that cant penetrate armor (the light rifle cannon is an anti-tank gun that can no longer penetrate armor), by putting the anti-tank gun in the role of ordinary artillery as an anti-infantry weapon. I Observed that the weight and mission profile of this 100mm anti tank gun is very similar to a light rifle cannon when both are found to be ineffective versus armor.
And I'd totally agree if we were talking real life. Battletech isn't real life. How many tanks built since WWII can be taken out with an auto-rifle? Plus while that 100mm Soviet cannon started off as an anti-tank gun it is capable of artillery attacks. Something Battletech's Rifle Cannons cannot do. Something I suggested that they be allowed to do when I said, that if 2/4/6 were going to be anti-armor rounds, then 3/6/9 should be area effect rounds.
A burst of 15 rounds of tech C at 240 grams will do .52 damage because hand of god made it so. A 75mm early WW2 piece with a sustained RPM of 3 (so .5 shots per turn) firing a 7kg cartridge (3.5kg/turn) at a slow 500m/s could do less than .52 damage, yes, because of technology. An 8kg tech C LRM missile does 1 damage, flies faster, shoots 2x faster, and has a more modern explosive than the tech B gun, AND it weighs more. If an LRM does 1 damage, and is heavier, faster, and has 2x the firing rate, then yeah a 75mm shot does less than .52 damage. I observe that if 8kg of LRM does 1 damage, then 7kg would be .875, with half the firing rate (.4375), and with less velocity (I dont know the fluff velocity of an LRM so ill leave the value at .4375).
A Tech B Machine Gun (20mm-30mm) firing 5kg bursts does 2 points of damage. It's also a pre-spaceflight weapon (1950 or earlier.) So why should a 75mm Rifle Cannon round weighing 7kg do 0 damage? If 2.5 kg = 1 point of damage, 7kg, rounded up, comes out to 3 points of damage. So 3 points for the LRC is right on. Yet only one of these weapons suffers a -3 damage penalty against BAR8-10 armor. What's worse is that a ton of LRC does more damage when thrown than when fired. So why can't I have medieval siege weapons?

Infantry and buildings would be better off with them than LRCs.

Also which 75mm are you referring to? The 75mm gun M2–M6 had a rate of fire of 20 rounds per minute. That's 3.3 rounds per turn.
The 7.5 cm KwK 40 has a rate of fire of 10-15 rounds per minute. That's 2.5 rounds per turn.
At this point, I feel you are invested in your beliefs and are ignoring your contradictions. On one hand you really want the 8.8 to be a MRC, but then want the MRC to put out 111kg of ammo/turn. The 8.8 just doesnt do that as it fires less than 10kg shells 1/turn.
XTRO:1945 puts the 8.8cm Tank Cannon as equivanlent to a Medium Rifle Cannon. If we go by Herb's formula, it depends on the 8.8cm. I'm sure 8.8cm cannons would fit in multiple classes the same way they do autocannons. The Marauder's AC/5 is 120mm. There's AC/10s that are 75mm. Some 8.8cms will be equivalent to an MRC. So some won't.
Of course the opinions I hold about what a rifle cannon looks like are just opinions. But my opinions are backed with real world guns in the real world weights that match up nicely. So because I base my opinions on real world things I say the 8.8 isnt a MRC, and Herb's slapdash conversion made on a lark isn't accurate. Because the other option is to think the 8.8 is a MRC, but ALSO increases it's rate of fire from 6-10 RPM to 100+ to actually throw 100+kg of shots/turn. You cant say the 8.8 is a MRC, and also say the ammo tossed out is 111kg. That is literally irreconcilable.
Now, a 100mm, firing he-frag shells (because the anti armor shells were pointless), applying the damage/ton from RC to autocannons of 54 to 100, puts out 30kg if my observations hold. The actual he-shell is 28.9kg, and only does damage to structures and infantry. So I observe that the 3 ton LRC looks a lot like a 100mm antitank gun (which also weighs 2750 kg).
If you take nothing else from this back and forth, examine your contradiction in the 8.8 MRC and ammo weight.
All you've done is prove that that 100mm Soviet cannon would be equivalent to a LRC, with some added flavoring. It doesn't match up 100% but that's closer enough.
Going with Herb's formula the 8.8 cm Pak 43 would do 9 points of damage against BAR-6 armor (6 against BAR7+) with a direct range of 11/43/88/129/343 (min/sht/med/long/ex). That would make it equivalent to a HRC. At least in terms or damage and range.
The Flak36 would do 9 points of damage against BAR-6 armor (6 against BAR7+) with a direct range of 9/35/70/105/280 (mni/sht/med/long/ex). It would also be equivalent to a HRC in terms of damage and range.
The Sherman's 75mm gun would do 8 points of damage against BAR6 armor. It would do 5 points against BAR7+.
Considering range I'd put it at an AC/5.
As has been pointed out, the weight of the weapon and ammo don't match the HRC. Nor should they. We're looking at damage and range. Some weapons will be equivalent to Rifles, some will be equivalent to Autocannons, some will be equivalent to BA or even Infantry Weapons. It all depends on the weapon. And vehicle mounted weapons round up .5 to 1 point of damage. So if a 37mm Tank Cannon (XTRO:1945) does 1 point of damage, why shouldn't the 75mm Tank Cannon do at least 1 point of damage if not 2?
Also remember these weapons are doing with big rounds and lots of propellant what Autocannons are doing with lots of smaller rounds and less propellant. A 150mm AC/20 firing a 10 round burst is firing bursts of 20kg rounds. The 15 cm sFH 36 would do 15 damage against BAR6 armor and, by Herb, 9 points of damage to BAR7+ Armors. The weight per shot is 43.52 kg and it'd fire once every other turn. Considering it's range I'd put it at an equivalent to an AC/10 or a PAC/8 firing once every other turn.
If going by weight of shot alone, the HRC is 24 cm Haubitze 39
https://en.wikipedia.org/wiki/24_cm_Haubitze_39They both fire rounds weighing 166kg. Can you blame me for thinking that Rifles could be artillery weapons?
As a final note, if you want to develop a variant ammo, as you feel the baseline ammo the RCs are shooting is too limiting, then I'm all for that--that's also my recommendation for fixing the rifles overall. A sabot variant doing 2/4/6 damage with more shots/ton, and a purely flechette ammo for better dealing with infantry, same as autocannon rounds, makes a lot of sense. Area effect to me does not make sense, as that is the point of frag/flechette rounds, and there is not a good way to balance AE damage coming out of anything lighter than the thumper cannon.
I'm all for giving Rifle Cannons alternative ammos. We need to find out what Rifle Cannons really are though. Are they burst weapons or single shot? If they're single shot are the seriously outdated and outclassed pre-1900 weapons or are they artillery? Or, can they do both like real life cannons such as howitzers?
For artillery (again) full damage to everything in the target hex. Alternative munitions, 2/4/6 for armor piercing works for me.
For burst weapons, why not full damage? They're big slower firing AC/5/10/and 20s. If they were faster firing, they'd be autocannons doing more damage. Also how about spiting fire is allowed but damage to targets is 1/3 of normal instead of half? So it'd be 1/2/3 depending on the Rifle. Rapid Fire is also allowed but jams on a 4 and blows up on a 2. Or worse. Jam on 6-4 and blow on a 3 or 2?
Area effect weapons effect everything in the target hex, not just the one platoon aimed at. The Airburst round from a Mech Mortar 1 does 1 point of damage to everything in the target hex. If 41.67kg round can do 1 point of damage to everything in the hex why can't a 55.56 round do a couple points of damage? Why can't a 166.67kg round do 4 points of damage to everything in the hex?
Fun Fact: Mech Mortars also used to be pre-spaceflight weapons but were changed because of reasons.