BD doesn't go up from increased rate of fire, TW scale damage does. They are two different things.
Damage down range absolutely depends on ammo, but if you increase the propellant, you may need a heavier barrel, block, etc. This particular technology advance gets around that.
If you fire a burst weapon at a tank at TW scale, the number of rounds that hit is irrelevant. The burst rating is subsumed into the conversion formula. The Auto-Rifle at TW scale has two bursts of 15 in a 30 round magazine (which can be made into a 45 round magazine with the Companion customization rules very easily, and for not that many C-Bills... hence my AR+ thread). To answer your explicit question, it's two bursts that do 0.52 damage each. Listing the weight of ammo and damage for each weapon would require more columns in the table that really aren't necessary.
In the case of the Revolver specifically, it's damage is reduced by the Reload Factor. A Revolver only has 6 shots, so it's damage is 60% of what a 4/4 weapon with 10 shots would be. No, I don't think Reload Factor is quite right, but that's a FAR different complaint, and one I partially addressed with my AR+ and "Adjusting Reload Factor" threads linked in my sig block.