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Author Topic: You can never go home again(Nebula California)  (Read 2623 times)

Wrangler

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Re: You can never go home again(Nebula California)
« Reply #30 on: 13 September 2020, 11:36:08 »
I'm tagging this, the writing is excellent.  It reminds so much of the old early D&D/Fantasy novels i used to collect. You do Ed Greenwood justice with what you written so far, monbvol!  Its feel like raw and cool like the original book about Elminister.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants

monbvol

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Re: You can never go home again(Nebula California)
« Reply #31 on: 13 September 2020, 12:11:08 »
Thanks and glad you've enjoyed so far.

Wrangler

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Re: You can never go home again(Nebula California)
« Reply #32 on: 14 September 2020, 16:00:06 »
Are you going be able to continue this story? You posted in your new one that your on hold.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants

monbvol

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Re: You can never go home again(Nebula California)
« Reply #33 on: 14 September 2020, 16:26:33 »
I hope to at some point.

Because a lot of this is heavily inspired by Liam's Ghost's A Toreel Wizard in Prince Davion's Court and his musings on wanting to look in on some of what is happening in the Nebula for those that stayed behind I'd like to make sure I don't infringe too much when/if he decides to do it himself.

That he hasn't objected to anything I take as a sign I'm at least staying close enough to what he has in mind that I'll likely get started again on this after I think about where to take it some more anyway.

monbvol

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Re: You can never go home again(Nebula California)
« Reply #34 on: 21 September 2020, 16:14:57 »
[Author] Would have gotten back to this a bit sooner but I kept getting distracted again and largely my own fault.  [/Author]

David knew it was a trap of a different sort that they were being allowed to return to their settlement at all.

He and Alice knowing what they knew made it painfully obvious that they still represented a fundamental shift in the balance of power.

The only thing they could figure was that the gods and goddesses of this realm were now just curious to see what they would do with this knowledge and how they would integrate it with the technology they brought with them.

Which meant it was only a matter of time before someone tried abducting members of the settlement again.  They would be far more prepared.  Especially now that Alice was able to use Toreel magic.  The really powerful stuff that could threaten demigods.  So it'd be a really nasty raid too.

"Before we get back to the settlement we really should talk plan for practical long term solution."  David stopped Alice before they went any closer to the settlement.

"Well two ideas.  We either go to war with the gods and goddesses and win or we fortress maximus the shit out of the settlement.  The second would be easier if we had a Cleric as they have a couple really nice spells to help with that.  Plus I'm not sure how to pull off the second with all the eyes that will be on us.  Well not us specifically but the settlement for sure."  Alice answered.

"The second is still the more realistic option.  Which means we need to get you some diamonds if I'm thinking what you're thinking right now to get around at least some of that."  David nodded.

"Yup.  Somehow I doubt the man made industrial diamonds we brought with us will work quite the same.  Plus lead.  Lots of lead."  Alice started examining the surrounding landscape.

"Which means I'm actually going to spend most of my time being a merc doesn't it?"  David knew Alice would be too busy making sure the settlement was safe.

"It won't be too bad.  Toreel seems really backwards compared to some of the other planes."  Alice smiled.

"Great."  David knew she was right.

Wrangler

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Re: You can never go home again(Nebula California)
« Reply #35 on: 21 September 2020, 16:57:30 »
Why do i sense mobile structure from Syberia suddenly appearing at Alice's command.  ;D
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants

idea weenie

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Re: You can never go home again(Nebula California)
« Reply #36 on: 21 September 2020, 20:46:11 »
"Well two ideas.  We either go to war with the gods and goddesses and win or we fortress maximus the shit out of the settlement.  The second would be easier if we had a Cleric as they have a couple really nice spells to help with that.  Plus I'm not sure how to pull off the second with all the eyes that will be on us.  Well not us specifically but the settlement for sure."  Alice answered.

(snip)

See if here is a deity of magic that they can become clerics of?  Someone like Nethys?

Of course, the clerics using the magic to set up machinery may need a theme song  ;)

Another deity that might be useful is Torag (for the industry subdomain).

"Which means I'm actually going to spend most of my time being a merc doesn't it?"  David knew Alice would be too busy making sure the settlement was safe.

"It won't be too bad.  Toreel seems really backwards compared to some of the other planes."  Alice smiled.

Backwards doesn't mean foolish.  These people have survived for centuries against threats from hell, plus backstabbing potential, plus all sorts of other issues.  These people have to deal with intelligent entities wanting to overthrow them, magical threats, natural threats, regular illnesses, magical illnesses, hostile spellcraft, deities taking active participation in their lives, and more.  The threats range from low level swarm enemies, intelligent flying creatures, magical creatures that can bypass common defenses, and more.  Time to study up on your Machiavelli at the very least.

  Why do i sense mobile structure from Syberia suddenly appearing at Alice's command.  ;D 

If so, then expect Brigh to have some new followers

monbvol

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Re: You can never go home again(Nebula California)
« Reply #37 on: 21 September 2020, 22:10:37 »
See if here is a deity of magic that they can become clerics of?  Someone like Nethys?

Of course, the clerics using the magic to set up machinery may need a theme song  ;)

Another deity that might be useful is Torag (for the industry subdomain).

The spells in my mind are on the general cleric list, not limited by any domain nor do they have any alignment restrictions.

Quote
Backwards doesn't mean foolish.  These people have survived for centuries against threats from hell, plus backstabbing potential, plus all sorts of other issues.  These people have to deal with intelligent entities wanting to overthrow them, magical threats, natural threats, regular illnesses, magical illnesses, hostile spellcraft, deities taking active participation in their lives, and more.  The threats range from low level swarm enemies, intelligent flying creatures, magical creatures that can bypass common defenses, and more.  Time to study up on your Machiavelli at the very least.

Toreel still has traditional style castles.  Which would be utterly obsolete in a world with magic and flying creatures able to deliver the kind of destruction we know them able to do.

Being my group's rules lawyer and knowing how a lot of these spells work and what their limitations are I'm thinking less Syberian mobile structures and more Star League Department of Mega Engineering for how to protect the settlement.

The only part I haven't worked out yet is how to do something that massive without being observed.  I've figured out how to do it.  Just how to not undermine it by being super obvious.

idea weenie

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Re: You can never go home again(Nebula California)
« Reply #38 on: 22 September 2020, 00:00:20 »
The spells in my mind are on the general cleric list, not limited by any domain nor do they have any alignment restrictions.

I was thinking that this way they would get access to cleric spells, from a deity that wouldn't mind them using the magic on an industrial scale.  Some deities might get cranky if you used their spells to automate things, and a cranky deity is not someone you want (even if you have a copper roof that is grounded).

Being my group's rules lawyer and knowing how a lot of these spells work and what their limitations are I'm thinking less Syberian mobile structures and more Star League Department of Mega Engineering for how to protect the settlement.

The only part I haven't worked out yet is how to do something that massive without being observed.  I've figured out how to do it.  Just how to not undermine it by being super obvious.

Seismic sensors to detect tunneling creatures, air defense radar for vs flying creatures, rapid construction of a castle (without using multiple Wall of Stone spells), perhaps even tunnel boring could be done.  A Mech with a laser weapon and a Fusion plant could be used to tunnel a straight line underground, while if someone can learn Ray of Frost they can cause the superheated rock to shatter.  This might make tunnels easier to work on, so they don't have to use up their limited supply of explosives.

Every SRM they fire is one less in their stockpile.  Every ton of armor that is damaged cannot be replaced.  The group needs to be thinking in terms of decades, to maintain their tech capabilities.  Gear down as needed, set up schools, figure out a way to grow food, etc.  Depending on the location they may need to welcome refugees, and then how will they treat those refugees?  As second-class citizens, or as equals who just didn't have access to the same education?

Hope they have a Helm Core, along with the full access systems.  Even then, they may need to print out lots of it in both paper and microfilm format so they can get the knowledge copied and secured.

monbvol

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Re: You can never go home again(Nebula California)
« Reply #39 on: 22 September 2020, 01:46:34 »
I was thinking that this way they would get access to cleric spells, from a deity that wouldn't mind them using the magic on an industrial scale.  Some deities might get cranky if you used their spells to automate things, and a cranky deity is not someone you want (even if you have a copper roof that is grounded).

That is a good point but I was already planning on getting around a lot of that via the Limited Wish and Wish spells.  That way that whole issue is completely avoided.

Quote
Seismic sensors to detect tunneling creatures, air defense radar for vs flying creatures, rapid construction of a castle (without using multiple Wall of Stone spells), perhaps even tunnel boring could be done.  A Mech with a laser weapon and a Fusion plant could be used to tunnel a straight line underground, while if someone can learn Ray of Frost they can cause the superheated rock to shatter.  This might make tunnels easier to work on, so they don't have to use up their limited supply of explosives.

Every SRM they fire is one less in their stockpile.  Every ton of armor that is damaged cannot be replaced.  The group needs to be thinking in terms of decades, to maintain their tech capabilities.  Gear down as needed, set up schools, figure out a way to grow food, etc.  Depending on the location they may need to welcome refugees, and then how will they treat those refugees?  As second-class citizens, or as equals who just didn't have access to the same education?

Hope they have a Helm Core, along with the full access systems.  Even then, they may need to print out lots of it in both paper and microfilm format so they can get the knowledge copied and secured.

Oh getting a proper fortress going is the easy part.

There are just tons of spells that make it really easy to do.  Also tons of spells that make obvious fixed fortifications expensive targets.

monbvol

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Re: You can never go home again(Nebula California)
« Reply #40 on: 22 September 2020, 23:07:51 »
And as is becoming my new normal, I really should have mentioned before now that there are going to be a new round of renovations around the house starting 23-9-2020.  So yeah my writing windows may get rather few and far in between until those wrap up.

monbvol

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Re: You can never go home again(Nebula California)
« Reply #41 on: 27 September 2020, 10:46:23 »
[Author]  Huzzah for weekends for me to squeeze in a window now and again.  [/Author]

David's relationship with his girlfriend came to a rather abrupt end almost immediately upon their reunion.  It was obvious to both of them how much the knowledge Astun stuck in David's head had changed him.

Which raised questions in David's mind if he was capable of having that kind of relationship again.  He concluded he could but only with someone burdened in a similar way.  Which meant his dating options that he knew of were his sister Alice, which was just gross to even consider, and going back to being a woman and seeing if he could get somewhere with Astun, which was equally repulsive to David but in a different way.  Unless a third option presented itself he was out of luck in the dating department for now.

It did make it a bit easier for him to go out and start raising local currency as a mercenary though.  Which for some weird reason everyone decided the title was actually 'adventurer' on Toreel for some odd reason.

David was glad that Alice had put a simple enchantment on his rifle so he wouldn't run out of ammunition.

But it made his fund raising adventures rather boring.

So far he hadn't faced any truly impressive magic.  He was certain it was the deities of the realm manipulating things to gradually see what he could handle now with his fusion of newfound abilities and Inner Sphere technology.

Alice was probably having to deal with similar issues back at the settlement.

It wasn't hard to figure out why the deities didn't just go all in.  Even the really impulsive ones understood for everything there was a counter and going in ill-prepared would be a good way to make yourself vulnerable to your rivals.

Today's mission was to eliminate some goblins.  The group he was looking for wasn't hard to find and there weren't that many of them.

It was all too easy.  This is what David found he had to do.  Those willing to pay 'adventurers' to solve their problems were making him start with the easy stuff suitable for new 'adventurers' because to them he was a new 'adventurer'.

Maybe at least the pace he was going through these missions would help get him something more interesting.

If this really was all part of some experiment to see what David was capable of now orchestrated by the deities of this realm David was determined to ruin it for them by really holding back and not using more of his Inner Sphere technology than he had to.

So David began picking off members of the group of goblins one at a time with his rifle on single fire.  On some planes of existence firearms capable of what David was doing now did exist.  Based off the way the locals reacted if they had made it it to Toreel they were extremely rare.

David was glad the knowledge passed to him by Astun was not absolute.

It told him a great deal about the nature of the universe, abilities of all things, alternate planes of existence, and the nature of magic.  Also weirdly a rather extensive collection of cooking recipes.

None of it covered demographics of Toreel though.  So no knowing for sure what was out there waiting for him.

As David was lost in his thought he sighed that some of the goblins had run off while he wasn't as focused as he should have been but he had killed more than what the contract called for.

He collected the gruesome proof required.  He didn't like it but he understood why.  With the kind of magic available something not easily regrown needed to be collected from the slain as proof.

Plus that goblins were near universally such disgusting creatures made it a bit easier for David to take the job but also filled David with regret as their stench somehow seemed even worse in death.

idea weenie

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Re: You can never go home again(Nebula California)
« Reply #42 on: 27 September 2020, 11:37:00 »
David adventuring by himself?  Good way to get dead by himself too.  He needs to find a group he can trust to watch his back


As to why more powerful people pay low-level people to solve basic problems, it is because the high-level people are likely dealing with high-level problems, and need someone to deal with the small stuff.  Similar to how a Company commander doesn't have to deal with making sure individual weapons are shined properly, an arch-mage doesn't have to worry about making sure the goblins are removed from an area.  They both delegate

So the reason David got the low-pay contracts is because nobody knows if he will live, and nobody knows enough about him to trust him.  David has to prove himself to others, both by being true to his word and proving he can accomplish basic tasks.

monbvol

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Re: You can never go home again(Nebula California)
« Reply #43 on: 27 September 2020, 13:10:15 »
Pretty much.

I have decided David and Alice are not just high level characters but that they are also using the Mythic Adventures material to boost them further.

I have a Fighter Champion/Guardian build that is actually incredibly powerful using those rules that can survive a lot of stuff solo just fine.

Because there is no real good way to measure a Fighter's levels 'in universe'* like a caster reputation and verified achievements are very important in determining what job offers they get.

*Most of the martial classes do have some tells but even then those can get hard to quantify due to out of universe dice luck of the player.  With magic being as codified as it is, well it becomes rather easy to establish their power levels just by seeing what spells they break out.

idea weenie

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Re: You can never go home again(Nebula California)
« Reply #44 on: 28 September 2020, 15:49:07 »
I have decided David and Alice are not just high level characters but that they are also using the Mythic Adventures material to boost them further.

I have a Fighter Champion/Guardian build that is actually incredibly powerful using those rules that can survive a lot of stuff solo just fine.

Because there is no real good way to measure a Fighter's levels 'in universe'* like a caster reputation and verified achievements are very important in determining what job offers they get.

*Most of the martial classes do have some tells but even then those can get hard to quantify due to out of universe dice luck of the player.  With magic being as codified as it is, well it becomes rather easy to establish their power levels just by seeing what spells they break out.

There should be a way for them to spar against other people so they can get an idea of how skilled someone is vs the locals.  If a stranger is able to spar against your regular soldiers but has to stop every so often to catch their breath, that is one thing (bruise damage being healed).  If the stranger is able to spar with your family's melee training specialist and has that specialist backed up against a wall desperately trying to defend themselves, that is another matter.

Still, if anyone steals David's rifle, does he have a backup weapon?  There are pickpockets, thieves, and other nasty types who would be glad to steal something that looked strange, and sell it to the Thieves' Guild.  Does David have a way to secure his room at an inn, or does he have to carry his gear with him everywhere he goes?  The other fun is if he is asleep in the wilderness and a goblin comes along with a knife.  Hope David can wake up in time before the goblin can slit his throat.  Or just have the goblins harassing him all night long so he never gets any sleep.  How long can David go without getting a good night's sleep?

This also lets you introduce other characters to aid David, outcasts who are trying to make a name for themselves, and hopefully trustworthy

Wrangler

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Re: You can never go home again(Nebula California)
« Reply #45 on: 29 September 2020, 07:17:14 »
I just hope the characters dont go OP to quickly. I like the rise or growth more than suddenly cleaning the floors with bad guys with easy too soon.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants

monbvol

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Re: You can never go home again(Nebula California)
« Reply #46 on: 29 September 2020, 09:55:05 »
Best way I can put my plans/ideas for David and Alice is Astun did short cut them to being high level which also made them mythic* but my general plan is they are going to hold back because they do know as powerful as they are there are just the two of them  and I am going to try to show while they have the theoretical knowledge, they do still lack the practical knowledge and that might hoist them on their own petards.

*Paizo's Mythic Adventures book is a nice concept executed poorly really.  Don't get me wrong there's a lot of nice stuff in there.  If you have access to it you probably know what I mean.

idea weenie

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Re: You can never go home again(Nebula California)
« Reply #47 on: 29 September 2020, 14:01:06 »
One idea I have seen was called P6, where you take a standard D&D/Pathfinder character, and after they reach level 6 they never gain any more levels but instead just get additional Feats (aka special abilities).  I'd also want the player to make a record of the hit point rolls during their leveling up, so whenever they get a new Feat, they also get to re-roll one of their hit die rolls.

I.e. at level 6 a Rogue used a d6 to get hit points, and their current total hit points is 23 hit points.  Hit points for the first level are maxed out, no Constitution bonuses, and the successor levels are 3+5+1+4+4.  The character gets enough experience to gain a Feat.  The player also chooses to re-roll the hit points they got at 4th level.  They roll a 3, and their new hit points are 25: 6+3+5+3+4+4 (re-rolls can never reduce the hit points).  If the character later chooses a Feat to get a +1 to a stat and that lets them get a Con bonus to hit points, it would again give them a bonus, but one at a time.  So assuming the Rogue takes a Feat to boos their Con, so it gives them a +1 bonus, they reroll the hit die for their 2nd level (the first level is already maxed out).  They get a '1', and they have 26 hit points now: 6+3(+1)+5+3+4+4.  Even though the d6 roll was less than what they had for 2nd level, the original roll of '3' was kept, and they make a note that they got +1 hit points from Con bonus for that level.

These additional Feats would be used to get more skill points, spell slots, Special Ability uses, better Saves, etc.  Figure anything that would normally be gained via levels would instead be gained as a Feat.

Instead of taking a Feat you could replace a character class with a different class, one level at a time.  So a Commoner/6 manages to gain a level.  They have had access to schooling, and choose to replace one of their Commoner classes with an Expert class.  So they now look like Commoner/5 & Expert/1 (likely changing their first Commoner level to take advantage of the hit point bonus).

This could be used to give lots of special abilities to David and Alice, but they are still the relatively weak humans.


Still, with Astun's aid to boost them, how much additional magic was left in them that Astun can use to watch their adventures?  Not quite the level of a Truman Show, but more along the lines of the Survivor tv series, where David & Alice are encouraged to deal with various challenges for the entertainment of the various mages and deities.

Good deity: "Hard to believe he outsmarted you like that, right?"
Evil deity: "He didn't out-smart me, I just wasn't ready for him to out-stupid me"
Good deity: "True.  It took me five clues just to get his attention."
Evil Deity: "Now that was funny"

And the whole time Astun is charging scrying fees

monbvol

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Re: You can never go home again(Nebula California)
« Reply #48 on: 29 September 2020, 14:54:38 »
Oh people are watching things.

Not just Astun.

monbvol

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Re: You can never go home again(Nebula California)
« Reply #49 on: 05 October 2020, 22:18:26 »
[Author] Mixed news everybody!  Thanks to recent events I'm house sitting so I'll have writing windows again!  Bad news is I am having to do it on my laptop and it is not very condusive to writing.  So we'll see how much I get done.  [/Author]

David walked into the hall.  It's taken a while and he had to admit he'd been lucky so far.  But finally he'd made enough to get the first shipment of materials to Alice, at least once he bartered for it.

The Dwarven Mining Guild were the only place that could supply what they needed in the quantities they needed.

David approached the merchant table.

The Dwarf who sat there was a bronze skinned brickhouse with dark curly hair.

"Loam Ironskin I presume?"  David spoke up.

"That is me.  You are?"  The accent was thick and familiar but David couldn't place it.

"Walter of Ruinwald."  David had decided adventuring under an alias would be a good idea from the get go.

"Well what do you want?"  Loam grumbled.

"Lead.  Lots of it."  David answered flatly.

"Ah.  Worried about divination magic are ye?  Well we can certainly help with that.  1 gold per ingot."  Loam answered.

David dropped a bag on the table.

"That is just for the first shipment.  I need more."  David announced.

"Must be some fortress you are building to throw around this much gold."  Loam started counting out the gold.

"You'll understand if I don't talk about it too much."  David leaned back into his chair.

"Fair enough.  You have a way to pick it up then?"  Loam kept counting.

"Yeah my sister has it covered."  David waited for Loam.

"She can pick it up three days from now.  Here's your chit."  Loam still seemed grumpy.

monbvol

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Re: You can never go home again(Nebula California)
« Reply #50 on: 16 October 2020, 20:41:01 »
[Author]  Yeesh.  I just can't seem to work on this story very often and when I do something seems to interfere.  Oh well.  Having a bit of a thought that requires a perspective change to Astun.  [/Author]

Astun leaned back into his throne.  The scrying orbs he had dispatched had gone undetected so far.  At least as best he could tell.

It had been a simple enough matter to subtly protect David and Alice without tipping his hand for these past few weeks.

They had shown an impressive ability to put the knowledge he had given them into practice these past few months.

But what he had just seen and had managed to get verified by the divine casters in his service confirmed what he long suspected.

Toreel magic if properly applied could easily defeat the technology of the Inner Sphere in a battle, perhaps even a full on war.

But as David and Alice were starting to prove it was when you combined Toreel magic and Inner Sphere technology that you could get some really impressive results.

Enough so he understood why the divine and profane powers were so interested and frightened.

This was with David and Alice obviously holding back and not having the full array of options available to them that they could otherwise.

It had been a long time since Astun had a dilemma of this sort.  It was refreshing to have to actually think what the best solution was.

He wanted to see the inevitable fusion of Toreel magic and Inner Sphere technology as much as many of the deities but it was painfully obvious that if certain deities got a hold of it first, well things would go rather poorly for the others.

Alice and David had been his gamble to keep it from those powers but the other deities were either too afraid, too curious, or too locked in debate to do anything about this growing threat.

"Makes me understand you a bit better Celestine and why you went to war with heaven.  Almost wish you were here now.  I could use the help of someone who can actually take on heaven, hell, and all the realms in between.  As powerful as I am that is not me."  Astun almost chuckled.

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Re: You can never go home again(Nebula California)
« Reply #51 on: 15 November 2020, 00:01:32 »
[Author]  Yeah been struggling with this one.  Still am really but I have one idea for a scene rattling around the old noggin.  [/Author]

Alice stood there.  Unable to move.  All she could do was watch what was about to unfold.

Before her was an open plain with an army gathered upon it.  She couldn't tell who's from this distance.

The sky was the blackest she had ever seen.  Not even the stars were visible.

Suddenly two angry red eyes appeared in the darkness across from the army.

The slow building rumble was unmistakable to her.  The slow plod of an Assault mech.

Then suddenly an Atlas became visible as it started unleashing it's weapons.

The explosions sending creatures of all types into the air, leaving nothing but devastation.

Survivors began to try and run but the Atlas raised it's hand and called down lightning through the ranks.

Finally Alice was able to move but all she could do was fall to her knees and weep.

She knew.  This is what they had made inevitable.

Alice shot up in her bed in a cold sweat from her nightmare.

Curling her knees into her chest it was not hard to guess what the nightmare meant.

Well it meant two things really if she was being honest with herself.

First was that they would have to choose a side eventually besides attempt to be neutral but no matter what side they chose they would have to escalate to that level.

Second was there was a Toreel, or a place like it, somewhere on an alternate plane of existence where this was happening right now.  The nightmare was too real for it to not be a deity giving her a glimpse across the planes.

Despite her 'enlightenment' all Alice could do was weep at what she knew was inevitable and that it was their fault for coming here in the first place.

Wrangler

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Re: You can never go home again(Nebula California)
« Reply #52 on: 15 November 2020, 15:41:41 »
Eep.  I wonder if their going end up getting teleported to Inner Sphere world and bad stuff happens.
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monbvol

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Re: You can never go home again(Nebula California)
« Reply #53 on: Today at 04:00:14 »
[Author]  Good news!  I figured out the end game finally.  Bad news means this story will be wrapping up soon.  I can promise at least one more post after this one due to impending bed time.  [/Author]

Once Alice recovered from her nightmare it didn't take much effort to figure out which deity had sent her the nightmare.

A consequence of figuring that out had caused Alice to recall a catch about the abilities of deities.

"Oh that's too easy..."  Alice said to herself as she thought through her fledgling plan.

Over to David somewhere in the wilderness

David was at the edge of a camp of assorted monsters.

Looking through his scope he saw the symbols of two gods.  Rovagug and Lamashtu.  It wasn't terribly surprising that those were the first two to put aside any differences and make an alliance.

Now their followers were gathering.  It would only be a matter of days, maybe a week before a large enough contingent of them would be gathered to overwhelm the defenses of the Inner Sphere settlement. And that was with David slowing them down as much as he could.

He just couldn't be in enough places at once to prevent it.

A quick trigger pull and the chief cleric of Lamashtu was laying on the ground a moment later.

Toreel had a few guns around but not enough that most creatures had yet to develop proper counter tactics or use guns themselves.  But these creatures were starting to learn and adapt though.

Turning invisible was a good trick and was enough to keep David from taking out everyone.  It was thus no surprise that they used it.

David countered by cutting his losses.  Sure they could try tracking him but that'd be to his benefit.

Coming to a clearing David saw the familiar sight of Dax.

"Alice and Astun have an idea."  She said as she held out a hand.

David grabbed it.

Teleporting around was still a bit unsettling for him but it was the best way to get around.

It only took a brief moment before David recovered and recognized the familiar surroundings that were Astun's throne room.

Alice, Astun, and even Heria was there as well.

"Okay we're up against the wall now Alice so I hope what ever you've been working on is nearly finished."  David said flatly.

"Oh the settlement will be quite safe.  But what brings us all together is that I have figured out something that gives us a real option to keep Inner Sphere technology out of Toreel hands.  At least this version of Toreel anyway."  Alice answered.

"I thought you had figured we'd have to back somebody and play Kingmaker?  You know choose a side."  David countered.

"Turns out that was celestial manipulations.  Mostly Lamashtu giving me some nasty dreams.  But Lamashtu miscalculated.  The dreams also showed me a solution.  Turns out a deity can only shut down a Gate where they have dominion.  You remember that old holovid you watched growing up that mom and dad thought was too adult for you?  Specifically the way season 3 ended?"  Alice smiled.

"Oh god.  That's twisted.  Plus if a deity can only shut down a Gate where they have dominion why can't we go home or why have we been stuck here?"  David looked at Heria.

"What Alice says is mostly true.  If enough deities agree divine curses that break the normal rules can be applied.  So you, Astun, and Alice cannot make use of Gates.  But Alice figured out the catch.  It is a divine curse placed specifically on you three.  So the rest of the settlement can be put on a different plane and out of the reach of even the deities.  The trouble is you'll need someone who is powerful enough to move the whole settlement at once.  Since Alice and Astun can't even cast the Gate spell, I'm not allowed to intervene that directly, and Dax is not near powerful enough and she is the next most powerful spell caster here we have little choice but to 'phone a friend' as you would say."  Heria's expression soured toward the end.

"She is not a friend.  Blasted Ixion!  You made me have to call her."  Astun's voice dripped with anger and hatred.

"What's going on here?"  David almost hesitated.

"Turns out Ixion, my oldest friend, decided to also ascend to godhood and thus cannot help.  So now the only other spell caster I know powerful enough to do what is needed is someone I have a history with."  Astun's anger and hatred were still obvious in his voice.