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Author Topic: An SI in the Concordat - GhostRider's Revenants Rev.2  (Read 31992 times)

Adventwolf

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #300 on: 18 October 2020, 16:21:28 »
I would like to have gotten an answer to why the Reach is a province now but the Dragoons make a decent point. Just hope you aren't trying to get the Dragoons to join the TC as they are vassals of the FedCom now whether they like it or not. They have a very long leash and are granted a lot of freedoms and rights but are still Vassals. With ComStar gone as it was and the Explorer Corps now working on different orders they wouldn't have run into the clans yet. That means they still have time to act in order to get some of the advanced tech distributed to at least the FedCom and the TC as the two most advanced states in the IS. They have the best chance to get more of it out and on their units that will face the Clans. It is also time to stand up even more regiments for the TDF and upgrade all the Battalions in the Reach into Regiments as well. That or swap out their forces into the RCT formations for the TDF and the Reach making their Battalions into the LCT formations.
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paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #301 on: 18 October 2020, 16:51:58 »
No, the Dragoons don't go to the TC.
No fun at all doing that.

georgiaboy

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #302 on: 18 October 2020, 17:15:30 »
Though I could see Natasha and the Widow's going on a hunt into the Deep Periphery  find the new home of the Wolverines.


Since the Clan Invasion looks like it will be a year or two later. Does this mean the Kell Hounds will have completed their Pirate hunting contract, and 'Stackpole's' SI to Clan Wolf will not happen?
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paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #303 on: 18 October 2020, 18:16:15 »
The probability of Phelan going to Clan Wolf is very slim in this reality indeed.

Adventwolf

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #304 on: 18 October 2020, 18:53:37 »
Good the little bastard can't sell out the IS this time around.
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paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #305 on: 19 October 2020, 04:02:01 »
The integration of the Aurigan Reach in the Taurian Concordat was finally concluded on October 4, 3047, eleven and half years after the Agreement in March 3036.
The changes to the Aurigan side were fewer than one would have expected, mostly because the Aurigan legislation was loosely based on the Taurian one and because we were already partly economically integrated..

However, some problems needed to be addressed. For starters, the fact that there wasn’t a ‘Province’ in the whole Taurian Concordat or anything close to that. After that, that said Province was to be governed hereditary by the Arano-Bassot family also needed to be included into the Taurian law. And many other big or small details, all vital for the good and pacific integration of both realms. Thomas took advantages of the need for so many changes in the Taurian laws to add a few of his owns with some of them being discarded after later review by the Concordat Courts. One of the big problems caused by the integration was that the Arano-Bassot were at the top of the power families, just under the Calderons, something the other families didn’t like very much for obvious reasons. A lot of political soft power and a few behind the scenes negotiations were needed to get the legislation to pass, and even then with a closer margin than Thomas liked or would have thought (which probably meant more troubles ahead of us) Thankfully, for Thomas, the status of the rest of the Reach nobles, already left without much power by Kamea, was not touched upon by the new legislation, and they were considered as the equals of the Concordat ones. On the negative side, all these nobles were a group of unhappy people with some power, that sooner or later would need to be dealt with.
While many problems still existed, the decision to advance with the integration was made from both sides and from history, it was known that wanting  all the problems to be fixed would mean running the risk of the unification never happening. After all, the Federated Commonwealth merge occurred with plenty of problems to be fixed. 
During these eleven years a subtle campaign to win the hearts and minds of the Aurigans (and the Taurians) to the new future was run, with a remarkable success, aided, no doubt by the Aurigan royal family doing everything they could to ease the transaction – they would be governing the province after the unification, had signed the accords, and were not interested in troubles, after all.
The fact that during the past twenty years, first the Bassot companies and in the last decade the Concordat, had invested heavily inside the Reach, also helped. For example the shipyard in Mechdur, that before could barely repair a JumpShip at once, turned before the unification in a full shipyard, starting producing Invaders, while at same time being able to provide maintenance to six JumpShips at the same time. In reality, it had been planed that the first JumpShip should be built before the integration, but the Comstar / HPG Crisis had delayed that. And even if the population of the Reaches might still be lacking the skills to work there, they benefited from all these investments.
With so many things that still needed to be done, it was going to take several decades for the worlds to be fully integrated in the Concordat, but the process that had started eleven years ago, was coming to  a new phase.
The ceremony held for this unification was festive in Taurus, and dignified in Coromodir – understandably, the ruling house had less to celebrate as they adjust changed from the supreme rulers of a nation to rulers – with a superior – of a province.
Soon after, the TDF forces and the Taurian diplomats started to ‘visit’ the free / independent worlds in the area that existed near Detroit and Herotitus. These worlds that the Aurigan Reach had in the past considered too poor to annex and that had mostly been abandoned by the Concordat, the Capellan Confederation or the Magistracy of Canopus long ago, were now from a security point of view, to be absorbed.
After all, it wasn’t a good idea to have independent world inside the Concordat, and unlike the Reach or the investment program going on, they could be taken and brought to better standards without crippling the finances.

Adventwolf

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #306 on: 19 October 2020, 20:25:58 »
While a good update it doesn't explain why it happened at such a early point when it was supposed to be only once their children were older and able to do more. It hasn't even been a single generation for them.
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Orangeduke38

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #307 on: 19 October 2020, 21:57:14 »
Before New Vandenberg started producing their new Leviathan did they include in the redesign an emphasis in parts commonality with other ships in production? I'm asking as it occurred to me that the Leviathan and the Concordant are both similar sizes and it would make sense if they used the same engines and jumpdrive. As the original Leviathan is so old they would have had to redesign them or just copy them from another design that was recently updated and put back in production. It would also give the Taurians a second shipyard that could build warships and it would pay for itself unlike a dedicated military shipyard.

Adventwolf

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #308 on: 19 October 2020, 23:34:57 »
Before New Vandenberg started producing their new Leviathan did they include in the redesign an emphasis in parts commonality with other ships in production? I'm asking as it occurred to me that the Leviathan and the Concordant are both similar sizes and it would make sense if they used the same engines and jumpdrive. As the original Leviathan is so old they would have had to redesign them or just copy them from another design that was recently updated and put back in production. It would also give the Taurians a second shipyard that could build warships and it would pay for itself, unlike a dedicated military shipyard.
No because the Leviathan is a jump ship and the Concordant is a warship. One is a civilian craft that has no engines to move on it own. The other a massive transit drive to move from jump point to planet orbit. The jump drives are also completely different the Leviathan uses a normal drive that takes up 95% of the total mass of a jump ship. The warships use a compact drive which only takes up about half the mass of the ship and costs 5 times more. The Leviathan was also built using the latest version that fixed the original problems and was updated from that to modern standards. Also, size doesn't matter Mass is what matters and a Jumpship has a maxed out Mass size of only 500,000 tons.
« Last Edit: 19 October 2020, 23:55:37 by Adventwolf »
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paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #309 on: 20 October 2020, 03:45:08 »
While a good update it doesn't explain why it happened at such a early point when it was supposed to be only once their children were older and able to do more. It hasn't even been a single generation for them.
Several reasons. Thomas started to want that done during his reign, Kamea because she signed the accords, decided that she is not going to force her daughter to 'give' her nation, that is her responsability, and most of the integration work is already done. Yes, lots of small details are yet to be 'fixed', but that don't stopped the Federated Commonwealth to be born. That later in the case of the FC is a not small reason for the separation, is not know by then.
And, ultimately, i changed ideas about the future of the Reach +  Concordat.

Adventwolf

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #310 on: 20 October 2020, 12:46:20 »
So then is Jean-Luc's personal fief been added to the Reach then? It is his personal system and he controls the most powerful company in the system as well. It being separated from the Reach and the new Arano-Bassot family when it is obvious that those are going to remain under their control for a very long doesn't make sense. With the eldest daughter taking control of the expanded Reach Province and Coromodir VI as
a personal fief. The twins will have New Vandenberg and Coromodir V as their personal fiefs with VMI and Mechdur's companies or Detroit's company to run.
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paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #311 on: 20 October 2020, 13:04:54 »
No, the New Vandenberg ruling is not hereditary. Is a 'normal' Concordat world ruled by Concordat laws, and not subject to the changes in the Aurigan province.
In principle, the rule of the province goes to the older daughter of the Arano-Bassot family, unless something bad happens to her. The ruling of New Vandenberg is decided by the Lord Protector - he can dismiss Jean-Luc from the role if so desires. For now, Thomas is satisfied with the Jean-Luc rule of New Vandenberg, so he stays in place.
'Just' a case of a family accumulating positions.

georgiaboy

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #312 on: 20 October 2020, 17:51:23 »
With Juan-Luke's stake in the Industries on New Vandenburg and probably surrounding systems. He probably has a rather large pull in those political areas also.
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monkeytypewriter

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #313 on: 29 October 2020, 22:50:04 »
Very interesting thread. Both for what it does do, and what it leaves out. I'm mildly surprised we haven't seen anything from the minor Periphery powers like the Marian Hegemony or the Lothian League. The Lothian League did reach out to the Taurian's for aide in canon as they were being invaded by the Marians due to being originally founded by Taurian Refugees fleeing the Reunification War. Though how they ended up there is totally beyond me tbh, they just sorta traveled along the edge of the inner Sphere, rather than actually moving away from it.

Also mildly surprised that we haven't seen any poking at the Alexandrian Covenant, although I could see that just being a desire to avoid that whole mess. Its not pretty even by battletech standards

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #314 on: 30 October 2020, 04:15:49 »
Very interesting thread. Both for what it does do, and what it leaves out. I'm mildly surprised we haven't seen anything from the minor Periphery powers like the Marian Hegemony or the Lothian League. The Lothian League did reach out to the Taurian's for aide in canon as they were being invaded by the Marians due to being originally founded by Taurian Refugees fleeing the Reunification War. Though how they ended up there is totally beyond me tbh, they just sorta traveled along the edge of the inner Sphere, rather than actually moving away from it.

Also mildly surprised that we haven't seen any poking at the Alexandrian Covenant, although I could see that just being a desire to avoid that whole mess. Its not pretty even by battletech standards
Honestly, because I don't know about these events.

monkeytypewriter

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #315 on: 30 October 2020, 20:11:57 »
That's a fairly good reason not to cover them, though really there's not much to say. The Lothian League was formed from Taurian refugees fleeing the Reunification War. Somehow, they ended up in the Periphery Lyrian/FWL border area on a bunch of icy planets that they slowly colonized. Its apparently a major supplier of iron ore to the Magestry and the Concordat despite the relatively high distance.

In 3054, after several years of several years of preparatory raiding, a longer period of eying them hungrily and decades of state sponsored Piracy, the 12 world Marian Hegemony invaded the 6-8 world (sources disagree) Lothian League. The Lothians fought back well, but lost after 2ish years. They requested help from the Concordat, but the Protector refused, citing an imminent FedCom invasion. That part, at least, seems near certain to be butterflied. Which, considering that the Revenants could probably crush the entire Marian military in an afternoon means very bad things for them.

As for the Alexandrian Covenant, there's even less to say. Its a mutli planetary deep periphery realm founded by Concordat and Magestry refugees that's currently undergoing an escalating series of back and forth matriarchal and patriarchal coups.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #316 on: 31 October 2020, 04:47:40 »
That's a fairly good reason not to cover them, though really there's not much to say. The Lothian League was formed from Taurian refugees fleeing the Reunification War. Somehow, they ended up in the Periphery Lyrian/FWL border area on a bunch of icy planets that they slowly colonized. Its apparently a major supplier of iron ore to the Magestry and the Concordat despite the relatively high distance.

In 3054, after several years of several years of preparatory raiding, a longer period of eying them hungrily and decades of state sponsored Piracy, the 12 world Marian Hegemony invaded the 6-8 world (sources disagree) Lothian League. The Lothians fought back well, but lost after 2ish years. They requested help from the Concordat, but the Protector refused, citing an imminent FedCom invasion. That part, at least, seems near certain to be butterflied. Which, considering that the Revenants could probably crush the entire Marian military in an afternoon means very bad things for them.

As for the Alexandrian Covenant, there's even less to say. Its a mutli planetary deep periphery realm founded by Concordat and Magestry refugees that's currently undergoing an escalating series of back and forth matriarchal and patriarchal coups.

3054 ? Is still 3049, so that can be used, thanks. About the Alexandrian Covenant, is too small, to far away and probably gone by now, if i read sarna right.

Adventwolf

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #317 on: 31 October 2020, 11:58:32 »
3054 ? Is still 3049, so that can be used, thanks. About the Alexandrian Covenant, is too small, to far away and probably gone by now, if i read sarna right.
The only thing the Alexandrian Covenant is worth going is to take the jumpship fleet and infrastructure in space with it. They lost the ability to reach orbit and think they are gods. They can't see them anyways so they would never know that they are gone. Despite the fact that new Jumpships are being built they are still expanding at a very low rate and acquiring a fleet of Jumpships and dockyards is still a major boost.
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paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #318 on: 31 October 2020, 12:12:51 »
The only thing the Alexandrian Covenant is worth going is to take the jumpship fleet and infrastructure in space with it. They lost the ability to reach orbit and think they are gods. They can't see them anyways so they would never know that they are gone. Despite the fact that new Jumpships are being built they are still expanding at a very low rate and acquiring a fleet of Jumpships and dockyards is still a major boost.
Ouch - 390 LY from Heliat in the Reach, SW in the Deep Periphery. Difficult to justify an expedition in that direction. Not impossible, just difficult.

Adventwolf

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #319 on: 31 October 2020, 12:35:16 »
Ouch - 390 LY from Heliat in the Reach, SW in the Deep Periphery. Difficult to justify an expedition in that direction. Not impossible, just difficult.

A literal fleet of Jumpships and more Shipyards to steal. They did the same when they went looking for a single warship. Plus Jean Luc can simply say that he got the information on them being created as a redoubt of the Taurian Concordant from the core information the Aurigans got. They can use that to explain the better conditions and unique status of the Reach. Having such a military industrial complex being built up over nearly 500 years would be a major prize. The fact they killed themselves into such a sorry state isn't known and can't be expected to be the case. It could have happened before the merger and the results come afterwards with the ships and docks being the only things recovered. Which is still a very good prize as the number of Jumpships is still way too small.
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epi

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #320 on: 31 October 2020, 12:41:26 »
Their missile SDS also is interesting, that is if you can convince them to speak to you. Also, they have those hidden caches of information that can be interesting, you don´t need them, of course, but interesting nevertheless. Then there are the other planets of the Covenant, I mean, the capital is an asylum where the inmates rule but the Covenant has more planets, for all you know some of them managed to keep some technology more advanced than a steam engine and some good level of population. Admittedly, the only thing to win if you decide to help them is a fairly distant trading partner but the cost should bo quite small too.

monkeytypewriter

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #321 on: 31 October 2020, 15:23:11 »
Also worth noting that the information of the Alexandrian Covenant is from Interstellar Expeditions 3, which is set Post Jihad. They have had slightly less time to coup themselves into oblivion in 3049, so they're probably in somewhat better shape.

Adventwolf

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #322 on: 31 October 2020, 15:47:55 »
By this point they already have screwed themselves into oblivion. All the planets also screwed themselves up right along with each other. They lost access to space travel after the second which is about 200 years ago. As for the information caches they are all almost completely destroyed as every upheaval of which 5 have happened already was worse than the last one. The missile defense might be worth something but I doubt it as it is a very simple thing to make.
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paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #323 on: 31 October 2020, 15:57:01 »
I go write something about that area, but fair warning - I have several chapters in various points of writing/beta reading, so it's going to take a while to appear.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #324 on: 01 November 2020, 04:58:37 »
As agreed, Jaime and Natasha returned to my office at the end of the day. By the serious, closed expressions, I got the idea that it wasn't going to be an easy conversation, and that it was better to be extremely careful with what I was going to say.
After the usual banalities, I went straight to the point - 'I assume you made a decision, can I know what it is?’
'What the Dragoons are and do, only concern them' answered Natasha with clenched teeth and a bellicose look. This is not starting well was my immediate thought.
'We are not confirming anything, Your Highness but Natasha is right and the Concordat has nothing to do with the internal affairs of the Dragoons.' replied Jaime in a calmer tone, but looking me straight in the eye and with a posture and tone of voice that left no room for doubt that I was on the road to big troubles if I kept on this path.
'Understood' was my immediate response as I processed the position of both.
‘With that, I think it is time for us to leave.' asked Natasha standing up with a challenging look.
'Of course, there is no conflict between the two parties' was my answer to Natasha 'but I think that the initial reason for your coming here could still be discussed, don't you think?' I continued, trying to get something out of this mess.
‘I must say you are not lacking...' replied Kerensky with a laugh, starting to get up in order to leave, but was interrupted by Jaime.
‘He's right, Natasha,' Jaime answered without getting up and with a thoughtful air, 'after all, we came here to discuss contracts and options of equipment production, not politics or loyalties.’
‘You've got to be kidding me,' murmured the famous Black Widow as she sat down again.
'For my part, I'm interested in hiring for six months, Natasha's forces for advanced training' I was interrupted by a short laugh and a funny look from the red hair legend 'and as for the construction of Assault ’Mechs, I see no problem in creating a production line for the Shogun, if the sale is authorized for the TDF, which will make production profitable. For other customers, subject to your permission, of course'.
After an exchange of glances between Jaime and Natasha, Jaime replied 'Unfortunately Colonel Kerensky's forces are unavailable for the foreseeable future' to train the Dragoons in Clan tactics, it was my thought 'however I could give you Zeta or Epsilon for that job.' Jaime replied 'As for the Shogun, I think we can come to an agreement.’
‘Zeta? Please, Colonel, Zeta is the kind of blunt instrument that you aim at a target and say “Zeta, smash”' Natasha laughed at this ' but it is not the kind of unit that is useful in training other forces, Epsilon is acceptable. As for the Shogun, I was thinking of producing an updated version, like the -2H'.
‘The initial SLDF model?' asked Jaime, after I agreed, he continued, 'if the first production run is for us we have an agreement.’
‘I think that access to advanced technology is out of the question?' I asked without much hope 'In your dreams', was the answer in an ironic tone from Natasha, while Jaime more diplomatically shook his head.
‘’And regarding your “findings”, I think you will keep them for yourself? After all, I think I read this sort of crap by dozens by now.’ said Jaime.
‘Why not? After all, we are business partners and it is not as if we were on the verge of being invaded’ was my conclusion.
As I watched the Chieftain heading into space, I thought that I hadn't achieved much with this meeting, this is what you get when you underestimate your opponents. At least I didn't have to give complicated explanations to anyone.

Still thinking about it and even if I had been at first confused by the refusal of Jaime and Natasha to help the Inner Sphere so far, it was not that surprising.
Jaime was a very bitter man at this time as I saw it. He was founded to hate three of the four Houses of the Inner Sphere and this might explain his “refusal” to carry out his orders:
Kurita - for their breach of honor and backstab of both troops and dependents.
Marik - for the death of his brother and maybe his children as well as of innocent civilians, even if it was repaid in blood and fire, the bitterness could still be here.
Liao for hiring the Dragoons off to Marik as shock troops for the rebellion and using them as tools in their little games.


Or he could have had a problem of foreseeing how to do it alone without real proof of the Clans and without the possibility to harm innocent ones back “home” if he told everyone about it.

EAGLE 7

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #325 on: 01 November 2020, 12:49:31 »
   Complicated endeavors are not Black and White. I believe you gave the Widow and Wolf something to think about. Who knows maybe it will kick start Jamie into acting on his orders. He is not one in story to back away from a fight, maybe he will stop procrastinating now.
“ My Clan honor is bigger than your Dragon honor, and comes in 18 clan flavors.”

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #326 on: 02 November 2020, 05:17:38 »
In 3049 and knowing that all the IS nations - including Terra - had and were building WarShips, and in the case of Terra and of the FWL - thanks to the now Word of Blake - larger and more powerful ones than those owned by the  TDF, a new construction plan was decided for the Navy.
The admirals wanted Battleships or at least Battle Cruisers and a substantial modernization of the Concordat Frigates, that were still under construction.
The realities of the budget quickly put an end to these dreams of greatness.
Ships larger than the Concordat were out of the question, not only because they were prohibitively expensive, but they took too long to build, which would lead to very few ships available.
After several heated discussions, a construction plan was decided that would allow a (relatively) versatile Navy with a reasonable number of ships without breaking the Concordat budget.

The Concordat Frigate would be improved to  mod.III, even if it was not as much as the Navy wanted.
The armor would be replaced by improved ferrous-aluminum and not by lamelor ferro-carbide - too expensive - and it would not receive a mobile HPG. However, it would receive 24 AMS, 6 Arrow IV SAM,  the LRM get Artemis IV, the Large and Medium lasers were upgraded to pulse models, 12 ASF were added and the 7 Naval Lasers would be all of the NL55 model. They also received 2 AR-10 launchers, and the Taurians being the Taurians, every ship would carry some ‘special’ warheads for the capital missiles.
All these upgrades came at the cost of reducing the cargo capacity, the cargo could ‘only’ carry 30k tons, instead of the just over 50k tons on the standard model.
Using the same base design - to save on costs, research, and construction speed - a carrier version would be built.  Removing the NAC/20 and the respective ammo allowed it to receive a total of 36 internal Fighters. The modifications also included CAG installations, flagship installations, advanced communications and sensors, and a mobile HPG while armor, naval lasers and defensive systems equaled  those of the Mod.III. The fuel capacity was doubled, and spares, ammo and fuel reserves for the ASF greatly increased.
The complement of DropShips would be 4 Lee-CV, which together with the internal ASF would give this carrier a staggering 196 ASF, more than enough to dominate any adversary force. And if that was not enough, you could always add the 36 extra ASF from the three escorting Concordat Frigates. And any ASF that the DropShips loaded in said frigates could carry.


To complement these ships, it was decided that a modernized version of the Pinto class Corvette - with the 80 MG replaced by 24 AMS and the 800 SHS by 600 DHS - would be produced in large quantities.
The main purpose of this ship would be to patrol Concordat systems as it was more than capable of dealing with any pirate or any force not accompanied by WarShips, which would free the other ships for other duties.
The result of Dr. Murad's team ingenuity (in reality heavily based on a design from Nebfer at SB), the Mriya was a fast armed military transport. Incredibly expensive, it was to be only for use by the TDF  and took two years to be completed, the first to be delivered in 3052. Because of the price, only a few were ordered, enough to move a quick reaction team the size of a reinforced combined arms brigade.
Mriya JumpShip – Fast Military Transport
Weight: 400,000 tons
Cost: 2,274,159,434 C-bills


Heat Sinks: 142 DHS [284]
Fuel Points: 742 (297.0 tons)
Armor: 100 (Capital Scale) (Improved Ferrous-Aluminum) – 167 tons.
Equipped with lithium-fusion battery system.
Armed with 12 ER LL,8 ERPPC,12 MPL and 12 AMS
Carrying Capacity
Aerospace Fighter (2 doors) - 2 units (2 recovery open)
Small Craft (2 doors) - 4 units (2 recovery open)
Cargo Space (2 doors) - 724 tons
Dropship Capacity: 4
Grav Decks: 1 (100 m)
Escape Pods: 0
Life Boats: 19

With all the changes and alterations needed on the shipyards, none of these new ships – the Concordat Mod.III, the Concordat Carrier, the Pinto and the Mriya – was planned to start construction before mid 3051 at least.
At 200 tons, the Flanker was a replacement for the Tigress, an enlarged, much more advanced one. Using the latest technologies available, it was armed with 3 ERPPC in the nose, 1 Gauss Rifle on each wing, with 2 tons of ammo each, 2 rear facing Medium Lasers and 1 AMS with 2 tons of ammo. It was also equipped with a Beagle Active Probe and a Guardian ECM while being protected by 20.5 tons of Ferro-Aluminum, and using 18 DHS. It could also carry externally, under the wings, 6 Arrow IV AShM/AAM or 2 Alamos.
Its production would start in mid 3049. This TDF only unit would be deployed at the zenith and nadir jump points.

The integration in the Concordat led to the production of Griffins in Mechdur and Jenners in Detroit being modernized.
The Griffin -1N production line was upgraded to the -2N model (Royal) and the Jenner was redesigned with an Endo-Steel chassis, Ferro-Fibrous armor, 10 DHS, its SRM-4 being replaced by 2 Streak-2 and CASE to protect the ammo.
The Leclerc series of vehicles received a new variant. In the fusion engine ones, the AC/5 and LRM15 were replaced by a Gauss Rifle with 4 tons of ammo.

In 3049, although the full production of the PA(L) specializing in infiltration / stealth had not started, some had been built. Like those from Comstar / Terra / WoB, they were extremely expensive and had to be produced manually by specialized technicians, however ours were extensive modifications of the standard models and not personally customized. The main utility of the two built was to be used as OpFor for sensor tests capable of defeating their advanced stealth systems, or for counter infiltration training by organizations that had this technology. At first TMI was very interested in some stealth PA(L), but they balked at the price and maintenance hours. This was a very maintenance intensive ‘toy’, after all. After some complains, they managed to get their hands on some of them, as they were ideally suited for their black ops.
An interesting side of PA(L)s production was that it greatly helped solving several problems affecting other battle armor models. The new Jack-II included several improvements and corrections and it was superior in all aspects to the previous models. Unlike the old one, the Jack-II could to use the new Light TAG that was coming into service on the TDF in 3049.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #327 on: 14 November 2020, 14:02:34 »
Outreach
Harlech City
Early 3051
Office of Colonel Natasha Kerensky

Natasha Kerensky and Elizabeth Nichole were on a comfortable looking sofa, sampling the contents of the well-equipped whiskey stock of Natasha.
‘So, Nichole, how is it to train the Reachers?’
‘That depends, Natasha. The former Royal Guards, now the Reach Guards, are a standard battalion of moderately competent fanatics, but lacking in imagination and with standard equipment. They take the punishment and might one day improve’.
‘And the little Prince’s pet troops? Are they a decent adversary?’
‘The Revenants? God, they are a nightmare. They have hardware you don’t find in other forces, Battle Armor, almost a battalion of these buggers, Fighters armed with AAM and AShM variants of Arrow IV missiles,  a lot of EW equipment and other things that nobody has.  And they are starting to know how to use them.’
‘Well, everyone is starting to produce these new toys, it is just a matter of time before we also get some. I’m confident that you will find a way to overcome these toys.’
‘Well, while everybody is indeed starting production of these, and the keyword is starting, the Revenants have already plenty of them and are developing a doctrine to use them and they have used us to test it and train their personnel. They also have another variant of the Arrow IV, the FASCAM one, that deploy minefields on demand. Real nasty, until now I have see that one at ‘home’. On top of that, they also have a new arty smoke shell. This one also messes with IR, Radar and Lidar. Some of my techs think they use a mix of hot, persistent particles, magnetic ones and a new type of aerosol with a real impact on Lidar systems. They successfully mixed all these in a single warhead and when fired in numbers, they turn your forces almost blind. They like to use them just before launching an ambush or to stop a rush.
‘I see I need to arrange some exercises against them, I always liked a challenge. Something more to report?’
‘The troubles begin in space, with these heavy Fighters loaded with their special missiles, they can defeat many invaders there. After that, they have these armed satellites and SDS lite forts with Naval Lasers. I’m telling you, only a force with WarShip support could invade a world like that. And that is just the beginning.’
‘Oh? Tell me more.’ said Natasha refilling the cups.
‘The Revenants have a bigger than normal Aerospace Fighter component. All, even the light ones are armed with these dammed missiles. On top of that, in the atmosphere, they use some modified old cargo planes, with DropShips like sensors and comms, that give them better sensor range and allow for better coordination of the Fighters. Normally they are very fragile, but you can’t get to them. If you try, you end in a trap against Heavy ASF with plenty of these triple dammed missiles. I only  was able to win against them a few times.’
‘New toys and new doctrine. I see the Little Prince has been busy.’ commented Natasha.
‘Don’t tell me. As soon as they achieve air domination, they deploy high altitude – out of the range of ground weapons – high endurance drones, with passive sensors, IR and neutrino detectors my techs speculate so that they can detect our forces anywhere.’
‘Have you tried scenarios without them having air domination?’ asked Natasha after a bit.
‘Yes, they are eager to try these also. No good. It is slightly better, because they don’t deploy these radars, but our own aerospace forces couldn’t do much as they deploy a lot of Leclercs in the flak configuration supported by Valis with SAMs. My aerospace forces hates the Revenants by now. They are trounced most of the time.’ said Nichole with a melancholic air.
‘And other than the these bad news, what new surprises do they have in stock?’ asked Natasha, after emptying the cup and with an interested look.
‘Let me see… They love arty. Between these smoke shells and minefields on demand, they can stop any assault very fast. Trying to destroy it is complicated as it is very mobile  and always protected by strong forces. They like to use the new Leclerc variants for that, one that is equipped with a Gauss Rifle and can do nasty things to the Light ‘Mechs sent against the Arty. Somehow, they also have a new heavy camo net, that can help conceal the tanks way better than the normal ones.’ said Nichole, taking the bottle and refilling her cup.
‘And on the ’Mechs side? Also bad news?’
‘Apart from the fact that they have a lot of them equipped with Beagle or Guardian ECM units, and  that they most of the time refuse decisive battles, not so much. The Prince as you like to call him, prefer to send fast units to deal with our depots and kill us with a thousand cuts strategy. He has modified some of the Maultier hovers to fast carry battle-armor, using them to execute said raids to destroy our depots. The silver lining is that they are just starting using that new doctrine and toys, so, we got them several times because of failed coordination, wrong sense of timing everything that happens when you are not yet proficient in a job.’
‘Ouch.’ said Natasha with a sympathetic look ‘and how did the Arano-Bassot behave on the battlefield?’
‘Only the daughter fought. Kamea is busy ruling the Province, and Jean-Luc is more in the HQ, coordinating his brainchild. But I have seen both in the range and they are good, very good in fact. The young one is not bad for her age and experience, piloting one of these new Toro ’Mechs they started to deploy which is basically an advanced Wolfhound with jump-jets. By the way, my ’MechWarriors want to get some of these.’
‘What I think is strange, is that they are showing you, well us, so much new hardware and their new doctrines. Normally these are state secrets, not show in front of mercenaries, much less ones that are resident in another nation.’
‘Oh, the Prince, wants us to know his ideas, he calls them Air-Land Battle 3050  and he want your and Jaime’s input. In fact, he asked to know what you both think about the results if they were to be used against forces from Home.’ looking intensely at Natasha, Nichole continued ‘I think that the Prince considers a serious possibility that an invasion will take place in the near future.’
‘So, he knows something and is preparing. That makes sense in a way. The Revenants are gearing to a very different kind of warfare and we need to adapt or be left behind.’ Said Natasha refilling her cup again. ‘Any bright-side on that depressing report, Nichole?’
‘Some. For starters, we are a better unit than the Revenants, if you remove the fancy toys and novel doctrine. They are still adjusting / learning to implement it and several times it failed. It is  also very expensive to implement and much of that demand that they obtain early air supremacy. My suggestion is that we invest in EW and enlarge our aerospace arm. We also need to advance with our Battle Armor program faster.’
Wolfnet analysis and conclusions – no recommendations at this time

Technologies that started to be produced by several nations.

Battle-armor
AAM Arrow IV
SAM Arrow IV

Technology / designs used by Comstar / Terra / WoB / Taurian Concordat

PA(L)

Technology / designs only used by the TDF / Revenants - The Revenants because of their close association with VMI get almost all the Concordat tech early on
AWACS - cargo plane with DropShips class sensors and comms suit. It is not a factory made conversion, more a field modification, probably made by the V4RU VMI department. Only one observed.
Drones - long endurance not manned drones that fly at altitudes higher than any ’Mech weapon can reach with IR and Neutrino passive sensors. Factory made, only 3 observed. Probably prototypes / first production run for field test. Numbers show not enough for a continuous field survey.
Heavy / advanced camo net -  similar to late SLDF Royal models, but apparently a bit more advanced.
FASCAM - minefields deployed by arty / Arrow IV.
Advanced 'smoke' shells - smoke shells with hot particles + magnetic particles and a mix of improved aerosol that do a mess to any laser system (Lidar, rangefinder, or other)
Maultier BA - modified Maultier hover transport modified to move Battle Armours Factory made models.
AShM Arrow IV - very good to destroy DropShips, outside the range of said DropShips weapons.

While other nations use passive deployed sensors, the Revenants use more and more advanced ones.
Note – While the Revenants are integrated in the TDF after the merging of the Aurigan Reach with the Taurian Concordat, they still have a considerable margin of independence.
Wolfnet considers unusual that the Revenants show so much new hardware and doctrine to the Wolf’s Dragoons. It seems  that for unknown reason, the decision makers from the Taurian side or the Arano-Bassot regents want this knowledge and their capabilities to be known and understood by us.

Sir Chaos

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #328 on: 14 November 2020, 14:49:13 »
No mention of the Clans... has Operation Revival been delayed?
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #329 on: 14 November 2020, 15:10:55 »
No mention of the Clans... has Operation Revival been delayed?
Because of the HPG Crisis - Comstar Schism earlier, the Explorer Corps is basically gutted - no Outbound Light incident. So, in this AU, they have not yet invaded.