Register Register

Author Topic: An SI in the Concordat - GhostRider's Revenants Rev.2  (Read 31987 times)

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #330 on: 14 November 2020, 15:29:06 »
Not that it matters the Crusaders were winning the argument and were one of two debates away from getting the invasion approved anyways. And of course the Dragoons still don't do their job and help prepare for the invasion beyond helping themselves. They probably think they are the only ones that can save the Inner Sphere by themselves or something stupid like that. They sure as hell think they are better than everyone and still have that Clanner superiority complex going. But they are part of the Realm that has the best RnD facility in the IS and the highest production which would have the best chance to develop and produce advanced equipment faster if they would just help. But considering Jamie has basically sat on his ass and ignored the threat for decades he knows he will be raked over the coals by Hanse who unlike Jean-Luc is his leige lord and far more powerful than Jamie. So I bet he will do what he did in canon nothing until the Clans invade then use that distraction and their "generous aid and support" to make it so they can't be called out on their BS.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

Sir Chaos

  • Captain
  • *
  • Posts: 2408
  • Artillery Fanboy
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #331 on: 14 November 2020, 16:22:27 »
Because of the HPG Crisis - Comstar Schism earlier, the Explorer Corps is basically gutted - no Outbound Light incident. So, in this AU, they have not yet invaded.

Very good point.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #332 on: 14 November 2020, 16:24:29 »
Not that it matters the Crusaders were winning the argument and were one of two debates away from getting the invasion approved anyways. And of course the Dragoons still don't do their job and help prepare for the invasion beyond helping themselves. They probably think they are the only ones that can save the Inner Sphere by themselves or something stupid like that. They sure as hell think they are better than everyone and still have that Clanner superiority complex going. But they are part of the Realm that has the best RnD facility in the IS and the highest production which would have the best chance to develop and produce advanced equipment faster if they would just help. But considering Jamie has basically sat on his ass and ignored the threat for decades he knows he will be raked over the coals by Hanse who unlike Jean-Luc is his leige lord and far more powerful than Jamie. So I bet he will do what he did in canon nothing until the Clans invade then use that distraction and their "generous aid and support" to make it so they can't be called out on their BS.
Yes, the Clans invasion is just delayed some years, because like you said, the Crusaders are winning politically. The mentality of Jaime is still the same, unfortunately.

Sir Chaos

  • Captain
  • *
  • Posts: 2408
  • Artillery Fanboy
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #333 on: 14 November 2020, 16:30:05 »
Wolf´s Dragoons stopped sending reports sometime in the 3020´s, didn´t they?

I expect that, sooner or later, the Clans will send another mission to the Inner Sphere. Nothing grand like the Dragoons this time, maybe just Diamond Shark merchant ship or Goliath Scorpion seeker. They´ll want to see how the general state of the Inner Sphere has changed since the 20´s, and more importantly, they will want to know what happened to Wolf´s Dragoons.

Somebody is going to go apeshit when they learn how the Dragoons appear to have gone native.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #334 on: 14 November 2020, 16:38:47 »
Note: In this chapter, several of the shipyards and WarShips being built have nothing to do with OTL / Lore. The differences are significant. Note that it is the initial phase of construction, of new designs, with the exception of some cases pointed out, which means that the first ones produced are still many years away from being considered operational.


TMI Report regarding the construction of WarShips by other nations.

Federated Commonwealth
New Corvette design in Port Simon Naval Shipyards (Galax) and Ioto Galactic Enterprises (Gibbs).
New Heavy Cruiser or Battlecruiser design in Port Sydney Naval Shipyards (Alarion)
New Heavy Cruiser or Battlecruiser design in Kathil Shipworks (Kathil) - different design from the one under construction in Alarion.

Capellan Confederation
New Heavy or Light Cruiser design in Saroyan Shipyards (Sian).

Free Worlds League
New Corvette design in Illium Shpyards (Atreus).
New Heavy Cruiser design in Illium Shipyards (Atreus and Ionus).

Draconis Combine
New Corvette design in Midway Shipyards (Midway) and Terada Warship Yard (Dieron).
New Frigate design in Midway Shipyards (Midway).
Narukami class Destroyer (Block II / modernized?) in Luthien Naval Yard (Luthien).
Samarkand class Carrier (Block II / modernized?) in Luthien Naval Yard (Luthien).

Earth
New Destroyer design on Titan Yards (Sol).
Dante class Frigate in Titan Yards (Sol).

Apart from the Frigate produced in the Sol system and the Destroyer and Carrier under construction in Luthien, all these are new models, all in the initial construction phase of the first model of their class and it is most likely that they will suffer from delays as well as problems before real production can begin.
TMI estimates that none of theses new designs could be operational earlier than in five years.
In the case of the FWL, the considerable fleet of ex-SLDF WarShips is maintained by a new dockyard in orbit of Gibson, the system gifted to the WoB by Thomas Marik. That said ships are all still crewed by WoB operatives and that none were transferred to the FWLN is a source of tension between both groups.

The race-to-arms in the dark navy explains mostly why we don't see many new 'Mech designs, the other nations military are content with upgrading the current models with refit kits , or upgrading the lines to include the new technologies for the next production runs.

Addendum - The mystery of the new JumpShips deployed by the Magistracy of Canopus

While not WarShip related, it came to our attention that during the last decade the MoC has deployed several more JumpShips than it is supposed to have. The first ones were old ones, but their origin is still today unknown. In the last two years, the MoC started to deploy more brand new Invaders than their only shipyard in the Canopus system can produce. We couldn't find any link with other nations making a purchase unlikely . TMI postulate that the MoC has a hidden shipyard, somewhere. So far, none of our ships that routinely visit the MoC to deliver goods, has found anything. If you add to it, the six months disappearance of the Second Canopian Fusiliers eleven years ago, it is probable that the MoC has found a lost colony in the Deep Periphery, one with a functional shipyard, and managed to conquer it.
« Last Edit: 14 November 2020, 16:45:49 by paulobrito »

monkeytypewriter

  • Recruit
  • *
  • Posts: 6
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #335 on: 15 November 2020, 00:14:48 »
Huh, so the Magestry probably conquered the Alexandrian covenant, or just stole their fleet. That's rather impressive actually, although holding it long term seem kinda untenable given communication distances. Knowing the Magestry, they probably don't actually intend to hold the location, and are basically trading technical assistance for using the shipyard for a set period of time.

Edit: actually, if I had to guess, they may have arrived in or around the plague of 3042, which led to the collapse of the patriarchal Magister led government. Assuming the plague and civil war ran rampant for several years before ending in 3042, that would line up well, and explain how the Magestry managed to gain control relatively easily.
« Last Edit: 15 November 2020, 00:26:15 by monkeytypewriter »

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #336 on: 15 November 2020, 00:23:23 »
Huh, so the Magestry probably conquered the Alexandrian covenant, or just stole their fleet. That's rather impressive actually, although holding it long term seem kinda untenable given communication distances. Knowing the Magestry, they probably don't actually intend to hold the location, and are basically trading technical assistance for using the shipyard for a set period of time.
They would have just taken the thing. The planet is worthless to them and they can't be stopped from taking the ships and docks. The same way the TC went around stealing ships and docks in the start.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

monkeytypewriter

  • Recruit
  • *
  • Posts: 6
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #337 on: 15 November 2020, 00:30:30 »
They would have just taken the thing. The planet is worthless to them and they can't be stopped from taking the ships and docks. The same way the TC went around stealing ships and docks in the start.
The new builds imply an operational shipyard though, and that basically requires local supply of some components. Unless they just packed up the entire shipyard and moved it. Still probably easier than fighting a division or so of outdated conventional armor.

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #338 on: 15 November 2020, 05:11:15 »
More or less.
They found the Alexandrian Covenant by the time they are starting to lose space capability. The canopians look at the mess on the ground and said - nope, not interested. Then proceed with a Grand Theft Shipyard, moving all the useful parts to a not inhabited system near Canopus - basically what the TC has done with Bolthole so many years ago.
Then, they need to build the infrastructure to support said shipyard - because the MoC is a poorer, less industrialized nation that the TC, it takes more time, only recently terminated.
The MoC probably still maintains surveillance over the Alexandrian Covenant but is infrequent.
I decided to let another nation do the discovery/takeover, is boring if is always the TC.

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #339 on: 16 November 2020, 01:42:35 »
So what are these new ships that are being made? What are the sheets for these? Are any of them canon ships like the Fox for the FedCom?
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #340 on: 16 November 2020, 05:35:09 »
So what are these new ships that are being made? What are the sheets for these? Are any of them canon ships like the Fox for the FedCom?
FC - Fox, Avalon and Mjolnir
DC - Inazuma and Kyushu
CC - Feng Huang
FWL - Zechetinu and Agamemnon
Earth - Suffren

They are the new designs that OTL start to appear after 3058 / 3061. In this AU, the programs started earlier, but because they are all rushed, they are going to get delays, cost overruns, etc. The normal in all new technology big military projects.
Only the Combine and Earth have the idea of also producing (like the TC) older designs, that are well understood.

The chapter is a report from the TMI, so they don't know the names and in some cases are not sure of the size / class of the warships.

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #341 on: 16 November 2020, 15:12:15 »
Alright it was the way you said the shipyards and warships being built had nothing to do with OTL and Lore made it seem like these were all brand new designs that don't exist in the universe. You could have just said these are being built early. Also for the Fox Corvette it only took so long to make because of ComStar, terrorist attacks on the shipyards, and the delays that cost them. If not for those the Fox would have been the first new warship and would have been done long before 57 since it was started in 50-51.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #342 on: 16 November 2020, 15:24:40 »
Some of the shipyards don't exist at that time - for example, the ones in Sian and Luthien. The Kurita deciding to also build older designs. Earth deciding to re-start construction of the Dante. The dockyard at Gibson.
These are the differences from OTL / Lore other than the early dates.
I initially wanted to go with true brand new designs but decided to only do that for future TC ships - after all the other nations already have several 'new' ships to be introduced, while the TC only has very old designs or copying SLDF ones.

Rodon

  • Private
  • *
  • Posts: 26
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #343 on: 16 November 2020, 16:47:47 »
while the TC only has very old designs or copying SLDF ones.

Which will likely mean that TC will start introducing new classes a few years after the others produce their first new designs.  Being able to cut their teeth on well known designs and get production experience that can be used when designing new classes.

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #344 on: 16 November 2020, 16:50:29 »
Which will likely mean that TC will start introducing new classes a few years after the others produce their first new designs.  Being able to cut their teeth on well known designs and get production experience that can be used when designing new classes.
Yep, with the added advantage of better production rates in the first years - The Concordat and Pinto classes are well-debuged designs after all.

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #345 on: 16 November 2020, 18:10:26 »
Aside from a Battlecruiser or Battleship/Heavy Carrier the TC has no need for newer designs. They have a Corvette and a Frigate design already. They also have a Cruiser design in the form of the Winchester that can be upgraded and modernised to more than match any ship in modern era. The only thing they lack is a Destroyer and if they don't want to use the Vincent as a base they will need to build a new design themselves.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #346 on: 22 November 2020, 05:34:39 »
The Federated Commonwealth, sick of the pirate attacks launched from the Tortuga Dominions, finally decided to settle the matter once and for all.
The Lexington Combat Group brigade was sent, with extensive support from CV DropShips, assault DropShips, the first Pocket WarShips built in the FC - Overlord A-3 - and the two Mako Corvettes, that fortunately had just undergone a complete refit.
A large group of space marines, special forces, and several tug-class DropShips were also sent.
A force perhaps excessive to eliminate pirates, even considering the size of the groups that operated from Tortuga, but the AFFC Navy took advantage of the occasion and the fact that it was a relatively low intensity operation, far from the usual opponents eyes, to test new doctrines and gain much needed combat experience.

Note: Because in this AU the collaboration between the FC and the DC don't exist (no Clan invasion so far) the Overlord A-3 has 2 AR-10 tubes instead of 1 AR-10 and 1 Kraken-T.

The operations started with almost simultaneous emergence at both Nadir and Zenith jump-points of Tortuga Prime. At each site, one Mako Corvette accompanied by an Invader JumpShip carrying 1 Overlord A-3, 1 Avenger and 1 Leopard CV exited hyperspace and quickly took control of the present JumpShips and the few forces that the pirates had locally.
Two hours later, the rest of the invading force emerged at the Nadir jump-point, and immediately headed for Tortuga Prime III.
Even though the operations at the jump-points was very favorably to the Federated Commonwealth, at least one pirate JumpShip was stationed at a pirate jump-point, very close to the planet and because they detected the invasion in time, managed to escape.
The rest, even if they fought viciously and with the energy of despair, knowing well what was waiting for them, had no chance. The mercenary unit in charge of this operation had recently modernized their equipment, and easily won total space and air superiority. Paula Trevaline's body was taken from the wreckage of her Banshee, Lady Death.
This situation was repeated in the other five systems of Tortuga Dominions - Morgan's Holdfast, New Port Royal, Fletcher's Feast, New Hati and New Gascony. For some obvious reasons, the few pirates that escaped each time did not alert their fellow groups in the other systems of the Dominion, preferring to depart to distant and safer places at full speed, rather than facing once more the Federated forces (I guess this is what you get when you use a hammer to smash a nut with a sinking morale). In the end, only 3 JumpShips carrying half a dozen DropShips escaped destination unknown. Several thousands of slaves were liberated, about a dozen JumpShips and two dozen DropShips were captured in diverse state, some needed parts and a tender ship with skilled technicians to be operational again, but that could be arranged.
Note: In this AU, there was no 'clean-up' operation in 3042, executed by 9th FedCom RCT – at that time the FC was distracted with the HPG Crisis. And as such, Paula Trevaline is the leader of the pirates in 3051, when this operation is executed.

Following up, several regiments of militia / second rate units took home on the just conquered planets, and a half supported program of colonizing the 6 systems started with some terraforming and water purification systems being delivered.

How does the Taurian Concordat know about this ?
During the last decade the ex-agents of MIM that moved to the Reach had started a school in seduction, compromising and infiltration, to be attended by selected members of the Reach Intelligence – very beautiful woman with the right mentality. This school was later expanded to the full Taurian Concordat, and a full collaboration with TMI  started.
One of the best results was the seduction and subsequent compromising of a high level clerk with very high classified clearance in New Avalon. The information of said source was transmitted back to the Concordat via selected JumpShips of the growing Taurian commercial fleet, that routinely visit the Federated Commonwealth.

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #347 on: 22 November 2020, 13:22:24 »
Note.: ships designs courtesy of Adventwolf.

The TMI report on other nations shipbuilding plans as well as the report on the AFFC starting using WarShips in combat operations, caused a major shake-up in the TDF leadership.
Two nations - Earth and the FWL (although in this case more precisely the WoB) already had not only larger navies, but also bigger ships. Worse, all the large neighboring nations, the FWL, the FC and the CC, were building Cruisers, a type of WarShip that the TDF had decided not so long ago, it would not need.
The need for a proper navy in a few years was made evident and the construction plans had to be changed accordingly, following the wishes of the Admiralty that like all good naval officers always aimed at the biggest machines possibles
Two new types of WarShips were added. One was the very modernized and extended version of the old Taurian Cruiser class Winchester, the other was a completely new design.
Class: Winchester II / Cruiser
Mass: 770,000 tones
Armor Type: Improved Ferro-aluminum
Armament (Capital): 11 NL55, 2 NAC/30, 8 NAC/20, 1 NAC/10, 6 AR-10 Launchers.
Armament (Secondary): 10 ER Large Lasers, 20 LB 10-X AC, 16 ER Medium Lasers
12 ASF and 6 small crafts
3 DropShips
LF Battery

Class: Ajax / Fast Destroyer
Mass: 390,000 tones
Armor Type: Improved Ferro-aluminum
Armament (Capital): 3 NAC/20, 10 NAC/10, 9 NL55, 2 NL35
Armament (Secondary): 16 AMS, 20 LB 10-X AC, 22 ER Large Lasers, 6 LRM 20+ArtIV
18 ASF
2 DropShips
LF Battery

While the construction of the Winchester class, was not a major problem from a technical point of view, the Ajax suffered from all the problems that a new design had - delays, cost overruns, glitches on the first ship, etc.
As the budget was not unlimited, even after the information of the construction plans of the neighboring nations, the number of Concordat (Frigates and Carriers) had to be reduced in order to provide means for the construction of the new ships.

The two Concordat variants (Frigates and Carriers), the Cruiser, and the new Destroyer, were all LF battery equipped, allowing task forces equipped with these WarShips to have great mobility, unlike the Pintos, already relegated to patrol and anti-piracy operations.
To accompany / refuel the task forces, a fleet train equipped with Mriyas, each carrying three Starlifter DropShips (50k+ monsters), was planned, as they were the only type of JumpShips equipped with LF battery, and thus able to cope with the speed and range of these task forces.
Although the TDF had a clear preference towards using their new standard Lee class DropShips, these were tremendously expensive, and with most of the available funds allocated for the construction of WarShips, the use of more economical DropShips had to be accepted in some areas.
Thus, a new variant of Union (Union-BA) was accepted, with a capacity to carry 72 battle-armor troops, and  to rearm, repair and maintain the BAs.
Another was a (relatively) cheap version of Leopard. Eliminating the cargo capacity, it was equipped with a NL35 spinal mounted, thus creating the cheapest (and not ammo dependent) pocket WarShip in service on the TDF Navy.
Meanwhile, the shipyards at New Vandenberg and Mechdur were in the middle of the upgrading / expansion to be capable to also build Pintos. The bigger WarShips for now, could only be produced in the shipyards at Bolthole and Taurus. In Badlands and Pinard, two new dockyards were in the early phase of construction.

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #348 on: 22 November 2020, 16:41:47 »
I actually did a little more work on the Winchester to make it a more powerful ship especially in the first attack when it is facing the enemy to deal more alpha strike damage and give it the advantage it needs.

The Ajax is meant to be a Patrol/Escort for the other ships as the Pinto cannot stay with a task force due to a lack of a LF. It is also meant to screen the rest of the fleet hence the AMS that would take out the missiles and nukes sent to take out the larger ships.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #349 on: 23 November 2020, 05:54:17 »
Hey didn't they also get sub capital weaponry already? Why aren't they equipping their pocket warships with those instead? After all that is kind of their main point to be cheap and give small ships heavy firepower. They are also less advanced than full capital weaponry.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #350 on: 23 November 2020, 06:04:34 »
Yes, they get sub-capital weapons - the Soyal is the test ship for then, in fact.
Until now they are in the research departments, for some bureaucratic reason, they are not delivered to weapon production companies.
Some idiotic REMF decided that they are little more than curiosity systems, a failed experiment.
With a little luck, that decision can be reversed in the near future.

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #351 on: 23 November 2020, 06:35:34 »
Yes, they get sub-capital weapons - the Soyal is the test ship for then, in fact.
Until now they are in the research departments, for some bureaucratic reason, they are not delivered to weapon production companies.
Some idiotic REMF decided that they are little more than curiosity systems, a failed experiment.
With a little luck, that decision can be reversed in the near future.
Of course some idiot thought that. It isn't like the sub capital missiles alone aren't far more powerful and useful than the capital versions. The piranha missile is just a much better version of the barracuda missile with slightly less range. The Lasers also are smaller letting them be mounted in greater numbers and they are much cheaper as well.

The Badlands and Pinard yards are those going to be full shipyards, dropships yards, jumpship yards, or refit and repair yards only?

So did you get the updated Winchester II that I tried to send you?
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

paulobrito

  • Master Sergeant
  • *
  • Posts: 289
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #352 on: 23 November 2020, 06:45:44 »
Dockyards are to stay dockyards for the next decade - help a lot with maintenance and way more cheap than full shipyards. Also don't need the costly necessary infrastructure.
I received the Winchester upgrade - the next chapter is going to use it as a last-minute change on the design thing.

monkeytypewriter

  • Recruit
  • *
  • Posts: 6
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #353 on: 23 November 2020, 15:14:03 »
Interesting that the FedCom went after the Tortuga Dominions. An understandable move, yet still probably a mistake. There's already an undercurrent in the Lyrians that the Fed Suns get more out of the partnership, and this bit is unlikely to help. From an internal politics perspective, going after the Oberon Confederation or Morgan's Valkyrate probably would have been the better choice.

Adventwolf

  • Master Sergeant
  • *
  • Posts: 357
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #354 on: 24 November 2020, 08:10:56 »
Oberon Confederation is going legit so the Lyrans wouldn't hit them. The others they might hit but unlike in canon where the FedCom sent a unit to do a sweep this time they sent a force.to properly exterminate the pirates and make sure they don't just reform later. The Tortuga Dominions are a greater pest and unlike the Lyran side aren't next to a rival hostile power. Also those issues were only a thing because the Lyrans were idiots and Kathrine's sister was a traitor and an idiot that drank the kool aid her insane neice was selling. There is also more time and less ComStar screwing around to forge the alliance together more.

Unlike canon Victor will have more time to grow into his position with his parents guiding him before the clan Invasion starts. Just those two surviving for longer and increasing the integration more will go a long way to making the FedCom stay intact. Even in canon there was a sense of unified identity between the people already. It was the social generals that kept getting shown up and proving that the LCAF was really the weakest of the Inner Sphere militaries skill and doctrine wise that was where the discontent came from. If it wasn't for their industrial power to pump out replacements they would have been the bottom of the barrel.

Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

 

Register