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Author Topic: An SI in the Concordat - GhostRider's Revenants Rev.2  (Read 28177 times)

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #60 on: 31 December 2019, 14:09:48 »
   

    Still in Taurus, I exchanged a long - and expensive - series of messages with my companies and mercenaries in New Vandenberg.
    Like almost all the royal houses in power, the Calderon's had shares in the main military industries of their nations. In a support demonstration, Thomas gave me (temporarily, duh) the right to use his in VMI, increasing my control over the company. With this support, I launched two new lines - not full production lines, but different variants/assemblies. One was the factory production of the Talos modification that the V4RU was already doing, making this model cheaper - and with higher production - and freeing the V4RU specialists for other jobs. Of course, Smith (the V4RU manager) was not happy about this, but he had to settle for the small license that VMI started to pay the V4RU for the use of the model.
    The other was the modification that PPL had released for the Toro - again paying for a small license - after all, both the Toro and the Talos were VMI drawings. Because both were 'only' variants, the creation of these new lines was much more economical - and faster - than a completely new and total 'Mech' line.
    Having dealt with this, I set off again for Coromodir and sent instructions to the Revenants to go there as well. Another of the messages informed Vasseur of the new recruits that he should wait.
    Even before he left, Edward informed me that the Federated Suns ambassador had not only announced the Galahad 3027 exercises but also invited observers from Concordat to attend - clearly so that these exercises would not create tensions between the two nations.
    The trip took place without history, arriving in the capital of Aurigan Restauration in the middle of August 3027.
    I was immediately greeted by Kamea - good news, I didn't have to suffer the usual - waiting for power games - who welcomed me alone in a small office in the palace instead of the usual social reception in the noble hall. Clearly Kamea wanted to treat something with me urgently and without much apparatus - good, that went against my plans.
    Moments before I was received in the palace, I received a call from the new Taurian ambassador, informing me of the latest local news. The main one for me was that Anne-Marie had returned to Canopus, having been replaced as ambassador by a new and in the opinion of the ambassador, less capable and not so highly placed member of the royal family.
    On the one hand, I was sorry, Anne-Marie was an interesting woman and a more than capable adversary, but if Canopus decided to make it easier for me who was I to protest.
    My proposals for Kamea covered three areas:
    V4RU proposed to repair all the Griffins that had been found in Panzyr. When Kamea countered that her nation couldn't afford it, my counter-proposal - the payment could be a Griffin company, leaving Restoration with two full battalions - took her by surprise as she clearly didn't expect it.
    V4RU and VMI would participate in the repair and upgrading of the military-industrial complex in Mechdur, the payment is made in shares and not in C-Bills which I knew the nation of Kamea was greatly lacking.
    And finally, the Revenants would perform various anti-piracy missions - basically eliminating the various surviving Directorate groups. Not surprisingly, Kamea again admitted that she could not afford my mercenary force, but this time she asked what my proposal was because obviously I already knew that.
    My proposal was simple - if the pirates surrendered without resistance, Kamea would take possession of their equipment, but if they showed resistance, all the equipment of the said pirates would belong to the Revenants, that being the payment. Elements of liaison with Kamea could accompany my forces to confirm operations - and report places suspected of pirate activity.
    'Why are you doing this Jean-Luc?' asked Kamea looking inwardly at me. 'First, you provide the information that prevented our nations from going to war, then you saved my life on the battlefield and now you propose to help my nation in this way? And don't think I don't know that the fact that Thomas suddenly decided to forego any compensation for Perdition is to do with you.'
    "I think you're giving me too much credit, Kamea," I replied softly. 'Thomas knows perfectly well that your nation cannot afford to pay any compensation at this time, so he decided it was no use increasing the tension between the two nations.' Kamea's gaze showed that she did not believe much in it, but she did not respond. 'Second, I gain something from all my proposals, I do not do this for your beautiful eyes or for the welfare of your nation, even though peace at the borders of Concordat is beneficial to me.’
    I don't think that's all,' replied Kamea with a strange gleam in her eye.

    And suddenly she leaned over to me and kissed me directly on the lips.

    What the hell did I get myself into was my last rational thought before I got too busy. Note to self - Kamea kisses very well.
     


Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #61 on: 31 December 2019, 18:54:03 »
So... will your memory ever recover the fact that Artillery Cannons exist?  If your Merkava can cram 3 LRM-20s into itself, it can certainly fit a Long Tom Artillery Cannon (it's only 20 tons, after all).  And for flak work, Thumper Artillery Cannons are only 10 tons each...  ^-^

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #62 on: 31 December 2019, 19:12:36 »
Maybe - but ITTL the Concordat doesn't produce Long Toms - so only Thumper and Sniper are available.
The Merkava based Leclerc can easily cram 3xLRM20 - after all the standard LRM carrier is 60 tons and this baby is 75 tons.
For now - only classic flak systems - aka post SLDF - 3x AC/5 and 2XLL is not bad.
For the future is going to be Arrow IV based SAM systems.
As soon as the seeker systems are developed.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #63 on: 31 December 2019, 19:15:04 »
For flak goodness with those tech restrictions, I would recommend 4xAC/2s vice 3xAC/5s.  Lawn dart checks don't care how hard the hit is...

Plus, that beats the Canopian's Pike by one AC/2!  :thumbsup:

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #64 on: 31 December 2019, 19:30:46 »
Probably introduced in the next chapter.
Right now, if my google-fu is right, the Concordat doesn't produce AC/2 - Canopus - Canopus Industries Alpha to be exact do that.
So, VMI needs to secure a production line/license to get some for that.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #65 on: 31 December 2019, 19:37:10 »
I bet the Davions would CHEERFULLY sell you a license...  ^-^

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #66 on: 31 December 2019, 19:45:37 »
More than probable - Davions are working hard to smooth the tensions in that border, after all.
But that is for 2020 for me - 15m in 2019 yet in my place.

mighty midget

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #67 on: 01 January 2020, 09:32:45 »
I'm thoroughly enjoying this story, keep it going.  The removal of Grover was good to read, it should be interesting to see how the Concordant's relationship with House Davion changes with him gone.

Thanks!
Slavish adherance to formal ritual is a sign that one has nothing better to think about.

epi

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #68 on: 01 January 2020, 14:47:50 »
Any chance of more information about that omni-tank? The thing looks like it is designed so the engine can be replaced, wich an omni can´t. Anyway a 300 rated engine is seriously ineficient on a tracked vehicle. I think the optimal for a 4/6 movement is a 60 tonner, with a 240 rated engine.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #69 on: 01 January 2020, 15:02:16 »
It is heavily based on the Merkava Mk.VIII - that one uses the Vlar 300 fusion engine.
I used that MBT as the basis of the design because the Revenants have several, so the technicians can do a lot of testing/tinkering with the chassis.
Because is based on an old design, much of the bugs are already fixed. Also, from Mk.I to VI it uses ICE engines - that can be swapped with fuel cell one easily, the VII use a primitive fusion and the VIII use the Vlar 300 fusion.
Because the dimensions of the chassis don't change - or changed little, the engine compartment can take - dimension wise - any of the types. The techs needed several years to design a system that let swap engine types - and that need also to replace several electronics.
Not a 'legal' system per se but this is an alternate universe - I declared in the first post that changes like HBS game and TRO 3028 (and some others) are accepted in this universe.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #70 on: 01 January 2020, 15:18:04 »
Makes sense to me!  :thumbsup:

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #71 on: 01 January 2020, 16:06:57 »
Also, please remember this is the Periphery - you work with what you have not with what you want.
Is not New Avalon / NAIS with plenty of resources.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #72 on: 01 January 2020, 16:28:03 »
Absolutely... it's just those particular technologies are relatively easy to engineer (they were developed in the depth of the Succession Wars, after all).  Much like Rocket Launchers.

epi

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #73 on: 01 January 2020, 18:01:02 »
It is heavily based on the Merkava Mk.VIII - that one uses the Vlar 300 fusion engine.
I used that MBT as the basis of the design because the Revenants have several, so the technicians can do a lot of testing/tinkering with the chassis.
Because is based on an old design, much of the bugs are already fixed. Also, from Mk.I to VI it uses ICE engines - that can be swapped with fuel cell one easily, the VII use a primitive fusion and the VIII use the Vlar 300 fusion.
Because the dimensions of the chassis don't change - or changed little, the engine compartment can take - dimension wise - any of the types. The techs needed several years to design a system that let swap engine types - and that need also to replace several electronics.
Not a 'legal' system per se but this is an alternate universe - I declared in the first post that changes like HBS game and TRO 3028 (and some others) are accepted in this universe.
Ok, so the LeClerc? is something like a series of omnitanks? I mean there is different versions using different engines but keeping the rest the same? Let´s say one version with a 375 fuel cell, that´s 24 tons, lighter than the 300 rated fusion plus shielding, that´s 25? tons of pod space with the 9.5 tons of armor of the Merkava VIII. Another version can use a 225 fusion wich gives 37 tons of pod space with the same armor or 32 tons of pod space with a primitive 270 fusion. It really needs more armor, at least 11 tons. It´s this, right?

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #74 on: 02 January 2020, 04:07:56 »
More or less. Pod space is only one pod - the turret. I have not planned for different power ratios but i think is nothing against that.

epi

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #75 on: 02 January 2020, 11:09:53 »
More or less. Pod space is only one pod - the turret. I have not planned for different power ratios but i think is nothing against that.
Ok, anyway I was wrong, a 375 rated fuel cell is 47 tons more or less, too much. for some of the configurations you need different power ratios. For instance, the proposed 3 LRM-20´s needs at least a 225 fusion, a 225 fuel-cell works also but with a 225 ICE you left 1 or 2 tons for ammo, without secondary weapons.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #76 on: 02 January 2020, 11:49:29 »
To be fair, the 3xLRM20 is a way to give an LRM carrier to VMI - for some reason they don't produce any.
The Revenants with Jean-Luc support/ownership and strong connections with both VMI and V4RU can have that expensive LRM - that can change in 'normal tank', Flak vehicle or arty unit. For money sensitive units is a bad option, but for successful mercs or even house units that need to deploy, the advantages of taking less dropship space -  a premium thing - and deliver more options.
BTW, funny thing - Vox 225 is produced by CTT in New Vandenberg  :thumbsup:
I'm a bit of a fan of fuel cell engines in place of ICE ones - while they have less range, they are lighter and can operate in non-standard environments, like moons or toxic ones.
And producing the fuel - hydrogen is not that difficult with 'mechs and dropships near.
« Last Edit: 02 January 2020, 11:55:30 by paulobrito »

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #77 on: 05 January 2020, 10:23:11 »
The next week was 'interesting'.
During the day both I and Kamea, both workaholics, had a lot to do. She ruled her kingdom, I handled the multiple details of our arrangement. From planning with Mechdur managers to the imminent arrival of both VMI and V4RU technicians and specialists for the planned upgrades and repairs, to arranging for Griffins to be sent to New Vandenberg for repairs by V4RU.  Luckily, VMI produced the model and I was sure that if some extra parts were needed, access to them wouldn’t be a problem. Not forgetting the long sessions with Kamea's military consultants to get information about the possible locations the former troop of the Directorate or should I say the pirates?
Being both fitness fanatics, a common feature of many ’Mechwarriors we ended up training together several times. Thanks to the fact that I hired some of the best coaches money could get me in the Concordat and to the good natural basis this body had, I was in an enviable shape but Kamea was not behind me.
The nights ... I never thought Kamea would be such a demanding and experienced mistress with a little kinky taste. Who knew the High Lady had that wild side? Thank God for this new, athletic body, with plenty of stamina, or I could never have kept up with her.
With the arrival of my staff, I moved from the organization phase to action, taking as usual the command of one of the Revenants combined-arms battalions.
The first system we visited was a flop as to the Aurigan advisors great embarrassment, the location was deserted,.
The second one put my forces against a group that had some infantry, more or less motorized and 4 'Mechs but nothing too big (1 Locust, 2 Wasps and 1 Phoenix Hawk). At first they tried to escape, but after putting a Gauss round on the back of the Locust, the rest of the group surrendered quickly.  Because they didn’t surrender immediately and I needed to fire on a ‘Mech, they were considered as having resisted and the Restoration didn’t get access to the captured hardware.
In the third system, we found once again an abandoned base. Same story in the fourth one.
In the fifth system, the former Directorate troops surrendered  as soon as they saw our forces and I must say, it was to the Aurigan liaison great relief because they could finally take care of some and much needed military hardware. Not that it was much, but when you need anything, 2 Wasps and several APCs and trucks were better than nothing.
At the last place on the list (Vasseur had another list and was 'visiting' other possible pirate activity locations in other systems), we found something different. Fro starters, this group unlike the others had a JumpShip, an old Merchant, which we captured without much difficulty. Intrepids loaded with marines were really useful for this kind of operations. While heading down towards  the pirate base, we located at high altitude that they had 2 DropShips, an Union and a Jumbo. With us having captured their JumpShip,  there was no fear that they would escape far away, but just in case, I put the ASFs on standby to prevent any escape with the DropShips.
The approach to the pirate base was running smoothly until we got close to a hill. Lieutenant Joshua Pride, who was driving one of the two Royal Black Knights the Revenants had and who due to the
specifics of this hunting mission I had traded with Vasseur (both Black Knights being in his battalion) for Antony Rubens and his Thunderbolt. because of the very useful Beagle Active Probe capacity the Royal ’Mech had, reported that a couple of ’Mechs were hidden just over the hill. Suddenly, a pair of Griffins rose in the air and fired their PPC...  At a distance greater than the maximum range...  and they both hit the unfortunate recon  Toro that was in front,  One of their shots beheading the ’Mech and killing Sergeant Raul Lagarde.
A quick glimpse at my sensors confirmed what I already knew, - we were facing ‘Mechs with advanced weapons. Oh, shit.
‘General alert! We have Star League ’Mechs ahead. Proceed with extreme caution.’
Changing the channel (so you want to play rough? I'll give you the rough game) I called our artillery giving them the coordinates where the Griffins had landed again, behind the hill. Changing channels again, I called our ASFs who were on patrol and ordered a strafing pass with rocket pods, which I knew they had loaded ,in the same area as soon as the artillery finished their mission.
Fortunately for me, the ASFs on patrol were the two Vulcan that the Revenants had, both types being ASFs particularly good on support missions as they were able to carry a large number of rockets and had a pair of AC/10 that gave an extra 'punch'. As soon as the ASFs started strafing, my ’Mechs advanced at full speed with Georgina being the first to climb the hill, making excellent use of her Merlin jump-jets. When I finally reached the top of the hill thanks to my Nightstar's cursed slug speed, it was all over here, the two Griffins were destroyed, having been hit several times by all kinds of weapons.
Fortunately, the rest of the enemy forces had no more advanced weapons, making their defeat easier thanks to the use of our extra long range weapons adding to our account, 1 destroyed Thunderbolt, 1 captured Cicada, 2 Withworths (one captured and one destroyed) and 2 destroyed Locusts. Luckily, I didn't lose anyone else in this battle, even though several ’Mechs were damaged and two ’MechWariors were wounded.  As anti-climax, both DropShips surrendered without any further troubles, realizing that against my ASFs, artillery and with the capture of their JumpShip, it was useless to try to escape.
After the battle, I took some time to check the only ER PPC still intact but  I couldn’t link it to  any model that was in my database, which had every version from the first ever made by the Hegemony to the beginning of Amaris’ Crisis. Where the hell did this gun come from? Unfortunately both ’MechWarriors were dead and couldn't enlighten me.
The report from the intelligence team that was with me, which included an in-depth analysis of the DtopShips and JumpShip computers as well as 'robust' interrogation of the surviving pirates only reported that they had recently had contact and equipment exchanges with a notorious black market group controlled by a Notker Baumann. Was this the supplier of advanced equipment of unknown manufacture? I had to find out now that the last pirate group that Kamea  military had indicated to me was eliminated.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #78 on: 05 January 2020, 11:42:54 »
Well, three groups were MIA, so you probably have some more work to do there...  ^-^

epi

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #79 on: 05 January 2020, 11:43:42 »
Are Kamea´s Griffins the old 1A model? Or the more modern 1N? If 1A then a Davion&Davion (Deceased) type upgrade is a possibility, perhaps fabrication too.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #80 on: 05 January 2020, 11:49:24 »
And if you can get your hands on any Vindicator chassis, those Vox 225s can make a sweet Avenging Angel with DHS (someday)...

epi

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #81 on: 05 January 2020, 12:07:51 »
Also, Recon Toro?

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #82 on: 05 January 2020, 12:19:02 »
Yes, I know the Toro is not well suited to do recon work but is one of the few lights the Revenants have and many of the others are in the first battalion - and after how easy the other operations worked a bit of facilitism happens.
The Griffins are 1N - an old SLDF cache badly maintained. Several things need to be repaired or rebuild/replaced - for example, myomer muscles need to be fully replaced.
The Griffins are based on the Liberation: Panzyr HBS Battletech game mission. After liberating the world an 'unlimited' number of pieces of Griffins 1N are found. I translated that to a bit less than a hundred mechs in several states.
« Last Edit: 05 January 2020, 13:02:00 by paulobrito »

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #83 on: 05 January 2020, 15:02:46 »
That's a reasonable assumption, I think.  :thumbsup:

DOC_Agren

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #84 on: 07 January 2020, 02:45:17 »
All those cold targets, so where did those Pirate forces go?
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #85 on: 07 January 2020, 04:11:26 »
a) - better places if they have transport (dropship and jumpship)
b) - dissolved - they are after all ex-Directorate forces that can try to return - very discretely - to civil life.
c) - bad intel - so common, is not even a joke

pick one.

DOC_Agren

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #86 on: 07 January 2020, 13:12:08 »
a) - better places if they have transport (dropship and jumpship)
b) - dissolved - they are after all ex-Directorate forces that can try to return - very discretely - to civil life.
c) - bad intel - so common, is not even a joke

pick one.

or D - out hunting targets of their own, when you stopped by and now mobile hunting more targets
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #87 on: 07 January 2020, 13:23:07 »
That, too.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #88 on: 07 January 2020, 15:52:54 »
I'd characterize the intel as "wrong" vice "bad".  The intel work itself doesn't have to be "bad" for it to be "wrong".  They're two different problems, really.

Atarlost

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #89 on: 07 January 2020, 17:46:30 »
Anyway a 300 rated engine is seriously ineficient on a tracked vehicle. I think the optimal for a 4/6 movement is a 60 tonner, with a 240 rated engine.

This is mostly false.  The optimal for 4/6 tracked movement is a 70 tonner with a 280 rated engine.  A 75 tonner with a 300 rated engine is only seriously overweight if you consider any overweight at all serious.  It only gives up a half ton of payload.  If there's a good reason to prefer the 300 it's not certain that being overweight by 5 tons is an insurmountable problem.  And there are a couple potential reasons to prefer the 300, one of them based on the greater potential for standardization and the other based on the current production of Concordat companies favoring 280s if the author makes the right assumptions about things like the reputation of the MAD-3R Marauder and the relative demand for Heavy ASF vis a vis mechs. 

 

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