Register Register

Author Topic: An SI in the Concordat - GhostRider's Revenants Rev.2  (Read 60497 times)

Adventwolf

  • Warrant Officer
  • *
  • Posts: 434
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #630 on: 04 June 2021, 16:17:55 »
So how many are the Taurians selling of each Pintos and Ajaxes? Especially the Ajax class as those are only just entering production.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #631 on: 04 June 2021, 16:57:39 »
So how many are the Taurians selling of each Pintos and Ajaxes? Especially the Ajax class as those are only just entering production.

The cost of each Ajax is - 9,482,974,000 C-Bills, the cost of a Pinto is - 2,341,388,000 Cbills.

Daryk

  • Colonel
  • *
  • Posts: 20132
  • The Double Deuce II/II-σ
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #632 on: 04 June 2021, 17:10:10 »
A billion here, a billion there... pretty soon, you're talking real money!  :D

Adventwolf

  • Warrant Officer
  • *
  • Posts: 434
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #633 on: 04 June 2021, 19:08:55 »
The cost of each Ajax is - 9,482,974,000 C-Bills, the cost of a Pinto is - 2,341,388,000 Cbills.
Yeah I know I am asking how many are they selling and why the Ajax when they have so few of that new design?
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

monkeytypewriter

  • Recruit
  • *
  • Posts: 22
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #634 on: 04 June 2021, 22:17:16 »
Honestly, I'm more surprised that C-bills are still a thing. Comstar is dead and gone, so I'm not sure why they're still trading in C-bills.

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #635 on: 05 June 2021, 02:35:51 »
They are (for now) selling 2 Ajax and 2 Pinto. All are present in Luthien, the Ajax are part of the TEF, the Pinto part of the escort of the supply train.

The reason for the continuous use of C-Bills - even if the House Bills are more and more common, is that Earth instead of adopting a new coin, continues the use of the C-Bill. The big Earth banks still have a lot of influence, and the rest is inertia.

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #636 on: 05 June 2021, 03:15:16 »
Wolf Clan Occupation Corridor
Rasalhague
October 2, 3056

Khan Ulric Kerensky was not having a good day/week//month/year.
First the invasion had been costlier than even the worse simulations had predicted. After that, Clan Wolf had been forced to share its corridor with the Nova Cats. Not exactly enemies, but not friends also.
Then the IlKhan had been killed, during the first turns of what was turning into an Inner Sphere counter-attack, creating a lot of confusion, with calls to return to Strana Mechty to elect a new one, something clearly impossible during an enemy attack. However, a council had to be carried on as soon as possible, but the only way was to use a HPG holoconference,  something that the Clans still at home for pure political reasons strongly disagreed with.
While not affecting him directly, the number of Bloodnamed Jaguars killed, including the Khan, and the IlKhan, caused such chaos inside that Clan that he almost pitied them. Almost.
Two weeks ago, the Federated Commonwealth had appeared in force over Twycross and his own estimates was that even the much vaunted Falcon Guards, even supplemented by several second line units had few chances to survive and even fewer to win.
Right now, it was his turn to face a thread. A few hours before, a massive fleet had arrived at the Zenith Jump Point.
While the Wolfs had the CWS Werewolf (Mckenna class), CWS Dire Wolf (Sovetskii Soyuz class) and the CWS Nature’s Wrath (Lola III class) in orbit and the Alpha and Gamma Galaxies on the ground, the forces moving against them were superior in numbers.
So far the WarShip component had been identified as the ENS (Earth Navy Ship) Defender of Earth (Farragut class) the ENS Lady Shandra (Cameron class), the ENS Earth’s Vengeance (Sovetskii Soyuz class), the ENS Bordeaux (unknown class) and the ENS Defender of Humanity (Essex class).

Note.: The ENS Bordeaux is the ex-CSV Bordeaux (Dante class), a type of WarShip the Clans don’t known. The ENS Defender of Earth is the OTL WoBS Righteous Justice (no SLS name known), but in ITTL it was recovered and massively refitted by the Earth Navy. The Cameron keeps its original name, the others changed the Comstar names to ones more in line with the new owners – many of the Comstar WarShips didn’t have an original SLS name in Sarna.
Note ii.: The refit of the Farragut consisted in adding a LF battery, HPG, Naval Comm-Scanner Suite Large, replacing the 22 Killer Whale tubes with AR-10 ones with very deep magazines, replacing the 40 LL with 40 LPL, 12 LBX-10, and 36 AMS. The 36 ASFs were expanded to 72, and the 10 small crafts were Goalkeeper V – yes,  Earth also has that design  / tech - and doubling the fuel capacity. For that, the cargo as been ‘reduced’ to 140.ktons. That refit was executed in the Titan shipyards, the only one capable of such feat at this date.

Following them, were a number of DropShips that could easily transport up to four or five Galaxies, some with FRR IFFs but the majority with EDF/ENS IFFs.

Ulric was still dealing with the shock of the massive defeat that the Jaguars, Ravens and Horses had suffered in Luthien, and now this. The Khan was slowly understanding that the Clans have bite more than they could, he had already ordered several Clusters of garrison units to be moved to the new territories, to help pacify them, and had also ordered the activation of all the reserve / mothballed WarShips of the Clan, but the felling that it was too little, too late didn’t disappear. The fact was that they have very little WarShips  or even on JumpShips production capacities, and the Inner Sphere had showed them that the data collected by the Wolf Dragoons until 3019 was now obsolete, and the Watch efforts so far provided little results.

‘Open a channel to the enemy commander’, Ulric commanded.
An older woman, with a deep blue uniform, appeared in the holotank.
‘I’m Admiral Cynthia Ferguson, of the Earth Navy. With whom I’m speaking?’
‘I’m Ulric Kerensky, Khan of the Wolf Clan, and the leader of the forces defending this system. I ask for Hegira.’
In the holotank, the admiral listened to some advice from out of vision range ‘And why I should let you depart free?’
‘Oh, you have enough forces to win the battle in space no doubt. And because you are no Clan, no doubt you will use your surviving WarShips against my forces on the ground. That forces me to deploy inside the cities, to negate that. The following fights are going to be not only very bloody, but will irreparably damage the infrastructure of the planet you want to capture, and do an immense number of casualties to the civilian population. If that’s what you want, fine I can deliver you that kind of battle, but I think we would both benefit from a more civilized solution.’
Several unintelligible arguments again from outside of what he could see, while Ulric waited patiently, not showing any reaction on is perfect poker face.
Finally, the leaders of the invading forces achieved a consensus ‘I grant you Hegira. Cynthia out.’ was the only answer and after that the comms was cut.
 

Daryk

  • Colonel
  • *
  • Posts: 20132
  • The Double Deuce II/II-σ
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #637 on: 05 June 2021, 05:53:02 »
Cue the FC propaganda machine: "Invaders run!"  :D

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #638 on: 05 June 2021, 05:55:21 »
Cue the FC propaganda machine: "Invaders run!"  :D
Rasdalhague is the capital of the FRR, not an FC world...
And the liberating/invading force is Earth / FRR one, nothing to do with the FC.

Daryk

  • Colonel
  • *
  • Posts: 20132
  • The Double Deuce II/II-σ
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #639 on: 05 June 2021, 06:17:28 »
Did the FRR even HAVE a propaganda machine?  ???

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #640 on: 05 June 2021, 06:35:48 »
Did the FRR even HAVE a propaganda machine?  ???

Good question - but Earth has one for sure.

Daryk

  • Colonel
  • *
  • Posts: 20132
  • The Double Deuce II/II-σ
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #641 on: 05 June 2021, 07:08:10 »
Excellent point!  :thumbsup:

Adventwolf

  • Warrant Officer
  • *
  • Posts: 434
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #642 on: 05 June 2021, 07:42:45 »
Did the FRR even HAVE a propaganda machine?  ???
They are a resistance formed nation that used its unique culture as a rallying point. Of course they have a propaganda machine in place.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #643 on: 13 June 2021, 04:10:30 »
The Aurigan province of the Concordat had not only fully recovered in late 3056 from the ravages of the civil war, but in many areas had far surpassed its previous status.
All systems had modern hospitals, sufficient food, potable water, and power to ensure a standard of living equal to or higher than Coromodir had in 3023.
The number of JumpShips and DropShips operating within the province was at that time, more than three times any number recorded since before the fall of the Star League, and all systems also had an HPG for the first time ever.

Military equipment production was centered in three systems - Mechdur, Detroit and Coromodir (V), by contrast, civilian industry was fairly spread across all systems in the province.
The shipyard in Mechdur, which at the moment was building Invaders and Pintos, had an ambitious expansion underway, which by 3060, would also allow it to build Ajax class Destroyers (2 slips), and a higher number of Invaders (4 more slips to a total of 8). The construction of Pintos (4 slips) would remain unchanged.
Initially, Kamea had ambitions to build a shipyard on Coromodir V as well, but funds were not and would not be available in a reasonable time frame, and the decision was made to go for a complex capable of building several types of DropShips, civilian and military.

These included a variant of the Leopard (PW1), which had removed the 4 ’Mechs bays and in their place had installed 2 SCL/3s, the first operational use of sub-capital weapons. The remaining armament had also been upgraded - 2xERPPC, 3xLRM20 with Artemis, 7xERML and 5xLPL, the armor now being Ferro-Aluminium and the Heat Sinks being upgraded to double ones. It was a relatively inexpensive Pocket WarShip, which could also be used effectively against ground targets.
Another variant (PW2), kept the advanced weapons and improved armor of the PW1, replacing the two SCL/3s with 4 Arrow IV AAM/SAM launchers and 6 AMS, both with deep magazines, as anti-ASF / escort.
The PW2 variant was ordered in large numbers, as Pocket WarShips, by the Taurian Navy, and after delicate negotiations, by the DCA (Draconis Combine Admiralty - Combine Navy) and the Magistracy Navy. Sales to the Combine and Magistracy were still in C-Bills, and not in Bulls or in their currency. Even, with the fall of Comstar, the C-Bill had not disappeared. At first, there had been theories that Earth would move on to use a currency of its own, perhaps return to the SL Dollar, but the fact was that inertia, huge replacement cost, and weight of large Earth banks, had kept the C-Bill in use for interstellar exchanges, even though it had suffered a devaluation.


Sara, having finished her military service, went on to learn the art of governing from her mother, (unlike me, the 'kid' had a natural knack for it, obviously taking after her mother for that).  Meanwhile, the twins had finished the academy and had begun serving the nation, Paul in the Revenants, Peter in the Reach Guards (ex-Aurigan Royal Guards), both ’MechWarriors, and both piloting brand new Penetrators - a gift from relatives. For obvious reasons, they were not both in the same regiment.

The Capelan Confederation announced the commissioning of the first Feng Huang Heavy Cruiser in November, 12 3056. This was the first Capelan Navy WarShip in over 200 years, the Confederation being the last major nation to have WarShips - at this time there was doubt as to how many WarShips the WoB had, estimates ranged from 2 to 4 not knowing how many would be operational and to what extent.
Note: For the sake of cost (and production capacity) even though everything else was the same as the OTL class, the armor is Improved Ferro-Aluminum and not Lamellor Ferro-Carbide.

To compensate for having only one WarShip, the Capelan Navy has a robust program on Pocket WarShips, DropShips-CV and ASF, even if it was at the cost of reducing the ground forces substantially.

This slow reinforcement of forces was possible because Aerospace Fighters had become the main weapons against WarShips but at huge human cost making it impossible to maintain a continuous offensive because of the shortage of pilots and Fighters, even with the extension of all academies and priority on construction. That was the reason behind the actual lull in operations against the Clans, after the recent activities in Luthien and Twycross and some relatively small raids from the Vipers and the Bears. For now, the best estimates was that the number of ASFs in the front line was going to be enough for new offensives by mid 57 – that is if the Clans didn’t launch big operations of their own.

Daryk

  • Colonel
  • *
  • Posts: 20132
  • The Double Deuce II/II-σ
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #644 on: 13 June 2021, 05:56:40 »
Will there be a PW3 version of the Leopard with Barracuda Launchers?  ???

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #645 on: 13 June 2021, 06:13:24 »
Will there be a PW3 version of the Leopard with Barracuda Launchers?  ???
The problem with that is that while the Arrow IV SAM / AAM is light (1 ton each) the Barracuda is a lot more heavy. The Leo 'only' has 600 tons to play (150tons for each mech bay). The Barracuda is a good anti-ASF missile for warships or PW like the Lee variant, for the Leo is too heavy.

Daryk

  • Colonel
  • *
  • Posts: 20132
  • The Double Deuce II/II-σ
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #646 on: 13 June 2021, 06:51:45 »
Ah, makes sense.  I suppose that limits its anti-ship usefulness, but that's ok.  It's pretty small, as you point out.

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #647 on: 13 June 2021, 07:04:26 »
Ah, makes sense.  I suppose that limits its anti-ship usefulness, but that's ok.  It's pretty small, as you point out.
For anti-ship, you can replace the Arrow IV SAM / AAM (1 ton) with Arrow IV Anti-ship (2 tons). Not much good against warships (no nuke warhead), but lethal against other dropships, turning it in a very dangerous assault DropShip. Heck, you can even use a mix - 2 tubes with AAM/SAM and 2 tubes with AShM. Plenty of ammo for both and a nasty surprise for enemy forces/force multiplier for ASF units.

Daryk

  • Colonel
  • *
  • Posts: 20132
  • The Double Deuce II/II-σ
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #648 on: 13 June 2021, 07:23:48 »
Right, just not the extreme range bracket, way point shots, or increased damage of a Barracuda.

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #649 on: 13 June 2021, 07:54:04 »
Right, just not the extreme range bracket, way point shots, or increased damage of a Barracuda.
Nope, his role is more going with the Assault DropShips and ASFs. Is also way cheaper than a dedicated Lee Pocket Warship, so can be mass-produced.

Adventwolf

  • Warrant Officer
  • *
  • Posts: 434
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #650 on: 14 June 2021, 10:08:45 »
Not like the Clans can counter attack. They have taken far too much damage far to quickly. They need to get replacements from the Homeworlds and they need to elect new Khans. Very few Clans made it out of the fight intact. And those that did are too few to act on their own. Right now is a time to recuperate and that the IS can do much faster than the Clans.
Fun quest that need more people:

Skywalker For Senator (Star Wars) - Q, Star Wars: Beyond the Republic, We Stand Against the Stars (Gundam/Macross) Crossover, Mobile Suit Gundam: Divided Federation (Civ Quest), The Lords of Ruin -- Battletech/Killzone Crossover, Star War Moff Quest: Lost in Space

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #651 on: 27 June 2021, 03:53:15 »
On January 4, 3057, Thomas Calderon, who had been in an asylum for the mentally ills for several years, died.

Note: He had been hospitalized since 3052, see chapter 76.

In February '57, Sun-Tzu began a charm campaign, trying to create an alliance with the Taurian Concordat and the Magistracy of Canopus.
The best that could be said is that it was not successful. The Capellan Confederation had nothing interesting to offer, was viewed with great suspicion by both nations, and even if relations with the Federated Commonwealth were not always good but they were good and important enough not to be sacrificed for a gain that was dubious to say the least. The Taurian Concordat also had excellent relations with the St. Ives Compact, which would also suffer from such an agreement.
In March, mercenaries who had hitherto defended Furud and Shiro, suddenly changed alliances and revolted against the few forces Andurien had present. Obviously, this was part of a plan, as in the same week, Warrior Houses Fujitsu and Hiritsu with major support from ASFs and Pocket WarShips, appeared in both systems for 'peace-keeping' and managed  to take control of both systems for the Capellan Confederation, without any opposition from the 'revolted' mercenaries.
Despite the protests of Dalma Humphreys, the Duchess of Andurien, the reality was that Andurien could do nothing about it, not having sufficient forces to oppose them, with what little remained of the Defenders of Andurien, after the hard fighting of the still ongoing Civil War, stretched to the limit defending the various borders.
As was to be expected, the return of the Capellan Confederation to offensive operations / invasions of neighboring nations, at a time when everyone (minus what was left of the Free Worlds League) was busy with the Clans, was viewed with considerable concern.

On March 5, while analyzing the belongings of the deceased victim of a traffic accident , confidential data from Concordat Aerospace Limited, the company that controlled / managed the shipyards in the Taurus system was found . The ensuing investigation could not identify the victim, nor who she worked for / spied for. Also, even the most exhaustive spy-hunt, didn’t give any hint about how she could get in possession of said confidential information.

During February and March 3057, the number of Clan WarShips in the Inner Sphere / invasion corridors increased substantially, much more and faster than the most pessimistic predictions had foreseen.
The reason for this was identified when the Taurian Orcas began operating along the Exodus Road, which was much less protected than what had been feared. This caused an unusual number of losses for the various Clans, at no cost to the Taurian raiders. On two occasions they even captured a considerable amount of equipment. The Orcas operated from a base in Gravenhage, on the Northern border of the Draconis Combine, very close to the corridor used by the Smoke Jaguars, which didn’t manage to discover it.
During this period of time, the number of SpecOps units inserted in the worlds captured by the Clans increased constantly, creating a never-ending number of problems to occupation forces that were not trained or equipped to deal with this type of problems.

In late March, 3057, our people working in the military shipyard of the Magistracy witnessed the arrival of two JumpShip, quickly followed by a badly damaged, barely operational Mckenna class WarShip. That the Canopians didn’t even try to hide its arrival from our people supported the theory that they knew that they couldn't repair it alone, and that in the near future were going to ask for our help.

It was later known that after exhaustive analysis of the Wolverine records,MIM had found the location of the SLS Zughoffer Weir, that the Wolverines had been forced to abandon, because they couldn’t repair it. Knowing the exact level of the damages it had suffered, the Magistracy sent an expedition with enough technicians and spares (and fuel, food, etc) to bring it back.
Note.: Concordat technicians are helping the Magistracy expanding the shipyard, to be capable to build warships. Right now is capable of building JumpShips and servicing WarShips up to 1Mtons.
OTL the WoB needed 3 to 5 years to repair it on the Titan Yards (found it 3061, entered in service in 3065), but the MoC is going to need more time.

In Mechdur, the Concordat started to built the Block II of the Pinto Corvette, replacing all the conventional weapons (5LL, 10ML, 48SL, 80MG, 10 AC/5 and 4 AC/20) with 16 LPL, 16 MPL, 16 AMS and 4 Arrow IV SAM tubes, and replacing the 800 SHS with 500 DHS. Plans for upgrading the armor to Improved Ferro-Aluminum were delayed to the following Block III, because of the involved costs. After all, the Pinto class was supposed to be a (relatively) cheap WarShip.

kioras

  • Corporal
  • *
  • Posts: 77
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #652 on: 27 June 2021, 18:02:33 »
The Clans are not set up or equipped for the type of Warfare presented here.

The problem for everyone involved is that war on this scale has not been fought since the second succession war and the tactics used really have not been employed since WWII.

Using warship raiders like the Orca is only possible due to the length of the supply lines the Clans have.  The natural thing would be to switch to convoys along with building plenty of Destroyers to defend the supply lines.

The problem is that the Clans do not have the infrastructure to easily recommission the mothballed ships rapidly and convert them to the current need.  They won’t be able to even build the number of destroyers needed and replace Jumpships lost rapidly.

The issue the Clans will have is can they knock out enough Industry in the Inner Sphere or build enough local Industry to be competitive.  Being drawn into brutal slogging fights is not what they want and they may have to activate even more Clans.

Daryk

  • Colonel
  • *
  • Posts: 20132
  • The Double Deuce II/II-σ
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #653 on: 27 June 2021, 18:05:58 »
People that start a war requiring them to maintain a several hundred lightyear line of communication without first building the fleet necessary to do that deserve everything they get.

Hairbear541

  • Master Sergeant
  • *
  • Posts: 224
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #654 on: 27 June 2021, 19:26:48 »
evening there paulo , was just wondering if i missed where you posted the stats for your Orcas' somewhere . really , really enjoying the story here . please keep it up .

kioras

  • Corporal
  • *
  • Posts: 77
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #655 on: 27 June 2021, 19:53:52 »
People that start a war requiring them to maintain a several hundred lightyear line of communication without first building the fleet necessary to do that deserve everything they get.

Well yeah.

In WW2 there was the Mid-Atlantic Gap, here there is the huge Chasm between the Inner Sphere and the Kerensky Cluster.

To effectively engage the Orca ships there needs to be either other Warships present or a CAP of either Assault Dropships or multiple aerospace fighters on the jumps near the Inner Sphere.

Without multiple forward bases to serve as resupply that would seriously press the Clan's ability to supply the Invasion corridor.

The only way to otherwise hunt the Orca's would be to force them to retreat and then scout out the neighboring systems.  That is even more Warships needed.

The Clans are getting introduced to commerce raiding, good and hard.

A second major defeat or the death of yet another IlKhan will likely cause even more issues for the Clans.

That is assuming the Orca's don't get lucky and start to backtrack and destroy the Clan HPG network back to the homeworlds.  If they cut that the information loop gets bad enough to be crippling for the Clans.

paulobrito

  • Warrant Officer
  • *
  • Posts: 501
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #656 on: 28 June 2021, 02:46:25 »
evening there paulo , was just wondering if i missed where you posted the stats for your Orcas' somewhere . really , really enjoying the story here . please keep it up .
https://bg.battletech.com/forums/fan-fiction/an-si-in-the-concordat-ghostrider-s-revenants-rev-2/msg1716327/#msg1716327

Hairbear541

  • Master Sergeant
  • *
  • Posts: 224
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #657 on: 28 June 2021, 09:21:18 »
thanks paulo , don't know how i missed that posting . please keep this story going , i'm enjoying the crap out of it . a TC not on the crazy kool-aid and with the start of a navy again . nuf said

Hairbear541

  • Master Sergeant
  • *
  • Posts: 224
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #658 on: 01 July 2021, 18:28:46 »
      evening paulo , been thinking about where you have most of the Orcas' . there is only one group in that general area that has a hate on for anything SLDF , that being loonies of Kowloon , so what better place  for R&R and Replenishment and refitting from battle damage . i think  your taurians need to have an Embassy set up there to work out some forward basing rights there and also working with the KCG . i could see some very interesting times ahead .
     on a side note taurian industries needs to come to a working arrangement with Ngo industries . i think it would be very productive for all parties concerned .

DOC_Agren

  • Captain
  • *
  • Posts: 2554
Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #659 on: 01 July 2021, 20:02:01 »
Wow this version of the TC and Cannonshop's Kowloon..   :beer: :brew:
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"