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Author Topic: An SI in the Concordat - GhostRider's Revenants Rev.2  (Read 63712 times)

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #660 on: 01 July 2021, 20:06:22 »
Yeah, that would be...  >:D

Hairbear541

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #661 on: 01 July 2021, 21:39:35 »
why the heck not , this is fiction at its' best .

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #662 on: 02 July 2021, 01:46:05 »
      evening paulo , been thinking about where you have most of the Orcas' . there is only one group in that general area that has a hate on for anything SLDF , that being loonies of Kowloon , so what better place  for R&R and Replenishment and refitting from battle damage . i think  your taurians need to have an Embassy set up there to work out some forward basing rights there and also working with the KCG . i could see some very interesting times ahead .
     on a side note taurian industries needs to come to a working arrangement with Ngo industries . i think it would be very productive for all parties concerned .
Sorry, but this is not in the Ngoverse, is a different AU.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #663 on: 21 July 2021, 17:31:23 »
In Luthien, discussions regarding the next step to take led to the conclusion that it was best at the moment to concentrate offensive operations against the Smoke Jaguars. Not only had the IlKhan been one of them, but they had also been the Clan that had led the invasion - at least in the Draconis Combine.
It was decided to attack 3 systems, systems that the infiltrated forces had reported were not protected by WarShips and the local defenses were about a Cluster of front line forces strong, already worn down by constant guerrilla and commando attacks.

Jeannete
Defender - Fourth Jaguar Dragoons
Attacker - 5th Taurian Guards, 10th Ghost Regiment, Ryuken-yon and the ex-TCS Ajax, now the DCS Benjamin

Easy victory, not only were the Smoke Jaguars tired and under-resourced due to constant attacks by guerrillas and the various infiltrated DEST teams, but their immense aggressiveness led them to a suicidal frontal assault on the invading forces, pathing the way for their destruction within hours.

Chupadero
Defender - 214th Jaguar Dragoons
Attacker - 2nd Taurian Guards, 7th Ghost Regiment, Ryuken-Go and the ex-TCS Jerome (Pinto class), now the DCS An Ting

Unlike the 4th Jaguar Dragoons, the 214th was more careful and tactically flexible (for a Smoke Jaguar unit), which led that it was only 15 days later the system was considered safe, meaning casualties were also higher.

Jeronimo
Defender - 3rd Jaguar Cavaliers, Nu Galaxy, the CSJ Korat (Liberator Class ) and the CSJ Lioness (York Carrier Class)
Attacker - 3rd Taurian Guards, 6th Ghost, Ryuken-San and the TCS Detroit (Concordat Carrier Class)

By a fluke of bad luck, two days before the invading force arrival, Nu Galaxy escorted by 2 WarShips had appeared in the system. The DEST cell operating the black box that maintained communications with the outside was destroyed, leading to the reinforcements not being reported.
Note - unlike OTL, Nu Galaxy has been reconfigured as a front-line unit, with the most modern equipment the Smoke Jaguars were producing at this time, and was composed of the latest generation of Trueborns that the sibkos had trained.

To further make things worst, the Kuritan and Taurian forces emerged right on top of the Smoke Jaguars' WarShips, with no way to escape.
The Detroit only managed to launch about half of its ASFs before the combined fire of the Korat and the Lioness destroyed it.
Adding to the difficulties, these Clan WarShips had good defenses against ASFs, and a higher number of ASFs than usual. The first wave of ASFs, could only do limited damage to both WarShips, which by now were beginning to pound down the DropShips that were speeding at full power towards Jeronimo, trying to escape.
Only the use of all the ASFs of the 3 regiments, and  the fact that the 3rd Taurian Guards carried nuclear weapons , allowed both WarShips to be destroyed, although 2 Lee (Taurian), 3 Overlord and 1 Triumph (Kurita) were destroyed, as well as a considerable part of the ASF component of the 3 regiments.
While these new classes of Warships (both the Liberator and York classes being post-SL Clan designs, not previously seen in the Inner Sphere until now)had considerable anti-ASF weaponry, they still lacked dedicated AMS systems, making them vulnerable to Alamos salvos.

Unaware that a Galaxy was present on the planet, the attacking forces decided to continue the mission to liberate Jeronimo in spite of the losses suffered, that amounted to 4 ’Mech battalions and 2 vehicle battalions, during the run towards the planet.
Unfortunately, when they landed, they were confronted by the full might of the Nu Galaxy, 3 brand new, fully equipped, front-line Clan Clusters, reinforced by the Cavaliers (Cluster size force), all the while with the Clans enjoying a comfortable superiority in ASFs, which was a total reversal of the usual situation
A week later, one of the Mriya arrived at Jeanette, making use of its LF, with news of the disaster, prompting a quick rescue force including the WarShip present (the DCS Benjamin, Ajax class Destroyer) and the 5th Taurian Guards (that used Mriya JumpShips with LF) to be launched. During this time, the forces on the planet were trying to survive, executing a continuous running battle, and denying, if possible, the decisive battle the Jaguars wanted so badly. While they had lost much of their ASFs, they still had many of the Flak/SAM units, thus negating partially the Clan air superiority, even if that meant they had to concentrate some of their forces, making them vulnerable to ground forces.

When the relief forces arrived, the plan was only to extract the allied forces. However since the majority of the Smoke Jaguars had decided to press on their attack after the detection of the incoming forces, with the hope that they could destroy the survivors before having to face a new battle, they offered an easy target for orbital bombardments before being finished with a daring combat drop of the Taurian brigade on top of those still fighting the allied forces. Around one battalion strong was rescued just before collapsing, the only remains from two DCMS regiments and a Taurian brigade (equivalent to a full RCT).
The few forces that dispersed, were later tracked and destroyed, thanks to the use of the Taurian high altitude drones with neutrino emission detectors, that were able to find even the most well hidden units, as long as they had their Fusion reactor activated. Unfortunately for the Clanners, they didn’t have much experience in ‘going underground’ and two weeks later the planet was declared safe.

Note.: The Taurian high altitude drone with passive neutrino sensors was already shown in chapter 68 - first used against the Wolf’s Dragoons (in training).

In the last quarter of 3057, the infiltrated DEST teams started to report that Clan Ghost Bear and Clan Hell Horses units were invading worlds that until now were under control of the Smoke Jaguars. By the end of the year, no force of the Smoke Jaguars could be found on the worlds where the Draconis Combine had eyes on.
Only much later was it learned that because of the severe losses this Clan suffered (3 Galaxies in Luthien, another in Jeronimo and enough front-line Clusters to amount for another Galaxy), the death of the IlKhan and the Khan, the other Clans, sensing a weakness, decided to take advantage of it. By February 3058, the Smoke Jaguars were no more, having been absorbed/destroyed by the other Clans.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #664 on: 21 July 2021, 17:43:15 »
Good... that prevents any silly notions on the part of the IS to play by clan rules and destroy them...

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #665 on: 21 July 2021, 17:52:11 »
Playing by the other side rules is always stupid, unless that is very advantageous to you.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #666 on: 21 July 2021, 17:53:19 »
Agreed!  :thumbsup:

Looking for a fair fight is looking to lose...  ^-^

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #667 on: 22 July 2021, 12:21:52 »
Anyone knows how many and controlled by who shipyards exist in the clan HomeWorlds?
And of these how many can build Warships?

Death_from_above

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #668 on: 22 July 2021, 12:30:06 »
The Sarna "Shipyards" article lists the following :

https://www.sarna.net/wiki/Shipyards


Clan Homeworlds[edit]

Strana Mechty Shipyards: Capable of building JumpShips and DropShips.[1]

Cheops Shipyards in Albion system: damaged by Clan Blood Spirit forces, weakening the Naval assets maintenance of his owner, Clan Star Adder. Capabilities unknown.[2]

Snow Raven Yards: The Lum shipyards were the main shipyards of Clan Snow Raven, capable of constructing JumpShips and WarShips. Destroyed by Clan Goliath Scorpion's forces in the Wars of Reaving.[3]

Snow Raven Yards is listed as being able to produce Conquerer-class and Nightlord-class.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #669 on: 22 July 2021, 12:37:33 »
The Sarna "Shipyards" article lists the following :

https://www.sarna.net/wiki/Shipyards


Clan Homeworlds[edit]

Strana Mechty Shipyards: Capable of building JumpShips and DropShips.[1]

Cheops Shipyards in Albion system: damaged by Clan Blood Spirit forces, weakening the Naval assets maintenance of his owner, Clan Star Adder. Capabilities unknown.[2]

Snow Raven Yards: The Lum shipyards were the main shipyards of Clan Snow Raven, capable of constructing JumpShips and WarShips. Destroyed by Clan Goliath Scorpion's forces in the Wars of Reaving.[3]

Snow Raven Yards is listed as being able to produce Conquerer-class and Nightlord-class.

Only 3??? Heck, even the taurians alone have more - Bolthole, Taurus, New Vandenberg and Mechdur. And of these, only New Vandenberg don't make warships.

Death_from_above

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #670 on: 22 July 2021, 13:21:09 »

That being said, this snippet from Sarna's Warship article is interesting as well (emphasis mine) :

https://www.sarna.net/wiki/WarShip


Clan WarShip fleet[edit]

When Aleksandr Kerensky departed the Inner Sphere with his forces they took 1,349 JumpShips with them, escorted by 402 WarShips.[2] Only 260 WarShips are known to have survived the Exodus Civil War; it is estimated that by the mid-3050s, the Clans between them had built anywhere from 50 to 300 more. While each invading Clan fielded 18 WarShips on average in the Inner Sphere during the initial Clan Invasion, the actual numbers differ wildly from Clan to Clan. Clan Jade Falcon deployed the single largest number of WarShips, fielding 28 in total in the invasion of which most were Aegis-class. Clan Wolf deployed the smallest number (2 ships).[3] During the Clan invasion, the Clan's WarShips gave them an almost unprecedented advantage over their Inner Sphere foes; for they lacked WarShips of their own due in part to either losses suffered during the costly Succession Wars, or the loss of maintenance and/or production facilities dedicated to keeping them operational.

If the Clans built another 50 to 300 Warships between the end of the Exodus Civil War and the mid-3050s, it is plausible that there are(were) other facilities..

kioras

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #671 on: 25 July 2021, 01:27:58 »
Only 3??? Heck, even the taurians alone have more - Bolthole, Taurus, New Vandenberg and Mechdur. And of these, only New Vandenberg don't make warships.

The Clans should have multiple Yards or slips in the Kerensky Cluster.

Each Clan should be able to at least do maintenance on their own fleet and build Jumpships if needed.  The poorest Clan, Blood Spirit still had a fleet of 6 ships in 3050.  They had to have their own Jumpships and Dropships and the ability to produce them somewhere.

I would expect many Clans could service ships that are under 1 million tons and build their own Jumpships.

Building ships might be tougher but the basics needed should be there to do a massive shipbuilding expansion.  The type of expansion that would strain them economically.

Snow Raven might be the only policy for them that can lay down the supermassive ships, but I expect the Clans to be able to produce a good amount of Destroyers and Corvettes if they choose to.  Especially ones that can go ahead and be used as transports.

The problem is that in canon there was not enough background and with how well the Clans do or do not get along they may be careful with very important assets like Warships.

So officially they have 3 but it is easy enough to say they have more.
« Last Edit: 25 July 2021, 01:32:57 by kioras »

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #672 on: 20 August 2021, 12:40:54 »
Ever since I had appeared in this universe (3015) and had been given access to a computer, I had been thinking of what could be done by adding the technology from the universe I had come from.
It took me decades to be able to do something. My first company, V4RU, had nothing to do with computers and even when I became first a member and then the CEO of VMI, I had the same problem as it was not a company dedicated to producing / developing computers.
Only when I bought a stake in O-P Computer Electronics in the 30s, was I able to start investigating other chip building techniques. Finding / hiring like-minded researchers was extremely difficult, not even counting the limits imposed by extremely tight security.
It didn't help that my background was as a programmer, with little knowledge in this peculiar field.
Only in the mid 40s did we see the apparition of new techniques by some small laboratories , which allowed for the reduction of chip sizes.
But it was only in the early 50s, with a company / lab specifically dedicated to the problem and built on Coromodir V, that the first components, smaller and faster than the original ones, started to be produced. Obviously because of the lack of applied researches in this field for centuries, they were fragile and could only be produced at a small scale and were not yet up to the military specs, meaning they could only be used in some places that needed much computer power and were considered safe. Fragile, being for me a very relative term, since by my standards, they were incredibly robust, but by local standards (with BattleMechs lasting hundreds of years), they were fragile and short-lived.

It was also in the 50s that we finally started building industrial models of the equipment we had taken from the Argo. For all intents and purposes, they were a kind of highly advanced and versatile 3D printers, capable of building almost anything within the dimensions of the unit,  provided (quite obviously) they had access to the necessary raw materials and blueprints. Difficult and time-consuming to build, extremely expensive, they were the ultimate state-of-the-art technology from the Star League. A small factory on Coromodir V was, to my knowledge, the only one that produced them in 3058, and even then, less than a dozen unit per year.

Whether integrated in the Concordat or not, Kamea's plans (and mine) were to make the Aurigan Province as independent in terms of resources, factories, universities and even military capabilities as possible. To this end, Coromodir V, Mechdur and Detroit had been chosen as the major industrial centers. Since Coromodir V was personally controlled/owned by our family, I had spent the time from the early 30s until now quietly moving as much as I could of new and/or more profitable departments of the companies I controlled or had a stake in there or into the province

Not that we were planning to get our independence back, far from it, but we wanted to leave a solid and secure inheritance to our children and Kamea would always consider the Aurigan Province as her own.

However, we (me and Kamea) only achieved a partial success in that objective. For one side, while the Calderons and Edward in particular were our allies and friends, ultimately, they were the ruling family of the Concordat, and to maintain / secure their power they couldn’t let any other family, not even their closest allies gain excessive power. So, several of the movings we had planned had been blocked, and several big contracts distributed to competitors. The construction of the Concordat class frigates or of the Winchester II Heavy Cruisers and the work on the Texas battleship, were awarded to shipyards controlled by the Calderon family, for example.
And while our political opponents, while good at this game but lacking in the industrial ones, were not blind enough to let us grow too much, without some counter moves. In that they were supported by the Calderons – to a point.

Evidence that the Calderons had started to take measures to guarantee their supremacy was pointed to me by Kamea – I’m a bit blind in that area, I confess. She noted several facts that seemed to prove it:
- in the Marian Hegemony Crisis, we didn’t receive any benefits, even if our forces (with our Heir included) were the only ones apart the federal ones involved.- following the creation of the Fronc Reachs – the territory between us and the Magistracy / FWL, no world was added to the Aurigan Province with the best ones directly under the Calderons’ control and the rest ‘gifted’ to our political adversaries.
- while we needed to pay in full the upgrades in the Mechdur shipyard to be able to make Ajax Destroyers, the one in New Vandenberg received generous federal subsidies for that.
- only federal units had been sent to fight the Clans, gaining experience and controlling the advanced tech captured. That turned in a spectacular blow-back with the disaster in Jeronimo.

Yep, the Calderons had started to limit our growing and to secure their position as the leaders of the Taurian Concordat.

Note: the following is based on some ideas I get reading the excellent Cannonshop Ngoverse.

I had launched several pet projects to expand the capabilities of the Coromodir system. These included a new variant of the Snowden-L, with a bay for more mining ‘Mechs of a variant that used cheaper fission reactors, a special type of DropShip / thug that was basically a cockpit, engines, K-boon connector and an articulated rib-cage that could ‘capture’ the Snowden and move it to the desired position and / or transport it via JumpShip to another system.
To complement these, a ‘ferry’ was designed – a very small JumpShip, using a very old, experimental, type of K-F drive that could only jump up to 3LY, (thanks to the use of modern alloys and techniques of construction) with two K-boom connections and super-capacitors in place of LF battery, to transport the above mentioned units to the Coromodir Oort cloud.
That type of K-F drive, with only 10% of the range of those in use today, even if it used much less energy, had long been considered an evolutionary dead-end and abandoned, but for the ferry job between the inner part of a system and the distant Oort cloud, it was perfect, being much cheaper and smaller than a conventional one.
All of these models were the product of the work of Dr. Murad, the locally resident genius.
So far, none had moved past the theoretical design and / or proof of concept, but together, they would greatly facilitate the expansion of the local economy, provided that we could develop and produce them locally. After all, the tech, tools, trained personnel, and raw materials were already there, I was “only”  missing the budget to finish these projects.

The idea of the ferry type JumpShip came out during a dinner with the Murad family. Her adopted daughter, Gabrielle, was working on K-F drives theory and was a very good story teller. She talked about the early 15LY range drives, the experimental 50LY one and even about the tentative to obtain one more compact, simpler and less energy hungry. The last one proved to be an evolutionary dead-end that never exceeded the 3 LY range, quickly forgotten by almost everybody. At the time I was starting to look on the resources of the Oort cloud – too distant to be obtained by DropShip only and using conventional JumpShips would be too expensive and attract too much attention. The story brought me some fresh perspectives and was the start of this project.

epi

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #673 on: 21 August 2021, 05:03:05 »
Some more info about this new KF drive? Recharge time? Lithium fusion battery, yes or not? Anyway it seems useful for the Flannagan´s Nebula.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #674 on: 21 August 2021, 05:14:08 »
Some more info about this new KF drive? Recharge time? Lithium fusion battery, yes or not? Anyway it seems useful for the Flannagan´s Nebula.

"experimental, type of K-F drive that could only jump up to 3LY, (thanks to the use of modern alloys and techniques of construction) with two K-boom connections and super-capacitors in place of LF battery"

Recharge time for the next post on the subject, but shorter than the standard model.

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #675 on: 27 August 2021, 17:22:19 »
When we were also excluded from the contract to expand the Quatre Belle shipyard in the Outworlds Alliance, and from the to help Magistracy repair / refit the ex-SLS Zughoffer Weir (no MCS name assigned yet, that we knew of) Kamea decided it was time to activate the Deep Space Resources program. The first step of this program was the exploration of the Oort cloud in the Coromodir system.
To this end the production of at least four 'Ferry' class JumpShips was authorized.
The first one was built on the Orca prototype chassis, to keep costs low (after all this program had a limited budget) since both designs had the same dimensions were similar. It helped that with everything required already being produced in Mechdur, the production of future Ferry would be considerably less expensive than any other JumpShip design.
The main difference with a classical JumpShip was that we removed all armament, LF Battery and compact K-F drive in favor of a short range K-F drive. This type of drive had some interesting features, for example, being made of only 80% of the usual Titanium-Germanium alloy while the remaining 20% wre various metal alloys, neither exotic nor expensive to produce. Even if it had a maximum range of only 3LY and a minimum of 0.05LY, it could be 'charged' in just one day via fusion reactor safely and did not need a solar sail to do so. Because of residual effects, there was also a minimum period of 6 hours between each jump, making the implementation of super-accumulators for a second jump in a row useless. Its size was basically the same as a compact K-F drive, but at the cost of a 'civilian' K-F drive, making it much more economic provided you had the space to put it into any ships.
It also had a higher jump error margin, about 10% than standard drives, with the pilots calling it suicide to use one to reach the smallest pirate points.

Only the final step, installing the new K-F drive, was performed in Coromodir V, everything else was done in Mechdur at the facility that also built the Orcas.
Testing with the Ferry 001 began in March 3059 with some jumps between one of the Lagrange points of Coromodir V (the biggest one) and various areas of the Oort cloud system and back.

The funds for this project came partly from the provincial budget, partly from the Aurigan Central Bank controlled by our family, and partly from our personal funds.

Rodon

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #676 on: 27 August 2021, 20:27:02 »
When we were also excluded from the contract to expand the Quatre Belle shipyard in the Outworlds Alliance, and from the to help Magistracy repair / refit the ex-SLS Zughoffer Weir (no MCS name assigned yet, that we knew of) Kamea decided it was time to activate the Deep Space Resources program. The first step of this program was the exploration of the Oort cloud in the Coromodir system.
To this end the production of at least four 'Ferry' class JumpShips was authorized.

Well, this smells completely of politics. I understand that they are trying to limit him, but it seems the way they are doing it will fail.  Excluding your biggest shipbuilder from those contracts will just encourage the existing ones to increase the prices.  I also wouldn't doubt that the final costs on those contracts will end up being much higher than expected.  With the government sinking multiple times the amount of money into something, only for their political rivals to put their money to use more effectively. 

The new jumpship designs, along with the earlier investments will pay off far more than a lot of their efforts it seems.  Its far more efficient to build jumpships in the same system you are doing the mining for their materials.

Daryk

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #677 on: 27 August 2021, 20:46:48 »
I guess the Concordat doesn't have a "protest" system in place for defense contracts...  ^-^

paulobrito

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Re: An SI in the Concordat - GhostRider's Revenants Rev.2
« Reply #678 on: 28 August 2021, 01:44:58 »
Yep, is politics pure and simple. The Arano-Bassot family has been too successful, and not only their normal political adversaries want to contain them, but also the Calderon family needs to limit them, fearing that they can surpass the ruling family in power and influence.
The ruling Houses are the ruling House because they are the most powerful, they can't let one of their subjects surpass them.

And the Arano-Bassot are not the biggest shipbuilders - the Calderon's have control of the shipyards of Taurus and Bolthlohe, the one in New Vandenberg is in control one a group of minor houses.
The Arano-Bassot want to make another in Coromodir V but for that, they need to do it themselves, expensive and without support. So - the new program.