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Author Topic: AU: Der Tag (The Day)  (Read 53223 times)

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #30 on: 07 February 2016, 10:45:51 »
Malagrotta Cooperative

Alignment: Militarist
Bloc: Independent

Sketch:

The Cooperative is a small pirate kingdom, located in a former FedSuns holding. But calling it a "kingdom" is probably over generous; it's more of an anarchistic collection of small fiefdoms and bits of turf, often used by various pirate bands as a base of operations, calling the region a nation. To their credit; the locals try and maintain a semblance of organized government, but they are basically at the mercy of their own privateers once hired to drive off the other pirates.

Relations:

Official State meaningless; functionally hostile. No trade or relations.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #31 on: 07 February 2016, 10:57:33 »
Star League-in-Exile/3rd League Holdings

Alignment: Royalist
Bloc: Star League-In Exile/3rd Leauge

Sketch:

The Second Star League didn't really have an army; it had the Com Guards, it had the Nova Cats, it had the ELH and it had Morgan's Lions and the Black Watch and it could maybe count on a few loan outfits from member states, if it wasn't raining out. Thankfully; the Star League had friends and they had a plan. This plan was to find a suitable merc unit that wouldn't be missed; test them with a dangerous and difficult mission they needed done anyways and then if they survived have them form the cadre for a new and very real SLDF. And if they didn't make it; they'd try something else; maybe pay the Dragoons to train their troops, but I digress.

Answerable only to the First Lord; like the real SLDF, with all the right trappings that made the original admired and feared and *just so*. And "McKenna's Marauders" AKA; the Studies and Observations Group; an unbonded outfit specializing in dirty jobs was just sitting there, so...High-jinx ensued and then the Jihad happened. So here is the role-model Second League SLDF Division; not exactly what anyone wanted, but with representation of all the specialists that made the original SLDF such a force to be reckoned with; warships and even Nukes and Gas (But don't tell mom!). With two more Divisions on the way (one Cavalry, one Infantry); they are being Paraded, inspected and approved years later by this entourage of dispoable SLDF muckety-mucks on their secret training world and they get the word; on parade no less that the jig is up and the Star League is no more.

What? But we have this army:...Ah well, nothing to do for it; you're out of a job, we'll fax you the details when we get around to it; bye! Then a few hours later, they get the word that WOB has decided to start the party anyway and well then; the fox is in the henhouse...And well; all those troops were *just sitting there anyways* looking all sad and dejected, without any purpose in life. So Commander McKenna does what any good leader would do and finds some work for his bored soldiers; "Hey boys, what say we go paint some rocks white? And I know just where we can get the blood." And the rest, as they say; is history.

Relations:

The eponemous army with a nation; by necessity McKenna built a nation to support the army he was building for the SLDF out of abandoned periphery worlds, a mixed bag of luck, a lot of refugees from the Inner Sphere's wars and a ton of cash. Prototypically Royalist and Pragmatic to a fault. Diplomacy is hampered by the fact that there are more SLDF officers wandering around with Plenipotentiary power than there are actually professional displomats in the 3rd League Diplomatic Corps and that is just how what passes for Government in the 3rd League likes it. They know that sooner or later; they will need at least a figurehead dictator to stand with the other leaders of the known worlds.

Right now McKenna fills that roll by default as Lord Protector, but no one is entirely comfortable with the situation; least of all McKenna, who has twice had to be arrested and dragged in chains to assume dictatorial powers of state. Certain interests in the 3rd League are looking into "alternatives", but so far it seems the prospect of a "Leige Lord Generational Training and Selection Program" is enough to baffle even the master trainers of the SLDF. Investigations continue, however.

Past experiments have shown that representative democracy just doesn't work well enough to compete with generational royal houses at the interstellar level, sad as that is and even at the small-empire level, it can be difficult; reference the coup-in-being that the SLDFiE came home to one day in the middle of the jihad. The tale of Seth Marcus; his rapid rise to power and even more rapid destruction of the picture-perfect constitutional republic which had been set up in the Canton-Worlds, would take a too long to tell. Suffice to say the experience burned the SLDFiE's high command and led to the current and much international reviled Laissez-faire government with it's service-guarantees-citizenship system.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #32 on: 07 February 2016, 11:03:44 »
Raven Alliance

Alignment: Nationalist/Contemplative
Bloc: New Clans

Sketch:

The end of the Jihad saw the newly-formed Raven Alliance consolidating their position and generally focusing on infrastructure. Mothballing half their fleet for several years freed up the manpower and expertise needed to complete the transition of the clan to the periphery nation and bring the local industries up to speed; actually managing to build warships in their new home and even "On the run", with several hulls being laid down in clan space and completed in the Alliance, with the skeletal hulls used as "Jump Barges". Today's Raven Alliance is a specialized industrial powerhouse; one of the few places left in the inner sphere (barely) which is capable of producing jumpships in numbers after the Jihad.

While the Alliance has benefited in security, wealth, technology and education and the Ravens have found a secure home; the Clansmen are left wondering what their new identity means to them; do they still hold the conquest of the inner sphere as their ultimate goal? Do they still wish to be part of the greater clan community? can they still call themselves "Clan" and what does that mean? overall; what should their next step be, as a people? Right now the Ravens are occupying themselves with ship building and by refitting their fleet back to full operational readiness; the Khans hope by the time it's ready they will know what to do with the largest war fleet in known space.

Relations:

Respectful, but distant; the Ravens tend to see things in very concrete terms and those terms are; Hulls. They have more ships than the SLDF, but the 3rd League is the only power with advanced warship technology, which threatens to make their entire navy obsolete. Both sides would benefit from trade, but the Ravens would rather see other, less competitive powers benefit from any such arrangement.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #33 on: 07 February 2016, 11:06:46 »
Ghost Bear Dominion

Alignment: Nationalist
Bloc: New Clans

Sketch:

Thanks to their absorption of the Kungsarmee, the Ghost Bears possess the strongest Touman of any Clan in the Inner sphere. In the wake of the Jihad, they have redefined what it means to be Clan; they consider themselves the first of the "New Clans". The Ghost Bears have dedicated themselves to an ethic of strength, protection and quiet self improvement, rather than conquest, competition and rancor; moving beyond the mantle of Wardens.

Attempts to reinvigorate the sundered Tseng Bloodhouse have so far been slow and show little sign of success, but efforts persist. The Ghost Bear Scientist Caste is deeply disturbed by the potential such genetically-targeting viruses represent and study into bio-warfare and defence has garnered resources marked for other mouths since the end of the war.

Relations:

Resentful and shunning; the bears were personally stung by McKenna's refusal to disband the SLDF and incorporate it into the Republic at the end of the Jihad; forcing the Bears to loan out several Galaxies they would have rather used elsewhere like common mercenaries. The Bears see the SLDFiE as a disgrace to the proud roots they share and far from the quiet, honourable professionals they revere in their ancestors.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #34 on: 07 February 2016, 11:09:41 »
Hell's Horses

Alignment: Contemplative/Militarist
Bloc: New Clans

Sketch:

The Hell's Horses saw themselves through the Jihad with their empire intact and their Touman swollen, but heavily committed. They have a lot of work to do to hold onto their worlds and face diverse threats; hostile neighbors, long-range attacks, insurgency, assassination and counter-intelligence. The fighting in the home worlds during the Clan Civil War hurt them badly and their full emigration to the inner sphere cut them off from numerous sources of supply. As a result their worlds are becoming heavily industrialized and fortified as they attempt to rebuild, consolidate and build their strength.

It's very lucky given all this that of all the Clans; the Horses possess the most flexible military; so they are also the best suited to deal with all these challenges. The Horses are also the most practical of the Clans; given to ruthlessness, but fully aware of their position politically and geographically; they'd drive on Terra if they had the strength for it (because they feel like they have the tactical capacity for it), but they lack the raw strength they would need and are far, far from having what they'd need to do it alone and they know none of the other Spheroid Clans will go in for it with them at this time.

Relations:

Officially neutral, but respectful; the Horses see much in common with the SLDFiE; they feel like the 3rd League's New Model Army was based on their clan. The Horses actually maintain some quiet diplomatic relations with the 3rd league and trade with the League itself, rather than just the sharks; principally ammunition. The 3rd League doesn't look at the Horses the same way as the Falcons and the Wolves, but more like the Ghost Bears; they seem to be trying to build something, not just destroy.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #35 on: 07 February 2016, 11:11:24 »
Jade Falcons

Alignment: Revolutionary
Bloc: Continuation Clans

Sketch:

The Jade Falcons have been in the inner sphere for 50 years now and have basically learned nothing during that time; they are very much the same clan in spirit that invaded in 3050. The Falcons lost worlds, power and face during the jihad and they still want to, and think they *can* conquer the inner sphere single-handed. Their home world assets basically ceased to exist in the Clan Civil war as it was discovered that the root of the scientist conspiracy lay with them.

Relations:

Officially hostile, but the falcons are hostile to everyone, so I wouldn't take it personally.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #36 on: 07 February 2016, 11:20:18 »
Diamond Sharks

Alignment: Nationalist
Bloc: Star League-In Exile/3rd Leauge

Sketch:

The Diamond sharks were abjured following the events of the Clan Civil war which followed the revelations of Operation Munin. It was decided that the Mercantile nature of the Sharks meant they were tainted by their under castes as some others had been. As well, their dealings with the inner sphere cast further doubt on the Merchant Clan,  but the final nail in the coffin was that several of the homeworld Clans had been working for years to become more self-sufficient in line with their view of Kerensky's vision and they simply no longer needed the Diamond Sharks as they once did; so they were abjured along with the spheroid clans; the Falcons, Wolves, Horses and bears, while others were annihilated.

The Sharks were better equipped than most to execute a movement of their entire people to the inner sphere, but that didn't mean it was easy. arriving during the Jihad; the Sharks needed allies and living space. They sided with Stone's coalition and the SLDF, back when that was a combination you could have on the same team, and secured a number of scattered worlds and trading rights on others. At the end of the war, when there was a falling out between the SLDFiE and the coalition, the Sharks sided with the 3rd League because they offered the Sharks real security and more autonomy than the Republic offered. But mercantile though the Sharks are; they are not mercenary and have become full members in the 3rd League; paying their own way in the alliance.

Relations:

3rd League Member State; a status the Diamond Sharks enjoy and use to the fullest extent; trading far and wide as 3rd League factors and independents. The sharks also make passable diplomats for the 3rd League as well. Initially a marriage of convenience; the 3rd League has been good to the sharks and they have taken to the alliance with all the passion of the newly converted; but they exercise their favoured nation status to trade with anyone who will trade with them.

How they deal with competition is still enough of an open question to bear pondering, but the Sharks seem to show a marked aversion and distaste for pirates and privateering, which is heartening given their own overwhelming naval power. Their manufacturing power have been enhanced as well; no longer dependant on mobile factories; the Sharks now have access to their own shipyards and permanent manufacturing facilities; these are focused for the time at producing trademark Clan Omnimechs and parts which sell astonishingly well in the Inner Sphere and environs; notably the Timberwolf, Warhawk and Dire Wolf.

Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #37 on: 07 February 2016, 13:36:06 »
Wolves

Alignment: Nationalist
Bloc: Continuation Clans

Sketch:

The Wolf Clan was in brutal shape following the Jihad; the worst of the remaining invading clans. Too-weakened by hostile action and the devastation of their breeding program, even for self-deception; the wolves have concentrated on avoiding fights and holding onto what they can since the end of the Jihad. As a Crusader Clan thei remain a proud, but broken force. They would sill dearly like to invade the Inner Sphere once again, but barring a confluence of fate or scientific break through; that isn't in the cards for the time being.

Relations:

Officially Hostile, but as a practical matter; too weak to turn down any offers of trade or diplomacy; none of which have offered any great boons, but every little bit helps.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #38 on: 07 February 2016, 13:39:37 »
Wolf-in-Exile

Alignment: Officially Republican, actually Contemplative/Neutral
Bloc: Independent/Central Powers depending on the day and how it may or may not benefit them

Sketch:

The Wolves-in-Exile profited greatly from the Jihad; it left them with their material and moral position strengthened, silenced the last of their political critics and at the same time cemented their own political autonomy.

Relations:

Officially neutral,  but in fact extremely resentful. The pride of the WiE was deeply wounded by the blunt insult issued direly to their Khan and others in the wake of the SLDFiE's refusal to disband. The Wolves in Exile have refused any overtures of trade or diplomacy with the 3rd League itself. However they retain close and cordial ties with the Diamond Shark and Nova Cat Clans.

This feat of political and mental acrobatics is managed in view of the fact that the 3rd League's member states retain their autonomy, especially in the cases of the three Clans. So even while the two traditional allies of the WiE have their Toumans carried as an active part of the SLDFiE; they retain their own trade, diplomatic and political autonomy within the League; so the Wolves see no reason to shun their long-time allies, especially when they share so many common touchstones in their recent past. It was the Sharks and the Cats who reached out to the wolves after their exile, for instance.

It is notable however that the Wolves in Exile continue to regard the Blood Spirits as poor relations and have so far rebuffed their overtures. Likewise; continued good relations with the Sharks and Cats shows no sign of leading to any sort of rapprochement with the greater 3rd League.


Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #39 on: 07 February 2016, 13:46:33 »
Blood Spirit

Alignment: Royalist
Bloc: Star League-In Exile/3rd Leauge

Sketch:

The relationship between the Blood Spirits and the 3rd League goes back to before the 3rd League existed and starts on the battlefield. Back when it was just known as "SOG"; Mckenna's Marauders dropped onto York as part of operation Munin in order to test the capabilities of the Blood Spirits to see if they were likely to pose a threat to the inner sphere.

They accoutered themselves honourably as opponents and guests and were granted SafCon to leave after the trials were complete. The Blood Spirits used the supplies they won and the disruption of SOG's arrival to their advantage and made great gains against their own clan enemies on York.  The Marauders for their part left with a positive impression of the Spirits as the kind of people they could probably deal with.

Years later, near the end of the Jihad when McKenna was casting about for allies to join the nascent 3rd League, with the Diamond Sharks and Nova Cats already on board; the Blood Spirits were at the top of the list to be actively sought out. Knowing they'd been left in a poor state, a relief fleet was dispatched, which arrived just as fate was closing in on the Spirits in Clan Space.

The offer from the 3rd League was obvious to the Khans of the Spirits as the only one they were ever going to get: their only chance at a future; at survival; at being part of something where they could play a meaningful part and just maybe the chance to actually make a grab for the destiny they had long been denied as inheritors of the original Star League.

Word of the Spirit's choice spread like wildfire and assured their abjurement, with annihilation by the star adders soon to follow. The SLDF relief force jumped into the Coleen system just in time. The evacuation was hurried and encompassed several worlds, but what was left of the spirits managed to get out just before the hammer fell and the Star Adders ended up assaulting dummy positions and worlds held only by skeleton Solahma troops.

Relations:

Staunch Royalists; but the Blood Spirits have a huge chip on their shoulder. They are well aware that they owe their survival to the strength and charity of others and they remain the junior of the 3rd League's three clans. They are further hurt by their rebuff from the Wolves in Exile. As a result the Blood Spirits are a little over-motivated in terms of drive and morale. They consistantly push too hard, but they will also volunteer for anything and will trial against the other two clans for almost anything no matter the chance of success. Interestingly, their migration to the holdings of the 3rd League has made them much less isolationalist as they push to prove themselves.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #40 on: 07 February 2016, 13:50:06 »
Star Adder

Alignment: Militarist/Nationalist
Bloc: True Clans

Sketch:

The Star Adders came out of the Clan Civil War as the most powerful of the homeworld Clans and led the drive to reaffirm traditional Clan values and beliefs. They founded the True Clan's Purity Movement with an eye to a return to the fundamentals of Kerensky's vision; as such they reject association with those Clans they see as tainted in any way.

Relations:

Officially hostile; the Star Adders see the 3rd League as a poor reflection of the past, rather than a move to the future; yet the SLDFiE also serves to remind them of all they have lost. It's a bad combination, politically and diplomatically speaking. By contrast; having a core history of facing the Star Adders as part of Operation: Munin, the SLDFiE has a great deal of respect for the Star Adders as a military force.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #41 on: 07 February 2016, 13:53:50 »
Cloud Cobra

Alignment: Nationalist/Contemplative
Bloc: New Clans

Sketch:

The Cloud Cobra's survived the Clan Civil War because they fell back on their faith and it was that faith that also made them a target in the later days of the civil war. Even after putting down the scientist's secret armies; it was clear the Cobra's were tainted by their religious interests. They held onto their worlds, but were shut out of the True Clans movement and were thus forced to redefine themselves as a New Clan. The Cloud Cobras are baffled by these changes; to themselves they feel as though nothing has changed, but the universe has shifted around them, leaving them feeling isolated; cloistered in other words.

Relations:

Officially Neutral; but maintaining positive relations with all three of the Royalist Clans. The 3rd  League has sent delegations to several of the Cloud Cobra's diets and has assisted with escorting delegations from sphere-ward.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #42 on: 07 February 2016, 13:55:32 »
Coyote

Alignment: Nationalist
Bloc: True Clans

Sketch:

Clan Coyote got dragged through the mud by their scientist caste during the Clan Civil war, but they were appropriately contrite about the whole matter and fought like hell to put down the Society. They still have a lot to prove to their fellow True Clans and as such they are even more fanatical, ideologically than the Star Adders.

Relations:

Officially Hostile; no relations.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #43 on: 07 February 2016, 13:58:41 »
Nova Cats

Alignment: Royalist
Bloc: Star League-In Exile/3rd Leauge

Sketch:

The Nova Cats fought with the Coalition during the Jihad, but they looked at the SLDFiE like a ray of renewed hope and that kept them from forming tighter bonds with Stone and the Republic than they otherwise might have. They were deeply demoralized when it became clear that the SLDFiE's bid to form a renewed Second Star League in the closing days of the war, would never come to pass. After the War; they were the sole active coalition member to refuse to sign the petition to disband the SLDFiE and were one of the first signatories of the 3rd League and accordingly one of it's first full member states.

Relations:

Idealistic Royalists; the Nova Cats are True believers in the best ideals of the Star League. This has paid off for them in the ceding of their Irece prefecture holdings; independent of both the Combine and the Republic, both of whom had designs on the worlds and would have rather seen the Cats evicted following their support for the SLDFiE and their decision to opt out of their own place in the republic.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #44 on: 07 February 2016, 14:03:17 »
Steel Vipers

Alignment: Revolutionary/Militarist
Bloc: True Clans

Sketch:

To say that Clan Steel Viper took the discovery of The Society...poorly is a drasic understement. That they blamed the taint of contact with the inner sphere for the corruption of the scientist caste across multiple clans is also self-evident. In reaction; they kicked off the Clan Civil War as those Clans which had stayed in the home worlds, or failed in the invasion went to war with those who had maintained contact with the Inner Sphere or seemed to bear evidence of "lower-Caste tampering".

This comparatively organized start soon flew apart at a high rate of speed as the True Clan Movement came to the fore and the Steel Viper's own purity was called into question. The Vipers suffered badly in this crucible-like act of contrition and only their clever employment of limited tactical superiority in Naval and ground engagements saved them. Even so their Touman is a shattered remnant and they are hurrying to rebuild.

Relations:

Officially Hostile; no relations.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #45 on: 07 February 2016, 14:08:53 »
Escorpion Imperio

Alignment: Revolutionary/Militarist/Isolationist
Bloc: New Clans

Sketch:

The Goliath Scorpions had seen the writing on the wall long before the discovery of the Society and the Clan Civil war and were already planning a move to somewhere in the deep periphery. Their reconnaissance activities, bringing them into contact with WOB and dark caste forces. Eventually they decided to invade and subjugate both Neuva Castille and the Ummyaad Caphiliate, renaming themselves the Escorpion Imperio or the "Empire of the Scorpion". A New Clan; the Scorpions could see that few of their brethren had any real interest in establishing anything like the original Star League and so they decided to do it themselves.

Relations:

Openly positive; the Scorpions like what they see in the 3rd League and have ever since SLDFiE Elements showed up on the eve of the Jihad to collect the Eridani Light Horse in an attempt to short-circuit the plans of the WOB as part of Operation: Reindeer Games. Conversely they do not like what they see in the Republic and relations and trade have been positive since Project: Safe Deposit/Roadshow and it's Field phase; Operation: DragonFire/Vril, just after the Jihad.

From Corregidor Ancorage the SLDFiE had a full master document for all the registered Exodus-Era SLDF Caches in the Inner Sphere and periphery. The Escorpion Imperio had a long list of suspected Brian Cache locations. Under Project; Safe Deposit/Roadshow. resources, assets and experise were pooled and the spoils divided with the result that there are less than 3-dozen locations left in situ in the Inner Sphere and 32 in the Clan Homeworlds and these are too closely guarded or too close to a guarded location to be investigated. Both sides benefited from the influx of badly-needed materiel and the even sharing of data enhanced historical and military knowledge in both realms. The experience led to much closer ties at all levels as well and left the Seeker movement fulfilled and very well traveled.
« Last Edit: 23 February 2016, 16:48:07 by beachhead1985 »
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #46 on: 07 February 2016, 16:01:42 »
Stone Lions

Alignment: Revolutionary/Nationalist
Bloc: True Clans

Sketch:

Clan Stone Lion was formed from the loyal, "pure" elements of tainted clans left in the home worlds following the Clan Civil war. The other, remaining Clans abhored the waste of having then annihilated, but were unwilling to consign them to the dark caste or take them as bondsmen at he risk that they were mistaken over their ideological purity. The result is a diverse mixture of warriors from different backgrounds. Clan Stone Lion has been somewhat disruptive to the Clan eugenics program, but they do appear to be ideologically pure Clansmen, even if they tend to be somewhat disorganized.

Relations:

Officially Hostile; no relations.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #47 on: 07 February 2016, 16:08:32 »
The Dead.

Those factions which no longer exist in fact, or as a matter of practicality.

Circinus Federation: Destroyed during the Jihad. Territory annexed by the Lyran Commonwealth, FWL Remnants and Marian Hegemony.

Lothian League: Conquered by the Marian Hegemony

Ilyrian Pallatinate: Conquered by the Marian Hegemony

Clan Fire Mandril: Heavy Losses in the Clan Civil War, remnants absorbed

Clan Ice Hellion: Mostly annihilated (small-a) in the Clan Civil War, Remainder suffered various fates; absorbed and rieved.

Clan Smoke Jaguar: Mostly Annihilated by the Inner Sphere/2nd League. Survivors joined Republic in secret at a later time or became bandits. Two major warships remain unaccounted for. Still remain under 2nd League "Kill or Capture" orders.

ComGuard: Devastated during the Jihad. Remnants joined SLDFiE and RAF









« Last Edit: 22 February 2016, 23:52:32 by beachhead1985 »
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #48 on: 07 February 2016, 18:06:17 »
Minor Powers

ComStar

Alignment: Officially Neutral, Functionally Republican
Bloc: Officially Independent

Sketch:

A shadow of their former power; ComStar survives running HPGs in most realms. They still claim neutrality, but are functionally a puppet of the Republic and one without much real power even then. ComStar is an almost ideologically pure secular organization now, but they miss their old power.

Since the Jihad, ComStar has received a small boost in power and prestige as various realms have invited them back in to run, repair and maintain the HPG networks. But doing so has put ComStar deeply into the Republic's pocket, as much of the production infrastructure and science behind HPGs, what little does still exist in a functional sense, remains in Republic hands.

Relations:

Officially Neutral, functionally hostile. Relations resemble those between the order and the Federated Suns or Wolf's Dragoons during the 20s and 30s.

***
Word of Blake

Alignment: Revolutionary
Bloc: Independent

Sketch:

Scattered remnants survive in hiding and exile, post-war. No one is exactly sure how many, who or where they may be. Two decades later WOB remains a bogey man in the collective consciousness.

Relations:

Offically Hostile, No Relations. The SLDFiE maintains a bloody-minded vendetta against surviving WOB personnel when encountered. While it is possible for those who served with the WOBM and Protectorate Militia to pass through 3rd League Counter-Intelligence' "Broadsword Enema" process and retain their lives and freedom, in practice few do.

The official policy is similar to that pursued with extant Smoke Jaguars; any surviving WOB elements are to be killed or captured.

ComStar and later WOB maintained 5 hidden worlds. Of these; only two: Jardine and Odessa (The Ruins of Gabriel) were confirmed as neutralized during the war. Despite some pretty impressive efforts, it is not known whether any of the others have since been found.

***
Brotherhood of Cincinnatus

Alignment: Revolutionary
Bloc: Terran Pact

Sketch:

A secret society within the Lyran Commonwealth, increasingly co-opted and used as a cat's paw by the 3rd Leauge in the years following the Jihad.

Relations:

Actively positive. The Brotherhood and the 3rd League share a number of goals in terms of exalting the Lyran Commonwealth and were more than willing to see it happen at the expense of others; in this case the Republic and their former Lyran holdings. Following Operation: Century, certain key facts about the Brotherhood and it's members were passed to Lyran Intelligence and Counter-Intelligence organizations, as well as directly to the throne on Tharkad, and the movement was neatly excised from Lyran Society.

***
The Arc-Royale Defence Cordon

Alignment: Officially Neutral, Effectively Republican and Nationalist
Bloc: Officially Central Powers, but in practice; semi-autonomous.

Sketch:

Officially, the ARDC no-longer exists; unofficially, it serves as a kind of shadow-government and military in the Lyran Commonwealth; receiving massive covert and passive materiel and political support from the Republic. During the Jihad, the ARDC and it's alumni were among Stone's most ardent supporters and despite the crippling of the Kell Hounds during the assault on Terra, the coalition-within-the-coalition came out looking like heroes, as per normal.

Today the ARDC is something of a clearing house for RAF intelligence assets, Republic-approved mercenary activities and units; contrast this with Galatea and the region itself is something of a retirement centre and rest area for Devlin Stone's old allies that do not choose to take an active part in the Republic or RAF.

Relations:

Officially Neutral, but functionally operates as the training centre for the Republic's reserve forces. The 3rd League maintains a hiring hall on Arc-Royal, from which the Crescent Hawks were recently hired. As is now known; they were a plant and the SLDF has been using them as double agents ever since.

***
The Northwind Highlanders

Alignment: Officially Neutral, Practically Republican
Bloc: Officially Mercenary, Effectively Central Powers.

Sketch:

The Northwind Highlanders actions during the Jihad were extremely suspect. When SLDFiE Forces arrived to liberate Northwind; all ground forces were intact, but all aerospace and naval assets were missing and the Highlanders were too tight-lipped to explain in any detail what had happened to them, save to claim they were under WOB blockade. While the local HPG had been destroyed with surgical precision, allegedly from space; SLDF experts always held it look more like ground-based demolition. Civilians on Northwind corroborated claims about the HPG, but seemed certain that the naval blockade was still in effect. There was never any direct evidence found of a WOB Blockade, but there was a false-flag attack during the war with WOB troops making a combat drop from ships bearing Highlanders IFF.

Devlin Stone vouched for the Highlanders though and supplied them with ships to get into the fight, though how he could practically do either was never explained at the time; everyone just accepted it. Another sign of the man's staggering charisma. Post-War, the Northwind regiments kept on for a time as mercs by name, but were just marking time until they could join the RAF. After centuries of fighting for their own identity; the Highlanders of the post-Jihad seemed oddly quiescent to be absorbed into the RAF. By 3090, however Northwind itself was once again raising mercenary forces for hire on the open market, but their service record so far has been strictly Republic Approved and they refused several lucrative offers from House Liao.

Overall, besides the five full regiments absorbed into the RAF, the Mercenary Highlanders boast an incredible seven additional regiments (mainly Mech), all founded with sponsorship from interests based in the Republic. These are the 1st, 2nd and 3rd Kearny, The Hussars, The Fusiliers and the 1st and 2nd Highland Regiments. All are fully equipped with battlearmour infantry, Aerospace fighter cover, assault dropships and jumpships.

Relations:

Officially Hostile as Republican troops, but previously officially neutral as mercenaries registered through the Arc-Royal Mercenary Commission. Though it should be noted that prior to their absorption into the RAF; the Highlanders accepted no contracts with anyone, especially not the 3rd League.

***
The Mercenary Trade, in General.

Alignment: Neutral, in general
Bloc: Anyone who pays, but somewhat independent as well

Sketch:

The Mercenary Trade took a big hit during the Jihad, loosing many storied units to military action and a great deal of prestige for being seen as very much on the loosing side due to widespread support for WOB.

Post-War, things got worse. Outreach was a memory and mercs had a choice between going unbonded, using the Republic-Approved hiring hall on Arc-Royal or the sketchy, but more independent Galatea. Without the Dragoons and the AMC to guide the trade any longer, smaller commands have been more free to make their own way and the trade is better now for smaller units than it has been in hundreds of years, but bigger commands have suffered.

In the last decade, the influence of the revived, ComStar-backed Mercenary Review Board on Galatea has grown, along with the usefulness and attraction of the world once known as the "Mercenary's Star."

As part of their efforts to curb the trade as a means to enhance the status quo and encourage non-violent conflict resolution, the Republic has done their utmost to discourage the mercenary trade, but ironically; their demilitarization efforts have made even poorly equipped, trained and led mercenary troops a financially and politically-attractive proposition and since 3090, the trade has flourished.

Relations:

The 3rd League both hires mercenaries in their own right and despite past conflicts; allows private individuals, cooperatives and corporations to do the same. This is a practical necessity, as the Canton Worlds remain mostly unsettled and bandits, criminals and even pirates and privateers remain a fact of life, despite the very heavily militarized nature of the nation. Things are getting better in that regard though and the 3rd League itself now hires many fewer Money-Soldiers than private concerns, simply because the necessity to do so has waned.

Those units the 3rd League does retain are mainly long-service outfits. This benefits both parties, but is also a necessity as employment with the 3rd League tends to taint bonded units in the eyes of the Central Powers nations for years afterwards. Though it must be noted that Snord's Irregulars recently left 3rd League employ after many trouble-free years and returned immediately to Republic service.

Nor is the 3rd League blind to the dangers of hired soldiers. 3rd League Intelligence reports that the Crescent Hawks, hired out of Arc-Royal and employed in pirate hunting and local defence reserve duties, are in fact a Republic Plant. Since this revelation, the Crescent Hawks have been used as unwitting double agents by the SLDFiE. Whether or not this fact is known by Republic Intelligence is debatable.

Issues persist with the 3rd League's transplanted and restive upper class; as most choose not to serve in the SLDFiE in any form, they have no political franchise, but also have more time to devote to earning money. Hiring of mercenary forces as private security has risen steadily in recent years as a result of leftover animosity from the failed coup during the Jihad and building resentment and paranoia. Together with other groups of "Civilians" (there exist various civilian groupings and subcultures, which choose to not take part in SLDF service at any level and thus; never attain Citizenship), these are known as the "dispossessed masses" and led by the upper class, these groups have been hiring forces of their own as well. 3rd League Intelligence doesn't know if any of this is due to Republic agents provocateur, or if any support derives from backing by the Central Powers, but as of 31 Dec 3099, the SLDF expects to have to fight some form of asymmetrical campaign against mercenary forces hired by the aforementioned parties, sometime in the next 5-8 years. It's a sticky situation as there is often at least some reasonable need for private troops to protect civil assets, but at the same time, it is a known fact that many of the groups hiring these troops are starkly against the political regime which dominates the 3rd League's Canton Worlds.

During and after the Jihad, a number of Mercenary units chose to enlist in the SLDFiE, wholesale. Those with a connection to the original SLDF were permitted to bear those colours anew and the rest were simply absorbed, retrained and employed, with their histories intact and members together as much as possible. The example of the Eridani Light Horse is different, because the ELH were 2nd League SLDF troops at the time of the Jihad; following Operation: Reindeer Games, the ELH became a part of the SLDFiE, whole-hog and were later joined by such other troops as could be saved from the fires of the Jihad. A better example is the mercenary "Screaming Eagles", now once again known as the 250th Battlemech Division ("Screaming Eagles").

Many wonder at the story of Wolf's Dragoons. All but destroyed during the Jihad and facing a market afterwards denuded of employment, with no home and much of what made them who they were lost, losses and leadership failures having crushed morale, the Dragoons were in sad shape. Deeply in debt and with no way to pay it off, the Dragoons were faced with four options; Join the RAF, become a literal part of the ARDC (Which amounted to something similar, but with the added bonus of House Steiner as a master as well), be re-absorbed into Clan Wolf-in-Exile or take the offer of membership in the nascent 3rd Star League.

As a Member-State of the 3rd League, the Dragoons enjoy nearly-complete cultural autonomy, their traditions are recognized and their military forces fight as part of the SLDF; The 1st Strike Division (Wolf's Dragoons). Today, Wolf's Dragoons enjoy their own territorial enclave and bicameral representation on par with any other Member State in the Government of the 3rd Star League. The one limitation, which still chafes at the few remaining old-guard Dragoons; is that they cannot simply go and fight who they wish to, when they feel like it. The 3rd League War Department has a simple solution to this; 1st Strike Division and it's attendant Brigades (A-E, ect) deploy more often and more widely than any other element of I Corps. Their deployments are also shorter, which helps maintain the image of the mercenary culture which the Dragoons carry as their "Regimental Identity". In the SLDFiE; being Dragoon, or even Clan is treated much alike to being in a unit with a "Scottish" or "German", or any other "Regimental Identity". There are simply some traditions which are required to maintain the unit's peculiar and distinct esprit de corps. That the SLDF is simply willing to allow these traditions to be taken much farther in some cases, is seen merely as a matter of practicality.

Mercenary Contracts in the 3rd League are held by either the SLDF, itself or directly by the government of the 3rd League (this may include a municipal government as well!). Contracts are administered by the SLDF Mercenary Liaison Department and it's various local provisional detachments. Currently, there are no Mercenaries on SLDF Contract. The following troops are retained on "State" Contracts, directly with the 3rd League and supplement SLDF forces where needed. The various "Department" ("State", province, region, territory, world, ect) and Municipal Contracts are only closely monitored by the SLDF MLD.

-Blazing Aces (Anti-Bandit/Pirate)
-Knights of St. Cameron (SLDF augmentation)
-Crescent Hawks (mobile local defence reserve/anti-piracy)
-Kraken Unleashed (Cadre and SLDF Augmentation)
-Medusans (Anti-Piracy operations/Border Patrol)
-Snord's Irregulars (Recently dismissed following contract completion, assignment was SLDF Augmentation)
-Corey's Cavalry (Local Defence Augmentation)
-Periphery Star Guard (Local Defence Augmentation)
-Ross Ronin (OPFOR Cadre/Local Defence Reserve)
-Wilson's Hussars (Local Defence Augmentation)
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #49 on: 07 February 2016, 18:09:45 »
Okay, that's the background; you AU-Update, if you will.

I'm not sure what I'll post next, but I feel like doing some weapons and a Technical Readout.

I have a lot more odds and ends for fluff as well.

I'd be thrilled to hear what people think about Der Tag so far.

Oh! And if there is something specifically you want to see that I haven't posted yet, or hear more about, let me know.
« Last Edit: 07 February 2016, 18:15:41 by beachhead1985 »
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

snakespinner

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Re: AU: Der Tag (The Day)
« Reply #50 on: 09 February 2016, 00:59:20 »
Interesting so far, especially the politics. O0
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #51 on: 09 February 2016, 09:36:21 »
Interesting so far, especially the politics. O0

Originally because I was less interested in the mainstream and more in the side notes and conspiracies, I tried to keep most of the main line events intact, then I just filled in some more "chinking" to support those big stones in a way that made sense and made sense within the context of an AU where we add another substantially powerful faction.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #52 on: 09 February 2016, 23:34:48 »
So, how about the Star League Anthem?

This is mentioned a few times, usually in regards to being played by the ELH, but how it sounds is never mentioned.

The Star League feels to me like the kind of nation/state/organization/empire which would go for a classical work, with lyrics added. A lot of national anthems use music lifted from pre-existing sources; pop songs of the day, bar ditties and what we call "Classical Music". Very few are totally original.

So in Der Tag, the Star League Anthem is set to "Ode to Joy", or if you prefer; the "Drink Milk; Love Life" song...What? That was only in Canada? How sad...

The design of the SLDFiE was based heavily on concepts derived from western armies of the 1950s-1970s, especially those which fought counter-insurgency campaigns during this time period. Initially, I just went with it because Airmobile Infantry and Bush Wars were really interesting to me, but later I asked myself; if I was building an army for the Inner Sphere in this time period, what did I want?

Well first of all; it's going to be somewhat designed by committee, somewhat a form over function press-on of the original SLDF, somewhat modified by the people training, organizing and equipping the army itself and also influenced by other armies found in the BTU in this time period...but what would it's mission be?

Well, the SLDF will need to be really, really good at fighting dirty, little wars, because the history of the BTU is full of those. Peacekeeping only gets you so far. And the SLDF will also need to be practically very good at dissuading the various powers in the inner sphere from starting anything on a large scale. Finally; the SLDF; "New Model Army" will need to be able to smash anyone who decides to turtle for whatever reason. So; we need an army which is good at asymmetrical warfare and good at defeating really well-fortified and tenacious defence troops. Between those two points, hopefully we take care of the rest.

The unit we pick to cadre this mess are specialists at the dirty jobs of the BTU; insurgency/counter-insurgency, urban warfare, ect...so patterning the Lyrics of the Star League Anthem off of Rhodesia has a certain symmetry to it in a few ways, IMO

***

Rise, O voices of The Star League,
Man's Great Bounty May we share.
Give us strength to face all danger,
And where challenge is; to dare.
First Lord, Guide Us, in Your Wisdom,
Ever of Thy grace aware,
Let our hearts beat bravely always
For the Stars within Thy care.

Rise, O voices of The Star League,
Bringing her your proud acclaim,
Grandly echoing through the mountains,
Rolling o'er the far flung plain.
Roaring in the mighty rivers,
Joining in one grand refrain,
Ascending to the sunlit heavens,
Telling of her honoured name.
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

Kasaga

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Re: AU: Der Tag (The Day)
« Reply #53 on: 11 February 2016, 16:53:48 »
oh wow you even have an anthem for the Star League.  You have thought this out pretty extensively so far.  Keep up the work.

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #54 on: 12 February 2016, 16:16:15 »
oh wow you even have an anthem for the Star League.  You have thought this out pretty extensively so far.  Keep up the work.

Thanks! Trying to anyways.

Lets take a look at some doctrine now.

Here is a Wiki Link to the Principles of War as practiced and understood today, in the real world (TM)
https://en.wikipedia.org/wiki/Principles_of_war

Here are the original Star League Defence Force Principles of War, as original cited in the SLSB. They refer to them as the Principles of Command, but we know what we're looking at; these are not quite guidelines for leadership, so much as warfighting in general and they are sourced in-universe from; "A Primer to Tactics and Strategy": 34th Edition, edited by General Aleksandr Kerensky, SLDF Press, 2742

1.Objective. Always keep a clear goal in mind. Without it, the lives you lose are meaningless.


2.Offensive. When given the chance, attack and remain on the offensive for as long as possible. The enemy is weakest when backing up, and so are you.

3.Unity of Command. Always know who is above and below you in the chain of command and what they are doing. It will not only help you in times of trouble, but it will also give you a better sense of how your mission fits into the overall picture.

4.Strength. Never willingly enter battle at a numerical disadvantage. Even the sloppiest army can defeat you if it is bigger.

5.Economy of Force. Do not waste your effort and supplies. Use just enough of your force to inflict the maximum amount of havoc on the enemy in the minimum amount of time. Save the rest of your strength to exploit your gains or protect yourself from counterattack.

6.Maneuver. Learn the value of maneuverability. Being able to speed across the battlefield in a coordinated wave of force can overwhelm the toughest opponent with a minimum of bloodshed.

7.Surprise. The element of surprise effectively doubles your force.

8.Intelligence. Information is like eggs, the fresher the better. A good guess might win a battle, but a bad one can eventually lose a campaign.

9.Simplicity. If a plan looks messy on paper or in a computer simulation, it is too complicated to succeed. The best plans often turn out to be ones drawn in the dirt and explained with a few hand gestures. A good solution applied with vigor immediately is better than a perfect solution ten minutes later.

10.Maintenance of Morale. Instill pride and sense of duty, worthiness, and loyalty into your soldiers. Keep them informed, rested, and happy. Officers should visit the front often, not to meddle but for personal contact with the troops.

11.Administration. This is the dullest, most mind-numbing of chores, but doing it properly is infinitely better than facing the enemy without ammunition.

12.Mercy. Be firm and win the day, but once the fighting is over, treat your prisoners with respect and courtesy. Not only is it the correct and moral thing for a soldier of the Star League to do, but once enemy soldiers hear of your merciful treatment, they might also be more willing to surrender.

***

Absorbing the job before his team, Then-Brevet-General McKenna knew from the patterns of history that to simply try and remake what had once been would be a disaster; for all the SLDF stood for, accomplished and meant as a symbol; just doing their best to re-create the force circa-24-hours before Stefan Amaris launched his coup would be both impractical and a waste. While people had not changed in over 50,000 years, let alone less than 400, the known worlds were a different place now than then; the current operating environment and the mission had both changed.

The problem was that the mission-statement had not.

The Purpose in Being for the SLDF was almost naive in it's simplicity; ensure the supremacy of the Terran Hegemony (which no longer existed), defend the Star League from existential threats (which was open-ended enough to baffle and disturb a socially deaf pragmatist like McKenna) and perform other such Peacekeeping and support duties as proved necessary.

The Clans represented an existential threat, but applying fuzzy logic could expand that definition to encompass almost any threat the First Lord of the Day chose. McKenna knew first-hand and by avoidance just how easily missions like Peacekeeping, domestic operations, counter-terror and other asymmetrical missions and operations other-than war could descend into expensive and unpopular quagmires. He'd arranged it often enough himself.

Another person would have rebelled at the unreasonable expectations, or subverted them. Not McKenna; he just followed the strictures of the mission statement to it's logical conclusion and extrapolated what he'd need when he got there.

The structure and organization of the New Model Army was almost predestined by the selection of SOG as it's cadre and progenitors, but to that point the mercenaries, while doctrinally adept; had yet to really put pen to paper; relying instead on a mix of institutional knowledge and a position-by-merit system which was in a word; Darwinian.

It was the hope of McKenna and his staff that by doing so now, they might produce a guiding light for future generations of soldiers who they knew would be extremely put-upon. In this way, they sought to influence the organizational culture and outlook of the army they were building and thus, they laid out their own Principles of War.

Such was hardly unusual in the successor states and beyond, where each great house (excepting the Federated Suns and Lyran Alliance, which still shared a system) had their own set of  principles; elemental, certain, absolute and each subtly or severely different from the next. So too the major periphery states and some of the Clans (Some clans preferred a model more alike to what SOG practiced; you know it basically naturally, or you do not long retain your position. Upright; for instance).

The Principles of War of the New Model Army were thus:

Objective
Maneuver
Surprise
Simplicity
Information
Logistics
Superiority
Frightfulness
Annihilation
Geometry
Improvisation
All-Arms

Of these 12 principles; Objective, Maneuver, Surprise and Simplicity were unchanged from the original SLDF's Principles of Command and would have been familiar to most schooled military leaders of the Inner Sphere and beyond as well. Keen observers could pick out influences from Sun Tzu, Clauswitz, Kerensky and others, with very little imagination.

Information comprised intelligence, communication and security of same.

Logistics had to do with matters of supply, maintenance and administration.

Superiority was taken as a fact in evidence of the late SLDF's effectiveness and made a virtue of always maintaining the upper hand in at least one of technology, numbers, skill or one of the other Principles.

In Frightfulness the SOG-Heritage of the New Model Army was on full display. McKenna and his inner circle sought to impart an intimate familiarity with Terror to their new SLDF. Frightfulness was a principle applied at every level; from the bearing of individual soldiers to basic tactics, on up to the assault upon the psyche of the enemy population and their leaders, all was balanced with the idea of unbalancing the mental equilibrium of opponents and replacing it with a sheer, unreasoning, paralyzing fright.

Annihilation was just simply an expression of the value of inflicting casualties and material friction on the enemy. It was inculcated to soldiers of the New Model Army from the very beginning that their job was to hurt people and break things; to get at the enemy any way they could and cause the maximum amount of wound, death, pain and destruction in the shortest time and all for the purpose of making conflict with the SLDF of the 2nd League a totally unpalatable proposition. "War is cruel." The posters said; "And the Crueler you can make it, the faster it will end. Long wars are never fruitful."

Geometry applied to matters of space and time in planning, as well as task-organization and organizational structure (shape) and how these ideas inter-related and produced a desirable outcome on the battlefield. In this way, it was hoped SLDF soldiers would come to understand the organization and structure of the larger force on a basic level; make it make sense to them why a given unit was "Shaped" how it was, employed how it was and how it moved and fought and covered ground.

The Principle of Improvisation was a core SOG value that had saved time and lives over and over again.  Getting this principle into the heart of the new SLDF's planning and leadership culture was deemed essential from the start. The New Model Army was from the outset a force which valued skills over drills and leaders were judged partly on how they could adapt their force to the situation on the ground, at every level, without the aid of an iron-clad set of drills and doctrine, which would set them into a narrow way of thinking about every situation.

Lastly All-Arms was emphasized as a holistic, or cross-disciplinary approach to problems at all levels. Soldiers and leaders were taught from the outset to utilize the capabilities of diverse forces. This was inculcated at the lowest possible levels; taking the original concepts of combined arms to their natural conclusion with things like air support, security troops and fire support available as an organic part of all formations. McKenna had seen during his time with the Hell's Horses that the strict adherence to trade-loyalty practiced in some armies was the inferior way to go and close co-operation of different forces, under the same cap-badge was superior.

While overall the attitude would forever remain that leaders (and indeed; soldiers) were more born than trained, it was felt that ideas such as these would ensure the minimal wastage of talent among recruits passing through the cadre system.
« Last Edit: 12 February 2016, 23:10:34 by beachhead1985 »
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #55 on: 15 February 2016, 10:54:11 »
State of Warships in Der Tag

As stated earlier; the Jihad plays out very close to Canon in Der tag. There are a few exceptions and of course, peoples perceptions after the Jihad and their thoughts regarding the conflict are different. i indeed to show this in a few ways as we go on.

One of the differences is that having one major near-space power with a large warship fleet (the SLDFiE) alters how the various local powers feel about their warships after the Jihad. Whatever their status; no one is just going to be able to let their hulls rot; it is literally a matter of life and death of the state. A lot of people are pretty certain (more so than in the canon) that pocket warships have made warships at least obsolescent, economically, if not obsolete militarily. But this belief in Der Tag is less a technical/historical/military one and more an emotional belief, because the cash-strapped nations of the Inner Sphere *need* it to be true after the Jihad; the Federated Suns *CAN NOT* afford to bebuild their warship program. The FWL states *CAN NOT* practically do this...the Dragon; that's iffy; With the Snow Raven and Ghost Bears, the sort-of have to, but it's going to hurt them *Badly*

Keep in mind also; we're moving up the clock in a lot of ways in Der Tag by 50 years or so. Most nations invest in research and modernization vs rebuilding their armies as a response to the Bogeyman of the 3rd league. But most of the Dark Age and later events; like the Kurita invasion of Fed Suns Space? There will never be the strength, even by 3150 to make that happen; because even by that late date, the money and effort is going to SDS and the Kuritan navy.

The Lyran Commonwealth actually benefits from forking over worlds to the republic; they don't have to rebuild them. They can at least look at a limited warship program; not because they can afford it, so much as they cannot afford not to.

The Confederation...yeesh...

Okay, so without further adieu;

   Federated Suns

New Avalon-Class Lucian Davion, Melissa Davion
Fox-Class Admiral Michael Saille, New Syrtis, Brest   

Okay, so major changes would be; the Suns get the Melissa Davion back. Good, because those Fox Corvettes are terrible defensive assets. Note; "New"-Avalon Class, it's an updated design. The Fox has been updated slightly as well.

   Lyran Commonwealth

Tharkad Class Invincible
Mjolnir-class Yggdrasil
Fox-class Robert Marsden and Katherine Steiner

Projected: Commonwealth Cruiser Block-III?

Everything you're looking at here has been modernized. I wouldn't expect LF batteries across the board, but those Upgraded Fox-Class in the FedSuns are patterned on the Lyran Model, which is superior. The Suns cut a lot of corners on theirs. the Lyrans would have as well, but just didn't think of as many shortcuts as the Suns did.

And yeah; no BSG reference here: The Lyrans are going to need a overhauled Invincible; they can't afford to not have it. Most of the Warship budget has gone to rebuilding the invincible and it's become a huge symbol. if they loose it again, for keeps, it would crush morale, so no expense has been spared.

The Lyrans would like to scrap their Foxes in the next five years or sell them to the suns; they just aren't what they need right now. They are working on an update to the Commonwealth-Class, mainly because they save a lot of time and money by starting from an extant design, no matter how old and the Tharkad and Mjolnir Classes are too far to reach.

   FWL states

Thera-Class Delos and Santorini
Zechetinu-II Class Haptopoda
Agamemnon-class Menelaus
Eagle-class Galahad and Lancelot

Shortly after the Jihad, the FWL states were forced by the republic to consolidate their fleets under a joint command. Fixing the Santorini's KF drive was part of the price for this. The FWL States Navy is operationally almost useless due to the fractured and uncooperative chine of command. the Republic hand-crafted a system granting every FWL state a say in Warship operations, which leads to command by committee system, which in turn leads to a Navy that on a good day manages to train and maintain itself, but that doesn't have a lot of good days.

the FWL States Navy is stretched to the limit maintaining and running it's warships. They would like to mothball several of them to keep the rest running, but so far infighting and the way in which individual Andurian pact members have come to identify with certain ships makes this impossible.

   Capellan Confederation

Impavado-Class Xizang
Fen Haung-Class Hyung, Aleisha Kris

Planned: Soyal Block-II, additional Fen Haung? design study for a lighter ship class.

The Capellan Confederation benefited greatly from 3rd League Assistance post-war. One of Sun-Tzu Liao's main drives was to use industry, including military to drive the recovery of the confederation.

The CCAF Warship fleet would be in better shape if they had chosen to simply by a Yard station and Orbital Factories from the 3rd League, but instead they took the longer path in learning all over again how to build and maintain such facilities on their own. While this has been in progress, they have also developed an updated design to the ancient Soyal-Class Cruiser.

In the universe of the AU, no one outside the Confederation is quite sure what the hull-strength of the CCAF Navy really is. The God's eye-view tells us the CCAF is going with a fleet of assault dropships and PWS as escorts and focusing other efforts on capital ships. The CCAF is nearly ready to debut a four-ship fleet with the first of their Soyal-IIs acting as the flagship for a formation of the Xizang, Hyung and Aleisha Kris. CCAF Fleet doctrine is, at current to keep all four ships together for mutual defence and concentration of force.

***

The Draconis Combine has a much larger fleet than the rest and will take some time in the telling, so I'll leave that for later.

Thanks for looking!
« Last Edit: 16 February 2016, 20:44:08 by beachhead1985 »
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #56 on: 16 February 2016, 22:32:15 »
           Draconis Combine

Yamato
Ryu-Class carrier Mount Niikitaka
Narukami Block-III
Essex-class Sabre Cat
Inazuma-Class Winds of Heaven, Amber Lotus, Winds of heaven
Tatsumaki-Class Lair of Mighty Wyrms
Kyushu-Class Dieron Star, Draconis Rift

Alright, so what happened here? Well, this isn't far off of Canon; the Sabre Cat is still in DCMS hands, because the Black Dragons are basically the organizational equivalent of a dried grease stain by 3085. I think the remainder of the lighter ships are canon.

The Dragon doesn't look at the Federated Suns as a serious threat at this stage; instead they have the Snow Ravens and the Ghost Bear Dominion on two sides...and they're pals...Now the Snow Raven fleet is so big and so capable by 3100 that even after 15 years of good effort, there is no reasonable chance of the DCMS fleet opposing them effectively; so Kurita strategy is to build a fleet which can hold off the Ghost Bears and keep them from thinking they can get away with being too much the grouchy bear. It's a rather optimistic strategy, as we'll see; basically based on making any Military adventurism by the Bears too expensive to contemplate. There is a lot of realpolitik in this, but it's also sewn with fatalism. The high planners of the DCMS don't think they can keep from upsetting the bears through some means forever; this strategy is aimed at maximizing the chances that the Ghost Bear Dominion will seek redress at the bargaining table, instead of the sand table.

The Narukami Block-III program is the heart of this concept. Almost a low-tech version of the SLDFiE's Ericsson-Class Space-Going Monitor, the Narukami is heavily armed and capable, but more mobile. In contrast to the CCAF's strategy of concentrating their hulls for the purpose of mutual support and maximum effect, DCMS ships are mostly dispersed. As the Narukami-IIIs come on line, they will relieve the other lighter ships of their difficult and stressful secret patrol duties and free them up for more family-friendly escort duties for the big battlewagons. The Narukami is an ancient design, but having had the Block-II hulls on hand until recently means that DCMS experts and technical facilities are familiar with the details of the design. so upgrading the blueprints and putting them back in production made sense. Plan-A was buying ships from the Snow Raven Alliance, but they took those overtures badly and by 3099, relations have only just normalized again. There are currently six Narukami-IIIs nearing completion at various sites across the Combine and it is unknown if more will be built as the effort has severely taxed the economy of the Combine over the past 15 years.

Now, about those Battlewagons. At the end of the Jihad; the Combine had two large factory ships in the 2-million-ton range, built on pre-existing hulls, with Diamond-Shark assistance. These two assets kept the Dragon's industrial capacity on life support through the later Jihad and in the years following. But keeping the Yamato and Mount Niikitaka in this state indefinitely was never in the cards. Without a pressing and current need for mobile guerrilla industry capability or the Sharks unique culture/business model in play, Factory Ships quickly proved uneconomical. Even when refitted with the capacity for 1G-steady acceleration production, the Dragon wasn't anywhere near getting their money's worth and that was without considering the threat of the nigh-unstoppable threat of the Bears Leviathan-II-Class on the border. Deployment of the Leviathan-III-Class Tseng and confirmation of Raven Leviathans in the early 90s sealed the fate of the Combine's unique spheroid factory ships.

Modifications were ruthless; both the Yamato and the soon-to-be-Rechristened Ryu were transferred to appropriate facilities and the add-on factory models wholly amputated, leaving both ships in a skeletal keel and engines-state for several years as they were stripped and rebuilt. Impressively; the factory modules of both ships, operating in zero-G mode operated almost continuously throughout the operation; producing both a portion of the components required for the conversion of their parent ships, as well as other industrial products required by the Combine economy.

The result is a remarkably effective and well-made pair of ships, as well as the new and impressive Chandrasakar Kurita orbital industriplex. Given both ships have been in some stage of modification or construction for most of their 50-year existence, most of it quite extensive, so this has permitted most of the attendant flaws of both ships to be remedied and the typically poor workmanship common to Jihad and later production standards is nowhere in evidence. While precise details are hard to come by, both ships are well-armed and very well protected, perhaps moreso than necessary. The Yamato masses a full 2.5 Megatons, in common with the new "Uncle Chandy" complex (Also making it the largest warship in existence) and Mount Niikitaka weighs in around 2 million tons. Both ships suffer from a lack of cargospace and thus require frequent tending from support ships, though each carries plenty of of fuel  and a profusion of drop collars, especially the Mount Niikitaka.

The two ships form a small, but powerful battlegroup, escorted by a small fleet of the best pocket warships in the Draconis Navy, roaming Kuritan space in secret. At present, reproducing and even repairing either ship would be practically impossible with the Combine's current economic state and so each represents an asset too powerful not to employ, but too important to loose.

         Republic

Aegis-Class Auspicium)
Lola-III-Class Triumphus
Essex-Class Abundantia
Newgrange-Class Yardship Mercy
Faslane-Class Yardship Harmonia, Lustitia, Necessitas, 4th unknown ship

Republic Naval Strength is about where we left it in Canon; they maintain these three warships, though they do not exercise them very much for political reasons and prefer to keep them out of sight. They are thought to maintain a number of additional hulls, refit and mothballed at the still-impressive Titan Yards facilities, but no-one is quite sure how many or which class.

What is known for sure is that Republic capacity to rapidly train crews for these ships is very limited. i will say that they do not have access to the CSV Bordeaux, Dante-Class. That ship and it's crew sided with the SLDF at the end of the war.

   Calderon Protectorate

Quixote-Class Redemption

Following a series of political Hijinx and other such nonsense, somehow the former Taurian Quixote ended up in Protectorate hands. In canon, she basically rots as I understand it, due to the Protectorate being unable to maintain her. In Der Tag, the Protectorate sort of does a Rent-to-own on a small 3rd League yard and a few small orbital factories. These use these to produce a trickle of home-build ships and maintain their small fleet, including the Quixote.

In common with all 3rd League Yard-Stations, it has the machinery to build anything, but the Protectorate lacks the spare capacity between refitted jumpers and droppers and maintaining the Redemption. Institutional experience and expertise is slowly building, but anything like a Protectorate warship program is a dream.

   WOB

Sovietskii-Soyuz Class Vigilant Guardian
Vincent Mk.39 Blade of destiny
Thera class Corinth
Agamemnon Hipplolyta
Zechetinu-II Class Opilione
Newgrange-Class Yardship (modified) Erinyes

These ships are officially unaccounted for, along with the canon MIA Divisions, at the end of the war. Anyone who knows where these ships are, isn't talking; but all of these would be excellent candidates for the Republic Ghost Fleet, but even just these five ships, especially the Thera would represent a near-impossible task for the Republic Navy to man.

I can tell you that none of these are in SLDF or ex-coalition hands. Either WOB remnants still have them, they are adrift somewhere, or the Republic has them mothballed and squirreled away somewhere.
« Last Edit: 17 February 2016, 09:25:35 by beachhead1985 »
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

snakespinner

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Re: AU: Der Tag (The Day)
« Reply #57 on: 17 February 2016, 03:55:55 »
It would be interesting if the Republic had those WOB warships.
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

beachhead1985

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Re: AU: Der Tag (The Day)
« Reply #58 on: 17 February 2016, 09:08:01 »
It would be interesting if the Republic had those WOB warships.

There is an excellent chance they do have *at least* those and they are likely serviceable as well. What keeps everyone from marking it down as "Likely" is what even 15-20 years later, people are still afraid enough of WOB that no one wants to count them out. If they confidently said; "Those ships are in RAF hands", they might relax a little and no one wants to let themselves relax.

Those MIA Divisions? Still MIA, those other hidden worlds? Even with access to charts going back centuries, even the SLDF has no idea where the rest of them are and they have been looking since the end of the war.

Officially, Republic Intel doesn't know where those ships are and cannot count them out.

From the God's eye view; 3rd League Intelligence does not know where they are or what shape they are in either.

It's supposed to be deliberately creepy.

I actually need to edit things as well to add the Erinyes to the WOB list. Note also that I need to add Yard Ships to the Republic fleet as well. Even if the Republic is using them as industrial assets; capability matters more than intent and they would be potent fleet support assets if employed that way.

Thanks for your interest!
Epitaph on an Army of Mercenaries

These, in the day when heaven was falling,      Their shoulders held the sky suspended;
The hour when earth's foundations fled,         They stood, and earth's foundations stay;
Followed their mercenary calling,               What God abandoned, these defended,
And took their wages, and are dead.             And saved the sum of things for pay.
     
A.E. Housman

snakespinner

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Re: AU: Der Tag (The Day)
« Reply #59 on: 18 February 2016, 01:53:14 »
Also looking forward to seeing CGB fleet list.
I don't think the DC's fleet will likely deter the clan at the moment. O0
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.