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Author Topic: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!  (Read 6704 times)

Trace Coburn

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The old Tribble Emporium (here) has officially outgrown its original premises (heh) and hit the 50-page limit, so we invite you to continue your posting and discussion here, instead!


SulliMike23

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #1 on: 04 December 2020, 23:22:15 »
Well, that took a while. So any new Tribbles?

David CGB

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #2 on: 04 December 2020, 23:53:03 »
I hope
Federated Suns fan forever, Ghost Bear Fan since 1992, and as a Ghost Bear David Bekker star captain (in an Alt TL Loremaster)

Atlan

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #3 on: 04 December 2020, 23:56:25 »
Ohh, I get to break in the new Tribble thread.

#653- or #001 depending on whether we're keeping the old count or starting a new one.

Adventures in spaaaaaace!

According to ISP3, there is a space station called Shady Palms, in the Orion Rift. This is a Star League era station, which was forgotten in the first succession war, and the inhabitants died out. Centuries later, settlers found the station, and moved in. (this is outside of the FedSuns, between the Tortoga Dominions and the Outworlds Alliance)

And according to one of the technical books- StraOps?- it is possible to make space stations up to 100,000 tons which are jumpship transportable.

So, AU idea: The First Succession War is happening, but instead of Shady Palms being forgotten, people start moving there- trying to get away from all the nukes and massacres happening in the Inner Sphere.
Jump-transportable Space Stations, realizing how vulnerable they are, start moving away, hitching rides through the Inner Sphere, moving towards the Orion Rift (a nice, empty place with no tempting targets, no habitable worlds, and an astrographic feature to make it harder to track them).

A new nation slowly forms in the Orion Rift, a nation made mostly of space stations and converted dropships, with a few planets including a Star League terraforming project (Mauna Loa), forgotten Terran Allaince colony (New Sierra), a world of outworlds refugees (Murrain), and even an unknown nation with low technology but decent population (New Delphi).

Its a very thinly spread nation, but this is made possible by the large number of jumpships which fled the slaughter of the first succession war to find safety in the Orion Rift.

croaker

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #4 on: 05 December 2020, 01:10:51 »
I like it, Atlan.

For #654... or Beta-002, as it were...

I find myself considering Ms. Taylor Hebert.
And Tai-i Mercer Ravannion.

And just wondering what sort of connection there might be.
It's most likely, given his total failure at implementing his supposed tactical theory, that he was merely inspired by her, perhaps having found a copy of her tale on an ancient data core. Or perhaps having been one of the many dimensional refugees from Earth Bet and its neighboring universes.

On the other hand, there's Tai-i Sippers, who actually managed the 'bug horde' attack using Jenners...


drakensis

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #5 on: 05 December 2020, 04:44:59 »
#655

Having secured reasonable assurance from Maximilian Liao that the Capellan border will stay quiet, Duke Michael Hasek-Davion diverts several RCTs rimwards and manufactures a border incident in 3025, thus justifying an invasion of the Taurian Concordat.

He doesn't expect to take all of it, but if he can just secure a couple of industrial worlds he'll cripple their military production, add that production to the wealth of the Capellan March and reinforce his military credentials. There is no way that this can go wrong!

(Actually there are lots of ways:
A: Atomics
B: Biologicals
C: Chemicals.)
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Kujo

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #6 on: 05 December 2020, 07:59:31 »
ya, cause the Bulls have never fought an invasion beyond anyone's estimate of their capacities and they certainly have never used large scale WMD on the invaders (and their own people as needed) as if they were water...  :thumbsup:
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consequences

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #7 on: 05 December 2020, 08:00:10 »
Alternately it could go very right if he times it for another braindead extended incursion into Canopian space that ties down a significant chunk of the TDF and functionally their entire available supply of jumpships. Or manufactures an excuse for said incursion.

namar13766

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #8 on: 05 December 2020, 09:35:49 »
#656

In 2461, The Taurian Concordat is stunned to find an alien ship piloted by humans calling themselves Naram. Suffice to say, this First Contact has far reaching repercussions for the Inner Sphere.

(Renegade Legion X-over)

ckosacranoid

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #9 on: 05 December 2020, 20:58:04 »
#657

Just after the Star league traitors left to unknown parts something very weird happened. The event only affected the IS and parts small parts of Perfire nations.
That event was magic showed back up. No one could explain it or why it happened. But it really affected everyone when trolls, elves, drawings showed up. When the clan showed up again things got real for them when they had to deal with magic overpower them and dealing with a troll adept ripping a suit of power armor apart with their bare hands.
Much less dealing with the leader of the Dracs being a true dragon no less.
OK, 8th world showing up later after the star league left.

namar13766

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #10 on: 05 December 2020, 22:04:42 »
658: Into the Bangverse

(Inspired by An Entry With a Bang and Into the Spiderverse)

North, South, East and West of the Inner Sphere, 4 separate polities are ISOted into the Battletech Universe around August 9, 3025.

For Added hilarity, none of the ISOTed polities have knowledge of the setting and/or each other.

Kujo

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #11 on: 06 December 2020, 19:01:22 »
Some what inspired by drakensis's Davion and Davion(Deceased):

John Davion figures out the obivous that war is coming to the Innersphere and that the Star League is a stinking corpse a few years ahead of everyone else.  He works with the Lyran Commonwealth, Free Worlds League and Outworlds Alliance for mutual non aggression pacts, he sells Keynon Marik that having a single front against the Cappellan Confederation would work to his advantage and that getting into an attritional fight with another of the three states representing 'Liberty' and 'Freedom' in the sphere would only harm his goals and since Kerensky is gone House Liao should get his anger (also the Federated Suns is Parsecs away).

House Steiner should be an even easier sell, as Jenifer will have her hands fill taking the collapsing Rim Worlds Republic, and the Combine.  So if she can limit the forces on the Marik frontier while speeding the conquest of the Rim worlds and getting up to speed against the Combine.

Having foreseen the issues coming, John bumps up the 'Preparedness Act' and stores the older equipment, which he offers at scrap plus transport prices equally to House Marik and House Steiner as a sweetener to the mutual non-aggressions pacts with states again parsecs away.

Having two distant states focused on his primary foes, Marik would like be slow going against the CapCon as Marik Armed Forces really aren't the most competent or cohesive even without the provincial infighting, but not getting hammered by the fist of House Steiner makes things easier and they are deterred a bit from slicing upward by Jenifer putting all the old FedSuns equipment on their shared border (I am not going to do anything aggressive but I am NOT STUPID statement).

House Steiner would be advised by John and likely accept it to stay on the defensive against the Combine while taking and integrating the old Rim Worlds Republic.

The Outworlds would get some newer equipment that doesn't quite fit within the Davion Table of Organization and Equipment, some mercs and told either sit it out (as the Combine would base a couple to few regiments from the 'increased' threat) or allow something like Pictirn's legion once the Combine comes for the Federated Suns.

John would use every last moment to build up his forces and seed underground movements on worlds he knows are going down against the dragon.  In fact he will faint that he is pulling off frontline forces for a drive into the confederation (ala actual 1st war).  Boosted militia, irregular formations and small scale spec ops/intel units will make life a living hell for the combine troops to occupy, they will cut logistics and communications and basically slow the Combine down.

Once the first worlds fall John opts for an elastic defense, knowing that once the Commonwealth has some of the heat taken off it they will counter strike and will try to coordinate local counter attacks and the coming counter offensive with Jenifer and make raids in support of Keynon against the Capcon.

Prior to all this all factories will be located in the interior of the FedSuns, literally producing parts and units until the machines are placed on the dropships.  Hopefully the relocation will be completed by the first feelers go out to the FWL and LC for the non-aggression pacts while building new in safe areas.

The Combine will commit an atrocity, it's a given, once that happens the preservation of AFFS will pay even more.  Having been kept on a short leash to save his forces and with his two top foes facing the undivided attention of a roughly equal or stronger state the AFFS will have the opportunity to shine once the Dragon shows it's true self.  John will keep the Capcon in place with the majority of the Capallen March forces and some 'screening' forces while the remainder of the AFFS falls on the DCMS.

Having been drawn in, having been raided by irregulars and having the fleet focus on interdiction of supplies (and having no local manufacturing any more, the factory shells are there, but the machinery is GONE) as well as lot of Assassinations and sniping of senior Kurtian officers the DCMS will be tired, brittle and under supplied.

John's Goal will be to destroy as much of the DCMS as possible, once that happens to raid and destroy it's industry in range.  If he loses 10-30 worlds he will be ok with that, but with his industry intact and most of his state in decent shape (and his allies are in ok shape since they aren't being nukes, chem'd basically WMD on all fronts while his foes get the two front treatment after he gets serious will be particularly the Combine), he will be content to take what he can of the former Terrain Hegemony and pick up of key worlds were he can like Tikonov, Dieron and Outreach.  He would then aim for an alliance with either or both of those he has non-aggression pacts with, even looking to marry Paul to which 'ally' is most supporting of his aims.

Likely not a new concept, but one that I would be interested in, thank you.
For the FEDCOM For the Archon-Prince

DOC_Agren

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #12 on: 07 December 2020, 01:23:33 »
Shady Palms, in the Orion Rift..

Interesting idea
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monbvol

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #13 on: 14 December 2020, 00:19:36 »
A comment in A Simple Life has made me realize I've been a bit selfish keeping a few story ideas to myself.  Since I'm not sure I can pull all of them off I've decided to share.

#659

-The Long Game-

A mashup of old World of Darkness and Battletech where the Technocracy nearly eliminated or subdued all other supernatural entities but some managed to escape Earth out into the void but nearly powerless.

With little in the way of outside threat the Technocracy starts to corrupt and rot, some go off to become the Clans, others Comstar, most the Word of Blake.

Behind it all are two grand strategists of the Technocracy where they carefully reveal a plot older than any suspect it was all arranged to deliver final victory for the Technocracy.  The Succession Wars, the Jihad, the Wars of Reaving and now the ilClan campaign.

Is this really the final stage of their plan?  Has their goal been to restore the Technocracy or something else?  Or have the other powers somehow survived all this and managed to find some way to prevent this grand plan reaching fruition?

#660

-Sometimes they're true-

Somewhere in the deep Davion Outback on a former Concordat world on a former Concordat base a group of technicians working the night shift.  Odd things happen.

Strange noises get dismissed as the base being old and the wind.

Lights flickering or going out blamed on wiring that needs replaced badly.

Tools not being where technicians left them chalked up to fatigue, pranks, or forgetfulness.

Or are the old stories about the ghosts of Taurian soldiers who died defending the base now haunt it somehow true?

Cannonshop

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #14 on: 14 December 2020, 00:29:08 »
661;

On a remote pirate base, something is stirring.  The first few disappearances were chalked up to laziness, or stress, or desertion. as numbers are dropping, it becomes clear something stalks and when the first bodies are found, the scene is gruesome beyond description. 

In the suppressed villages down below, they have a word.

Jason.

and with each death, with each disappearance, belief begins to grow...
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Cannonshop

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #15 on: 14 December 2020, 00:32:15 »
662:

There are worse things than the Clans, in the wild places of the galaxy.  Worse than the word of Blake, worse than the Scientist Conspiracy.

There are things that the sight of them is a guarantee of death.

There are teeth.
The core rules for interacting with me:

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2) If you don't like something I've said, refer to rule 1.  If you do, god help you poor soul, you're screwed up.

cklammer

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #16 on: 14 December 2020, 07:49:58 »
I vote for #660, #661 and #662 being done together by Cannonshop and monbvol as co-authors!   :D

Also for future tribble authors, may we should a an upcoming tribble numbering exception #665 and #665a instead of the regular numbering .... who knows what might happen otherwise ..  >:D

Intermittent_Coherence

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #17 on: 14 December 2020, 14:11:12 »
#663
It is 3050 and Victor Ian Steiner-Davion has just barely escaped being captured by the Clans. He's not the only one.

While on a gap year before beginning her studies at NAIS, Katherine Morgan Steiner-Davion was sent on a morale boosting tour to visit one of the founding units of the old Lyran Commonwealth Armed Forces. The Sixth Arcturan Guards had just completed conversion to a Regimental Combat Team and had been assigned to garrison Here.

Katherine was out riding backseat on a patrol when the Jade Falcons landed. The lance she was accompanying would have to undertake a harrowing trek behind enemy lines, fighting their way through patrols of the 3rd Falcon Talon before reaching an extraction point and being evacuated along with the rest of the retreating RCT to Somerset.

Upon reaching the system she would be swiftly shuffled on to a departing jumpship to be moved deeper behind friendly lines. But the jumpship was still on a recharge cycle and would not be able to jump for another two weeks. They would jump out just as the 94th Striker Cluster broadcast its batchall.

The experience changes the young princess. Rather than take political science as she had been intending to, she takes the military track instead. While not as gifted a mechwarrior as her brothers her drive and perseverance see her through to graduate within the top percentile of her class.

idea weenie

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #18 on: 14 December 2020, 17:24:24 »
#664

An Explorator Fleet goes through a Warp Storm, and pops out near one of The Five.

What will WoB be like with a much more technically capable force building them up?

What will Mars be like, once the Omnissiah's symbol is raised?

What will be the reaction the Wolf Dragoons have when the WoB Dropships deliver a Titan to take part in their attack on Outreach?

The other fun is figuring out who the Adeptus Mechanicus will accept as their partner from the WoB factions?

Kujo

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #19 on: 14 December 2020, 18:03:41 »
665- Victor Ian Steiner-Davion is captured by the Jade Falcons and tests out as a warrior.

Using his claims the Falcons drive toward Tharkad, most Fedcom units don't have the heart to fight their former Archon-Prince

In under a year Hanse Davion and his wife Melissa Steiner Davion, Surrender to Clan Jade Falcon with the one codicil that the names Davion and Steiner are made Bloodnames with the clans.

Victor through shear Victor determination raises to the Davion Bloodname as his Brother Peter seizes the Steiner Bloodname, the brothers lead the assault on Terra.  Having beaten Comstar Victor hat tricks trails of refusals into being IlKhan of the now IlClan of Jade Flacons.  Using his knowledge of both cultures Victor introduces reform after reform. 

While moving the Falcons from radical reactionaries to reformers he challenges the Combine for the genes (and physical form) of one Omiko Kurita.  Having defeated her brother he 'celebrates' an Innersphere tradition of marriage...  Thank you.
« Last Edit: 14 December 2020, 18:05:33 by Kujo »
For the FEDCOM For the Archon-Prince

monbvol

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #20 on: 14 December 2020, 18:20:40 »
665- Victor Ian Steiner-Davion is captured by the Jade Falcons and tests out as a warrior.

Using his claims the Falcons drive toward Tharkad, most Fedcom units don't have the heart to fight their former Archon-Prince

In under a year Hanse Davion and his wife Melissa Steiner Davion, Surrender to Clan Jade Falcon with the one codicil that the names Davion and Steiner are made Bloodnames with the clans.

Victor through shear Victor determination raises to the Davion Bloodname as his Brother Peter seizes the Steiner Bloodname, the brothers lead the assault on Terra.  Having beaten Comstar Victor hat tricks trails of refusals into being IlKhan of the now IlClan of Jade Flacons.  Using his knowledge of both cultures Victor introduces reform after reform. 

While moving the Falcons from radical reactionaries to reformers he challenges the Combine for the genes (and physical form) of one Omiko Kurita.  Having defeated her brother he 'celebrates' an Innersphere tradition of marriage...  Thank you.

Steiner is already a bloodname in the Cloud Cobras.

monbvol

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #21 on: 14 December 2020, 18:26:49 »
#we all really know what it is but are sufficiently adult to not lean into the joke too much...

-A Devil's Holiday-

Heavily inspired by the Fox, now Netflix series , series Lucifer we see the Devil taking a Holiday From hell on Solaris.  Hijinks ensue where the Devil gets involved with the WoB's occupation, helping the resistance because that's the best way he can get back to his hedonistic lifestyle that he has become so accustomed to.

JA Baker

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #22 on: 14 December 2020, 19:00:19 »
#667

Twas the night before Christmas, 2767, and as the first anniversary of his usurping of the First Lords throne nears, Stefan Amaris is visited by the ghost of Simon Cameron...
"That's the thing about invading the Capellan Confederation: half a decade later, you want to invade it again"
-Attributed to First-Prince Hanse Davion, 3030


Cannonshop

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #23 on: 14 December 2020, 19:43:18 »
#668;

It's 3050 and for once, the LIC isn't a mostly-worthless clone of James Bond.  As a result, the Fox, that peerless leader Hans Davion, has a bright light appear over his head while sitting on the toilet.

Victor is dispatched to carry a message to the invaders:

"You want Terra? Go right ahead, we won't stop you.  Safe conduct all the way there, just leave us alone until you've won."  along with all the evidence collected regarding Comstar's shennanigans beginning with the NAIS raid and their interference in the war of 3039. 
The core rules for interacting with me:

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2) If you don't like something I've said, refer to rule 1.  If you do, god help you poor soul, you're screwed up.

SulliMike23

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #24 on: 16 December 2020, 00:16:43 »
#668;

It's 3050 and for once, the LIC isn't a mostly-worthless clone of James Bond.  As a result, the Fox, that peerless leader Hans Davion, has a bright light appear over his head while sitting on the toilet.

Victor is dispatched to carry a message to the invaders:

"You want Terra? Go right ahead, we won't stop you.  Safe conduct all the way there, just leave us alone until you've won."  along with all the evidence collected regarding Comstar's shennanigans beginning with the NAIS raid and their interference in the war of 3039.
Oh that sounds like a good one!

Atlan

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #25 on: 16 December 2020, 20:12:49 »
#669 The Aquila Rift

Aquila Rift. A region of space beyond the Free Worlds League.
Aquilla-Class Jumpship. A primitive jumpship design which predates the Star League.

Can the two names, so similar, be a coincidence? I think not!

AU Idea: The Rift.

The Aquilla-Class jumpship is the oldest jumpship we have a record sheet for. It was first built in 2148, and the last mention of one was in the reunification war, in 2577-ish, 429 years later.
Aquillas were very primitive. They predated the Dropship and the KF boom, meaning they had to carry everything inside their hull. At only 100,000 tons (because technology wasn't up to making larger ships at the time), they cheated. By having a small KF core, they were able to carry more cargo- and have a jump range of only 15 light years per jump. The Aquilla would arive in-system and move to orbit the planet, where it would deploy either shuttles or dropshuttles to carry cargo and passengers from orbit to the planet and back again.

As centuries passed, Jumpships got bigger, and were able to dedicate more of their mass to the KF drive. (We only have one example of this, the Conestoga-class). Around the time of the Star League, the KF-boom was invented. This allowed a jumpship to carry a dropship on the outside of the ship, instead of needing to carry everything inside. Dropships could also be much bigger, up to 100,000 tons (as opposed to the 5000 ton maximum of dropshuttles).
The KF-boom essentially caused a redesign of Jumpships. Instead of having the jumpship carry any cargo, everything could be on the Dropships. Since the Dropships could move, jumpships stopped moving to planets, staying at Jump points. Since Dropships didn't need cargo holds or big engines, they could dedicate more of their mass to their Jump Core, allowing for longer jumps (up to 30 light years).

Essentially, the invention of the KF-boom and the Dropship rendered all older jumpships obselete. Especially the Aquilla. They were all scrapped in the end.

In canon.

AU time.

Obselete doesn't always mean useless. There are pleanty of older technologies which still have their niches. (I once saw an episode of John Oliver which showed that the USA's ICBM Nukes still use the really old floppy disks as part of their launch process.)

And the Aquillas did still have a niche, as one buisnessman noted. Sure, they were old, slow, and carried little cargo. But with everyone selling them off (what with the new-fangled KF-booms being all the rage), they were dirt cheap. And when a jumpship jumps, it takes a week to recharge no matter how long the jump was. Whether it was 1 light year or 30, it still takes the same amount of time to recharge.
And not every cargo is big. Some places only have small amounts of cargo to sell, so the extra space on the ship is wasted.

And so, the buisnessman recconed, there was a place for Aquillas, if they had short distances to travel and small amounts of cargo to carry. Useless for a major world, or for traversing the Inner Sphere. But what about shipping to-and-from a small outpost? A small planet, not significant enough to get on the maps? A few thousand people, mining in an otherwise uninhabited system. An Aquilla would be perfect for that.

The buisnessman began buying Aquillas which were being sold for scrap, and began repurposing them as supply ships for minor outposts, successfully carving a niche in the Free Worlds League. For decades, he turned a steady profit.

Unfortunatly, small outposts have a bad habbit of either disapearing (when the ore runs out), or expanding to the point where they become a real colony, and an Aquilla was no-longer enough to serve them. As the years ran by, the buisnessman slowly lost customers.

And then he had an idea. Why not go beyond the Inner Sphere, into the Periphery? Find somewhere outside civilised space, where there were pleanty of unexplored (and untapped) worlds?

Sending ships out, he explored the Aquila Rift. It was lacking in habitable planets- but he wasn't looking for colony sites, he was looking for places for mining outposts. And he found several. And he began an advertising campaign, to lure people out to the Rift, looking for adventure and fortune! (and to work in small mining towns far away from government oversight and regulation.)

By the time the Reunification War was over, the Aquila Rift was home to a hundered outposts, with around 10,000 people on each- for a million people total. Far too insignificant to even be put on maps, the region got little more than a token patrol once a year by the SLDF.

By 2700, it was still inconcequential. With outposts on a thousand worlds- almost all airless rocks- an an average of 100,000 people a planet, there were around 100 million people in the Rift- less than a single decently populated world. The Rift was still too insignificant to be put on most maps, and got a single SLDF Aerospace regiment which partrolled for pirates.

The various worlds of the Rift were by no means unified. Each was dotted with independent outposts, each of a few thousand people, usually miners. Each was its own corperate holding, usually sponsered (or outright owned) by a larger corporation. 24 corporations had outposts on the Rift worlds, with a 25th- the buisnessmans own shipping company- handling the shipping of refined metals to the Inner Sphere, and importing various goods.

The various outposts on the various worlds had developed into villages and small towns, and had begun interacting with each other. People visited neighboring outposts, to shop or to meet new people, or occasionally to spy or trade. With the Inner Sphere so far away, they tried to become as self sufficient as possible- it was cheaper to grow their own food in hydroponic farms than to import it from the FLW, for example, and many outposts would also grow a single luxury crop to trade with their neighbors.
While calling the Rift a nation would be a gross exageration, it would be fair to say that there was a small community forming.

And then the Amaris Civil War happened.

The occupation of the Terran Hegonomy meant little to the Rift. Their customers were closer, in the Free Worlds League, the Lyran Commonwealth, the Magistacry of Canopus, and the Rim Worlds Republic.
Unfortunatly, the SLDF war against the Rim Worlds was terrifying. Not only had the Rift companies being selling refined metals to the Rim Worlds (which were presumably now in the Battlemechs occuping Terra), but the Rim Worlds was right against the Rift. The Rift was a prime target.

The coporations of the Rift saw this. And they planned. And they purchased.
Salvage from the war in the Periphery was quietly bought and shipped to the Rift. Designs for cheap Battlemechs- the Wasp, the Stinger, the Locust- were purchased. Aerospace fighter designs were purchased.
Domestically, shipments to the Inner Sphere were scaled back- and when the few shipments still going were intercepted by RWR raiders, stopped altogether.

The Rift had always had a curious industry. Far enough from the Inner Sphere to make shipping expensive, they had always built as much themselves as they could. The 24 corporations who ran the Rift all had their own small industrial mech construction facilities, and quietly modified them to proudcing light mechs. Facilities for making conventional vehicles like trucks and mining equipment were retasked to create tank. The 25th corporation had long had aeropsace construction facilities, to repair the Aquillas, the Dropshuttles, and the Shuttles. It quietly converted some of these to Aeropsace Fighter proudction, and began stationing a few on their Aquillas.

By the time the Rim Worlds was conquered, and the SLDF was on its way to Terra, the Rift quietly bought up as much battlefield salvage from the RWR as they could get their hands on, and had it shipped back to the Rift, to be repaired and put to use as guards.

The corporations of the Rift expected chaos from the newly conquered Rim Worlds Republic. They expected renagade units and pirates. They didn't expect the fall of the Star League, or the Succession Wars.

The Rift was off the maps enough that none of the Successor States bothered with it. A steady trickle of refugies traveled there (especially from the former Rim Worlds Republic), mostly to get as far away from the Succession Wars as they could. A handful of pirates did attack, and were destroyed- often at great cost- by the Rift. The Rift was mostly forgotten.

Until 2865, when the Second Succession War was over, and the Rift judged it safe to trade again. Jumpships began trading with the Inner Sphere.


Social Structure:
Though both parties would be deeply offended by the comparison, the Rift and the Clans have a very similar structure. Both have their 'nation' split between a several competing groups, each with their own philosophy, goals, and military. Both eschew the normal notion of 'who owns which world' in favor of 'enclaves' on each world. Both have a somewhat ritualised method of raiding or conquering enclaves.

Each Corporation is its own entity. It has its own buisnesses, its own Outposts. Its own profit margins. Each has its own military, which is almost entirely light Battlemechs. These mechs are usually assigned to a single outpost, and around 2/3rds of them are mercenaries.

An average planet, by 3000, has around 50 million people. An average world might have:
20 city-outposts of around 500,000 people each
400 town-outposts of around 50,000 people each
4000 village-outposts of around 5,000 people each

Each 'town' might be guarded by a single 'mech (or conventional vehecial), and a 'city' by a lance (of 'mechs, vheicals, or a mixture of the two). (maybe two lances, if it was an important city). This does mean that a single world might have 480 battlemechs, a far higher number than a non-rift world with a population that size. This is because the Rift has a relativly high proudction rate- there are dozens of factores making 'mechs- though they are all Wasps, Stingers, and Locusts.
This is also (out of universe) because each world is deeply divided. A pirate Leapord-class dropship ariving with a lance of 'mechs to attack a city is only gonna be facing that cities guardians- the other outposts arn't gonna interfere.
(Note: this does change if the pirates bring a large force. A Union might prompt the other outposts owned by that faction to lend mechs to help, and if an Overlord arived, the cities might all put aside their differences and work together against such a dangerous enemy. Of course, help often comes with a price-tag.)
(Note: This means that a planet of 480 mech doesn't have 4 regiments- it has 20 lances and 400 individual mechs or light veicheals. These are all independent, even the ones which are owned or hired by the same corporation.)

The various outposts are aways rivals. Sabatauge and raids are common, as it outright conquest. Each outpost belongs to a corporation, and will often change hands as one coropration conquers the outpost.

The 24 corporations scheme, fight, and bicker with each other- and buy and sell to each other. (Buisness is buisness after all). Each makes some of everything the people of the Rift need, or want, and each corporations has it specialties.

(Note: while I won't be going into this in detail, here are a few.
House Gaia is the corporation which sells terraforming. (Terran alliance era terraforming, true, but still terraforming). All the worlds of the rift were lifeless when humans arived, but thanks to House Gaia terraforming (when paid) half the Rift Worlds now have an atmosphere a human can breathe and a temperature a human can be comfortable in. Many worlds even have small forrests. In unbreathable worlds, people live in dome cities, or in underground settlements.

House Aqua is the corporation which specialises in water. Purifing water, shipping water, refining water into fuel, they do it all. They sell water purifiers throughout the Rift, and even to the Inner Sphere.

House Aquila is the closest thing there is to a leader of the Aquila Rift. Unlike the other corporations, House Aquilla has no outposts other than a few space stations. It does not mine, it does not sell goods. All it sells is three servives, and on two of these it has an outright monopoly.
The first serivice is inter-Rift shipping. House Aquilla owns every single Aquilla-class Jumpship in the Inner Sphere, and has over 8000 of them. Litterally all shipping between various Rift worlds is done by Aquilla's Aquillas, on Aquilla's Dropshuttles. They offer the same rates to all customers, and they cover every single world, no matter how small. Even a planet with a population of 10,000 is gaurnteed a ship ariving every week.
The second service is comunications. The Rift is too small for Comstar to bother with, so all comunications are done via jumpship. Each jumpship carries a massive upload each trip, filled with letters, news, and entertainment. This is free and unrestricted.
The final service- and the only one they do not have an outright monopoly on- is shipping goods out of the Rift. House Aquilla has many non-Aquilla jumpships (most siezed from pirates) and these are used to export goods to forigen states, where distances are too long for short jumps.
Each of the 24 other corporations does own a few jumpships of their own, but not many- it has been noticed that if any corporation tries to build a large fleet of jumpships, they start suffering 'pirate' attacks.

House Aquila has a near monopoly on aerospace forces in the Rift. While it has no tanks or Battlemechs, almost every Aquilla-class jumpship has two or four aerospace fighters on board to defend against pirates. (Note: these are to defend the Jumpship and its Dropshuttles against pirates. Planets are left to defend themselves.)
They also operate a handful of dedicated 'warships'- Aquilla's which have been structurally reinforced, covered in armor, and had their cargo bays ripped out to make room for 20 aerospace fighters and lots of LRMs, Lasers, and Autocannons. These patrol the Rift, to guard against pirates or invasion.

House Aquilla does have a jumpship construction yard for making Aquillas. This began as a repair station in 2450, and slowly grew over the centuries, creating spare parts, and eventually building entirely new Aquillas to accomidate the growing Rift, or simply to replace ships which had failed due to age. The Star League was aware of this, and didn't much care- Aquillas being so primitive that every planet in the Inner Sphere could create them at the height of the Star League (if they wanted to). In modern times, this makes them the only known periphery faction with its own Jumpship proudction, and they guard their yards fiercly. Thankfully, the awareness of this yard has passed out of common knowledge, and they keep quiet about its full abilities.

Forigen Relations:
The Aquila Rift has relations with all its neighbors. It trades with the Free Worlds League, the Lyran Commonwealth, the Magistacary of Canopus, the Lothian League and the Illyrian Palatinate, as well as the Coreward Confedecary, the Axumite Providence, and the Union of Samoyedic Colonies. These are essentially little more than 'we sell stuff, we buy stuff' relationships.
Relations with the Marian Hegenomy and the Circinus Federation are more tense. The Rift does like to make money, but they don't like having pirate kingdoms as neighbors.

 
Story Hooks:
The Aquila Rift is much like the 3rd Succession War, only more-so. Small battles, small stakes are the name of the game. You never see 'regiments conquering worlds', you see 'Lance's conquering cities' or 'Battlemech raiding a convoy'. Raiding is constant, but seldom for conquest. Corporations are forever trying to make money by whatever means they can. Frequently a 'mech or a Lance is hired to, say, burn down some farms to raise the price of wheat, or to intercept shipments of Iron so that another faction can sell their own Iron. A raid on a city to raise insurance premiums, a show of force to lower the stock price of a company, these are the norm in the Rift.

Occasional pirate raids do happen, but are met with the minium force the people think they can get away with.

Pirate hunting does happen occasionally. When this happens, House Aquila will hire out Battlemechs from various planets, train them in teamwork, and transport them to the pirate planet in question. Always with minium force, to save money.

The nobility doesn't ride battlemechs. While (just like in the Inner Sphere) everyone thinks mechs are cool, the social structure of the Rift is quite clear- Money = Power. Battlemechs are just a thing you buy with money. As a result, coporation stockholders (IE: Nobility) never train in Mechs or fight in battles themselves- unless an heir would rather be a mechwarrior than a Stockholder, in which case they use their own money to buy a Battlemech are leave the Boardroom for the Battlefield.

Mercenaries often wind up in the Rift. Down on their luck mercenaries drifting out to the Periphery and disapearing is a sad trope of mercenary life, and in the Rift it happens often- a failed Mercenary company will often pick a planet and hire out its mechs individually to various outposts.

The Aquila Rift is a setting where a single Mech can make a diference. Its one where one guy wandering into town on his Crusader can save a town or conquer it. Its one where an Atlas can take a city.

By 3000 the Aquila Rift has something like 1500 worlds, with a total population of around 50 billion people. Its more-or-less equivlent to a periphery nation like the Taurian Cordant, with more military, but less ability to project force.

cklammer

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #26 on: 17 December 2020, 05:28:02 »
Endless possibilities  8) :o

DOC_Agren

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #27 on: 19 December 2020, 18:46:28 »
Aquila Rift sounds like an interesting place to operate as Mechwarrior Knight Errant
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Atlan

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #28 on: 19 December 2020, 19:44:16 »
Aquila Rift sounds like an interesting place to operate as Mechwarrior Knight Errant


That was the goal.

I was also inspired by Battletech (the 2018 game). In it, you have all these planets- these small, undeveloped planets- and a suprisingly large amount of force guarding them. I did like four missions in a row on one planet, and I must have taken out more than a company of enemy hardware. And that was a fairly typical experience. With the sheer number of factions, the amount of (low level) military hardware- there was precedent for an entire region like that.

RunandFindOut

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #29 on: 21 December 2020, 06:34:40 »
662:

There are worse things than the Clans, in the wild places of the galaxy.  Worse than the word of Blake, worse than the Scientist Conspiracy.

There are things that the sight of them is a guarantee of death.

There are teeth.
"Monsters?  Don't worry about monsters, sure they're all around, under the bed and behind the closet door or in that odd shadow.  They're hiding too.  Out in the deep dark are things that eat monsters."
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VhenRa

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #30 on: 22 December 2020, 04:32:16 »
670: Thomas Calderon isn't talked down.

When Thomas Calderon orders all employees of one of his national level ministries arrested, imprisoned and all their property seized by the state it was his wife who talked him down to only carrying it out on people who they could prove should have known about the corruption and reported it. [As a side note, this itself is a pretty monstrous act given it would be effecting people who had no part in it and just didn't report it, likely people who didn't even understand what was going on. And the families of said people.] What if his wife failed however?

The arrest, detainment and state appropriation of property of all employees of a entire nation-level ministry of the Concordat government is... kinda not a great look. The sorta thing that has people going "Am I next to be sent to a gulag? Is it time to start informing on my friends in an attempt to save myself?"

Daryk

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #31 on: 26 December 2020, 08:12:05 »
#671: A little more physics...

Dr. Atlas' remarkable discovery of myomer in 2350 did not invalidate the square-cube law.  This means the technology found military application in a rather different way: Battle Armor came first!  Vehicles are unchanged, but 'mechs come much later.

ckosacranoid

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #32 on: 27 December 2020, 00:27:51 »
661;

On a remote pirate base, something is stirring.  The first few disappearances were chalked up to laziness, or stress, or desertion. as numbers are dropping, it becomes clear something stalks and when the first bodies are found, the scene is gruesome beyond description. 

In the suppressed villages down below, they have a word.

Jason.

When the heck did I get made a SI into battletech?
Oh crap...my merc unit!!!!!!!!
(Runs out to the sun porch to check on battletech minis......and then downstairs)
Damn it cannon, you stole my mess unit the Renegade Legion. You also stole the ashes tripod I was trying to figure out how to figure out how put into the 3050's unit.

Yes, my name is Jason and just had to comment.

and with each death, with each disappearance, belief begins to grow...

SulliMike23

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #33 on: 27 December 2020, 18:22:13 »
#672

As many know, the Tripitz was destroyed by ComStar in order to ensure that it's technology does not fall into the hands of the Taurian Concordat. But what if they were too late? What if the Taurians had managed to get the Tripitz online and jump out of the system just as the ComStar forces arrived? What if they managed to bring it to Taurus and presented it to Protector Zarantha Calderon as a gift?

What would follow would turn the Taurian Concordat from the most troublesome Periphery state, to the most dangerous of all. With the knowledge the ship possessed, the Taurians were on the verge of challenging the great houses once again and retake the territory they had lost over the centuries.

Adventwolf

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #34 on: 27 December 2020, 18:57:22 »
#672

As many know, the Tripitz was destroyed by ComStar in order to ensure that it's technology does not fall into the hands of the Taurian Concordat. But what if they were too late? What if the Taurians had managed to get the Tripitz online and jump out of the system just as the ComStar forces arrived? What if they managed to bring it to Taurus and presented it to Protector Zarantha Calderon as a gift?

What would follow would turn the Taurian Concordat from the most troublesome Periphery state, to the most dangerous of all. With the knowledge the ship possessed, the Taurians were on the verge of challenging the great houses once again and retake the territory they had lost over the centuries.

Getting it is one thing. But getting it running is a completely separate problem. After all they had a Vincent the entire time and we're never able to get it running. Unless the Tripitz had data cores or a lot of samples of technology it would be another white elephant for the Taurians. Though if it did have information then it would give them a major upgrade if they could keep it hidden long enough to spread that knowledge to their industrial base.

670: Thomas Calderon isn't talked down.

When Thomas Calderon orders all employees of one of his national level ministries arrested, imprisoned and all their property seized by the state it was his wife who talked him down to only carrying it out on people who they could prove should have known about the corruption and reported it. [As a side note, this itself is a pretty monstrous act given it would be effecting people who had no part in it and just didn't report it, likely people who didn't even understand what was going on. And the families of said people.] What if his wife failed however?

The arrest, detainment and state appropriation of property of all employees of a entire nation-level ministry of the Concordat government is... kinda not a great look. The sorta thing that has people going "Am I next to be sent to a gulag? Is it time to start informing on my friends in an attempt to save myself?"
Honestly I could see a revolt happening. After all the Taurians are suppose to be one of the few places that the people are really the only reason the nobles are allowed to have the power they do. So such a breach as this would not only destroy that trust from everyone but it would also wreck the bureaucracy and industrial base of the nation.
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Mal-3

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #35 on: 27 December 2020, 23:29:36 »
#673 - No One Would Have Believed...

3028: It's the middle of the Fourth Succession War and everything is coming up Davion. The Capellan Confederation is making a good faith effort at a valiant last stand but it's not enough to withstand the juggernaut of the AFFS. The Combine is taking a good hard shellacking from the LCAF and the Dragoons. As long as things go at least three-quarters the way according to plan then the Sun-and-Sword will be flying over the Forbidden City by year's end.

Which is when things start to get a little weird as pirate kingdoms and independent worlds out on the Periphery start to go silent. Reports begin filtering in of advanced BattleMechs  that don't look like anything anybody's seen before wiping the floor with entire regiments and worlds being conquered. And then things go even weirder: one of the mercenary companies who tangles with these unknowns finally manages to capture one of the mystery Mechs... and out pops this creature that looks like a chameleon had an unfortunate one-night stand with a velociraptor, who helpfully informs his captors that the Race is here to conquer them and that they're all subjects of the Emperor now. Admittedly they hadn't expected there to be quite so many human colonies at this point, but you can't say the Race are quitters.


I'm sorry, were you expecting the Clans? :D

Of all the alien invaders in science fiction, the Race are one of my favorites. They're just the right combination of advanced enough to be a threat, not advanced enough to be a stomp and different enough that their sheer bewilderment at human culture makes for entertaining reading. So why not let Atvar and his troopmales (suitably scaled up for threat, ofc) run riot in the Inner Sphere for a bit?
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Adventwolf

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #36 on: 28 December 2020, 01:22:31 »
#673 - No One Would Have Believed...

3028: It's the middle of the Fourth Succession War and everything is coming up Davion. The Capellan Confederation is making a good faith effort at a valiant last stand but it's not enough to withstand the juggernaut of the AFFS. The Combine is taking a good hard shellacking from the LCAF and the Dragoons. As long as things go at least three-quarters the way according to plan then the Sun-and-Sword will be flying over the Forbidden City by year's end.

Which is when things start to get a little weird as pirate kingdoms and independent worlds out on the Periphery start to go silent. Reports begin filtering in of advanced BattleMechs  that don't look like anything anybody's seen before wiping the floor with entire regiments and worlds being conquered. And then things go even weirder: one of the mercenary companies who tangles with these unknowns finally manages to capture one of the mystery Mechs... and out pops this creature that looks like a chameleon had an unfortunate one-night stand with a velociraptor, who helpfully informs his captors that the Race is here to conquer them and that they're all subjects of the Emperor now. Admittedly they hadn't expected there to be quite so many human colonies at this point, but you can't say the Race are quitters.


I'm sorry, were you expecting the Clans? :D

Of all the alien invaders in science fiction, the Race are one of my favorites. They're just the right combination of advanced enough to be a threat, not advanced enough to be a stomp and different enough that their sheer bewilderment at human culture makes for entertaining reading. So why not let Atvar and his troopmales (suitably scaled up for threat, ofc) run riot in the Inner Sphere for a bit?

Well the Lack of FTL makes them basically a non-threat and they would need to be even longer around than they were in their canon. Cause unless you are going to change their entire culture and outlook they would need several more thousands-to ten of thousands of years to even have the numbers let alone the technology to be a real threat. The race is strong when they are facing a peer to near-peer adversary but the BT universe is not that at all they are far above the Race. And changing their extremely slow culture and progression means they no longer are The Race.
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Atlan

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #37 on: 28 December 2020, 02:09:35 »
Well the Lack of FTL makes them basically a non-threat and they would need to be even longer around than they were in their canon. Cause unless you are going to change their entire culture and outlook they would need several more thousands-to ten of thousands of years to even have the numbers let alone the technology to be a real threat. The race is strong when they are facing a peer to near-peer adversary but the BT universe is not that at all they are far above the Race. And changing their extremely slow culture and progression means they no longer are The Race.

They arn't ALWAYS that bad. They did canonically manage to more-or-less adapt to earth after a few decades. And for all that they are criminally consertitive and lacking in imagination, they arn't stupid.

And given the technological stasis of Battletech, virtually every L1 (3025 era) technology was in existence by 2460, from weapons to mechs to dropship collars. Even for the Race, 500+ years is enough to reverse engineer those and put them into mass production.
(Why reverse engineering? Because Battletech has the built-in 'misjump' as a story option- have a late Age of War era military jumpship misjump into the Race's system, the accident killing the crew, and you have everything you need for a full-scale Race invasion in the 4th succession war.)

(This idea would also work well if it was a primitive jumpship carrying primitive mechs, from the earlier Age of War era. Have the Race piloting hordes of primitive battlemechs.)

drakensis

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #38 on: 28 December 2020, 04:54:06 »
#674

During the 3030s, the Dragoons pick up what remains of Cosara Weaponry, Maltex Corporation and Stormvanger Assemblies, Unlimited. Rather than resuming production of their usual trademark designs, they instead expand on their Marauder II design and build a range of ‘Mechs both to rebuild internally and to sell to the FedCom in order to expand their revenue.

The ‘Mechs built are the Crab, Catapult II (60 ton non-jumping 5/8 equivalent armament), Marauder and Marauder II. Export versions are built around the Star League specification 300XL engine while the Wolf Dragon versions use Clan weapons and heatsinks but a 300 SFE, making them both cheaper and more effective. A lot of the electronics and other components are standardised.

The FedCom pick up half the export models until the Outreach factories start building the Dragoon variants, at which point they are allowed to buy all of them. The older export models are, once sufficient Dragoon variants are available, allowed to fall into the hands of other mercenary units and thence into the hands of the other Great Houses. All the houses start building copies for us in other designs, as well as exploring extra-light engines of other sizes.

So the Wolf Dragoons are able to serve their mission of preparing the Inner Sphere, by giving them a head start on extra-light engines while preserving their overall advantage. And rebuild their 'Mech numbers relatively cheaply at the same time.

If the Inner Sphere sorts double heatsinks out, they'll do quite a bit of catching up in terms of effectiveness, but that's up to them. Jaime Wolf wants to jumpstart their technical development, not hand-feed them.
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Adventwolf

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #39 on: 28 December 2020, 09:32:31 »
They arn't ALWAYS that bad. They did canonically manage to more-or-less adapt to earth after a few decades. And for all that they are criminally consertitive and lacking in imagination, they arn't stupid.

And given the technological stasis of Battletech, virtually every L1 (3025 era) technology was in existence by 2460, from weapons to mechs to dropship collars. Even for the Race, 500+ years is enough to reverse engineer those and put them into mass production.
(Why reverse engineering? Because Battletech has the built-in 'misjump' as a story option- have a late Age of War era military jumpship misjump into the Race's system, the accident killing the crew, and you have everything you need for a full-scale Race invasion in the 4th succession war.)

(This idea would also work well if it was a primitive jumpship carrying primitive mechs, from the earlier Age of War era. Have the Race piloting hordes of primitive battlemechs.)
That "adaption" was because they were facing things in a single planet without any idea how to progress and being cut off. Also 500 years is not enough time at all. They waited nearly that same amount of time before invading Earth in the first place to prepare for a medieval Earth they didn't develop anything new they were just getting their stuff ready. And even the decades on Earth didn't have them develop new technologies just better use of what they already had. 500 years to try and develop completely new and alien tech that they have no basis or ground work for besides the fusion engines is not possible for the Race. That isn't even getting to the massive industrial and population disparity between the Race and the Inner Sphere which even in the current state would out produce the Race that has 3 planets and only the Homeworld being a industrial world that had military production activated for the time to build the invasion equipment then stopped and let the invasion be planned for decades and centuries while the equipment was being stored and maintained.
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Mal-3

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #40 on: 28 December 2020, 13:51:59 »
Well the Lack of FTL makes them basically a non-threat and they would need to be even longer around than they were in their canon.
That is what "scale to threat" means, yes. In this instance, this means that the Race have a sizable empire (in terms of industrial throw weight, if not geographic size. Think Terran Hegemony levels of development.), jumpships and Clan-spec or better weapons. And of course they have Mechs, because this is BattleTech and giant robots are the natural evolution of combat technology in BattleTech.

They're still a bunch of arrogant, hidebound lizards who were expecting a much simpler conquest - think "SLDF vs. 21st century Terra" - than they got. The only thing that changes is their ability to be an appropriate danger to the Inner Sphere. Scale to threat.
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Starfox5

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #41 on: 28 December 2020, 14:33:06 »
You would need to give them combat experience as well. As it is, the race will be Jolly Roger 2.0 - even Easier!

And if you have them adapt in time to be more than walking salvage, they would not be the race any more.

Atlan

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #42 on: 28 December 2020, 16:41:47 »
That "adaption" was because they were facing things in a single planet without any idea how to progress and being cut off. Also 500 years is not enough time at all. They waited nearly that same amount of time before invading Earth in the first place to prepare for a medieval Earth they didn't develop anything new they were just getting their stuff ready. And even the decades on Earth didn't have them develop new technologies just better use of what they already had. 500 years to try and develop completely new and alien tech that they have no basis or ground work for besides the fusion engines is not possible for the Race. That isn't even getting to the massive industrial and population disparity between the Race and the Inner Sphere which even in the current state would out produce the Race that has 3 planets and only the Homeworld being a industrial world that had military production activated for the time to build the invasion equipment then stopped and let the invasion be planned for decades and centuries while the equipment was being stored and maintained.

Carrying on with the 'misjumped age of war jumpship gives the Race battlemech technology' idea- presumably, if they get the ship, that means they get the computers too. And that means they can see how fast the 'big uglies' advanced, if there are any history books or historical fiction, and can start preparing relatively quickly. Reverse engineering a KF drive and colonising nearby planets, in a well-planned out manor, could lead to a population boom. (And the Race is all about making a through plan and carrying it out.) So that could give them a larger population to work from.

Alternativly, if the Race never found a jumpship, they are still using Fusion technology. And according to my understanding of Battletech technology, it was Fusion technology which spawned KF theory as a spinoff. So if the Race are using the same Fusion technology, and have been for tens of thousands of years, they might have invented KF drives- and Battlemechs- the old fashioned way.
(Would they have invented Battlemechs? They invented Tanks, and Jet fighters, in canon. And they had no-one to use them against when they were designed. So they could very well have invented their own Battlemechs.)

(Side theory: Race battlemechs look like Raptor-type Zoids. Revraptors, Genosaurers, Goujoulas, Deathsaurer for the asthetics.)

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #43 on: 28 December 2020, 18:54:16 »
The Race would still get their asses handed to them either way. Especially if the Clans show up.

Greatclub

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #44 on: 31 December 2020, 18:08:29 »
Weisman doesn't put clickytech in the future, but instead moves it to the miserable slog portion of the 3rd succession war. Still industrialmechs fighting poorly designed lights, but doesn't build on the dececrated ashes of the previous canon.

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #45 on: 02 January 2021, 23:10:18 »
#675

Jaime Wolf decides to take his last orders from Kerlin Ward seriously.  The Dragoons have served every Successor State, allowing him to take their measure, and the ticking of the Crusaders' clock dogs his footsteps.  In 3025, as the DCMS is drawing up plans for the Ryuken project, he entrusts his closest friend outside the Dragoons, Minobu Tetsuhara, with the secrets of Kerensky's legacy...
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SulliMike23

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #46 on: 02 January 2021, 23:53:39 »
#675

Jaime Wolf decides to take his last orders from Kerlin Ward seriously.  The Dragoons have served every Successor State, allowing him to take their measure, and the ticking of the Crusaders' clock dogs his footsteps.  In 3025, as the DCMS is drawing up plans for the Ryuken project, he entrusts his closest friend outside the Dragoons, Minobu Tetsuhara, with the secrets of Kerensky's legacy...
Whoa...telling Minobu his unit's secret...that's gonna be harsh for him.

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #47 on: 03 January 2021, 08:56:30 »
Interesting, but I'm not sure it saves Tetuhara's life...

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #48 on: 03 January 2021, 09:20:25 »
Interesting, but I'm not sure it saves Tetuhara's life...

It depends on where Minobu goes with the information.  His first inclination and loyalty will be the Coordinator - but, through family connections, he also has a route to get it in front of the Heir-Designate.
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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #49 on: 03 January 2021, 09:34:11 »
If he goes to Theodore first, he might live.  The Coordinator, though...  xp

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #50 on: 04 January 2021, 19:57:32 »
According to the wiki, Jaime Wolf had his orders changed in 3019 so if he told Minobu, it would be shortly after he saved his life on Quentin in 3023 and before Samsonov started conspiring against them in earnest.  If Takhashi had Minobu killed at that point Jaime would conclude that the Combine was too treacherous to arm as a bulwark against the Clans and break with them and they would not have the pieces in place to stop him. 

If he'd found anyone trustworthy in the Lyran Commonwealth he'd have told them while he worked there.  Since both of the realms in the way of the presumed Clan invasion route are obviously unfit his remaining option is Comstar unless he's aware of the depth of the FedCom accords in which case he can take his warning to Hanse and assume he'll cross the Inner Sphere to fight the Clans in aid of his ally.  Barring that he can only lower his standards until someone in the Lyran Commonwealth qualifies because Takhashi has already rejected his aid in the most blatant fashion possible. 

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #51 on: 05 January 2021, 01:30:01 »
If Katrina Steiner does not match his request none will.

drakensis

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #52 on: 05 January 2021, 04:09:57 »
Katrina didn't drop her responsibilities on Tharkad to come play mechwarrior with the Dragoons so she is clearly less suitable to Dragoon sensibilities.
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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #53 on: 05 January 2021, 06:01:17 »
Katrina didn't drop her responsibilities on Tharkad to come play mechwarrior with the Dragoons so she is clearly less suitable to Dragoon sensibilities.

That's the issue?  Really?  How many house lords did?  I have trouble imagining Max or Janos doing so and I don't think Takhashi did either.  That was what Minobu was for.  I figured Jaime left Lyran employ early because he had one too many run ins with political generals. 

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #54 on: 05 January 2021, 15:23:03 »
Notice that the last thing that happened in both marik and davion service was them being sent into a meat grinder? My theory is they wanted to avoid another in steiner - after all, they still have kurita to work for, and no ability to resupply for free anymore.

And Takhashi did visit, near the beginning of their contract.
« Last Edit: 05 January 2021, 21:29:51 by Greatclub »

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #55 on: 05 January 2021, 16:50:00 »
#676  It's 3005, and the Dragoons arrive in the Inner Sphere...

and find ashes, with tiny pockets here and there, of groups struggling to survive the aftermath of an apocalyptic war.  They travel as deep as they can, looking for anyone 'in authority' and as they travel, the destruction is worse, until...

They come out of hyperspace in the Sol system, and are met by a fleet of a thousand warships.  quite the shit your pants moment, except the crews of those warships are dead a century or more of biological weapons and earth is a dead world.

Comstar screwed up, and got caught.  the price of Holy Shroud is a burial shroud the size of the Inner Sphere, and now Jaime Wolf has to figure out what the terran scientists couldn't:

How cure a super-plague.
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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #56 on: 05 January 2021, 17:47:36 »
#676  It's 3005, and the Dragoons arrive in the Inner Sphere...

and find ashes, with tiny pockets here and there, of groups struggling to survive the aftermath of an apocalyptic war.  They travel as deep as they can, looking for anyone 'in authority' and as they travel, the destruction is worse, until...

They come out of hyperspace in the Sol system, and are met by a fleet of a thousand warships.  quite the shit your pants moment, except the crews of those warships are dead a century or more of biological weapons and earth is a dead world.

Comstar screwed up, and got caught.  the price of Holy Shroud is a burial shroud the size of the Inner Sphere, and now Jaime Wolf has to figure out what the terran scientists couldn't:

How cure a super-plague.

I like it, although I think Khan Ward would be hesitant to let the Dragoons come within a parsec of the Homeworlds if that happened. Sure changes the priorities for the Clans

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #57 on: 05 January 2021, 18:48:20 »
One hell of a shroud indeed!   8)

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #58 on: 05 January 2021, 19:27:46 »
#677

Just Imagine?


They entered the InnerSphere from along the upper edge of the Outworld's Alliance.
To see worlds bereft of population, light, fine, ash in the upper atmospheres. Worlds pot marked with large craters where spaceport and any industrial site that could build aerospace craft and components, as if to stop any escape from the population. Cities blackened by fire, every city and town burnt. No artificial emissions except the craters.


Some population found on the windward/ocean sides of mountain ranges, in the temperate weather growing zones. Small towns surrounded by small fields, tended by animal-drawn equipment. Larger fields that appeared to be tended by the few powered farm equipment. Fields of grain and hay most likely for stock feed.
Very few powered equipments, those seen belching clouds of dark smoke, signs that are not usually coming from petrol dowered or electric equipment.


Coasting over the Darkside of the world, a few pinpricks of tight, located on the coast of the continents, your guess, Lighthouses.


Where the Capital was, dark, no lights at all. The nearest light a thousand kilometers away. The next orbit will bring daybreak over the capital.


Where The Capital City Beullar once stood were several adjacent and overlapping craters, The largest crater located where the garrison and refit yards once stood was almost one kilometer wide. Radiation levels from the craters and surrounding area were elevated above the background, but not enough to indicate the use of Nuclear weapons. Levels were on par for an asteroid strike.


Overlay of the city and surroundings over the view of the strike showed the strike to be very precise in where they hit.


This was not a natural disaster, the strike was directed by intelligence.


Visual recon of the planet showed that approximately one to 10 million people survived on the planet, out of over three billion people.
Beullar, the Capital city of the Draconis March was razed by the hand of an intelligent being.


The Recon team was ready to go but was interrupted by the recall signal of the fleet. It was time to move on. To another system and another nightmare unfolding before their own eyes.


This was not what they expected on their trip back to the Home Worlds.
« Last Edit: 08 January 2021, 16:55:31 by georgiaboy »
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Cannonshop

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #59 on: 08 January 2021, 16:24:51 »
#678

"What do YOU want?"  The visitor asked the heads of each House and each Periphery nation, until he got an answer his sponsors wanted.

Then, his shadowy allies provided a poisoned gift.  The year, is 3049, the year the Shadows came for us all.
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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #60 on: 08 January 2021, 16:46:03 »
#678

"What do YOU want?"  The visitor asked the heads of each House and each Periphery nation, until he got an answer his sponsors wanted.

Then, his shadowy allies provided a poisoned gift.  The year, is 3049, the year the Shadows came for us all.

So who´s going to give them Vir Cotto´s answer this time?

The only one I can see with that sort of wisdom, given his experiences, is Anastasius Focht.
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SulliMike23

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #61 on: 08 January 2021, 17:44:12 »
Bringing the Shadows to the Battletech universe? What about the Vorlons?

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #62 on: 08 January 2021, 19:02:08 »
#678

"What do YOU want?"  The visitor asked the heads of each House and each Periphery nation, until he got an answer his sponsors wanted.

Then, his shadowy allies provided a poisoned gift.  The year, is 3049, the year the Shadows came for us all.
Babylon 5 crossover?
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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #63 on: 08 January 2021, 19:09:40 »
So who´s going to give them Vir Cotto´s answer this time?

The only one I can see with that sort of wisdom, given his experiences, is Anastasius Focht.

Vir wasn't really the wise, experienced character.  He was the everyman, the nebbish, the microscopic cog in the catastrophic plan, Londo's Jiminy Cricket.  That was what made his occasional moments of badassery so effective in the narrative - he was a regular guy who got pushed around until he couldn't take it any more, then pushed back hard.  The Battletech equivalent is a minor character, not a faction leader.  The first guy who comes to mind in the Battletech universe who has the subordinate position and moral authority to deliver that line is Michi Noketsuna before Misery.
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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #64 on: 09 January 2021, 05:06:15 »
#679

Precentor Martial Victor Steiner-Davion: "The Second Star League was our last best hope for peace. It failed. But in the year of the Shadow War, it became something greater, our last best hope for victory. The year is 3060, the place Solaris VII."
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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #65 on: 09 January 2021, 17:08:49 »
#679

Precentor Martial Victor Steiner-Davion: "The Second Star League was our last best hope for peace. It failed. But in the year of the Shadow War, it became something greater, our last best hope for victory. The year is 3060, the place Solaris VII."
I'm beginning to see a pattern here.

drakensis

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #66 on: 22 January 2021, 06:01:02 »
#680

In 2990, Maximilian Liao contemplates a coup against his father, Chancellor Tormax Liao. After careful consideration he decides the necessary quick transfer of power to avoid an internal conflict long enough to let the FWLM and AFFS take advantage aren't quite good enough. He will defer action until his position is slightly better.

Less than a year later, in 2991, Tormax Liao judges the developing political balance... and decides that patriotism trumps personal pride. The Chancellor formally abdicates in favour of his son, much to Maximilian's surprise. The younger Liao never expected his father to take such a step and is left wondering if this was pragmatism, cowardice... or familial love... a virtue that in that case he himself lacked.

In this period of uncertainty comes news that Captain-General Stephan Marik has died and Janos Marik now leads the Free Worlds League. The comparatively new Great Lord proclaims a period of consolidation and recovery, as well as preparations to celebrate the coming millennium with great celebrations.

Maximilian cautiously offers Janos a ceasefire until said celebrations, reasoning that the Capellans will probably benefit more than the comparatively stronger League. It's hardly unprecedented - the Liaos and Davions managed decades of truce during the early Third Succession War. While Janos has trouble selling it to the Halas and Humphreys, ultimately he has the prestige of the start of his realm and it's hard not to see that a period of recovery benefits them.

The two heads of state meet to conclude the pact and... to everyone's surprise they get along quite well. It's agreed that they will meet again in 3000 during the millenial year celebrations, with Maximilian ordering similar festivals in his realm. In 2994, Maximilian sends his regrets to Janos on the death of the latter's wife Hilda... and less than three years later, he receives a heartfelt message from Janos when Maximilian himself loses his wife. Correspondence becomes regular... while they clearly have divergent interests and can't afford to fully trust each other, they are... peers. Something that neither has otherwise.

(Anton Marik hates this development).

On 3000, Maximilian visits the Free Worlds League to join celebrations on a border world. Janos then returns with him to attend celebrations on Styk. The two leaders speak extensively and in private, content unfamiliar.

And in January 3001 Janos meets Parliament while Maximilian meets with the House of Scions. The two present figures showing the great benefits the ceasefire has led to, as well as showing crowds cheering and celebrating this period of detente between their realms. They each remind their governments that the Star League was founded by an agreement brokered by Ian Cameron but between House Liao and House Marik to cease their apparently endless warring.

"Are you," they are asked, "Proposing peace with the enemy."

"Peace is the result when one's neighbour is no longer an enemy," they answer word for word the same. And then they present a treaty that would, at a stroke, transform both realms by engaging Candace Liao to Martin Marik, uniting the two dynasties and merging the realms into the Free Worlds Confederation - a treaty with a new constitution drawing from both government models, and with a combined military that can withstand the rapacious Steiners and Davions.

It takes about 48 hours for Anton Marik to rally a rebellion against his brother, which is quick and decisive... in Janos' favour - it might have worked if Anton had been less impatient, for Janos was still riding the wave of popularity of the celebrations, and there was just enough benefits for the major provincial leaders in the proposed treaty (repeal of the Camlann precedent, their assured places on the 'upper house' of the bicameral legislative, etc.) that none of them backed Anton.
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Artifex

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #67 on: 22 January 2021, 07:20:39 »
Well now, on one hand I wonder how the other Great Houses would react to this and if given the case that the canon FedCom would still be established how they'd in turn react to the FedCom being created ... and the Dragon is standing outside looking into 4 Houses having turned into 2 big ones and wondering who and what his equivalent would've been...  :o 8)

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #68 on: 22 January 2021, 14:44:35 »
Well, things just got a bit more interesting.

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Re: BattleTech FanFiction Tribble Emporium 2.0: expanded premises!
« Reply #69 on: 22 January 2021, 17:30:47 »
Without the rest of the Kapteyn troika, Kurita would become very hard pressed very quickly.  Instead of Liao taking the beating in the 4SW,  it would be Dieron...  Probably the whole prefecture!