to be honest i have so little hands on experience wit hthe space side of the game, much less the Alpha Strike version, that i've been ignoring it for the most part. doesn't help that i've got only minimal figures for it.. (somewhere i have a Slayer, Riever, and Seydlitz, and that's pretty much it.)
megamek can be your friend there-if it's still going, I actually TESTED Kowloonese doctrine during the '62 FGC, and while it took a bit of effort to get a handle on the commands, the methods gelled pretty quickly-on the 'ground' map (where figures interact), the faster you go, the bigger your turn radius, meaning you really do have to plan out your moves mostly ahead of time.
The upside being that when they're in the 'point value' of a given force, you can simulate a slightly inferior ground force, but the force multiplier of having air support
can be quite powerful. doing it as an integrated 'core strategy' is tricky, but imho, worth it. (you can't underestimate the impact that putting bombs on the other guy's most expensive units has, or laying a strafing run every couple turns.)