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Author Topic: Interview with a Mercenary (Update 10-5-11)  (Read 27068 times)

Makinus

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Re: Interview with a Mercenary (Update 2-26-11)
« Reply #30 on: 10 June 2011, 14:12:57 »
any updates? i like a lot where this is going....
Against-the-Bot Campaign Rules:
http://bg.battletech.com/forums/megamek-games/campaign-rules-against-the-bot-thread-4/
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Fireangel: hey, it's BT; nothing happens without a sinister reason or a healthy dose of stupid pills

consequences: nothing explains Fasanomics. Any attempt to do so generally results in the bandaid on the sucking chest wound turning out to be a carnivorous lifeform that only makes the bleeding worse.

Davout73

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Re: Interview with a Mercenary (Update 2-26-11)
« Reply #31 on: 10 June 2011, 14:29:40 »
Doing some editing on the next two updates...maybe this weekend if my kids cooperate.

Davout
Kiiro no Torii, a Battletech AU, found here:
http://bg.battletech.com/forums/index.php/topic,7316.0.html
Interview with a Mercenary, found here: http://bg.battletech.com/forums/index.php/topic,319.0.html
So, You Want a Map for Your Game:
http://bg.battletech.com/forums/index.php?topic=51565
"Violence is the last resort of the incompetent, because the competent use it when it could do some good."

Khan Jade Wolf

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Re: Interview with a Mercenary (Update 2-26-11)
« Reply #32 on: 11 June 2011, 05:03:29 »
Misericordia intra alis=Mercy within our wings! In a odd way that would fit well the Angels!

I love your work I was reading it on a 15" Lappy! Small print took me 3 hours to finish!
Semper paratus !
Praesto Novastar defendere!

Davout73

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Re: Interview with a Mercenary (Update 2-26-11)
« Reply #33 on: 13 June 2011, 15:38:46 »
May 15th, 3028

The Furious Angels have been on planet for seven weeks.  Several of the Dalcour Agrocombines have pooled their resources and bought equipment, expanding the local militia at a rapid pace.  This has led to several headaches and complaints, mostly from farmers wanting to play soldier and not taking it seriously.  There are several bright spots in the militia, but they are few and far between.

On the plains west of Tennerheim, one of the larger cities on planet, an experience is taking place.  Several companies of Militia are maneuvering against a B Troop of the Angels.  On a small hillock the Command group of the Furious Angels and a few of the senior militia officers are watching the progress.  There are joined by several of the combine bosses and owners.

Gregor Roberts, CEO of Roberts Agro: “Well, what do you think?”
Andrew Davout, CO of the Furious Angels. “It's been about six weeks since we started drilling the militia, they are getting better.”
Roberts: “Well, considering where we started, there wasn't anything we could do except improve.”
As they talk a lance of Drillsons streak across the grass, trying to outflank the approaching mech troop
Aaron Huger, CEO of Huger Enterpise.  “Given the  money were spending, it had better be worth it.”
Roberts: “It's worth it, it will be worth it.” 
Huger: “How can we be sure?”
Davout: “The only way to find out Mr. Huger, is to put them to the test.  And lets be honest, the previous training cycles and militia officers left a lot to be desired.”

There are several nods among the assembled men.  Most of the militia senior officers were relieved of duty not to long ago.  As long as Davout and the Furious Angles had the influence, they were going to use it as best as they could.

Davout, looking through binoculars.  “Oh, that was nice.  Whoever is in those Drillsons knows his stuff.” 
Oudinot:  “That would be Lieutenant Roberts, Sir.
Davout:  “Your son?”
Roberts: “Nephew, on my sisters side.  Wants to be a soldier, but he's also one of the best managers I have as well.  Serving in the militia lets him do both.”
Davout: “Mr. Roberts, can you join me for dinner?”
Roberts: “Of course.”

The group spends an hour on the hill, watching the militia slowly give ground.  At the proscribed time, Oudinot gets on the radio, call the exercise to an end, and the militia and Angles begin the march back to the laager.

Davout: “What can you tell me about Taleisten.”
Roberts: “Taleisten?  It's a dead city. Why do you ask?”
Davout: “What's it history?”
Roberts: “Um, let me see if I can remember.  It wasn't one of the first planetary settlements, it came later.  But the SLDF had a post there, not to big, but when the Amaris Coup took place the base was abandoned.  The City itself was wiped out what, hundred or so years ago?”
Davout: “Dirty bomb?”
Roberts: “Nobody is sure.  Start of the Succession wars you were looking at 15,000 people living there.   The SLDF left and everyone else picked the base clean.  Population dwindled after that, till about 2915, there were about 5,000 people left.  Then one day the city just...stopped.”
Davout: “Dirty Bomb.”
Roberts: “No idea.  There was a raid going on at the time, but as far as we can tell there wasn't any,  activity going on there.  Anyways, Survey teams went inNo radiation, no biologicals found, but the land was poisoned for the better part of hundred years.  You couldn't walk from one end of the city to the other and live more than a day.  Rumor had it there was an SLDF research base that was developing some sort of biological weapon, but it was never found.  Conventional Wisdom says someone found something and pushed a button they shouldn't have...”
Davout: “People went in and looked for it?”
Roberts: “About 10 years later, the area cleaned up.  Natural degradation probably.  Most of the city was salvaged in one form or another, there's just not a lot left. Wouldn't trust anything grown there, and the local custom says theres something else going on as well....
Davout: “So we could use it for a militia exercise?”
Roberts: “Sure.  Actually, that would probably be a good idea, most of the incursions have been happening in that area, and familiarity with it certainly wouldn't hurt.”

May 25th
Outside of Taliesten

Oudinot:  “OK, this is eerie.”
Davout: “Ill portents...”

Taliesten is a dead city.  Not a lot of it remains.  Very few trees, very little green.  On the flyover you could see the city blocks laid out, foundations and low walls the only remains of houses and businesses, the small spaceport of the former SLDF is distinguishable only from the air.  In the center of the city a couple of steel skeletons rise into the sky, the remains of the few tall buildings in the city.  Only a few buildings remain, but they have been found to be unstable at best.  There is a westerly wind blowing through, and the sound it creates as it blows through and around the remains of the buildings is disconcerting.

Tang Enbo:  “This is...disturbing.”
Davout:  “Yeah, this could be a mistake.  But look at it this way, if we're spooked by it, imagine what the militia is thinking.”
Paul Chasseur, CO of 2nd Squadron.  “It's not going to be to useful for city fighting.  At best we can do a walkthrough or two, get the basics down, but we'd have to go to someplace with more...
Oudinot: “Walls?”
Chasseur: “You were never one for tact SarMajor...”
Colonel Timothy Gaines, CO of the Dalcour Militia, joins the assembly.  “Well, this is certainly...”
Davout: “Yes, we were just commenting on that.”
Gaines: “It's odd, everyone on planet knows about this place, but this is the first time I've ever been here.”
Davout:  “What about the last incursions?”
Gaines:  “Well, that's the new wrinkle.  The Hand was the last Pirate Unit to come through that went after something more...substantial I guess.  There's nothing here worth going after, unless you want to hunt for some copper wire or old steel, and frankly why would you want to travel across the universe for stuff like that.  Foodstuffs and equipment, that's been their usual haul.  Last few times though, the Pirates land around this area, spend six to eight weeks on planet, then leave.  I suspect last time they would have stayed longer, but the militia came out in force, and they left before we could bring them to task.”
Chasseur: “What are they doing?”
Gaines: “No idea.  There's noone alive within 50 clicks of here.  The Pirates land, set up a perimeter, and then mill around for a bit.  Then they leave.  We've never been able to positively ID them, but they've been here on and off for the better part of twenty years.  This seems to be a popular place for some of them.  But it's a catch 22 for them really.  We don't defend it because there's nothing here left to defend, and they base here because they know its safe.  Lately though...”

The wind picks up again, the sound as it makes it way through the city reaches the assembled troops

Chasseur: “What do you say we get this show on the road?”

A couple of hours later, the militia officers and officer of the Furious Angels are underneath one of the many tents that have been set up.  Lieutenant Massena is beginning the briefing.

Massena:  “For the rest of this OPEX there are two additional requirements.  One, always check your water and food.  I don;' care if it comes off of the trailer, or out of the bottle, box, bag or messcan,in this locale we can't be too careful.  Use the strips, that's what they're for.  DO YOU UNDERSATND ME?  Good.  Secondly, the past few exercises several folks on both sides have attempted to disable the smoke projectors that go off when they are hit and dead.  Rest assured that myself and the other referee's are going to be keeping a close eye this cycle so that things like that do not happen.  Any questions.  Lieutenant Huger?”
Lieutenant Huger, Dalcour Militia: “Yes Sir.  Do we have an approximate number on the OPFOR size and composistion?”
Davout: “Two Union class Dropships, contents unknown, one Seeker jumpship, contents unknown, one Invader Class Jumpship at a Pirate Point.  Both dropships coming in at a 1.6g burn, DZ unknown at this time.”
Massena: “Sir?”
Davout:  “Sorry James.  Boots and Saddles, Ladies and Gentlemen, this is no drill.  We have about eighteen hours to get ready.  That means swapping out the ammo for live rounds, powering up the lenses on the lasers, those are the priorities.  As soon as we can get a handle on their LZ, we'll start getting down to brass tacks.  I want all senior officers and lance commanders to stay here, the rest of you get to the equipment and get moving!”

Two Thirds of the tent leaves, including the Senior Sergeants of the Furious Angels; with the Officers hashing out the details its up to them to ride herd on everyone else, including the militia.

Captain Chasseur:  “Any idea's on whose coming?”
Davout: “They aren't Lyran, or Marik, and they aren't friendly....”
Chasseur:  “Good.”



Five Days Later

“Grim Six, this is Sabre Six Actual, report.”  Captain Chasseur, CO of 2nd Squadron to Lieutenant Friant, Grim Troop CO.
“Sabre Six, we're on the left, three clicks Southwest from Point ROSE, no contacts...hold Sabre Six, have something on the scope....” Background noise and firing.
“Six actual, have encountered Jump Infantry and J Edgar Hoover Hovertanks three clicks from Point ROSE, requesting assistance to  move and clear.”
“Grim Six, copy.  Demon Company is one the way.”
“CONTACT!  Heavy Contact!  Sabre Six, this is Fox Six, two clicks West of Point ROSE, estimate two lances of  Mechs with vehicle and Infantry in Support!  Am holding position and engaging.”  Lieutenat James Massena, CO of Fox Troop to Captain Chasseur.
“Roger that Fox Six, Sabre Lance is on the way to your position, ETA one zero minutes!”
“Demon Six ETA to Point ROSE is 5 minutes.”
“On your left Eugene, MAD-3R coming through the woodline with Infantry in support.  Takeda, rake that woodline with LRMS's and support Eugene against that Marauder.”  Friant
“Grim Six, Fox Six, be advised you have 4 more mechs headed your way from my position, ETA 5 minutes.  Looks like two wolverines and two Hermes.”
“Grim Six copies. taking a looksee.” Friant is piloting a TBT-J
“Coming through the woodline, ETA a minute, Infantry and tanks coming on the right-HOLY SH-” Cut transmission
“Where'd he go!?”
“Johnny!”
Confusion reigns for a moment.
“Sabre Six, Grim Two, Grim Six has disappeared!”
“What do you mean disappeared?”
“I mean when he landed he literally fell through the earth.  This is no BS Paul, I'm two hundred meters away looking at a hole in the side of the hill he was going to land on!”
“Marauder is down!  Engaging Enemy Wolverines on the Left.”
“Sabre Six, Fox Six, enemy is attempting to break off towards  Grim's location, am following at best speed.”
“Roger that Fox Six.  Demon Six, move to Grims location, best possible speed, string em out if you have to!  Eagle Six, whats your location.”
“Fifteen minutes from Point ROSE on one zero zero” Lieutenant  Nicholai Orlov, CO of Eagle Troop
“Get there quicker, Nick”
“Copy that.”
Minutes tick by slowly, it's the arrival of the militia that turns the tide at first, then several long range blasts from Desaix's Warhammer ignite the treeline, forcing the pirates to pull back.  They are hit on the flank by Orlov's Eagle Troops, and retreat another twenty kilometers before Chassuer calls them back. They leave several hover tanks and two mechs on the filed of battle.         

Chasseur: “So, anyone know what this is?”
Lieutenant Huger: “Storage Bunker of some sort.  No SLDF markings, or other indicators.”

The assembled troops are inside a bunker.  When Friant's Trebuchet landed,  it fell through a weak spot in the roof and a further 20 meters to the ferrocrete floor.  The room his mech is in is empty.


“Found a map sir!”  A militia member comes running up with a panel in hand.  Chassuer looks over it with his flashlight.  “Well, there's four identical bays, same as this one.  Looking at the access doors, I'd  say were in this one here.  Lets split up, half go this way, half go that way.  Be alert.”
A few minutes later.
“Gerhardt Technologies...Sir, I have a manual here, says property of Gerhardt Technologies on it...for a generator...”
“Anyone?” asks Chasseur
“They were an industrial concern, primary employer in Taliesten.  Electronics manufacturing, sensor arrays, when they city went dead their buildings were some of the first raided and razed.”  Lieutenant Huger responded.  “They've been out of business for the better part of a century,”
“SIR, come to Bay Two!”
“On the Way.”

  Someone has found a power supply, and turned on the emergency lights.  Bay  Two is identical in size and shape to the place where Friant fell, but in this case it is occupied, vehicles in protective plastic wrap.  Vehicles of War.

Chasseur: “Curiouser and Curiouser.”
Oscar Grouchy, Sergeant, Sabre Squadron.  “I don't recognize any of these vehicles.”
Chasseur: “Sergeant Raus might know, he's the vehicle buff.”
Lieutenant Huger: “I know these vehicles...”  He walks towards one, a ground hovertank with a turrent full of weapons and a hull mounted gun.  “This is a Bucephalus Hover Tank.  Manufactured by  Brooks Incorporated on Kendall...These things are over a hundred years old, they haven't built any of these for a long time...
Huger begins walking around the other shapes
“A Pelham Self Propelled Artillery Unit, a Manstein Main Battle Tank...early Third Succession War...”
“Lieutenant Huger, enlighten us if you would?”
“At the start of the 3rd Succession War Brooks Incorporated tried expanding.  They do the Galleon now, but the tried to add a few more vehicles to the mix, diversify if you will.  I bet if we look in these things they have Gerhardt Technologies Sights and Sensors on them...this is one heck of a find...I don't think there are any of these active anymore....

Davout:  “So, whats the breakdown?”
Chasseur: “Whoever stored them knew their stuff.  Replace the fluids, prime the engines, they started right up.  Some of the software is a little kludgy, but those will work out.  Most of the the weapons systems are good to go as well.”
Massena: “ Any Lostech?”
Chasseur: “Doesn't look like it.  The mainframes are wiped clean, nothing else to be found...The manufacturing dates are three months before the city was...”
Davout: “Right, so what are we looking at?”
Chasseur: “Eight Pelham SPA's, company each of the Buchephalus and Mansteins.  Little bit of love and TLC they'll be in working condition within 10 days...
Davout: “Now, if we only had crews for them...
Chasseur smiles.  “Lieutenant Huger has a proposition for you sir."
Kiiro no Torii, a Battletech AU, found here:
http://bg.battletech.com/forums/index.php/topic,7316.0.html
Interview with a Mercenary, found here: http://bg.battletech.com/forums/index.php/topic,319.0.html
So, You Want a Map for Your Game:
http://bg.battletech.com/forums/index.php?topic=51565
"Violence is the last resort of the incompetent, because the competent use it when it could do some good."

snakespinner

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #34 on: 14 June 2011, 00:01:33 »
Trust the Pirates to drop in at the start of an exercise.
Don't they know how much trouble it takes to organise one. ::)
It looks like they found what the pirates were looking for.
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

Khan Jade Wolf

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #35 on: 14 June 2011, 01:35:20 »
Well, slap me with a wet trout and call me Friday!  Good writing Dude!
Semper paratus !
Praesto Novastar defendere!

Davout73

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #36 on: 14 June 2011, 16:30:01 »
The Furious Angels Table of Organization and Equipment, August 1st, 3028

HQ Troop "Roughrider"
Col. Andrew Davout (Tactical Genius) 2/3 HGN-73 Highlander
SGM Nathan Oudinot 3/3 FLS-8K Flashman
MW Yvonne Marlborough 3/3 ARC-2R Archer

1st Squadron, "Tiger"
CPT Aaron St. Cyr 2/3 GLT-4L Guillotine
SGT Jacob Lannes 3/3 WHM-6FA Warhammer
MW Joseph Meade 3/4 WVR-6M Wolverine
MW Amy DuPuy 3/3 CN9-AL Centurion

Apache Troop
LT Tang Enbo 2/3 (Laser Specialist) RLD-1X Roland
SGT Jason Suvurov (Melee Specialist) 4/4 ZEU-6S Zeus
MW John Reynolds 3/3 AWS-8T Awesome
MW Alois Gerard 4/4 ON1-K Orion

Bandit Troop
LT Edward Ord 3/4 BUC-1X Buccaneer
SGT Erik Radetsky 4/4 GHR-5H Grasshopper
MW Orrin Beresford 5/4 GHR-5FA Grasshopper
MW Jason Sykes 4/5 CDR-3R Crusader

Crazy Horse Troop
LT Pierre Villenueve 3/3 (Dodge) FS9-M Firestarter
MW Max Blucher 4/4 (Laser Specialist) VL-5T
MW Ngyuen Huu An 4/4 (Missile Specialist) BRC-1X Bruce
MW Molly Crauford 4/5 (Single Weapon Lg Laser) FBX-1X
MW Francois LeClerc 3/4 WVR-6M Wolverine

2nd Squadron "Sabre"
CPT Paul Chasseur 3/3 (Laser Specialist)  GLT-4L Guillotine
SGT Oscar Grouchy 3/3 VTR-9B Victor
MW Giovanni Messe 3/4 (Multitasker) CRD-3R Crusader
MW Jules Parker 4/4 SKX-1D Skhean Dhu

Eagle Troop
LT Nicholai Orlov 3/3 (Missle Specialist) SPT-1X Spatha
MW Roger Green 3/4 GLD-4R Gladiator
MW Laurence Saxe 4/4 MGL-1X Mangonel
MW Ian Martel 5/5 VND-1R Vindicator

Fox Troop
LT James Massena 2/3 (Ballistic Specialist) GRF-1S Griffin
MW Lars Steding 3/4 (Single Weapon AC/5) DRG-1N Dragon
MW Mikhail Tolbhukin 4/4 CLN-7V Chameleon
MW Henrique Castonos 3/4 JR7-F Jenner

Grim Troop
LT John Friant 3/3 TBT-5J Trebuchet
MW Liam Suchet 3/4 TDR-5SS Thunderbolt
MW Makoto Takeda 4/4 (Laser Specialist) HUN-1X Huntsmen
MW Eugene Desaix 4/4 WHM-6D Warhammer

Warhorse Squadron
CPT Dan Rundstedt, 3/4 Schrek PPC
SGT Eddie Raus 4/4 Schrek PPC
CPL Werber Bock 3/4 Schrek PPC
CPL Ulrich Mackenson 3/4 Schrek PPC

Nomad Troop
4 Pelham SPA's

Outlaw Troop
3 Buchephalus

Pegasus Troop
3 Buchephalus

Quicksilver Troop
3 Manstein MBT

Renegade Troop
3 Manstein MBT

Other Assets:
Mech Salvage Pool
MAD-3M
PXH-1

Infantry:
Two Scout Infantry Platoon
1 Motorised Laser Platoon

Transport Group
Verchiel's Ride, Union
Valhalla's Trumpet, Union
Festung Angelis, Fortress
Solvagnen, Invader


Kiiro no Torii, a Battletech AU, found here:
http://bg.battletech.com/forums/index.php/topic,7316.0.html
Interview with a Mercenary, found here: http://bg.battletech.com/forums/index.php/topic,319.0.html
So, You Want a Map for Your Game:
http://bg.battletech.com/forums/index.php?topic=51565
"Violence is the last resort of the incompetent, because the competent use it when it could do some good."

snakespinner

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #37 on: 14 June 2011, 21:02:06 »
You have the toys found, in your TOE already.
Looks good.
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
Watching TrueToaster create evil genius, priceless...everything else is just sub-par.

Davout73

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #38 on: 14 June 2011, 22:04:00 »
This is about six weeks after the last post, the jumpship and Salvage are from the last battle.

Davout
Kiiro no Torii, a Battletech AU, found here:
http://bg.battletech.com/forums/index.php/topic,7316.0.html
Interview with a Mercenary, found here: http://bg.battletech.com/forums/index.php/topic,319.0.html
So, You Want a Map for Your Game:
http://bg.battletech.com/forums/index.php?topic=51565
"Violence is the last resort of the incompetent, because the competent use it when it could do some good."

Dave Talley

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #39 on: 15 June 2011, 19:45:46 »
recruit locals for crew??

or rotate lances of locals into active service for experience and then rotate them back home :-)
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Khan Jade Wolf

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #40 on: 15 June 2011, 22:02:05 »
Please do not leave us hang on the edge! :'(
Semper paratus !
Praesto Novastar defendere!

Davout73

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #41 on: 17 June 2011, 00:16:05 »
5th Septermber, 3028

Ariel Spector is a short, bookish looking sort of fellow who seems out of place walking around Fiddler's Green, he looks and acts as if he would be more comfortable buried behind a stack of books in the corner of a research library, but the more you pay attention to him the more things you notice.  He is always on the move, his head constantly twitches back and forth, his hands are always manipulating something, usually a kroner coin he flips between his fingers effortlessly.  Spector is an aerospace pilot, and the newest officer to the Furious Angels, and when he's not flying his Stingray on orbital patrol he's putting one of the militia airplanes through it's paces.  I recently had the opportunity to take a check flight with him, and I have to say it was the most thrilling, dangerous thing I have ever undertaken.  And I say that as a person whose been under fire recently.

Brian McEuen:  So, can you give me a little background about yourself?
Ariel Spector:  I grew up in Novosibirsk, Russia, on Terra.  My father was a pilot, he flew for the forestry department, sort of an eye in the sky to keep an eye out for forest fires.  He flew everything, VTOL's to Transports, when he wasn't spotting he was flying tanker planes, and a few times he volunteered to fight on the ground as well. 
Brian McEuen:  Sounds...well, dangerous.
Spector:  It takes a special type of person to jump out of an aircraft, but to jump out of an aircraft into a piece of terrain that's on fire?  That takes a big pair...
McEuen:  And your mother?
Spector:  A biologist.  She wasn't to fond of what dad did, but she loved him, and me.  She was always afraid when dad went up, according to her he strapped my carrier into the seat when I was six months old, in a glider.  Nothing to serious or taxing, just floating on the wind.  Dad says it was the quietest I'd been since I was born.  And when I used to get mad or upset he's pick me up and twirl me around, like we were flying...
McEuen:  So it's been in your blood...
Spector <smiling>: Yes
McEuen:  So how did you end up where you are today?
Spector:  Poor choices and good fortune. <He laughs>  Flying was the only think I liked, that I loved.  I didn't care about school to much.  I was a D Student in most things not related to flying, and the stuff that was necessary to flying just came so easily...I can do differential geometry in my head, but actually proving it on paper?  No, I started the hard way, I joined the Forestry Service when I was 16, started flying that year.  I was happy, and then a friend of mine at Federated Boeing took me on a check ride in an ASF trainer, and I was stumped.  Here was something with wings I couldn't fly as easy as I breathed.
McEuen:  Must have been difficult.
Spector:  Hell no, it was a great challenge.  In some ways what I had done the previous four years helped, your fighting a forest fire flying in a plane so heavy with water it's barely able to stay airborne, and your looking for hotspots, anticipating updrafts, figuring out what the plane is going to do when you dump all those tons of water...flying in space, it was sort of the same thing.  In space, it's all relative, and no, that's not a joke.
McEuen:  I'll be honest, I have very little experience in space, just interplanetary hops and thew few dropship rides I have.
Spector:  That's understandable, and the bigger problem is that society as a whole has done nothing but glamorize what goes on in space.  It's cold, its vacuum, it's instant death if you screw something up.  You know what bugs me the most when I watch some of the crap they broadcast?  Sound.  There's no sound in space, you don't hear the explosions, you feel them, you don;t hear the roar of your engines, you feel it beneath your seat.  You feel the thud of the autocannon mechanism as it loads, and you can tell whether or not its fired by the way it feels when you squeeze the trigger, the way the airframe shudders when it takes a hit or when the missile launcher freezes.  It's all gut feeling and instinct...
McEuen:  Sounds hair raising.  No pun intended.
Spector:  It's the scariest thing I know.  We used to mock dogfight all the time, back in Russia, these internal combustion engine monoplanes that were just tough as all get out, pulling 10 and 11g maneuvers without G suits
McEuen:  G Suit? 
Spector:  Its essentially a pair of leggings you wear, that inflate with air, they squeeze your lower extremities during High G maneuvers, force the blood to stay where it's needed, so you don't pass out?
McEuen:  And your doing 10G maneuvers without them?
Spector:  Well, it's not bragging, but yeah.  You develop your core muscles and leg muscles, tense them during the high g maneuvers, and it keeps the blood flowing. 
McEuen:  Why not wear the G suit?
Spector:  Well, two reasons really.  Some aircraft the rapid inflation and deflation will screw the stick up, especially if its old school between the knees, as opposed to some of the HOTAS controls you see out there,  The other is in soace, the leggings dull what I feel, like they act like a pair of earmuff's as it were.  And I hate not knowing whats going on with the plane.
McEuen:  That sounds dangerous. 
Spector <snorts>  Your in a 10 meter long craft armed to the teeth surrounded by armor on top of a nuclear reactor that could go make your life interesting and short in a battle if the magic BB finds you.  Trust me, no G suit is somewhere near the bottom on my list of worries.   We only pulled 5 or 6g's earlier today, I wanted to go easy on you.

I remember the three vomit bags I filled, and had a fleeting though that I would never like to see what Ariel thought was "Hard."


McEuen:  So whats on the top of the list?
Spector:  The Person on the other stick.  You have to assume, all things being equal until you know otherwise, they are at least as good a pilot as you are, that they know what they are doing, but that can be a trap.  Combat is already a muddled mess, but when it's happening at 5g's in Near planet orbit in 3 dimensions, if your not ready for it your brain will say "Thanks, but no thanks" and check out on you...But thats not the hardest part to overcome.
McEuen:  What is?
Spector: The hardest part in all of that is anticipating your opponent while not buying into your own skills to much.  Whats he going to do, how am I going to counter it, what am I going to do that lets me get a shot...and in space, it's harder, because it can be so much faster.  My biggest fear is a good stick who knows what he's doing in a plane that your normally wouldn't consider as big threat.  But if your not careful, you can outthink yourself again, as in "If he knows that I know that he knows I am going to do this because he;s going to that so He's going to do that instead so I will counter with this..."  It's like trying to play both sides of the chessboard.  At some point you stop acting and start over-thinking, and eventually your brain says "thanks, but no thanks, I have a pitcher of Margaritas calling me at Haifa..."
McEuen:  So, to drag this back on tangent...
Spector: Sorry, I get a little carried away talking about this sort of stuff.  If I start doing maneuvers with my hands, stand back <laughs>.  Anyways, I spent 18 months at Fed-Boeing, as a test pilot of sorts.  Then my friend got an offer from the 12th Vegan, and I went with him.
McEuen:  That was when?
Spector: 3020.  And it was eye opening.  I spent 9 months in flight school, I didn't have a formal military education of any kind, I sort of backdoored my way into a combat slot.
McEuen:  Why?
Spector:  You know, I've asked myself that a lot.  Especially after my first combat...
McEuen: Any ideas?
Spector: Oh, its definitely Hubris of a sort.  Pride, and a little bit of smug arrogance...well, maybe a lot of smug arrogance.  It's your typical Alpha Male sort of thing, you think you're good, you know you're good, you want to go out and prove it.  That's not the measure of what you are though.
McEuen:  And what do you think is?
Spector:  My first CAP patrol was uneventful, we dodged a couple of wayward satellites.  We were on a raiding mission over Yangtze, the dropships were boosting off, and that's when the planetary ASF decides to join the fray.  It was totally not what I was expecting.  You think your ready for it and your not...
Spector goes silent for a moment.  We have been walking through Fiddlers Green, near one of the parks on the fringe, and he stops to look at the pond in the center of the park.  It is a quiet, the pond is still, and I notice that Ariel is still as well.  I have to admit, it's unnerving.
Spector:  When I was 19, it was the driest summer in 20 years, and the forests were tinderboxes, there was a ton of undergrowth as well, and the first summer storm that came through was literally striking a match on a keg of powder.  Were talking trees 20 and 30 meters high on fire, flames reaching 30 meters beyond the top, the heat was intense.  You know flame moves faster uphill than downhill, and that it will get so hot, so powerful, it will literally pull the air in from around it, create a vacuum so that other air rushes in, and creates a self perpetuating monster, a firestorm of epic proportions sometimes.  Fire, it's a living, breathing thing, you watch it long enough, you see how it acts, how it moves, where it want to go.  Anyways, I'm circling above it all, watching the guys make their runs, trying to slow this monster down, and Kiril, my dads best friend, I guy I've flown with many times, goes on his run, and he missed something.  I saw it from 5 thousand feet, my dad saw it, heck, even Kiril saw it.  A line that looked good was now no good, the wind shifted, the fire shifted, all of the sudden Kiril is flying through the flame and exploding trees, but there's a way out.  I see it, and I radio to Kiril, but he doesn't answer, maybe the heat has done something to his radio, or to Kiril...anyways, I am circling and I just watch as Kiril's plane flies this slow and low lazy line, and the trees in front of him explode, the flames 40, 50 meters in the sky, and Kiril flies into it, and he doesn't come out.  A man who had close to 30 seasons in the service, he just froze, and he didn't recover.  We all talked about it afterwards, and we all agreed it was something we never wanted to happen to us.  I promised myself it would never happen to me...and a few years later, there I am, in my Centurion, flying on Dmitry's wing, and I get hit.  I mean, I not only get hit, this Autocannon round hits my cockpit on the side canopy, travels a foot in front of my nose, and out the other side of the canopy.   If that doesn't make you re-prioritize your life, nothing will...but anyhow, I froze, throttle stuck on 80 percent, straight line flying, gaining speed...By the time David's yelling jolted me out of whatever funk I was in the plane was close to falling apart from the acceleration stress, it took quite a bit of nursing to get back to the dropship.
McEuen:  Was that the closest you came to...
Spector:  Packing it in?  No.  I actually had to eject at Galtor...that was an interesting time...
McEuen:  How so?
Spector:  End of September, the campaign was winding down.  Everyone new it, the cease fire was coming.  Bremond DMM had the snakes on the run, they were fighting a rearguard.  We had high level CAP that day, and one minute the sky is clear, the next minute this Leopard shoots by, and were surrounded by Snakes fighters.  The battle transitions to space, and it's the most intense 20 minutes I've ever been in.  I'm trying to get on this Chippewa's six when all the sudden the Centurion just starts to fall apart around me, alarm lights going off, the frame is literally shaking itself to pieces, I can feel it in my bones, so I reach down and punch out.
McEuen: In the middle of a battle?  That had to be interesting.
Spector:  To be honest I was undergoing a variety of emotions.  One was rage, at getting shot out of the plane.  And I was scared, lets be honest in such an environment you didn't want to be in the way.  But honestly, after a few minutes,  it was just calming.
McEuen:  Calming?
Spector:  I know, right?  Last thing you'd expect...but look, you ever go swimming when you were a kid?”
McEuen: Sure.
Spector:  Remember sometimes you'd go to a quiet part of the pool, or wherever, and you would just kind of fall back, and relax, and let yourself float, and after a few, it's like it was just you, floating there,  all alone in the world...
McEuen:  Yeah, I remember that.
Spector:  That's what microgravity is like.  If you relax, your body automatically assumes the Dead Mans float posture, and your just there, the only thing you hear is the sound of your voice in the pressure suit and your own thoughts, especially if you don;t have a radio, like I didn't...it was...interesting to try and watch the battle, you couldn't move to much or you risk spinning out of control...I saw that Leopard go streaking by, about 10 clicks away...then maybe half hour after that the rescue shuttle picked me up.  That was the best half hour of my life in some ways...
McEuen:  So how did you end up here with the Angels?
Spector:  There were a few of us, after Galtor, had the bug, was looking for something more, direct I suppose you could say.  Garrison is hard for me, especially then, the 12th was rest and refit, and check flights and that was about it.  Heard through the grapevine that the Hanseatic League was looking to hire Aerojocks, and there was a unit forming at Galatea that was going to take up a contract with them.  Lot of time in space, protecting the convoys as they recharged.  So I joined up, became part of Richards  Flying Circus...that was interesting.
McEuen:  A lot of action?
Spector:  Enough, but to be honest, Dave Richards wasn't that great a stick, and whatever he lacked in piloting skills certainly didn't get passed on to his admin and contract skills.  It seemed each contract we signed we made less money, paid more for parts, and fell deeper in the hole.  We went from 18 pilots and 3 leopards to 12 pilots and 1 Leopard, and we had to “rent” the other ytransport during contract, and we were barely breaking even.  I was essentially acting as the de facto CO of the unit, and I was doing OK, but the Flying Circus was becoming....dangerous.  So, Etien and a couple of other guys, they come to me and say “We're leaving, come with us.”  And it wasn't a hard choice.
McEuen:  That seems to be a common story these days.
Spector:  Nature of the beast I suppose.  So anyway, our employer gets mad that were leaving, declares us in breach, seizes our aircraft, and tells us to be on our merry way.  Six Months later, we're on Galatea advertising, new unit, no dropship, no MRBC history because everything in Hansa was done through them...and this Louis Berthier guy corners me in a bar one night and talks my ear off about the unit he's part of, and the people he's with, sounded intriguing.  Our only other real offer was from Waco, and I'll be damned if I have to swear an oath to hate someone before I sign on.  Hell, I'm a Russian Jew, we takes our oaths seriously, that nekulturny fool Waco wouldn't know what hit him if I upheld that oath.....anyways, where was I...yeah, so Spector's Spectres took a vote, we joined the Angels...
McEuen:  Wait, you said your craft were taken away while in the Hanseatic?”
Spector:  Yes...
McEuen:  So, where did you guys get the Stingrays your piloting now?
Spector laughs a little, then looks around a little nervously, the kroner coin flipping between his fingers in a practiced rythym.
Spector:  I'll make you a deal, off the record here.  You ask me again in 3033, and I'll tell you...”
McEuen:  Why 3033?
Spector smiles:  Statute of Limitations rules in the Hanseatic League.

Just the the sirens all over Fiddlers Green go off. It's not the General Alarm, or the Weather Alarm, but its going off is enough to send personnel scurrying to the closest buildings.  Ariel and I are joined by some of the new vehicle recruits from Dalcour., one of whom mentions somethings going to be announced on the tri-vid.  A pool quickly starts on weather or not Hanse Davion was caught partying the night before his wedding.  Sergeant Grouchy, walk in just as the story starts

“This is Amanda Reiker with Commonwealth Press, Dateline Terra, August 20th, 3028.  Hanse Davion, First Prince of the Federated Suns, married Melissa Steiner, heir the Lyran Commonwealth in a ceremony attended by virtually every major leader and politician in the Inner Sphere.  While announcement of this...happy event was certainly shocking, the most shocking event of all came at the reception. Cut to a video of the newly married couple , a sword cutting the cake.  Melissa Steiner-Davion holds it up, and speaks “Husband, I give you a regiment of Battlemechs and the means to support them in perpetuity.”
She feeds the small piece to her new husband, and he eats it in a few quick bites.  Smiling, the First Prince reached for his own piece of cake, but hesitated.  In his right hand he held the piece of cake, in the other he had lifted up the plate it was one.

Grouchy, Spector, and Leiutenant Enbo, who apparently had arrived a few moments ago, all said within a second of each other:  I have a bad feeling about this...

”I thank you for the  gift beloved.  Wife, in honor of our marriage, in addition to this morsel, I give you a vast prize.”  With a flick of his wrist the doily on the plate fell off, and he held it up for all present to see.  “Here my love, I give you the Capellan Confederation!”

Noone can cuss like a soldier whose been surprised, and this was no exception.  Only Lieutenant Enbo was silent, the rest of the assembly began chattering all at once.  The trid cut back to the news announcer.


Grouchy:  PIPE DOWN!

  The room falls quiet.

“We can confirm at this time that the Federated Suns and Lyran Commonwealth have each launched what can only be a massive Invasion of a long time enemy.  We can confirm that the Federated Suns have landed troops on Alderbaran, Liao, Algol, New Hessen, Pleione, Poznan, St. Andre, Shensi, and Styk.  Lyran forces have landed on at least 23 planets, including Buckminster, Hyperion, Marfik, New Caledonia, Orestes, Vega, and Wheel.  It would appear that the 4th Succession War has begun.”


The sirens went off again, this time it was the Alert Siren.  Swearing and cussing, every member of the Furious Angels present hustled out to  go to their rally point.  I didn't have anything better to do, so I grabbed a drink, sat down, and watched the universe fall apart for a couple of hours.  - McEuen
Kiiro no Torii, a Battletech AU, found here:
http://bg.battletech.com/forums/index.php/topic,7316.0.html
Interview with a Mercenary, found here: http://bg.battletech.com/forums/index.php/topic,319.0.html
So, You Want a Map for Your Game:
http://bg.battletech.com/forums/index.php?topic=51565
"Violence is the last resort of the incompetent, because the competent use it when it could do some good."

Khan Jade Wolf

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #42 on: 17 June 2011, 02:12:04 »
Nicely Written the end part! Loved it
Semper paratus !
Praesto Novastar defendere!

sandstorm

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #43 on: 17 June 2011, 02:25:23 »
Lovely, especially liked the way Spector talks about flying. And I sure can understand why they'd be swearing like that...
Ex Dubio, Obscura
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Davout73

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Re: Interview with a Mercenary (Update 6-13-11)
« Reply #44 on: 28 June 2011, 11:10:10 »
October 5th, 3028

The past few weeks have been tense ones.  Ever since the start of the 4th Succession War the men and women of the Furious Angels have been on edge.  There have been daily briefs, weekly alerts, and hourly false alarms.  The militia has been called out, not in full strength but enough to make some of the local politicians angry.  Davout and the other officers have tried to keep the Angels busy with a series of drills, but the Colonel (a promotion he tried to avoid) knows he walks a fine line, to much drilling and the troops become inured to it, and simply start going through the motions.

Andrew Davout, CO:  Morning folks, how are we doing today?
Alan Bernadotte, Captain:  An informal poll of Tiger Squadron tells us that 45% of the Unit thinks the current situation “Sucks”, 45% thinks the current situation “Blows”, and the remaining 10% think the situation both “Sucks and Blows.”
Paul Chasseur, Captain:  Sabre Squadron numbers are remarkably similar.
There are a few chuckles around the table.
Davout:  I hate waiting.
Karen DuPuy: I know you hate waiting.  Unfortunately, its the way things have to be.  Someone has to mind the back door while the rest of the gang is out looting.
Davout:  Any news on that?
DePuy:  Nothing concrete.  Next infodump should be here in five days, give or take.  Our orders remain the same, unless other wise directed or special circumstances require, we are to maintain the garrison of Arcadia in the name of the Archon etcetera etcetera etcetera...
Davout:  You know, the only thing that makes this worse than 3019 is that back then we knew someone was coming.  We knew when, we knew where, we knew who, and I was still scared.
Sergeant Major Oudinot:  You hid it well, sir.
Davout: <snorts>  Please. 
There are some chuckles around the table.
Davout:  OK, in the meantime, hows everyone getting settled in?  Dan?
Dan Rundstedt:  A little rough around the edges, but to be honest, that's to be expected.  Most of the Armor recruits haven't done anything like this full time.  The time on Dalcour helped, but the lack of sim's is really starting to show.  We can't keep using the vehicles in the field, or the wear and tear will really take a toll.  Louis and Menno are trying a a work around, where we patch the vehicles into a local net, and keep them in the bay, but the software on the Dalcour equipment is...well, it's got Louis stumped a little bit.
Davout whistles.  Well, let's keep at it.  Those vehicles are a nice little force multiplier, and I want to get the most out of them.

The assembled officers chat for a few more minutes, then break up.  Kommandant DuPuy starts walking towards the laager.

Sergeant Major Oudinot:  Spare a moment Kommandant?
There are times when a question is not a question, especially when phrased in such a way by the senior enlisted officer of a unit.
DuPuy:  Of course.
Oudinot:  His acting's improved.
DuPuy:  True.  At least he's not chomping at the bit anymore.
Oudinot:  It's an act.  If he could, he'd get the whole unit loaded and jump.
DuPuy:  To where?
Oudinot:  Sound of the guns?  Marik space is closest.
DuPuy:  So why doesn't he?
Oudinot:  He likes getting paid.  He likes the reputation the unit has.  Doesn't want to sully it, become the next Wilson's Hussars.
DuPuy:  That's good.  I'd hate to be the one to blacklist him. 
Oudinot:  Oh, don't get me wrong, he can be an underhanded bastard when he wants to be, but he's smart enough to see the right side of things.  As long as he doesn't make the wrong choice, the Angels will be fine.
DuPuy:  And if he makes the wrong choice?
Oudinot:  I'll make sure he doesn't.  If I don't or can't, Alan will, or Paul will, or Friant will.  Those are times when I miss Jed, he'd look at the Colonel and say “You realize how full of crap you are here?” and that's all it took.
The two walk in silence for a moment.
Oudinot:  I miss him too.  He was a good troop.
DuPuy:  Thanks, he was a good man too.  I have to say, LIC is starting to nose around some of the communications.
Oudinot:  About his “friend” in the 2nd?
DuPuy: Probably.  What can you tell me about that?
Oudinot:  Not much.  While he was part of the 15th he was detached for duty, 9 months.  Went away, came back with three mech silhouettes on his cockpit, a scar down his back and more silence.  He mentioned once it was part of a raid mission, but truth be told he was drunker than anything, even after Dalcour, the first time...and even then he didn't say much, but every once and awhile he'd get a message originating from Drac space...
DuPuy:  Interesting...
Ouidinot:  You might be able to find out more, but I doubt it.  I tried finding out through the sergeants circle and had the door slammed on me.  But, I am here, in an unofficial capacity, to ask you if you know anything.
DuPuy:  Davion is kicking Liao in the teeth, and we're doing the same to the Snakes.  Marik will attack because the majority of the LCAF is on the Snakes border.  They'd be fools not to try.
Oudinot:  You think they can pull their act together and do something?
A jeep pulls along side of them, one of the local MP's in it.  Kommandant, Sar Major, the Colonel requests your presence in the Op Center.
DuPuy: Maybe SarMajor...just Maybe.

Davout: We've got something.  Jumpship at the Nadir station jumped in two days ago, released three mules as part of a cargo run from Gienah.  Ariel and Etien decided to make a pass and were fired upon.    We're waiting for Ariel's followup transmission.
Cpt. Ariel Spector:  Halo Six, Spectre Six Actual.  Conducted three high speed passes, took fire each time.  Spectre Two is damaged, am breaking off and RTB.  Definitely not friendlies.  Have some imagery, will send when within range, estimate one zero minutes.

The Command Room is tense. A few minutes pass by, then the imager starts printing.  The prints aren't the best, but they are more than adequate.  Quite a few of them are very detailed, on e of the Angles ASF's obviously flew within  several hundred meters of the dropships.

Davout:  What's that?  He point's to an insignia painted on the side of the dropship.
Technician 1st Saunders:  Got it sir.  With a few keystrokes he brings the image up and manipulated it. It shows a  Atlas Battlemech, adorned in tartan and tam 'o shanter,  playing the bagpipes.
Davout:  Oh my.  <chuckles> SarMajor, we need to find Leutnant Enbo and tell him that there is a God, and he is most generous and kind.
He leaves the command post with a smile and a step that could only be described as....
DuPuy:  Well, that was quite jaunty. 
Oudinot:  I suspect he'll skip when he's sure noones watching, Ma'am.”
Technician Saunders:  SarMajor, can you tell me whats going on.
Oudinot points at the image on the screen:  That Technician. Is the unit Insignia of Fitzhume's Highlanders.  Major Russ McNabb commands their Alpha Company, and RUMINT says Brian Morand joined the unit after leaving the Angels.  To say that they have an axe to grind is an understatement.
Saunders:  Ah.  I think I understand SarMajor.



Kiiro no Torii, a Battletech AU, found here:
http://bg.battletech.com/forums/index.php/topic,7316.0.html
Interview with a Mercenary, found here: http://bg.battletech.com/forums/index.php/topic,319.0.html
So, You Want a Map for Your Game:
http://bg.battletech.com/forums/index.php?topic=51565
"Violence is the last resort of the incompetent, because the competent use it when it could do some good."

Ajax_Wolf

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #45 on: 28 June 2011, 11:43:10 »
Oooo, not just a fight, but a grudge fight. This will be good.
Why does everyone "Fire at Will"? Is he really that bad of a person? And what did he do to make everyone want to shoot him?

If a group of necrophiliacs met a group of zombies, who would do the chasing?

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Dave Talley

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #46 on: 28 June 2011, 13:38:25 »
my only worry is that 3 mules can carry a buttload of mechs
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“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Captain Gentry

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #47 on: 28 June 2011, 14:55:13 »
my only worry is that 3 mules can carry a buttload of mechs

So that just means there's a buttload of salvage coming their way!  [drool]

sandstorm

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #48 on: 28 June 2011, 17:10:25 »
On the other hand, this is 3028, the start of Big 4th, there weren't, really, the uttloads of Mechs, unless you buy into the retconned cookiecutter factory mentality...

Not that it makes things any better. Mules can carry even more vees than mechs, I think...
Ex Dubio, Obscura
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snakespinner

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #49 on: 28 June 2011, 23:15:05 »
Whatever the Mule's are carrying should make for good salvage.fight.
I wish I could get a good grip on reality, then I would choke it.
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Growing up is optional.
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Makinus

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #50 on: 01 July 2011, 07:51:46 »
But remember, Mule´s do not have hangar bays for hot drops, so if they manage to get them while unloading it could be a easy way to decimate the oppositon....
Against-the-Bot Campaign Rules:
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Taron Storm

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #51 on: 01 July 2011, 10:49:35 »
Unless the Mules have been modified with the proper gear to drop units.  It wouldn't be the first time that's happened.

Dave Talley

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #52 on: 01 July 2011, 17:50:11 »
nah
rule #1 there aint no stinkin rules

one mule flies by target area, I assume a factory of some sort,
slows and hovers at about 5 miles up, opens
all the cargo doors and rolls out containers of bombs
standrd shipping containers, so about 25 tons per container, a simple altimeter release pops a large chute and explosive bolts blow the door on the other end off, (the chute orients the direction of the opening, it wont slow the fall) and then you carpet bomb the target, heck you could simply drop 4 per cargo door, 3 with HE 1 with inferno and the target is toasty

it aint accurate, and its like going after a mosquito with a shotgun, and because of the scatter you may not get enough hits to totally get thru the armor of the building (CF) but it will be weakened and the fences and vehicles and small pillboxes will be trashed
DT
from the lemay school of bombardment

or the Pournelle school, drop an  asteroid on them
Resident Smartass since 1998
“Toe jam in training”

Because while the other Great Houses of the Star League thought they were playing chess, House Cameron was playing Paradox-Billiards-Vostroyan-Roulette-Fourth Dimensional-Hypercube-Chess-Strip Poker the entire time.
JA Baker

Colt Ward

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #53 on: 17 July 2011, 21:49:38 »
Okay, is the armor found canon?  Trying to find the designs because I am wondering just how nice the haul was for you.
Colt Ward

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Davout73

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #54 on: 18 July 2011, 01:15:50 »
No, they are not Canon.  I will post them here tomorrow when I am off the phone and near laptop.

Davout
Kiiro no Torii, a Battletech AU, found here:
http://bg.battletech.com/forums/index.php/topic,7316.0.html
Interview with a Mercenary, found here: http://bg.battletech.com/forums/index.php/topic,319.0.html
So, You Want a Map for Your Game:
http://bg.battletech.com/forums/index.php?topic=51565
"Violence is the last resort of the incompetent, because the competent use it when it could do some good."

Khan Jade Wolf

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #55 on: 18 July 2011, 01:50:26 »
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Davout73

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Re: Interview with a Mercenary (Update 6-28-11)
« Reply #56 on: 19 July 2011, 01:02:02 »
From the unpublished journal of Brian McEuen.

November 6th, 3028

The month between the arrival of Fitzhume's Highlanders and current operations has not been kind to the Furious Angels.  Their only good break came during the Highlanders descent towards the planet.  The Highlanders main LZ's were on Tripolis.  The smallest and least populated of Arcadia's three continents, it also has the highest concentration of mines and other industrial concerns on planet, but it's tactical and strategic value are apparent to anyone.  As the Three Mules burned in, Spector's Spectres managed to strafe and disable one while it was about 20000 meters above it's landing zone.  Other than the crater, there was not a lot left.  The remaining two Mules grounded and immediately began disgorging their cargo, two Battalions of Battlemechs, and a combined arms regiment.  To face them, The Furious Angels have two reinforced companies of Battlemechs, a reinforced company of vehicles that haven't seen combat in over a hundred years (if at all), and a planetary militia that at best is uncooperative.

The Angels have resorted to Hit and Run Tactics.  The Highlanders appear to be moving towards several of the larger mining concerns, and Takahito Fitzhume is a competent if unimaginative commander, relying on his numbers to hold the Angels back.  Thus far Davout and his officers have played things close to the vest, taking great pains not to reveal to much.  With some effort, two lances have shadowed a company of Highlander Mechs and accompanying conventional forces as they move towards a Kristonos mining complex.  It has taken a few days to get everything as coordinated as possible.  The Kristonos Mines are an excellent spot, with several entrances that lead to a main road, which is surrounded by slag piles that are sometimes decades old.  It is an excellent piece of terrain to fight a defensive battle on.

“Roughrider, Roughrider, this is Red Cloud 6 Actual.  Have eyes on the prize, repeat, have eyes on the prize.”  Red Cloud is one of the two infantry scout platoons the Furious Angels have.  Despite my best efforts and intentions, their CO, Michael Kearney, has refused any sort of interview with me.  Beyond the occasional hello I've never had a conversation with him that lasted more than six words.  The one time I thought I had him cornered he literally disappeared from the room I was in.  The members of his platoon are cut from the same cloth, quiet, aloof, and professional. 
“Copy Red Cloud.”
“Roughrider, I have 16 mechs, thats one-six mechs, 12 tanks with outriding Infantry on them.  Estimate current arrival at Point HAMMER in two minutes at present speed.”
“Apache Troop at the ready.”
“Crazy Horse Troop at the ready.”
Both mech lances are hidden.  The heavy metal deposits and residual background radiation will shield them from the Highlander sensors until they fire.  Further back in the tunnels is a battalion of Arcadian Militia, a company of tanks and two of Infantry.
“Nomad Troop, locked and loaded.”  The Artillery troop, carefully hidden away the past month.  Davout has been waiting for a situation such as this to use them.
“Nomad, this is Red Cloud, change of target, target has moved.  Drop 250 and left 150 from Point HAMMER, do you copy?”
“Nomad copies, drop 250, left 150.”
“Nomad, Target, commence Firing!”
Five Kilometers away the crews of the Pelham's began their dance.  A few seconds later the results were visible on a monitor, a  feed that had been activated by the observing scouts when the command to fire went out.  Of the 4 Pelhams in the Artillery troop, 2 fired HE rounds, the other 2 Cluster ammunition.  The target was not the Battlemechs, but the tanks and accompanying Infantry.  The first 3 rounds of firing, 4 rounds 12 seconds apart, were devastating.  More than half the Highlander armor was knocked out, and few, if any, Infantry remained alive.  The mechs reacted appropriately, spreading out to lessen any impact between them.  It was what the  Angel Mechs are waiting for.
Crazy Horse Troops was one of the heaviest lances in the Angels TO&E, comprising Leutnant Enbo's heavily modified Zeus, called the Roland by those in the unit, Sergeant Suvarov's Zeus 6S, John Reynolds Awesome 8T, and Alois Gerard's ON1-K Orion.  The amount of firepower they put out in the first few seconds of combat is devastating to the lighter mechs of the Highlanders, one Commando and a Stinger are prone wrecks, another Commando is exploding as it's ammo cooks off.
Watching this in the confines of the TOC is very disconcerting to me.  I've seen combat vids before, but  this, knowing it's live, is a new experience.  Maybe it's the lack of over the top style Solaris commentary, the lack of epic music in the background, but there is a finality to what I am seeing.  The remaining Highlander mechs recover, a ragged line shakes out, men and machine find what cover they can and begin to return fire. A lance of Lighter mechs begins to move forward, bounding and covering behind slag piles and other equipment, hoping to flank the Assault Lance in front of them.
“Nomad, Check Fire, Left 100, Down 200, HE-Cluster Mix.”
“Copy that.”  A few seconds pause.  “Shot.”
More artillery lands in the scattered mess that is the Armor and Infantry. The few remaining running vehicles begin to retreat. The Highlander Light Lance has gotten close enough now to start taking some long range shots at Apache Troop. 
“Crazy Horse Troop,” Leutnant Enbo's voice was calm as he twisted the Roland around and snapped a large laser shot at a Hermes that left itself too exposed. “Now!”
Several piles of slag exploded outward, the combat engineers earning their money as the light mechs of Crazy Horse Troop enter the fray, hitting the Highlanders on their exposed flank.  Within seconds, a Highlander Clint and Hermes are down, and a Trebuchet is missing an arm.  There is no one signal, but singly, and then in pairs, the Highlander mechs start withdrawing, following the retreating armor units.  One Heavy Lance of Highlander's maintains good order, utilizing the piles and equipment.  The Archer, Orion, Ostol and Thunderbolt have obviously been working together a long time, they move and cover and fire very well.
Molly Crauford, in her modified Commando, attempts to dash between two slag piles when the Orion turns on her and fires, the autocannon shells savaging her leg, which snaps off at the knee.  Forward momentum carries her mech face first into a slag pile, and the TOC goes silent as they see the face plate cave in.
“Red Cloud 6, this is Roughrider 6 actual, detach a team to move in and get the status of Crazy Horse Four.”  Davout's voice is quiet, as is everyone else in the tent.  Everyone is ignorantly aware that Crauford and Davout have been spending time together off duty, which lately has meant they have rarely spent anytime together at all.
“Copy Six.”  Whoever is handling the data uplink in Red Cloud Troop knows his stuff, zooming in and out, panning back and forth.  The Highlanders have withdrawn back up the single entry road, the missiles of their covering lance keeping the Angels honest.  Once they break past the entrance to the mine, the heavy mechs turn tail and run as fast as they can.  Crazy Horse Troop, less Crauford, streaks after them, harrying them from distance, just to keep them running.  Red Cloud Troop climbs into it's ORV's and follows after them at a respectable distance and angle.  Meanwhithe retreating Heavy lance.  Meanwhile, Apache troop plods along, not at full speed, but not taking its time either.  The plan is to chase the Highlanders for a few kilometers, then break off back into the mining area.  Ten minutes pass by, the mechs of Crazy Horse Troops harassing 
“Something's not right,” one of the new officers, Leutnant Huger. His flat Dalcour accent is even more pronounced.  He's one of the new Armor recruits, a natural born soldier and leader to hear Davout talk about him. His Manstein crew is the best in the company. His leg in a cast, the result of a particular nasty fight with the climbing wall, is studying the screens.  “Apaches gaining, but they haven't sped up...”
Davout looks at the screen Huger is staring at, then glances at the terrain display as well. 
“Rough Rider 6 to War Party, break off, I repeat, break off and return to RALLY POINT COCHISE-”
“Contact Left!”
Whoever was leading the Highlander Company knew his stuff, the retreating Highlander  fast movers had split off left and right, utilizing the ground cover to hide, while the retreating heavy lance had slowed their pace down long enough for Crazy Horse Lance to get pulled into a moving ambush.
The radios exploded with chatter.

“Crazy Horse One is down, repeat, Horse One is down!”  Pierre Villenueve, one of the Angels plankowners.  Red Cloud screeches to a halt, creeps to the crest of a small ridge, and gets eyeson the battle again.
 Crazy Horse Troop is retreating as best it can, Villeneuves Firestarter in a crumpled heap behind the line of advancing Highlander mechs.  A barrage of LRM's envelops John Reynolds Awesome, and a few seconds later he ejects, the 80 ton machine falling backwards.
“Get the Militia moving, have the fast movers come out and harass the Highlander mechs, provide covering fire so they can retreat back through the mining complex.  Plan GOTH is in effect here people.”  Davout's voice is flat, with a tinge of disgust.  Gone to Hell, indeed.
“Roughrider 6, this is Apache 6, Militia is not responding...”
“What!”  Davout nearly jumps out of his chair.  He moves over to a commo tech.
“Sir, Major Faulkner says he's under orders not to abandon the mining complex, and is refusing to leave.”
“Those aren't his orders!”
The TOC is now a bustle of activity.
“Whose closest?”
“Bandit Troop is an hour away.”
“Air cover.”
“Spector has one ASF he can put in the air, the rest are down for maintenance.”  The situation, which was at best tenuous for the two troops of mechs, has taken a dangerous turn towards disaster.
Meanwhile, Davout is on a hardline with the Commander of the Militia.
“Look, I don't care Colonel.  He has his orders, you issued them, and he's ignoring them.  Now, you either get his ass moving or I will.”
He hangs up the phone and sits back down on his chair, watching events unfold.  He's stuck in the one place he's most uncomfortable, watching events unfold and having no way to influence them.  He knows his presence on the net would only undermine Enbo and Sergeant Blucher's authority, they have eyes on the scene, while Davout is limited to what Red Cloud can show him.
It's not quite a disaster, for one thing the Angels appear to have better fire discipline and better shooters in their ranks, as they fall back towards to mining complex, more of their shots hit.  However, the remaining Highlander mechs have a heavier throw weight, and its begins to show as more and more Angel mechs break off.  The slag piles and terrain of the mining complex will slow any pursuit down, and to their credit, the Angels retreat towards their safety is orderly.
Enbo and Suvarov are the last two Angels mechs to the main gate.  Enbo's armor is pitted and scarred, half of his weapons are damaged or inoperative, and he's the better off of the pair.  Suvorov's Zeus looks almost skeletal, there is little to no armor left on the machines torsos and legs, one of which has a fused knee.  The remaining 9 mechs of the Highlanders are all damaged to various degrees, their advance has been steady.
 â€œAngels Mechs, this is Captain Angus McRory, Fitzhume Highlanders.”  A radio message, broadcast in the open.
“Put Enbo on a second speaker,” orders Davout.  His sitting in his chair, arms crossed.
“I call upon you to surrender,” continues McRory. 
“A reasonable request Captain.  I ask your indulgence for a moment.” replies Enbo.
“Sir?  Andrew?” asks Enbo.  “Your call sir.”
“No, it's not.” replies Jason Suvarov.  He's a younger Mechwarrior, from the Free Worlds league.  A recent friend of Spector's, I've often found them chattering away in Russian. 
“My Reactors shielding is gone. I'm a dead man.”  The TOC is quiet.  A quick glance at Enbo's reading shows this to be true, the chest of the Zeus is glowing red hot in the heat display.
“Tang, when I start, you go.  Red Cloud, call a strike in on this position, lets wreak some havoc.”  Theres a pause. “Sir, when you see Ariel next, tell him Standing Orders.”
Davout is silent for a minute, then keys his headset.
“Copy that Jason..Red Cloud, make it happen.”  He takes his headset off, and walks out of the TOC.  Meanwhile coordinates are being called out.
“Shot.”
“Apache, shot lands in ten seconds.”
“Captain, while your offer is generous, I am afraid I have to decline.”  The ground erupts as the artillery shells land.  One hits the Thunderbolt in the torso next to its boxy head, and it collapses like a puppet with cut strings.  The confusion is brief, and enough.  Enbo fire as he retreats down the main entrance, focusing on McRory's Archer.  Suvarov bellows a Russian warcry, then moves as best as he can into the fray.  It is over quickly, Suvarov's mech explodes, taking with it the damaged Highlander Crusader.  The delay is enough though, Enbo is able to retreat through the main entrance and into the slag piles.  McRory doesn't follow though, he knows its a losing proposition for him, what initiative he has will be lost.  He retreats.
The TOC is silent, there will be more battles to come.  I leave the tent, noone notices.

The field laager is a quick setup, rudimentary gantry's, a few supply vehicles, the command tents themselves are quick setup affairs.  Davout is marching off in his Warhammer as I leave, the rest of the Command Lance trailing him.   News of whats happened at the mining complex has spread, the grapevine is well grown and tended here.

Most of B Squadron is present, I find Tolbhukin laying in the shade beneath his Chameleon. 
“Mister McEuen. A hard day today.”  I thought he was asleep.
“Indeed.  I was wondering if I could ask you a question.”
“Of course.” 
“Jason mentioned something about Standing Orders?”
Mikhail lifts one eye, staring at me for a moment. The he sits up.
“It's a Russian thing.  You go back through time, people will tell you they've been through it all, seen it all, had it rough.  A Russian, a true Russian, will laugh at you.  They know war, they know poverty, they know loss, they know suffering, and through it all they endure.  Because that's what they do.  And through the centuries, its been ingrained into us.  No matter what the circumstances, we will endure.  Kerensky was Russian, a true Russian, as was Jason, as is Ariel, as am I.
“There used to be a romantic movement about us.  Look how tough they are, look how they endure.  The soldiers especially.  From facing Jhengiz Khan on the steppes, to Hitler in the Great Patriotic War,  to Amaris during the occupation.  We endure, we don't know any better.  Anyways, Standing Orders.  Its a cinematic tradition, but like all things its based in truth.  In the context of what Jason was saying, Its a saying, probably changed over time from the original, but it goes like this:  If you cannot move, become a pillbox.  If you cannot shoot, become a bunker.  If you are out of time, become a hero.”
He stands up, stretches, towering over me.  How he fits into the cockpit of his mech I am not sure.
A small bottle appears in his hand, a home brewed vodka he's been working on.  Rumor has it the techs use it to strip paint from the units.  But its only a rumor.
“Suvarov died a hero today.  I can only hope when my time is come I can do the same.”  He takes a swig of the bottle, and passes it to me, and expectant look in his eyes.
I take a swig.
The techs weren't to far from wrong.  But Tolbhukin was right.  By the end of the campaign, he too, would be a hero.
Kiiro no Torii, a Battletech AU, found here:
http://bg.battletech.com/forums/index.php/topic,7316.0.html
Interview with a Mercenary, found here: http://bg.battletech.com/forums/index.php/topic,319.0.html
So, You Want a Map for Your Game:
http://bg.battletech.com/forums/index.php?topic=51565
"Violence is the last resort of the incompetent, because the competent use it when it could do some good."

snakespinner

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Re: Interview with a Mercenary (Update 7-19-11)
« Reply #57 on: 19 July 2011, 03:28:32 »
That is a very heavy load even for Mules.
Oh well, at least one Mule down.
The casualties from that battle not good for the Furious Angels.
By the way has the firing squad been prepared for the militia officer.
I wish I could get a good grip on reality, then I would choke it.
Growing old is inevitable,
Growing up is optional.
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Ajax_Wolf

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Re: Interview with a Mercenary (Update 7-19-11)
« Reply #58 on: 19 July 2011, 08:27:56 »
Methinks that militia officer will be on one of those two mules when they leave. The new craters should be named after him.
Why does everyone "Fire at Will"? Is he really that bad of a person? And what did he do to make everyone want to shoot him?

If a group of necrophiliacs met a group of zombies, who would do the chasing?

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Khan Jade Wolf

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Re: Interview with a Mercenary (Update 7-19-11)
« Reply #59 on: 20 July 2011, 01:52:57 »
Hmmm I believe that Officer will be posted to a post and I would use a needler on light shreading on him. so he can think about the lost lives he has add to his name!
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