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Author Topic: OA timeline and possible production by the end of the first succession war  (Read 933 times)

Coriendal

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OA timeline

During the First Succession War the OA lost 30 worlds, 1 from Balligora province, 1 from Cerberus province, 0 from Alpheratz province, 0 from Ramora province, 6 from Trader’s Domain, 14 from Blommenstein province and 8 from Onverwacht province.  Of those 19 are listed as dead and 11 as abandoned and perhaps, recoverable.  That leaves 108 worlds in the OA at the end of the First Succession War.  Of those worlds seven are province capitals and six more are factory worlds.  Two additional of the province capitals are also factory worlds(Ramora and Alpheratz). 

2772:  David Avellar becomes president of the OA.  David Avellar sets out to change the OA constitution to allow laws to pass and be enforced by a two thirds majority.  House of planets(1 vote per planet), House of the People(1 vote per 100,000 people) to be added.  Planets may succeed but will get no OA support if they do.
Factories to build heavy APC’s on all province capitals started.  The heavy APC is planned as the main OA garrison unit.  The APC is named the Mitchella and has multiple designs.  The first change is the dropping a one machine gun to put either a SRM 4 or LRM 5 and one machine gun in a turret.  A 3 ton infantry bay is used for both.  A command version, dropping the infantry bay for 3 tons of communication gear and a cavalry version, dropping the infantry bay for a second SRM 4 in the turret are two of the most notable of the 12 designs which cover fuel, ammo, MASH and other uses.


In 2772 the OA builds 12 Locust, 12 Wasp and 12 Stinger battlemechs.  This is my interpretation since the MoC builds 50 bug mechs and 10 Shadow Hawks in 3025 with less worlds.  They also build 12 Seydlitz and 6 Lightning ASF’s.

The Ramora shipyard builds small craft, life boats and escape pods which are sold to the SLDF.

Currently Germanium is mined in Toten by the SLDF.  The system of Quatre Belle has a SLDF fleet repair yard.  Ramora has a warship yard under SLDF control.
Mitchella is producing unknown vehicles.  David pushes for them to start the design of a 50-ton tank using a 200 ICE engine to use to garrison all province capitals and factory worlds.  The Alliance tank has either a LRM 5 and AC 5 or a LRM 20 in the turret with both having a SRM 4 and machine gun facing the front.

In addition, a 25-ton hover craft using the 120 fusion engine of the Wasp/Stinger with 3 medium lasers and a SRM 4 in a turret and production of a 40 ton fusion tank with a large laser, LRM 5, SRM 4 and 2 machine guns in a turret and a 3 ton infantry bay, using the 160 fusion engine from the Locust line will be designed.

Sevon:  Alliance Motors Limited is tasked with designing the Spacehound industrial mech using a 160 fusion engine for space mining and several varieties of the Rockhound industrial mech using a 160 fuel cell engine for terrestrial mining.  Plans for other industrial mechs such as the harvester ant are sought.
Initially plans are to build small craft and industrial mechs to generate money for rebuilding and expansion.


2782:  OA recruits one regiment of the 284th Battlemech Division and two battalions of the 165th Mechanized Infantry Division.  About 120 Battlemechs, 80 Vehicles of Star League, but unknown, type and 20 Aerospace fighters are acquired.

The OA petitions for rights to convert the Ramora warship yard into a jumpship production line to build Merchant jumpships.  Plans for the Trojan dropship are acquired from the Taurian’s and the OA asks to be able to produce this design at Ramora also.

2784:  Alpheratz Guards and Alliance Grenadiers reformed from SL units recruited in 2782.  General Kerensky announces his Exodus plan. 
The OA recruits the Ulm and Wavefront Titan class drop ships from the 125th independent aero wing and uses them to guard Quatre Belle and Ramora.  The OA bargains with the TC for a rent to own use of one of their Snowden mining stations.  Plans for their Spacehound industrial mech and aerospace training instructors are part of the exchange.

2790:  Taurian’s start producing the Tigress small craft. 
OA acquires plans to produce the Tigress.  Plans for the Gotha aerospace fighter are acquired.  One of the Seydlitz lines is converted to build it.

2800:  Outworlds Alliance Military Review Board formed.  Hiring of small mercenary units for guarding factory/province capital worlds and pirate hunting approved.

2807:  Quickcell starts producing the Scorpion tank.  Plans are acquired as it uses the same 100 ICE engine that the heavy tracked/wheeled APC does. 
Production of the Sparrow(Angel) light strike fighter starts on Ramora using a turbine engine.  Every planet in the OA will receive at least a flight for recon.


2821:  1st Succession War ends.

At the end of the First Succession War the OA is in much better shape.  The currently produce about 200 heavy APC/year(160 track, 20 wheeled and 20 hover).  20 on each province capital with Alpheratz province producing 40 track, 20 wheeled and 20 hover on Mitchella for those planets with terrain that would allow efficient use of them.
With a loss ratio per year of 8 percent the OA could field and maintain about 2500 APC’s.  The loss ratio would be lower with no wars or major raids and if pirates no longer saw them as easy prey.  But 2500 minimum lets you cover the 95 regular and 13 capital/factory worlds with at least something.  Each regular world could have 12 heavy APC’s backed up by and able to carry 12 platoons of infantry.  Planets with heavier populations or value could easily get a second company and very valuable worlds up to a full battalion of vehicles.

The Scorpion tank goes into production in the OA in 2810 on Mitchella.  Being able to provide garrison forces with more punch means two factories producing 40 Scorpions are built allowing them to maintain about 500 tanks, enough to put a lance on every world.

The Sparrow conventional fighter will have two factories on Ramora producing a total of 24 fighters per year.  Given the same loss ration they can maintain 300 Sparrow CF’s.  With a total of 108 worlds they can put 2 on every world and 6 on more valuable worlds with a few left over.

The Alliance 50-ton tanks is a heavy garrison unit for more valuable worlds.  Two factories building 40 tanks a year are built on Mitchella.  This will allow about 500 tanks to be maintained, with 13-15 worlds being covered.  Given that each world can have between 24 and 40 tanks depending on its value.

Eight of the 120 fusion engines of the 20-ton bugs are allocated for the Shrew Hover with 8 Wasps and 8 Stingers continuing to be built.  This allows the maintenance of about 100 of each over a 20-year period.

The Outworld 40-ton tank using the 160 fusion engine of the Locust gets an initial production of 8 per year while the other 4 go to the Spacehound industrial mech.  These numbers will eventually move to 12 and 12 as demands increase.  Production of the 160 fuel cell also begins for more terrestrial versions such as the Rockhound IM.  This will allow the eventual support of 150 Outworld tanks.

Ramora SY builds as many small craft of various designs as they can get orders for.  This, IM sales and mining “rentals” to Davion companies for border OA worlds are also big money makers.

Six Seydlitz and six Lightning ASF’s are produced and starting in 2791 the second Seydlitz line is converted to produce the Gotha ASF.  With 18 ASF produced annually they can support just over 200 ASF.

One Merchant jump ship per year at Ramora.  3 Trojan drop ships per year at Ramora.  1 Union OA either built or a Union in poor condition bought and refitted at the Quatre Belle repair yards. 

Germanium continues to be mined at Toten.

My assumptions are as follows:

8 percent loss ratio per year.

The OA does not particularly like battlemechs so the use of fusion engines from the Locust, Wasp and Stinger lines to produce high quality tanks makes sense.
In the future all battlemechs produced will be jump capable, something a tank can’t be without ridiculous technology.

Next post will be about changes during the second and third succession wars.

Coriendal

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OA second and third succession war changes.

2821:  1st Succession War ends.

2824:  Comstar starts recruitment in the periphery.

2830:  2nd Succession War begins.  Production of the 50 ton Protector conventional fighter on Ramora is started.

2835:  Wynn’s Roost and local planets succession from the Outworlds Alliance.  Planets retained due to change in constitution and production of garrison units to protect each world.

2838:  Operation Holy Shroud.

2841:  Mk VII small craft production starts.

2864:  2nd Succession War ends.

2865:  Double Heat Sinks and XL engines lost.  Mountain Wolf Battlemechs designs and begins production of the 35 ton Corbie battlemech using a 175 engine.  Moving at 5/8/5 and have a large and two medium lasers, it marks a massive upgrade in OA battlemech capability.

2866:  3rd Succession War begins.

2901:  2nd Alliance Air Wing forms on Dneiper.  OA Air Wings much further along.

2904:  Ferret VTOL production starts.  Production of both the Marten and Ferret on Mitchella is sought so these VTOL’s may be used to assist in recon for worlds not having large garrisons.  A request to design a 30 ton strike VTOL is put in.

2920:  Marian Hegemony founded.  Comstar tour and reopening of comm. links to periphery.

2937:  Hunter LRM tank production starts.

2943:  Vedette production starts.

2945:  Mountain Wolf Battlemechs Vendrel plant destroyed, Alpheratz plant abandoned.  Mountain Wolf Battlemechs is tasked with designing a 60-ton battlemech, the Crow, moving at 4/6/4, with 2 large and 2 medium lasers.

2964:  Ronaine Avellar negotiates with Hohiro Kurita.  Ronaine bluffs Hohiro with a gift of Germanium and buys his favor with the offer to build Lightning ASF’s for the DC.  Four new lines of Lightning aerospace fighters are built on Ramora and the 24 built each year are sold to the Draconis Combine.  Plans for the Charger battlemech are acquired and designs for an 80-ton mech, moving at 3/5/3, with an AC 20, LRM 20 and 3 medium lasers are put in production.  Previous plans to build the 60-ton Hellcat and 80-ton Vulcan are dusted off and lines set up using funds from sales of the Lightning to the DC.

2967:  Wild Weasel VTOL production starts.

2971:  New Samarkand metals start supplying raw materials to the OA.

2979:  Tripitz affair, Holy Shroud II.  OA units on scene to escort it back to Quatre Belle for refit counter the unknown raiders and save the ship.  The OA, having secretly recovered and repaired two Pinto warships has the knowledge and facilities to put this warship back in service for the TC.

2990:  Dormandaine settled by the OA, bringing its total worlds to 109. 

3000:  Plans for the Centurion ASF bought from Jalastar Aerospace who is decommissioning this fighters production.

3010:  Merlin production starts.  Production of the Crow starts in 2945 instead. 

So, by 3014 the OA has added to its capabilities as follows:

50-ton Protector conventional fighter started on Ramora at 12/year.  This will allow support of 150 fighters, assigned to high value worlds at around 12 each.

Ferret VTOL, 20/year.  250 can be supported.

Commanche and Mohawk 30-ton VTOL’s are produced on Mitchella.  20/year will allow support of 250 VTOL’s for mobile units and high value worlds.

Mountain Wolf Battlemechs produces 12 Corbie, 8 Crow and 4 Charger-OA battlemechs each year for mobile units.  At least 300 battlemechs can be supported.

The OA now produces 36 ASF per year(6 Seydlitz, 6 Centurion, 6 Lightning, 6 Gotha, 6 Hellcat, 6 Vulcan).  A minimum of 450 ASF can be supported.

In addition to the two Titan drop ships acquired, two Vengeance drop ships have been added.  These drop ships are on patrol in Quatre Belle, Ramora and Alpheratz with the last either undergoing maintenance or on anti-piracy patrol.

The two Pinto Warships are carefully hidden with open maneuvers only done in the Quatre Belle system which is closed to civilian traffic not under direct military control.  One is normally in Quatre Belle and one at Ramora close enough to respond to an invasion or raid but not close enough to be inadvertently spotted.

The OA has also been quick on the mercenary market to buy up military equipment from units that go belly up.  They have quite a market and profit from refitting equipment and selling it.  However, Scorpion battlemechs have been bought from anyone who has them and by 3010 they have almost a battalion in total, assigned to defend critical worlds. 

They also bought maligned mechs on the market such as the Blackjack, Clint, stock Charger(for conversion) and the Banshee. 
Next post will be about how the OA organized its forces.


DOC_Agren

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1 ping only   
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

cawest

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very nice work. looking forward to more. 

David CGB

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Love to learn more please
Federated Suns fan forever, Ghost Bear Fan since 1992, and as a Ghost Bear David Bekker star captain (in an Alt TL Loremaster)

Daryk

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I hope to have time to catch up this weekend...  :thumbsup:

Orangeduke38

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Great timeline, I'm looking forward to the next part. It's also nice to see a nation build their military rationally and not like some kleptomaniac magpie.
« Last Edit: 14 September 2021, 21:30:51 by Orangeduke38 »

DOC_Agren

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Great timeline, I'm looking forward to the next part. It's also nice to see a nation build their military rationally and not like some kleptomaniac magpie.
;D ;D  next your going to say that their military should not make quartermasters cry and day drink as they looking at 40 units and 36 totally different units from different companies
  8)
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Hairbear541

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evening , just a simple question . are you strictly using canon WS , JS , DS and such , or are you up to using from other designs from this forum and all other BT forums that are still available ?

Coriendal

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The majority of the units are homebrew.  The Wasp, Stinger, Seydlitz and Lightning stay the same(although the 100/year Lightning's get reduced to a more reasonable 30).  Since the OA dislikes battlemechs historically I decided that only jump capable mechs would be kept.  The 160 fusion of the Locust gets used for the 40 ton Outworld fusion tanks with a large laser, etc. and a 3 ton infantry bay, along with the Spacehound industrial mech.  Some of the Wasp and Stinger 120 fusion engines get used for the 25 ton fusion hover(the Shrew) with 3 medium lasers and a SRM 4, plus a 1 ton infantry bay.

Regular garrisons have 20 ton heavy APC's, called the Mitchella and Scorpion tanks, all using 100 ICE engines.  They also have the 10 ton Sparrow conventional fighter and Ferret 5 ton VTOL's.  More important worlds get access to the 50 ton Alliance tanks using a 200 ICE engine and having either an AC 5 and LRM 5 in a turret or a LRM 20 in a turret with a SRM 4 and MG in the front.  The 50 ton Protector conventional fighter rounds out the garrison forces.

Shrews, Outworlds and the 30 ton VTOLS(Mohawk and Mohican) are for mobile response forces.

Extra ASF as cannon, revived units like the Hellcat, Gotha, Centurion and Vulcan.  They use either a 180 fusion or 240 fusion engine and give the OA, ASF freaks a more rounded capability.

The extra mechs used either the 35 ton frame, from the Mountain Wolf Battlemechs facility, of the Nighthawk(which used standard internal structure), but a 175 fusion engine or a 240 fusion engine for the brand new Crow and the Charger OA.  Every mech jumps and I tried to stick to weapons they had access to. 

Tomorrow I plan to post the unit and garrison numbers and sizes.

Orangeduke38

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Will the garrison lists include equipment the planets may have purchased on their own or just units provided by the OA government? I'm sure that many planets have bought stock scorpions, manticores, and other stuff.
« Last Edit: 15 September 2021, 18:49:18 by Orangeduke38 »

Coriendal

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2800:  Outworlds Alliance Military Review Board formed.  Hiring of small mercenary units for guarding factory/province capital worlds and pirate hunting approved.

Orangeduke38:  The above change allows hiring of mercenaries.  I see no issue if a planet with a larger population or resources pirates might want bought extra military equipment.  From a supply and maintenance view paying for extra of what is being made locally would be most efficient.

Coriendal

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By 3014 the OA has the following forces:
109 worlds, 96 regular and 13 high value.

On the 96 regular worlds the following minimum garrison is in place.
12 heavy APC’s
2 Ferret VTOL’s
2 Sparrow conventional fighters
12 platoons of infantry

On Toten and Quatre Belle the following minimum garrison is in place as these systems are mainly just ground support for mainly space based activity.
24 Alliance tanks
4 Ferret VTOL’s
6 Sparrow conventional fighters
12 Protector conventional fighters
40 heavy APC’s
40 platoons of infantry

On province capitals and high value worlds the following garrision is in place.  This includes Sevon, Mitchella, Lushan, Praxton and the seven capitals(including Ramora and Alpheratz).
40 Alliance tanks
4 Ferret VTOL’s
6 Sparrow conventional fighters
12 Protector conventional fighters
80 heavy APC’s
80 platoons of infantry

This leaves at least the following unallocated forces to be distributed to more populous worlds or to replace unexpected losses.
30 Sparrow conventional fighters
6 Ferret VTOL’s
388 heavy APC’s
0 Protector conventional fighters
12 Alliance tanks

This assumes an 8 percent loss ratio per year with a 20 year mainline life span.  We can also assume an additional 10 reserve life span for about a 33 percent reserve of equipment in the case of full mobilization.  These reserves could serve as spare parts to repair newer vehicles or be put in service for short periods of time in a crisis.

Now for the mobile forces.

30-ton Commanche Attack VTOL:  100 ICE engine, 8/12 movement, SRM 4 x3, MG x4, 1 ton infantry bay.  This unit clears the landing area for the Mohican VTOL’s or inserts special forces units.
30-ton Mohican Transport VTOL:  100 ICE engine, 8/12 movement, LRM 5 x2, MG x4, 3 ton infantry bay.  Long range fire support as Commanche’s clear a landing zone and transport of infantry to secure objectives.
25-ton Shrew hover tank:  120 Fusion, 10/15, ML x3, SRM 4(all in a turret), 1 ton infantry bay.  Fast attack in open terrain.
40-ton Outworld tank:  160 fusion, 4/6 track, LL, LRM 5, SRM 4, MG x2(all in a turret), 3 ton infantry bay.

Every conventional unit in the mobile force carries infantry.  Every unit is high quality and effective against a variety of targets and the force as a whole can operate in almost any terrain.

In addition the have the following battlemech choices.
20-ton Wasp
20-ton Stinger
35-ton Corbie:  175 fusion, 5/8/5, LL, SRM 4, ML x2
60-ton Crow:  240 fusion, 4/6/4, LL x2, ML x2
80-ton Charger-OA(may call it the Shrike):  240 fusion, 3/5/3, AC 20, LRM 20, ML x3

Aerospace support is from the following designs, all stock.
20-ton Seydlitz
30-ton Centurion(only started in the early 3000’s, fewer than other models)
50-ton Seydlitz
60-ton Gotha
60-ton Hellcat
80-ton Vulcan

For interstellar transport we have the following:
Leopard DS
Union-OA DS:  6 ASF, 4 BM, 8 LT, 8 Plt
Trojan transport DS:  Cargo version
Trojan troop DS:  24 LT, 24 Plt
Merchant JS

Given the numbers that can be supported I have come up with the following for organization.

18 units with the following ground and ASF forces assigned.

16 battlemechs
20 aerospace fighters
24 light tanks/vtol’s
24 platoons of infantry

This leaves a minimum of 68 units of light tanks/vtol’s as a reserve.
It also leaves us with 212 extra battlemechs.  A full company assigned to each of the 13 capital/factory worlds takes 156, leaving 46 in reserve.  Let’s assign an extra company each to Ramora, Alpheratz, Mitchella and Praxton.
For ASF’s we need 360 for mobile units and an additional 120 for the 2 Titan and 2 Vengeance DS’s used for patrolling in critical systems.  That leaves us minus 30 but in good years that can be made up with a lower loss ratio.
Now, the units on Sevon, Mitchella, Lushan and Praxton will never leave the system, so no DS or JS support will be needed.  The same for Toten and Quatre Belle.
That leaves the seven province capitals that need to respond to raids or invasion in their area of responsibility.

Each province unit and the 5 floating units will need 3 Union-OA, 1 Leopard and 2 Merchant jumpships at a minimum.  In addition it will be normal to pull forces to bolster them when the threat is higher.  One or more Trojan troop DS’s can be assigned and normally at least 1 and a Trojan transport along with a Merchant JS will be readily available.  For a full punitive expedition up to 2 more Trojan troop DS’s and an additional Merchant JS can be assigned.  That would give the force 16 BM, 20 ASF, 96 LT and 96 Plt with up to 8 small craft(usually the TC Tigress that the OA now produces).

For normal operations the 16 battlemechs, 20 aerospace fighters, 24 light tanks and 24 platoons of infantry are more than enough.

This will require the OA to have 12 Leopard DS’s, 36 Union-OA DS’s, 24 Merchant JS’s, 12-36 plus Trojan troop DS’s and 12 Trojan cargo DS’s.  They will need an additional 4 Merchant JS’s to move the 2 Titan and 2 Vengeance DS’s as they will probably have a Union-OA or a Trojan cargo DS assigned to them during operations.

The acquisition of Clint, Blackjack, Scorpion, Charger and Banshee battlemechs over the years will allow additional forces to be placed as they are needed.

Thoughts?

Orangeduke38

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 I think that the OA's distribution of forces is good for facing pirates and small raids but what happens if the Combine or Fed Suns send a full regiment over the boarder? Or a regiment of "Ronin" do the same? The Titans and Vengeances would provide air cover but can't do much to throw an enemy off a world. So I imagine the OA would form up a regiment or two of mechs for these kinds of situations. Has the OA sold licenses for their new equipment to anyone, and if so has the presence of cheap effective equipment reduced piracy and raiding?
« Last Edit: 16 September 2021, 10:00:06 by Orangeduke38 »

idea weenie

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In addition the have the following battlemech choices.
20-ton Wasp
20-ton Stinger
35-ton Corbie:  175 fusion, 5/8/5, LL, SRM 4, ML x2
60-ton Crow:  240 fusion, 4/6/4, LL x2, ML x2
80-ton Charger-OA(may call it the Shrike):  240 fusion, 3/5/3, AC 20, LRM 20, ML x3

Aerospace support is from the following designs, all stock.
20-ton Seydlitz
30-ton Centurion(only started in the early 3000’s, fewer than other models)
50-ton Seydlitz
60-ton Gotha
60-ton Hellcat
80-ton Vulcan

For interstellar transport we have the following:
Leopard DS
Union-OA DS:  6 ASF, 4 BM, 8 LT, 8 Plt
Trojan transport DS:  Cargo version
Trojan troop DS:  24 LT, 24 Plt
Merchant JS

Given the numbers that can be supported I have come up with the following for organization.

18 units with the following ground and ASF forces assigned.

16 battlemechs
20 aerospace fighters
24 light tanks/vtol’s
24 platoons of infantry

This leaves a minimum of 68 units of light tanks/vtol’s as a reserve.
It also leaves us with 212 extra battlemechs.  A full company assigned to each of the 13 capital/factory worlds takes 156, leaving 46 in reserve.  Let’s assign an extra company each to Ramora, Alpheratz, Mitchella and Praxton.
For ASF’s we need 360 for mobile units and an additional 120 for the 2 Titan and 2 Vengeance DS’s used for patrolling in critical systems.  That leaves us minus 30 but in good years that can be made up with a lower loss ratio.
Now, the units on Sevon, Mitchella, Lushan and Praxton will never leave the system, so no DS or JS support will be needed.  The same for Toten and Quatre Belle.
That leaves the seven province capitals that need to respond to raids or invasion in their area of responsibility.

Each province unit and the 5 floating units will need 3 Union-OA, 1 Leopard and 2 Merchant jumpships at a minimum.  In addition it will be normal to pull forces to bolster them when the threat is higher.  One or more Trojan troop DS’s can be assigned and normally at least 1 and a Trojan transport along with a Merchant JS will be readily available.  For a full punitive expedition up to 2 more Trojan troop DS’s and an additional Merchant JS can be assigned.  That would give the force 16 BM, 20 ASF, 96 LT and 96 Plt with up to 8 small craft(usually the TC Tigress that the OA now produces).
Thoughts?

My recommendations:
Battlemech choice:
20-ton Stinger - the medium laser is a good choice, and the Machine guns provide anti-personnel capability.  At 6/9/6 it is your scout for when VTOLs are not available.
60-ton Crow:  240 fusion, 4/6/4, LL x2, ML x2 - this design will run hot, but is free of ammunition requirements.  It can be a troopermech, and be very annoying for a long period of time.
The only expendable ordnance is for the Machine Guns, which can likely be made on any planet.  Your Mech units can engage the enemy for long periods of time only limited by their armor and food supplies, while the enemy has to be on guard 24/7 for opponents that are free to take low-probability shots without worry about using up ammo.


ASF:
60-ton Hellcat - it uses a similar 240-rated engine as the Crow, and due to its all-laser armament (3 LL, 5 ML) can stay in the fight for much longer than expected.  By only needing to train your ASF pilots on a single craft you can make training/specialization much better than other ASF pilots who have to be able to fly any ASF they come across.  It also makes your technical personnel have an easier time as they only need to learn about a single platform.  Quartermasters are happy not having to keep track of ordnance, just fuel and spare parts.


Interstellar Transport should be focused on these three hulls:
Union-OA DS:  6 ASF, 4 BM, 8 LT, 8 Plt
Trojan transport DS:  Cargo version
Trojan troop DS:  24 LT, 24 Plt

The Leopard (to me) is too small to be a viable interstellar transport, so drop it from the FTL-deployable options.  The Union and Trojan are 3200 and 3600 tons respectively, so every Docking Collar on a Jumpship can carry more units than if it was carrying Leopard Dropships.  Due to the cargo version of the Trojan being similar to the Troop transport version, engineers from one vessel can easily be hired on in another vessel.

The Union was kept as it was the only effective platform with ASF capability, though I expect the designers of the Trojan are testing a few designs with Mech and ASF loadouts to reduce the variety of platforms they have to support.  Other groups are seeing if they can modify Unions to the various vehicle and Platoon setups as the Union is 400 tons heavier than the Trojan and allows for more options.  If they can get access to the Mule Dropship design along with refit and fabrication capabilites, I believe the OA Defense Forces will try to convert their military transportation to use that far larger hull, while also refitting some of the Mules to military capabilities.  (Mule @ 11,200 tons vs the Union @ 3,600 tons)

The units on Sevon, Mitchella, Lushan and Praxton will never leave the system, so if you have any Leopards use them here to serve as fast-response forces for pirate raids.

The Merchant Jumpship is your only option for FTL transport so go with it, but also design your forces around what a single Merchant Jumpship can carry.


For offensive organizational structure, I would recommend the following options:
Strike force: 12 ASF, 8 BM, 16 LT, 16 Plt
Designed to be transported by a pair of Unions, this force is expected to get ASF superiority then send in the Mechs to strike an enemy's location, with tanks and infantry for follow-up

Clearing force: 6 ASF, 4 BM, 21 LT, 32 Plt
Deployed by a Union and Trojan-Troop DS setup, this force is set up to clear the skies around a small region, then use its Tanks and infantry to dig out an enemy in locations where Battlemechs and ASF are not optimal.

Rapid-response Garrison force:
48 LT, 48 Plt
Being deployed by a pair of Trojan-Troop Dropships, this force is sent to planets that expect to come under attack, so the Light Tanks can set up firing positions, and infantry can both set up ambushes and train the locals who wish to fight.  Without ASF cover, it is never deployed to locations where the force could come under attack.

All three of these forces are designed to be transported by a single Merchant Jumpship, and if larger forces are needed then extra formations (and their Jumpship transports) are utilized.  When not being deployed, the Merchant Jumpships transport the Cargo version of the Trojan and Union to keep the OA's economy flowing.

Formations that are not designed to be deployed off-planet would use the organization you listed above (20 ASF, 16 BM, 24 LT, 24 Plt)


One idea for the OA to look into is converting the Union to the following:
Union-OA-CV DS:  9 ASF, 2 BM, 2 LT, 8 Plt
This version removes two of the Battlemech Cubicles and six of the Light Vehicle bays, replacing them with a total of 3 ASF Bays, turning it into a self-deploying air base.  It carries a reinforced squadron, while the Battlemechs, Light Tanks, and infantry platoons are there merely to protect the Union from skirmishing forces.  This would turn the Strike force into: 18 ASF, 4 BM, 4 LT, and 16 Plt.  The ASF are the striking arm, while the Battlemechs are merely there to clean up after the ASF  have crippled the enemy formation.  Similarly the Clearing force would become 9 ASF, 2 BM, 26 LT, and 32 Plt.  The ASF would not just be striking the enemy, but also patrolling the roads around a city to make sure reinforcements don't arrive or prisoners taken away.  The Light Tanks and Platoons would still be used to clear the city from enemy forces.

Hairbear541

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didn't i read where the OA was producing the Behemoth DS , if so please keep said production going . could be a good bargaining chip when dealing with the TC . they need them for their Goliath gunboats(25000tn) , very nifty for controlling the orbitals from pirates or escorting JS and DS to and from jump points .
the TC still have the plans for all their WS from the war of terran agression . trade for these plans for some fresh built Behemoth DS .
the OA could become a nice little naval power by building the ANA(Alliance Naval Arm) . AAA(Alliance Aerospace Arm) can't go deep black like a navy can .

Orangeduke38

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If the OA is still producing the Behemoth DS then I wonder if someone will think of using them as a dropship carrier. Hollow it out add some big doors and it could carry 5-35 dropships depending on class.
« Last Edit: 21 September 2021, 09:20:55 by Orangeduke38 »

Hairbear541

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the behemoth would also be a great way to carry supplies to worlds the OA wants to reclaim . and yes i know this big momma can't make planet fall , but if you have transportable SS in orbit or at the jump point it would still work . there are quite a few on this forum , also on the OBT and HMA Forums .
National Forces
now as far as the military deployments go ...Alpheratz - 3BM Bn , all other Capitol and Industrial worlds - 2BM Bn , std national garrison force for all other planets 1BM Bn.
i don't know if your going to assemble any provincial forces or not ?
PUG units would most likely be a rather adhoc type of force , maybe a Lnc or of BM/MilitiaMechs/Armed IndustrialMechs .
« Last Edit: 17 September 2021, 19:52:08 by Hairbear541 »

DOC_Agren

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I would drop the Wasp for just Stinger models
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Coriendal

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After looking at the feedback I am going to drop acquisition of Leopard drop ships and just use regular Unions.  So, a standard response force will have one Union(12 BM, 2 ASF), 3 Union OA(6 ASF, 4 BM, 8 LT, 8 plt) carried by 2 Merchant jump ships(guarded by 2 Tigress small craft each).  In addition up to 3 Trojan transports(24 LT, 24 plt) and 1 Trojan cargo can be added in for full scale combat.  That will probably be the 5 floating units that will have them permanently assigned.  That will require more vehicle production but not an excessive burden.  A full force would have 24 battlemechs, 20 ASF, 8 small craft, 96 LT and 95 plt.  A combined arms regiment with 3 regiments of infantry. 

I have never heard that the OA produced the Behemoth and it seems beyond their means and not very useful.  They can buy Princess cargo drop ships from the MoC through Taurian intermediaries.

I really like the Wasp and don't consider it to be outshined by the Stinger.  The SRM 2, with infernos has its uses.

Since Mountain Wolf Battlemechs produced, in the past, the Sling battlemech I am going to have them produce a redesigned one.  25 tons, 175 engine, moving 7/11, no jump, LRM 5 x2(1), ML x2.  The low ammo is because it just doesn't have the armor(3.5 tons) to fight for long.

DOC_Agren

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I would drop the Wasp for just Stinger models
My idea is 1 mech, and then mod it into a Wasp or Stinger or even LRM5 model for long range fire support
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

idea weenie

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My idea is 1 mech, and then mod it into a Wasp or Stinger or even LRM5 model for long range fire support

So the right arm will always be a medium laser, and the left arm will be twin machine guns or a single SRM-2 (plus ammo)?  Could be an early form of Omni technology if you do that.

DOC_Agren

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So the right arm will always be a medium laser, and the left arm will be twin machine guns or a single SRM-2 (plus ammo)?  Could be an early form of Omni technology if you do that.
or pull right ml for a single torso mounted LRM5
LA also could have 2nd ML or a flamer

Not so much Omni Tech, more of a family of mech designs sharing 95%+ logistical support
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Hairbear541

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in the 1st iteration of the OA Timeline for the  2947 you say  that the Behemoth is in productions . sooo i'm assuming that was in reference to it being produced at the cerberus shipyards or at the  remora shipyards .
i also have your other OA Timeline iterations and amblending them together to produce a much stronger OA .
« Last Edit: 29 September 2021, 09:41:11 by Hairbear541 »

georgiaboy

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The Behemoth DS was a Hegemony only design, it did not enter production till 2782, and that was at the order of Kerensky for cargo movement for the SL.
"Constructive critism is never a bad comment"
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Shadow_Wraith

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Thank you for making the OA a bit more industrial and having more ground forces.  Glad to see the OA government stronger and in control of their space lanes. 

Hairbear541

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to georgia boy , i made the correction , no more ballparking  from memory . the date is from the 1st iteration of the OA Timeline .     

CVB

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The Behemoth DS was a Hegemony only design, it did not enter production till 2782, and that was at the order of Kerensky for cargo movement for the SL.

There are two intro dates for the Behemoth (just as for the Mammoth), one from DS&JS, one from the old SLSB (2782 and 2658). The MUL acknowledges both versions.
*"But we don't play Battletech to have Simple" - NavPoint

I'm willing to suspend my disbelief, but I'm not willing to hang it by the neck until it's dead, dead, dead!

georgiaboy

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No Problem
"Constructive critism is never a bad comment"
-Me

"By all means marry. If you get a good wife, you'll be happy. If you get a bad one, you'll become a philosopher."
- Socrates

 

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