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Author Topic: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!  (Read 13660 times)

HABeas2

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #270 on: 24 July 2021, 14:05:16 »
Hehehe.

I've apparently put out 62 pages worth of story so far, according to my Word file....

Which is closing in one twice the page-count of the source material I'm working from.

This fascinates, amuses, terrifies, and depresses me in equal measure.

- Herb

Daryk

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #271 on: 24 July 2021, 14:07:05 »
Only three and a half more years before I can write like that... I hope you're enjoying it!  :thumbsup:

Grognard

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #272 on: 24 July 2021, 14:49:20 »
...but it seems like I wasn't totally WRONG. ;)

GROGNARD:  An old, grumpy soldier, a long term campaigner (Fr); Someone who enjoys playing tactics and strategy based board wargames;  a game fan who will buy every game released in a certain genre of computer game (RTS, or computer role-playing game, etc.)

HABeas2

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #273 on: 24 July 2021, 19:33:32 »
The sound track for this adventure is Roger Waters' Amused to Death, by the way.

- Herb

Daryk

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #274 on: 25 July 2021, 01:45:16 »
I have that one around here somewhere...  8)

HABeas2

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #275 on: 25 July 2021, 02:51:58 »
And here we are, closing in on the endgame here for our heroes, and with that comes the promised question for the actual players behind the characters!

How would you like your character to end up in this story? Given what we have seen to this point, there is no going back to the past. The future is one where the bird-like Tetakuni run the former Inner Sphere, while humans are routinely kept in interstellar reservations to do their thing as long as it's not genocidal. All the aliens have shown the humans so far, when it comes to military tech are their ProtoMechs, battle armor, vehicles, heliplanes, and small arms. Oh, and JumpShip-sized craft able to land on planet surfaces. However the negotiations go, whatever the outcome is, each character's fate may vary based on their ultimate desire, and so.... Tell me what you want to see for YOU!

Only the player attached to the character has a proper say in their character's fate. This isn't a poll or a vote with multiple choices. I want to hear how you see your baby ending up within the context of the story to this point.

For reminder, here is our cast of player-characters!

Lt. Nils “Surefoot” Kobayashi (DRG-7K Grand Dragon Nils)
Player: Elmoth

Gail “Buckler” Banks (Mad Cat III-X)
Player: Dragon Cat

Malcolm “Blackberries” Jeong (SHD-7H Shadow Hawk)
Player: Decoy

Sergo Pavlovish Mikoyan (Dispossessed)
Player: Vehrec

Dawson William “Popskull” LeGate (RFL-5D Rifleman)
Player: BrokenLancer

Hazel “Pinpoint” Carter (LCT-1E Locust Hazel)
Player: Sir Chaos

Carlos “Jeestealer” Villavega (LCT-5M3 Locust)
Player: Cannonshop

Shayde “Shadowdancer” Dance (TDR-7X Thunder Hawk Shayde)
Player: shadowdancer

Gregory “Scowly” Shabash
Player: PsihoKekec

Looking forward to seeing your visions, guys! But please, keep them brief, alright? There are likely one or two story votes left to go before the end here. Too much detail may be too restrictive.

- Herb

Sharpnel

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #276 on: 25 July 2021, 03:19:30 »
Interesting choice ahead for the players. One virtually guarantees immediate and certain, the other a life of limited freedom.
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Cannonshop

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #277 on: 25 July 2021, 03:24:31 »
It's likely a good thing that Carlos isn't hearing this over an unsecured channel or something.

I expect our inveterate practical joker is going to die, the real question is if he's going to do so while doing something hilarious...which is kind of how I see him going out-some grand, disrespectful gesture that is worthy of a mention in the annals of 'pranking the enemy' and maybe 'stealing their stuff'...however briefly.

Either that, or dying nobly because he won't let himself be enslaved or caged.
"If ye love wealth better than liberty,
the tranquility of servitude
better than the animating contest of freedom,
go home from us in peace.
We ask not your counsels or your arms.
Crouch down and lick the hands which feed you.
May your chains set lightly upon you,
and may posterity forget that you were our countrymen."-Samuel Adams

Sir Chaos

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #278 on: 25 July 2021, 04:35:59 »
I can see two courses of action for Pinpoint.

Either she´s going to take a look at the human polities to potentially settle down in - by going there or by asking the Tetakuni for information - and then pick one, say "(bleep) it all, I´m done fighting" and retire to a life of whatever civilian occupation she has the right skills for.

Or she´s going to die heroically stopping one of the others from going berserk on the Tetakuni and/or try to blow up the ship to prevent the Tetakuni from acquiring it.

Or possibly she´ll plan to do the former but end up doing the latter.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
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BrokenLancer

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #279 on: 25 July 2021, 05:57:50 »
Popskull would ask for a job, given fighting's all he really knows. Failing that, he'd ask for resettlement somewhere with the caveat that he be allowed to keep Quigley. Also, he'd ask for three days and free-run of the local distillery so he can epically drunk at the deaths of everyone he'd ever known before.

Depending on where he ended up, he'd either be a Merc, a Bartender, or he'd fall back on his childhood, turn Pirate again, and likely die at the end of a rope.

Daryk

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #280 on: 25 July 2021, 06:10:11 »
I'm wondering what the ship crews are going to say when they find out.  Personally, I'd think the DropShip crew would radio the JumpShip crew with something like "run for Terra!".

PsihoKekec

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #281 on: 25 July 2021, 08:03:18 »
Scowly is a tired man, he knows nothing but his mercenary job, but if his family is taken care of, then he would be willing to settle down in the reservations.
Shoot first, laugh later.

shadowdancer

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #282 on: 25 July 2021, 16:51:54 »
I would like Shadowdancer placed on a human world that is at war. He is a MechWarrior and a warrior at heart and a specialist ground pounder.
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Cannonshop

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #283 on: 25 July 2021, 16:55:47 »
wow, our responses thus far really showcase some elemental things, don't they?  particularly with regards to point-of-view.
"If ye love wealth better than liberty,
the tranquility of servitude
better than the animating contest of freedom,
go home from us in peace.
We ask not your counsels or your arms.
Crouch down and lick the hands which feed you.
May your chains set lightly upon you,
and may posterity forget that you were our countrymen."-Samuel Adams

Decoy

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #284 on: 25 July 2021, 17:43:50 »
Well, I thought a bit about what Malcolm would do. If he had anything left in 3150ish, it's definitely gone now. It was really hard for me to come up with an answer other than suicide for a bit. That's not fun. However, I do figure he would try to free the humans in bondage....or spend his life in the attempt.

Daemion

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #285 on: 26 July 2021, 11:48:42 »
So, by the math and the ages given, Mal is effectively 21 Tyears old.  Making Nils 27 and Sergo 28 Tyears old.

Base twelve. Divide by 12 then multiply by ten.

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Daemion

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #286 on: 26 July 2021, 11:53:48 »
Malcom, the freedom fighter. Interesting.  Makes me wonder if that's a thing on some of the human worlds.
It's your world. You can do anything you want in it. - Bob Ross

Every thought and device conceived by Satan and man must be explored and found wanting. - Donald Grey Barnhouse on the purpose of history and time.

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HABeas2

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #287 on: 27 July 2021, 15:23:48 »
Hmmm.

Looks like I'm still waiting on responses for Nils (Elmoth), Gail (Dragon Cat), and Sergo (Vehrec). there's no real deadline on these per se, guys, but....well, the end of this tale IS looming.

- Herb

PsihoKekec

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #288 on: 28 July 2021, 00:13:27 »
« Last Edit: 28 July 2021, 01:02:37 by PsihoKekec »
Shoot first, laugh later.

Sir Chaos

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #289 on: 28 July 2021, 03:06:03 »
I can see two courses of action for Pinpoint.

Either she´s going to take a look at the human polities to potentially settle down in - by going there or by asking the Tetakuni for information - and then pick one, say "(bleep) it all, I´m done fighting" and retire to a life of whatever civilian occupation she has the right skills for.

Or she´s going to die heroically stopping one of the others from going berserk on the Tetakuni and/or try to blow up the ship to prevent the Tetakuni from acquiring it.

Or possibly she´ll plan to do the former but end up doing the latter.

Change of plans:

Get drunk with Popskull first. Then, when she recovers up from the ensuing hangover and finds out that, NO, it was not all just a dream, she goes with the above plans.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

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Daryk

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #290 on: 28 July 2021, 19:05:43 »
Re: The PW's post in the story thread: I think whatever killed jump travel before is no longer a problem, since the unit's JumpShip was able to jump without trouble in system.

Dragon Cat

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #291 on: 29 July 2021, 07:37:47 »
Gail's a fighter from Solaris she'd want a chance to fight

She won the Mad Cat III fighting for her life and put to bed her nickname "Buckler" so I'd say she fo out in a blaze of glory fighting until the end where and how you see that is up to you
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

HABeas2

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #292 on: 29 July 2021, 12:44:28 »
So noted!

Just leaves Nils's and Sergo's fates up in the air. And there's a fair chance that the choice may soon be out of their own hands....

MWAHAHAH!

- Herb

Daryk

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #293 on: 29 July 2021, 16:42:23 »
Well, I hope they at least finish loading that Rifleman before doing ANYTHING else!  ::)

HABeas2

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #294 on: 04 August 2021, 19:12:27 »
TETAKUNI AGES AND KEY EVENTS

     By their reckoning, the Tetakuni have seen many ages as they rose from the primordial ooze of their homeworld to eventually forge the star-spanning collective known today as the Tetakuni Diaspora.

Dawn and Evolution

    The Tetakaetetôã clade evolved and diverged from the great avianoid species of Kaetetôã roughly 5-6 MYA. Their nearest common ancestor was a warm-blooded, flightless avian roughly similar (in terms of body shape, size, and mass) as the Terran emu, save for the key difference that where the emu has a set of vestigial wings useless in flying, the Tetakaetetôã developed short, but much more useful, tyrannosaur-like arms which ended in hands complete with opposable thumbs.

    Over time, the Tetakaetetôã would undergo an evolutionary path similar to that of Terra’s human clade. This included a number of proto-Tetatean species roughly analogous to the Neanderthal, Cro-Magnon, and Denisovan branches of homo sapiens. And, much like those proto-humans, the divergent Tetakaetetôã either interbred with (or otherwise vanished from the gene pool after) the anatomically modern Tetatae species became dominant about 180-200 KYA.

Before the Men (pre-2510 CE)

     Before the first human ship misjumped into Kaetetôã’s orbit in 2510 CE (Terran reckoning), the Tetatae gradually spread across much of their homeworld as a nomadic species. Though omnivorous, the Tetatae were more violence-averse than humanity, preferring easier prey and fewer risks. Thus, their diets were heavy in fruits, vegetables, and nuts over meat. Hunting centered on smaller game, and tribes habitually shied away from regions claimed by larger predatory species. Where humans would migrate based on where the larger game roamed, claiming more open lands and river valleys, the Tetakaetetôã tended to migrate away from such beasts, often settling near woodlands and marshlands.

      Long-lived compared to humans (with 120-160-year lifespans, compared to about 30-35 for humans at the equivalent level of development), Tetakaetetôãn tribes grew gradually, splitting and migrating again whenever local resources grew scarce. To ensure long-term survival, most tribes tended toward small populations in the low hundreds, with travel distances between them often days or weeks apart. This encouraged wide-reaching expansion of the species, but with few inter-tribal interactions. The creation of large settlements was rare, and agricultural development was limited.

     By the end of the pre-Human times, the Tetatae remained quite primitive in development—roughly equivalent to humanity’s late Stone Age-level in terms of technology and social organization. Yet they were nonetheless the most advanced species on the planet, and dominated the food chain in the fertile regions.

The First Coming of Man (2510 CE)

     The period between what the Tetakuni today call the First Coming of Man and the Second Coming transformed the people of Kaetetôã on dramatic and fundamental levels. This is most remarkable because, by more accounts, the human impact was localized mainly to the continent of Kaetâta, the smaller of the planet’s three major inhabited landmasses.

     The First Coming took place near the end of 2510 CE (Terran reckoning), and was seen as a wondrous—yet all but apocalyptic—event for the Tetatae tribes inhabiting Kaetâta’s lowland plains. Delivered by a freak hyperspace accident to a position close to one of Kaetetôã’s orbital LaGrange points, the crew and passengers of a four-DropShip flotilla from the JumpShip Raiden—survivors of a DCMS force lost to the pre-Star League Inner Sphere—attempted to make landfall in a tight cluster on open lands, while a fifth craft, badly damaged in transit, blindly descended some 500 kilometers away, on the far side of a mountain range. The plains-dwelling Teta-Tâta tribe greeted the humans who crash-landed in their region, and helped the newcomers survive their early days after their arrival, while a second local tribe, the forest-dwelling Teta-Kido, shunned the aliens and retreated deeper into their woodlands to observe these strange newcomers from afar. The humans brought with them advanced technologies that included vehicles, firearms, and metallurgy, but little in the way of advanced aerospace technologies survived their landing, beyond their damaged vessels.

     (Tales among the Tetatae in the centuries since claim that as many as two other DropShips may have fallen from the sky at the same time, along with numerous tiny “sky pods” that might have been lifeboats. If the tales are to believed, these other landings scattered human survivors about to other far-flung locales on the planet, giving rise to a slew of strange tales of other-worldly encounters that have since become mixed up in the mythologies of other ancient tribes.)

Rise of the Humans (2510-3056 CE)

     Though some old religious texts say differently, initial contact between the humans and the Tetat-Tâta were violent, with the humans taking the aliens for beasts and hunting them as such. Communication wasn’t established until the humans, unable to secure sufficient food from the native landscape, began to succumb to starvation and local diseases. The remarkably forgiving plains-dwellers aided the humans in identifying safe food sources, and came to learn the humans’ preferred languages (Japanese and English). Over time, the Teta-Tâta came to enjoy friendly relations with the humans as the newcomers built their settlements on the local riverbanks, but as the humans rapidly reproduced, their enclaves became four city states that sought to expand, aggressively seeking to cultivate the plains at the expense of not only the Tetatae, but also each other.

     The four human states—Amatukaze, Koroshio, Osio, and Usugomo, victimized both the Teta-Tâta and the far more insular Teta-Kido, but where the forest-dwellers mostly managed to effectively relocate and shun the settlers, the plains-dwelling tribes were effectively destroyed, their survivors mostly taken into slavery by the more sophisticated humans. Despite these events, many of the remaining tribes on Kaetâta regarded the humans with awe, having come to see the humans as powerful, semi-divine beings of invention, whose civilization and capabilities far outstripped their own. The contact with humanity—violent and destructive as it was—nevertheless sparked a boom in learning among both the enslaved Tetatae and those who shunned them for the freedom of their forest lands. Whole mythologies regarding the humans arose, including tales and prophesies of a benign and enlightened human enclave in the Aio Mountains.

      Over the five centuries after the First Coming, the human city states clashed with one another. The Usugomo city state had evolved into something of a mercantile oligarchy, ruled by and valuing the abundant gold resources they had uncovered in their part of the Kaetâtan lowlands, while the Osio enclave became a militaristic dictatorship ruled by a shogun patterned along feudal Japanese stylings. The Amatukaze enclave, meanwhile, came under the rule of a fundamentalist religious sect, and grew increasingly xenophobic, while the fourth, Korishiro, prided itself on artistic and cultural expression. Korishiro was ultimately destroyed during one of the many wars between Amatukaze and Osio, with the former first conquering the moderate city-state, before an Osio invasion left it in complete ruins. The constant fighting between the human enclaves expended their more advanced munitions and technologies, and with none of the survivors well versed in or capable of the advanced production and manufacturing techniques needed to replace them, the remaining states back-slid to a pre-industrial level of development. By the time of the Second Coming, nineteen generations since their landfall, the descendants of the Raiden flotilla had regressed to the point where they relied on steam- and oil-based power sources, with metallurgy limited mostly to the use of softer alloys of lead, bronze, tin, copper, gold, and iron. And for all their struggles, their reach extended only to the lowland plains of Kaetâta, and the northern woodlands beyond—roughly one-third of the continent—in a state of cold war.

The Second Coming of Man (3056 CE)

     Near the end of 3056, a second JumpShip from the Inner Sphere—the Telendine—misjumped to the Kaetetôãn system. This vessel bore only a single, small DropShip, and its arrival brought far fewer new humans to the world, whose presence lingered for mere months in time. And yet, this Second Coming of Man would begin a dramatic new chapter in the future of the Tetatae.

     Hailing from the same realm (possibly even the same world) as the Raiden survivors did, the Telendine mixed group included special operatives from the Draconis Combine and a small mercenary BattleMech unit. Losing cohesion soon after their arrival, the mercenaries turned first on their DCMS allies and then, eventually, each other within weeks of planetfall. But not before the Kuritans had made peaceful contact with the Tetat-Kido tribe, or before the appearance of two mercenary Locust BattleMechs led the Tetatae to revere them as divine saviors from their local legends. As the mercenaries’ activities quickly began to disrupt the human city-states, the friendly humans led the Teta-Kido and some refugees from the city-states through the Aio Mountains, toward a fabled promised land of benign humans which turned out to be the resting place of the Raiden’s stray DropShip. Its crew was long dead, but the Kuritans proved able to restore the ship to space-worthiness, after which they—and the majority of the humans with them—departed for another world in the system known as Toku Kuni (“Far Country”).

     (Note: The name given to this world—in actuality, the life-bearing moon of a gas giant farther out in the Kaetetôã star system—is suspiciously similar to Tōi Kuni, which means roughly the same thing in Japanese. Given the rarity of the “n” sound in contemporary Tetatae speech, this suggested that Japanese was already leaking into the local languages at the time of the Second Coming.)

Fall of the Humans (3057-3199 CE)

     After the departure of the Telendine survivors for Toku Kuni, the remaining humans of the city-states, provoked by the mercenaries who stayed behind, erupted into a new age of all-out war against one another. The balance of power shifted radically and frequently over the decades that followed, even after the last of the MechWarrior mercenaries had fallen, their weapons long run dry of ammunition and power. Within less than a generation, the city states found themselves in a state of decline, their populations stricken by disease and decadence to which their remaining Tetatae slaves proved immune. By the end of the thirty-second century, the two remaining states—Osio and Usugomo—were in a death spiral.

The Age of Learning and Ascendance (3100-3252 CE)

     As the last human city-states of Kaetâta began to crumble, the Teta-Kido tribe flourished in its new habitat beyond the Aio Mountains. Inspired by the humans who led them to their promised lands, those who chose to remain behind with them, and the scraps of advanced human tech left behind, the tribe grew into one of the first permanent Tetataen cities, Kaet’kodo. More distant native tribes—either led or inspired by the Teta-Kido’s example—began to follow suit, while the enslaved descendants of the Teta-Tâta tribe finally overthrew their human oppressors, to eventually reclaim Kaetâta’s northeastern plains and woodlands for themselves.

     An age of scholarly enlightenment spread throughout most of the human-free lands that quickly evolved toward industrialization, no small amount of which was seeded by human technologies recovered and studied by Tetatae researchers across the continent. What little remained of the human populations were welcomed into their fledgling cities, but their numbers continued to dwindle as time went on.

The Age of War and Sorrows (3252-4294 CE)

     The rapid rate at which the Tetatae populations of Kaetâta went from pre-industrial hunter-gatherers to urbanized city-states with ever-improving technologies soon led to a gradual abandonment of many tribal traditions. Most notable among these was the division and separation of oversized tribes across great distances. The securing of territories for resources saw these states growing larger, pushing into places long shunned by their ancestors. Soon, even the distant lands of other continents came into their sights, sparking an age of Tetatae colonialism and the rise of nation-states.

     Conflict was inevitable as the people of Kaetetôã began to clash over resources and beliefs. For close to a millennium, the planet saw a multitude of wars and other disasters great and small. Even though their instinct for avoiding conflict and risk remained largely intact, the Tetatae found it increasingly easy to set such impulses aside when they considered the stakes high enough. Thankfully, this applied as much to their scientific pursuits as it did their competition for power. By the last few decades of this period the Tetakuni now call Age of War and Sorrows, the Tetatae achieved rudimentary spaceflight and began to explore their home solar system in earnest.

The Age of Sky and Stars (4295 CE-Present)

     The Age of Sky and Stars began with a discovery that was, to the Tetatae, as momentous as it was tragic. After years of studying and numerous unmanned surveys on the moon known as Toku Kuni, the first manned expedition found there a colder and lighter planet than their own, but nevertheless one in which the air was breathable, water was plentiful, and the soils were fertile. A focus of Tetataean fascination since time immemorial, Toku Kuni was long known to be alive, but ages of mythology had also grown up around it as the destination where a group of human saviors went after aiding the Tetat-Kido tribe after the Second Coming. In the ages since, the Tetatae never saw or heard from those humans again, even after beaming radio signals to the moon on several occasions and sweeping its skies with probe after probe.

     It was only in the years after the first permanent Tetatae space colony was established on the fabled world that evidence of the Second Comers’ arrival was found, mostly buried within the frozen lands close to Toku Kuni’s north pole. Studies and excavations over the next few years confirmed the worst: the humans who’d saved the Teta-Kido, and who paved the way for their eventual ascension as the first true Tetataean civilization, failed to survive in the Far Country. While evidence showed that they made a heroic go of it, dismantling much of their DropShip to create a settlement along the coasts of a nearby lake, the environment was against them. A combination of harsh weather and limited resources eventually led to the humans’ extinction within just a few short generations, leaving behind ruins that—after more than a thousand years of seasonal changes—had nearly been lost beneath the polar glaciers.

      Far from discouraging the Tetatae and their explorations of space, the confirmation of legends so old that some of the younger generations had started to doubt them, inspired their race to push deeper into space, perhaps to one day learn where in the heavens the humans had originally come from. In recognition of their achievements, the Tetatae of Toku Kuni bound their name to that one their first extra-planetary home, and henceforth called themselves the Tetakuni.

     The discovery of warp travel, partially derived from the study of another ancient human relic—the still drifting wreck of the JumpShip Raiden—opened up interstellar space to the Tetatae and the Tetakuni as never before. As more and more off-world colonies grew up in the systems surrounding their home sun, all Tetatae came to identify themselves as Tetakuni, signifying their commitment to exploring this new, endless frontier.

      In 4867 CE (Year 2420 of the Age of Sky and Stars, in Tetakuni reckoning), the Tetakuni colony ship Lance of Dakodo, Herald of the Far, Master of the Ningen, stumbled on the first alien artifact found outside the Kaetetôãn system: A giant statue, floating in orbit around a worldless star. Within, they found a time capsule of sorts, including recordings of humans and describing the structure as a “Monument to Man.” As the news spread throughout the growing Tetakuni Diaspora, the Tetakuni were electrified; at long last, had they found the fabled human homelands?

     A veritable race to the region began, as many among the Tetakuni hoped to be the first to make contact with the humans of their ancient legends. Though others advised caution, citing examples of human cruelty in those same legends, the lure of meeting the originators of those ancient beings was too great to simply ignore. Tetakuni explorers plunged deep into the space beyond the Monument, searching for the worlds of mankind.

     What they found instead were hundreds upon hundreds of abandoned worlds, planets where the ruins of human civilizations could be found, but where the humans themselves were scarce, if any were found at all. To the shock and dismay of an entire interstellar species, the source of their own inspiration to explore—a race that, by all accounts, should have been far and away more advanced and enlightened than the Tetakuni themselves—was little more than a collapsed shadow of itself.

      Over the decades that followed, Tetakuni explorers have continued to spread across the region of space once known to its denizens as the Inner Sphere, claiming worlds that once were home to billions of humans, and reshaping them to their own needs. Dozens of Tetakuni star nations have risen in this part of the Tetakuni Diaspora, finding only pockets of their original inhabitants here and there. Over time, many Tetakuni came to sense that they had a duty to these fragmented alien populations, and so efforts to preserve humanity’s scattered remains began centuries ago. Worlds were set aside to serve as interstellar refuges for the human species, where most of the surviving humans were ultimately relocated, so the conservationists could better monitor their health and growth. While some of these protected reserves fall entirely within the borders of Tetakuni states, there are many international laws and traditions governing how most are monitored and managed, specifically to prevent any abuse or harmful exploitation of this “endangered” sapient species.

Present Day (6427 CE)

      We are here.

Dragon Cat

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #295 on: 05 August 2021, 03:01:23 »
Cool
Below are links to my fan fiction pages.

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-(full)/

https://bg.battletech.com/forums/fan-fiction/alternate-timeline-with-thanks-full-part-2/

As always please enjoy and if you have any questions about my AU (or want to chat about ideas I could incorporate into it) feel free to PM me.

Daryk

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #296 on: 05 August 2021, 13:07:02 »
Very interesting indeed.  Especially since their obviously very different jump technology was inspired by studying a human jumpship...

HABeas2

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #297 on: 05 August 2021, 13:32:02 »
Yeah. Remember that the Raiden was a hopeless wreck. The Tets could work out what it was meant to do or how it worked in basic, but many of the particulars were fused or outright obliterated by the misjump. So, rather than reverse engineer it directly, the aliens tried to develop drive theories that averted such mistakes and worked in accordance with their own mathematical theorems.

The result was their rather different form of FTL warp tech.

- Herb


Daemion

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #298 on: 05 August 2021, 15:39:06 »
Huh.  I wonder if average intelligence had also declined.  In the Five Star Stories, the human colonies in this five-star protogalaxy had regressed in IQ, making people capable of running the Mecha known as Gun Heads quite rare.  Having and piloting a Gun Head is also a status symbol.  (Sound familiar?)

It's your world. You can do anything you want in it. - Bob Ross

Every thought and device conceived by Satan and man must be explored and found wanting. - Donald Grey Barnhouse on the purpose of history and time.

I helped make a game! ^_^  - Forge Of War: Tactics

HABeas2

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Re: Taking Merc Character Ideas for "Far No Longer" Here. Have fun!
« Reply #299 on: 05 August 2021, 20:05:29 »
Huh.  I wonder if average intelligence had also declined.  In the Five Star Stories, the human colonies in this five-star protogalaxy had regressed in IQ, making people capable of running the Mecha known as Gun Heads quite rare.  Having and piloting a Gun Head is also a status symbol.  (Sound familiar?)

Not even slightly. What's a Five Star?

But, in answer to your question... *checks notes* ...yup! There seems to be a general decline in human abilities beyond the technological since the collapse of the Inner Sphere, Periphery, and Clans. This especially includes intelligence, if the humans are somehow not raised inside a Tetakuni preservation. Since the Tets HAVE allowed humanity to build societies and manufacture technologies up to and including sublight spacecraft within reason, there are enough educational systems still in play within the "people zoos" to foster human intellect otherwise.

- Herb
« Last Edit: 05 August 2021, 20:54:10 by HABeas2 »