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Title: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 28 May 2020, 14:39:16
3070 - October Interlude - The Battle of Verde - The Stage is Set

Verde

Mayetta PDZ

Draconis March

Federated Suns




The advance party from Clan Nova Cat slowly slid towards orbit over the busy world of Verde. Even from approaching orbit it's small continents, island chains who's coastlines which were the home of the famed Silver Furred Walrus were evident. However even the much sought after meat and fur of the planet's Walrus's was now only a secondary concern for any visitors. Where once the planet's primary industry had been the harvesting and processing of the products of it's oceans, now the industrial sector of the planet's economy dwarfed even that of the much sought after meat product of the Silver Furred Walrus. On the planet two military industrial plants were now produced battlemechs and tanks for the AFFS and it's allies, while in orbit the jewel in Verde's industrial crown hung above the polar ice caps - the small but growing shipyard complex founded by FedBoeing to produce the civilian and military dropships that the Draconis March and wider FedSun's desperately needed.  It was those shipyards which had drawn the attention of the Nova Cats. Where once that attention would have been one of conquest, now it was as allies that they had travelled to Verde. Those shipyards, small though they might be, would allow them to refit worn and battered dropships, replace parts on their jumpships and warships and allow their civilians to breath "free" air on the planet bellow while the fleet refitted before plunging deeper into their new home of the Federated Suns.



Leading the dozens of dropships into orbit was the Mystic Naval Star - consisting of the Aegis class CNCS Principle, CNCS Chronicle, CNCS Remembrance, the Vincent class CNCS Far Vision, CNCS Spirit Vision and the Carrack class CNCS Void. The six warships may not have been amongst the largest or most powerful within the Clan Nova Cat Fleet, but they were well drilled and aware of the honour their Khan had bestowed upon them - for not only were they escorting the pathfinders and logistical components who were to prepare a route through the Federated Suns for the entire Clan but they also had with them in the belly of the CNCS Void over a third of the genetic repository of the clan and aboard the various dropships nearly two thirds of the various sibco's who were the very future of the Clan. Along with the genetic repository was stored an almost as important   cargo of wild Nova Cats. Even if no other Nova Cat ship made it to their new homes in the remote Outback of the FedSun's their cargo holds would ensure that the Clan survived. Guarding these precious cargo's alongside the Mystic Naval Star was the front line Tau Galaxy and second line Omicron Galaxy.



Star Admiral David Leroux looked over the fleet on his screens with no small pride but also relief at having made it to Verde. Reports from some of the civilian caste dropships suggested that they were becoming a little unpleasant to live in. Air filters were beginning to fail at having to take the strain of several times the crews they had been designed for, but the Khan's had made it clear that no Nova Cat was to be left behind for the Kurita's to take out their anger upon. Even the lowest Labourer had been crammed into the departing dropships. That was the very reason that the route through the Federated Sun's had been planned so carefully. From the crossing point at Cussar the fleet would follow in his path to Verde and from there push onward's to Defiance. From there they would enter the final leg of their journey, with only a short stop planned at Filtvelt for their warships to undergo any required refits before they arrived at the worlds which the Sun Jaguars were already preparing for them. Hard to imagine that the once hated Smoke Jaguars, now reborn as the Sun Jaguars were helping prepare their new homes for them. Alongside the troops, engineers and civilians of the realm who's First Prince had smashed the Clan Invasion!



The Technician Caste communications astech looked up from his console. "Star Admiral, the local naval commander, a Rear Admiral Walker "Clay" has passed an invitation for you and the Star Commodores to attend upon him on his flagship the FSS Remagen at your earliest convenience. I may not be understanding the freebirth customary greetings, but I think he is inviting you and the other warship commanders to join him for dinner..."



Leroux nodded, making no comment on the slight twist to the Rear Admiral's second name in the astech's voice. That fitted with his own experience of Inner Sphere naval officers. Their warship experience and numbers were still so low that even here in the Federated Suns a meeting between two squadrons or formations was often accompanied by a round of invitations to attend upon the ships for social events and professional networking he believed they called it. He tried not to sigh as he realised he would probably be expected to return the invitation and host the Rear Admiral and his key officers aboard the CNCS Principle. At the very least the Rear Admiral, his staff and probably the captains of the four Fox I class corvettes that had been assigned to meet them here. The Khan however had been clear, he was to make every effort to present a good face to the AFFS and FedSuns! Keeping the distaste from his face he nodded to the technician. "Respond to the Rear Admiral and inform him that I will be pleased to join him on his flagship as soon as my ships settle into orbit and I have arranged for the civilian dropships to make planet fall."



"Yes Star Admiral." The tech began sending the message quickly.



The Star Admiral settled back into his chair on the flag bridge with the prospect of a long and tedious "port" call ahead of him and his warriors. Still in a few weeks he would be pushing on to Defiance and leaving the follow on waves off the Clan to the "pleasures" of Rear Admiral Walker "Clay"'s invitations...!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 28 May 2020, 14:40:59
Sorry it took so long ladies and gentlemen... But finally carved enough time out of my schedule to try and get this moving again!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: VensersRevenge on 28 May 2020, 14:56:11
It's good to see the story back! Looking forward to what happens next.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Artifex on 28 May 2020, 15:45:20
Hooray! You're finally back!  :D

Couldn't comment in the first thread anymore due to overflow closure. But I've been reading your story very quickly in about 1-2 weeks, loved it very much and am looking forwards to where you're going to lead us next. :-)
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 28 May 2020, 16:07:59
Well Kurita can say goodbye to any hope they had at not getting wrecked by clans. Once the fact that they attacked the literal genetic legacy of a clan in an ambush and terror attack gets out Ghost Bear is going to take their pound of flesh and invade. Even if the FedSuns agree to a treaty this attack will mean the DC is on its own.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 28 May 2020, 17:05:17
I do have to say that the "pause" did help with one small area. Right from the start I had a particular battle in mind between two factions and having a particular Clan wage war on the FedSuns. But it always just didn't quite work and I was forcing it in my head. The pause has made me sit back and realise that it just isn't going to work within the story line and adapt the story to fit that rather than merely forcing myself to write an implausible story arc... Then again real history and canon is littered with implausible story arcs - yes, Republic of the Sphere I'm looking at you - so it might reappear later. But for now I've abandoned that particular thread of the story. Which I think is a good thing.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 28 May 2020, 17:19:34
Well the FedSuns are going to have to fight Clan Wolf and Jade Falcon soon enough. And Ghost Bear is eventually going to get into a fight as well just from the FedSuns supporting the FRR. The Snow Ravens are the only nearby Clan that doesn't really have any chance or reason to start a fight and the other clans in the occupation zone are not acting stupid right now so are not targets.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 28 May 2020, 17:45:48
I do have to say that the "pause" did help with one small area. Right from the start I had a particular battle in mind between two factions and having a particular Clan wage war on the FedSuns. But it always just didn't quite work and I was forcing it in my head. The pause has made me sit back and realise that it just isn't going to work within the story line and adapt the story to fit that rather than merely forcing myself to write an implausible story arc... Then again real history and canon is littered with implausible story arcs - yes, Republic of the Sphere I'm looking at you - so it might reappear later. But for now I've abandoned that particular thread of the story. Which I think is a good thing.
For whatever reason, youtube has been throwing a lot of videos about guys who won the MOH (for those of you not in the US, that the United States Congressional Medal of Honor, our highest military award).

I knew some of the stories, like Sgt York or John Basilone and the 2 guys from Black Hawkdown, Randy Shugart and Gary Gordon, but as I hear more and more of these stories that would be completely implausible if you made them up....but are real history. It makes one rethink one's standard for what is and is not believable.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 28 May 2020, 18:08:03
For the record the WOB attack is expecting an aerospace regiment or two and a few squadrons of dropships... 4 Fox I and 6 Nova Cat warships are NOT in their planning. Whoever wins is going to get hammered.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Shadow_Wraith on 28 May 2020, 18:40:35
I am glad to see this back! 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 28 May 2020, 18:55:19
Also VERY glad to see this back!

Also just wonderful thinking about the ****** the WOB is about to run into :D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: David CGB on 28 May 2020, 20:43:00
Also VERY glad to see this back!

Also just wonderful thinking about the ****** the WOB is about to run into :D
hopefully they do not have too many nukes to use this time
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 28 May 2020, 22:09:43
The word of blake not going Nuke Happy when they have a chance?
That'll be the day  :))

Especially as they came with orders to f*#k up this planet; WOB want to make sure there is no peace and are perfectly happy to throw the Combine under the bus so long as they can do genuinely major damage to the Federated Suns in their death throes. I bet they are packing more nukes than they know what to do with. Not to mention bioweapons and who knows what else.

Poor Nova Cat civilians finally getting dirtside and able to get some fresh air ... then suddenly the air turns into aerosol bioweapon fun...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 28 May 2020, 22:22:00
They had weapons and were expecting to meet minimum resistance. Instead, they are meeting 10 warships, the attached ASF forces of those ships and the planet and flotillas of military dropships that are assigned as an escort for the warships. They will get lucky to get in range of the planet and both the Nova Cats and more importantly the AFFS know to use nukes and nuclear tipped rounds first on WoB ships and that is what most of the forces deployed to Verde are made up of.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Ttw1 on 28 May 2020, 22:29:19
TAGed
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Dave Talley on 28 May 2020, 23:12:53
tag
Title: Re: The Federated Sun's Reborn Part TWO
Post by: mikecj on 29 May 2020, 00:21:56
Tag!   :thumbsup:
Title: Re: The Federated Sun's Reborn Part TWO
Post by: snakespinner on 29 May 2020, 00:53:46
Laser Tag
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 29 May 2020, 08:27:26
So this is why it hadn't popped up in my notices. WoB probably won't do nearly as much damage to Verde as they planned to, but puting NC genetic repository and many of the civilians at risk is going to enrage the Cats. And since Victor is planning so heavy duty Wobie stomping in near future...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: paulobrito on 29 May 2020, 11:12:39
turbo tag.
Glad to see this back.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Dave Talley on 29 May 2020, 11:16:06
turbo tag.
Glad to see this back.

thwack!
get back to work on your stuff!
;-)
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Tyler Jorgensson on 29 May 2020, 21:12:20
Their's enough TAG here to make the Mariks extremely happy!

I also sense a great disturbance in the Force, as if something really bad is about to happen to the Nova Cat's.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 30 May 2020, 03:17:14
It's like a nuke laden WoB fleet was coming after them
Title: Re: The Federated Sun's Reborn Part TWO
Post by: marauder648 on 30 May 2020, 03:52:41
Four heavy cruisers, one corvette, 90 ASF organic to those ships, plus what ever armed DropShips they have and any Suns forces in system against a WOB strike force who think they're striking at a Suns world and are there to glass it.

The Cats HAVE to defend their sibko's and their Genetic repository is a hugely important thing for them so they're going to fight like crazy if the Void comes under threat, hopefully she'll be running as fast as she can.

Really this battle depends on where the Word forces jump in. If they jump in on top of the Cats via a pirate point then its going to be a close quarters brawl which the Aegis class was built for, if they appear elsewhere and just go for the planet the Cats will help. Also..ain't these ships painted up to be Combine ones? If so any strike like this will kill any chance of peace talks.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: snakespinner on 30 May 2020, 04:13:07
If the Toasters use ships types not known to be in the DC fleet there may still be a chance for peace talks.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 30 May 2020, 21:50:29
The peace talks will go on no matter what. All this will do is give the FedSuns an even bigger advantage than what they had already. Also the fleet went to Verde expecting to face a single Regiment of ASFs. Instead they are facing that Regiment along with 4 Fox Corvettes, 2 Vincent Corvettes, a single Carrack that is likely stripped but the WoB won't be able to tell that, and 3 Aegis Heavy Cruisers. The Aegis Cruisers have another 60 ASFs. The Vincent Corvettes add another 20 ASFs. The Carrack at least 2 more. The Fox Corvettes have on their own 48 ASF and considering that they have 5 dropships attached to each one and at least one of those five if not two of them are Vengeance Carriers with a cargo capacity of 40 ASF each that is at a minimum 160 ASF more. So with the 56 from the regiment that is normally attached to Verde the new defense force has at least 346 ASF before you get into the firepower of the Warships.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 30 May 2020, 22:08:50
..the Great Verde Turkey Shoot..
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 30 May 2020, 22:11:22
I just can not wait for the WoB to loose a few assets >:D   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 30 May 2020, 22:17:17
Oh the WoB is going to lose a lot more than a few assets. They are going to be facing Clan boarding Elementals and nuclear first strike ordered Warships. Opening volley goes to the FedSuns/Nova Cat force and then the ASF will be likely equipped with anti-ship missiles to crack open their dropships.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 30 May 2020, 22:26:58
I wonder what the NC will do with a captured, one time SLDF Navy Warship? 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 30 May 2020, 22:29:50
Oh the WoB is going to lose a lot more than a few assets. They are going to be facing Clan boarding Elementals and nuclear first strike ordered Warships. Opening volley goes to the FedSuns/Nova Cat force and then the ASF will be likely equipped with anti-ship missiles to crack open their dropships.

true, but remember they are fanatics. Their response is going to be something loonie along the lines of "the great resonance of Blake that flows through the HPG bandwidth was not pleased that we did not WOB hard enough!" and do something even crazier.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 30 May 2020, 22:36:03
true, but remember they are fanatics. Their response is going to be something loonie along the lines of "the great resonance of Blake that flows through the HPG bandwidth was not pleased that we did not WOB hard enough!" and do something even crazier.
They can try and they will go ahead and lose more resources to stupid plans. They are losing and getting weaker with every fight.

I wonder what the NC will do with a captured, one time SLDF Navy Warship?
Not much. They may take it wqith them sell it to the FedSuns for better deals or sell it to ComStar for more money to buy support on their new colonies.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 30 May 2020, 22:42:29
They can try and they will go ahead and lose more resources to stupid plans. They are losing and getting weaker with every fight.
Not much. They may take it wqith them sell it to the FedSuns for better deals or sell it to ComStar for more money to buy support on their new colonies.

or sell it to the GS.  they like old Star League stuff. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Cannonshop on 30 May 2020, 22:49:23
I wonder what the NC will do with a captured, one time SLDF Navy Warship?

dunno, it's CAPTURED instead of outright STOLEN.  I'm not sure Clanners would know WHAT to do with SLDF gear their ancestors didn't steal.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: David CGB on 30 May 2020, 23:08:43
..the Great Verde Turkey Shoot..
very watchable as long there is enough popcorn
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 31 May 2020, 12:54:51
3070 - October Interlude - The Battle of Verde - The actors take the stage

Verde
Mayetta PDZ
Draconis March
Federated Suns


Precentor Chang slowly stood as the after effects of the jump wore off and leaned forward hungrily barking a single command. "Report."

The adept in charge of the long range scanners looked up with a hint of worry on his face. "It's hours out of date Precentor... But it appears... There is a large task force in system!"

"WHAT?!" Chang snarled and stormed over to the adepts duty station but the sensor readings were self evident even from the pirate jump point that his task force has arrived at. At least three large cruiser sized ships were in orbit over the planet along with no less than seven corvettes. How had the AFFS known they were coming?! It was impossible... Unless... A traitor! Someone had betrayed his task force to the Davion's! Either a ComGuard ROM agent or one of the damn incompetent Kurita's had let something slip about Operation Scouring! Still whoever it was couldn't have been fully cleared as they hadn't given the Davion's the full strength of the task force. Or they'd have sent more ships. Or perhaps they simply hadn't had the ships to send... Either way he had to decide, whether to commit to action or seek to avoid it. With enemies of the Blessed Blake in front of him it was no choice at all...

"Communications! Have the fleet form up around us. All dropships to launch. Fighters to be made ready for a long range strike on the shipyards. Let the bastard Davion's feel Blake's Blessed Wrath descend upon their heretical shipyard complex and learn that there is no enemy that Blake's Sword cannot strike down! All ships to load special ordinance! The heretics will burn in holy fire!" He snarled the order as he returned to his command seat. The orders went out and all around the WoBS Ray of Enlightenment her lesser sisters formed up. Along with his Black Lion class flagship he had the Aegis class WoBS Herald of Wisdom and WoBS Herald of Justice to match the three enemy cruisers. A hard fight, but his lesser ships would give him the edge. Along with the three cruisers his task force contained two Dante class frigates - the WoBS Nice and WoBS Paris, two Suffren class destroyers - the WoBS Liverpool and WoBS Birmingham along with four Zechetinu II corvettes - the WoBS Tolai, WoBS Snowshoe, WoBS Natal Red Rock and WoBS San Jose Brush. While his cruiser line was matched by the enemy he had a massive superiority over their lighter ships, perhaps not in ship numbers but in size and weight! Combined with the nuclear ordinance he was prepared to throw with the first volley it would be enough to break the enemy and allow him to complete his orders to destroy Verde's vital industries and infrastructure...

*****

Aboard the FSS Remagen Rear Admiral Walker Clay sat on his flag bridge as the first confirmed reports began coming in. An unknown but suspected Draconis Combine or WOB task force had jumped into the system. They could be here for one of two targets - either Verde's shipyards or for the Nova Cat convoy. He strongly suspected that it was the shipyards, as it was unlikely they could have known the Cat's were coming to Verde. Still it was possible. Deep down Clay had always had his doubts about whether or not he had what it took for flag rank. He knew his failings - a tendency to react aggressively and a problem with listening to alternate viewpoints that tended to combine and had earned him a reputation as a "bull in a china shop" flag officer prone to shoot first and ask questions later. Still right now that might not be a bad thing he reflected. Turning to his flag captain he nodded. "Order all ships of the Division to prepare to engage the enemy at point blank range. Clear for action. The system defence dropships and fighter regiment can hang back and cover the shipyard against any long range strikes. The two fleet aerospace regiments and the dropship flotilla can come with us. We'll take the Division down their throats and tear their guts before they can get close enough to do any real damage..."

"And the Cats?" his flag captain asked as the enemy were confirmed to be Toasters...

"Connect me to the CNCS Principle..." Clay hung on for a minute as all around him the ship's of his four Fox I corvettes prepared for the fight of their service lives while their dropships detached and began to form up. Finally on the communication screen of the flagship Star Admiral David Leroux appeared. Despite himself Clay couldn't help but feel that the genetically engineered warrior was looking down his nose at him but he buried it deep. "Star Admiral. As you are no doubt aware an enemy task force has jumped into the system. I intend to close with them and drive them off from the vital shipyards. However I cannot rule out that they are here for you and your Clan's convoy. As such I will do my best to allow you time to gather your people and get clear of the system. My orders from Vice Admiral Black were very clear, I am to do all in my power to protect the vital cargo your ships are carrying and you have my word that I and my ships will obey those orders!"

Left unsaid by the Davion admiral was that his ships were extremely unlikely to survive engaging the superior WOB task force bearing down upon them...

"That will not be necessary Admiral Walker..." The Clan Star Admiral smiled sourly but with respect glinting in his eyes. "My orders too are clear. I am of course to protect the ships and cargo of my convoy, but I am also to take every opportunity to show the people of the Federated Sun's that Clan Nova Cats are honourable allies. Abandoning you in this fight would hardly comply with my orders. I will detach the Void to carry it's priceless cargo free of the system with your permission, but I will join your attack upon the surat's with my remaining ships Admiral Clay!"

Recognising the honour of the Clan warrior calling him by his second name, Clay nodded and couldn't help but feel his own lips breaking into a fierce smile. "Of course Star Admiral... Given your heavy ships addition to the combat power available for the defence I would be happy to cede command to yourself if you desire it...?"

"That will also not be necessary Admiral Clay. Although my cruisers bring considerable firepower to our joint task force the largest number of ships and attached fighters remain AFFS and it is after all a Federated Sun's system that is under attack. I will subordinate myself to your commands, but if I may offer a suggestion?" At the Davion admirals nod Leroux continued. "My cruisers have shorter ranged but powerful guns. We can close with the enemy while your larger number of fighters and dropships give us cover and your Fox corvettes provide longer ranger support and prevent any enemy vessels breaking past us both..."

"Agreed. If any of your dropships with combat capability can offload their civilians they can join the system defence forces that will be the final line, if that is agreeable Star Admiral?" Clay nodded to his flag captain to begin giving the necessary orders as he and the Star Admiral continued to coordinate the defence of Verde even as their ships began to form up and head out to meet the enemy. Already each Fox corvette had detached a Vengeance class dropship carrier and two A3-Overlord's each along with additional assault dropships. Orders to every Davion ship were also sent out via carefully encrypted code - load nuclear ordinance. The WOB was doubtless going to be firing nukes so the AFFS would meet their nuclear fire with it's own from the first volley! The CNCS Void was even as the other ships prepared breaking orbit and heading for the nearest pirate point under a heavy escort of dropships from the Clan forces - escorting dropships that would not jump out with her but would return to guard the planet once the Void had gotten clear.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: paulobrito on 31 May 2020, 13:05:42
Next chapter - Lots of instant sunshine to everybody.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 31 May 2020, 13:39:00
opening moves.  can not wait for more
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 31 May 2020, 14:40:40
Well looks like things are about to get hectic. The WoB is charging in thinking their nukes are going to be the ultimate decider. Too bad everyone else also uses them against the WoB. They may have powerful ships but the defenders have the advantage of having the home field advantage and will be hitting them hard from the very start. They are also facing veterans on the Clan ships and plenty of skilled FedSuns sailors.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Cannonshop on 31 May 2020, 14:57:39
Well looks like things are about to get hectic. The WoB is charging in thinking their nukes are going to be the ultimate decider. Too bad everyone else also uses them against the WoB. They may have powerful ships but the defenders have the advantage of having the home field advantage and will be hitting them hard from the very start. They are also facing veterans on the Clan ships and plenty of skilled FedSuns sailors.

uncontrollable giggling..."Skilled" Fedsuns Sailors doesn't belong in the same sentence-the Federated suns wins Naval engagements by ramming, check the canon.  These guys will drive a ship into another ship in a heartbeat, even when they can win using actual....weapons.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 31 May 2020, 15:04:51
I'm surprised nobody has picked up on the admiral in charge...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 31 May 2020, 17:52:00
I'm surprised nobody has picked up on the admiral in charge...

I recognize the name, some FS/FC admiral from the Civil War, but that's a period of Battletech that I otherwise largely despise.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 31 May 2020, 18:01:01
I recognize the name, some FS/FC admiral from the Civil War, but that's a period of Battletech that I otherwise largely despise.

same here
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 31 May 2020, 18:06:10
He was in charge of the two Fox corvettes during the attack on Terra that ended the Jihad. He went off mission and resulted in a Diamond Shark warship being destroyed - along with his own Fox and the other heavily damaged. He was court martialed and executed for that and for killing his XO who tried to relieve him off command.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 31 May 2020, 18:22:37
He was in charge of the two Fox corvettes during the attack on Terra that ended the Jihad. He went off mission and resulted in a Diamond Shark warship being destroyed - along with his own Fox and the other heavily damaged. He was court martialed and executed for that and for killing his XO who tried to relieve him off command.

ug hope he is not that dumb in this AU.   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 31 May 2020, 18:31:12
The line that I always remembered from it was "You should have had the good graces to die with your ship Walker" from one of the judges. I sort of figured that this would let me show that the changes aren't just on a large scale, they are within the men and women of the AFFS now. This isn't an admiral smashed by years of civil war, Jihad, having watched his nation driven to the edge. He's still a professional. More he's a professional that knows his nation is growing stronger not on the verge of destruction.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 31 May 2020, 20:23:14
Curious tactics from the allies here. Those Fox's (and they are Fox Is) are going to have to stick to the bigger Clan ships like glue to screen them, they are horribly open to long range nuclear strikes. The AFFS fighters are going to have to be aggressive though, to almost suicidal levels to keep the fighters away from the Clan ships and perhaps to screen for incoming missile volleys. Counter-fire is going to be incredibly hard given the much more effective screening designs the WOB are coming with. And the sheer speed the WOB ships have in some cases...

This is going to be a bloody frigen battle. And who wins is probably going to come down to who makes the first wrong move...

Personally I'm hoping for a Pirate Point Iron Duke Renegade interrupt :)
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 01 June 2020, 20:48:08
Don't think the Iron Duke is done yet. And it probably is still a bit too far to get there on time before they are fully engaged. If it is ready it could come in with the relief force. If the FedSuns or the clans can capture the flagship of the WoB in a lighting strike fast enough to stop a self destruct then they will get all the Intel they need and any damages done will be worth it for that.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 01 June 2020, 20:55:51
3070 - June - Navy expansions - the Iron Duke was commissioned into service. She's had four months for workups, although its entirely possible as the lead ship of her class there are teething problems (and lessons being learned applied to the following 'from the ground up' constructions for that matter) and she's still doing a lot of testing and training.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 01 June 2020, 23:08:45
Just cause the Iron Duke was commissioned doesn't mean it is done yet. The crews need far more training and throwing them into a fight where they are not ready is the easiest way to wreck the only battleship in the Navy.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Lord Harlock on 03 June 2020, 01:30:08
uncontrollable giggling..."Skilled" Fedsuns Sailors doesn't belong in the same sentence-the Federated suns wins Naval engagements by ramming, check the canon.  These guys will drive a ship into another ship in a heartbeat, even when they can win using actual....weapons.

If I get a time machine, I am going to addition to other secret plans go back in time to buy FASA before 2000, and then I will prevent Flashpoint from ending with the ramming of the Robert Davion. Maybe I should revise the plan to a few years earlier? Nah, that would interfere with the rest of the plans.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Lord Harlock on 03 June 2020, 01:30:56
The line that I always remembered from it was "You should have had the good graces to die with your ship Walker" from one of the judges. I sort of figured that this would let me show that the changes aren't just on a large scale, they are within the men and women of the AFFS now. This isn't an admiral smashed by years of civil war, Jihad, having watched his nation driven to the edge. He's still a professional. More he's a professional that knows his nation is growing stronger not on the verge of destruction.

Hopefully, he keeps his sword this time.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 03 June 2020, 03:36:15
If I get a time machine, I am going to addition to other secret plans go back in time to buy FASA before 2000, and then I will prevent Flashpoint from ending with the ramming of the Robert Davion. Maybe I should revise the plan to a few years earlier? Nah, that would interfere with the rest of the plans.

Hey, don't blame the ships crews, blame the damn designers who keep putting a 'RAMMING SPEED!' setting on the ships throttle!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 03 June 2020, 09:48:46
3070 - October Interlude - The Battle of Verde - Sacrifice

Verde
Mayetta PDZ
Draconis March
Federated Suns


From somewhere nearby Rear Admiral Clay could hear someone sobbing in agony, he thought it was one of the tactical officers - probably Lieutenant O'Higgins who's duty station had exploded a few minutes ago. Given the fading sound of the sobbing it was apparent that either unconsciousness or death would soon be claiming the redheaded native of Jesup. Not that the rest of them were far behind he had to admit as he tried to ignore the pain of his broken left arm which hung useless at his side as he clung to his command chair. All around him he could feel the FSS Remagen dying. The ship had taken no less than two heavy broadsides from one of the Blakist cruisers and had taken a missile strike from a nuclear tipped Barracuda missile launched by one of those damn fast corvettes. Her armour was shattered, her spine snapped and almost every weapon was out of commission, but the few guns she still had were firing under local control at any targets of opportunity. He glared in pained fury at one of the few screens still reporting from the remaining sensors which showed that the rest of the fleet wasn't much better off.

The enemy flagship was slowly drifting in-system with no control. Reports were that at least some Clan Nova Cat Elemental's had managed to breach the hull, but no reliable reports had been sent indicating whether they were having any success at seizing control of the drifting hulk or had all been wiped out. Meanwhile the two remaining Nova Cat Aegis cruisers - the CNCS Principle and CNCS Remembrance were hammering one of the enemy Aegis cruisers in a lopsided short ranged brawl. The remaining enemy cruiser which had just smashed it's second volley into the FSS Remagen was now breaking off from the air bleeding hulk of the Fox class corvette to rush to the aid of it's sister ship.

The lighter ship battle had been equally bloody. The FSS Logandale had exploded during the brief battle that had smashed the enemy flagship, while the FSS Mirach was in even worse trouble than the division's flagship and was floating dead in space after no less than three nuclear strikes. The FSS Weldon was the only FedSun's ship still in the fight and she was engaged alongside the CNCS Far Vision in holding off the single remaining enemy destroyer and two corvettes from linking back up with the enemy cruisers. A fight that they were almost certainly going to lose unless one of the Clan Aegis managed to reinforce them - which they couldn't do while still facing off against an equal number of cruisers.

Between the shattered hulks and still fighting warships aerospace fighters and assault dropships weaved and fought their own battles and dogfights. While the last FedSun's pocket warship had been destroyed during the the early fighting, ships armed with hammers but armoured in eggshells hadn't lasted in this type of fight, their massed nuclear missile strikes had destroyed their opposite numbers and managed to aid in the destruction of the WoBS Nice alongside combined allied fighter strikes. Still the handful of remaining assault dropships remained threats to the surviving warships - particularly given that all of them had suffered heavy damage, as did the remaining AFFS naval fighter wings who had almost managed to obtain supremacy over their Toaster counterparts. A supremacy that could tip the balance in favour of the combined FedSun's/Clan ships but wouldn't matter if the WOB were able to smash the remaining allied warships before it could be fully brought to bare.

Snarling and tasting blood from his broken nose in his mouth he used his one good hand to hit the communication channel to the ship's bridge. "Captain... Can you hear me?!"

"Yes Admiral... We still have a direct communication to your flag bridge... But we've lost comm's with the rest of the ships of the fleet."

"As long as you can hear me... We can't let that Toaster cruiser engage the Cat's. We need to buy them time to finish off the other cruiser!" Clay panted wondering when the painkillers his flag Lieutenant had administered to his system would kick in, and hoping that they already hadn't and this was the best they could do.

"I agree Admiral Clay, but my ship's got almost nothing left to throw at them!" The pain of the damage on his ship coloured the rage in Captain Keller's voice.

"You still have engines don't you?! RAM the bastard! Or at least make them manoeuvre to avoid us! We need to stop them Captain!" Clay almost roared.

There was a long pause from the other end of the line and Clay worried that the Captain was going to refuse his order. Probably his last order. Just as he was about to repeat himself Captain Keller spoke. "You're right sir. I'll order all non-critical crew to the lifeboats and take her in. Get to the lifeboats Admiral..."

"The hell I will! I'll have the good grace to die with my ship Captain. Now get the orders out!" Before the Captain could argue he cut communication channel and then barked at his remaining staff officers. "You heard what order I just gave. Everyone get out. If you can't walk... crawl damn you! Or get someone to carry you!"

"Admiral..." His flag stepped forward from where he had been splinting the leg of a communication astech.

"No. Lieutenant Lee you have your orders. Get to the lifeboats or my last act as an officer in the Federated Sun's Navy will be to order you shot for disobeying an order in the face of the enemy! Get moving! All of you." Glowering at them all he watched as the painfully few of his staff who were still alive in the shattered flag bridge helped each other leave the room, each one who was still able saluting him as they passed. With his arm broken and the other one keeping him upright all he could do was nod at them as the ship's engines began to fire up and direct the ship on it's new course. Even on the flag bridge he could hear the ships already damaged internal structure start to snap and tear as the engines roared to full power as the ship's nose aimed itself at the WoBS Herald of Justice... If the ship hadn't already been damaged beyond repair the strain of the engines blasting her forward would have been the final straw, but then again she only had to hold together for a few more minutes.

On the single functional screen he could see the Blakist ship starting to roll and turn, but the Aegis cruisers had always been slow. Judging by the fire streaming out from the few remaining weapons in the forward arc's of the FSS Remagen the gun crews had clearly remained at their posts, those magnificent bastards. Bloodied lips drew back in what might have been a smile as a single nuclear missile launched from his ship smashed into the WoBS Herald of Justice's already damaged engine pods slowing it's maneuver still further. Rear Admiral Walker Clay began to laugh as he leaned forward in his chair, the pain of his shattered arm forgotten as he roared alone on his flag bridge. "Too slow! Too slow you toaster-worshipping bastards! I've got you... I've got you!"

*****

Extract from "The Federated Sun's Navy, 3050-3075: A Rebirth."

During the action within the Verde system on the 26th and 27th of October 3070 the actions of four individuals stand out. The decision by Precentor Chang to detach the WoBS Paris along with almost half of his various dropship escorts for an end run against the planet of Verde and it's shipyards (which led to catastrophic civilian losses within the Verde system) was clearly militarily the wrong decision. Had the frigate and the large number of dropships remained with his main force and been available to support his other ships in the engagement with the Federated Suns and Nova Cat allied task force it is extremely likely that it might have tipped the balance in his favour as for a number of hours the battle remained on a knife edge. The second individual who's actions largely shaped the battle's outcome was Rear Admiral Walker Clay, who's heroic order to Captain Keller to ram the crippled FSS Remagen into the WoBS Herald of Justice was ultimately the deciding moment of the battle. With the destruction of the almost undamaged cruiser the balance of power shifted irreversably towards the allied task force. Had the WoBS Herald of Justice been able to come to the relief of her sister ship the WoBS Herald of Wisdom the two ships might have been able to defeat the two Nova Cat Cruisers who subsequently destroyed the WoBS Herald of Wisdom and then moved to aid the single remaining allied light ship the FSS Weldon in destroying the WoBS Birmingham and WoBS Snowshoe. Star Admiral David Leroux's leadership following the death of Rear Admiral Clay in the destruction of the WOB task force and subsequent relief efforts within the Verde system not only secured the victory for which Walker Clay and his flagship had died to obtain, but also no doubt saved the lives of thousands of both Nova Cat civilians and Federated Sun's citizens on Verde. The final individual who's actions stand out from the pages of history is of course Duke Nelson who's commitment of his own world's veteran militia aerospace wing and all available dropships (including civilian dropships such as his own pleasure yacht) was enough to drive off the WoBS Paris before it could launch a full bombardment of his world. While the loss of life in the three cities which were destroyed either by nuclear missiles (from pocket warships accompanying the WoBS Paris) or falling debris from the shipyard complex which had been shattered by the WoBS Paris's laser fire was horrific, almost all agree that had he not bolstered the final defensive line in this manner the losses might have been even worse.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Artifex on 03 June 2020, 10:11:01
Great way to go out in a blaze of glory! I salute you, Rear Admiral Walker Clay! o7
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 03 June 2020, 11:31:27
Good chance Clan NC will add Admiral Clay to their remembrance.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 03 June 2020, 12:00:53
More or less what I expected to happen here. Clay still did the same thing as canon but this time for different reasons and with him staying with his ship. The shipyards weren't likely to make it out of this fight so no surprise there. Luckily the damage to the planet was minimized.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Cannonshop on 03 June 2020, 12:21:31
If I get a time machine, I am going to addition to other secret plans go back in time to buy FASA before 2000, and then I will prevent Flashpoint from ending with the ramming of the Robert Davion. Maybe I should revise the plan to a few years earlier? Nah, that would interfere with the rest of the plans.

You'll need to do a lot more than just that.  if you go back through the listings, and look it up, Feddie Captains have a disturbing HABIT of ramming as their primary tactic.  You know, like war-galleys at the battle of salamis.

you know, instead of using actual weapons or actual tactics.  (if you are in range to ram, you've already screwed up and deserve the punishment you're getting, since a simple change in thrust profile will change your velocity and force the other guy to change course to match.)

if you're fighting close enough to play bumper-cars, you're already making serious mistakes.  This isn't a nice, confined river-delta and these aren't coal fired paddlewheelers here, fighting on a confined two-dimensional surface.

basically, innahlodah should never be in command of a spaceship.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 03 June 2020, 13:01:58
More or less what I expected to happen here. Clay still did the same thing as canon but this time for different reasons and with him staying with his ship. The shipyards weren't likely to make it out of this fight so no surprise there. Luckily the damage to the planet was minimized.

Well he didn't go off mission. In fact he kept on mission. And as you say, he stayed with his ship and went down fighting. Difference between a hero and a villain. I have in mind that he might end up with a New Syrtis named after him on the FS side.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 03 June 2020, 13:39:51
You'll need to do a lot more than just that.  if you go back through the listings, and look it up, Feddie Captains have a disturbing HABIT of ramming as their primary tactic.  You know, like war-galleys at the battle of salamis.

you know, instead of using actual weapons or actual tactics.  (if you are in range to ram, you've already screwed up and deserve the punishment you're getting, since a simple change in thrust profile will change your velocity and force the other guy to change course to match.)

if you're fighting close enough to play bumper-cars, you're already making serious mistakes.  This isn't a nice, confined river-delta and these aren't coal fired paddlewheelers here, fighting on a confined two-dimensional surface.

basically, innahlodah should never be in command of a spaceship.


If you are close enough to Ram and have working weapons with ammo.


You are close enough to do aimed shots at their engines, or other priority targets and hurt them enough to make you damage meaningful.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 03 June 2020, 15:39:02
So this time he had the good grace to go down with his ship, only threatened his (brevet) second with execution and took out the cruiser he was aiming for. A thin line between villain and hero indeed.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: VensersRevenge on 03 June 2020, 15:41:26
And sacrificed his ship to save Allied ships from destruction instead of getting angry at seeing the Melissa Davion in Blakist hands.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 03 June 2020, 16:09:30
So this time he had the good grace to go down with his ship, only threatened his (brevet) second with execution and took out the cruiser he was aiming for. A thin line between villain and hero indeed.

In fairness he was threatening his flag leftenant to save his life...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Cannonshop on 03 June 2020, 16:59:59

If you are close enough to Ram and have working weapons with ammo.


You are close enough to do aimed shots at their engines, or other priority targets and hurt them enough to make you damage meaningful.

If your enemy is a good ramming target (aka can't evade) you can pull him apart at your leisure (See: SMS Bismarck).  basically, your target pretty much has to have no helm control for the tactic to be viable (no ability to change vector, no ability to change velocity).  this is equivalent to the historical Bismarck's lost rudder and inability to sail  in any way that wasn't a slow circle.

unlike in ocean, in space we have three dimensions, so not just x and y, but also z.  space also doesn't include atmospheric or water drag, the only limit is your inertia, and small changes can still influence on the Y and Z axis, while the X can be influenced by firing engines at differing rates depending on how you are trying to evade.  Even a small amount of thrust can have large scale results, since constant thrust doesn't equal constant velocity in space.

IOW to actually achieve ramming, you have to have a fairly undamaged control over your propulsion and navigation, and you have to be exceptionally devoted to carrying it out....and you need lots of fuel or reaction mass on tap to make the necessary course and velocity corrections to actually intercept your target.

IOW you pretty much have to have had ramming in mind when your meeting engagement began, or it's not going to be very possible.  Hence, the comment about "Ramming fetish".   For as many times as the Fedsuns uses it both in and out of canon, To be able to use it as profligately as they did, ramming has to be something they train for, possibly to the exception of other tactics entirely.

Simply put, it's not an opportunity move, because the opportunity is literally almost nil against anyone who has the necessary training to SURVIVE in space travel, never mind space combat.

It's not an opportunity move, it's a primary tactical objective. (and yes, I know that sounds insane.)
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 03 June 2020, 19:08:36
Moving past the Ben Hur discussion, strategically this is a complete clusterf**k for the WOB (and indirectly the Combine).

They lost one of their few mobile fleet elements in exchange for what amounts to a terror attack on the Federated Suns that did just enough damage to destroy a minor secondary shipyard and a few civilian cities and a flotila of Corvettes and their supporting craft ... in exchange for ;


In short, the WOB just made one hell of a strategic 'Whoops!'. And as, IIRC from the old thread, Dow in his ranting crazy way had decided to go after Terra himself because he is in a one-way dick measuring contest with Victor, the WOB loosing this task force (which I am willing to bet was SUPPOSED to blow past the border and go deep raiding like the task forces in the Lyran Commonwealth) is really REALLY not going to help.

Man, sucks to be the people on Verde, but damn if this hasn't horribly backfired for the WOB.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 03 June 2020, 20:23:51
On the WOB and their resources thing, I am not sure that we know actually how much they really have in terms of resources. I think we are just assuming they got a sizable percentage of Comstar resources, which we know a lot more about and we are extrapolating from that.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 03 June 2020, 21:23:10
Well we can make some educated guesses on what they had in the OTL (when they were left alone for a LOT longer and had a much better base of resources in the FWL).

So far they've lost their task group at Heph II and now at Verde. They've had ComStar take out a number of ships in various engagements including the Case White analogue (although they gained a few of ComStars ships in that too) and gotten punched a few times on raids the ComGuards have pulled loosing one or two ships each time. They lost a large chunk of their subverted fleet from the OTL when the FWL civil war kicked off earlier and more violently than in the OTL, gave a large chunk of light Corvettes to one of their patsies and had the Wolf's Dragoons do a far better job in this TL of knocking off warships before going down.

The production from Titan is decent enough, but seems mostly focused on light warships (not a stupid idea mind you if they are going crazy with nukes). Plus they have huge limits in human resources; the Word of Blake can't magic up trained crews from nothing.

The ComGuard fleet meanwhile, unlike the OTL, thanks to the Federated Suns has been steadily growing. They have a large number of Fox-Is which are a combat tested design that is quite effective against the light Corvettes the WOB are using and a decent platform to use against the WOB's SLDF Destroyer class ships. They have even been sold a couple of fast heavily armed cruisers by the Federated Suns as well. And have been blooding the fleet. The WOB also have units of ships running all over the damn place in the Lyran Commonwealth, Free Worlds League and possibly the Combine and/or Federated Suns.

Terra awaits! Although I feel that the ComGuards going off half cocked is going to bite them in the ass.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 04 June 2020, 19:32:23
3070 - October Interlude - The Battle of Verde - Aftermath

Castle Sandoval

Robinson
Le Blanc PDZ
Draconis March
Federated Suns




"Are these reports confirmed?" Victor Davion spoke almost softly but nobody listening could miss the fury in his voice.



"They are Prince Davion." Vice Admiral Black responded just as quietly but with anything more rage in his voice as he stood before his Prince, Duke Sandoval and Leftenant General Trevana in the study the three men had been meeting in when he brought the news. Walker Clay had been a good friend of his and the news of his death had hit him hard. "Captain Durand of the FSS Weldon has confirmed that his ship is the only remaining warship of her division and that she is heavily damaged. The Nova Cat forces have taken almost as heavy losses, losing both their Vincent class corvettes and two of their three Aegis class cruisers. Only the CNCS Principle survived, although unlike the FSS Weldon she is at least combat effective. The only piece of "good" news is that we did capture the WoBS Ray of Enlightenment - or the Nova Cat's did at least. We've also had confirmation that CNCS Void has jumped to Mayetta. I've already ordered two fleet dropships squadrons and a further aerospace regiment rushed to Mayetta to back up the existing naval forces there. With your permission I'll also order the rest of the 5th Corvette Flotilla to head to bolster Verde and to protect the CNCS Void your Highness."



"No. Send the 9th Corvette Flotilla. They are still forming up, but they have five Fox II corvettes and I don't want to strip the remaining worlds of the Woodbine OA of warship patrols in case there are any further Blakist warships prowling around." Victor ordered and Black nodded that he understood. "Also grab whatever humanitarian supplies and medical and engineering formations that we can spare and get them to Verde yesterday. The transports for them are to have priority only secondary for front line military formations... I also want the Nova Cats at Cussar told if their Star Admiral already hasn't. Pass on my sorrow for their losses, my pride that their warriors fought alongside my own troops and my thanks for their aid int his battle. Also inform him that I consider the the captured WOB ship to be entirely the property of Clan Nova Cat and will cover the entire costs of repairing and refitting it for their fleet. Have my people prepare a statement for me to send to their Khan..."



"You know the Snakes are behind this..." James Sandoval spoke up for the first time. "They have climbed into bed with the WOB... And since we're winning they've sent their patsies to kill our worlds behind the lines... We need to make them pay for this! We should send orders to renew the offensive!"



"No." Before James could open his mouth to argue Victor held up a single finger to warn him that now wasn't the time for roaring and shouting and the older man throttled down his first furious impulsive response. Which let Victor continue without the interruption. "I don't entirely disagree with you Duke James. If the Kurita's didn't help them, they sure as hell knew it was coming. Or at least some of them did. I'm inclined to think that Minoru and probably Theodore didn't know. If they had known this attack was imminent Minoru wouldn't have came to Robinson, putting him at risk of retaliation. But Hohiro... Yes. I can see him ordering this attack, indeed given what we know about their internal political issues it would even make sense for him to order or request this attack hoping we execute his brother and rival for Coordinator."



That last point made James Sandoval pause and think. While the idea of setting your brother up to be executed was abhorrent to him, even the "best" dynasties weren't above such thinking on occasion, and his own biases made sure he was prepared to think the worst of the Kurita family with no difficulties at all. He nodded slowly. "You might be right... Use us as his patsies to kill his brother and keep him the heir... I hadn't thought of that. Bastard."



"As I said, I wouldn't put it past him. We don't know. Still it's possible." First Prince Victor closed his eyes. "Killing thousands, maybe millions for politics and raw power... I wish I thought he wouldn't... I know you don't like it James but he was my friend..."



"Maybe you were his friend. But he wasn't yours my prince. He's a Kurita. I know you wanted to get past the ancient hates and while I have to admit I wasn't always 100% behind you on that... I know your reasons and I can at least respect them. Maybe it might even have worked if Omi hadn't died. But she did and your dream of peace died with her. I'm sorry." James actually did mean it even if the words felt strange in his mouth - although at least part of the sorrow was for the pain he knew it had caused a man he had come to respect just as much as he had respected his father Hanse Davion. Although in the darker parts of his heart he knew he was at least secretly a little grateful that Victor Davion's wife was a Marik and not a Kurita. Pushing the past back he continued. "I do think we need to make them pay for this... We can't let this go unchallenged."



"He's right Prince Victor." Leftenant General Caradoc Trevana spoke for the first time. "When this news breaks, it'll be a second Kentares. You know what the war hawk's will scream, "Remember Verde!" and "They sent their WOB assassins to kill one of our worlds"... We have to show strength."



"I know. Fine. Caradoc, I'm sorry but you are going to play my messenger boy..." Victor almost managed to smile.



"We also serve who run errands..." The Leftenant General said with a straight face.



"You get to tell Minoru the news. And you can tell him how furious I am. How I'm on the cusp of ordering Operation Spine Breaker. Let him figure out the meaning of the name... You won't even be lying. Tell him that I'm prepared, purely out of political expediency to accept he and his father probably didn't have anything to do with this... But my "mercy" has it's price. If he doesn't want me to gut what's left of his realm and finish of his House then he'll pay the price. I want that damn super heavy transport VTOL that gave us so much trouble on Iruzun. Specs, parts, etc... Everything we need to put it into production. Feel free to tell him I intend to call it the Walker in AFFS service and gift a lot of them to the Nova Cats free of charge. He's also going to cede me Delitzsch, Senorbi, Schirmeck and Budingen, as well as paying the entire cost of the damage on Verde. In hard cash, industrial and agricultural supplies. If it's too rich for him, tell him that my second demand will include Galedon and Benjamin... By which time point the Sword and Starburst will be flying over them!"



"He won't like it..." Trevana said while clearly not arguing against the demands.



"Frankly I don't give a ****** what he or his entire house like or dislike Caradoc!" Victor barely stopped himself from shouting, knowing that Caradoc was only doing his job. "He can swallow it or he can swallow worse when I go hunting every remaining DCMS formation he has left, every remaining man or woman with the Kurita name and take a dozen or more worlds by Christmas! Make him understand... Or I'll be forced to destroy the Combine once and for all...!"



With the heel click that showed his Lyran heritage Leftenant General Trevana nodded and left the room to go find Kanrei Kurita to give him the bad news, Admiral Black following him out at a head nod from Duke Sandoval. Who looked at the still visibly furious First Prince and reaches across to put a hand on his shoulder. "You remind me more and more of your father every day Victor... And I can't think of a higher compliment!"



"I don't see it... But thank you... Now we better get working on figuring out how to get more help to Verde..." Victor sighed.



"No, that's what we have staff's for. We both need a drink..." Sandoval stood and headed for the drinks cabinet in the corner of the room. "And since you returned Northwind to my March I can get my hand's on excellent whiskey again..."
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 04 June 2020, 19:58:48
I see two hammers coming and a jump kick, but only two targets.  that still is a lot of pain coming. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 04 June 2020, 20:06:44
Hmm

Possible counter offer from Minoru.

Victor can have the plans for the VTOL, plus all the industrial and economics support he wants to rebuild Verde. But no more planets ... BUT, Minoru will leave here and come back, personally, with his brothers head (or whats left of it) to present to Victor and the Federated Suns as an apology?

Because, again, Victor has already pushed the Combine right to the limit where they have little to loose by trying to 'win' the nuclear/WMD war instead of a conventional one.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 04 June 2020, 20:13:04
Hmm

Possible counter offer from Minoru.

Victor can have the plans for the VTOL, plus all the industrial and economics support he wants to rebuild Verde. But no more planets ... BUT, Minoru will leave here and come back, personally, with his brothers head (or whats left of it) to present to Victor and the Federated Suns as an apology?

Because, again, Victor has already pushed the Combine right to the limit where they have little to loose by trying to 'win' the nuclear/WMD war instead of a conventional one.

The problem with "just" getting the design and rebuilding Verde is that it doesn't "speak" to the ordinary people. They can't "see" that as payment. Sure rebuilding, but that's just paying the debt. While the Tonbo is a HUGE boost to the AFFS the man or woman on the ground won't see it. A change in the map is much more noticeable. Giving up Hohiro's severed head would probably do that - but would likely cause Minoru huge problems in the Combine, although I did think about it instead of the worlds!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: kelgar04 on 04 June 2020, 20:25:08
The Rangers are probably going to ask if they can deploy one or all of their regiments back home when they hear about this for security and disaster relief.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 04 June 2020, 20:36:35
The problem with "just" getting the design and rebuilding Verde is that it doesn't "speak" to the ordinary people. They can't "see" that as payment. Sure rebuilding, but that's just paying the debt. While the Tonbo is a HUGE boost to the AFFS the man or woman on the ground won't see it. A change in the map is much more noticeable. Giving up Hohiro's severed head would probably do that - but would likely cause Minoru huge problems in the Combine, although I did think about it instead of the worlds!

Perhaps. Although the public are not in on the negotiations. All they know is Victor is going to come out with a Peace Treaty that has the Combine accepting the current borders, PLUS, giving up X number of worlds, paying to rebuild Verde, disbanding these formations and so on. They won't know what Victor agreed to in exchange for what at what point as they won't get the play by play, only the final outcome.

And especially as it was the WOB, not a Combine unit, that did the attack, there is a paper thin degree of ability to simply have the Combine as complicit but not actually doing the full scale war crimes as it would be if it was a Combine unit doing it. That the WOB have a long history of this shit yada yada.

Victor, again, needs to mind the line beyond which he CAN push Minrou because he see's there is nothing left to loose so he might as well go full nuclear and try to see how many hundreds of billions of FedRats he can take with him to hell. Because its that or getting overthrown by someone who can. And he's already pushed him pretty much to this limit which has now left him very little maneuvering room to honestly push for MORE. It's a big reason in negotiations you try not to go 100% hard ball but to always leave a little you DON'T push for to let the other side save some small amount of face, or, give YOU room to push that last bit if the situation changes and you have justification to shift your position.

I mean I do not mind one small bit Victor wanting to make the Combine scream in agony, but if we're being remotely realistic, there is a hard line there everyone is very much dancing on right now and its either trying to continue the attack and risk the Combine pushing the GG button, or, looking for something that Minrou can give up that the rest of the Combine will accept. In that case, his crazy brothers head would work because it won't be asking the Combines nobility to sacrifice more, but showing House Kurita is willing to sacrifice more (and very conveniently then has a dead Hohiro to pin EVERYTHING onto and blame for the mess - something thats even true!).
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 04 June 2020, 21:06:57
Perhaps. Although the public are not in on the negotiations. All they know is Victor is going to come out with a Peace Treaty that has the Combine accepting the current borders, PLUS, giving up X number of worlds, paying to rebuild Verde, disbanding these formations and so on. They won't know what Victor agreed to in exchange for what at what point as they won't get the play by play, only the final outcome.

And especially as it was the WOB, not a Combine unit, that did the attack, there is a paper thin degree of ability to simply have the Combine as complicit but not actually doing the full scale war crimes as it would be if it was a Combine unit doing it. That the WOB have a long history of this shit yada yada.

Victor, again, needs to mind the line beyond which he CAN push Minrou because he see's there is nothing left to loose so he might as well go full nuclear and try to see how many hundreds of billions of FedRats he can take with him to hell. Because its that or getting overthrown by someone who can. And he's already pushed him pretty much to this limit which has now left him very little maneuvering room to honestly push for MORE. It's a big reason in negotiations you try not to go 100% hard ball but to always leave a little you DON'T push for to let the other side save some small amount of face, or, give YOU room to push that last bit if the situation changes and you have justification to shift your position.

I mean I do not mind one small bit Victor wanting to make the Combine scream in agony, but if we're being remotely realistic, there is a hard line there everyone is very much dancing on right now and its either trying to continue the attack and risk the Combine pushing the GG button, or, looking for something that Minrou can give up that the rest of the Combine will accept. In that case, his crazy brothers head would work because it won't be asking the Combines nobility to sacrifice more, but showing House Kurita is willing to sacrifice more (and very conveniently then has a dead Hohiro to pin EVERYTHING onto and blame for the mess - something thats even true!).

Hmmmm I hadn't considered the point that the ordinary people don't know that there weren't worlds added already for Verde. It's a good point. Then again the flip side is also true - the Combine dont know those worlds hadn't already been sacrificed - perhaps to save Galedon or Benjamin from invasion.

The only other major issue with the head of Hohiro as payment is I think Minoru knows hes facing a civil war to get said head. And whether victors willing to wait months or even years for that "payment" is another story...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 04 June 2020, 22:43:42
On another note, I'm interested in what is going on happen with Terra.

Victor now has both all the firepower, all the righteousness and all the balls to finally end Terras bullshit once and for all.

Take it for the FedSuns. And if ComStar bitch, tell them they are welcome to setup at Hilton Head again and center their headquarters on Terra, but its now going to be a FedSuns world under a FedSuns Duke. But ComStar holding it in trust 'for all mankind' just lead to the ****** Word of Blake - time to break the Phone Company forever.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 05 June 2020, 02:36:58
I think ultimately what finishes the phone company is the mass distribution of HPG tech to corporations. Victor has 2 clans now, both of whom should have fully functional HPG tech.

Basically its like what happened to the original AT&T after the breakup into the Baby Bells and AT&T getting the long distance market. Eventually the Baby Bells and the Cable companies all developed their own long distance networks.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 05 June 2020, 09:30:19
I think ultimately what finishes the phone company is the mass distribution of HPG tech to corporations. Victor has 2 clans now, both of whom should have fully functional HPG tech.

Basically its like what happened to the original AT&T after the breakup into the Baby Bells and AT&T getting the long distance market. Eventually the Baby Bells and the Cable companies all developed their own long distance networks.

Except that isn't some new development. The FedSuns and NAIS have had HPG technology for a long time already. We already discussed why they still have ComStar running their stations. The Clans brought nothing to the table here.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 05 June 2020, 11:01:00
Alright time to claim all the other WoB salvage. The FedSuns have access to the ComStar mobile shipyards so have those come to Verde and start putting the pieces back together. It should be enough to get at least 1 Aegis Heavy Cruiser, 1 Dante class frigate, 1 Suffren class destroyer, and between 1-2 Zechetinu II class corvettes. Which can be sold to either ComStar or the Lyrans by the FedSuns. This would give the ComGuard another needed boost to their Naval power. Victor could also gift them to the FRR in order to keep that power under ComStar and FedSuns control and out of the Clans hands. They do have a chance to expand if the DC and Ghost Bears are distracted and reclaim worlds and take worlds that the DC kept.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 05 June 2020, 12:41:10
Considering only Black Lion is mentioned as salvageable, I reckon all other WoB ships are too wrecked to be good for anything but scrap.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 05 June 2020, 13:25:32
Considering only Black Lion is mentioned as salvageable, I reckon all other WoB ships are too wrecked to be good for anything but scrap.
No only the Black Lion is mentioned as captured and intact and useable. The rest are not said how bad they are. And taking the broken pieces and making a single working ship is not hard to do.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 05 June 2020, 15:13:38
Considering only Black Lion is mentioned as salvageable, I reckon all other WoB ships are too wrecked to be good for anything but scrap.


And you would want to collect and look at all the salvage for Intell purposes. Also collect any undamaged engines and repairable systems and frames. The Clans and SL ships get salvaged and repaired many times, just like mechs.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 05 June 2020, 17:11:34
And taking the broken pieces and making a single working ship is not hard to do.
Actually, it's very hard to do, plus you need warship slip in the shipyards and you need to get the ship(s) there somehow. Black navy slips are nowhere as common here as blue navy slips are on Terra today and with actual light warship program going strong it's much more economic to strip the hulks of any salvageable equipment, to keep the other ships of the same class going, rather than disrupt your warship building/repairing/refitting program, to rebuild a white elephant that has a good chance to be a problem ship, unless you need to get some experience, however FSN does not need experience in building light units or cruisers.
And since Captain Durand didn't consider any of the remaining ships being in the state worth reporting, it's most likely that they are too badly blasted apart to be worth more than just a basic salvage effort.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 05 June 2020, 17:19:16
Actually, it's very hard to do, plus you need warship slip in the shipyards and you need to get the ship(s) there somehow. Black navy slips are nowhere as common here as blue navy slips are on Terra today and with actual light warship program going strong it's much more economic to strip the hulks of any salvageable equipment, to keep the other ships of the same class going, rather than disrupt your warship building/repairing/refitting program, to rebuild a white elephant that has a good chance to be a problem ship, unless you need to get some experience, however FSN does not need experience in building light units or cruisers.
And since Captain Durand didn't consider any of the remaining ships being in the state worth reporting, it's most likely that they are too badly blasted apart to be worth more than just a basic salvage effort.
That is what the mobile shipyards ComStar have rented to the FedSuns are for dude. And the FedSuns have literally the largest number of Shipyards for capital ships in the entire Inner Sphere. They also have several extremely large repair and refit yards for just this sort of problem and situation.

And he reported only what was important for that briefing which is what the lost and the damage to the planet. Salvage and repair is in no way the first thing you report after an attack that is a secondary concern.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 06 June 2020, 00:09:17
Mobile Shipyards are not a magic button - I'm willing to bet that the reason only one ship has been flagged as being salvageable is specifically because the rest were simply to badly worked over. To the point that you might pull a few intact weapons mounts or bits of gear off that might be able to be refurbished into useful things, but otherwise the other ships are total constructive losses worth only things like reprocessing the precious drive core Germanium.

Especially when ships are fighting to the death and flinging around nukes you can very easily get to the point of "Sure we can refurbish the ship, watch!" *Engineer walks over, pries the ships dedication plaque off, jets over to a brand new ship of the same class which is 'slid under the plaque* "Good as new!"

*Note, this is actually something of a joke in the US military where in the past in order to get new production past congress, things had at times been presented as 'refurbishments' ... and the factories worked almost exactly this way for a lot of equipment.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 07 June 2020, 11:16:30
Except it wasn't only one ship that was flagged as salvageable. In fact non of them were. The Black Lion was brought up because it was captured during the fighting and that is all they are talking here the direct results for the planet and their own forces. Stuff like salvage are not brought up in the first meeting about the aftermath. That is stuff for later. And I didn't say the mobile shipyards were magic I said they are built for this very kind of thing. And considering that almost all of the ships the WoB has were wrecked and destroyed ships in the first place them being damaged in this fight is not something that is a deal breaker on repairing and restoring them. Especially if you are using them to build a single ship of each class instead of trying to rebuild all of them.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 13 June 2020, 14:46:46
3070 - October - Ceasefire

With the ceasefire in effect a certain calm descends upon the newly conquered and contested worlds that the AFFS has seized from the Combine. However that calm doesn't mean that things are uneventful. Across the entire front the High Command takes advantage of the ceasefire to rush production forward, refill existing supply depots and begin building new ones on the newly conquered worlds. Additional infantry brigades, many fresh from training, are deployed forward to help with continuing pacification and integration efforts.



One of the most obvious and open examples of this is the formal formation of the Proserpina PDZ. While a few voices suggest that perhaps the open formation of the PDZ from seized worlds while negotiations are still ongoing might be precipitous, it is felt by most to be a show of strength. At this stage there is exactly zero chance that the Federated Sun's is likely to give back these worlds at the peace conference after all. Combined with the formation of the PDZ the Proserpina DMM is formally added to the rolls of the AFFS. Largely consisting of a handful of DMM officers drawn from other March Militia formations and some walking wounded from front line commands who are considered prime candidates for forming the core of this new unit it hovers at a little over 30% strength - although the infantry brigade has nearly double that strength. Few if any natives of the PDZ are currently serving within the unit but the hope is that this can be rectified as soon as reliable personnel can be identified and trained. At the same time Duke Sandoval begins the earliest steps in forming and organising the future Dieron PDZ and Dieron DMM - consisting of the worlds of the former Dieron Prefecture that the AFFS have conquered. Dieron's still forming Planetary Guard is considered a prime source of personnel for the future DMM, which remains entirely a paper formation unlike the Proserpina DMM.



Even as this is ongoing a number of badly mauled units see a trickle of returning veteran soldiers and see their strength increasing as troopers who have been wounded return to the colours along with new troops from the various recruiting and training units. While this has been ongoing even at the worst of the fighting, for the first time there isn't a steady drain on these regiments and regimental combat teams from being in combat. Not all of the wounded troopers returning to active duty find themselves heading back to the same regiment they were serving with before they were med-evacuated out - instead the High Command prioritises reinforcing several elite formations who's combat strength had dropped below what New Avalon considers acceptable in order to get the best out of these veteran troops. For instance the 1st FedSun's Dragoons RCT and 1st Lexington Combat Guards RCT both see their numbers swelled by roughly a company of returning troops in an effort to return both to combat capable commands.



The first wave of reinforcements for Field Marshal Sortek on Hesperus are dispatched from within the Federated Suns. The 1st Capellan Dragoons, 3rd Ceti Hussars RCT and 26th Avalon Hussars RCT are all ordered under heavy escort to Hesperus. The 3rd FedSun's Dragoons RCT and at least one additional regiment drawn from the New Syrtis Fusiliers Brigade are also being considered for a rapid redeployment. Prince Victor has also discussed with Duke Sandoval that the 5th Robinson Rangers RCT might be moved from Dieron given it's proximity and elite status and being nearly at full strength. While Duke Sandoval is happy to consider the deployment he is understandably nervous about deploying a unit of "his" brigade away from his March while the war with the Combine remains unresolved. Still Dieron is heavily defended (even if still contested) and the First Prince points out that if the 5th is deployed he will give assurances that the Davion Assault Guards will remain in the siege. With that assurance the Duke with good grace agrees to give his support to the redeployment of the former Narhal's Raiders who now make up the 5th Rangers to Hesperus in November.



The Clan Nova Cat forces and civilians for most of October prepare to move forward from Cussar to their new homes in the Periphery region of the Federated Suns. This changes however when word comes from Verde of the treacherous attack. Immediately the Khans begin reorganising their forces. While a large force of warships and Cluster's will continue to escort the Civilian Castes to their new homes the bulk of their forces begin to prepare to launch a campaign against the WOB. It is telling that they contact the First Prince on Robinson and enter into negotiations for joint campaigns - although they stop short at this time from placing themselves under his command...



The same cannot be said for Clan Sun Jaguar. As soon as Khan Nevversan hears word of the attack - and that some of her Clan have died on the ground having went to the world to help prepare supplies for Clan Nova Cat - places the entirety of her Touman under the command of the First Prince. All she asks is that she be allowed to lead her warriors against the dezgra scum who have launched this cowardly attack. The First Prince gratefully accepts and requests she join him on Robinson to help him plan how best to use her Clan's elite warriors in his campaign. She arranges for the CSJ Rebirth - her Clan's Black Lion flagship which has been refitted at Arcadia with the help of her own Tech and Scientist Caste to a brand new and much deadlier standard - to join her over Robinson. While officially this is the third Black Lion design, the Clan and FedSun's designers and officers have agreed that it be designated at the Black Lion II due to the fact that the original Black Lion cruiser has largely been forgotten and the Black Lion's have never been known as II's.



On Wei the first two Sparrowhawk lines enter production for Jalastar Aerospace. While the first line was supposed to enter production some months ago there had been serious delays due to quality control issues. However these have now mostly been resolves and both lines enter production almost within hours of each other. At the same plant the Centurion battlemech line which had suffered from the same issues as the initial Sparrowhawk line enters limited production. While it will be a month or two before the plant is capable of producing a full battlemech it is now producing large amounts of spare parts.



Interim-Primus Dow finds his will largely thwarted by Precentor Martial Focht during October, with the old warrior refusing to support a large scale attack from the ComGuard's on their own without the support of their FedSun's allies - with the large scale support of much of the ComGuard's higher ranking officers. However the attack upon Verde swings some of the officers to agreeing to Dow's proposal. As a compromise Focht agrees to deploy several large scale formations in preparation for an attack - with the assurance that such attacks will not be launched without their allies knowledge and support.



Within the Lyran Alliance a shock wave of alarm reverberates through the civilian population when word is leaked that Clan Wolf warships have deployed into the outer system of the Arcturus system. There are no Lyran warships to oppose them and for now the Wolf ships prowl around the system attempting to prevent further reinforcements and supplies from reaching the defenders.



The Lyran public is further shaken when word of the sheer damage to Hesperus begins to filter out. The industrial heart of their realm has clearly been wrecked, and while other production parts remain operating the long standing tradition of seeing Hesperus as not only inviolate but also as the key military-industrial facility backfires badly on morale within the Lyran Alliance. Assurances from the government and from other facilities that they can continue to supply the LAAF are only half believed at best and there is a marked drop in recruitment to the LAAF.



The WOB take advantage of this shaken LAAF to attack Oliver on the 24th of October. The defending 13th Donegal Guards immedietly fall back from the Lyran's last occupied system within the former League without firing a shot. The commanding officer of the 13th explains his reasoning that he strongly suspected he might come under nuclear attack and that he thought it best to preserve his unit at the current time. Oliver however isn't returned to the League or any of it's successor states, but is instead directly occupied by the WOB.



Captain-General Corrine Marik, busy fighting the Regulan's within her own Marik Commonwealth contacts Marshal Jeremy Brett and suggests a rapprochement. In return for the Marshal supporting her candidacy she will recognise his "Grand Duchy of Tamarind-Abbey" and name him Warden of the Lyran Front, second only to her within the FWLM. She also hints that were he to support her she might break with the WOB and also support the integration of Bolan, Dixie and Cavanaugh into his Grand Duchy. Jeremy Brett doesn't turn her down, but he doesn't agree immedietly. He sends his wife Therese Marik to meet with her niece to discuss "terms".



The Taurian Concordant see's trade between it's various worlds begin to pick up more and more with the introduction of domestically produced Merchant class jumpships. While many hawks within the government and military continue to push for more investment in rebuilding the shattered military the government instead prioritises adding more domestic civilian dropship production. The increase funds from internal trade and remaining military-industrial facilities do allow them to add a 3rd Taurian Pride regiment to the III Corp while continuing to rebuild existing formations. They also continue to maintain funding for the excellent Ecole Militaire, so keeping the supply of troops and officers to the Taurian Defence Force of a uniformly high quality. While tensions between the Concordat and the Federated Suns continue to be high there is even talk of some cadet exchanges between the Ecole Militaire and NAIS or Albion.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 13 June 2020, 15:10:20
It is obvious what Victor has to do preform a propaganda blitz about the original Black Lion class so that the people are aware of it and so they can give the class its proper name.



The longer the stop in fighting lasts the more repairs and rebuilding of shattered commands will happen. With two Clans, the ComGuard and the FedSuns there should be enough forces to hit the WoB hard in a location of proper choosing like one of the hidden worlds ComStar should know about.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 13 June 2020, 17:17:08
Comstar does not know about the hidden five, or are you thinking about Ross and Luyten?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 13 June 2020, 18:56:35
Looks like Victor is well on the way to wrapping up the Combine front and shifting to the WOB.

But man, the Lyrans be ******. They just don't have the strength to deal with the number of powerful threats. The Suns seem to have taken the wind out of the sales of the WOB attacks with their curb-stomping of the core of the Shadow Divisions and knocking out a significant chunk of the WOBs warships ... but the damage is already done. And the Wolves are capitalizing, they STILL don't have a leader and unreset is clearly building politically to a crisis point ...

I'm not sure how the hell they're going to get out of this one short of screaming for Victor to come and save them even louder.

I'm surprised Victor didn't send the ELH in; they are a fresh unit who are mobile and very well experienced in anti-Clan tactics...

But I get the feeling unless SOMETHING happens NOW to try and stabilize things on Tharkard, PLUS, at least one or two key and high profile LAAF victories to show they are and can defend themselves and not simply run from crisis to crisis ...

The only thing keeping Free Skye or whatever they call themselves now from breaking away is the presence of a mass of Federated Suns troops and warships on Heph II.
Well, that AND the Word of Blake being right nextdoor and making it clear they are perfectly happy to slice worlds into the 'greater WOB protectorate'.

But in either case, unless something changes very VERY soon for the Lyrans, I'd expect a ****** of a disintegration...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 13 June 2020, 19:23:05
it looks like the LC is going to break like glass.  That might not be a bad thing for the FS.  some worlds will go over to him or to groups that like the FS and Victor.  the other power blocks will have to move out into the open.  most will get curb stomped by the Clans and WOB.  Then they will also run to the FS or groups that like the FS or Victor.  that would stop some if not most of the back stabbing of the FS for the next few decades.  bad part is that some will blame the FS for not doing more and doing it quicker.  Also it will pull resources away from fighting the WOB just like they want. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 13 June 2020, 19:59:17
Comstar does not know about the hidden five, or are you thinking about Ross and Luyten?
The five are secret ComStar systems. How in the hell would they not know about them. ComStar not the WoB are the ones that removed them from all star charts and hid them from the Great Houses. The fact that they seemed to have lost control of all of them to the WoB just shows you how incompetent they were both in canon. And if that is the case here where they haven't been as brain dead about fighting the WoB then they are idiots for giving up such valuable assets.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 13 June 2020, 21:50:22
I am a little confused at Focht playing it so conservative with the WOB so overstretched though.

I can get he doesn't want to go all in, but I'd think that at least he could start more aggressive raiding and recon in force against the WOB protectorate. Start picking off a warship here, a Milita division there with quick in-and-out attacks like we saw a while back. Start bleeding them and go 'death of a thousand papercuts' on them.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Hawkeye Jim on 13 June 2020, 22:23:00
If nothing else, why doesn't Comstar tell Victor about the Hidden World in his realm and let him deal with it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 13 June 2020, 23:29:41
It's a pretty silly thing, but in canon ComStar as a whole did not know about the Hidden Worlds. Only the Primus did, the people on the Worlds and I'm going to suggest the highest levels of ROM (who were not Focht who was clearly never REALLY the Prectentor of ROM and was always viewed as an outsider).

But then I'd suggest that during the reign of ComStar the hidden worlds were mostly inactive and little more than outposts doing stuff that ROM and the Primus wanted out of even most of ComStars eyes. And it was after the schism that they became FAR more active and far more critical as bastions of the WOB and assets for them. But keeping with the WOB's mania for these things, it was kept hidden from a lot of the early factions in the WOB until it coalesced into the later 3060s era WOB dominated by The Masters faction.

Yes it really doesn't make that much sense, but hey, roll with it :p
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 14 June 2020, 05:51:45
The Lyran Alliance is hanging by a thread. What makes it worse for them is that ironically they DIDN'T have the FedCom Civil war in this timeline. So a lot of pro-Katherine officers were sacked or resigned in protest, but not all of them. The officer corp and politicians aren't united in any way shape or form. Nondi's very convenient death has always been questioned by a large number of the "old school" and Adam Steiner doesn't have the huge boost of popularity he got from both sides during the Civil War - although he is respected it's not to the same extent.

Throw in Peter's questionable record as Archon, his son's incredibly young age, political opportunism and threats on all four borders - WOB in Skye, Clan Wolf on the Clan border, the disunited Leagues attacks against Bolan on the League front and even the periphery border having unknown Clan forces and separatist leanings... And the Alliance is in serious trouble.

They need some wins and they need them pretty fast.

I am a little confused at Focht playing it so conservative with the WOB so overstretched though.

I can get he doesn't want to go all in, but I'd think that at least he could start more aggressive raiding and recon in force against the WOB protectorate. Start picking off a warship here, a Milita division there with quick in-and-out attacks like we saw a while back. Start bleeding them and go 'death of a thousand papercuts' on them.

That's pretty much been his strategy so far. That's still the ComGuards ongoing attacks. Slowly wearing down the WOB. He wants to stay with that strategy until the AFFS is in a position to join them for a massive offensive. But Dow is tired of waiting and wants to secure his position by showing independence. More and more even some in Comstar are seeing themselves as the "little buddies" of the AFFS. Plus Dow has some serious concerns about what happens to any WOB worlds that are "retaken". He wants Comstar to get them but suspects that the FS will basically just absorb them. Now he might not be too cut up about them absorbing say Caph or Keid... But does he want them grabbing TERRA? Hell no.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 14 June 2020, 06:41:50

That's pretty much been his strategy so far. That's still the ComGuards ongoing attacks. Slowly wearing down the WOB. He wants to stay with that strategy until the AFFS is in a position to join them for a massive offensive. But Dow is tired of waiting and wants to secure his position by showing independence. More and more even some in Comstar are seeing themselves as the "little buddies" of the AFFS.


Truth hurts, don't it? :p

Quote

Plus Dow has some serious concerns about what happens to any WOB worlds that are "retaken". He wants Comstar to get them but suspects that the FS will basically just absorb them. Now he might not be too cut up about them absorbing say Caph or Keid... But does he want them grabbing TERRA? Hell no.

Uh, he seems to be rather full of himself if he thinks that ANYONE in the Inner Sphere will let him retain the worlds the WOB took from the Successor States.

I don't think Dow understands that ComStar is about to become obsolete as soon as they have taken care of their rabid stepbrother...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 14 June 2020, 07:06:08
yeah, I think Focht has figured out that the phone company is about to be broken up and wants to maintain as positive a relationship with the "deciding court" ie the FS, as possible.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 14 June 2020, 07:13:44
Truth hurts, don't it? :p

Uh, he seems to be rather full of himself if he thinks that ANYONE in the Inner Sphere will let him retain the worlds the WOB took from the Successor States.

I don't think Dow understands that ComStar is about to become obsolete as soon as they have taken care of their rabid stepbrother...

yeah, I think Focht has figured out that the phone company is about to be broken up and wants to maintain as positive a relationship with the "deciding court" ie the FS, as possible.

The Truth does indeed Hurt! It is a little understandable I suppose from Dow's part. His organisation has been a secret Great Power for centuries. Able to make and break a Successor State while also secretly having probably one of the most powerful militaries in the Inner Sphere. Now it's split, fighting a civil war and has been surpassed by the Successor State which for a long time was considered The Enemy. He hasn't adapted to the new universe he finds himself in particularly well.

While Focht - not raised/long term affiliated with Comstar has figured out that when the dust settles (barring a HUGE turn around) First Prince Victor's FedSuns is going to be the loudest voice and figures it might be a good idea to keep a positive relationship with them. Particularly given that his ComGuards are marching to war in FS produced battlemech, tanks, fighters and even warships, relying almost entirely on supply lines running from the FS, many of their current personnel are from the FS or at least got their training there, etc... Pissing them off is Not A Good Idea.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 14 June 2020, 10:46:53
The five are secret ComStar systems. How in the hell would they not know about them.

If you look at the Jihad material, only a small number of people outside he Five knew about their existence and those people answered directly to Primus, so when Focht gave Waterly the brain aneurysm, the link was broken, those who knew about the Five went with the WoB.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 14 June 2020, 12:29:34
The five are secret ComStar systems. How in the hell would they not know about them. ComStar not the WoB are the ones that removed them from all star charts and hid them from the Great Houses. The fact that they seemed to have lost control of all of them to the WoB just shows you how incompetent they were both in canon. And if that is the case here where they haven't been as brain dead about fighting the WoB then they are idiots for giving up such valuable assets.


   I can possibly believe C* fails to have the exact location, The fact that Wobblies keep pulling armies and warships out of their 4th point of contact, maybe it would be a good idea to you know share the fact that hidden worlds exist.
  Dow seems to be able to accept FS aid, but has no problem treating  them as untrusted semi-allies who are heavily penetrated by WOB moles even when it is in his best interest to share information....... When it is C* that is a leaky noddle strainer.
   Starting to wonder if Dow is not recipient of some neural programming on behalf of the Master?
   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Sir Chaos on 14 June 2020, 12:35:42

   I can possibly believe C* fails to have the exact location, The fact that Wobblies keep pulling armies and warships out of their 4th point of contact, maybe it would be a good idea to you know share the fact that hidden worlds exist.
  Dow seems to be able to accept FS aid, but has no problem treating  them as untrusted semi-allies who are heavily penetrated by WOB moles even when it is in his best interest to share information....... When it is C* that is a leaky noddle strainer.
   Starting to wonder if Dow is not recipient of some neural programming on behalf of the Master?
 

They. Do. Not. Have. That. Information.

Why is that so difficult to understand?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 14 June 2020, 13:23:46
They. Do. Not. Have. That. Information.

Why is that so difficult to understand?

Because 3 people can keep a secret if two are dead.

Hundreds, thousands of people knowing of the world’s existence at least causes rumors in any organization.

Even if it’s the
“Black Helicopters “ that snatch you and take you to Planet X if you violate “ the will of Blake”.

  At least some peep of hidden worlds from ComGuards military intelligence. At this point years of effort should have been spent looking for hidden WOab assets.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Sir Chaos on 14 June 2020, 13:57:11
Because 3 people can keep a secret if two are dead.

At this point all three of them are dead. At least all of the ones that remained with ComStar after the schism.

And it´s one hell of a difference between "the Wobbies have a bolt hole somewhere" and "these exact five places, which look no different from any of the other places where the Wobbies might have their boltholes, are the real location of the Wobbie boltholes".
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 14 June 2020, 16:45:44
At this point all three of them are dead. At least all of the ones that remained with ComStar after the schism.

And it´s one hell of a difference between "the Wobbies have a bolt hole somewhere" and "these exact five places, which look no different from any of the other places where the Wobbies might have their boltholes, are the real location of the Wobbie boltholes".
And just how do you know that they all went to the Blakist side of the civil war? That seems more like an assumption. Plus the whole fact that the five are in use and both receiving and sending out materials means that they are not able to be fully hidden. And Focht who should know full well that ComStar removed and erased certain systems from all records but ComStar's. And as the military head he would be aware of there existence if not their location. That means he would be using every asset he has to pin them down. You are forgetting that this WoB doesn't have nearly as many members, resources, or hidden traitors in ComStar. All the traitors have been weeded out already both from them acting early on in the fight and from both ComStar and the FedSuns letting their own intelligence agencies go wild in the hunt. The WoB has also been watched extremely closely from before the start of the conflict because they were causing war crimes and had no civil war to distract everyone else from it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Sir Chaos on 14 June 2020, 17:51:53
And just how do you know that they all went to the Blakist side of the civil war? That seems more like an assumption.

Because canonically, they did, and we have seen no indication that it went differently here.

Quote
Plus the whole fact that the five are in use and both receiving and sending out materials means that they are not able to be fully hidden.

Because all systems constantly compare their traffic in real time, and a few ships here and there being gone for a week or two longer would immediately be obvious?

Quote
And Focht who should know full well that ComStar removed and erased certain systems from all records but ComStar's. And as the military head he would be aware of there existence if not their location.

Why would he? Why would anyone who is in on the secret share it with him? He did not need to know about these worlds, so why tell him?

Quote
That means he would be using every asset he has to pin them down. You are forgetting that this WoB doesn't have nearly as many members, resources, or hidden traitors in ComStar. All the traitors have been weeded out already both from them acting early on in the fight and from both ComStar and the FedSuns letting their own intelligence agencies go wild in the hunt. The WoB has also been watched extremely closely from before the start of the conflict because they were causing war crimes and had no civil war to distract everyone else from it.

To start looking for something, you first need to know that there is something to go looking for. There is no reason for ComStar to suspect that the WoB has hidden away entire star systems - not when they have subverted so much of the FWL, which would be more than enough to explain their extra production capacity.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 15 June 2020, 01:24:06
And Focht who should know full well that ComStar removed and erased certain systems from all records but ComStar's. And as the military head he would be aware of there existence if not their location.

The same Focht who learned of Operation Scorpion only after the fact? If you look at canon sources (and they are valid until 3060) before the schism, the five operation was handled by members from the five, who answered directly to Primus, who kept even Mori in the dark. Since before the schism there was no need to use their capabilities, the contact between them and the rest of humanity was minimal.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Sir Chaos on 15 June 2020, 02:56:12
The same Focht who learned of Operation Scorpion only after the fact? If you look at canon sources (and they are valid until 3060) before the schism, the five operation was handled by members from the five, who answered directly to Primus, who kept even Mori in the dark. Since before the schism there was no need to use their capabilities, the contact between them and the rest of humanity was minimal.

You mean Myndo Waterly didn´t keep a folder labelled "Super Secret Conspiracies" in her desk on Hilton Head?  :o :o :o
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 15 June 2020, 06:55:54
It matters little what we think, cannon non cannon, it matters only that the fine fellow BillyBoy, author of BT crack wants to create and share with us.

 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 15 June 2020, 08:49:17
3070 - November - Interlude - Peace Treaty

Castle Sandoval

Robinson
Le Blanc PDZ
Draconis March
Federated Suns




"This isn't a peace treaty... It's a ceasefire." Chu-sa Takamori murmured quietly to Kanrei Kurita while they waited the arrival of the First Prince so that the Treaty of Robinson could be signed.



"Be quite." Minoru snapped just as quietly. "The Dragon needs this treaty if it is to survive. We cannot endanger it now."



The two DCMS officers stood in silence until finally they were joined by First Prince Davion, Duke Sandoval and over a dozen AFFS senior officers. A delegation that Minoru Kurita strongly suspected was to drive home the overwhelming strength of the AFFS compared to the DCMS right now. Victor had got far too good at these sorts of subtle symbolism. He was almost as good as a Kurita at it...



The First Prince and the Kanrei stepped up to and sat down at the table on which two paper copies of the treaty were laid out in embossed leather folders. Suitably ornate pens had been supplied for the signing and without a word both men began signing each page before exchanging their copies and signing again. It took nearly half an hour for them to complete the formal signing, but finally it was done and both sets of paperwork were closed and exchanged. Electronic copies were then "signed" with retinal and finger print security features. Finally however it was done.



"Minoru?" Victor spoke as Minoru stood, making the younger man pause and look back. "I know what you are thinking. You are planning to use this peace treaty as a ceasefire to get your own house in order, rebuild and come back for another round. Reclaim at least some of the worlds you just ceded away. Don't. I understand why you are thinking that... But do yourself and the Combine a favour. Learn to live with the Treaty of Robinson. Because if you don't all you are going to do is bring more hardship on your nation... I hope you can avoid that. I really do."



"You hope? After the treaty you just forced on my house you hope that we can learn to live with it? If you really hoped that First Prince Davion you wouldn't have forced this travesty of a treaty on us!" Minoru snarled back in fury despite himself.



In the face of the Kurita's anger Victor Davion stood with almost a sad resigned look on his face. "I do hope... But I've learned, learned from House Kurita in fact, that hoping for something doesn't make it so... Which is why I will be watching Kanrei Kurita. I and every intelligence agency at my command will be watching for any sign that my hopes are going to be disappointed. Because I have learned the hard lessons that your House cannot be trusted. I hope you learn to live with the Treaty of Robinson, but I expect you to break it as soon as you think you can... When you do I and the AFFS will be waiting. Remember that. The DCMS has faced me twice now and lost worlds and regiments both times. Third time will not be any different, whatever the old saying says. So learn to live with the ashes of defeat, because if you can't you'll face the fires of war again."



Both men stood staring at each other, the gulf of the recent war between them and neither looked away. Finally Minoru Kurita gave a chopped of nod, gripping his copy of the treaty in hands that were white with pressure before turning and storming out of the room.



"Do you think he'll listen?" Leftenant-General Caradoc Trevana asked his prince.



"No. He won't." Victor sighed. "He's got a hellish civil war ahead of him, every intelligence report I see says he's going to have the Bear's jump the border within the next year or two and he's going to have internal revolts all over the place... But that's not what he's focused on. He'll deal with all of those threats, but for them they will be a sideshow. He's always going to have his eye on the real prize... Overturning this treaty. Repaying us for the humiliation of daring to defend ourselves and beating his father."



Victor leaned down and picked up the Treaty, leafing through it slowly as his officers watched. Minoru had just signed over sixty eight conquered or contested worlds to the Federated Suns and another four in re-compensation for the strike on Verde. Amongst those worlds were one District capital, six Prefecture capitals, the homeworld of two additional brigades of troops and some of his key industrial facilities. He had agreed to disband the Dieron Regulars, Proserpina Hussars and An Ting Legions. As well as handing over a sizeable chunk of money to rebuild Verde's shattered infrastructure. In return he had obtained peace for his realm, repatriation of the huge number of DCMS troops sitting in FedSun's prisoner of war camps (and a secret provision that said POW would be returned to the Combine via Galedon where they could be sifted to ensure none of the returning warriors supported his brother Hohiro) and provisions for limited civilian population exchanges and the right to buy back captured DCMS war material and equipment - most of which was heavily damaged or of little use to the resurgent AFFS.  Closing the folder he handed it to Duke Sandoval and turned to his officers. "Right Ladies and Gentlemen, time to get back to work... We have the WOB to deal with..."
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 15 June 2020, 08:50:14
It matters little what we think, cannon non cannon, it matters only that the fine fellow BillyBoy, author of BT crack wants to create and share with us.

How kind of you to say!  :D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Artifex on 15 June 2020, 11:44:44
It matters little what we think, cannon non cannon, it matters only that the fine fellow BillyBoy, author of BT crack wants to create and share with us.

You're ****** right. :thumbsup:
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 15 June 2020, 12:42:41
Suggestions welcome for what the DCMS should do with the Dieron Regulars, Proserpina Hussars and An Ting Legions units remaining (a list is below). Using them to create a new brigade, merging them into existing brigades...

I suspect that the Dieron District will be renamed the Vega or Kessel District and the Dieron Regulars will be used as the basis for the new Brigade. But I'm prepared to listen to alternate ideas.

The An Ting Legion either a new brigade or merging into the Galedon Regulars - who don't have 2nd or 6th Regulars currently.

Proserpina Hussars I have no firm ideas. If the An Ting Legions are used as the basis for a new brigade, maybe merge the two commands into a single brigade?

Dieron Regulars remaining regiments
2nd Dieron Regulars – Veteran – 100%
3rd Dieron Regulars – Elite – 20% 
8th Dieron Regulars – Veteran – 100%
12th Dieron Regulars – Regular – 100%
22nd Dieron Regulars – Elite – 80%
24th Dieron Regulars – Veteran – 50%
40th Dieron Regulars – Green – 100%
48th Dieron Regulars – Green – 70%

An Ting Legions
2nd An Ting Legion – Veteran – 100%
6th An Ting Legion – Green – 100%

Prosperina Hussars
1st Prosperina Hussars – Elite – 30% (Re)
3rd Prosperina Hussars – Elite – 80%

Title: Re: The Federated Sun's Reborn Part TWO
Post by: Dave Talley on 15 June 2020, 13:24:26
roll all the renamed into the legion of Vega

thier ability to earn a new name is based on merits earned from there,
or simply a new non elite set of units, not regionally based, mix them up and call them the Draconis Combine regulars.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Sir Chaos on 15 June 2020, 13:25:47
If they´re turned into a new brigade, Victor will see this as the Combine trying to keep the old brigades, that they were supposed to disband, under new names.

Personally, I would skim the most experienced and, crucially, loyal personnel from those commands, as well as some other shattered commands and returning POWs, and turn them into an Imperial Guard or something like that, whose primary job is to keep Luthien safe and Minoru alive and on the throne.

Personnel of questionable loyalty are either formed into new commands and stationed along the Ghost Bear border, or sent to existing commands already stationed there - better for them to be eaten alive by the Bears than loyal units.

Everyone else should probably be broken unit to bring existing commands back to full strength, or reform destroyed commands of other brigades.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Cannonshop on 15 June 2020, 14:16:16
Suggestions welcome for what the DCMS should do with the Dieron Regulars, Proserpina Hussars and An Ting Legions units remaining (a list is below). Using them to create a new brigade, merging them into existing brigades...

I suspect that the Dieron District will be renamed the Vega or Kessel District and the Dieron Regulars will be used as the basis for the new Brigade. But I'm prepared to listen to alternate ideas.

The An Ting Legion either a new brigade or merging into the Galedon Regulars - who don't have 2nd or 6th Regulars currently.

Proserpina Hussars I have no firm ideas. If the An Ting Legions are used as the basis for a new brigade, maybe merge the two commands into a single brigade?

Dieron Regulars remaining regiments
2nd Dieron Regulars – Veteran – 100%
3rd Dieron Regulars – Elite – 20% 
8th Dieron Regulars – Veteran – 100%
12th Dieron Regulars – Regular – 100%
22nd Dieron Regulars – Elite – 80%
24th Dieron Regulars – Veteran – 50%
40th Dieron Regulars – Green – 100%
48th Dieron Regulars – Green – 70%

An Ting Legions
2nd An Ting Legion – Veteran – 100%
6th An Ting Legion – Green – 100%

Prosperina Hussars
1st Prosperina Hussars – Elite – 30% (Re)
3rd Prosperina Hussars – Elite – 80%

at this point?  Let's see: Comstar is Victor's slutpuppy-pig, the Fedsuns are at war with the WoB.

hand the units in-toto to WoB as mercs, sit back, and enjoy the show.  "We disbanded the units like you asked."  Given the terms of this 'treaty' Minoru's got zero reasons not to be as petty and rules-lawyering as he possibly can, and a lot of reasons to switch his long-distance provider for the one that isn't a sockpuppet of the Federated Suns.  (this is one of those fundamental problems with  punitive treaties and gleefully humiliating your opponent to the point of fracturing their nation-if it still exists in the aftermath, they will have little to no restraint about tossing the table over and walking away.  For example, google "Weimar Republic" and "Treaty of Versailles".  for the counter-example, google "The Marshall Plan".)

Minoru has, at this point, no reason NOT to handle the disbandment in a manner that causes the maximum amount of trouble for everyone on his borders while keeping the 'appearance' of compliance.  (the term "Malicious Compliance" is a real thing and not unheard of in many cultures, including the ones the Combine is based off of.)

though this IS within Victor's canon character in that per the Canon, he is politically...less...gifted and has (in the Canon) some trouble knowing where to stop.

he's obviously never given much thought to the adage about never giving the person you're fighting a legitimate reason to despise you.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: James Tanaga on 15 June 2020, 14:35:46
My suggestion would be to divide those of firm and questionable loyalty away from one another.

 Break those units of Veteran quality whose loyalty is firm down to battlion-strength and then used as a cadre to reform destroyed commands whose existence doesnt violate the treaty. Any POW's of one of these destroyed units would be prioritized. Should there not be enough commands for said units, send over company-sized units to join the Elite commands being formed.

Those of Elite status would be reformed into new Elite formations in the Sword of Light, Ryuken and Genosha brigades, with multiple companies being moved around to each unit. Idea would be only one Elite battalion of those Elite formations violating the treaty would be kept together to form the core of these new units while the remaining companies transferred in from other Elite units form the new battalions. Once the units are firmly established, the same would be done with this core battalion.

Those of Green or Regular status who are loyal should become Galedon Regulars and kept together as a regiment with plans to be transferred at battalion level among each ocher or with other Galedon Regulars units as soon as the Elite units are brought online.


Those POWs of those destroyed units who violate the treaty but remain loyal, Green and Regular, would be relocated into new Galedon Regulars units or slotted into damaged units. Those of Elite and Veteran status would be allowed to transfer into one of the new Elite formations or slotted into damaged ones. If at all possible, these personnel would be kept with their original company members and/or lances and no two companies from a treaty-violating unit would serve in the same regiment.

For those of questionable loyalty, break them down into independent battalions or companies and assign them to the Dragon's borders with the Bears. Those who I know will turn against the Coordinator I would offer to the WoB.

The entire idea of this is to show the Davions the Dragons are committed to the treaty.


Another situation that would need to be resolved would be the Arkab legions. Though the brigade wasnt forced to disband, they are formed by the Azami and many Azami worlds I think are now under Davion control?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 15 June 2020, 14:38:41
Rename them all to the Ghost Bear Chew Toy Legions....because that's what's coming next for the DC. The Bears are going to rip the DC apart.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 15 June 2020, 16:32:22
Fold Prosperina Hussars into Benjamin Regulars and An Ting Legion into Galedon Regulars. Dieron Regulars would be split between the new district and Pesht Regulars or other regiments on the Bear border.
I reckon good number of troops will go over to Hohiro or commit suicide.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 15 June 2020, 16:45:10
3070 - November - Peace and Civil War

For much of November the various worlds of the Inner Sphere held their breaths awaiting word on whether or not there would be peace between the Draconis Combine and the Federated Suns. On the 21st of November with the signing of the Treaty of Robinson peace was publicly declared - although a number of Combine worlds wouldn't know for almost another six months due to the HPG network within that realm being so badly damaged. Responses varied.



Within the Federated Suns the news was met with almost rapturous approval. While a few hardliners lamented that the First Prince hadn't driven the sword home and finished of the "Snake" once and for all even they usually were prepared to admit that the Draconis Combine in it's death throws could have done huge damage to the AFFS and FedSuns. "Merely" settling for the seventy two worlds seized (along with the eleven seized during the first round of fighting with the Combine) was more than good enough for the vast majority of the troops of the AFFS and the people of the FedSuns. Combined with the gains made in the former Capellan Confederation, Sarna March and Periphery and the borders of the Federated Suns had expanded on all fronts. No fewer than five new PDZ's were planned for the Draconis March, another two (Combat Regions) had already been added to the Crucis March and two more added too the Capellan March (although two had been transferred to the new League March) and the League March including the two transferred from the Capellan March numbered eleven PDZ. Frankly many leading economists and political commentators suggested that the FedSun's would struggle to absorb the worlds that it had already seized from the Combine let alone taking more!



At the same time as the peace was announced the "Periphery Combat Region" of the Crucis March was formally renamed the Tortuga Combat Region. For now no March Militia unit had been raised for the new Combat Region or for it's neighbour of the Cooperland Combat Region, but the plans had been formally laid. As soon as the 1st Tortuga Borderer's had been raised to full strength the plan was to begin building a Tortuga CrMM while the Cooperland CrMM was planned to follow soon after.



For now however rebuilding existing commands and reinforcing the newly acquired Draconis March PDZ's took precedence. The AFFS High Command were keen to continue expanding the AFFS given the vastly expanded borders of the realm, however they also had a huge number of shattered and damaged commands to reinforced and rebuild. Still they didn't want to flood these battle hardened formations with green recruits and cadets who might expand numbers but reduce quality. Given these limitations a small number of new formations were still flagged for the coming graduation class of '70. The 1st An Ting Borderer's would formally be added to the rolls of the AFFS - now that the peace treaty was signed. Most of it's members would be former troops of the 7th An Ting Legion, although even with a handful of newly raised troops it was unlikely that the Borderer Regiment would be above 30% strength. The 5th Ceti Hussars RCT would also be formed largely from the graduating classes of the NAIS, Albion and two companies from the Lexington Military Academy. Major General Lafayette of the 2nd Ceti Hussars Combat Command Bravo was flagged for promotion to Marshal and command of the new 5th - which he would be allowed to mould in his own hard fighting style. A final unit proposed was the formation of a 9th Crucis Lancers RCT - a strong indication that plans were to add new Crucis Lancer formations to maintain one for each Combat Region of the Crucis March. The 3rd NAIS Cadre would also be formally reactivated.



One final huge "addition" of the AFFS was the planned formation of cadres for each of the League March Militias - drawing almost exclusively from the various Temporary Training Battalions formed for the express purpose of build these formations, along with a handful of experienced AFFS officers largely drawn (and promoted) from the Crucis March Militia and Capellan March Militias. The 1st Capella LMM, 1st Corey LMM, 1st Hexare LMM, 1st Ingersol LMM 1st Menkib LMM, 1st St Ives LMM, 1st Styk LMM and 1st Truth LMM. For the same purpose the 1st Zion Reinforced Training Battalion would be formed to begin raising local troops for the 1st Zion LMM in the future. Each of these new March Militia's would be only 10% of it's listed strength and would exist as basically a paper formation for the time being. The Grand Base CMM and Victoria CMM were also raised to a similar level - but largely from troops drawn from existing Capellan March Militia formations and the Warrior's Hall graduating class as New Syrtis had not raised Temporary Training Battalions on Grand Base or Victoria. Plans were also put in place to raise additional Temporary Training Battalions on Dieron, Proserpina, Iruzun, Matsuida and Kaznejoy to help form their new Draconis March Militia. Much of the equipment for these new formations were deprived of the best salvage from the DCMS formations and rebuild machines which had been replaced in front line formations. What few new machines were available were often Legionnaire, Watchman and Sentinel battlemechs.



On St Ives Duchess Cassandra Allard-Liao met with the military officers to seek their advice regarding the expansion of her March's military formations moving forward. While she was keen to rebuild the shattered formations which were all that was left of the St Ives Armoured Cavalry she also could see a requirement for a fast reaction force based upon the LCT principle. Discussions began about converting the heavily under strength 1st St Ives Cheveau-Legers to the LCT model. So badly damaged as to not be considered combat effective as a battlemech regiment or RCT the remaining troops with some reinforcements could make up nearly 75% of a LCT. The surviving members of the storied command were requested to report to St Ives for the Duchess to personally ask them to consider the switch over, with promises that they would be the core of a new brigade if it worked out and additional units would be formed.



On Firgrove the second Vulcan fighter line began producing aerospace fighters. The entire production run for the next four years were already ordered by the AFFS and ComGuards, so the Firgrove Consortium immedietly began work on a third line.



On June the first Legionnaire line completed construction and went into full scale production. Given the huge demand for second line battlemechs two new lines were immedietly ordered into construction. Although it was unlikely that they would fill the immediate need, it was agreed that a steady supply of these battlemechs would slowly allow the upgrading and expansions of the various March Militias and training commands moving forward.



At Kirklin the second Enforcer III line entered production. This line was dedicated exclusively to producing the ENF-6T variant due to demand for the targeting computer equipped battlemech during the recent fighting.



The Davion-Com joint factory on Marlette finished construction of the new Shootist line. While a joint project the AFFS offered the majority of it's share of the venerable command battlemech to the ComGuards. Still a handful were kept for some training commands and a few commands which had expressed an interest in them - although the vast majority of Davion regimental commanders preferred command battlemechs such as the Battlemaster or omnimech Templar's.



At Panpour the first of the civilian Jabberwocky Engineermech lines came online. Given the huge number of rebuilding projects in the former Combine and Capellan territories demand for the industrial mech was far in excess of production. Even the prospect of the second line going online in December would barely put a dent in the flood of orders pouring in. As such Jalastar Aerospace (with the full support of New Avalon) began planning for a purpose built construction plant for this ancient design on Panpour, one that would initially consist of four new lines and with room for further lines.



At New Hessen the Thunderbolt-NAIS line began producing the first battlemechs but was shut down within three days of starting as suspected pro-Capellan insurgents managed to damage the plant.  Repair work wouldn't complete until March 3071.



At Wei the first Centurion plant is joined by a second and third and by the end of November both new lines have entered full production. While there had been plans to add additional lines to this plant the demand for Jalastar to increase Jabberwocky production on Panpour are taking priority. Although Duchess Cassandra is pushing for at least one Jabberwocky line to be built at Wei.



While within the Federated Suns the Treaty of Robinson is greeted with overwhelming approval, the same cannot be said for the reaction of the Combine. Horror at the loss of so many worlds and the sheer scale of the defeat that is now evident isn't just restricted to the DCMS. Riots break out on over a hundred worlds. Dozens of major nobles question the necessity of the peace treaty - some genuinely, some merely jockeying for position.  Former Kanrei Hohiro Kurita, who has never acknowledged the loss of his position immedietly upon receipt of the treaty publicly denounces it and both it's signatories. In a scathing message he sends word out to the DCMS that clearly Minoru Kurita has betrayed the Combine and House Kurita - suggesting that Minoru has seized control of the Coordinator in part of a coup on Luthien. Declaring his intent to overthrow his brother and free the Coordinator he calls upon all "True Son's and Daughters of the Dragon" to rally to his banner. Much of the Benjamin District, already under his direct command immedietly swears to join his "crusade". While Benjamin's military is heavily battered, he has the advantage of better communication than Luthien due to his WOB allies and takes ruthless advantage of this to begin approaching various military commands.



Hohiro is unsurprised when the Warlords of Galedon and Pesht reject his entreaties and swears allegiance to Kanrei Minoru Kurita. He is however more surprised, indeed shocked, when Warlord Kurita of Dieron declares for Minoru. Given his time on Dieron and the surrender of that world in the peace treaty he was sure that he could count on the Warlord's support. This reversal damages his ability to recruit Dieron Regulars to his cause, although many individual regiments declare for him when they discover their brigade is to be disbanded. He begins ordering them to seize key worlds and bases in preparation for an attack towards Galedon and Luthien.



Minoru Kurita rushes back towards Galedon, gathering up a number of POW troops on route with the "permission" of First Prince Davion. These warriors allow him to almost double the strength of his escorting 5th Sword of Light regiment to 40% of it's nominal full strength. What they are lacking in is battlemechs and other equipment. Although as per the treaty the Davion's do sell him a number of heavily damaged battlemechs to equip the POW with. At full price.



Within the Lyran Alliance the only response to the Treaty of Robinson is the hope that this will mean that the AFFS will have more units to send to their aid. General of the Armies Adam Steiner however isn't prepared to await for such a nebulous prospect of reinforcements - particularly given the cracks beginning to show throughout the Alliance. Summoning his own 14th Donegal Guards as well as the 13th Donegal Guards which have just retreated from Oliver he personally leads the two regiments along with no less than eight Fox I corvettes to Arcturus. Breaking the blockade of Clan Wolf Warships with massed fighter wings he heads for the planet to take personal command of the battle - declaring in an HPG message to the entire LAAF that he will fight and die to hold the ancient capital of the Lyran Alliance and that the Wolves can take Arcturus only from his cold dead fingers!



When word of this development reaches Khan Ward and his adviser Galaxy Commander Katrina Steiner the two lovers begin gathering an even larger force for the conquest of the key world. Joining the Khan's own Alpha Galaxy is Beta and Delta Galaxy as well as elements of Katrina's own Tamar Galaxy. Much of the Wolf Clan's warship assets are also marshalled for the coming battle.



On Rasalhague Clan Ghost Bear also begins gathering it's forces, moving them slowly towards the border with the Combine...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 15 June 2020, 19:09:34
Great. Now the AFFS is just going to get all the paperwork, all the T-Shirts and caps printed out for all their new Draconis March units ... and have to scrap them all and redo it over when they have to rename everything the Bear March :D

The Wolves heading for Arcturus is worrying though ... although if Adam was smart enough with this pretty clear challenge to bring every Nuke he could scrape up, it COULD turn into a horrible trap (and I think its obvious it IS one) for the Clan Warships and troop transports. Gutting the the Wolf strength in one decisive battle that would be worth it. Even if it costs him most of his fleet and fighter strength, if he can kill The Bitch, Khan Ward and wreck his Galaxies and Warships and hold Arcturus ... it would be worth it.

Do it. Doooo itttttttt!!!!!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 15 June 2020, 20:34:24
     So the battle of the Kurita brothers?
Works for FS’s. I am surprised Kitsune was not part of the peace treaty requirements, in order to have Victors signature.

     The peace treaty would never have been an issue of the dragons loss of face, if they had not attacked its allies, ( FS and Com*).
     
  Which would have been mandatory official publication on every Kurita world 24 times a day for 6 months.  The dragon could have blamed old Hoho Kurita for loss of bushido hands honor, and dropped the blame on him.

    So summary logic of Kurita is I betray allies and betray so righteously that my former allies curb stomp the dragon in golf shoes made of 3 disbanded Kurita regiments. Proper response to betrayed Allie who gives you a peace treaty when he could just keep taking worlds, before the ink is dry On the peace treaty, the “sane Kurita” all but tells them “I will be back”.

   Okay I am caught up on the insanity of the dragon, now for the next installment of Kurita insanity we do dueling smart civil war with extra war crimes, while the Bears show the inner sphere “ magic bear paws of samurai swatting”.

  My 20 c-bills is on when it is all done Kitsune Kurita is the next Cordinator after 10 years of civil war.

   
 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 15 June 2020, 20:59:58
Suggestions welcome for what the DCMS should do with the Dieron Regulars, Proserpina Hussars and An Ting Legions units remaining (a list is below). Using them to create a new brigade, merging them into existing brigades...

I suspect that the Dieron District will be renamed the Vega or Kessel District and the Dieron Regulars will be used as the basis for the new Brigade. But I'm prepared to listen to alternate ideas.

The An Ting Legion either a new brigade or merging into the Galedon Regulars - who don't have 2nd or 6th Regulars currently.

Proserpina Hussars I have no firm ideas. If the An Ting Legions are used as the basis for a new brigade, maybe merge the two commands into a single brigade?

Dieron Regulars remaining regiments
2nd Dieron Regulars – Veteran – 100%
3rd Dieron Regulars – Elite – 20% 
8th Dieron Regulars – Veteran – 100%
12th Dieron Regulars – Regular – 100%
22nd Dieron Regulars – Elite – 80%
24th Dieron Regulars – Veteran – 50%
40th Dieron Regulars – Green – 100%
48th Dieron Regulars – Green – 70%

An Ting Legions
2nd An Ting Legion – Veteran – 100%
6th An Ting Legion – Green – 100%

Prosperina Hussars
1st Prosperina Hussars – Elite – 30% (Re)
3rd Prosperina Hussars – Elite – 80%

Form a new brigade called the “redemption legion“,(Shōkan Gundun)
.  Form three brigades of 3 regiments for the Legion and use them as Mini Kuritas honor guard to claim their redemption of dragon honor lost by his brother HoHo Kurita.

Spread the least loyal across the other loyal formations.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 15 June 2020, 21:51:49
I'm going to guess that the Warlord of Dieron supporting Minrou is mostly down to the fact that he knows coldly that Dieron is simply lost and its far better to save what they have left (if he is to have any chance of becoming a Warlord of a new district with redrawn lines or something) ... because the other choice is that Hohiro probably orders him to regroup and retake Dieron for the Glory of the Combine.

And ****** that shit!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 16 June 2020, 05:35:47
The Wolves heading for Arcturus is worrying though ... although if Adam was smart enough with this pretty clear challenge to bring every Nuke he could scrape up, it COULD turn into a horrible trap (and I think its obvious it IS one) for the Clan Warships and troop transports. Gutting the the Wolf strength in one decisive battle that would be worth it. Even if it costs him most of his fleet and fighter strength, if he can kill The Bitch, Khan Ward and wreck his Galaxies and Warships and hold Arcturus ... it would be worth it.

Do it. Doooo itttttttt!!!!!

Adam is a good tactician but didn't have his learning moment with Archer. So I'm pessimistic.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 17 June 2020, 12:42:36
3070 - December - Realignment

With peace declared with the Draconis Combine the AFFS began the huge process of realigning it's troop deployment from offensive operations on the Draconis Front to defensive, while also preparing for offensive operations against the WOB "Protectorate". From the perspective of the High Command the number of units available for offensive operations had been cut down due to the sheer number of commands which had suffered heavy damage during the Combine War or that were now required to defend and hold down the new territories. Still the sheer size of the vastly expanded AFFS did leave them some options. The redeployment and resupply that would begin in December would stretch even the increased jumpship and dropship fleets of the Federated Suns - even with the addition of large numbers of former CCAF and DCMS jumpships (which had not been returned in the peace treaty). Along with deployment of ground forces the warship formations which had seen heavy combat or even just long term deployment were rushed to the repair slips at Arcadia, Edwards and Novaya Zemlya - the loss of the Verde repair slip with the destruction of the shipyards there was keenly felt in this refit schedule. The FSS Covenant, FSS Trickery and FSS Trickster head for New Avalon where they are "joined" by FSS Targeting and FSS Targe, two additional Inazuma corvettes completed by Capella's shipyards before they shifted over to Fox II production, although a great deal of effort is made to ensure that only two corvettes are seen at any one time.



One particular noteworthy move was what was by now being referred to as "Task Force Avalon" - a large number of Avalon Hussars RCT which had been deployed en-mass during the recent fighting. Under the overall command of the 42nd Avalon Hussar's Marshal May, the 42nd was joined by the 2nd, 3rd, 20th, 38th (although Cussar was promised the unit would return as soon as possible) and 41st Avalon Hussars to reform "Task Force Avalon". While a number of the units - the 2nd and 3rd for instance lacked the combat experience of the other units it was felt that this large force under an officer who had already proved his ability to coordinate massed RCT formations would be a useful hammer to break any WOB strongholds.



As per the agreement with the Northwind Highlanders both regiments which had been deployed to the Dieron region were returned to garrison duties on Northwind. At  the same time Colonel Jaffray (finally released from NAIS's medical treatment) was returned to Northwind along with his "regiment". The Highlander Colonel's were unanimous in summoning military tribunals to deal with the returning Colonel - and invited the Northwind Elders to take part. For his own part First Prince Victor sent word that he did not intend to push for any federal charges and was content to leave the matter to Northwind. Perhaps as a result of this or of the swift return of Mulvaney's and Stirling's Fusiliers to their garrison duties both regiments immedietly contacted the Prince to inform him they would be available for actions against the WOB. Or perhaps memories of the WOB's attack on Northwind played a larger part.



At the same time as the entire AFFS began to shift and move, new formations began mustering.  The 5th Ceti Hussars RCT would begin mustering into service at the world of Verde in an open deceleration of support for the rebuilding of that world. The existing garrison consisting of the 11th Avalon Hussars (who's fighter wings had been deployed alongside Duke Nelson's last ditch effort to prevent the bombardment of his planet) was redeployed to Terra Firma, having requested a deployment near the WOB border. The 5th Ceti Hussars would be joined by the returning Vegan Rangers Delta regiment which was moved at the request of Duke Nelson to bolster the planets defences. The 3rd NAIS Cadre was formed directly on New Avalon which would lead to the 6th Dragonlords RCT (now at full strength) being deployed to Nanking. The 9th Crucis Lancers RCT would form up and take the moniker of the "Malagrotta Lancers" for their recruiting area of the Malagrotta Combat Region, although they would be raised on June and largely equipped from the various factories on that booming Outback world. The 23rd Avalon Hussars RCT would begin moving from June to join their sister unit the 17th on Errai. The 1st An Ting Borderer's were also formally added to the rolls with a strength of roughly a single battalion, two battalions of AFFS provided armour and a regiment of infantry drawn from AFFS regulars and local militia. Unlike most Borderer regiments the An Ting Borderer's wouldn't be served by a Reinforced Training Battalion but instead would draw their graduates directly from the An Ting University that as per the deal with the surrendering 7th An Ting Legion had been spared relocation.



The League March Militia was formally called into existence during December, with the Capella LMM, Corey LMM, Hexare LMM, Ingersoll LMM, Menkib LMM, St Ives LMM, Styk LMM and Truth LMM all being added to the rolls, along with the 1st Zion Training Battalion (Temporary) in order to support the formation of a Zion LMM in the coming years. Each of these commands were little more than 10% of their official strength and amounted to only cadres. Still their formal addition to the rolls gave a major morale boost to the League March. Similarly the Grand Base CMM and Victoria CMM were created directly from academy graduates, also at 10% of their official strength. Rather than leave Kathil as the only PDZ within the Capellan March Duke Hasek arranged for the Kathil CMM to also be officially reformed, although again at the cadre level. This final move see's the Duke's approval ratings within the Capellan March spike by almost 5 full percentage points and twice that on Kathil itself.



Along with the 1st Zion Training Battalion (Temporary) the AFFS forms a number of additional temporary training commands within the newly conquered territories of the Draconis March. The 1st Dieron Training Battalion (Temporary), 1st Iruzun Training Battalion (Temporary), 1st Proserpina Training Battalion (Temporary), 1st Matsuida Training Battalion (Temporary) and 1st Kaznejoy Training Battalion (Temporary) are all raised for the purposes of providing a steady flow of at least March Militia level recruits for the forming March Militia formations for those new PDZ's. Although most of the equipment for these formations are captured DCMS machines or heavily damaged AFFS equipment - with a few quartermasters taking the view that the experience of repairing and effectively rebuilding some of these battered machines will stand the cadets in good stead!



One final "addition" is the Tikonov Martial Academy Training Group begin expanded to the Tikonov Martial Academy Regimental Training Combat Group - containing a full regiment of battlemech cadets as well as supporting forces in a similar level to the NAIS and Albion units (although this expansion is only possible with the addition of some of the earlier year cadets still training at the Academy for the time being, a full expansion won't be complete till 3073). At the same time the Capella Military College, St Ives Academy of Martial Sciences, Victory Academy (Victoria), Academy of War (Islamabad), McDennis Academy (Deneb Kaitos), An Ting University and Sword Academy (Verde) all begin their first classes of cadets for the AFFS - or in the case of the Sword Academy for AFFS affiliated mercenary formations. The Sword Academy in particular is only partially completed due to the damage inflicted upon the world of Verde recently, however the faculty and students have arrived and initial lessons begin taking place on prefabricated huts for now. None of the academies will be in a position to form training formations until 3073.



In addition to these new formations the AFFS's graduating classes of December '70 found themselves flowing into the ranks of the commands who had defeated the Dragon. Cadets from academies all across the FedSun's found themselves directed to the various commands who were in the process of redeploying to their new postings. Only through herculean efforts of Field Marshal Mossbauer's Department of Military Administration and Field Marshal Kouranth's Department of Military Education, ably supported by Field Marshal Aleixandre's Department of the Quartermaster was it possible to match up the various fresh blood and new equipment with the commands as they moved. In only a handful of cases were cadets to arrive at their destination to find their new command gone - and in all of those cases the cadets were rushed to catch up with their assignments. In a miracle of logistics most of the equipment was even delivered to the right commands! Quietly each of the Field Marshal's responsible for organising this logistical nightmare were informed that their names had been put forward by Marshal of the Armies Jackson Davion for the Sunburst Medal in Silver, for their sterling work not only during this major reorganisation but also for the huge support they had given the troops on the front lines during the recent war.



While there was a temptation to return as many commands to full strength as possible, the High Command fought that temptation and continued to resist sending more than a single company to any one command so that they could be integrated and the unit retain their cohesion and experience levels. While this meant that a large number of commands remained below what was considered the minimum combat strength of 70% for offensive operations, it did mean that across almost the entire AFFS units began rebuilding. Dozens of RCT's saw their forces expand back up to that very combat level or closer to full strength. It did leave some extremely prestigious commands such as the 1st Arcadians RCT, 1st Kestrel Grenadiers and 2nd New Avalon Cavaliers far below combat effective levels.



This rebuilding is helped by a large number of new factory lines going operational, many of them containing high end equipment which is much in demand.



On Chesterton the Achernar plant adds a third Argus-O omnimech production line. Work begins almost immedietly on a third Dervish-O line at the same facility. The demand for the  two "signature" Davion omnimechs still is exceeding demand.



The SunCorp plant on Menke see's the addition of a Longbow assault battlemech line in December. The assault weighted artillery support battlemech is soon being shipped to various AFFS formations within the League and Capellan Marches.



New Syrtis based Johnston Industries adds a fourth Glory heavy fire support vehicle line. With the return of the badly damaged 3rd and 4th Syrtis Fusiliers to the March they receive priority for rebuilding their armoured formations with the new tanks.  Their newer plant on Torrence similarly adds a second Glory line, although it's production is being more widely spread.



A further Jabberwocky line goes operation on Batavia for Jalastar. Meanwhile a second Jabberwock line goes operational at the parent plant on Panpour. This eases some of the demand for the industrial mech, but with so many worlds the location of heavy fighting the demand continues to rise even as production does. 



Achernar Battlemech's see's it's first Legionnaire line go operational on Filtvelt. While there is an obvious need for the rugged design in the newly conquered territories for now the output of Filtvelt is send to the local March Militias and even Planetary Guard units. A second line begins construction. A similar Legionnaire line goes operation on Mayetta, although for now this remains a single line, with all expansion efforts concentrating on the by now huge battle armour facility there.



The Davion-Com facility on Marlette see's both the additional of a Battle Cobra-O production line and a Spartan battlemech line. Although the AFFS is keen to get more of the Battle Cobra-O in particular, for now future expansions are on hold.



At Palmyra the specialist factory producing Javelin-O's see's it's fifth line go operational, while Wei adds a second line for the same omnimech. Massed numbers of Javelin-O's are now marching from various production facilities across the FedSun's and into the recon lances of even less prestigious formations. Wei also adds a third Sparrowhawk aerospace line during December. A fourth Sparrowhawk line begins construction almost as soon as the third finishes.



On Dieron a further two Kiso construction mech production lines go operational, doubling the factories output. For now the production is to be concentrated on rebuilding Dieron - in particular starting to rebuild Fortress Dieron.



Kentares see's the first of Jolassa-Kumbold Armoured Weapons's Fury Command Tank lines go operational. Once again the versatile command tank has shown it's abilities in the recent fighting and armoured commands from all across the Federated Sun's are calling out for more of the tanks. Indeed some even within the LAAF have noticed the assault tanks abilities.



Norse Battlemech Works see's it's Firestarter-O line go operational. While demand isn't huge it is steady from the AFFS and remains high from the various mercenary commands authorised to buy from the plant as well as from the ComGuards.



On Proserpina Bulldog Industries finally repairs the Schiltron-O artillery tank lines. Although a slight taint of "Kurita" clings to the omnitank, most are prepared to overlook this in order to acquire the versatile artillery vehicle. The 8th Crucis Lancers in particular petition for a full battalion of the tank.



Robinson Standard Battleworks enters the vehicle production market with the addition of two APC lines in December, one heavy and one standard. While these workhorse APC's explicit little excitement, Duke Sandoval with his Rangers now expanded to RCT's wanted a steady supply of infantry transports for his new infantry formations and had pushed hard for this addition to his company. Unsurprisingly the vast majority of the vehicles are dispatched to the Rangers Brigade but a large number also are shipped to the various Draconis March Militias.



Within the Free Worlds League Theresa Marik meets with her niece Corrine Marik and despite initially open disagreements they are soon beginning to work out a framework for a reconciliation between the two branches of House Marik. However this is held up by Theresa's insistence that any deal also be offered to Oriente. If the League is to be rebuilt it must be the real League and not a mere shadow of it's former self. Tentative offers are extended to Duke Halas to see if this is possible. At the same time Oriente's focus is on the Protectorate. This is further pushed when word comes that the Regulan Hussars have seized the world of Kyeinnisan.



The Lyran Alliance finally gets a break when on the 20th of December the WOB orders it's raiding Shadow Divisions and light warships home to the Protectorate. Given the large scale movements by both the ComGuards and the AFFS it doesn't take a military genius along the lines of Kerensky to realise that the Protectorate is soon to be attacked, and the WOB begins summoning it's scattered forces home. Including those supporting the "True Kanrei" Hohiro Kurita...



On Arcturus General of the Armies Adam Steiner continues to prepare for the oncoming Clan onslaught. Preposition-ed supply caches and bases are constructed hurriedly, as he intends to fight a war of movement and refuses all entreaties to "dig in" and defend in a set piece battle. While he summons no more ground forces he continues to summon every aerospace asset he can lay his hands on to bolster his thin line of corvettes. Additional aerospace wings are soon flying out of former military bases hastily refurbished and even local civilian "hobby" airfields. Any hope this brings to the defenders is dashed when word reaches them that the CWS Nicholas Kerensky along with a number of escorts has been sighted a single jump from Arcturus at Kelenfold...



Within the Draconis Combine both sides are preparing for the coming civil war. Minoru arrives at Galedon and begins sending out personal calls to units to remain loyal to his father. At the same time his brother is sending out his own messages - demanding fealty and a restoration of the Dragon's Honour. The first blood is drawn within the 16th Galedon Regulars - when elements of the former 23rd Benjamin Regulars announce that they refuse to leave Iruzun on the 11th of December as they do not accept the peace treaty. Before the AFFS can use this as an opportunity to seize more worlds the elements of the command loyal to Minoru Kurita turn their own guns on their compatriots. Surprisingly the 1st Proserpina Hussars join the Minoru Loyalists and wipe out the former troops of the 23rd Benjamin Regulars right there on the dropship landing pads. They then absorb what is left of the 16th Galedon into their own ranks and leave the planet. They do refuse to leave their regimental regalia behind however, technically in breach of the Treaty. This is considered the opening shot of the Kurita Civil War.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 17 June 2020, 12:49:28
December 3070 AFFS

AFFS



31st December 3070




Independent Commands



1st Arcadians RCT – Elite – 40% (Re)



1st Argyle Lancers – Elite – 80% -



1st Capellan Dragoons – Veteran – 100%



1st Davion Lions – Elite – 70%



1st El Dorado Tercio RCT – Green – 100% (Re)



1st Kathil Uhlans – Veteran – 70% (Re) –



1st Kestrel Grenadiers RCT – Elite – 50% (Re) –



1st Revenant Guards RCT – Elite – 80% (Re) –   



1st Robinson Chevaliers – Regular – 100% - forming up by June and combat ready August



1st Sheraton Knights – Regular – 70% - Sheraton - attached support forces (veteran) at 100%



1st St Ives Jannissaries Brigade – Regular – 100%







Arcadian Chasseurs



1st Arcadian Chasseurs – Green – 60%



2nd Arcadian Chasseurs – Regular – 40%



3rd Arcadian Chasseurs – Green – 60%



 



Avalon Borderer’s



1st Avalon Borderer’s LCT – Green – 100%



2nd Avalon Borderer’s LCT – Green – 100%



3rd Avalon Borderer’s LCT – Green – 100%



4th Avalon Borderer’s LCT – Green – 100%



5th Avalon Borderer’s LCT – Regular – 75% -



6th Avalon Borderer’s LCT – Green – 100%



7th Avalon Borderer’s LCT – Green – 100%



8th Avalon Borderer’s LCT – Green – 100%







Avalon Hussars



1st Avalon Hussars RCT – Veteran – 70% (Re)



2nd Avalon Hussars RCT – Green – 80% (Re)



3rd Avalon Hussars RCT – Green – 70% (Re)



4th Avalon Hussars RCT – Regular – 80% (Re) –



5th Avalon Hussars RCT – Regular – 50% (Re) -



9th Avalon Hussars RCT – Regular – 80% (Re)



11th Avalon Hussars RCT – Veteran – 80% (Re)



12th Avalon Hussars RCT – Regular – 100% (Re)



14th Avalon Hussars RCT – Green – 60%



15th Avalon Hussars RCT – Green – 100% (Re) -



17th Avalon Hussars RCT – Veteran – 60% (Re)



20th Avalon Hussars RCT – Veteran – 80% (Re)



21st Avalon Hussars RCT – Regular – 70% (Re)



22nd Avalon Hussars RCT – Veteran – 100% (Re)



23rd Avalon Hussars RCT – Regular – 80%



26th Avalon Hussars RCT – Regular – 100%



27th Avalon Hussars RCT – Green – 90% (Re)



28th Avalon Hussars RCT – Regular – 80%



33rd Avalon Hussars RCT – Regular – 70% (Re)



34th Avalon Hussars RCT – Regular – 90% (Re)



36th Avalon Hussars RCT – Veteran – 80% (Re) 



38th Avalon Hussars RCT – Regular – 90% (Re)



39th Avalon Hussars RCT – Veteran – 100% (Re) -



41st Avalon Hussars RCT – Veteran – 80% (Re)



42nd Avalon Hussars RCT – Elite – 80% (Re)







 



Borderer Brigade - with armoured regiment, infantry regiment, 2 fighter wings



1st An Ting Borderers – Regular – 30%



1st Aragon Borderers – Elite – 80%



1st Bell Borderers Cadre – Green – 60%



1st Brockton Borderers Cadre – Green – 60%



1st Bromhead Borderers Cadre – Green – 40%



1st Claxton Borderers Cadre – Green – 30%



1st Conroe Borderers – Regular – 40%



1st Galtor Borderers – Green – 50%



1st Hurik Borderers Cadre – Green – 30%



1st Jasmine Borderers Cadre – Green – 30%



1st Kittery Borderers – Veteran – 100%



1st Mitchel Borderers – Green – 100%



1st Preston Borderers Cadre – Green – 30%



1st Tortuga Borderers – Green – 80% - 100% material



1st Woodstock Borderers – Regular – 100%







 



Chisholm Raiders



1st Chisholm Raiders LCT – Regular – 100%



2nd Chisholm Raiders LCT – Veteran – 100%



3rd Chisholm Raiders LCT – Green – 100%



4th Chisholm Raiders LCT – Veteran – 75%



5th Chisholm Raiders LCT – Regular – 100%



6th Chisholm Raiders LCT – Green – 100%



7th Chisholm Raiders LCT – Veteran – 100%



8th Chisholm Raiders LCT – Elite – 75%



9th Chisholm Raiders LCT – Regular – 100%



10th Chisholm Raiders LCT – Green – 100%



11th Chisholm Raiders LCT – Green – 100%



12th Chisholm Raiders LCT – Green – 100%







Ceti Hussars



1st Ceti Hussars RCT – Veteran – 90% -



2nd Ceti Hussars RCT – Veteran – 80% -



3rd Ceti Hussars RCT – Regular – 100%



4th Ceti Hussars RCT – Regular – 50%



5th Ceti Hussars RCT – Green – 90%







Crucis Lancers



1st Crucis Lancers RCT – Veteran – 60% (Re)   



2nd Crucis Lancers RCT – Veteran – 80% (Re)



3rd Crucis Lancers RCT – Elite – 70% (Re)



4th Crucis Lancers RCT – Veteran – 90% (Re)



5th Crucis Lancers RCT – Veteran – 90%



6th Crucis Lancers RCT – Veteran – 70%



7th Crucis Lancers RCT – Elite – 100% (Re)



8th Crucis Lancers RCT – Veteran – 100% (Re)



9th Crucis Lancers RCT – Green – 80% (Re)







Davion Brigade of Guards



Davion Assault Guards RCT – Elite – 90% (Re) –



Davion Heavy Guards RCT – Elite – 80% (Re) –



Davion Light Guards RCT – Elite – 100% (Re) –



Davion Old Guards RCT – Veteran – 80% (Re) -



Davion Young Guards RCT – Green – 100% (Re) –



1st Davion Guards RCT – Elite – 100% (Re) –



2nd Davion Guards RCT – Veteran – 100% (Re) -



3rd Davion Guards RCT – Elite – 100% (Re) -



4th Davion Guards RCT – Elite – 80% (Re) -



5th Davion Guards RCT – Veteran – 100% (Re) –







Deneb Light Cavalry



4th Deneb Light Cavalry RCT – Veteran – 70% -



5th Deneb Light Cavalry RCT – Green – 90% -



8th Deneb Light Cavalry RCT – Elite – 80% -



10th Deneb Light Cavalry RCT – Veteran – 80% (Re)



12th Deneb Light Cavalry RCT – Veteran – 80% 



15th Deneb Light Cavalry RCT – Regular – 100% (Re)







Dragonlords Brigade - officers drawn from Davion Brigades



1st Dragonlords RCT – Regular – 80% (Re) –



2nd Dragonlords RCT – Veteran – 60% (Re) –



3rd Dragonlords RCT – Regular – 70% (Re) –



4th Dragonlords RCT – Veteran – 70% (Re)



5th Dragonlords RCT – Regular – 90% (Re) –



6th Dragonlords RCT – Green – 100% (Re) –







Federated Sun’s Armoured Cavalry – includes an armoured and BA regiment, 2 fighter wings



1st FSAC – Elite – 100% (Re)



2nd FSAC – Veteran – 100% (Re)



3rd FSAC – Elite – 70% (Re)



4th FSAC – Veteran – 70% (Re)



 



FedSun’s Dragoons Brigade



1st FedSun’s Dragoons RCT – Elite – 60% -



2nd FedSun’s Dragoons RCT – Veteran – 70% -



3rd FedSun’s Dragoons RCT – Regular – 100% -



5th FedSun’s Dragoons RCT – Veteran – 50% -



6th FedSun’s Dragoons RCT – Regular – 90% -



7th FedSun’s Dragoons RCT – Elite – 80% - 



8th FedSun’s Dragoons RCT – Veteran – 70% -



11th FedSun’s Dragoons RCT – Green – 70% -



12th FedSun’s Dragoons RCT – Regular – 80% -







Lexington Combat Guards



1st Lexington Combat Guards – 32nd Recon – Elite – 50% (Re)



2nd Lexington Combat Guards RCT – 241st Battle – Veteran – 70% (Re)



3rd Lexington Combat Guards – 180th Dragoon – Veteran– 80%



 



Messenger’s of Shiva



1st Messengers of Shiva LCT – Green – 100%



2nd Messengers of Shiva LCT – Green – 100%







New Avalon Cavaliers



1st New Avalon Cavaliers – Elite – 100% (Re) –



2nd New Avalon Cavaliers – Elite – 40% (Re) –







New Ivaarsen Chasseurs



1st New Ivaarsen Chasseurs – Elite – 90%



2nd New Ivaarsen Chasseurs – Veteran – 100%







Robinson Rangers



1st Robinson Rangers RCT – Elite – 60% (Re) 



2nd Robinson Rangers RCT – Veteran – 100% - heavily upgraded with Omnimechs



3rd Robinson Rangers RCT – Green – 100%



4th Robinson Rangers RCT – Veteran – 80% - former Fighting Urukhai,



5th Robinson Rangers RCT – Elite – 90% - former Narhal’s Raiders, fanatically anti-Kurita.



6th Robinson Rangers RCT – Regular – 90%







St Ives Armoured Cavalry



 1st St Ives Lancers – Elite – 70%



2nd St Ives Lancers – Veteran – 30%



3rd St Ives Lancers – Veteran – 90% - Former Rubinsky’s Light Horse



1st St Ives Cheveau-Legers – Elite – 30%



 



Syrtis Fusiliers



1st Syrtis Fusiliers RCT – Green – 100% -



3rd Syrtis Fusiliers RCT – Regular – 60%



4th Syrtis Fusiliers RCT – Elite – 50% -



5th Syrtis Fusiliers RCT – Veteran – 100%



6th Syrtis Fusiliers RCT – Elite – 100% (Re)



8th Syrtis Fusiliers RCT – Regular – 100%







Syrtis Hussars



1st Syrtis Hussars LCT – Green – 100%



2nd Syrtis Hussars LCT – Green – 100%







Tancredi Loyalists



1st Tancredi Loyalist LCT – Green – 100%



2nd Tancredi Loyalist LCT – Regular – 80%



3rd Tancredi Loyalist LCT – Green – 100%







Tikonov Cossacks



1st Tikonov Cossacks – Regular – 100%



2nd Tikonov Cossacks – Green – 80%



3rd Tikonov Cossacks – Veteran – 90%







Capellan March Militias



Alcyone CMM – Regular – 100%



Grand Base CMM – Green – 10%



Kathil CMM – Green – 10%



New Syrtis CMM – Regular – 100% (Re)



Ridgebrook CMM – Green – 100%



Sirdar CMM – Regular – 100%



Valexa CMM – Regular – 90%



Victoria CMM – Green – 10%



Warren CMM – Green – 100%







Crucis March Militia



Anjin Muerto CrMM – Regular – 100%



Broken Wheel CrMM – Regular – 100%



Islamabad CrMM – Green – 100%



Kestrel CrMM – Regular – 100%



Malagrotta CrMM – Green – 100%



Marlette CrMM – Regular – 100% (Re)



New Avalon CrMM – Regular – 100%



Point Barrow CrMM – Green – 100%



Remagen CrMM – Regular – 100%



Tsamma CrMM – Regular – 100%







Draconis March Militia



Addicks DMM – Regular – 100%



Bremond DMM – Regular – 100%



Bryceland DMM – Regular – 100% - Niles



Dahar DMM – Regular – 100% - armour brigade formed



Kentares DMM – Veteran – 70%



Kilbourne DMM – Green – 100%



Mayetta DMM – Green – 100% - 2 training companies included



Milligan DMM – Green – 90%



Raman DMM – Green – 90%



Robinson DMM – Green – 100%



Proserpina DMM – Green – 30%







League March Militia



Achernar LMM – Green – 100%



Capella LMM – Green – 10%



Corey LMM – Green – 10%



Hexare LMM – Green – 10%



Ingersoll LMM – Green – 10%



Menkib LMM – Green – 10%



Nanking LMM – Green – 100%



St Ives LMM – Green – 10%



Styk LMM – Green – 10%



Truth LMM – Green – 10%



 



Albion Military Academy Training Cadre



1st Albion Training Cadre – Green – 100%



2nd Albion Training Cadre – Green – 100%



3rd Albion Training Cadre – Green – 100%







NAIS Cadet Cadre



1st NAIS Cadre – Green – 100%



2nd NAIS Cadre – Green – 100%



3rd NAIS Cadre – Green – 100%



4th NAIS Cadre – Green – 100%



5th NAIS Cadre – Green – 100%



 



Lexington Military Academy Light Combat Teams



1st Lexington Military Academy LCT – Green – 100%



2nd Lexington Military Academy LCT – Green – 100%







Academy Training Forces



Filtvelt Academy Training Regiment – Green – 100%



Goshen War College Training Battalion – Green – 100%



Hasek-Davion Martial Academy Uhlans – Green – 100%



Kilbourne Academy Training Regiment – Green – 100%



Point Barrow Academy Training Regiment – Green – 100%



Robinson Battle Academy Training Regiment – Green – 100%



Sakhara Academy Training Battalion – Green – 100%



Tancredi War College Light Combat Team – Green – 100% - LCT



Tikonov Martial Academy Regimental Training Combat Group – Green – 100%



Warrior’s Hall Training Regiment – Green – 100%







Training Battalions – organised as LCT’s



1st Bell Training Reinforced Training Battalion – Green – 100% 



1st Brockton Reinforced Training Battalion – Green – 100%



1st Bromhead Reinforced Training Battalion – Green – 100%



1st Claxton Reinforced Training Battalion – Green – 100%



1st Conroe Reinforced Training Battalion – Green – 100%



1st Galtor Reinforced Training Battalion – Green – 100%



1st Hurik Reinforced Training Battalion – Green – 100%



1st Kittery Reinforced Training Battalion – Green – 100%



1st Jasmine Reinforced Training Battalion – Green – 100%



1st Mitchel Reinforced Training Battalion – Green – 100%



1st New Aragon Reinforced Training Battalion – Green – 100%



1st Preston Reinforced Training Battalion – Green – 100%



1st Sheraton Reinforced Training Battalion – Green – 100%



1st Tortuga Reinforced Training Battalion – Green – 100%



1st Woodstock Reinforced Training Battalion – Green – 100%







Temporary Training battalions – Organised as LCT’s



1st Capella Reinforced Training Battalion – Green – 100%



1st Corey Reinforced Training Battalion – Green – 100%



1st Dieron Reinforced Training Battalion – Green – 100% - new formation



1st Hexare Reinforced Training Battalion – Green – 100%



1st Ingersol Reinforced Training Battalion – Green – 100%



1st Iruzun Reinforced Training Battalion – Green – 100% - new formation



1st Kaznejoy Reinforced Training Battalion – Green – 100% - new formation



1st Matsuida Reinforced Training Battalion – Green – 100% - new formation



1st Menkib Reinforced Training Battalion – Green – 100%



1st Proserpina Reinforced Training Battalion – Green – 100% - new formation



1st St Ives Reinforced Training Battalion – Green – 100%



1st Styk Reinforced Training Battalion – Green – 100%



1st Truth Reinforced Training Battalion – Green – 100%



1st Zion Reinforced Training Battalion – Green – 100% - newly formed







Clan Sun Jaguar Touman



 



Alpha Galaxy



Gold Keshik (Trinary) – Elite – 100%



1st Sun Jaguar Guards – Elite – 40% - Valois



2nd Sun Jaguar Guards – Veteran – 50% - Valois



3rd Sun Jaguar Guards – Veteran – 40% - Valois







Beta Galaxy – Galaxy Commander Russou Howell



1st Sun Jaguar Grenadiers – Elite – 50%



5th Sun Jaguar Guards – Veteran – 60%



6th Sun Jaguar Dragoons – Elite – 70%







Delta Galaxy



Silver Keshik (Trinary) – Elite – 100%



3rd Fidelis Jaguar Cavaliers – Veteran – 60%



1st Fidelis Jaguar Mystics – Veteran – 40% - Star Colonel Inamma formerly a Nova Cat



4th Sun Jaguar Guards – Veteran – 40% - entirely freebirth and mostly armour formation







Omega Galaxy



1st Sun Jaguar Militia – Regular – 50% - Fugeres



2nd Sun Jaguar Militia – Green – 50% - Frankson



1st Fidelis Jaguar PGC – Green – 100% - Frankson – mostly infantry and some armour







Clan Sun Jaguar Warships



CSJ Rebirth – Black Lion – repairing and upgrading at Arcadia by June 3070



CSJ Steve Showers – Potemkin







Mercenary Forces



Blue Star Irregulars – Firgrove



1894th Light Horse – Elite – 60%
21st Rim Worlds – Veteran – 70%
Avatar’s of Painful Death – Green – 10%
Kerensky’s Blues – Fredessa class corvette – 60% operable



Cunningham Commando’s



1st Cunningham Commando’s – Veteran – 80%

1st Federated Arcadians – Veteran – 70%



Fighting Urukhai



8th Striker – Veteran – 90% - Galtor   
Demestri’s Sluggers – Elite – 40% - Cylene 
Roman’s Bar Hounds – Veteran – 80% - Paris   
Hansen’s Roughriders – Elite – 50%



Harlock’s Warriors – Green – 90%



Illician Lancers



59th Striker – Veteran – 90%
1st Rangers – Green – 60%
4th Ranger – Veteran – 90%
9th Ranger – Regular – 70%
21st Ranger – Regular – 80%

Lockhardt’s Ironsides – Regular – 40% - former CCAF troops



Lone Star Regiment – Regular – 110%



Longwood’s Bluecoats – Veteran – 90% - 2 Battalions



Medusan’s – Veteran – 100% - New Syrtis/Firgrove



Northwind Highlanders – All units garrisoning Northwind



1st Kearny Highlanders – Elite – 80% -
2nd Kearny Highlanders - Green - 20%
Stirling’s Fusiliers – Elite – 100%
Mulvaney’s Regiment – Elite – 100%
Northwind Hussars – Elite – 50% -

Regulators – Regular – 80% - Kansu



Screaming Eagles – Elite – 70% (Re) – Niles



13th Stalking Horse – Veteran – 100% - Alta Vista



12th Vegan Rangers – Addicks and Nanking PDZ



Alpha Regiment – Elite – 80%
Beta Regiment – Veteran – 80%
Gamma Regiment – Veteran – 60%
Delta Regiment – Regular – 30%
Wild Geese – Elite – 100% -



Wilson’s Hussars -  Veteran – 60% – Bell



Wolf’s Dragoons – garrisoning Outreach



Alpha Regiment – Elite – 100%
Beta Regiment – Green – 50%
Gamma Regiment - Green - 10%
Zeta Battalion – Elite – 100% 
Naval Forces



Fox Class Corvettes







1st Corvette Flotilla (Re) – Achernar and Nanking PDZ



FSS Dahar – Flotilla Flagship – Fox II



FSS Edwards – Fox II



FSS Galax – 1st Division Flagship – Fox II



FSS Kittery II – Fox II



FSS Woodstock – 2nd Division Flagship – Fox II



FSS Ridgebrook – Fox II



FSS Kathil – Fox II



FSS Bryceland – Fox II –



FSS Fox – 3rd Division Flagship  - Fox II



FSS Broken Wheel - Fox II



FSS Salem - Fox II



FSS Northfield - Fox II







2nd Corvette Flotilla (Re) – New Avalon Combat Region



FSS Indomitable – Flotilla Flagship  – Fox II



FSS Addicks – 1st Division Flagship – Fox II 



FSS Intrepid – Fox II



FSS Indefatigable – Fox II



FSS Tikonov – 2nd Division Flagship – Fox II



FSS Chesterton – Fox II



FSS Argyle – Fox II



FSS Tortuga – Fox II



FSS Dothan – Fox II – 3rd Division Flagship



FSS Molino – Fox II



FSS Evansville – Fox II



FSS Sonia – Fox II







3rd Corvette Flotilla – Capellan March – 1st Division New Syrtis PDZ, 2nd Division Valexa PDZ



FSS New Sytris – Flotilla Flagship



FSS Benet III – 1st Division Flagship



FSS Clovis



FSS Goshen



FSS Marduk – 2nd Division Flagship – Sarna



FSS Filtvelt –



FSS Sakhara – light damage



FSS New Haiti







4th Corvette Flotilla (Re) – Draconis March



FSS Robinson – Flotilla Flagship – Fox II 



FSS Antrim – 1st Division Flagship – Fox II



FSS Murmansk – Fox II



FSS Brest – Fox II



FSS Kenatres – 2nd Division Flagship – Fox II



FSS Galtor – Fox II



FSS Warren – Fox II



FSS Malarn – Fox II



FSS Benedict – 3rd Division Flagship – Fox II



FSS Hoff – Fox II



FSS Stein’s Folly – Fox II



FSS Redfield – Fox II



 



5th Corvette Flotilla – Draconis March, Bryceland, Milligan and Kilbourne PDZ



FSS Sherwood – Flotilla Flagship



FSS Tancredi – 1st Division Flagship



FSS Hobbs –



FSS Rowe –



FSS Remagen – 2nd Division Flagship – destroyed Verde



FSS Mirach – destroyed verde



FSS Logandale – destroyed Verde



FSS Weldon – heavily damaged Verde







6th Corvette Flotilla – Sirdar PDZ



FSS Markesan – Flotilla Flagship



FSS El Dorado – 1st Division Flagship



FSS Redfield



FSS Talcott



FSS McHenry – 2nd Division Flagship



FSS Ulan Bator



FSS Ozawa – Fox II



FSS Lothair – Fox II







7th Corvette Flotilla



FSS Elbar – Fox II – Flotilla Flagship



FSS Andro – Fox II – 1st Division Flagship



FSS Montcoal – Fox II



FSS New Rhodes III – Fox II



FSS Jesup – Fox II – 2nd Division Flagship



FSS Hoonaar – Fox II



FSS Bastion – Fox II



FSS Fincastle – Fox II







8th Corvette Flotilla (re)



FSS Shensi – Fox II – Flotilla Flagship



FSS Mira – Fox II – 1st Division Flagship



FSS Sauk City – Fox II



FSS Vicente – Fox II



FSS Hurik – Fox II – 2nd Division Flagship



FSS Hickock – Fox II



FSS Protection – Fox II



FSS St Ives – Fox II



FSS Warlock – Fox II – 3rd Division Flagship



FSS Sarna – Fox II



FSS Corey – Fox II



FSS Nanking – Fox II







9th Corvette Flotilla



FSS De Berry – Fox II – Flotilla Flagship



FSS Diboll – Fox II – 1st Division Flagship



FSS Greely – Fox II



FSS Adrian – Fox II



FSS Tarkio – Fox II – 2nd Division Flagship



 



1st Destroyer Squadron – Novaya Zemlya – protecting carriers 



FSS Davion – Squadron Flagship



FSS Defender –



FSS Defiant –



FSS Durban –







2nd Destroyer Squadron – 1st Cruiser Squadron



FSS Daring – Squadron Flagship –



FSS Dryad –



FSS Divine



FSS Diomede







3rd Destroyer Squadron – Robinson



FSS Diana – Squadron Flagship



FSS Diamond



FSS Dastardly



FSS Dragon







1st Patrol Squadron – Tikonov 



FSS Congress – Squadron Flagship



FSS Churchill –



FSS Courageous



FSS Cahill







2nd Patrol Squadron – Outback



FSS Challenge – Squadron Flagship







1st Cruiser Squadron – Assigned to First Prince – New Avalon



FSS Melissa Davion – First Prince’s Flagship



FSS Hanse Davion –



FSS Ian Davion –



FSS Richard Davion



 



2nd Cruiser Squadron – Draconis March



FSS Alexander Davion – Squadron Flagship



FSS Lucien Davion –



FSS Simon Davion –



FSS Carl Davion –







3rd Cruiser Squadron – Capellan March



FSS Robert Davion – Squadron Flagship – home ported New Syrtis



FSS Andrew Davion –



FSS Joseph Davion



FSS Charles Davion







4th Cruiser Squadron – Draconis March Robinson



FSS Reynard Davion –



FSS Etien Davion



FSS Marie Davion



FSS William Davion







5th Cruiser Squadron – New Avalon



FSS Roger Davion – Squadron Flagship



FSS Jospeh Davion II







Detached Duties



FSS Covenant –



FSS Trickery, Trickster, FSS Targeting, FSS Targe – Inazuma class corvettes







1st Carrier Battle Group – Tikonov



FSS Morgan Hasek-Davion – New Syrtis carrier



FSS Duncan



FSS Dale







2nd Carrier Battle Group



FSS Ran Felsner







3rd Carrier Battle Group



FSS Aaron Sandoval







4th Carrier Battle Group



FSS Matilda Davion







1st Battleship Squadron



FSS Iron Duke – Squadron Flagship
Title: Re: The Federated Sun's Reborn Part TWO
Post by: wolfcannon on 17 June 2020, 13:04:40
Can’t wait to see CNC on the rolls
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 17 June 2020, 13:06:48
AFFS Deployment December 3070


AFFS DEPLOYMENT





Draconis March



Fleet Assets

4th Fleet – Homeported Robinson


5th Corvette Flotilla - Bryceland, Milligan and Kilbourne PDZ

9th Corvette Flotilla – Verde/Mayetta



1st Fleet – Addicks – Much of the fleet at various refit slips undergoing refit/repair

1st Cruiser Squadron

4th Cruiser Squadron

2nd Destroyer Squadron -

4th Corvette Flotilla – Dieron PDZ

7th Corvette Flotilla – Addicks PDZ


Addicks PDZ


Addicks DMM – Addicks

Davion Old Guard RCT – Addicks

Davion Heavy Guards RCT – Addicks

1st Davion Guards RCT – Addicks

1st Revenant Guards RCT – Addicks

1st Argyle Lancers – Addicks

1st Kathil Uhlans RCT – Addicks

Alpha Galaxy – Addicks

Beta Galaxy – Addicks

Delta Galaxy – Addicks

5th Deneb Light Cavalry RCT – Deneb Kaitos

10th Deneb Light Cavalry RCT – Deneb Kaitos

2nd Ceti Hussars RCT – Errai

17th Avalon Hussars RCT – Errai

23rd Avalon Hussars – Errai

4th FSAC – Helen

1st Robinson Chevaliers – Helen

1st New Ivaarsen Chasseurs – Helen

Northwind Highlanders 1st Kearny – Northwind – M

Northwind Highlanders 2nd Kearny - Northwind - M

Northwind Highlanders Northwind Hussars – Northwind – M

Northwind Highlanders Mulvaney’s Regiment – Northwind – M

Northwind Highlanders Stirling’s Fusiliers – Northwind – M

3rd FSAC – Quentin

4th Robinson Rangers – Quentin

6th Crucis Lancers RCT – Quentin

8th Crucis Lancers RCT – Quentin

1st Ceti Hussars RCT – Quentin

4th Crucis Lancers RCT – Saffel

12th Deneb Light Cavalry – Saffel

6th Robinson Rangers RCT– Fomalhaut



Kentares PDZ


Kentares DMM – Kentares

2nd NAIS Cadre – Mara

4th Avalon Borderer’s LCT – Clovis



Raman PDZ


Raman DMM – Raman

2nd Robinson Rangers – Marduk

1st Galtor Reinforced Training Battalion – Galtor

1st Galtor Borderers – Galtor

5th Avalon Borderer’s LCT – Benet III






Le Blanc PDZ

Robinson DMM – Robinson

Robinson Battle Academy Training Regiment – Robinson

2nd New Ivaarsen Chasseurs – New Ivaarsen




Dahar PDZ

Dahar DMM – Dahar

Sakhara Academy Training Battalion – Sakhara




Bremond PDZ

Bremond DMM – Bremond

2nd Lexington Military Academy LCT – Sun Prairie


Bryceland PDZ

Bryceland DMM – Bryceland

1st Tancredi Loyalist LCT – Tancredi

Tancredi War College Light Combat Team – Tancredi

1st Conroe Reinforced Training Battalion – Conroe

1st Conroe Borderers – Conroe




Mayetta PDZ


Mayetta DMM – Mayetta

5th Ceti Hussars RCT – Verde

12th Vegan Rangers Delta Regiment – Verde – M


Milligan PDZ

Milligan DMM – Milligan

13th Stalking Horse – Alta Vista – M

3rd Albion Cadre – Delos IV




Kilbourne PDZ

Kilbourne DMM – Kilbourne

Kilbourne Academy Training Regiment – Kilbourne


Dieron PDZ

1st Dieron Reinforced Training Battalion – Dieron

Davion Assault Guards RCT – Dieron

5th Robinson Rangers – Dieron – CONSIDERED FOR NIGHTFIRE

8th Chisholm Raiders LCT – Dieron

2nd Davion Guards RCT – Altair

27th Avalon Hussars RCT – Altair

33rd Avalon Hussars RCT – Altair

7th Chisholm Raiders LCT – Altair

12th Vegan Rangers Alpha Regiment – Altair – M

12th Vegan Rangers Beta Regiment – Altair – M

12th Vegan Rangers Gamma Regiment – Altair – M

22nd Avalon Hussars RCT – Asta

10th Chisholm Raiders LCT – Asta

11th Chisholm Raiders LCT – Asta

1st Dragonlords RCT – Murchison – Al’Nair

3rd Lexington Combat Guards – Pike

6th Chisholm Raiders LCT – Kervil

12th Chisholm Raiders LCT – Telos







Iruzun PDZ

1st Iruzun Reinforced Training Battalion – Iruzun

6th Feduns Dragoons RCT – Iruzun

3rd Crucis Lancers RCT – Hagiwawa

1st Cunningham Commando’s – Umjiri – M

1894th Light Horse – Arlington

21st Rim Worlds – Arlington

1st Avalon Hussars RCT – Waddesdon

5th Avalon Hussars RCT – Ludwig

12th FedSun’s Dragoons RCT – Ludwig

14th Avalon Hussars RCT – Junction

2nd Dragonlords RCT – Shimonita

11th FedSun’s Dragoons RCT – Albalii

2nd Crucis Lancers RCT – Ashio

1st Davion Lions – Ashio

3rd Chisholm Raiders LCT – Peidomont

4th Chisholm Raiders LCT – Donenac

5th Chisholm Raiders LCT – Reisling’s Planet





Proserpina PDZ

Proserpina DMM – Proserpina

1st Proserpina Reinforced Training Battalion – Proserpina

1st Robinson Rangers RCT – Proserpina

3rd Tancredi Loyalist LCT – Yance I

3rd Robinson Rangers RCT – Lapida II

1st Chisholm Raiders LCT – Halstead Station

2nd Chisholm Raiders LCT – Shinonoi

Fighting Urukhai Demestri’s Sluggers – Halstead Station – M



Matsuida PDZ

1st An Ting Borderer’s – An Ting

4th Ceti Hussars RCT – An Ting

1st Matsuida Reinforced Training Battalion – Matsuida

1st Crucis Lancers – Matsuida

1st Kestrel Grenadiers RCT – Gandy’s Luck

1st Lexington Combat Guards – Marlowe’s Rift

1st FedSun’s Dragoons RCT – Misery

9th Avalon Hussars RCT – Harrows Sun





Kaznejoy PDZ

1st Kaznejoy Reinforced Training Battalion – Kaznejoy

8th Deneb Light Cavalry RCT – Kaznejoy

2nd Tancredi Loyalists LCT – Budingen

2nd Lexington Combat Guards RCT – Senorbi

Hansen’s Roughriders – Delitzsch

Screaming Eagles – Beta Mensae V



Capellan March

Fleet Assets

2nd Fleet – homeported New Syrtis

3rd Carrier Battle Group – Novaya Zemyla

3rd Cruiser Squadron – New Syrtis

6th Corvette Flotilla – Sirdar/Victoria/Grand Base



Valexa PDZ


Valexa CMM – Valexa

1st Arcadian Chasseurs – Demeter

2nd Arcadian Chasseurs – Chesterton

1st New Aragon Reinforced Training Battalion – New Aragon

1st Bell Borderers – Bell –

1st Bell Reinforced Training Battalion – Bell

Goshen War College Training Battalion – Goshen

Lone Star Regiment – Axton – M




Kathil PDZ


Kathil CMM – Kathil

4th Syrtis Fusiliers RCT– Kathil

3rd Syrtis Fusiliers RCT – Smolensk

1st Syrtis Hussars LCT – Novaya Zemyla




Alcyone PDZ

Alcyone CMM – Alcyone

1st Kittery Reinforced Training Battalion – Kittery



New Sytris PDZ

New Syrtis CMM – New Syrtis

Warrior’s Hall Training Regiment – New Syrtis

8th Syrtis Fusiliers RCT – New Syrtis

2nd Syrtis Hussars LCT – Talon/Wernke

Medusan’s – New Syrtis




Sirdar PDZ

Sirdar CMM – Madras – Sirdar

1st Mitchel Borderers – Mitchel

1st Mitchel Reinforced Training Battalion – Mitchel

1st Bromhead Reinforced Training Battalion – Bromhead

1st Bromhead Borderers Cadre – Not active

9th Chisholm Raiders LCT – Bromhead






Altair PDZ


Ridgebrook CMM – Ridgebrook

Avatar’s of Painful Death – Firgrove – M



Warren PDZ

Warren CMM – Warren

36th Avalon Hussars RCT – Hyalite



Grand Base PDZ

Illician Lancers 59th Striker – Raphael

Illician Lancers 4th Rangers – Nihal

8th FedSun’s Dragoons RCT – Claxton

1st Syrtis Fusiliers RCT – Housekarle

6th Syrtis Fusiliers RCT – Menke

1st Claxton Reinforced Training Battalion – Claxton

1st Claxton Borderer’s Cadre – Not active

Grand Base CMM – Grand Base



Victoria PDZ

Illician Lancers 9th Rangers – Decatur

Illician Lancers 21st Rangers – Bellatrix

2nd FedSun’s Dragoons RCT – Pojos

3rd Dragonlords RCT – Victoria

Victoria CMM – Victoria

1st Hurik Reinforced Training Battalion – Hurik

1st Hurik Borderer’s Cadre – Not active






Crucis March



Fleet Assets

Home Fleet – homeported New Avalon/Galax

2nd Cruiser Squadron – refitting

2nd Corvette Flotilla

FSS Covenant –

FSS Trickery, FSS Trickster, FSS Targeting, FSS Targe – Inazuma class corvettes


Archemar Combat Region

Marlette CrMM – Marlette

1st Albion Training Cadre – Markesan

1st NAIS Cadre – Johnsondale

Davion Young Guards RCT – Muskegon – 1 Battalion

1st Avalon Borderers LCT – Edwards

3rd Arcadian Chasseurs – Layover



Kestrel Combat Region

Kestrel CrMM – Kestrel

Harlock’s Warriors – Kirklin – M

1st Lexington Military Academy LCT – Lexington



New Avalon Combat Region

New Avalon CrMM – New Avalon

3rd Davion Guards RCT – New Avalon

1st New Avalon Cavaliers – New Avalon

3rd NAIS Cadre – New Avalon

1st El Dorado Tercio – El Dorado

15th Deneb Light Cavalry RCT – Galax

Davion Young Guards RCT – Salem/Talcott/Victoria – 1 battalion each

2nd Avalon Borderer’s LCT – Torrence



Nunivak Combat Region

Remagen CrMM – Remagen

28th Avalon Hussars RCT – Gulkana

2nd Albion Training Cadre – Killarney

3rd Avalon Borderer’s LCT – Chirikof



Islamabad Combat Region

Islamabad CrMM – Islamabad

1st Messengers of Shiva LCT – Panpour

2nd Messengers of Shiva LCT – Islamabad

6th Avalon Borderer’s LCT – Panpour

7th Avalon Borderer’s LCT – Islamabad

8th Avalon Borderer’s LCT – Basantapur



Malagrotta Combt Region

Malagrotta CrMM – Malagrotta

9th Crucis Lancers RCT – June




Point Barrow Combat Region

Point Barrow Academy Training Regiment – Point Barrow

Point Barrow CrMM – Point Barrow

Hasek-Davion Martial Academy Uhlan’s – Defiance



Tsamma Combat Region

Tsamma CrMM – Tsamma

5th NAIS Cadre – Cerulean




Anjin Muerto Combat Region

Anjin Muerto CrMM – Anjin Muerto

1st Brockton Reinforced Training Battalion – Brockton

1st Brockton Borderers – Brockton

21st Avalon Hussars RCT – Crofton

Lockhardt’s Ironsides – Rentz

4th NAIS Cadre – Shawnee



Broken Wheel Combat Region

Broken Wheel CrMM – Broken Wheel

Filtvelt Academy Training Regiment– Filtvelt

1st Illician Rangers – Lackland – m



Periphery Combat Region – To be Tortuga Combat Region when fully integrated

34th Avalon Hussars RCT – New Haiti –

1st Tortuga Borderers – Tortuga

1st Tortuga Reinforced Training Battalion – Tortuga



Cooperland Combat Region

12th Avalon Hussars RCT – Cooperland



League March

Fleet Assets

3rd Fleet – Homeported at Tikonov

8th Corvette Flotilla



Achernar PDZ

Achernar LMM – Achernar

Tikonov Martial Academy Regimental Training Combat Group– Tikonov

2nd Tikonov Cossacks – Tikonov

Regulators – Kansu – M



Nanking PDZ



Nanking LMM – Nanking

6th Dragonlords RCT – Nanking

1st Sheraton Knights – Sheraton

1st Sheraton Reinforced Training Battalion – Sheraton

1st Woodstock Borderers – Woodstock

1st Woodstock Reinforced Training Battalion – Woodstock

Wolf’s Dragoons Alpha Regiment – Outreach – M

Wolf’s Dragoons Beta Regiment – Outreach – M

Wolf’s Dragoons Gamma Regiment – Outreach – M

11th Avalon Hussars – Terra Firma

1st Wilson’s Hussars – Tera Firma – M

Federated Arcadians – Capolla – M

2nd Avalon Hussars RCT – Acamar

3rd Avalon Hussars RCT – Acamar

20th Avalon Hussars RCT – Acamar

38th Avalon Hussars RCT – Acamar

41st Avalon Hussars RCT – Acamar

42nd Avalon Hussars RCT – Acamar



Zion PDZ

7th Crucis Lancers RCT – Elgin/Menkalin

1st FSAC – “Tikonov Worlds”

39th Avalon Hussars RCT – Zion

1st Zion Reinforced Training Battalion – Zion

3rd Tikonov Cossacks – Hall

5th Davion Guards RCT – Hall



Styk PDZ

Styk LMM – Styk 1st Tikonov Cossacks – Styk

1st Styk Reinforced Training Battalion – Styk

4th Dragonlords RCT – St Andre

2nd FSAC – Liao



Corey PDZ

Corey LMM – Corey

1st Corey Reinforced Training Battalion – Corey

Wild Geese – Tsinghai – M

Davion Light Guards RCT – Campertown



Truth

Truth LMM – Truth

5th Syrtis Fusiliers RCT – Sarna

1st Truth Reinforced Training Battalion – Truth



Menkib PDZ

Menkib LMM – Menkib

5th Dragonlords RCT – Palos

1st Menkib Reinforced Training Battalion – Menkib



Ingersoll PDZ

Ingersoll LMM – Ingersoll

15th Avalon Hussars RCT – Exedor

1st Ingersoll Reinforced Training Battalion – Ingersoll

1st Jasmine Reinforced Training Battalion – Jasmine

1st Jasmine Borderer’s Cadre – Not active



Capella PDZ

Capella LMM – Capella

5th Crucis Lancers RCT – Necromo

1st Capella Reinforced Training Battalion – Capella



St Ives PDZ

St Ives LMM – St Ives

1st St Ives Lancers – St Ives

2nd St Ives Lancers – St Ives

1st St Ives Reinforced Training Battalion – St Ives

3rd St Ives Lancers – Milos

1st St Ives Jannissaries Brigade – Denbar



Hexare PDZ

Hexare LMM – Hexare

3rd FedSun’s Dragoons RCT – Preston – CONSIDERED FOR NIGHTFIRE

7th FedSun’s Dragoons RCT – Imalda

1st Hexare Reinforced Training Battalion – Hexare

1st Preston Reinforced Training Battalion – Preston

1st Preston Borderer’s Cadre – Not active





LYRAN ALLIANCE DEPLOYMENTS



Lyon Thumb

4th Davion Guards RCT– Atria

4th Deneb Light Cavalry RC – Sabik

Fighting Urukhai 8th Striker - Ko

Fighting Urukhai Bar Hounds– Imbros

Wolf’s Dragoons Zeta Battalion – Asta

4th Avalon Hussars RCT – Moore



Operation Nightfire

1st Carrier Battle Group

2nd Carrier Battle Group

4th Carrier Battle Group

1st Destroyer Squadron –

3rd Destroyer Squadron –

1st Patrol Squadron

1st Corvette Flotilla

3rd Corvette Flotilla



1st St Ives Cheveau-Legers – Cadre Hesperus

1st Arcadians RCT – Cadre Hesperus

5th FedSun’s Dragoons RCT – Cadre Hesperus

2nd New Avalon Cavaliers – Cadre Hesperus

1st Aragon Borderers – Hesperus

1st Kittery Borderers – Hesperus

26th Avalon Hussars RCT – Hesperus

3rd Ceti Hussars RCT – Hesperus

1st Capellan Dragoons – Hesperus





Sun Jaguars

Omega Galaxy – Frankeson
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 17 June 2020, 13:10:07
Industrial/Infrastructure Changes

Capellan March





Axton
– Wangker plant: increased to 6 Corsair lines and 1 Tomahawk line. 



Bell
- Hasek Refit Centre - Former Bell Repair Yards,


Chesterton
-   Achernar Battlemechs: 3 Line Argus-o, 2 Dervish-O, Phoenix Hawk and Wasps – AFFS and ComGuards 50/50 split but not Argus-O or Dervish-O. Lorica Battle armour plant for ComGuards. 1 Dervish-O line being added – October 3071

Demeter
-   Lycomb-Davion: 1 Guillotine line for SLDF/ComGuards – 3 Stuka line, 1 Huscarl-O and 1 Lancelot lines under construction – going online in August 3071 and March 3071 respectively

Firgrove
- Clyde Shipyards: Excalibur and Colossus dropships 
- Firgrove Consortium – Greenock School and Manufacturing and Clyde Shipyards: 1 Ahab, 1 Reiver and 2 Vulcan line for 50/50 split with AFFS ComGuards –Building a Vulcan fighter line – going operational in January 3072

Grand Base
-   Earthwerks: 1 Archer, 2 Cataphract, 1 Griffin, 1 Shadow Hawk, 1 Stinger line

Kathil – expanding naval slips
-   GM: 2 extra Blackjack-O lines. Expanding Tunnel Rat lines.

Menke
-   SunCorp Industries: 2 Warhammer lines, 1 Longbow line, 1 Emperor line
-   St Ives Metals Industries: 2 Po lines
-   GM: 1 Stealth battlemech line – adding a small cavalier battle armour plant by July 3071 


New Syrtis
– Johnston Industries: 4 Dagger-O lines, 1 Caeser line, 1 Thunderbolt, 1 Axman line, 1 Hatchetman line, 1 Nightsky line, 1 Valiant, 1 Garm line, 2 Goblin tank lines, 4 Glory tank lines
-   Expanding naval slips and upgrading them – including Star Lord jumpship and warship production

Novoya Zemyla
– Johnston Industries : 3 Dagger-O lines, 1 Nightsky line, 1 Hatchetman line, 1 Axman line, 1 Caesar line.
– Kallon Industries: 1 Templar, Jaggermech III and 2 Enforcer III line. Cavalier battle armour annex.

Outreach
-   Blackwell Industries: 1 Imp-C, 1 Gallowglass-WD and 1 Falcon-C line. Adding a Marauder II IIC line by January 3071

Victoria
-   Johnston Industries: 1 Yu Haung/Kai, 1 Caeser, 1 Axman, 1 Sling line - a Penetrator line being built by January 3071 
-   Earthwerks: Flea



Crucis March

Andalusia
-   Bergan Industries: 3 Wayland Mobile Base lines, 1 locust line.

Augusta
-   Corean Enterprise: 1 Centurion line and a fully automated Musketeer plant

Batavia
-   Jalastar Aerospace plant: 2 Sabre and 2 Sparrowhawk – 1 Sabre line for Comstar. 2 Javelin-O lines. 1 Jabberwocky line. Adding 1 Jabberwocky lines – February 3071

Baxley
-   Jalastar Aerospace plant: 2 Sparrowhawk line, 1 Javelin-O line

Belladonna

-   Kallon Industries: 1 Hornet line, 1 Wolverine, 1 Griffin, 1 Shadow Hawk, 1 Exterminator, 1 Penetrator, 1 Templar-O, 1 Partisan, 1 Challenger MBT, 1 Demon Tank line also operating. All production split 50/50 between ComGuards and AFFS except Templar-O.

Bristol
-   Jolassa-Kumbold Armoured Weapons plant: 6 Fury Command Tank line.

Brockton
-   Maltex Corporation: 1 Highlander, 1 Wyvern line

Broken Wheel
- Andoran Industries Ltd: 2 Clint lines, 2 Hussars and 2 Mercury lines split 50/50 between ComGuards/AFFS 
- Quickscell plant expanding to 2 pegasus lines, and adding a Hetzer, Vedette and ACP line – to be split between AFFS/ComGuards 50/50,

Crofton
-   SunCorp Industries: 3 Warhammer lines, 1 Longbow, 1 Highlander, 1 Emperor, 1 Black Hawk, 1 Avatar, 1 Sunder and 3 Thanatos-O lines


Defiance
-   Davion-Com: 1 Flashman, 1 Warhammer, 1 Crab, 2 Sentinel, 1 Mongoose, 1 Nexus 50/50 split between Comguards and AFFS except the Nexus which is exclusively for the ComGuards.
-   GM: A small battle armour facility building “Lorica” variant Cavalier BA – tripling in size by June 3071

Delavan
-   Universal Air – large scale production of Star Lord and Tramp as well as new monolith production in cooperation with Challenge. Ares attack craft being produced in growing numbers.

Edwards

-   New Independence Weaponry – 1 Victor and 1 Atlas line split between the AFFS and ComGuards.

El Dorado

-   Davion-GM-Kallon Cooperative: 1 Battlemaster line, 2 Templar line, 3 Ajax line, 1 Demon line (50/50 ComGuards/AFFS). 

Filtvelt
- FedBoeing: A new dropship manufacturing complex being built with plans for a jumpship yard already in the works. Dropship yard entering production in April 3063, jumpship yard August 3064 – to produce Mules, Unions and Merchant jumpships. Cargoking and Cargomaster production being added by July 3068
- Wangker: 4 Corsair lines and 1 Tomahawk line. 
- Achernar Battlemechs: 1 Argus-O, 1 Dervish-O, 1 Enforcer, 1 Legionnaire, 1 Osiris lines, as well as a massive industrial mech production facility building a huge industrial mech factory and a battle armour annex – building Cavaliers, Grenadiers and Infiltrator II’s. Considering building a new Argus or Dervish line. Adding a Legionnaire line by November 3071 
– Outback FarmMechs: 1 Watchman, 1 Locust,1 Stinger line. Industrial mech production – 1 harvester ant line and 1 cattlemaster line


Galax – expanding naval slips and civilian jumpships. Colossus dropships entering production by the end of 3065. Large scale expansion of NAC-30s production. Dropship Cargoking and Cargomaster being added April 3068

Gulkana
-   Yeffter’s Weapons now producing major NAC-30 numbers for warships.


Islamabad
-   Jalastar Aerospace: 2 Sabre and 1 Sparrowhawk – 1 Sabre line for Comstar. 2 Javelin-O lines

June
– Lycomb-Davion: 3 Stuka, 1 Hellcat, 1 Lightning line and 1 Awesome battlemech line, 1 Guillotine line.
– Corean Enterprises: 3 Centurion lines,1 Legionnaire, 2 Valkyrie, 1 Hammerhead lines as well as an automated plant to produce Musketeers, adding 2 Legionnaire line – November and December 3071
- Michaelson: 2 Yellow Jacket and 2 Hawk Moth lines.
- FedBoeing: building a small jumpship yard to produce Merchant class jumpships, going online in March 3071-June 3071


Kestrel
– New Independence Weaponry: 1 Atlas, 2 Marauder II, 1 Battlemaster, 1 Cyclops, 1 Zeus, 1 Gunslinger, 1 Victor, 1 Marauder and 1 Jaggermech III line.

Killarney
– Arc Royal MechWorks: 3 Wolfhound lines and 2 Arctic Fox-O lines. Looking into increased Arctic Fox-O lines.

Kirklin
– Kallon Industries: 1 Pillager, 1 Penetrator, 1 Thunderbolt, 1 Crusader, 2 Enforcer III (1 specialised on ENF-6T) lines added to existing plant.

Layover
- Salvatore Inc: Large scale production of Vengeance and Colossus dropships divided between the AFFS and ComGuards. 
- Quickscell: 2 Vedette, 2 Hetzer, 2 Heavy APC, 1 SRM Carrier, 1 LRM Carrier, 1 Laser carrier, 1 Autocannon carrier, 1 Scorpion, 1 ACP and 1 Pegasus line. 

Markesan
-   New Earth Trading Company facility: 5 existing Alacorn lines, 5 Von luckner lines, 4 Karnov lines, 2 Engineering vehicles, 2 Gabriel lines. Production split between AFFS and ComGuards 50/50
-   Jolassa-Kumbold Armoured Weapons plant: 2 Fury line

Marlette
- Michaelson: 4 Yellow Jacket and 4 Hawk Moth lines building for ComGuards
- Davion-Com: BA Lorica Production facility, 1 Spartan, 1 Shootist, 1 Griffin, 1 Phoenix Hawk line, 1 Battle Cobra-O line


New Avalon
-   Lycomb-Davion: 6 Stuka lines expansions of Stuka production (4 new lines), 1 Hellcat line, 1 Reiver line, 1 Lightning line, 2 Huscarls lines, 1 Hammerhead line, 1 Awesome line, 2 Guillotine lines, 1 Lancelot line – half of Guillotine and Lancelot production to go to ComGuards.
-   Corean Enterprise: 1 Black Hawk KU, 1 Trebuchet line, 6 Centurion lines (2 of them new), 1 Legionnaire, 1 fireball line and a fully automated Musketeer plant as well as an automated Valkyrie plant. Adding 2 Legionnaire line – August 3071
-   Achernar Battlemechs: 1 Argus-O, 3 Dervish-O, 3 Enforcer III, 1 Phoenix Hawk, 1 Osiris, 1 Wasp, 1 Locust lines

New Damascus
-   Federated Suns Defence Industries: 1 Marauder, 1 Phoenix Hawk, 1 Stinger, 1 Locust, 2 Wasp line, 1 Fulcrum line, 1 Vedette, 1 J Edgar line, 1 Light SRM Carrier, 1 Pit Bull, 2 Bull Dog lines, 1 Thunderbird aerospace line 

Northfield
- Corean Industries: 1 Devastator, 1 Centurion and 1 Fireball line for AFFS/ComGuards 50/50 split of the Devastator line. 
- Corsara Weapons: 1 King Crab, 1 Black Watch, 1 Crab line – for AFFS/ComGuards adding 2 Crab lines by January and March 3071

Palmyra
-   Jalastar Aerospace: 5 Javelin-O line, adding 1 Javelin-O lines by February 3071

Panpour
- Challenge Systems: large scale production of Monolith jumpships.
- Jalastar Aerospace: 4 Javelin-O lines, 4 Centurion lines, 2 grasshopper lines, 6 sparrowhawk lines, 3 sabre lines, 1 spad and 1 Zero lines. 2 Jabberwocky line.  – and a new purpose built plant for Jabberwocky mechs with four lines – going online in January 3072

Point Barrow
-   GM: 1 Victor, 1 Marauder, 1 Flashman, 1 Stealth line, 1 Blackjack-O line along with a Grenadier and Cavalier BA plant. Both being expanded almost constantly and at an increased pace 

Salem
-   Gm plant added a Blackjack-O line

Shawnee
-   Andoran Industries Ltd – 1 Clint,1 Hussar and 1 Mercy line. Sold to AFFS/Comguards 50/50 

Talcott
-   Gm plant now producing Grenadiers and Cavaliers in record numbers. Continuing to be expanded continually. Blackjack refit centre upgraded to produce Blackjack-O.

Torrence
-   Johnston Industries: 2 Dagger-O lines, 1 Caeser, 1 Thunderbolt-NAIS and 1 Nightsky lines. 1 Glory line. Adding a Thunderbolt NAIS line – March 3071 and 1 Glory lines –January 3071.
-   Veridan Dynamics plant reopening to build Tiger medium tanks (starting in March 3067) and a new line for Vali artillery tanks (starting in April 3067). 6 Pitbull truck lines – increased Pitbull production being considered

Vandalia
-   Blackstone Industries: 1 Enfield line, 1 Talon line and 1 Ostscout line. 2nd Ostscout line being considered

Victoria
-   GM: 1 Nightstar, 1 Maelstrom, 1 Cestus, 1 line of Blacjack-O and 1 line of Wasps – building for AFFS/Comguards 50/50. As well as a Lorica BA annex for Comguards.



Draconis March

Addicks
– Johnston Industries: 2 Dagger-O lines, 1 Hatchetman, 2 Goblin line

Alta Vista
-   New Independence Weaponry: 1 Atlas, 1 Gunslinger and 1 Victor

Benet III
– Johnston Industries: 1 Dagger-O line

Clovis
- Sandoval Refit Centre –

Deiron
– Draconis March Heavy Industrial Mech Company: 4 Kiso construction mech lines
-   LAW facility: building Grand Dragons – for sale

Deneb Kaitos

– Draconis March Heavy Industrial Mech Company: 2 Kiso construction mech lines under construction – finishing in March and April 3071

Errai
-   Maltex: 2 Thug, 1 Wyvern lines – 2nd thug line to sell to the ComGuards.

Kentares

-   New Earth Trading Company: 1 Alacorn, 1 Von Luckner 1 Gabriel line.Production split between the AFFS/ComGuards. Considering expanding.
-    Jolassa-Kumbold Armoured Weapons plant: 1 Fury line, building 1 line for Fury command tanks – going online in March 3071 

Marduk
- Norse Battlemech Works: 1 Avatar-O, 1 Black Hawk KU, 2 Wolverine, 2 Shadow Hawk, 1 Firestarter-O

Mayetta
-   Achernar battle armour plant to build Infiltrators, cavaliers and Grenadiers. Expanding. 1 Legionnaire line. 
-   Norse Battlemech Works: 1 Shadow Hawk line, 1 Griffin line, 1 Firestarter-O, 1 Sling line. To add omnimechs  - Avatar-O by April 3071, Black Hawk KU by February 3071

Northwind
-   Cosara weapons: 2 King Crab, 1 Black Watch and 2 Crab lines now being offered for sale to AFFS and Highlanders. Crab and King Crab new lines to be sold to the AFFS and Comguards
-   Bulldog Enterprises: 2 Schiltron lines
Ozawa
-   General Dynamics: 1 Ostsol line, 2 Kintaro lines, 1 Sentry line, 50/50 sales between AFFS/Comguards, but not a popular design with AFFS who will sell most of the mechs on to mercenaries.
-   Veridan Dynamics: 3 Tiger lines, 1 Vali line– Comguards and LA wanting Vali.

Proserpina
-   Bulldog Enterprises: 2 Schiltron lines. 1 Bulldog line being repaired by January 3071, 1 Manticore line being repaired by February 3071 and 2 Tokugawa line being repaired by July 3071
Quentin
-   New Independence Weaponry: Rebuilding the plant – 2 Atlas line, 1 Marauder II line, 1 Cyclops line (repurposed akuma), 1 Battlemaster (repurposed naginata), 3 Gunslingers (2 of them former tai-sho), 3 Victor lines (2 former Naginata and Akuma lines), 1 Thug line (repurposed Hatamoto line now produced under license), 4 Marauder lines (2 repurposed Ninja-To), 3 Jagermech III lines (1 repurposed Shugenja), 1 Excaliber line, 2 Hatchetman lines (1 repurposed tessen), 2 Chimera lines.

Robinson
- Robinson Standard BattleWorks: 2 Sagittairre, 1 Battlemaster, 2 Black Knights (1 for Comstar), 1 Arus-O, 1 Ostsol, 1 Phoenix Hawk, 1 Sentry, 2 Watchman lines. 1 Heavy APC, 1 APC line. 


Shimonita

-   Sapphire Metals: 1 Charger line being refitted to produce Spartans – February 3071. To receive further designs – Wolverine/Shadow Hawk/Griffin

Sun Prairie
- Wangker Aerospace: 4 Corsair lines and 1 Tomahawk line
- Michaelson: 2 Yellow Jacket, 2 Hawk Moth lines.

Tancredi
-   Expanding of Laser production to include ER variants and industrial and medical lasers. New models entering production by June 3064.
-   Joint Kallon-Prescision: 2 Rifleman lines, 1 Penetrator line and 1 Phoenix Hawk line.

Verde
-   FedBoeing: Colossus, Overlord-A3, Overlord and Union dropships being produced. Cargoking and Cargomaster production being added by December 3068-January 3069. DESTROYED DURING WOB ATTACK
-   GM: 1 Demon tank line
-   Ranger Battlemechs: 1 Warhammer and 1 Shadow Hawk line

Woodbine
- Robinson Standard BattleWorks: 1 Sagittairre, 1 Black Knight, 1 Sentry, 1 Watchman and 2 Battle Hawk lines – adding a Heavy APC and Standard APC line – both finishing in January 3071

League March
Achernar
- Robinson Standard BattleWorks-Achernar Battlemechs Coop: 2 Watchmen, 1 Battle Hawk line, Building 1 Sentry, and 2 Enforcer III lines – going online in April 3070, and April and May 3070. A large scale annex Cavalier and Infiltrator II BA 

Ares
- Bergan Industries: 2 Locust and 1 Stinger lines.
- Earthwerks shipyards: producing Cassandra (Kuan-Ti), Overlord, Overlord A3, Union and Vengeance dropships
- Quickscell: AC carrier, Arrow IV carrier, Bulldog, Heavy Tracked APC, LB 2X carrier, LRM Carrier, Manticore, Ordinance Transport, Scorpion, SRM Carrier and Tracked APC lines.
Capella
-   St Ives Metals Industries: 2 Yu Hung (Kai) lines, 1 Ti Tsang (Halberd) line, 1 Marauder, 2 Thunders, 1 Ostroc, 3 Vindicator, 1 Snake line – huge Cavalier and Infiltrator II plant. 1 Defiance-O fighter line.
-   Mujika-Wangker Aerospace: 3 Corsair lines: with 2 new corsair and 1 tomahawk line – going online in March, Arpil and June 3071.
-   Rashpur Owens shipyards: Monolith,Invader and Merchant class jumpships, Achilles, Avenger and Excalibur class dropships increased production and Triumph dropships continuing.

Corey
-   Hollis Incorporated: 1 Highlander, 1 Battlemaster, 1 Catapult, 3 Huron Warriors lines
Indicass
-   St Ives Metals Industries: 1 Galleon, 1 Coolant Truck, 1 Heavy Wheeled APC, 1 Hetzer, 1 Mobile Command Tank, 1 Predator Tank Destroyer, 1 Swift Wind, 1 Wheeled APC 

Nanking
-   Kallon Industries: 1 Penetrator, 1 Exterminator, 1 Rifleman, 1 Shadow Hawk and 1 Wolverine line, 1 Enforcer, 1 Ontos and 4 Partisan lines. Adding a Crusader line – September 3071  and 2 Enforcer lines in December 3071 and January 3072
Necromo
-   Kai Allard-Liao Memorial Shipyards: Feng Huang cruiser

New Hessen
-   Johnston Industries: 1 Valiant line, with 1 Thunderbolt-NAIS being rebuilt – coming online in March 3071
Sarna
-   Tengo Aerospace: 2 Lightning, 4 Sabre lines plus shipyards producing Mammoths, Mules and Seekers
-   Veridan Dynamics: 2 Tiger lines, 1 Vali line – 3 Tiger lines under construction July, August and September 3071.

St. Ives
-   SunCorp: 1 Emperor, 1 Sunder, 1 Longbow, 2 Warhammer, 1 Avatar, 1 Black Hawk lines,
-   St Ives Metals Industries: 1 Blackjack-O, 1 Blackjack, 1 Phoenix Hawk line, 1 Po line – to be expanded
-   Hildco Interplanetary: 2 Pillagers, 1 Templar-O, 2 Victors lines –as well as adding a small jumpship shipyard in orbit to produce merchant class jumpships – going online in December 3071
-   Mujika-Wangker Aerospace: 3 Tomahawk lines being sold to AFFS and Comstar   
-   Tengo Aerospace: 2 Lightning, 3 Sabre lines
Styk
-   Tao Mechworks: 1 Battlemaster, 1 Victor, 1 Crusader lines.
Texlos
-   Hildco Interplanetary: 1 Lightning line
Tikonov
-   Earthwerks: 1 Thug, 1 Archer, 3 Cataphract, 1Koschei, 1 Thunderbolt, 1 Quickdraw, 1 Ahab (former Transit), 3 Sabre (former Thrush) lines, Comguards/AFFS
-   New Independence Weapony: 1 Atlas, 1 Zeus, 1 Victor and 1 Battlemaster line.
-   St Ives Metals Industries: 1 Morningstar, 2 Minion lines
Warlock
-   St Ives Metals Industries: 1 Marauder, 1 Ostroc, 1 Helios, 1 Blackjack-O and 1 Cossack line, 1 Morningstar, 1 Minion line
Wei
-   Jalastar Aerospace: 3 Centurion, 2 Javelin-O line, 3 Sparrowhawk lines, Building a new Sparrowhawk line – completting January 3071
-   
Clan Smoke Jaguar

Valois
-   Jaguar Industries – 1 Guillotine IIC, 1 Wyvern IIC, 1 Clint IIC and 1 Mist Lynx line, building a Warhawk line which is expected to finish by June 3071
-   Yvonne-Isis Construction Plant – 2 Daedalus lines.

Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 17 June 2020, 15:20:23
3070 - December - Interlude: A trial
The Fort
Tara
New Lanark
Northwind
Addicks PDZ
Draconis March
Federated Suns


Walking between the two guards drawn from the Gurkha's the man who still considered himself Colonel Loren Jaffray tried to ignore the slight hitch in his stride. The medical staff at NAIS had truly been in a league of their own and had even included a number of Clan Sun Jaguar Scientist Caste and Technician Caste, but they could only do so much. When he'd been pulled from his shattered command battlemech on Andurien he had been barely alive. They had done everything they could to heal his damaged body, but in many cases healing had not been enough. His left leg from the hip down was a cybernetic prosthetic, while his right leg was "only" metals and plastic from just below the knee. His gloved left hand also covered a cybernetic prosthetic that extended almost to his elbow and he'd been told that the neural feedback from the exploding battlemech had destroyed the innate sense of balance that all battlemech pilots relied upon. Not that he had had to be told given how even now it was all he could do to walk in a straight line. A former patient at NAIS, Colonel Archer Christifori had spoken to him during his rehabilitation and encouraged him not to give up hope - pointing to the fact he had recently been returned to active duty and assigned to the 1st Revenant Guard RCT, despite his own heavy injuries. Of course he hadn't been prepared to listen to a "Davion stooge" who's injuries were after all much less severe than his own...

As he walked down the storied halls of The Fort he tried to ignore the glares and dagger filled looks from the various Highlander officers and troops who were going about their duties here in the heart of their home. Once he had walked these halls as an honoured and accepted kinsman, commander of one of the five Highlander regiments. Heir to the same traditions as the soldiers who now took pains to avoid his shadow as though his taint might be infectious. Straightening his shoulders he ignored them and limped onward.

"Hold there a minute lads... Ah' want a word wi' the prisoner." A familiar voice spoke from one of the many alcoves that studded the halls of The Fort. Jaffray stiffened but refused to look away as Colonel Chastity Mulvaney strode out into view from where she had been waiting to ambush him. He even tried not to hate her for her flowing grace. "So... Ye've came haem at last..."

"I wasn't given many options. My treatment was finished at NAIS... And I doubt that the FedRat's would have been happy with a former Death Commando retiring on New Avalon where he might get up to all sorts of mischief..." Loren's face at least wasn't scarred but the twist to his smile robbed it of any former handsomeness.

"Most men would've been fair pleased that the Davion's gave him medical treatment and let him walk away at the end of it ye ken... But not you Loren? Not you... Damn yer hide man will you ever let your hate go?!" Mulvaney almost growled at him. "It's already cost you yer legs and one arm... What more do ye need to lose?!"

Jaffray's already stiff back seemed to bristle as he glared at his former friend but no words came out for almost a minute before finally he ground out. "I'll never stop hating Hanse Davion and his poisonous spawn!"

"Ah'd hoped that maybe you'd seen sense... Or had it knocked into yer thick skull. But I guess that was a bit tae much tae ask for..." Chastity shook her head. "Fine then... I'll nae waste any maer of my time on you... But I'll leave you with one last thought you stiff necked bastard... The Liao's took you in... Gave you a place of honour. And ye betrayed them. So the Highlanders took you in and made you a Colonel no less... And ye betrayed us tae... Not many men get two chances Loren... I doubt you'll get three. If you do... I'd recommend you not waste it, because ye damn well won't get another!"

Colonel Loren Jaffray almost rocked back on his his metal heels at the sheer venom in his former friends voice. She stood glaring at him for a few more seconds then stormed off, before he could rally his thoughts to respond. As he stared after her in shock one of the Gurkha's chuckled darkly. "Ye ken she's on yer court martial's panel? Might not have been the smartest thing ye could dae to irritate her. Still not like yer known fer makin' smart decisions "colonel"... Lets go... Can't keep the judges waiting..."
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 17 June 2020, 15:23:40
Do the Dragoons even count as mercenaries any longer? With the changes in status aren't they basically in the same sort of relationship as the other 2 clans with the FS?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 17 June 2020, 15:27:47
Do the Dragoons even count as mercenaries any longer? With the changes in status aren't they basically in the same sort of relationship as the other 2 clans with the FS?

Officially the Dragoons are in the same boat as the Northwind Highlanders, BSI, Illician Lancers and Vegan Rangers... Officially mercenaries who own landholds within the FedSuns.

Unofficially they have a LITTLE MORE freedom as they have a clan tech industrial plant, albeit one that they now have to share with the FS.

Unofficially they also have a LOT LESS freedom due to the fact that basically they a) Betrayed the FS when Operation Guerro crashed through the Sarna March and b) needed rescued from certain destruction by the AFFS. They aren't trusted as much and they owe the FS more than say the BSI or Vegan Rangers. They'll never merge into the AFFS, but they are very much vassals. And know it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: kelgar04 on 17 June 2020, 16:43:10
Jaffray Bloody plot armour had to run out some time and the idiot asked for it with the bullshit he pulled. He is going to ethier get strung up or send on a death ride.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 17 June 2020, 19:14:16
I'm guessing it'll be some pride (and the kernal of a 'lost cause' mythos) that technically speaking Dieron never fell to the AFFS but was conceded in a peace treaty.

It has just the right amount of 'technically correct' in it to be perfect for Kuritan bullshit artists while everyone else rolls their eyes...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 17 June 2020, 20:20:28
two questions.

could this be a time for new or very small players to come forward in the new FS areas.  maybe start with something small like light or "normal" wheeled APCs.   

Northwind had this in production (i know they were working on Northfield but this is what they have on the planet. 
-   Cosara weapons: 2 x King Crab 100tons, 1 Black Watch 85tons and 2 Crab(50ton)
-   Bulldog Enterprises: 2 Schiltron(80tons) lines

That is a heavy weight and it would bring in a huge amount of money.  What would they do with that money.   how about working with "someone" who needs capital.  i would suggest a scout hunter.  Maybe the updated Clint?   what those RGT could use is a aerofighter.  They could sell them to the highlanders, comstar, WD and other mercs. 

i would have suggested a dropship yard on the planet to make something like the Leopard, but that would a huge investment. 


can not wait for more.   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 17 June 2020, 20:33:12
I'm guessing it'll be some pride (and the kernal of a 'lost cause' mythos) that technically speaking Dieron never fell to the AFFS but was conceded in a peace treaty.

It has just the right amount of 'technically correct' in it to be perfect for Kuritan bullshit artists while everyone else rolls their eyes...

Fortress Dieron! Surrendered by a traitor! Held by heros!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 17 June 2020, 20:37:43
two questions.

could this be a time for new or very small players to come forward in the new FS areas.  maybe start with something small like light or "normal" wheeled APCs.   

Northwind had this in production (i know they were working on Northfield but this is what they have on the planet. 
-   Cosara weapons: 2 x King Crab 100tons, 1 Black Watch 85tons and 2 Crab(50ton)
-   Bulldog Enterprises: 2 Schiltron(80tons) lines

That is a heavy weight and it would bring in a huge amount of money.  What would they do with that money.   how about working with "someone" who needs capital.  i would suggest a scout hunter.  Maybe the updated Clint?   what those RGT could use is a aerofighter.  They could sell them to the highlanders, comstar, WD and other mercs. 

i would have suggested a dropship yard on the planet to make something like the Leopard, but that would a huge investment. 


can not wait for more.

There are a few "small" operations which are being given support. For instance Saphire in the newly aquired Draconis March territories. I'm sure there might be others - probably on worlds further from the border and with "signature" Davion mechs. Look at the League march for this - huge numbers of Sparrowhawks, Centurions, Enforcers, Corsairs, etc... Largely for local use as well to give the local March Militias and other formations a "Davion" feel.

Northwind could see further expansions - particularly if the border moves further away.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Iron Grenadier on 17 June 2020, 21:11:35
There was a canon Avalon Arms company that made the Kruger scout car during the dark age era. Not sure how long they have been around but Im sure they were based on New Avalon.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 18 June 2020, 00:49:41
So Victor is going to need to spend a lot of money to expand all the repair and refit centers for the fleet. With the loss of Verde and the increased fleet size he just doesn't have enough. All the refit centers need to have new repair yards started and it would be a good idea that any jumpship yard get upgraded to have at least one repair yard for Warship.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: VensersRevenge on 18 June 2020, 01:38:47
What's going on in Andurien? Victor still has to deal with the McCarron's Armoured Cavalry and free Andurien for the Humphrey's. I would probably build new Defenders of Andurien regiments from the equipment cast off by frontline RCTs and the exiles that fled to Davion space to lead the invasion, and use some mercenary commads that are too damaged to be viable against the WoB but can handle the much weaker forces that should already be on the edge of their seats dealing with uprisings that will only get worse if new Andurien forces come to liberate them.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 18 June 2020, 02:20:28
I'm pretty sure Victor (showing his usual political 'Skill') actually signed a ceasefire and treaty with McCarron's little microstate, without talking to the Humphrey's or getting their opinion on things.

I get the feeling he genuinely doesn't care and is happy to leave them as-is, probably (correctly) thinking there is a good chance of the occupation forces being overthrown in the long run anyway without him having to lift a finger.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 19 June 2020, 21:51:36
He did because he needed to focus on other fronts and he already resettled the Refugees and is equipping them on their new planet. This is still Victor after all he doesn't always make the best choices when dealing with other powers. He was smart with the TC, clans, and keeping the OWA/Snow Ravens out of the fight but with taking the FWL Territory, demanding that the Sian state play lap dog to the FedSuns and letting the other CC breakaway states and the MoC without punishments he has also overstretched himself.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 19 June 2020, 22:17:40
He did because he needed to focus on other fronts and he already resettled the Refugees and is equipping them on their new planet.


All of which could and should have been done without either a ceasefire or recognition.

The Big Mac are not going to attack the Federated Suns, period. They don't want to die and at no point was the actual energy needed to take care of them and get Andurien back more than spare change level to Victor in either logistics or firepower. McCarron has next to no resources, personnel or cash to DO anything but grimly hold on and try to survive.

It simply makes Victor look like a fairweather friend; he happily supported the Andurien's cause when they were nice enough to draw off the CCAF's only really capable deep strike unit off, then hung them out to dry when the going got tough. A few thousand refugees and political players getting out says nothing for the billions of people left behind. Even if he couldn't IMMEDIATELY do something, he had every reason to do a McCarthur and assure Humphrey 'We shall return, count on it' and refuse any and all recognition.

On any practical level, Victor has hung Andurien out to try without so much as even bothering to talk to them about it.

Quote

This is still Victor after all he doesn't always make the best choices when dealing with other powers. He was smart with the TC,


Dumbass with the TC that ensured major long term problems for some short term smugness, yes.

Quote

clans,


Eh, passable, I'll grant you that, even if there are a considerable number of question marks still left as they restart their eugenics programs and brainwash clones into warriors from birth...

Quote

and keeping the OWA/Snow Ravens out of the fight


The Snow Ravens are keeping themselves out of the fight because they're not stupid. They understand the kind of industrial megapower the Federated Suns has turned into that breaks entire Successor States like kit-kat bars when they try to ****** with them and has built far more warships twice over now then the Clans probably did their entire existence since 3060. The Snow Ravens are a shadow of what they once were and are fully aware that (even ignoring the very anti-war bend of the OWA that means they'd be sticking their d*#ks out alone on this one) poking Victor is a very good way to end up dead.

Hence why they responded to Kurita with a LOL in his attempt to pretty unashamedly grab their warship fleet as ablative armor for the DCMS against the Federated Suns.

Quote

but with taking the FWL Territory, demanding that the Sian state play lap dog to the FedSuns and letting the other CC breakaway states and the MoC without punishments he has also overstretched himself.

The other breakaway states he can make treaties with without a problem. They are all smart enough NOT to poke the bear and to look at each other and plot and scheme.

The Andurien state however should NEVER have been recognized, given a treaty, talked to or otherwise left alone. Even if he couldn't hit it RIGHT THEN, he had nothing at all to FEAR from it and he gained pretty much nothing by recognizing it except a clear example that SHOULD be biting him in the ass of being perfectly willing to let 'allies' swing in the breeze after using them, if it suits him.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 20 June 2020, 10:05:02
All of which could and should have been done without either a ceasefire or recognition.

The Big Mac are not going to attack the Federated Suns, period. They don't want to die and at no point was the actual energy needed to take care of them and get Andurien back more than spare change level to Victor in either logistics or firepower. McCarron has next to no resources, personnel or cash to DO anything but grimly hold on and try to survive.

It simply makes Victor look like a fairweather friend; he happily supported the Andurien's cause when they were nice enough to draw off the CCAF's only really capable deep strike unit off, then hung them out to dry when the going got tough. A few thousand refugees and political players getting out says nothing for the billions of people left behind. Even if he couldn't IMMEDIATELY do something, he had every reason to do a McCarthur and assure Humphrey 'We shall return, count on it' and refuse any and all recognition.

On any practical level, Victor has hung Andurien out to try without so much as even bothering to talk to them about it.

Dumbass with the TC that ensured major long term problems for some short term smugness, yes.

Eh, passable, I'll grant you that, even if there are a considerable number of question marks still left as they restart their eugenics programs and brainwash clones into warriors from birth...

The Snow Ravens are keeping themselves out of the fight because they're not stupid. They understand the kind of industrial megapower the Federated Suns has turned into that breaks entire Successor States like kit-kat bars when they try to ****** with them and has built far more warships twice over now then the Clans probably did their entire existence since 3060. The Snow Ravens are a shadow of what they once were and are fully aware that (even ignoring the very anti-war bend of the OWA that means they'd be sticking their d*#ks out alone on this one) poking Victor is a very good way to end up dead.

Hence why they responded to Kurita with a LOL in his attempt to pretty unashamedly grab their warship fleet as ablative armor for the DCMS against the Federated Suns.

The other breakaway states he can make treaties with without a problem. They are all smart enough NOT to poke the bear and to look at each other and plot and scheme.

The Andurien state however should NEVER have been recognized, given a treaty, talked to or otherwise left alone. Even if he couldn't hit it RIGHT THEN, he had nothing at all to FEAR from it and he gained pretty much nothing by recognizing it except a clear example that SHOULD be biting him in the ass of being perfectly willing to let 'allies' swing in the breeze after using them, if it suits him.
Nevermind he has no treaty of recognition for either of the other two states. All that is in effect was a ceasefire with secret plans to support the Sian Republic and keep his regiments harassing the other two when ever they are ready to attack. A ceasefire was needed because he had a war with the DC to get ready and even the minor threat the other two represented was a distraction that wasn't needed at the time. But the other two are still considered rouge states by the FedSuns and there are still units in the League March ready to hit both of them.

Also how has the TC been a problem that will arise? He didn't take any systems and has done alot to rebuild their civilian economy and didn't destroy their new shipyards. All he did was give them the resources to finish them if they focused on dropship and jumpship production. Something they needed to do anyways because they could never do anything with warships at those yards without tanking their economy. Even the taking of the military industry isn't a big deal when the FedSuns paid huge amounts to upgrade the rest of the industry in the TC and increased trade. They didn't make any demands that they not rebuild the military and only demanded that the units used as justification be renamed. That is why invading the FedSuns because the "homeworlds" have been part of the FedSuns for centuries was done. Nothing in that treaty is some bad move that will result in bite in the ass beyond the normal you can't know the future thing with all actions.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 20 June 2020, 11:38:04
i just wonder how big mac is going to rebuild.  i don't remember them taking any major mech or tank manufacture planets. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 20 June 2020, 13:43:30
They got Andurien, Shiro III and Betelgeuse, although I don't know in what condition are the factories on the first two worlds and workforce sure hates them, but with the lives of their families on the line...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 20 June 2020, 18:50:33
i just wonder how big mac is going to rebuild.  i don't remember them taking any major mech or tank manufacture planets.
They don't have the ability to they may be the biggest of the three but they are the least secure. They simply cannot hold the systems they have taken and are taking constant damage.

They got Andurien, Shiro III and Betelgeuse, although I don't know in what condition are the factories on the first two worlds and workforce sure hates them, but with the lives of their families on the line...
The factories should have been damaged either during the fighting or more likely by the retreating forces sabotaging them. And unlike the other powers that have the funds and people to repair and get the factories running again the Big Mac does not. The people hate them and their litter purges and the crackdowns are not helping them at all. Plus the Sian Republic and the FedSuns are still on the border waiting to strike and harassing them this whole time.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 21 June 2020, 08:41:06
3070 - December - Interlude: Andurian
Baxter Palace

Jojoken

Andurien

Andurien Commonality




Staring at the various print outs and data pads around the map of his "realm" was depressing him even further, particularly given that this was Boxing Day and he should have been relaxing. Still there just wasn't enough hours in the day or days in the week for the self appointed "Grand Duke of Andurian". Picking up one at random, a report of the 3rd Andurien Hussar's most recent pacification sweep on Kanata and tried not to scream in frustration. The 3rd Hussars were officially built up around two light companies of battlemechs - almost all of them Urbanmech's or Firebee's built at the small plant on Betelgeuse. Unofficially they were built around two infantry regiments drawn from the scum and prisons of the "Capellan" core worlds of the Andurien Commonality. It wasn't exactly surprising then that they acted more like pirates than soldiers.  The 3rd Hussars had been ordered to sweep the mountain valleys of northern Kanata for pro-Humphrey's insurgents. A simple mission which was well within their abilities and strength. Officially by all the reports he had received from the Sang-shao Huang that was exactly what they did. From other reports it appeared that instead of hunting potentially dangerous insurgents they had merely swept through the mountain valleys extorting cash and favours from the local farmers, ranchers and mine owners. Those that didn't pay were instantly found to have been sheltering rebels in their barns or mines and saw extensive damage to their property in the "firefights" that followed. If the 3rd had actually killed a single pro-Humphrey's rebel they'd done it by accident!



Throwing the report down in disgust Grand Duke Marcus Baxter stared at the other various reports. They all told the same story. Low to medium level insurgencies across the entire commonality. Many of his formations were singularly unable to cope with the insurgents and were handling it badly. From outright ignoring anything beyond their bases to the 3rd Hussar's actions which were making the situation worse. He had only a handful of units who he could actually trust to get the jobs done right - and had more fires to put out than he had reliable units. He was forced to shift the reliable units from post to post, never giving them a break, in order to keep a lid on things. Worse any sort of damage was crippling for his battlemechs and tanks. He had a small number of production facilities but they weren't exactly producing a surplus. Irian Technology's plant on Shiro was the "crown jewel" of his battlemech production - yet it rarely reached more than half of it's pre-conquest levels of output through sabotage, industrial actions, etc... Only the newly built facility on Betelgeuse wasn't constantly being sabotaged, but for all the effort he had poured into expanding the new plant it was only producing small numbers of light battlemechs. The aerospace pants on Lopez and here on Andurien were in a similar mess - although at least his aerospace forces weren't suffering the constant low level attacks his ground troops were. Which meant that he had actually a small surplus of aerospace fighters to sell to the Canopians. Which was a good thing, because he was forced to buy modern battlemechs and tanks of them at extortionate prices if he was to keep rebuilding his forces and strengthening his commands.



He had repeatedly pointed out how price gouging him was only more likely to undermine his rule within Andurien and lead to a pro-Davion House Humphrey's return, but they continued to charge him far and above the market price for the handful of modern battlemech's they would sell him. Given that they were his only regular and reliable source of the war machines he needed to maintain his military they had him over a barrel and they knew it. Indeed lately Magestrix Naomi Centrella had been strongly hinting that unless he was prepared to acknowledge her own authority as regent for her newborn son, who she had predictably named after his "divine" father, then said supply of battlemechs and tanks would halt. Worse she had strongly hinted that perhaps he might wish to display said loyalty by "gifting" the worlds of Sadurni, Caselraigne, Sax and Andurmax to her son... Said worlds to be ruled by her as regent until he came of age...



Things might have been easier for him if the 2nd Sian Dragoons and House LuSann hadn't defected to the Sian Republic. Or defected back to them as it were. The 2nd Sian Dragoons in particular had been a heavy loss as they had mere months before heading back to Sian been reequipped with two new companies worth of rare battlemechs in order to try and "buy" their loyalty. They'd taken the mech's... and left anyway.



If he could have replaced the gutter trash that made up much of the 3rd Andurian Hussars (and unfortunately more than a few of the other infantry formations of the three Hussar commands he'd raised) things might have been easier as well. Unfortunately if he stripped any further Home Guard formations from his few reliable "Capellan worlds" they were much more likely to defect or fall to the Victoria Commonality or Sian Republic! For the same reason he couldn't strip some of his more effective units from those same border worlds!



Looking over the map of worlds and lists of commands he finally nodded and called over an aide to order the 15th Dracon to Kanata, while the 3rd Hussars relocated to bolster the garrison of Andurien. With his own Command Battalion, the 1st McCarron's Armoured Cavalry and the 2nd Liao Guard here to oversee them, maybe they could be kept in check and turned into soldiers... Maybe.



As that decision was made another aide approached with a report from his step-son Rhamses Mccarron's 2nd McCarron's Armoured Cavalry on Lopez. One of his lances had taken heavy damage when insurgents caused a landslide to bury them under thousands of tons of rock while they were on a routine patrol... Three of the four mechwarriors were dead and all four battlemechs were totally destroyed... Rhamses was requesting permission to retain part of next months shipment of battlemechs to replace the destroyed battlemechs...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Intermittent_Coherence on 21 June 2020, 08:50:38
What battlemechs are he getting from the Canopians?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 21 June 2020, 08:58:31
What battlemechs are he getting from the Canopians?

Most of what he's getting is coming from Detroit. Key mechs that he is trying to buy in large/decent numbers include the Duan Gung, Ostroc and Marshal. Also any battle armour suits he can (but he isn't really getting any of those).
Title: Re: The Federated Sun's Reborn Part TWO
Post by: paulobrito on 21 June 2020, 10:01:19
https://www.youtube.com/watch?v=z4uivPpzCGo
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 21 June 2020, 12:12:56
big mac is like the dog who caught the car. now he does not know what to do.   :thumbsup:
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 21 June 2020, 12:26:37
Odie could teach him a thing or two.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Hawkeye Jim on 21 June 2020, 14:27:09
Big Mac may have caught the car, but now he finds out he doesn't know how to drive.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 21 June 2020, 14:32:58
Yeah that is about right for how his little conquest was going to turn out. Not fun when you realize you are shit and running things isn't it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: eaglenine2 on 21 June 2020, 16:18:40
Big Mac didn't have much conventional regular infantry?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 21 June 2020, 17:05:24
Big Mac didn't have much conventional regular infantry?

The CCAF was never big on conventional infantry attached to it's battlemech regiments. The Big Mac had a few battalions each often brigaded with their armour components. Most of the infantry that the Andurian Commonality can rely on are Home Guard formations drawn from the few Capellan Worlds they hold onto.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 22 June 2020, 20:33:32
Well that makes the most sense for the Big Mac. And this goes to show why the move to take the Duchy was a stupid and shortsighted move. With both the Sian Republic poking the Big Mac and the FedSuns on the side waiting to move on them and harassing them this whole time under orders from Victor. And with the Exiles having been rebuilding and getting ready  for the return the Big Mac is on borrowed time now. The only question is how much the Cappallen worlds the Sian Republic can get back and how much of it will be retained by the reformed Duchy.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 23 June 2020, 06:32:06
Well that makes the most sense for the Big Mac. And this goes to show why the move to take the Duchy was a stupid and shortsighted move. With both the Sian Republic poking the Big Mac and the FedSuns on the side waiting to move on them and harassing them this whole time under orders from Victor. And with the Exiles having been rebuilding and getting ready  for the return the Big Mac is on borrowed time now. The only question is how much the Cappallen worlds the Sian Republic can get back and how much of it will be retained by the reformed Duchy.

Think it's fair to say - that some of the insurgents might be getting a little help (training, weapons, supplies) from AFFS sources... Which Baxter knows. But if he calls them on that that might actually make the FS throw down and send real troops not just "advisers"...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 23 June 2020, 13:20:57
Well Victor did tell the Sian Republic that he was not going to stop their military build up or any attacks on the other CC successor states and that his forces would be waiting to move on any party that raised his realm. He also implied he was going to screw with at least the Big Mac and force them to either fall apart or retaliate and get invaded. It was both a smart and a stupid move on his part. By not Invading he has given the Big Mac the time to hurt the people of the Duchy but he also gained the time to have the Exiles and his own units for that operation building up far better than anything the Big Mac can hope to match.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Cannonshop on 23 June 2020, 13:47:12
Well Victor did tell the Sian Republic that he was not going to stop their military build up or any attacks on the other CC successor states and that his forces would be waiting to move on any party that raised his realm. He also implied he was going to screw with at least the Big Mac and force them to either fall apart or retaliate and get invaded. It was both a smart and a stupid move on his part. By not Invading he has given the Big Mac the time to hurt the people of the Duchy but he also gained the time to have the Exiles and his own units for that operation building up far better than anything the Big Mac can hope to match.

but is this even going to be useful?

here's the problem with overcomplicated plans; they're overcomplicated. Meaning multiple single-point-failures are not only possible, but inevitable.

The WoB/Master's plan is a great example of this in the canon; the whole thing had too many ways it could (and eventually did) fail, with too few ways it could succeed.

Now, let's look at Victor's plan as you've outlined it: in the short term, he's broken the Capellan Confederation and they're effectively completely neutralized on the international stage, he's set things up for a nice, long, grinding, eternal civil war.

looks pretty rosy for the security of the resurgent Federated Suns, right?

Only now you've got  eighties Beirut on your front lawn, inevitably this will mix with narcoterrorists, regular terrorists, pirates, criminals, bandits, smugglers and the sort of ongoing humanitarian crisis that might draw schadenfreud from the people of the Suns for a generation or so, but after that, they're going to be kind of upset.


Eventually, he's going to have to move in, and then, begins the long, grindy process of dealing with a billion insurgent groups who've suddenly got a foreign occupier again to hate and unite against.

In the short-term, he's enhanced the security of the Federated Suns, in the long term though? there's going to be an ongoing mess and it will get more expensive the longer it cooks.

Who's the main enemy again?

What he's done, is create a deferred disaster on his border, one that he will eventually have to deal with, one that may well end up looking worse than the one his father passed down to him after the 4th succession war.

See, there's a moral and psychological toll when your soldiers have to kill the villagers in order to save the village.  The kind of men victor will need to rein this in if he doesn't work a bit quicker, are the kind of men he can't afford to have in his army anywhere else.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Ajax_Wolf on 23 June 2020, 17:16:49
but is this even going to be useful?

here's the problem with overcomplicated plans; they're overcomplicated. Meaning multiple single-point-failures are not only possible, but inevitable.

The WoB/Master's plan is a great example of this in the canon; the whole thing had too many ways it could (and eventually did) fail, with too few ways it could succeed.

Now, let's look at Victor's plan as you've outlined it: in the short term, he's broken the Capellan Confederation and they're effectively completely neutralized on the international stage, he's set things up for a nice, long, grinding, eternal civil war.

looks pretty rosy for the security of the resurgent Federated Suns, right?

Only now you've got  eighties Beirut on your front lawn, inevitably this will mix with narcoterrorists, regular terrorists, pirates, criminals, bandits, smugglers and the sort of ongoing humanitarian crisis that might draw schadenfreud from the people of the Suns for a generation or so, but after that, they're going to be kind of upset.


Eventually, he's going to have to move in, and then, begins the long, grindy process of dealing with a billion insurgent groups who've suddenly got a foreign occupier again to hate and unite against.

In the short-term, he's enhanced the security of the Federated Suns, in the long term though? there's going to be an ongoing mess and it will get more expensive the longer it cooks.

Who's the main enemy again?

What he's done, is create a deferred disaster on his border, one that he will eventually have to deal with, one that may well end up looking worse than the one his father passed down to him after the 4th succession war.

See, there's a moral and psychological toll when your soldiers have to kill the villagers in order to save the village.  The kind of men victor will need to rein this in if he doesn't work a bit quicker, are the kind of men he can't afford to have in his army anywhere else.

How about the Suns let Baxter and what is left of the MAC completely screw the pooch (they have already been doing a bang up job with the low quality inf units). The people on the planets revolt, which seems to be about to happen, and give Baxter some more trouble. That trouble doubles when the Exiled units from Aunduria arrive some FS units in tow. Baxter and the MAC go at it with the FS while the Exiled units provide care of the people. When  the FS are done with the MAC, they pack up and go home (for the most part), while the Exiled units reclaim their homes.
So, in the end, the MAC is kaput, the FS have a semi-vassal state while providing some assistance, the Exiles have returned home and start rebuilding, and the people are mostly happy and better off than being under Baxter's thumb. Win/win, and hopefully no Vietnam situation to deal with on the border?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 23 June 2020, 17:40:21
Andurian appears to not be a major problem. They are in the classic position of a failed African Warlord state. The Mac only has one good battalion left, the other Loyal Capellan forces are going home, or are looking for the first dropship that will carry their forces out of there.


Baxter is being price gouged for replacement mechs, he is getting lower quality and lighter replacements. He is producing Urban mechs at his only Factory.


I can see the Marik forces walking in and taking over shortly.


Victor has the Capellan Remnants in between His and Baxter's forces, and those forces remind me of Mogadishu.




And those bad type of forces that Cannonship mentioned. Look up the "My Lai massacre, and those men would be the same.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 23 June 2020, 23:05:52
but is this even going to be useful?

here's the problem with overcomplicated plans; they're overcomplicated. Meaning multiple single-point-failures are not only possible, but inevitable.

The WoB/Master's plan is a great example of this in the canon; the whole thing had too many ways it could (and eventually did) fail, with too few ways it could succeed.

Now, let's look at Victor's plan as you've outlined it: in the short term, he's broken the Capellan Confederation and they're effectively completely neutralized on the international stage, he's set things up for a nice, long, grinding, eternal civil war.

looks pretty rosy for the security of the resurgent Federated Suns, right?

Only now you've got  eighties Beirut on your front lawn, inevitably this will mix with narcoterrorists, regular terrorists, pirates, criminals, bandits, smugglers and the sort of ongoing humanitarian crisis that might draw schadenfreud from the people of the Suns for a generation or so, but after that, they're going to be kind of upset.


Eventually, he's going to have to move in, and then, begins the long, grindy process of dealing with a billion insurgent groups who've suddenly got a foreign occupier again to hate and unite against.

In the short-term, he's enhanced the security of the Federated Suns, in the long term though? there's going to be an ongoing mess and it will get more expensive the longer it cooks.

Who's the main enemy again?

What he's done, is create a deferred disaster on his border, one that he will eventually have to deal with, one that may well end up looking worse than the one his father passed down to him after the 4th succession war.

See, there's a moral and psychological toll when your soldiers have to kill the villagers in order to save the village.  The kind of men victor will need to rein this in if he doesn't work a bit quicker, are the kind of men he can't afford to have in his army anywhere else.

You are not seeing the actual plan here. For one it isn't some master complicated multi-part plan. It is leave the idiot alone train the rebels and get the exiles back in that is it. If he is given a excuse he will invade and remove the Big Mac if not whenerver the forces are ready they attack. Why would there be a sercurity risk from a small and completely outmatched state? How will the Duchy under anyones control be a danger. For one it isn't some dirt poor hellhole with nothing but angry people. The worlds are all extremely well developed and still intact. It is the resistance movements that have been going on and being helped by the Fedsuns that are stooping the worlds from giving the Invaders everything. By keeping it out of their hands not by blowing things up. You are trying to blow a minor border issue into something that is nation breaking when it is the fartherest thing from the truth.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 25 June 2020, 04:44:54
Okay I've updated the mercenary strengths... Forgot to do that. Sorry. Fixed now.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: marauder648 on 25 June 2020, 07:30:32
One thing I must suggest when doing the HUGE MEGA LISTS OF UNITS etc.

Put them in one of the
Code: [Select]
boxes so people can scroll down without it taking up a terrifyingly large amount of space on the thread.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 25 June 2020, 09:12:12
One thing I must suggest when doing the HUGE MEGA LISTS OF UNITS etc.

Put them in one of the
Code: [Select]
boxes so people can scroll down without it taking up a terrifyingly large amount of space on the thread.

Not gonna lie, not sure how to do that but will figure it out hopefully for next years!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 25 June 2020, 09:44:00
Ohhh, forgot about this...

Nevermind he has no treaty of recognition for either of the other two states.


By definition he recognized them as he recognized their boundaries, negotiated with their Governments and made a formal diplomatic agreement with them on behalf of the Federated Suns to accept their existence. Peace treaties are not required for that. South Korea and North Korea don't have a peace treaty after all, just a nominal cease fire.

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All that is in effect was a ceasefire with secret plans to support the Sian Republic and keep his regiments harassing the other two when ever they are ready to attack.


Uh no. A ceasefire does not mean 'we will keep attacking!' - it means, ceasefire. His 'secret plans to support the Sian Republic' amounted to looking the other way. 'Keeping pressure on them' is just Victor playing with words; even Victor isn't so boneheaded as to sign a ceasefire with one hand and attack orders with the other.

The only negotiations Victor should have offered Baxter was surrender terms to the legit Andurien Government and handing himself over for war crimes trials for his massive orbital bombardment of a civilian city and promises his dependents would be protected either on Andurien or offered resettlement somewhere in the Federated Suns or something...or even a return to Menke so long as the Big Mac disbanded.

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A ceasefire was needed because he had a war with the DC to get ready and even the minor threat the other two represented was a distraction that wasn't needed at the time.


A ceasefire is only needed if they are going to be any kind of threat to the Federated Suns. Or launch any kind of attack against the Federated Suns.

They are not. And they will not. Because they are not stupid.

Quote

But the other two are still considered rouge states by the FedSuns and there are still units in the League March ready to hit both of them.


No, they are clearly considered legal microstates in of themselves - and you can't cut it both ways saying that Victor needed to sign a ceasefire because he was worried about them being a threat, but he also had units ready to hit both of them if necessary? It's either he wanted a ceasefire because he was worried about them attacking, or, he has the units ready to stomp them.

He should have refused any kind of outreach from them then put DMI to work inserting special forces teams with support from the Duchess in exile to start making Baxters life utterly miserable with professionals instead of civilians. At least until you can find two RCTs and a warship flotila to drop on Baxter and retake the capital in half a year or so. Then invite the Duchess back and mop up the remains and fragments of units around with a carrot and stick approach thanks to being scattered all over the place.

Frankly, at this point if I was Humphries I'd go looking for FWL support in exchange for joining whatever faction agrees to back them. Because I wouldn't trust Victor to have my back.

Quote

Also how has the TC been a problem that will arise?


Because he, like like his ancestors and the Star League, humiliated them, stripped them of their martial pride, wrecked their economy and shoved a 'peace treaty' down their throats that has left them badly weakened and vulnerable which shaking as much salt as possible in their wounds. And this is into a nation that already distrusts and often even hardliners hate the Davions. Gee, wonder what this will do to that attitude?

Victor had a once in a half a millennium chance to, for pennies in the dollar, work to start burying the hatchet between the Suns and Concordant ... and he didn't just ****** up the possibility, he made things far worse in the long run with a nation who have proven that they are perfectly capable of holding grudges of half a millennia by at every point doing EVERYTHING he can to rub their faces in it and humiliate them

It's very Victor, winning the battle, loosing the peace and political fight. Does great at the military side, but treats 'politics' as his dump stat.

Quote

He didn't take any systems and has done alot to rebuild their civilian economy and didn't destroy their new shipyards.


He didn't need to take any systems because he looted them for anything of value - and then to just rub the salt in really hard, setup a whole new company building from their looted factories in the Federated Suns!

And no, you can't simply decouple the civilian economy from the military economy; all those factories Victor looted for shits and giggles are going to be leaving huge gaping holes in planetary supply chains (and indeed were said to have thrown entire planetary economies into chaos) and Taurian GDP which will have flow on effects for decades to put it mildly. We've seen in the Federated Suns exactly how much money a military industrial complex can move around and how critical even one factory can be to a planet; Victor gutting the Bulls is going to probably have a full scale depression underway now.

He has done very little to rebuild their civilian economy beyond mere tokenism and his putting a gun to their head and telling them exactly what they are allowed to build and do or else, is such a breathtaking throwback to the Reunification War that I'm honestly surprised even Victor failed to see what he was doing.

Quote

All he did was give them the resources to finish them if they focused on dropship and jumpship production.


The shipyards were almost finished anyway and by telling them that no, they are not allowed to build warships, he's ensured there will never be any peace because he can build as many as he wants but you can't is NOT something any Sovereign state can possibly accept. Ask Germany in 1935 as they Marched back into the Rhineland how that worked out again?
Victor had a once in a multiple lifetimes chance to reach out to the Bulls and turn them into, if not friends, then at least not enemies. To lay the foundation for something genuinely new ... and threw it away for a tiny tiny boost to his own military production lines he in no way, shape or form needed.

Instead if we're being even slightly serious, right now the Bulls should have the WOB running around everywhere building new factories for advanced battle armor, battlemechs, fighters and helping them build warships as they again extend the hand of friendship and note that Grover was a crazy man who threw away their hand in friendship, but they are loyal friends and will stand with them. And suddenly the WOB has a whole new client state FANATIC in their hate for House Davion who will do whatever it takes to get even as they seethe under the humiliation conga line helping to become for them what the FWL used to be...

Quote

Something they needed to do anyways because they could never do anything with warships at those yards without tanking their economy.


That is incorrect; they explicitly converted the yards from warship production to civilian jumpship production (the two are quite different after wall, warship yards != civilian jumpship yards) to strip them of that capability. And they also made it pretty clear refusal wasn't an option because Victor would take it as a sign that they were not serious about peace (but oh no, Victor of course can keep pumping out as many warships as he wants!!).

If Victor after all had a ****** brain in his head, he would have offered to help finish the yards ... and then placed orders for as many warships (at a premium margin that would go right into the Taurian economy and keep the workers trained and skilled and active) as he can buy. Everyone wins! And who cares if 10 years from now the Bulls have a dozen light Corvettes ... when the Federated Suns will probably have that many Battleships by then.

But Victor is gonna Victor...

Quote

Even the taking of the military industry isn't a big deal when the FedSuns paid huge amounts to upgrade the rest of the industry in the TC and increased trade.


They did nothing of the sort. They offered investment (AKA carpetbagers coming in to buy up what is valuable at its lowest price and take control) and Free Trade agreements (which given the power imbalance will mean Davion goods flood the Bulls markets and destroy any remaining local industries, kudos!) and thats it. They did 'pay huge amounts to upgrade the rest of the industry in the TC'.

And that doesn't get into his vindictive looting of their entire military-industrial complex, which has pretty much left them helpless against not simply the Davions but any pirate group who would love to raid reasonably developed worlds, the MOC or internal strife where factions decry the FedRat puppets on Samantha who are traitors to the Taurian people and start a revolt ... that the central Government can't put down because, you know, they don't have the ability to build a military or anything like that anymore!

Quote

They didn't make any demands that they not rebuild the military and only demanded that the units used as justification be renamed.


No, they were a little more subtle then that. They simply removed indigenous production any really useful or heavy military equipment (especially Mech production) so they CAN'T rebuild their military (unlike the Federated Suns, the TC can't snap their fingers and have factories appear out of thing air, even before their economy evaporated). Either through hard (ripping the factories out) or soft ('upgrading' the jumpship lines to produce Merchant class ships instead of warships).
While also doing their very best to systematically humiliate the nations military and population on a scale not seen since the Star Leagues brainwashing years (which should give a hint to Victor how this will go) and wrecking their economy by a) aforementioned key industrial looting and b) allowing rich investment from the Federated Suns to seize control of their local industries through a free trade treaty.

All of which means they have neither the capacity nor the money to rebuild their military.

Honestly it was such perfectly fertile ground for the World of Blake to step back in smoothly and become their BFFs that I was sure that was the way BB was going. Sadly, it seems they have been forgotten about :(

Quote

That is why invading the FedSuns because the "homeworlds" have been part of the FedSuns for centuries was done. Nothing in that treaty is some bad move that will result in bite in the ass beyond the normal you can't know the future thing with all actions.

I have five hundred years of history that says I can safely predict EXACTLY what Victors stupidity has done.

He had the perfect chance to extend a hand. To not simply return their factories but upgrade and rebuild them to produce modern military technology and become a partner in making their military strong again - also showing that he doesn't fear them in a more subtle way because even a refitted Taurian military-industrial complex is nothing compared to the ever expanding Federated Suns one.

He could have opened a genuine dialogue on reparations for the Reunification war to note the great evil his family partook in and looking to rectify it, understanding and taking ownership of House Davions actions and how they remain at the heart of all of this. That even if he cannot turn over planets that have been part of the Federated Suns for longer than they were ever part of the Concordat and have universal support for STAYING part of the Suns by their population.

He could have shown such magnanimity in the war and so completely undercut Grover, his people and everything they claim and stand for by showing that no, House Davion are not the devils but that even after such provocation, they are not going to demand punishment or retribution ... but will honestly try for PEACE...

But instead he threw them into a humiliation congaline and smiled, pleased that for the immediate time the problem is fixed ... even if he has doubled his problem in the long term and made sure no peace will ever be possible. And his BFF Regent is probably going to be overthrown sooner rather than later a the greatest traitor to in Concordant history.

I mean even Tywin Lannister, the man who drowned an entire family line alive to make a point of what happens when you push him too far, flatly told people that once a man bends the knee to you, you then need to offer him your hand to bring him back to his feet.

Victor however things that once they bend the knee, you then shoot the kneecap and make sure they are rolling on the ground screaming.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 25 June 2020, 10:44:56
Ohhh, forgot about this...

By definition he recognized them as he recognized their boundaries, negotiated with their Governments and made a formal diplomatic agreement with them on behalf of the Federated Suns to accept their existence. Peace treaties are not required for that. South Korea and North Korea don't have a peace treaty after all, just a nominal cease fire.

Uh no. A ceasefire does not mean 'we will keep attacking!' - it means, ceasefire. His 'secret plans to support the Sian Republic' amounted to looking the other way. 'Keeping pressure on them' is just Victor playing with words; even Victor isn't so boneheaded as to sign a ceasefire with one hand and attack orders with the other.

The only negotiations Victor should have offered Baxter was surrender terms to the legit Andurien Government and handing himself over for war crimes trials for his massive orbital bombardment of a civilian city and promises his dependents would be protected either on Andurien or offered resettlement somewhere in the Federated Suns or something...or even a return to Menke so long as the Big Mac disbanded.

A ceasefire is only needed if they are going to be any kind of threat to the Federated Suns. Or launch any kind of attack against the Federated Suns.

They are not. And they will not. Because they are not stupid.

No, they are clearly considered legal microstates in of themselves - and you can't cut it both ways saying that Victor needed to sign a ceasefire because he was worried about them being a threat, but he also had units ready to hit both of them if necessary? It's either he wanted a ceasefire because he was worried about them attacking, or, he has the units ready to stomp them.

He should have refused any kind of outreach from them then put DMI to work inserting special forces teams with support from the Duchess in exile to start making Baxters life utterly miserable with professionals instead of civilians. At least until you can find two RCTs and a warship flotila to drop on Baxter and retake the capital in half a year or so. Then invite the Duchess back and mop up the remains and fragments of units around with a carrot and stick approach thanks to being scattered all over the place.

Frankly, at this point if I was Humphries I'd go looking for FWL support in exchange for joining whatever faction agrees to back them. Because I wouldn't trust Victor to have my back.

Because he, like like his ancestors and the Star League, humiliated them, stripped them of their martial pride, wrecked their economy and shoved a 'peace treaty' down their throats that has left them badly weakened and vulnerable which shaking as much salt as possible in their wounds. And this is into a nation that already distrusts and often even hardliners hate the Davions. Gee, wonder what this will do to that attitude?

Victor had a once in a half a millennium chance to, for pennies in the dollar, work to start burying the hatchet between the Suns and Concordant ... and he didn't just ****** up the possibility, he made things far worse in the long run with a nation who have proven that they are perfectly capable of holding grudges of half a millennia by at every point doing EVERYTHING he can to rub their faces in it and humiliate them

It's very Victor, winning the battle, loosing the peace and political fight. Does great at the military side, but treats 'politics' as his dump stat.

He didn't need to take any systems because he looted them for anything of value - and then to just rub the salt in really hard, setup a whole new company building from their looted factories in the Federated Suns!

And no, you can't simply decouple the civilian economy from the military economy; all those factories Victor looted for shits and giggles are going to be leaving huge gaping holes in planetary supply chains (and indeed were said to have thrown entire planetary economies into chaos) and Taurian GDP which will have flow on effects for decades to put it mildly. We've seen in the Federated Suns exactly how much money a military industrial complex can move around and how critical even one factory can be to a planet; Victor gutting the Bulls is going to probably have a full scale depression underway now.

He has done very little to rebuild their civilian economy beyond mere tokenism and his putting a gun to their head and telling them exactly what they are allowed to build and do or else, is such a breathtaking throwback to the Reunification War that I'm honestly surprised even Victor failed to see what he was doing.

The shipyards were almost finished anyway and by telling them that no, they are not allowed to build warships, he's ensured there will never be any peace because he can build as many as he wants but you can't is NOT something any Sovereign state can possibly accept. Ask Germany in 1935 as they Marched back into the Rhineland how that worked out again?
Victor had a once in a multiple lifetimes chance to reach out to the Bulls and turn them into, if not friends, then at least not enemies. To lay the foundation for something genuinely new ... and threw it away for a tiny tiny boost to his own military production lines he in no way, shape or form needed.

Instead if we're being even slightly serious, right now the Bulls should have the WOB running around everywhere building new factories for advanced battle armor, battlemechs, fighters and helping them build warships as they again extend the hand of friendship and note that Grover was a crazy man who threw away their hand in friendship, but they are loyal friends and will stand with them. And suddenly the WOB has a whole new client state FANATIC in their hate for House Davion who will do whatever it takes to get even as they seethe under the humiliation conga line helping to become for them what the FWL used to be...

That is incorrect; they explicitly converted the yards from warship production to civilian jumpship production (the two are quite different after wall, warship yards != civilian jumpship yards) to strip them of that capability. And they also made it pretty clear refusal wasn't an option because Victor would take it as a sign that they were not serious about peace (but oh no, Victor of course can keep pumping out as many warships as he wants!!).

If Victor after all had a ****** brain in his head, he would have offered to help finish the yards ... and then placed orders for as many warships (at a premium margin that would go right into the Taurian economy and keep the workers trained and skilled and active) as he can buy. Everyone wins! And who cares if 10 years from now the Bulls have a dozen light Corvettes ... when the Federated Suns will probably have that many Battleships by then.

But Victor is gonna Victor...

They did nothing of the sort. They offered investment (AKA carpetbagers coming in to buy up what is valuable at its lowest price and take control) and Free Trade agreements (which given the power imbalance will mean Davion goods flood the Bulls markets and destroy any remaining local industries, kudos!) and thats it. They did 'pay huge amounts to upgrade the rest of the industry in the TC'.

And that doesn't get into his vindictive looting of their entire military-industrial complex, which has pretty much left them helpless against not simply the Davions but any pirate group who would love to raid reasonably developed worlds, the MOC or internal strife where factions decry the FedRat puppets on Samantha who are traitors to the Taurian people and start a revolt ... that the central Government can't put down because, you know, they don't have the ability to build a military or anything like that anymore!

No, they were a little more subtle then that. They simply removed indigenous production any really useful or heavy military equipment (especially Mech production) so they CAN'T rebuild their military (unlike the Federated Suns, the TC can't snap their fingers and have factories appear out of thing air, even before their economy evaporated). Either through hard (ripping the factories out) or soft ('upgrading' the jumpship lines to produce Merchant class ships instead of warships).
While also doing their very best to systematically humiliate the nations military and population on a scale not seen since the Star Leagues brainwashing years (which should give a hint to Victor how this will go) and wrecking their economy by a) aforementioned key industrial looting and b) allowing rich investment from the Federated Suns to seize control of their local industries through a free trade treaty.

All of which means they have neither the capacity nor the money to rebuild their military.

Honestly it was such perfectly fertile ground for the World of Blake to step back in smoothly and become their BFFs that I was sure that was the way BB was going. Sadly, it seems they have been forgotten about :(

I have five hundred years of history that says I can safely predict EXACTLY what Victors stupidity has done.

He had the perfect chance to extend a hand. To not simply return their factories but upgrade and rebuild them to produce modern military technology and become a partner in making their military strong again - also showing that he doesn't fear them in a more subtle way because even a refitted Taurian military-industrial complex is nothing compared to the ever expanding Federated Suns one.

He could have opened a genuine dialogue on reparations for the Reunification war to note the great evil his family partook in and looking to rectify it, understanding and taking ownership of House Davions actions and how they remain at the heart of all of this. That even if he cannot turn over planets that have been part of the Federated Suns for longer than they were ever part of the Concordat and have universal support for STAYING part of the Suns by their population.

He could have shown such magnanimity in the war and so completely undercut Grover, his people and everything they claim and stand for by showing that no, House Davion are not the devils but that even after such provocation, they are not going to demand punishment or retribution ... but will honestly try for PEACE...

But instead he threw them into a humiliation congaline and smiled, pleased that for the immediate time the problem is fixed ... even if he has doubled his problem in the long term and made sure no peace will ever be possible. And his BFF Regent is probably going to be overthrown sooner rather than later a the greatest traitor to in Concordant history.

I mean even Tywin Lannister, the man who drowned an entire family line alive to make a point of what happens when you push him too far, flatly told people that once a man bends the knee to you, you then need to offer him your hand to bring him back to his feet.

Victor however things that once they bend the knee, you then shoot the kneecap and make sure they are rolling on the ground screaming.

Okay I think you might be putting more thought into this timeline than ME! :p

Although seriously, yes Victor DID make huge mistakes with the Taurian War. With a handful of units (at least compared to the full AFFS) he hammered them into the ground and yes he then smashed their military-industrial complex probably so badly that the after effects will still be felt for a century.

Did he have the chance to bury the hatchet and make a final peace with the Bulls? Totally. Would said investments, reparations, etc have definitely have had the effect that he hoped though? Mayyyyybe.

His plan (flawed as you so rightly point out) hasn't got the ability to make friends with the Concordat. But it does remove them as a threat for the next 50-100 years. The next Lord Protector that tells the TDF to invade the FS will almost certainly have an accident while inspecting one of of his officers side arms...

Do they love the Davions? No. Do they tolerate the Davions? No. Do they hate the Davions? Hell yes. But can they do anything about it at the current time? No. Which honestly sums up FS-TC relations for the last... 500  years. So while he might have ratcheted tensions up a bit, he didn't create the problem and he has at least temporarily solved it... For this generation. Which isn't great, but it's a hell of a lot better than gambling on being friends and losing.

As for me forgetting about the Bulls  and their hatred of all things Davion generally and Victor specifically (I would imagine being a kid at school in the TC called Victor means you get beat up a LOT)... Whatever would make you think that...?  >:D

Just because I don't mention something, doesn't mean that my brain isn't working away in the background. The Bulls are certainly part of my plans and are not going to be friends with the Davions... To give a pretty strong hint - consider the TC the WOB's Bavarian Redoubt/Alpine Fortress...

You are however right about one thing. Okay yes I'm writing what amounts to a "things go well for House Davion" timeline - but that doesn't mean they go perfectly. Victor is making mistakes. He made one with Andurien. He made another with the Bulls. He is dangerously close to making an even worse one in the Lyran Alliance (one that will actually be a LOT worse for him in the short-medium term if he makes it)... As you again put it, Victor is a superb warlord. He's even got a lot better at the politics/diplomacy. But getting better doesn't make him great at it. It makes him okay at it with moments of pretty damn good.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Dave Talley on 25 June 2020, 11:46:37
Okay I think you might be putting more thought into this timeline than ME! :p

yep
but this is why I am waiting for Chris to do more on his story

granted there are several damned fine stories currently going on here  ;-)
Title: Re: The Federated Sun's Reborn Part TWO
Post by: MarauderD on 25 June 2020, 12:07:39
So I'm curious to see a map of borders of the FedSuns in this AU......
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 26 June 2020, 13:38:16
3071 - January - Preparations

As January progressed the AFFS's huge realignment from fighting on the Draconis Front to preparing for combat against the Word of Blake Protectorate continued and built up momentum. Large scale forces were assembled, huge supply depots began to fill up with the military industrial output of the whole realm and personnel staging posts began to fill with troops who could be assigned to replace losses in front line commands - heavily leaning towards infantry troops and tank crews as almost every mechwarrior was already assigned to a command. Command posts filled to capacity as the staff's of dozens of RCT's and their commanding officers took up residence. The first warships, those which had suffered little to no damage also began trickling into the various rendezvous systems - although the bulk of the Federated Sun's Navy was still refitting from combat with Kurita forces. Which wasn't to say that the troop movements were unguarded. As well as various warships which did not require refit large numbers of naval fighter wings, independent fighter wings and assault and pocket dropship squadrons were deployed to ensure that the troop and supply convoys went unmolested.



While the High Command was eager to launch an attack as soon as possible, they were by now accustomed to large scale troop movements and operations. While plans had been put in place for years for hitting the WOB forces, these had largely been contingent on what units would be available - for instance many of the plans called for the 1st Kestrel Grenadiers to form the lynch pin of an assault force based at Errai. However given the mauled status of the Grenadiers, who had been involved in some of the heaviest fighting on the Draconis Front and from which they had yet to recover from, the Kestrel Grenadiers were not available for any short or even medium term plans for operations. Such occurrences were common but thankfully the plans had been under constant review and suitable replacement forces had been allocated to task forces which had been deprived of  a planned for RCT or regiment. Even still these revisions would require the AFFS to have some time to gain it's feet and prepare. Which would also allow time for the warships of the Federated Suns Navy to complete their refits, the supply depots to be filled and supply lines secured.



The WOB seeing the growing juggernaut bearing down upon them decide to launch a probing attack to test the waters as to whether or not to launch a full scale offensive or whether to dig in and prepare for the onslaught. Deliberately assigning the Epsilon Eridani Protectorate Guard to the probe, they risk little if it goes wrong. The former troops of the Epsilon Eridani SMM mount a combined arms regimental raid upon the key command centre of Terra Firma. Hoping to appease their WOB masters with a quick strike and retreat they concentrate their efforts on the historically infamous "bad luck" unit the Wilson's Hussars. The Hussars consisting of 6 companies of veteran mechwarriors are more than a match for the former March Militia turned Epsilon Eridani Guard turned Epsilon Eridani Protectorate Guard in skill and thanks to the extensive refit they received on Bell they are similarly better equipped than the raiders, although much of this equipment is "phoenix" designs of refitted older battlemechs. Although outnumbered the Wilson's Hussars have the edge in battlemechs and fight a careful campaign of mobility against the larger Protectorate Guard force - only really struggling when the Guard deploy almost a companies worth of battle armoured troopers. However the tide turns when the 11th Avalon Hussars lighter elements sweep in to aid their mercenary allies. The light armoured brigade and the 19th Avalon Jump Infantry, 421st and 422nd Avalon Light infantry along with a battalion of cavalry battlemechs have the "traitor" SMM troops hurriedly falling back to their dropships. Of the four companies of battlemechs, three companies of armour and three mixed companies of infantry deployed for the raid barely half of the battlemechs and less than a third of the infantry and armour make it back to Epsilon Eridani.



The Northwind Highlanders accept garrison contracts for all of their regiments for the first time. Until now only some of the units were officially hired by the Federated Suns even when on Northwind - however given the costs of rebuilding and maintaining their existing strength the various Colonels and Elders agree to long term garrison contracts with extremely generous terms as well as provisions for off world offensive missions. At the same time Colonel Jaffray's trial begins, causing much animosity on Northwind. His former "Jaffray's Own" mechwarriors (who are often referred to as mutineers by those less than favourably disposed to them) see some backlash against them even from within the ranks of the Highlanders, however most have been forgiven for defecting with the Colonel given the horrendous losses they suffered on Andurien. The same however cannot be said for Jaffray.



Given the loss of the Verde repair slip and shipyard - although both were to be rebuilt from Kurita reparations - and the wear and tear on the fleet as well as combat damage the High Command at Fleet Admiral Buchwald's strong suggestion decided to not only rebuild Verde's repair slip but also build a new one while also doubling the repair facilities in the hidden system of Arcadia. Surprisingly the new repair slip to be built was to be located at Tikonov - the home port of the grandly titled "Third Fleet" which for now was the 8th Corvette Flotilla. It was felt that the League March was in need of a repair slip and the recent upsurge in pro-FedSun's sentiment on the planet as well as it's combined closeness to the front lines but being located at least a few jumps back would be ideal. If it went well a small dropship or jumpship yard might also then be located there. The Tikonov repair slip was the "standard" repair slip size, capable of ships of up to a million tons or two smaller vessels, while the Arcadian second slip would be able to fit a battleship of the Iron Duke class or up to four smaller ships.



The FSS Iron Duke itself finally made an appearance in January 3071. Forming the core of the 1st Battleship Squadron (and for now it's only battleship or indeed warship) it entered orbit over the First Princes's forward command post at Addicks. There it joined the 1st Cruiser Squadron, 2nd Destroyer Squadron and 7th Corvette Flotilla which (at least in large part) were stationed there. Plans were in place to add to this naval formation which for now constituted the "First Fleet" along with the 4th Cruiser Squadron (undergoing refit) and 4th Corvette Flotilla (stationed at Dieron). Fleet Admiral Buchwald was strongly pushing for the 3rd Carrier Battle Group to be allocated to First Fleet, although Duke Hasek was keen to retain it as the flagship of Second Fleet which was based in the Capellan March. He had some support from the admirals in charge of the Naval Fighter Training facility there - which is using the FSS Aaron Sandoval to teach aerospace pilots carrier operations. Duke Hasek is aware this is a fight he is going to lose but is hoping to at least cause the rest of the High Command to agree that when the FSS Andrew Terlecki completes in March that it be assigned to replace the FSS Aaron Sandoval.



At Filtvelt two Fox I corvettes are completed and immedietly handed over to their Lyran crews. Both ships begin moving as quickly as they can through the Federated Suns heading for the Lyran Alliance  undertaking their training cruises en-route. At the same shipyard two Fox II corvettes are completed for the Federated Suns Navy, the FSS Mahoni and FSS Millray  which are assigned to the 1st Battleship Squadron as escorts. Two of the three destroyed Fox I corvettes over Verde, the FSS Remagen and FSS Mirach are ordered replaced from the Filtvelt yard - with the new ship's plaques being crafted from metal from the two destroyed warships.



Two additional Fox II corvettes complete at New Syrtis, the FSS Zion and FSS Elgin. Both ships are assigned immedietly to oin the FSS Mahoni and FSS Millray in protecting the FSS Iron Duke over Addicks. The FSS Sheraton and FSS Acala are laid down in their place. Also completing at New Syrtis is the FSS Dainty - which is assigned to the 4th Carrier Battle Group. The FSS Devonshire is laid down in it's place.



The FSS Duncan and FSS Duchess are completed at Galax. Both Davion III destroyers are dispatched to join the 2nd Carrier Battle Group as the FSS Ran Felsner's close escorts. The FSS Descartes and FSS Duchain are laid down in the empty slips and are due to complete by January 3073.



Novaya Zemlya's shipyards complete four Fox I corvettes for Comstar and the crews take possession of them by the end of the month. They are assigned to the 2nd Independent Squadron - bringing that formation to 24 Fox I corvettes, larger than both their First and Second Fleets combined in number of warships. The 2nd Independent Squadron along with those two fleets have moved up to near or indeed within the WOB Protectorate in preparation for combat.



On Outreach Blackwell Industries finally completes it's Marauder II IIC line, however to call it problematic would be misleading. Quality control issues ranging from armour plating to the wiring for the weapon systems plagues the first machines built at the new line, and output remains drastically below projections. After nearly a month of production and with only six heavily flawed battlemechs completed the line is shut down for a full rebuild - which will take until June. NAIS is contacted for aid and in payment the first six production models are handed over for total rebuilds/experimental processes.



At the Victoria plant of Johnston Industries the Penetrator line completes it's building. A second Sling line begins construction although given the underground nature of the plant it isn't expected to go operational until at least Christmas.



Cosara Weaponries plant on Northfield see's it's second Crab battlemech line go operational. The third line is expected to join it by March - while the plant is also now importing laser's from Tancredi in order to bolster sales given the high quality of the laser weapons produced on that world.



Torrence see's the second Glory line go operational for Johnston Industries. Work continues on the Thunderbolt-NAIS line, however New Avalon strongly suggests that any increase in the companies production should be concentrated on Dagger-O fighters at Torrence.



Proserpina see's it's Bulldog line repaired by the end of the month. Sales are at best mediocre and limited to the new March Militias being planned. Bulldog Industries apply for permission to sell to the LAAF and ComGuards given that the AFFS has little interest in the tank. Permission is granted for both sales licenses.



At Woodbine the Robinson's plant see's it's first vehicle lines go operational with both Standard APC's and Heavy APC's entering production. If the quality of these machines meets expectations Duke Sandoval is promised a huge contract for both types of APC given the massive expansion of infantry formations of all kinds within the FedSuns.



Within the League March a further Sparrowhawk line goes operational on Wei. For now no further expansions are planned to the Jalastar plant there - as the First Prince wishes them to concentrate on expanding their Jabberwocky lines for now.



On Atreus representatives from Duke Halas arrive to discuss perhaps rebuilding the shattered League. These talks begin to make headway, although all progress is undone when the Grand Duchy of Oriente annexes The Protectorate on the 29th of January. Oriente Hussars, Oriente Fusiliers and even a regiment of the Orloff Grenadiers swiftly move into The Protectorate as peacekeeping forces at the "request" of the military government to prevent a Regulan invasion. Faith in Oriente's good will and intentions is shattered and Tamarind and Atreus refuse to talk to the Oriente representative until such time as Duke Halas explains his naked aggression. This is made worse when Oriente aligned Kiyev formally is annexed to the Grand Duchy itself on the 30th.



Within the "Andurien Commonality" Duke Baxter narrowly avoids a snipers bullet. What little can be determined from the recovered bullet is that it was for a model of sniper rifle manufactured on Sian... Of course said sniper rifle was a standard weapon off the MASK of the Capellan Confederation - and indeed is present in large numbers within his own sniper platoons. Was the sniper a local, an assassin from the Sian Republic, the Federated Suns (who must have captured a number of the rifles) or indeed from one of his own units...?



On Arcturus General of the Armies Adam Steiner sends word to his "ace in the hole" which he inherited from Archon Peter Steiner to move towards Arcturus to reinforce him at his signal. At "abandoned" Finmark within the former Rim Worlds Republic a number of ships jump out of the system and begin heading for Arcturus...



At the same time and also within the former worlds of the Rim Worlds Republic Clan Ice Hellion seize control of the abandoned world of Gabenstad. The handful of barely 19th century level farmers who are all that remain of the worlds population are swiftly absorbed into the labourer caste. Their lives even improve with some semblance of medical care and improved farming techniques...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 26 June 2020, 14:03:58
3071 January - Interlude: Mars

Nouveau Versailles

Grand Canal

Mars

WOB Protectorate




Looking out through the deceptively fragile looking windows overlooking the grand canal Cameron St Jamais sipped his coffee while waving with his free hand for his guest to stop his update on the current strength of the WOB Fleet. Placing his cup down he inclined his head towards the storm raging just a few feet away as they sat having a working breakfast together. "Mars really is a lesson for us..."



Gregory Zwick glanced out the window and grimaced. "Cameron I don't think..."



Hushing his top ranking subordinate with an almost smile St Jamais continued. "If the supreme military leader of the Word of Blake cannot speak freely within his own home and to one of his oldest friends, then we really should just slit our throats and save the Davion and his friends the trouble... As I was saying, Mars should be a lesson to all of us... We came here to a dying world and infused it with new life, seeded it with the return of ancient technologies... And now it is wracked by storms and in a state of constant chaos and upheaval as it adjusts to these changes...! If that doesn't sum up what we have done to the entire Inner Sphere then I don't know what does... Perhaps more telling those very storms would be death to us were we to stop out onto the balcony right now..."



Avoiding looking for ears at the door the Precentor Naval sighed and nodded. "Except the storm growing across the Inner Sphere isn't mindlessly hammering at our walls... Cameron they are coming for us here... At Terra. And I can't stop them."



"There. It's said." Cameron St Jamais smiled broadly at the Precentor Naval. "Was that so hard?"



"Some might argue it is defeatism..." Zwick spoke softly.



"In this case I would say it is realism." The Precentor Martial picked his coffee cup back up and sipped the excellent Terran coffee that he imported for his breakfasts. Coffee grown here on Mars in vast greenhouses just wasn't the same. "Not that I intend to be so blunt to the Master... He still assures us all that final victory will be ours... Perhaps it might have been, had Victor Davion not retaken New Avalon so bloodlessly back in 3061..."



The naval officer sat silently not bothering with his own coffee or breakfast. He had lost his appetite.



Responding to the silence St Jamais shrugged. "Not that it matters now... My wife assures me that if I unleash her she can raise  a revolt throughout the former Confederation and drown the entire AFFS in a bloodbath. I rather think that what is more likely that her brothers former subjects would tear her limb from limb if she tried... But she was never stable or capable of much insight. Hence why I keep her away from my son."



Returning to the military realities he nodded to Gregory Zwick. "So you can't stop them... Fine. Finish all current warships under construction and then shift the shipyards over to drone production. I want them pumping them out in vast quantities. Your fleet will fight them in a guerrilla war while the Protectorate Guard do the same on the planets of the Protectorate, buying time for me to turn the Terran System into a fortress that they will have to pay a truly terrifying price to break. I'll bolster the Guard with what WOB Militia formations I can spare to buy more time. Perhaps we might weaken them enough to preserve a few isolated seeds of our future resurgence...  On that note Gregory, I need the WoBS Vision of Truth and some escorts... Arrange it. Quietly."



"Of course..." Zwick nodded, knowing exactly what the huge Potemkin transport would be used for...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 26 June 2020, 14:05:27
Not going to lie, not sure about the Cameron St Jamais scene... I know he was supposed to be intelligent and so I figured making him realistic, but he was also a fanatic... So I'm unsure if i got this right...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 26 June 2020, 14:48:36
Quote
On Arcturus General of the Armies Adam Steiner sends word to his "ace in the hole" which he inherited from Archon Peter Steiner to move towards Arcturus to reinforce him at his signal. At "abandoned" Finmark within the former Rim Worlds Republic a number of ships jump out of the system and begin heading for Arcturus...

So he is basically baiting the trap with himself?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 26 June 2020, 14:53:49
So he is basically baiting the trap with himself?

Not exactly... I mean on some level: yes. But he's also aware that the LAAF is on the razor edge. Units are starting to believe they are defeated before they are... Which is a self satisfying prophesy. He's bolstering their morale to hold them together long enough for the reinforcements to arrive. And if that happens to enhance is standing in the LA... Well thats no bad thing either...

Adam isn't a politician, but he would be blind to ignore that the heir to the Archons throne is a small child, a toddler - who has very powerful family/friends true, but they are far away and don't seem too interested in the Lyran Alliance right now. Setting himself up as regent or even potentially Archon isn't exactly an impossible feat at the moment - regent particularly if he can win the backing of First Prince Victor while simultaneously showing off his own military abilities to the Lyran people.

What Adam knows he needs if he's to lead is to unite the two halves of the LAAF/Lyran people. The ones who hate Victor - and who will rally to a warrior who doesn't need Davion help to win, and those who think that throwing out Victor was a huge mistake - and who might be prepared to follow a man who can win Victors behind the scenes endorsement...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 26 June 2020, 14:57:40
Adam isn't going to kill Hanse Steiner. He won't even overthrow him. My take is he is far to honourable for that. But if public opinion was to demand a "strong seasoned archon" rather than a boy, he could reluctantly take the throne while ensuring that Hanse is kept safe and sent into exile with his uncle on New Avalon - which Victor might not be HAPPY about, but he's not going to go to war over (probably). In fact with the right line he could argue that he was keeping the boy safe by sending him away to avoid assassins...

Even if he doesn't have to take over, being the Regent who raises Hanse will make him one of the strongest men in the entire LA for the next 50 years. Guarantee's his position as General of the Armies for as long as he wants it, makes him one of the key advisers even when Hanse grows up, etc...

Really if he can pull it off it's a win win for him. But first he has to win on Arcturus.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Sir Chaos on 26 June 2020, 16:04:27
Adam isn't going to kill Hanse Steiner. He won't even overthrow him. My take is he is far to honourable for that. But if public opinion was to demand a "strong seasoned archon" rather than a boy, he could reluctantly take the throne while ensuring that Hanse is kept safe and sent into exile with his uncle on New Avalon - which Victor might not be HAPPY about, but he's not going to go to war over (probably). In fact with the right line he could argue that he was keeping the boy safe by sending him away to avoid assassins...

Even if he doesn't have to take over, being the Regent who raises Hanse will make him one of the strongest men in the entire LA for the next 50 years. Guarantee's his position as General of the Armies for as long as he wants it, makes him one of the key advisers even when Hanse grows up, etc...

Really if he can pull it off it's a win win for him. But first he has to win on Arcturus.

If Adam puts himself on the throne, even just for the good of the Lyran Alliance, he could smoothe things over with Victor by adopting little Hanse as his heir. That way, the boy retains his birthright, but the realm is taken care of while he´s still too young to actually exercise it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 26 June 2020, 17:18:29
Excellent work, very much enjoying it.

May I suggest by the way that New Independence Weaponry not simply discard the the tooling and schematics for Akuma assault mech. Perhaps selling it off to a company looking to enter the assault mech market or a vehicle company looking to expand it's product lines.
The Akuma has a lot going for it. First off, it's derived from the Atlas and shares some common parts with it so technicians will have some familiarity with it even though they may have never worked on one. Second it's standard fusion engine makes it cost-effective and less maintenance intensive while the heavy armor makes it very durable, the only drawback being the lack CASE for it's large ammo load. Third, every component should be easily replaced with material of equal or better quality procured from domestic FedSuns manufacturers(though the Lord's Light 2 ER PPC is as reliable and effective as any MechWarrior could hope for). The Sanromea-Davions are good possibility for buying the design on the premise of seeing the need for a realitivly cheap, low maintenance, mostly defensive oriented assault mech to fill the gaps in the TO&E's of many March Militia units especially the newly forming League March Militia's as well as CrMM along the Periphery regions where major civilian and military factories have been built since most Periphery bandits aren't stupid or well equipped enough to try raiding a facility guarded by a lance or two of 90 tonners. Assigning them to these regions, far away from the Draconis March in addition to a possible name change such as HADES if keeping with the Greco-Roman theme of the Atlas or perhaps DIABLO in keeping with the Spanish influence of the Sanromea-Davions should mitigate most of the stigma against using a "Kurita" mech.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 26 June 2020, 19:32:53
Excellent work, very much enjoying it.

May I suggest by the way that New Independence Weaponry not simply discard the the tooling and schematics for Akuma assault mech. Perhaps selling it off to a company looking to enter the assault mech market or a vehicle company looking to expand it's product lines.
The Akuma has a lot going for it. First off, it's derived from the Atlas and shares some common parts with it so technicians will have some familiarity with it even though they may have never worked on one. Second it's standard fusion engine makes it cost-effective and less maintenance intensive while the heavy armor makes it very durable, the only drawback being the lack CASE for it's large ammo load. Third, every component should be easily replaced with material of equal or better quality procured from domestic FedSuns manufacturers(though the Lord's Light 2 ER PPC is as reliable and effective as any MechWarrior could hope for). The Sanromea-Davions are good possibility for buying the design on the premise of seeing the need for a realitivly cheap, low maintenance, mostly defensive oriented assault mech to fill the gaps in the TO&E's of many March Militia units especially the newly forming League March Militia's as well as CrMM along the Periphery regions where major civilian and military factories have been built since most Periphery bandits aren't stupid or well equipped enough to try raiding a facility guarded by a lance or two of 90 tonners. Assigning them to these regions, far away from the Draconis March in addition to a possible name change such as HADES if keeping with the Greco-Roman theme of the Atlas or perhaps DIABLO in keeping with the Spanish influence of the Sanromea-Davions should mitigate most of the stigma against using a "Kurita" mech.

A well reasoned point and one I'm happy to take onboard. Again I think your idea of the Sanromea-Davions being involved is against a good idea. I can't promise obviously, but yeah if I remember i might include that in the timeline in the next few months. If i forget feel free to message me and remind me. :D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 26 June 2020, 21:51:27
Well let's hope the Aces are enough to salvage Peter's legacy and make his son safer in the process. Since the Wolves nor his Sister have any idea that Peter was building new Shipyards and classes away from prying eyes they will not expect a reinforcement fleet to show up and hit them from behind.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 26 June 2020, 22:46:35
Adam Adam Adam ... what have you been holding out on us with? :D

Really getting excited to see what is about to drop on the Wolves & dear Katherine...

And it sounds like the Word of Blakes few sane senior people are starting to realize how deep the hole opening up beneath them is. Although its laughable that they are just NOW talking about 'make as many drones as you can!' - well if they're lucky, they might get a FEW half completed before the AFFS and ComGuard kick in the front door.

Too late toaster worshipers. Too f*#(king late.

Also BB - as I recall there was some talk between Peter and Victor a while back about making the Davion IIIs available for purchase? Did that ever go anywhere or am I just not remembering?

Really loving this - it FEELS like its ramping up to the grand conclusion here. You can almost hear the Boss Fight music starting up...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 26 June 2020, 23:14:25
Adam Adam Adam ... what have you been holding out on us with? :D

Really getting excited to see what is about to drop on the Wolves & dear Katherine...

And it sounds like the Word of Blakes few sane senior people are starting to realize how deep the hole opening up beneath them is. Although its laughable that they are just NOW talking about 'make as many drones as you can!' - well if they're lucky, they might get a FEW half completed before the AFFS and ComGuard kick in the front door.

Too late toaster worshipers. Too f*#(king late.

Also BB - as I recall there was some talk between Peter and Victor a while back about making the Davion IIIs available for purchase? Did that ever go anywhere or am I just not remembering?

Really loving this - it FEELS like its ramping up to the grand conclusion here. You can almost hear the Boss Fight music starting up...

It is a slight Retcon that I managed to convince him to do. Because it really did not make any sense that Peter twiddled his thumbs when he had plenty of justification for expansions. So he did do those expansions but he did them in a secret location similar to how Victor is hiding the repair yard in a dead system. And since Peter was going Lyran strenght and pride he worked to make new versions of Lyran designs. What those classes are and how many of each is unknown since I only talked to the OP and offered ideas and advice so it is still up to them how they went about it.

Also yes the Lyrans did buy a Davion III it is part of their current public fleet which is not counting the two new Fox Is they just got is 28 Fox I corvettes - several damaged, 1 Davion III destroyer and 2 Mjolnir battlecruisers - one damaged.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 26 June 2020, 23:18:40
i just hope those "new" ships have a bunch of nuclear warheads. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 26 June 2020, 23:20:19
It is a slight Retcon that I managed to convince him to do. Because it really did not make any sense that Peter twiddled his thumbs when he had plenty of justification for expansions. So he did do those expansions but he did them in a secret location similar to how Victor is hiding the repair yard in a dead system. And since Peter was going Lyran strenght and pride he worked to make new versions of Lyran designs. What those classes are and how many of each is unknown since I only talked to the OP and offered ideas and advice so it is still up to them how they went about it.

Also yes the Lyrans did buy a Davion III it is part of their current public fleet which is not counting the two new Fox Is they just got is 28 Fox I corvettes - several damaged, 1 Davion III destroyer and 2 Mjolnir battlecruisers - one damaged.

Excellent. All ahead full! Time the cull the dogs ...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 26 June 2020, 23:32:07
Excellent. All ahead full! Time the cull the dogs ...

The funny thing was that these ships and new designs were meant to be Peter's crowning achievement. It was meant to shut up all the distracters to his rule by showing up with a fleet of new classes that would be able to secure the LA. Adam now gets to use them to save the LA from the Wolves and win himself and Peter great honor and recognition. Assuming he manages to survive of course. But even if he does die the fleet will rip the wolf fleet badly and the salvage and disgrace the Clanners suffer will make the other Clans turn on them and take advantage. Giving the LA the breathing room it needs.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 27 June 2020, 03:36:37
It is a slight Retcon that I managed to convince him to do. Because it really did not make any sense that Peter twiddled his thumbs when he had plenty of justification for expansions. So he did do those expansions but he did them in a secret location similar to how Victor is hiding the repair yard in a dead system. And since Peter was going Lyran strenght and pride he worked to make new versions of Lyran designs. What those classes are and how many of each is unknown since I only talked to the OP and offered ideas and advice so it is still up to them how they went about it.

Well, I wonder if that means new version of Tharkad, although Mjolnir block II would make more sense.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 27 June 2020, 05:59:10
Well, I wonder if that means new version of Tharkad, although Mjolnir block II would make more sense.

That could be a very interesting design. Get rid of those silly Naval Gauss cannons, rationalize the auto-cannons to NAC/35s and rationalize the PPC's to heavies - and add several more quad mounts in the intermediate arcs. Still keep its absurd armor and above average speed and its a perfect cruiser hunter and anything short of a McKenna is going to struggle to bring it to battle on their terms...

Another idea; take the Mjolnir hull and strip most of the big guns to do a Lyran New Sytris to give the Lyrans a full scale fleet carrier...

Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 27 June 2020, 06:07:01
Okay so firstly - thank you for all commenting on the timeline. I know it's stupid but it really does help keep me motivated to write the thing rather than just have it bouncing around in my head! :D

Second, as Adventwolf said, this is a minor retconn. Peter set up a secret shipyard at the hold shipyard complex at Finmark. It's not Galax. But it is a decent amount of infrastructure. I'd say maybe 2 cruiser slips and 4 lighter slips. Producing updated designs for "Lyran Pride". Plans were in place to add more cruiser slips - Peter knew that while he has the large battlecruisers and decent numbers of Fox's he had when he started nothing in the cruiser/destroyer/frigate range - a lack that his brother was showing with the pushing of the Davion III, Congress-D II and of course increasing production of Avalons. For anything that was "too much" for a Fox he had to send a Mjolnir which is just a bit ridiculous. Hence also why he was buying Davion III - okay he only has one but the idea is to buy a steady number over a long term. The plans for more slips have somewhat fallen behind - mainly due to the sheer chaos and problems the Lyran Alliance have been facing. Sending a secret convoy of industrial equipment to expand the shipyards while WOB light warships and Shadow Divisions are rampaging through your territory is never a great idea - losing that sort of investment would hurt the already struggling Lyran Alliance badly.

But they have managed to keep production going at the already set up yards. While the cruiser yards have only had time for one "production" run, the corvette yards have been doing better.

Not going to lie, there isn't any Tharkad production at the moment - although in my head I had that plotted for Peter's "stage 3" - Stage 1 was the basic infrastructure to support the yards and 2 cruiser yards, stage 2 was more infrastructure and 4 corvette yards and stage 3 was more cruiser yards and at least one tharkad yard. He got to stage 2 before things went to hell.

The other reason Adam has been keeping the secret rather than summoning the completed ships was A) to let him build up enough forces to actually have a decent "punch" and B) to keep the secret and allow the completed ships to work up and also protect the now vitally important yards. Drip feeding ships into the fighting wasn't going to do much and would tip the Lyrans enemies off that there was a shipyard somewhere.

This is very much Peter's Legacy to his people (in fact that might be what Adam has named the shipyards ;)) but rather unfairly Adam will probably get most of the credit. After all the ships appeared on his watch and will hopefully "save the day" under his leadership. Most historians will credit Peter with the prep, but the roll out was and will  be under Adam.

The ships definitely have special ordinance loaded. Adam knows he has one shot to turn back the wolves and buy himself time to paper over the worst cracks. If he loses at Arcturus it's game over. Best he can do (if he survives) is try to hold a rump Alliance together... So he needs to win and will use every single cheat he possibly can. The weapons lockers on the new ships are packed with canned sunshine and their fighter wings will be launching with more of the same. Individually they might not be the heaviest of these warheads, but any warship is going to hurt if more than a few get through...

Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 27 June 2020, 09:06:42
Plus, I'm guessing Victor gave back the Invincible to Adam?

Even if its in a poor state and is going to need a complete refitting and all that...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 27 June 2020, 09:16:24
Plus, I'm guessing Victor gave back the Invincible to Adam?

Even if its in a poor state and is going to need a complete refitting and all that...

The Invincible has indeed be returned to the Lyran Alliance... As soon as it can be totally rebuilt/refitting it is ready to go - some wear and tear was cause during its capture!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Auberan on 27 June 2020, 09:50:17
Adam isn't going to kill Hanse Steiner. He won't even overthrow him. My take is he is far to honourable for that. But if public opinion was to demand a "strong seasoned archon" rather than a boy, he could reluctantly take the throne while ensuring that Hanse is kept safe and sent into exile with his uncle on New Avalon - which Victor might not be HAPPY about, but he's not going to go to war over (probably). In fact with the right line he could argue that he was keeping the boy safe by sending him away to avoid assassins...

Even if he doesn't have to take over, being the Regent who raises Hanse will make him one of the strongest men in the entire LA for the next 50 years. Guarantee's his position as General of the Armies for as long as he wants it, makes him one of the key advisers even when Hanse grows up, etc...

Really if he can pull it off it's a win win for him. But first he has to win on Arcturus.

The position of Archon has been slightly more fluid anyway, but all he would really have to do would be take the throne, and adopt Hanse as his first child and heir. That keeps Victor happy, and possibly leverages even more investment into the LC from him than the current situation, but gives the people a firm Lyran Archon, and allows Hanse to grow up under that same perception.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 27 June 2020, 10:20:23
The position of Archon has been slightly more fluid anyway, but all he would really have to do would be take the throne, and adopt Hanse as his first child and heir. That keeps Victor happy, and possibly leverages even more investment into the LC from him than the current situation, but gives the people a firm Lyran Archon, and allows Hanse to grow up under that same perception.

That's true! It's one plan he could follow!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 28 June 2020, 11:01:13
3071 - January - Interlude: Andurien Armed Forces in Exile
Fox's Den
Grand Avalon Mountain Range
New Avalon
New Avalon Combat Region
Coreward Combat Theatre (Markessan Operation's Area)
Crucis March
Federated Suns




Marshal of the Armies Jackson Davion opened the next file on his desk and began to review the situation on New Andurien. Things seemed promising there. He only skim read the civilian parts of the briefing, compiled by Conrad Davion's people, but even that quick glance was enough to convince him that the world was now a going concern. Over a million refugee's had been settled there and more and more permanent housing was going up, light industries created and the infrastructure for a viable colony built up. While the world was no replacement for lost Andurien it had been chosen for it's suitability for human life. Three large continents and two smaller ones offered a wide variety of climates and ecosystems and the refugee settlement's had spread across it. Given a few more years the colony was almost certainly going to be fully self sustaining even without help from New Avalon. Content with that chapter of the briefing he moved onto the military chapter.



The refugee's had contained elements of the shattered Defender's of Andurien. From the handful of bodyguards and wounded 1st Defender's the Duchess Humphreys had rebuilt the flagship unit of her brigade. While the almost destroyed 2nd and 3rd Defender's had limped into FedSun's space over the months after the fall of Andurien, almost all of the 3rd's survivors were heavily wounded and mixed in with fleeing civilians. All three units were still under strength but had been reequipped with "lost" equipment from AFFS stockpiles and had a steady stream of volunteers from the refugee camps that had slowly been moved to New Andurien. The 2nd Defender's was the only unit which he could truly consider combat effective, but Jackson Davion acknowledged that having been reequipped with cutting edge FedSun's military equipment and reorganised along the Dragonlord's RCT model even the still heavily under strength 1st and 3rd Defender's were perhaps more dangerous than they might appear on paper and growing stronger every year with recruits joining their ranks. Certainly the large scale battle armour formations that came with their reorganised formations should give them a hell of a bite even if they were short mechwarrior's for now.



Those recruits were being trained not at a formal military academy (except a few places at a handful of FedSun's academies reserved for officer candidates and specialists) but in two LCT formations raised as a mixture of combat units and training commands. Officially the 1st and 2nd Andurien Light Cavalry LCT were the militia of the new colony. If Baxter or any of his lackey's were buying that they were stupider than even Jackson thought. The two "militia" formations might not have quite the cutting edge technology of the more senior Defender regiments but their equipment was still on line with a non-Davion Guard or Crucis Lancers front line formation within the AFFS. Their weight classes might be lighter than the heavy and assault battlemech's which made up most of the Defenders, but that suited their light cavalry role. And while the two Light Cavalry LCT's might not have the polish of academy graduates their training cadres hadn't been selected at random or poorly by Angela! Some of the finest snipers, special forces troopers and marines in particular had been training the infantry cadres of the rebuilding Andurien Armed Forces in Exile to help them reclaim their lost homeworlds. A few of the earliest graduates of those training cadres were already in Andurien creating merry hell with the occupying Capellans! The very fact that not a single one of the five military formations of the planet of "New Andurien" had "New" in their titles should tell the current occupant of Jojoken Palace something...



Having read the portion that contained the current strength of the exiles Jackson flicked quickly through the proposed plan for reconquest. This was officially Plan G although it was broadly similar to Plan F, with just a few revisions based on intelligence from occupied Andurien. Yes, the Operation Liberation-G was still recommending the use of at least one FSAC formation, two Dragonlord RCT's, a RCT drawn from each of the various March brigades - Robinson Rangers, Syrtis Fusiliers and St Ives Armoured Cavalry - in order to show solidarity from the entire Federated Suns, as well as three Avalon Hussars/Crucis Lancers/FedSun's Dragoons RCT's or suitable mercenary command and four Chisholm Raiders LCT's, along with a large number of conventional brigades with a heavy emphasis on infantry. Alongside the Andurien Armed Forces in Exile and with a carrier battle group, cruiser squadron and corvette flotilla the suggestion was that within six months of the launch Andurien would be returned to it's rightful owners...



Coming to the last page with a list of recommendations Jackson quickly initialled approval for the transfer of an additional battalion of battlemechs, six companies of armour and four battalions of battle armour to the Andurien Armed Forces in Exile. Given the shortage of pilots that New Andurien was able to raise there was no further requests for aerospace fighters, but that was why Plan G called for the inclusion of a carrier battle group...



Placing the initialled document in the out tray Jackson moved onto the next file in his to do tray, one with the emblem of the Duke of Robinson on the front proposing additional support for the soon to be raised Dieron DMM... Combat was easier than all this paperwork!



Andurien Armed Forces in Exile (from folder listed above)



Defender's of Andurien - organised as "light" Dragonlord's style RCT of a battlemech regiment (although only the 2nd is a Reinforced Regiment) with two armoured regiments and two battle armoured regiments attached alongside a single wing of fighters.



1st Defender's of Andurien RCT - Elite - 40% - New Andurien

2nd Defender's of Andurien RCT - Veteran - 60% (Re) - New Andurien

3rd Defender's of Andurien RCT- Green - 50% - New Andurien



Andurien Light Cavalry - organised as LCT's



1st Andurien Light Cavalry LCT - Green - 100% - New Andurien

2nd Andurien Light Cavalry LCT - Green - 100% - Patrolling around New Andurien
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Shadow_Wraith on 28 June 2020, 12:04:40
Nice story update!  I like how the Anduriens have 5 units to build up and train with.  I'm looking forward to the next update.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 28 June 2020, 12:11:00
with "proof" that everyone needs aero fighter.  do you see more mercenary units standing up, that are fighter or escort centric? 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 28 June 2020, 13:01:02
Nice story update!  I like how the Anduriens have 5 units to build up and train with.  I'm looking forward to the next update.

Not going to lie, I much prefer to do updates that move the story along, but of late I seem to be having a lot of "interludes" to round out various things... Don't quite know why. I write as it comes to me so guess just in that sort of mood.

with "proof" that everyone needs aero fighter.  do you see more mercenary units standing up, that are fighter or escort centric? 

I would say that most "large" mercenary formations are at least trying to build up a fighter wing and there might be a few more. Still fighters are more fragile and harder to maintain so I don't see too many "aerospace" merc groups forming.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 28 June 2020, 13:33:06
There is a BIG down side to a Mercenary Fighter Unit.


1. Attrition is very bad in ASF and Units.


2. Salvage is almost nil in a ASF Unit.
 
3. Pilot Recovery is almost nil unless you have a armed small craft of smaller dropships operating from space bases or accets near the battle area for fast recovery of the Downed pilots in space.


4. Pilot Recovery In atmosphere depends a lot on who the nation of the planet is. Conquered peoples may be adverse to Pilot recovery.


5. Pilot bailout at atmospheric boundary may be negative unless: rapid recovery, bailout trajectory is orbital or except trajectory.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 28 June 2020, 14:12:17
Now the only question is when they will attack and what will happen to the New Andurien world when they retake the Duchy? It will need to remain as part of the Duchy to maintain good relations. Also if the Duchy will maintain the Capellan worlds since without them they are too small to be safe as they just learned. Especially with the FWL factions on their other borders. The Sian Republic isn't much of a threat and if Baxter is removed then the Sian Republic can concentrate on the Victoria Communality to reclaim land and power. So it seems training is the main issue of the Andurien Exiles for rebuilding their units. So it might be a good idea to send a trusted, experienced, and damaged mercenary command to them so they can form another LCT training command. The Blue Star Irregulars at Firgrove are a good fit. They need to wait for their Warship to be repaired anyways and need to rebuild since they are understrength overall and need to train their third command as well. This gives the Andurien Exiles more defenses and Elite and Veteran trainers to work off of.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: mikecj on 28 June 2020, 17:16:27
Not going to lie, I much prefer to do updates that move the story along, but of late I seem to be having a lot of "interludes" to round out various things... Don't quite know why. I write as it comes to me so guess just in that sort of mood.


The interludes are a nice addition to flesh things out.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: VensersRevenge on 28 June 2020, 17:51:52
Which Warships did the MAC and the Victoria Commonality get when the Capellan Confederation fell apart? Victor might want to consider a naval sweep of the Victoria Commonality to remove that threat once the Carrier Battle Group is no longer necessary in Andurien.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 28 June 2020, 18:54:39
Do the Sweep first, then you don't need an actual CBG, just a few fighter wings on a jumpship
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 29 June 2020, 00:00:40
A million refugees sounds pretty frigen incredible - did they borrow a couple of Arc Ships from the Ghost Bears or something to get THAT many people out?!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: 2ndAcr on 29 June 2020, 00:29:10
 It's doable, if you go by canon anyway. After Terra liberation something like 6 billion people fled Terra right after the liberation. I will let someone else do the math on how many Jumpships and Dropships that took.

 It is harder to do if you go by the actual rules. For a 6 month journey, you can fit a Mammoth Dropship to carry 6,000 people. Or a Behemoth with 12,000 passengers. You can carry 14,000 passengers on a Mule in infantry bays, but your going to need supplies after about 60 days since they chew into the cargo quick.

 You could carry about 50,000 people on a Mammoth for no more than 4 jumps if you have an additional Dropship for supplies. Short range transportation can move a huge number of people, but it is much harder to accomplish on anything past 2 Jumps. Given that each Jump needs a week to recharge using normal Jumpship transports. Just cramming them into cargo bays will move a bunch of folks but they will consume supplies at a scary rate each day. Just the trip from planet to jump point and then back again can easily chew up thousands of tons of supplies.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 29 June 2020, 01:04:45
It's doable, if you go by canon anyway. After Terra liberation something like 6 billion people fled Terra right after the liberation. I will let someone else do the math on how many Jumpships and Dropships that took.


Sure, back in the Star League days when you had jumpships and bigasss dropships out the wazoo and dozens upon dozens of Hegemony worlds were only a single jump away. But that was a VERY different time to now (and frankly even that really doesn't tend to stack up once you start doing the maths, but eh!).

Quote

It is harder to do if you go by the actual rules. For a 6 month journey, you can fit a Mammoth Dropship to carry 6,000 people. Or a Behemoth with 12,000 passengers. You can carry 14,000 passengers on a Mule in infantry bays, but your going to need supplies after about 60 days since they chew into the cargo quick.


Those numbers (especially the Mule) are entirely clown car numbers (they only really work if you count mass, not volume, just like the infamous Heavy APCs that apparently have Time Lord technology so they are much bigger on the inside...). I mean are they even canon or just a hypothetical 'if we take X cargo space and make them Y infantry bays' numbers? Because I wouldn't trust them, the simple volume numbers don't mesh up (unless you assume each person is sedated and strapped into a stacked coffin, nice way to travel!

But even if you grant them, its highly unlikely many of those dropships exist or can be configured very quickly. For a mass evacuation that is probably going to be highly unorganized and all over the place, the logistics get prohibitively expensive incredibly quickly. Or that Jumpships are readily available (almost certinally not the case).
Title: Re: The Federated Sun's Reborn Part TWO
Post by: 2ndAcr on 29 June 2020, 01:35:20
 The Mammoth and Behemoth numbers are firm using steerage quarters for a 180 day trip with onboard supplies using current rules. But the cost of them is massive for the environmental systems.

 The Mule was designed using current rules. Using it's given size/area it is about the size of a High School football stadium in area. But without any real numbers it is hard to calculate. Your free to run the math on Kerensky's Exodus for 6 million people using canon transports. It is not easy. I actually gave it a try and by cramming them into cargo bays, they arrive at the Pentagon Worlds with about 15,000 tons of supplies left. And that is being extremely conservative. Cause using current rules, if 4 million are crammed into cargo bays, your talking 800,000 tons of supply per day.

 Using 4,000 Czar to carry those 4 million people in the Infantry Bays would chew up 200,000 tons of cargo per day. So using a easy 1 year trip (canon the trip was a bit longer) you have them eating up 73 million tons of cargo riding in Czar Dropships. The roughly 400 Warships, using a base of 150,000 tons for pure food supplies, would give them  60 million tons of cargo space. 666 Star Lord Jumpships to carry those 4,000 Czar Dropships.

 Using most canon sources will drive you insane if you dive too deep into it. Sort of like the totally off the wall canon travel times in LoT I and II. It flat out is impossible using current rules. Heck impossible using rules from the start. It has always been roughly a week recharge time per 30LY. Sometimes a little less and such, but a week works. Takes a year roughly to transit the Inner Sphere but yet the SLDF moves from Periphery to staging bases near Rim Worlds in less than 4 months.

 RMS Queen Mary set a record carrying just over 16,000 pax and crew during WW2. She was just over 300 meters long. Mammoth is 277 meters wide, 277 meters long and 170 meters tall. So 241,000 meters of surface area, on each cargo deck. Roughly 3 football fields. I have seen a Brigade of 3500 assembled on a single football field. Stack bunks say 3-4 high and you could fit maybe 10-12,000 per deck for say 40,000 pax with the 5th deck purely cargo/mess/lounge. Cramped, you bet. Comfortable, no way. But I could easily envision the space being used that way. Just have fun feeding them using the current rule set.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 29 June 2020, 02:13:26
So right now the FSN has 19 remaining Fox Is with one of them being damaged heavily. With the required repairs that the rest of the fleet needs the upgrading of those ships will not be done anytime soon. So instead keep the damaged one as it needs repairs anyways. With the much faster production rate of the Fox IIs already in work the upgrades aren't needed on the remaining 18 Fox Is. So to make even more money and to free up those crews sell the Corvettes to both the Lyrans and the ComGuard. Sell each of them 9 each. That will help the Lyran Alliance rebuild and replace the losses they have taken. It is also a way for Victor to get concessions from Adam if he takes the Regency or the Throne himself to make Hanse his primary heir. For the ComGuard it will be a way to get the remaining designs and technology they are holding out on. Both of them need ships badly and getting a full flotilla plus 1 will be a major boon.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 29 June 2020, 03:58:45
The Mammoth and Behemoth numbers are firm using steerage quarters for a 180 day trip with onboard supplies using current rules. But the cost of them is massive for the environmental systems.


I'm pretty learry about fan logic pushing rules far past where they were expected to 'sit'. Especially given that Battletech entirely ignores volume and only deals with mass (hence perfectly legal APCs that have 50 men pour out of them in full clown makeup) and trying to modify cargo bays or abstract cargo space as passenger space. Assumptions like, for example, the life support systems on the ship being infinity scalable and simply needing more inputs rather than reaching defined saturation points and so on.

Saying 'oh use steerage quaterters' is all well and good but I'll repeat, is there actually a canon dropship design on the market that has this mass people mover capacity? And that would be realistically available in even this timelines 3060s/3070s time period or could be gotten in a hurry?

Quote

 The Mule was designed using current rules. Using it's given size/area it is about the size of a High School football stadium in area.


Eh, the whole ship perhaps, but only a small part of that will be 'free' cargo volume. Especially for a spaceship. Probably half of its volume even if not its mass will be taken up by the 'being a spaceship' part of said spaceship. Even if you are trying to rely on what amounts to a second cargo dropship tagging along with you throwing supplies in its incredibly tricky.

Quote

But without any real numbers it is hard to calculate. Your free to run the math on Kerensky's Exodus for 6 million people using canon transports. It is not easy. I actually gave it a try and by cramming them into cargo bays, they arrive at the Pentagon Worlds with about 15,000 tons of supplies left. And that is being extremely conservative. Cause using current rules, if 4 million are crammed into cargo bays, your talking 800,000 tons of supply per day.


The Exodus has plenty of issues - I just gave up in the end and decided that the bulk of people were drugged and kept in a semi-conscious or unconscious state to keep them both controlled and the minimum possible draw on supplies using SLDF tech :p

But to take the example; we're talking about an evacuation here of about 1/6th the numbers of Kerensky. And they're doing it with only a tiny tiny fraction of the resources Kerensky had available, next to no prep time and a far significantly more hostile environment to play in than the relativly permissive environment Kerensky had because everyone was wary of pissing off the SLDF and kept out of his way. Kerensky might have had the resources and time to refit massive amounts of dropships into long duration long term transports, there is no way in hell anything like that could have been done for this evacuation. Let alone modifying cargo dropships into mass evacuation ships which is probably going to require structural work. Not massive amounts of it, but work none the less done professionally by shipwrights if you want to not have probably entire chambers of stacked bunks collapsing and crushing people or something on takeoff. Not to mention that you would have to completly rework the life support systems from scratch to ensure air is properly circulating and you don't get people in the middle of the 'pile' suffocating or something because people on the edge keep taking all the air...

And you're trying to pull this off, compared to the exodus, with an emergency mass evacuation of a million people in little to no time with little to no warning, in a hostile zone without an infinitesimal fraction of the ships and logistics Kerensky had ... its sounding incredibly unlikely you could get more than tens of thousands of refugees out before Baxter won the war - and they would be the rich and wealthy with the beams to get seats on standard liners and the like in all probability.

Quote

 Using most canon sources will drive you insane if you dive too deep into it. Sort of like the totally off the wall canon travel times in LoT I and II. It flat out is impossible using current rules. Heck impossible using rules from the start. It has always been roughly a week recharge time per 30LY. Sometimes a little less and such, but a week works. Takes a year roughly to transit the Inner Sphere but yet the SLDF moves from Periphery to staging bases near Rim Worlds in less than 4 months.


Bad maths from FASA doesn't excuse bad maths today :p

Quote


 RMS Queen Mary set a record carrying just over 16,000 pax and crew during WW2. She was just over 300 meters long. Mammoth is 277 meters wide, 277 meters long and 170 meters tall. So 241,000 meters of surface area, on each cargo deck. Roughly 3 football fields. I have seen a Brigade of 3500 assembled on a single football field. Stack bunks say 3-4 high and you could fit maybe 10-12,000 per deck for say 40,000 pax with the 5th deck purely cargo/mess/lounge. Cramped, you bet. Comfortable, no way. But I could easily envision the space being used that way. Just have fun feeding them using the current rule set.

People keep using ocean going ships as a comparison instead of a submarine :(

There are significant differences between an ocean going ship and a spaceship suffice to say which make these kind of comparisons very questionable. Even simple things, like needing the bunking structure to be able to to withstand multi-G accelerations without collapsing or people falling out speak to a lot more complexity than the magic carpet fleet. There are a lot of overheads that are going to cut that right down. Especially if you are modifying ships designed for bulk cargo.

Simply put, IF you had unlimited prep time and resources; sure I'm entirely confident you COUKD probably move a million people in Battletech. Give me a command circut of Monoliths to Federated Suns worlds with a resupply of life support and consumables at the jump point and we're good to go!

But I just feel that in THIS situation, its wwwaaayyyy too many people to get out without an awful lot of hand waving.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 29 June 2020, 06:23:23
I get the issues with moving large numbers of people. I've done my own maths for games I've ran where large numbers have had to be moved even short distances and frankly it's a nightmare.

The number of a million is high. But it wasn't moved in a single large scale operation. It's been a steady stream rather than a raging torrent. Also I'd probably throw in that at least some of the refugees are probably FWL refugees who have no wish to return to the shattered League and who were already in the FedSuns. Not a lot of them but some.

If the number is causing issues I'm happy to retcon it down, but I think i've seen similar numbers of increases to Randis's population during the Jihad - which is a minor periphery power a fair way away from any major population centres/jump station lines.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 29 June 2020, 06:29:20
It's your story, write it how you want it. In the end it's your work. Quite leery of the fan articles being Monday morning quarterbacked to death.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Iron Grenadier on 29 June 2020, 09:14:13
Write it your way.

But a suggestion would be to have a separate discussion thread where people can discuss whatever about the story and keep it there and not clutter up the actual story thread.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 29 June 2020, 10:07:09
Write it your way.

But a suggestion would be to have a separate discussion thread where people can discuss whatever about the story and keep it there and not clutter up the actual story thread.

^^^^^ Money right there!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 29 June 2020, 12:20:13
Doesn't it make it easier to keep track of what posts relate to what story thread elements if that make sense?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Iron Grenadier on 29 June 2020, 12:24:26
Doesn't it make it easier to keep track of what posts relate to what story thread elements if that make sense?

No it doesn't. No offense to any of the other posters here that get into the discussions, it's really just a huge distraction from my view. I just want the story. Talk about it somewhere else.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Ajax_Wolf on 29 June 2020, 13:28:15
No it doesn't. No offense to any of the other posters here that get into the discussions, it's really just a huge distraction from my view. I just want the story. Talk about it somewhere else.

Agreed. Posting an error is one thing, but posting an in depth 10 page analysis of why Vic is a **** because you don't like him or his faction IS a distraction. This is BB's story, let him write it as he sees fit.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 29 June 2020, 14:24:28
Agreed. Posting an error is one thing, but posting an in depth 10 page analysis of why Vic is a **** because you don't like him or his faction IS a distraction. This is BB's story, let him write it as he sees fit.
No it doesn't. No offense to any of the other posters here that get into the discussions, it's really just a huge distraction from my view. I just want the story. Talk about it somewhere else.
Considering that nothing like that has happened it is more on you than anything else. We discuss things that are happening in the story and ways it can go. Just because you don't like doesn't mean you have a right to tell the others that have been invested in the story and discussions that they are wrong. And considering that the discussions have had major impacts on how the story goes they are a vital part of this whole thing.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 29 June 2020, 14:25:38
The idea of separating the story thread and the discussion thread is the best of both worlds. I think most of us just want to read the story and not get bogged down by the second guessing and discussion/tangents.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Artifex on 29 June 2020, 14:27:23
Question would be whether the mods would allow for that and whether they'd even split up the current thread accordingly ...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 29 June 2020, 14:30:39
I'd have no issue with splitting the thread into a comments and story only thread - my only concern would be "losing" the comments, because I have to be honest they do sometimes give me ideas and also knowing that people actually LIKE what I'm writing does prove a major motivator for writing more... Shallow I know, but hey, what can you expect from a narcissistic lawyer?!  ;D :D >:D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 29 June 2020, 14:36:19
I'd have no issue with splitting the thread into a comments and story only thread - my only concern would be "losing" the comments, because I have to be honest they do sometimes give me ideas and also knowing that people actually LIKE what I'm writing does prove a major motivator for writing more... Shallow I know, but hey, what can you expect from a narcissistic lawyer?!  ;D :D >:D


It would probably improve your editing....going back and forth on threads.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 29 June 2020, 18:13:26

It would probably improve your editing....going back and forth on threads.
You know this is cross posted on other sites right and no issues with the current way have ever been brought up. Hell the only reason the Lyrans even have this chance is because of feedback that the OP got from discussions in the threads.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 29 June 2020, 19:12:03
Unfortunately, this forum software is ancient and doesn't support Threadmarks which solve these issues.

But I'll take the point that I can get carried away with the discussions and look to control myself from going wildly off on tangents. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 29 June 2020, 22:57:46
    Why stop the free flow of information?

Thread marks would be great, but have we forgotten how to skip by stuff we think of as chatter?

  I do not always get the feelz for some chatter, but I can say my knowledge of BT has improved greatly by the non-story bits in many threads.

  The authors are posting free prime BT crack, I can put up lots of “chatter” of whatever flavor for prime BT Crack.

    I have said it before Billy Boy, Chris OFarrell thanks for sharing your visions of the BT universe with us BT crack fiends.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Iron Grenadier on 30 June 2020, 00:08:06
I don't think it's stopping any information. It's moving information yes, and I think helps focus the story much better.

Consider out of 223 posts in this thread alone, only 16 are for the actual story itself. I mean does anyone wish movies would stop every 10 minutes and have a 20 minute discussion and review with the cast and crew on how the scene was shot? No that's a separate show.

Though Artifex raised a good point on if the mods would allow such a thing. I don't see why not myself.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Hawkeye Jim on 30 June 2020, 07:47:34
It's okay to skip a few posts that don't interest you, but when you have skip a whole page, that is a little too much. I can't see why there should be an discussion at all. Either you want to read the story or you don't. If it doesn't follow canon or now, what difference does it make. it's all fiction anyway. You're on this section because yiu like non-canon fiction, so leave canon out of it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 30 June 2020, 10:45:34
It's okay to skip a few posts that don't interest you, but when you have skip a whole page, that is a little too much. I can't see why there should be an discussion at all. Either you want to read the story or you don't. If it doesn't follow canon or now, what difference does it make. it's all fiction anyway. You're on this section because yiu like non-canon fiction, so leave canon out of it.

Or maybe things don't conform to your view of how it should be?

I like to participate in the discussion sometimes..and I do...and when I don't I use my scroll wheel and like 2 seconds to go to the next post from the OP story.

Why is this even an issue as others have said. Just scroll past the non story parts.

Maybe the font with the story parts can be adjust to make it easier for the story only guys to find or something.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Cannonshop on 30 June 2020, 11:17:10
wow, this has derailed pretty fast into a discussion not of what's going on in the story (or could be going on in the story, or behind the scenes in the setting, or with Victor's breakfast), but instead of whether or not the story should even be discussed here.

can we get back to either talking the story, or letting him post the story now?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 30 June 2020, 13:30:03
3071 - February - Opening shots

While the AFFS was still moving into position and rebuilding it's stockpiles and the like in preparation for a major offensive into the WOB Protectorate minor fighting did continue between the AFFS and WOB Militias. Raiding groups from both sides cut across the border in an attempt to obtain information and to disrupt any defensive or offensive preparations that the other side was making. During this period of raiding a number of personnel transfers were made particularly around the 4th Davion Guards and 1st FedSun's Dragoons in preparation for the first series of active operations. Roughly two companies of mechwarriors were transferred around between the commands, with a group concentrated within the 4th Davion Guard's 4th battalion.



Hurried refits of the battle damage and wear and tear of the Federated Sun's Navy's warships continued at every refit slip. Given the pressing nature of the impending conflict most of these repairs were done with an eye to returning the ships to optimum battle efficiency as soon as possible. Dropship squadrons and fighter wings were also hurriedly brought back up to strength and officers were hurriedly fitting these replacements into the battle hardened wings attached to most of the warships.



On the 4th of February Mount Davion announced that Princess Isis Davion was pregnant with her and her husband's second child who's birth was expected in August. The announcement was expanded upon that the medical staff within the royal suite at the palace had examined the princess and that all the tests had come back with glowing results both on the mother and the child. Amidst the outpouring of congratulations some small portion of the interstellar press made much of the fact that the First Prince and his wife had barely seen each other in the last few months - except for a brief visit by the princess to her husband on Robinson at the tail end of 3070. Depending on the slant there was the suggestion that Prince Victor might not be the father or that the couple were clearly controlled by lust. While those versions of the announcement made for popular reading in areas of the Free Worlds League, Draconis Combine, Sian Republic and even parts of the Lyran Alliance, those news outlets which were so unwise as to carry those stories within the Federated Suns suffered large scale backlashes and plummeting sales. Particularly on Robinson where many locals took great pleasure in the idea that a future Davion prince or princess might have been conceived on their planet.



Within the Lyran Alliance the various AFFS formations began to step up their operations against the WOB troops which were pulling back towards the Protectorate. Within the Lyran Thumb the 4th Deneb Light Cavalry in particular took the lead in these anti-WOB sweeps, while the 3rd Ceti Hussars based on Hesperus took the lead from the units under Ardan Sortek's command. The three carrier battle groups assigned to Operation Nightfire also took part in these patrols.



On the Kurita border the peace didn't mean that the AFFS forces stood down. Active operations against hold outs and pro-Kurita guerrilla's continued to be conducted by those units which had been left to secure the new conquests, while preparations were made in case the obviously pending Combine Civil War swept over the border.



The NAIS announced the completion of a new battle armour design during February, the Hauberk assault weighted suit which was designed to compliment the existing Infiltrator II, Cavalier and Grenadier suits and offer the by now large scale battle armour formations of the AFFS a long range design. Having been in the works for almost a decade the suit had been designed and redesigned, not only to incorporate the latest technologies but also to make sure that no matter the conditions it would be easy to maintain. Production licenses were unsurprisingly given to both GM and to Achernar to produce the battle suit at their various plants on New Avalon, Mayetta and Filtvelt for Achernar and Point Barrow and Talcott for GM, but also SunCorp which was given a license to produce the new suit at their Menke, St Ives and Crofton facilities.



On Batavia the Jalastar plant saw it's second Jabberwocky plant go operational. For now no further expansions were being considered for this facility, given the companies priority to expand Jabberwocky production at their flagship facility on Panpour. The companies specialist Javelin-O facility on Palmyra saw it's sixth line enter full scale production February. This single plant produces almost one third of all the Javelin's marching off the production line and into the AFFS. Given the huge production across multiple plants the AFFS is even able to allow sales of this prestigious "signature" omnimech to trusted mercenaries - with units like the Northwind Highlanders, Vegan Rangers, Blue Star Irregulars, etc all keen to add the machine to their tables of equipment.



Norse Battlemech Work's also add a new omnimech line, producing the Blackhawk-KU in this case, to their plant on Mayetta. It is soon to be joined by an Avatar-O line which is expected to enter production in April. Along with the Achernar plant on the planet the Norse Battlemech facility has totally revitalised the planetary economy of Mayetta. From a planet whose economy was largely based on the export of raw materials now skilled jobs and industrial expansion have come to the planet and with it growing prosperity. This growing prosperity has even led to some voices on Mayetta and other nearby worlds calling for the resettlement of the world of Carcassonne which had been lost during the Succession Wars as it's terraforming equipment had broken down and been no longer possible to repair. While for now merely voices, they were sufficiently loud enough that Helen Trempeleau hears of them and takes an interest.



The Bulldog Enterprises line on Proserpina see's it's Manticore line repaired and being producing the venerable and highly sought after heavy tank. The company is approached by Jalastar about a joint project to revitalise and update the old battle tank for the 31st century and agrees to a joint research team at the same time.



The Saphire Metals plant on Shimonita finally completes the retooling necessary to produce the Spartan battlemech rather than the poorly thought off Charger. Orders are immedietly placed - largely from the ComGuard's but the AFFS does order a full battalion of the SPT-NF variant. Depending on how these machines work out further orders might be forthcoming. At the very least they can always be allocated to the various March Militias to give them a signature "assault mech". For now they are routed to the FedSun's Dragoons, Avalon Hussars and Robinson Rangers commands.



One final area of expansion for the Federated Sun's industrial capabilities was around the world of Firgrove. The shipyards there had already been expanded to produce Excalibur and Colossus dropships and the shipyard had hit every target asked of it in quality and quantity. Given this achievement preliminary work began to adding a prototype cutting edge repair slip at the shipyards there - however this was merely cover for the work that the High Command had in mind. Clan Nova Cat and Clan Sun Jaguar were both contacted and requested to send Scientist and Technician caste advisers to help produce a working shipyard that would be first able to repair the Kerensky's Blues and then create more of the useful fast corvette. In return they were promised a share of the output for their own fleets.



Within the Draconis Combine the Kurita Civil War went hot on the 14th February. "Kanrei" Hohiro Kurita ordered the 5th Galedon Regulars from their location at Dumaring to Kiamba. When they refused he dispatched the 3rd Proserpina Hussars and the 17th Benjamin Regulars to Dumaring to "bring the dogs to heel"... The Pride of Galedon dispatched a courier to Galedon to inform their own Warlord that they had refused the "false Kanrei's orders" and to request orders/reinforcements. Before they received a reply the two Hohiro Loyalist units arrived in system and immedietly launched a full scale assault on their positions. However the 5th Galedon had fallen back into the mountains of Dumaring and took advantage of their skill in mountain warfare to not only hold out but bloody the nose of the attacking troops over a course of two weeks. By the end of February the 5th Galedon despite being outnumbered almost 2:1 is holding their own comfortably and continuing to resist.



On Vega Warlord Isoroku Kurita arrives along with the remnants of the garrison of Fortress Dieron - the 1st Genyosha and 3rd Dieron Regulars) and immedietly takes up the title of Warlord Vega to replace lost Dieron. In a move that surprises everyone he orders the 11th Legion of Vega to support his own renamed 3rd Vega Regular's in taking the 1st Genyosha into custody, in one fell swoop declaring his loyalty for Minoru Kurita over Hohiro. Totally taken by surprise (having assumed that the Warlord would remain loyal to Hohiro) the Genyosha lose half their forces in the opening hours of the battle. While they rally in time to put up  a fierce resistance the early losses have meant that it is a doomed last stand they conduct rather than any real prospect of victory. When the smoke clears the 1st Genyosha has been wiped out and Warlord Kurita merges the 11th Legion of Vega into his shattered 3rd Vega Regulars, announcing that the warriors of the 11th have more than earned their "return" to the Regulars of the DCMS.



Without orders the 42nd Galedon Regulars, having heard word that Hohiro Kurita is in rebellion against his dismissal, move to the prefecture capital of Xinyang and upon arrival attack the green 15th Benjamin Regulars. Whether the 15th was loyal to Hohiro or to Minoru is left unanswered as the veteran 42nd hammer down on them with almost no warning. In a two day battle they destroy the 15th Benjamin Regulars and then proceed to execute the few surviving members of the 15th who they have captured as "Traitors against Coordinator Theodore Kurita and his one true son Minoru Kurita, Gunji-no-Kanrei of the DCMS" by hanging them from the arms of their battlemechs. They then proceed to begin "purging the government of disloyal elements".



The Duchy of Orloff, aligned closely with Oriente dispatches it's 8th Orloff Grenadiers to the world of Semenyih. The 8th crush the few local militia forces who oppose them and announce that henceforth the world will now be the fourth world of the Duchy of Orloff.



Gavin Dow summons his Precentor Martial to a secret meeting at the end of February within the system of Lone Star. He wishes to discuss with him the final preparations for the combined attack by the ComGuards and the AFFS. Upon arrival in the dead system the HPG on the Precentor Martial's flagship the CSV Cleansing Fire develops a fault, but he is able to remain in contact with his forces through the HPG on the escorting CSV Restitution, one of the two Feng Hung cruisers that Comstar now operates. Through this loop he is informed that Dow is running late and he and his staff should wait in the inner system until he can arrive.



Within the Lyran Alliance General of the Armies Adam Steiner receives word at the end of February in his command post that there has been a massive jump signature in the outer system... The Wolves have arrived. He takes to his command battlemech and leaves the command post behind, knowing that to dig in there is to invite a headhunter mission. He has to hold out long enough for his ace in the hole to arrive...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 30 June 2020, 13:50:33
That paragraph with Dow and the HPG fault makes me suspicious with its relatively mild turn of events yet prominent placement...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 30 June 2020, 13:55:47
That paragraph with Dow and the HPG fault makes me suspicious with its relatively mild turn of events yet prominent placement...

What is there to be suspicious about...? Everyone in Comstar is one big happy family who all respect and value each other... Right...?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 30 June 2020, 14:19:38
Occasional brain aneurysm notwithstanding.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 30 June 2020, 15:32:05
Occasional brain aneurysm notwithstanding.
Don't you mean "surprise and totally natural" heart attack?

So Dow is trying to take out his military leader then. Yeah that is going to go so well for him no way it can backfire on him. Not like his entire military is loyal to a man that has not only kept them together but has also expanded and restored it from the broken wreck it was at the start of their civil war. Then it is the very major fact that most of the new ComGuard is made up of FedSun citizens.



The DC-Civil War has started up and things are going to be rough. Hopefully Minoru's stupidly insane brother is smart enough not to go around destroying his realm while trying to conquer it but I doubt it. Looks like the 42nd Galedon Regulars decided to try and take the world for themselves and used the civil war and "traitors" in the 15th and government to make it happen. By doing so they are likely hoping that Minoru will give the leaders of the 42nd titles and control of the planet for their "loyalty".



So the FedSuns finally start work on getting the Kerensky's Blues and Fredasa-class back up and running. If the new Shipyard is made as a built as the same size as those used to repair the Iron Duke or more likely even bigger as it is a new state of the art slips they could likely build 4 or 5 ships of the Fredasa-class size at it, once it is up and running. That means the FSN would get 2-3 corvettes per run and Clan Nova Cat and Clan Sun Jaguars each get 1 per run. This is more than enough to let them rebuild at their current size. The Sun Jaguars are still too small to field much more ships at a faster rate than the 1 per run. And while Clan Nova Cat is much larger and in a better position they also still have a large number of warships already available so most of their people are being used and 1 per run will allow them to keep up with training and expansion. The only other ship that is of use from Clan Sun Jaguar is their Potemkin-class. That ship needs to be repaired and modified into an Arc/Cargo ship or into a dedicated colonization mission ship. Remove some of the weapons for anti-fighter weapons, add at least two or more grav decks.



Looks like the FWL is forming a few more states from the single planets being taken over. That should make it so the Duchy will keep the Capellan worlds to maintain their position from being taken over by the larger FWL states.


Hey BB what happen with the OWA and Clan Snow Ravens. How much of the materials did they get from the DC and how much could the FedSuns gove them to finish it and have then either use their fleet for the WoB assault or to hit and take more worlds from the DC to make them weaker?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 30 June 2020, 17:35:45
Well Dow might not want Focht DEAD... I mean he totally does... but he figures he might need him... but if he was incommunicado for a while and Dow got to set things in motion... That might be fun for Dow.

Well the 42nd Galedon has ties with the Black Dragon Society...

The FS is going to produce a decent number of them and most of them will go to the carrier battle groups - but yeah they will be supplying them to their allied Clans. Which will give them more patrol ships to guard the outback for one thing. Being a pirate raiding the FedSun's outback is becoming just a bit too dangerous for most. If you don't get hit by a light warship on patrol you might make planet fall to find a battlemech company or three backed up by a strong militia force of armour and infantry... That's if it's not got a factory and then you will probably run into an Avalon Hussars RCT recuperating and rebuilding. Now 40% of a RCT might not be up for front line service but it is just going to RUIN a pirate bands day...

The Snow Ravens are settling into the OA - they got a bit of the down payment from the DC, but not much before frankly the FedSun's Navy gutted the transportation in the DC. Right now the Ravens are thinking "don't notice us, don't notice us" thoughts to the FS and the FS are thinking "we see you little Ravens back there and you better not get any ideas while we're busy..."
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 30 June 2020, 19:01:13
You don't have to go into it in great detail, but what are all the other clans doing?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 30 June 2020, 19:06:17
Hey, the ComGuards are going to get their asses thrown into the grinder by Dow without their leader on hand.

Lets hope they and the WOB grind each other down to nubs so Victor can sweep through whats left quick and clean. A world without toaster worshipers of any stripe is a word for the future :)

Although in consideration, Focht would have every reason to say ******' and order the Comguard ships to leave the system immediately and return home. On the grounds that this sounds like a WOB setup for an assassination attempt. You know instead of simply asking Focht to drop by his office or shuttle across to his flagship in orbit over the ComStar HQ or whatever, this cloak and dagger sounds like an excellent way for WOB to play from their usual playbook of 'infiltrate then drop the hammer'.

Not to mention the highly convenient HPG malfunction - I'm going to guess DOW didn't know about the HPG on Focht's ship.

At the very least, Focht SHOULD get in direct contact via HPG with his Army commanders and make the situation clear, just in case this is any kind of trap...because he's rather terribly isolated right now.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 30 June 2020, 19:10:07
You don't have to go into it in great detail, but what are all the other clans doing?

Ghost Bears - preparing for war
Hell's Horses - near the Ghost Bear/Wolves border of the periphery prowling looking for an OZ.
Ice Hellions - near the Lyran Alliance periphery border.
Diamond Sharks - everywhere selling to everyone
Jade Falcons - hanging onto their OZ in the face of wolf aggressions and plotting revenge
The others are in the Homeworlds. There hasn't been a war of reaving as such, but they are fighting a LOT more than "usual" and killing each other off in job lots. Hence one reason the Ice Hellions and the Horses want OUT. Most Inner Sphere clans have little if any enclaves left in the homeworlds - for instance the Budgies have Ironhold and their enclaves on Strana Mechty.

I do keep meaning to do a post showing the homeworlds but... meh. Isn't grabbing me. At all.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 30 June 2020, 19:11:26
Hey, the ComGuards are going to get their asses thrown into the grinder by Dow without their leader on hand.

Lets hope they and the WOB grind each other down to nubs so Victor can sweep through whats left quick and clean. A world without toaster worshipers of any stripe is a word for the future :)

Although in consideration, Focht would have every reason to say ******' and order the Comguard ships to leave the system immediately and return home. On the grounds that this sounds like a WOB setup for an assassination attempt. You know instead of simply asking Focht to drop by his office or shuttle across to his flagship in orbit over the ComStar HQ or whatever, this cloak and dagger sounds like an excellent way for WOB to play from their usual playbook of 'infiltrate then drop the hammer'.

Not to mention the highly convenient HPG malfunction - I'm going to guess DOW didn't know about the HPG on Focht's ship.

At the very least, Focht SHOULD get in direct contact via HPG with his Army commanders and make the situation clear, just in case this is any kind of trap...because he's rather terribly isolated right now.

Focht is still in communication with his officers via HPG on the other ship. Or at least he THINKS he is...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 30 June 2020, 19:12:10
3071 - February - Interlude: Settling the frontier

 Steve Showers

In Orbit of Planet J-A-12

35.6 Light Years from Cooperland

Cooperland Combat Region

Crucis March

Federated Suns



Rear Admiral (ret) Gregory Patterson had never actually commanded a warship. In fact he'd never even served on one. They had come before and after his time as a Federated Sun's Navy Rear Admiral. His largest command had been a flotilla of combat dropships which he had commanded from the bridge of an Achilles class assault dropship. Still he had seen the bridge of a Fox I corvette and seen the holo-vids and specification plans for the Avalon cruiser and Congress-D II frigate bridges. Compared to those bridges, and particularly the bridge of a combat dropship, the huge bridge of the CSJ Steve Showers seemed wasteful and decadent. Still when you had just a hair over 1 and a half million tons of warship to play with you could afford little luxuries like a bridge that didn't take the skin of the elbows of it's command staff if they moved too suddenly. It even made sense given the second line role of the huge troop cruiser and the command and control assets that were often required to keep control and organise up to twenty five dropships which it carried. Regardless he couldn't help but smile at the stern faced Star Commodore Alexander as he approached the Clan Trueborn officer's command chair. The lightly built aerospace fighter phenotype Trueborn stood and bowed his oversized head slightly at his approach and the former Rear Admiral bowed his head just a fraction deeper as a sign of a respect to the man who commanded this massive vessel. It never hurt to be courteous to the Clanners, who despite their genuine respect for the FedSun's and it's Prince could still be sticklers for honour.



"Thank you for inviting me onto the bridge of your magnificent vessel Star Commodore." Gregory Patterson spoke truthfully as on the main view screen the world they were approaching grew. He chose his words with care and avoided all contractions as per the cultural handbooks. "You do me a great honour."



"The honour of having a warrior with your pedigree upon my bridge is mine Rear Admiral." A surprisingly deep voice for such a figure emanated from the Trueborn warrior. "I trust my ship and her crew have made the voyage as pleasant as possible in the circumstances?"



"None of my people could fault the hospitality or courtesy that your people have extended to us. Even if a few are perhaps suffering somewhat from a touch of cabin fever having been stuck in the dropships for nearly two months..." Patterson indicated the planet approaching on the screen. "I am sure that they will find it worth it however."



"I trust they will. I have seen the survey crews reports of J-A-12. Indeed one of my sibkin was the command officer of the survey team. It is one of the finer worlds that we have charted in this region of space and has ample mineral resources while being pleasantly habitable and capable of supporting agriculture. I trust you and your fellow colonists will do well here." Alexander's deep voice was as polite as any Clan born warrior could be.



"Of course. Which is one of the reasons that the Colony Trust has paid such a high fee to Clan Sun Jaguar for the world..." Patterson smiled broadly. "Because it is worth it!"



"I do not know of such things, I leave that to our merchant factors on New Avalon." Alexander smiled slightly less broadly but still he smiled. Clan Sun Jaguar had learned from it's predecessor that scorning material concerns and trade did not make a Clan strong. Far from it. "I do know that had the world been just a few jumps closer to our own enclaves we might have settled it ourselves, particularly due to the high concentrations of Germanium deposits in the asteroid belt, perhaps that is why the Colony Trust chose an Admiral to lead the first wave I suspect... I do have a question for you if I may?"



"Of course!" Patterson gave permission for the question. "I would be happy to answer any question you might have!"



Alexander nodded his thanks. "Have you and your colonists picked a name for J-A-12?"



"We have. After the reports came through about the Battle of Verde the choice was clear." Both men turned to the blue and green planet approaching on the view screen, knowing that the bridge crew were all listening in with interest. "We are looking at Clay's World Star Commodore."



"An excellent name and a fine way to honour a fallen hero. I am sure that my entire crew will approve just as much as I do that we are helping the colonisation of so well named a world as Clay's World Rear Admiral..." Alexander spoke and all around the bridge even the civilian caste members of the crew nodded firmly in agreement. "We will enter orbit within the hour and as soon as we do I will begin undocking operations for your dropships... After that is complete we will remain in orbit for a  few days in case of emergency and then move on with our remaining seven dropship to set up the small mining colony on J-B-10, although I must say that world is not as fine a one as you will be settling. We will stop by on the way back to make sure things are going well."



"We would appreciate it. I look forward to seeing you then and again when you bring out the second wave of colonists in six months. Perhaps by then I will be able to return your hospitality and invite you to the home I intend to build in Walkersville." Rear Admiral Patterson said letting slip the proposed capital cities name to the Star Commodore.



"I look forward to it Rear Admiral Patterson! I will even attempt to remember to bring a dozen bottles of that terrible beer you introduced me too!" Both men laughed as the ship continued on towards Clay's World...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 30 June 2020, 19:39:59
A very use full ship design you have not copied, and I would see a Highly needed, would be the Newgrange Yard design.


For Forward deployment as Repair, refit and as Squadron Tenders.


The USN used Tenders for Destroyers, Submarines and other Smaller Craft extensively From WWI onward to maintain the shorter range vessels closer to deployment zones. During WWII tenders with Floating Drydocks maintained damaged Battleships and Carriers at secret bases, closer to battle zones.


The Tender I was tied to could do everything for my Sub, including refueling of the reactor. When combined with a floating drydock, reconstruction of hull damage could be done. Theoretically they could build a sub, small craft, or even a destroyer from the spare parts if they had enough.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 30 June 2020, 20:27:15
Ghost Bears - preparing for war
Hell's Horses - near the Ghost Bear/Wolves border of the periphery prowling looking for an OZ.
Ice Hellions - near the Lyran Alliance periphery border.
Diamond Sharks - everywhere selling to everyone
Jade Falcons - hanging onto their OZ in the face of wolf aggressions and plotting revenge
The others are in the Homeworlds. There hasn't been a war of reaving as such, but they are fighting a LOT more than "usual" and killing each other off in job lots. Hence one reason the Ice Hellions and the Horses want OUT. Most Inner Sphere clans have little if any enclaves left in the homeworlds - for instance the Budgies have Ironhold and their enclaves on Strana Mechty.

I do keep meaning to do a post showing the homeworlds but... meh. Isn't grabbing me. At all.

Given the lack of internal pressure from other Clans at the moment, this might be considered an ideal moment for most of those clans to be seeking their own expanded and more resource abundant planets than the Homeworlds provide. There is after all a lot of unoccupied but previously occupied planets in the periphery.

The entire unifying ideological complex of the Warden/Crusader divide is fading or in fact broken, so Clan society seems ripe to be less likely to stick together.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 30 June 2020, 20:44:04
The Homeworld clans are just that stuck at the Homeworlds. They are much different from the clans that went to the IS. That is one of the big things in their minds the IS clans are infected with non-clan like behavior and ideas because of the IS. They are going to cut off the IS clans even without the War of Reaving. They wouldn't move closer to the IS.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 30 June 2020, 21:01:45
A very use full ship design you have not copied, and I would see a Highly needed, would be the Newgrange Yard design.

For Forward deployment as Repair, refit and as Squadron Tenders.

Very much something that is needed, but also very complex. While the Federated Suns has experience building big sprawling shipyards, being able to produce one in a compact, jump capable space frame is a huge step up from that and is probably quite a daunting prospect, at least without having help from ComStar or one of their yardships handy to copy from.

And I'm going to guess Dow would demand a very VERY high price from Victor for giving up one of his very few unique ships.

Still, at the very least, you COULD build as you say something of a fleet tender on a smaller scale. Not able to do full scale warship repairs, but at least to move cargo around and provide perhaps repair bays for dropships so you can rebuild assault ships / pocket warships on the move, machine shops to refurbish fighters and perhaps even some limited warship repair systems so you can at least properly slice away damaged hull plates and seal and armor the hull by stripping 'dead' weapons mounts???

Or something?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 30 June 2020, 21:45:29
IIRC, Victor rented the Yardships from CS for use. Would be a good trade, to trade a Fox for the plains of a Newgrange or a Faslane. A Newgrange preferable due to the extra cargo space. The cargo bays on a Newgrange are big enough that if you remove the dividers you could fit a destroyer without a jumpcore in them.


They maybe even setup that way. Or if not, a Newgrange IV design could have the cargo bays setup for the dividers to be movable and configurable to act as brace struts for whole or partial ships or space stations.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 30 June 2020, 21:58:33
Until the ComGuard is fully absorbed by the AFFS as Focht knows will happen the yardship is not going to be added anytime soon. But they could make a tender ship based on the old Robinson class transport. Remove all but one weapon of capital grade in most slots remove the ASF and replace them with small craft. Then add a unpressurized Bay or a pressurized Bay for a few hundred thousand tons to do minor repairs and supply of ships closer to the front lines and a couple hundred passengers capacity for the repair crews. Not a full on yardship but more than enough to get a dropship back to full and patch a Warship enough for them to keep going or make it back to a proper Shipyard. With the large number of shipyards and repair yards in the FedSuns they have the skilled labor to supply these lite-yardships.

Hey BB did you see my suggestion about what the FSN can do about the extra Fox Is they have besides the one that is damaged and being repaired to full Fox II status? With 18 remaining Fox Is Victor can sell 9 to the Lyrans and the ComGuard each. Both are in desperate need of the ships and Victor can secure many concessions from the two powers by giving them so many ships. From the Lyrans along with trading the Fox II design for the Mako II design that the Lyrans just made he can also use the ships as a way to secure his nephew's rights as either the new Archon or as Adam's first and primary heir if Adam becomes the new ruler. Though why he is trying to become the regent when it was established prior that he didn't and couldn't take the job because he was busy with waging the war and couldn't do it. I did suggest that Victor would back Adam as the regent instead of himself but was told Adam wouldn't take the job because of the reasons I just stated. From ComStar Victor can get the rest of the remaining designs they are using that they haven't given to the FedSuns already.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 30 June 2020, 22:38:23
how about converting the Fox 1's into somekind of repair and support ship. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 30 June 2020, 23:17:52
how about converting the Fox 1's into somekind of repair and support ship.
They are way too small to be of any us for that. You would need at least a ship the size of a Destroyer or frigate to make a repair ship.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 04:20:08
Right now the AFFS would love to get its hands on some yardships - but also knows that this is beyond their current capabilities. Comstar could help with that - if Dow wasn't being so difficult.

As for the Fox I - for now they are being used for rear area security and as more Fox II become available they are scheduled to be upgraded to the II variant. Maybe the AFFS will sell some, but for now they have a LOT more worlds to cover than they have warships to do so. The League March and the vastly expanded Draconis March can always use more corvettes. As can the Outback.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 01 July 2020, 05:26:25
Plus I still think the AFFS badly need to take some of the Fox's out of service and convert them into full scale training ships. Your green crews are going to to a LOT better if they can get some genuine time working on real warships with even a couple of months of a training cruise.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 07:01:11
Plus I still think the AFFS badly need to take some of the Fox's out of service and convert them into full scale training ships. Your green crews are going to to a LOT better if they can get some genuine time working on real warships with even a couple of months of a training cruise.


Hmmmm that makes sense. Think I might have the AFFS form a "Training Squadron". Maybe a cruiser, frigate and a few Foxs - the frigate for longer range patrols and also light carrier ops. Based at New Avalon/Galax they can be folded into the defensive forces there if needed.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 01 July 2020, 08:07:59
Another use for them would be assignments for some to the equivalent of the Coast Guard to be overpowering antipiracy and antismugglng vessels.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 18:23:18
3071 - March - Off Script

March began with the AFFS being caught on the back foot when suddenly the ComGuards with whom they were coordinating their planned attacks upon the WOB Protectorate suddenly launched a full scale assault on the Protectorate with no warning and far in advance of the agreed schedules. At the time these orders were passed to the reorganised 1st, 2nd, 3rd, 4th and 5th ComGuard Armies (a 6th Army was in existence but was assigned to rear area security, training formations and units which were undergoing rebuilding) under the direction of their Precentor Martial, but there were some concerns raised even at the time that these orders did not seen in keeping with his last known instructions. Indeed these concerns were so grave that it took a personal message from the Interim-Primus to the commanding officers of the 2nd and 4th Armies to launch their attacks and the 5th Army maintained it's position within the Dieron PDZ and did not join in the initial attacks. Subsequent investigations would reveal that the orders to attack were indeed falsified and sent out via HPG from the CSV Restitution without the Precentor Martial's orders.



For the AFFS the sudden surge of their allies into the Protectorate caught them totally by surprise. Initial instincts to throw themselves forward alongside their allies to support the attack were swiftly dismissed by calmer heads who pointed out that the AFFS was not in a position to launch a general attack at this time and wouldn't be until late April at the earliest and potentially May. Units were still preparing and many of the warships which were slated to take part in the attack were still under refit. Worse, many of the troops and fighter pilots who had been assigned to the various AFFS formations had yet to fully integrate with their new commands. Launching the attack in this uncoordinated and haphazard manner would cost the AFFS avoidable casualties.



This cautionary stance was proven well founded when the ComGuard's attacks on New Earth and Epsilon Eridani ran into heavy enemy resistance and suffered massive casualties right from the start. The ComGuard's 1st Army attacking into the face of unknown enemy drone forces suffered almost 40% casualties before they even made planet fall and were then under constant attack by heavy enemy forces on the ground. Only the support of their orbiting warships allowed them to maintain their landing zones. Things were not quite as bad on Epsilon Eridani but by the end of March after heavy fighting the ComGuard's 4th Army had seen two of it's six divisions reduced to combat ineffectiveness. The 2nd and 3rd Armies, while facing hard fighting on Carver V and Bryant did not suffer the same level of losses and were making good progress, although their casualty ratio's were still far in advance of expectations. The ComGuard's assaults which had been meant to take place with full AFFS support had been expressly targeted on some of the most heavily defended worlds within the Protectorate and as such the attackers were now facing major opposition.



The AFFS's refusal to throw caution to the wind however didn't mean that it stood idle. With the support of the 5th Army (and the furious Precentor Martial Focht when he managed to re-exert control on the 19th March as soon as he jumped out of the Lone Star System having been informed via a Magellan class courier about the questionable orders) the AFFS did what it could to provide limited support to the embattled ComGuard forces, prioritising resupply the forces in combat and providing a constant stream of new equipment to replace losses. Often having to provide heavy escorting forces for these supply convoys. In the case of the convoys heading for New Earth Field Marshal Sortek on Hesperus dispatched the 1st and 4th Carrier Battle Groups along with the 3rd Destroyer Squadron to escort these convoys and provide air support for the 1st ComGuards Army.



The AFFS also launched two limited attacks of it's own on the 21st of March (far ahead of their proposed schedule) but with the intent of drawing off WOB forces or at least pinning them in place to avoid them moving against the struggling 1st and 4th ComGuards Armies. These operations were against the worlds of Caph and Graham IV.



On Caph the attack was led by the 4th Davion Guards RCT who were joined by the 1st Argyle Lancers and the 4th and 8th Crucis Lancers RCT's. Much was made via propaganda broadcasts that the heirs to the Duke of Caph Kalvin Gustafson were serving in the 4th and leading the way to reclaim their lost homeworld. Small scale uprisings by pro-FedSun's guerrilla's broke out across the planet which while not adding a great amount of actual military force did provide the liberating force valuable intelligence. The cavalry forces of the 4th Davion Guards, 1st Argyle Lancers and 4th Crucis Lancers landed and proceeded to sweep forward to engage the WOB troops in a war of fast attacks and flanking operations, while the heavy and assault weighted machines of the 8th Crucis Lancers advanced more slowly to provide a strong base which the others could fall back upon if needed.



The WOB forces were hampered on Caph by sabotage from FedSun's partisans and this clouded the loyalty of the two locally raised Caph Protectorate Guard formations who were largely sidelined in case of treachery. This left the single WOB Militia Division facing off against a much larger force and struggling to hold on by the end of March. On the 30th of March despite concerns the WOB Precentor had been forced to call the 1st and 2nd Caph Protectorate Guards into the fighting.



On Graham IV the Federated Sun's Navy led the way. The 4th Cruiser Squadron escorted a large scale formation of infantry transports which proceeded to dock with the two orbiting space stations above Graham IV and disgorge a full brigade of Federated Suns Marines - with heavy battle armour reinforcements. The defending Graham Protectorate Guard, largely consisting of infantry fought hard but were reluctant to force the issue in case the stations on which their families lived were destroyed and after three days of heavy fighting surrendered. In the meantime the 1st Ceti Hussars RCT landed upon the planet in the few areas which were still home to large human settlements and swiftly seized the mostly mining towns and small cities in the name of the Federated Suns. In a surprising move they were supported by the Wolf's Dragoons Zeta Battalion in the limited fighting that took place.



On Demeter the Lycomb Davion plant see's its second battlemech line go operation when brand new Lancelot's begin walking off the production lines. These machines are swiftly allocated to the forming Arcadian Chasseurs. With the fall of the SLDF the AFFS has taken over that entities share of the industrial plants production - although is making efforts to send the machines to units which have some links to the SLDF.



Above June the first Merchant class jumpship is laid down within the FedBoeing shipyard. For now only a single jumpship is under construction but the  yard is planned to expand the number of slips available throughout the year until August by which time nearly a dozen jumpships will be being built in a state of the art facility.



On Northfield the secondary plant for Cosara Weaponries see's it's third Crab line enter production. While demand for this versatile medium battlemech is high, there are no current plans to expand production further.



On Torrence the second Thunderbolt-NAIS line goes operational. Immediately work begins on a large scale expansion of the Dagger-O production facilities on the planet - helped by very generous grants by the wealthy duke of the world who is keen to continue his planets economic expansion.



At the Draconis March Heavy Industrial Mech Company plant on Deneb Kaitos the first of the new Kiso lines go operational. While the companies plant on Dieron continues to prioritise sales to the newly conquered territories of the Draconis March the Deneb Kaitos plant offers it's production more wide scale and is soon packed with orders, particularly from the League March.



The second Fury Command Tank line for  Jolassa-Kumbold Armoured Weapons goes operational. The production increase is immediately allocated to units such as the forming Draconis March Militia and the Robinson Rangers armoured formations.



On Capella the new Corsair line goes operational but is then taken offline for two weeks within 24 hours of opening due to industrial sabotage by Liao-loyalists. However the damage is caught quickly and by the end of the month the line has reentered limited production.



The rebuilding line at New Hessen for Thunderbolt-NAIS finally completes it's reconstruction and enters production. Just in time for it's production to be dispatched hurriedly towards the supply depots being built at Addicks.



On Tortuga Achernar Battlemech's announces the construction of a new facility. Initially this is planned to build the easily constructed Legionnaire class battlemech, but consideration is under way to build a battle armour facility at the same location if things go well.


The Federated Sun's Navy also saw a number of warships added to it's active ships during March. From Galax the FSS Genoa, FSS Almach, FSS Listowel, FSS Parma, FSS Colorado class Fox II corvettes are completed along with the FSS Dauphin, a Davion III class destroyer. The five Fox II corvettes are added to the 9th Corvette Flotilla to bring it up to ten warships, while the FSS Dauphin is immedietly dispatched to join the 3rd Carrier Battle Group. The FSS Dalliance is laid down in the former FSS Dauphin's slip, while the FSS Logandale, FSS Fallon, FSS Brundage, FSS Lucerne and FSS Estuan are laid down in the corvette slips.



The Davion III FSS Davidson completes at Kathil and is immedietly dispatched to join the FSS Dauphin in the 3rd Carrier Battle Group. The two Avalon cruisers completed at Kathil, the FSS Zane Davion and FSS Ellen Davion, join the 5th Cruiser Squadron.



The FSS Andrew Terlecki is the prize of the new construction, completing at the New Syrtis shipyards. She forms the core of the 5th Carrier Battle Group. Nobody is surprised when the next New Syrtis carrier laid down is named the FSS Walker Clay.



The Davion shipyards also complete the Great Wolf for the Clan Wolf-in-Exile's fleet as well as a Fox corvette for the ComGuards. The next Davion III destroyer laid down in the vacant slip is destined for the LAN.

Within the Draconis Combine the Civil War continues to heat up, with the fighting on Dumaring escalating when the 12th "Vega" Dieron Regulars on order from their Warlord arrived on the planet and moved rapidly to reinforce the 5th Galedon Regulars. This briefly gave the Minoru Loyalists the upper hand, however the arrival of the 7th and 8th Arkab Legions although green gave the numerical advantage back to the Hohiro Loyalist forces. The two dug in defending regiments proceeded to weather a storm of large scale attacks form the Arkab Legions which cost the Legions heavily but bloodied their new troops.



On Xinyang the 42nd Galedon Regulars continued to purge the local government, aristocracy and even government officials of any "disloyal elements". These purges were soon so wide scale that the 42nd was forced to begin using machine guns for executions to keep pace with the "trials" conducted in the name of the Coordinator. The estates and positions of the "traitors" were then handed out to supporters and members of the 42nd.



The 6th Arkab Legion and the 6th Ghost arrived upon Benjamin on the 22nd of March. They were greeted very differently, with the 6th Arkab given a hero's welcome and resupplied immedietly, while the 6th Ghost's members were arrested as traitors and thrown into Benjamin's jails. The 6th Arkab was dispatched immedietly to Arkab to protect their homeworld in the name of Kanrei Hohiro Kurita.



On Luthien itself the 3rd Genyohsa's officers are brought before Warlord Pesht and the Coordinator (who is heavily medicated by his doctors for the ceremony) and are requested to pledge their allegiance to his heir, Minoru Kurita. Given that much of the Genyosha Brigade is loyal to their former commander Hohiro Kurita this is felt necessary. Over two thirds of the officers take the oaths asked of them, with the others being quietly led away to seclusion for the duration of the Civil War. While many suggest they should be executed the Dragon is far too short of elite warriors to throw any away so recklessly and Theodore Kurita has them placed in secure compounds but shown every honour until such time as the Civil War is over and they can return to duty. He praises their honesty in not giving false oaths in his decision.



At Arcturus battle is joined when the eight defending Fox I corvettes attempt to contest the approach of the Clan Wolf naval forces. The battle is conducted at long range and the Fox's do everything they can to harass the incoming force without being crushed under it's heavy guns. The CWS Nicholas Kerensky leads the way with two Black Lion battlecruiser escorts - the CWS Stealthy Kill and CWS Blood Drinker - and a screen consisting of the CWS Nature's Wrath, CWS Relentless Pursuit and CWS Trailblazer along with a large force of combat dropships and fighter binaries. The Lyran warships conduct long range duels using naval lasers and missiles and manage to inflict moderate damage upon the Lola class CWS Nature's Wrath, but at a cost to similar damage to the LAS Coventry and LAS Dalkeith. They are however unable to stop the Wolves from reaching orbit and their transportation dropships from conducting a combat drop upon Arcturus's capital of Malcheema. To the surprise of Khan Ward and his closest adviser the city is almost entirely deserted, it's few remaining occupant evacuated and only a handful of snipers conducting a defence that mostly consists of shooting any mechwarrior or elemental stupid enough to leave their battlemech or battle armour.



Khan Ward's instinct is to demolish the city and then strike out, but Galaxy Commander Steiner manages to convince him that it would be best to retain the city, potentially as a suitable capital for a vastly expanded Clan Wolf Occupation Zone. After all the symbolism of ruling from the former capital of the entire Lyran Commonwealth can hardly be denied. Reluctantly accepting her advice he instead orders his clusters into the field to hunt down the Lyran defenders who have dispersed across the planet...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 18:53:48
Edited to add the warships... Forget them. Doh.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 01 July 2020, 19:11:40
You missed labeled the class of the FSS Dauphin you mean Destroyer not cruiser.

The Great Wolf is one of the Davion III destroyers the Wolfs asked for as payment for the Texas Battleship right? Also didn't the FedSuns also offer them several Fox Is as payment to the Wolfs as well? They offered both the Lyrans and Wolfs both since just the Fox Is alone weren't good enough.



And Dox proved to be an idiot of the highest order. At least one of the Armies was stubborn enough to not do something completely out of character. And two of the other Armies also were smart about it and refused and only acted when the Nominal Leader of their entire organization came to them directly and said it was, in fact, the correct order from Focht. After all, as far as the majority of the ComGuard is aware both Dow and Focht are working hand in hand and aren't fighting each other. Dow was so dumb he thought he could force the AFFS to attack on his order by throwing the lives of his rebuilt forces at the WoB. Instead, all he did was removed 10%-25% of his remaining forces in a vainglorious attempt to one up the Military Genius that knows what he is doing. Any chance that Dow had of surviving the Jihad is over Focht will remove him and when the ComGuard learns that Dow sent them on an illegal order to attack before they were ready they will kill him.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 01 July 2020, 19:12:32
Well I think its safe to say Focht is going to do a Myndo to Dow very shortly.

Personally, I find it hard to be down about the two halves of ComStar destroying each other :)
Especially if their officers corps are so zombie like none of them openly demanded to talk directly to the Precentor Martial given the sudden 180 degree change in his orders against all military logic before they moved and dared the Primus to do anything about it. Especially after the experience of this timelines Case White attack attempt and the fact that Dow and Focht have very clearly been at loggerheads in front of their officers for years now...

Or, as Sgt Major Williams would have put it;

"Oh dear. How sad. Never mind."  :D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 19:16:39
You missed labeled the class of the FSS Dauphin you mean Destroyer not cruiser.

The Great Wolf is one of the Davion III destroyers the Wolfs asked for as payment for the Texas Battleship right? Also didn't the FedSuns also offer them several Fox Is as payment to the Wolfs as well? They offered both the Lyrans and Wolfs both since just the Fox Is alone were good enough.

The Clan Wolf-in-Exile fleet now has 5 Fox Corvettes and a Davion III added to it.



And Dox proved to be an idiot of the highest order. At least one of the Armies was stubborn enough to not do something completely out of character. And two of the other Armies also were smart about it and refused and only acted when the Nominal Leader of their entire organization came to them directly and said it was, in fact, the correct order from Focht. After all, as far as the majority of the ComGuard is aware both Dow and Focht are working hand in hand and aren't fighting each other. Dow was so dumb he thought he could force the AFFS to attack on his order by throwing the lives of his rebuilt forces at the WoB. Instead, all he did was removed 10%-25% of his remaining forces in a vainglorious attempt to one up the Military Genius that knows what he is doing. Any chance that Dow had of surviving the Jihad is over Focht will remove him and when the ComGuard learns that Dow sent them on an illegal order to attack before they were ready they will kill him.

The Great Wolf is part of the deal that the AFFS will sell Davion III to Clan Wolf-in-Exile and Lyran Alliance. Basically they have a shipyard building 1 each for them and another that switches around. They also have several slips building Fox I corvettes for them.

While a few of the highest officers probably knows that Dow and Focht aren't getting on great it would be terrible for morale if the depth of the problem was public knowledge. So basically when the order came and a few questioned it Dow's intervention was enough to swing 2/3rds of the doubters.

While some might resent that the AFFS didn't throw themselves after them, most of them will probably realise the problem was with Dow not with Victor or Focht...



Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 19:18:28
Well I think its safe to say Focht is going to do a Myndo to Dow very shortly.

Personally, I find it hard to be down about the two halves of ComStar destroying each other :)
Especially if their officers corps are so zombie like none of them openly demanded to talk directly to the Precentor Martial given the sudden 180 degree change in his orders against all military logic before they moved and dared the Primus to do anything about it. Especially after the experience of this timelines Case White attack attempt and the fact that Dow and Focht have very clearly been at loggerheads in front of their officers for years now...

Or, as Sgt Major Williams would have put it;

"Oh dear. How sad. Never mind."  :D

Well most of the high ranking officers probably know they don't get along. But assuming that the Interim-Primus would deliberately falsify orders from the Precentor Martial and throw them into a suicidal attack...? Most of them wouldn't WANT to believe their chain of command was so fracked up.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 01 July 2020, 19:30:55
Fair enough of course.

Although given that WOB-ROM are a thing, a group who love to do these kind of 'false order' attacks (and the memory of the Case-White of this universe) and what not. You'd think that the officers in charge of the armies would be flat out demanding a face-to-face HPG meeting with the Precentor Martial to talk to him and confirm this. Simply given that the orders on the face of it are sending them in alone, without the AFFS, without any given reason by Focht who has seemingly changed his entire strategy overnight with no real planning given beyond ATTACK ATTACK ATTACK!...

I'd be incredibly suspicious that WOB-ROM had gotten into ComStars HPGs and were sending false orders or something to push them into Case White mk II before the AFFS was ready to assist.

But then, I'm a suspicious bastard about these things :)

Dow pretty much just destroyed ComStar. Too bad for him.

On another topic, I see Peter is baiting his trap nicely given the lack of nuclear missiles being used by those Fox's :D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 01 July 2020, 19:31:35
The Great Wolf is part of the deal that the AFFS will sell Davion III to Clan Wolf-in-Exile and Lyran Alliance. Basically they have a shipyard building 1 each for them and another that switches around. They also have several slips building Fox I corvettes for them.

While a few of the highest officers probably knows that Dow and Focht aren't getting on great it would be terrible for morale if the depth of the problem was public knowledge. So basically when the order came and a few questioned it Dow's intervention was enough to swing 2/3rds of the doubters.

While some might resent that the AFFS didn't throw themselves after them, most of them will probably realise the problem was with Dow not with Victor or Focht...
Yeah but have they even gotten any Fox Is to the Wolfs? As far as I can tell and remember this is the first ship they have gotten. They may have gotten some Fox Is already and I simply can't remember. Also don't they each get 7 or something?

Yeah I know that the officers didn't know that Dow and Focht were at each other's throat. I said that exact thing in my post. Only a few would know about it and they wouldn't spread it around.

No one is going to blame the AFFS they knew they had just gotten done with war and were repairing and rebuilding for their attack. As far as the officers were aware there was no plan to attack for several more months. Considering that Focht returned mid-month and sent out the message that he didn't order the assault it will be obvious it was Dow and the ComGuard is going to be pissed at him not the FedSuns. I never said anything about the FedSuns being blamed I said Dow was an idiot for thinking he could force the hand of the AFFS.

Well I think its safe to say Focht is going to do a Myndo to Dow very shortly.

Personally, I find it hard to be down about the two halves of ComStar destroying each other :)
Especially if their officers corps are so zombie like none of them openly demanded to talk directly to the Precentor Martial given the sudden 180 degree change in his orders against all military logic before they moved and dared the Primus to do anything about it. Especially after the experience of this timelines Case White attack attempt and the fact that Dow and Focht have very clearly been at loggerheads in front of their officers for years now...

Or, as Sgt Major Williams would have put it;

"Oh dear. How sad. Never mind."  :D
They did talk to the "actual" Focht the problem was that it was a trick with the HPG to keep Focht from actaully getting involved. And no the officers don't maybe a few know but they wouldn't say anything about it. As far as the majority of the ComGuard is aware there is no issue between the two of them. They weren't zombie's dude they asked, refused to act until they got the kind of information needed to get them to act. That is the opposite of brain dead officers you are just letting your dislike for ComStar blind you to what is actaully going on. Like the way you were convinced that ComStar was sitting on their ass the entire time this story was going on even when the OP said there were combat operations happening the whole time and is why the WoB is weaker and why the rebuilding ComStar was somewhat smaller than they were at the start.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 19:33:48
Fair enough of course.

Although given that WOB-ROM are a thing, a group who love to do these kind of 'false order' attacks (and the memory of the Case-White of this universe) and what not. You'd think that the officers in charge of the armies would be flat out demanding a face-to-face HPG meeting with the Precentor Martial to talk to him and confirm this. Simply given that the orders on the face of it are sending them in alone, without the AFFS, without any given reason by Focht who has seemingly changed his entire strategy overnight with no real planning given beyond ATTACK ATTACK ATTACK!...

I'd be incredibly suspicious that WOB-ROM had gotten into ComStars HPGs and were sending false orders or something to push them into Case White mk II before the AFFS was ready to assist.

But then, I'm a suspicious bastard about these things :)

Dow pretty much just destroyed ComStar. Too bad for him.

On another topic, I see Peter is baiting his trap nicely given the lack of nuclear missiles being used by those Fox's :D

Not that I am a devious type at all but were I Dow sending those messages I would probably send similar "requests" to the AFFS and also include within both sets of messages that said change in plan was because of intelligence that the WOB-ROM were suspected of knowing the existing timetable/plans so emergency attacks must be launched NOW...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 19:41:17
Yeah but have they even gotten any Fox Is to the Wolfs? As far as I can tell and remember this is the first ship they have gotten. They may have gotten some Fox Is already and I simply can't remember. Also don't they each get 7 or something?

Yeah I know that the officers didn't know that Dow and Focht were at each other's throat. I said that exact thing in my post. Only a few would know about it and they wouldn't spread it around.

No one is going to blame the AFFS they knew they had just gotten done with war and were repairing and rebuilding for their attack. As far as the officers were aware there was no plan to attack for several more months. Considering that Focht returned mid-month and sent out the message that he didn't order the assault it will be obvious it was Dow and the ComGuard is going to be pissed at him not the FedSuns. I never said anything about the FedSuns being blamed I said Dow was an idiot for thinking he could force the hand of the AFFS.
They did talk to the "actual" Focht the problem was that it was a trick with the HPG to keep Focht from actaully getting involved. And no the officers don't maybe a few know but they wouldn't say anything about it. As far as the majority of the ComGuard is aware there is no issue between the two of them. They weren't zombie's dude they asked, refused to act until they got the kind of information needed to get them to act. That is the opposite of brain dead officers you are just letting your dislike for ComStar blind you to what is actaully going on. Like the way you were convinced that ComStar was sitting on their ass the entire time this story was going on even when the OP said there were combat operations happening the whole time and is why the WoB is weaker and why the rebuilding ComStar was somewhat smaller than they were at the start.

The Wolves-in-Exile have five Fox I already.

I know you didn't say any would blame the AFFS, I'm just saying I think some might. if only because their allies stood by and let them get slaughtered. Okay because of their own stupid leader, but still... hard not to resent that. Most as you say (probably in the 95% range) will blame Dow and HATE him for this.

Most of the high ranking officers (60%) had doubts. Probably at least some of the other 40% who did launch the attack on plan had some reservations but thought that they didn't have any option but to follow the orders and hope to Blake or the Unfinished Book they weren't about to get screwed... Of the doubters the majority were swayed when Dow came onside with the orders. The commanding officer of the 5th Army was risking it all - if he had been wrong he would have been facing cowardice in the face of the enemy charges and an almost certain court martial and execution.

To their credit - none of the ComGuard officers or troops got it wrong out of fear of going into action or cowardice. When the time came they went towards the guns even if they had their doubts. Even those who didn't charge did so with the moral courage to question their orders. While the ComGuards are going to get hammered with this, nobody is going to be calling them gutless.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 01 July 2020, 19:51:13
I had more the impression that Dow acted in a traitorous fashion, in the sense of he wanted to destroy those Comguard units to serve some ulterior purpose rather than that he acted out of incompetence.

Maybe its because I envision traitors and potential dopplegangers everywhere in Btech now.

Victors inevitable space domination continues, as his capital ship assets just keep increasing. Now if only he can get ship mass in the top end rather than the support end.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 01 July 2020, 19:58:31
The Wolves-in-Exile have five Fox I already.

I know you didn't say any would blame the AFFS, I'm just saying I think some might. if only because their allies stood by and let them get slaughtered. Okay because of their own stupid leader, but still... hard not to resent that. Most as you say (probably in the 95% range) will blame Dow and HATE him for this.

Most of the high ranking officers (60%) had doubts. Probably at least some of the other 40% who did launch the attack on plan had some reservations but thought that they didn't have any option but to follow the orders and hope to Blake or the Unfinished Book they weren't about to get screwed... Of the doubters the majority were swayed when Dow came onside with the orders. The commanding officer of the 5th Army was risking it all - if he had been wrong he would have been facing cowardice in the face of the enemy charges and an almost certain court martial and execution.

To their credit - none of the ComGuard officers or troops got it wrong out of fear of going into action or cowardice. When the time came they went towards the guns even if they had their doubts. Even those who didn't charge did so with the moral courage to question their orders. While the ComGuards are going to get hammered with this, nobody is going to be calling them gutless.

I thought I just forgot if the wolfs got corvettes. Good to know that was the case how many in total was it for them again 7 for the Texas-class then they could order more on top of that right? Same with the Davion IIIs since they weren't part of the payment for the Texas and were just allowed to be bought from the FedSuns correct?

Some might but that is only a minority and only until they find out Dow sent them on a suicide mission for political scheming. And the AFFS is sending them support and did attack the protectorate just not into the grinder since they couldn't move the troops for that attack.

Yep they did have doubts because it was different from the established strategy but like you said they were unaware of the issues with Dow and Focht so would have no reason to say no when Dow came and told them it was legit. The 5th is very likely one of the few that was aware that Dow wanted to attack and Focht said no to him. It was a risk but it was a risk that he had a decent chance of winning on.

Of course they went through with it. By the time it was obvious what was happening it was too late to run without taking just as many if not worse losses. So the only thing left to do was dig in advance and take as many of the WoB bastards with them. This isn't the green ComGuard of the past this is a hardened fighting force even with all the new recruits they are getting from the FRR, LA, and FS those forces are being bloodied the entire time up to now. And the truly green units are in the remaining army that didn't attack.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 20:06:24
I had more the impression that Dow acted in a traitorous fashion, in the sense of he wanted to destroy those Comguard units to serve some ulterior purpose rather than that he acted out of incompetence.

Maybe its because I envision traitors and potential dopplegangers everywhere in Btech now.

Victors inevitable space domination continues, as his capital ship assets just keep increasing. Now if only he can get ship mass in the top end rather than the support end.

I'm trying to avoid the dopplegangers if I'm honest ;) But yeah, I doubt Dow will live for much longer. Historians can argue if he was a secret WOB plant or just an incompetent ambitious fool in books that will be best sellers...

The FedSun's Navy continues to expand... A training squadron is definitely in the works.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 01 July 2020, 20:10:07
I had more the impression that Dow acted in a traitorous fashion, in the sense of he wanted to destroy those Comguard units to serve some ulterior purpose rather than that he acted out of incompetence.

Maybe its because I envision traitors and potential dopplegangers everywhere in Btech now.

Victors inevitable space domination continues, as his capital ship assets just keep increasing. Now if only he can get ship mass in the top end rather than the support end.
Dow isn't a traitor. This is totally in keeping with his character and actions up until now. He has been trying to launch an attack because he thinks that will make him lose the Interim part of his title. He really is this stupid and blind.

As for the FedSuns Navy, the Cruisers are at the max number of yards. The Battleships can't build another yard without a major expansion to hide it under. The Destroyers should have a few yards in the work that will finish up at some point in the year. The Frigates do need to get more yards built as they have proven to be very effective as combat ships. The Carriers have enough slips to keep the proper rate of expansion from outstripping the crews for them. The new Fredasa yard is in work to provide the Carriers with a proper escort and the new yard should be able to build at least 4-5 per run. The only thing that is needed is new slips for building the Black Lion II battlecruiser since the yard would need to be at least 1,000,000 tons capacity for them and the current Cruiser yards might not be rated for that big.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 20:14:04
I thought I just forgot if the wolfs got corvettes. Good to know that was the case how many in total was it for them again 7 for the Texas-class then they could order more on top of that right? Same with the Davion IIIs since they weren't part of the payment for the Texas and were just allowed to be bought from the FedSuns correct?

Some might but that is only a minority and only until they find out Dow sent them on a suicide mission for political scheming. And the AFFS is sending them support and did attack the protectorate just not into the grinder since they couldn't move the troops for that attack.

Yep they did have doubts because it was different from the established strategy but like you said they were unaware of the issues with Dow and Focht so would have no reason to say no when Dow came and told them it was legit. The 5th is very likely one of the few that was aware that Dow wanted to attack and Focht said no to him. It was a risk but it was a risk that he had a decent chance of winning on.

Of course they went through with it. By the time it was obvious what was happening it was too late to run without taking just as many if not worse losses. So the only thing left to do was dig in advance and take as many of the WoB bastards with them. This isn't the green ComGuard of the past this is a hardened fighting force even with all the new recruits they are getting from the FRR, LA, and FS those forces are being bloodied the entire time up to now. And the truly green units are in the remaining army that didn't attack.

I'd have to check the deal but yeah they got x number of corvettes and access to the Davion III as well. All in all a good deal for them given the shattered state of the Texas they traded for it.

That's the exact reason that the AFFS did move up Caph and Graham IV. Both were seen as the safest of their operations and least likely to turn into meat grinders. While still drawing of WOB forces from the ComGuards and showing at least some support. That and the huge shipments of equipment and the FedSun's Navy running interference for the supplies.

The Precentor in charge of the 5th was probably the one who had the clearest idea of the issues, but even he had to have had some sleepless nights about what would happen if he'd got it wrong. He didn't and as you say it was a fairly safe bet. But when the cost of losing a bet is a bullet or rope it does make the stakes pretty high. Plus his division commanders had to be talked around. Theres a good chance the other two doubters were "talked around" by their Division Commanders, who didn't know the details of the feud and didn't want to risk being shot for cowardice.

Exactly that. The 1st-5th ComGuards are veteran formations. Battle hardened and tested. They had to have known pretty quickly that they were screwed, but the only chance they had was to press on and hope that Focht and the AFFS can pull their asses out of the fire. The 5th will probably used as the cavalry and expect the "rear echelon" 6th to get stripped of troops fast to help. Basically the 6th is a "double" army of new formations and experienced formations getting rebuilt. Well they won't be able to afford the full training for the new ones or the slow rebuilding of shattered formations now. They'll be called to the front, if the divisions are too badly under strength they'll be broken up and slotted into the existing battle damaged units. If they are at a decent level of strength they'll be sent to replace destroyed and shattered commands. The 6th is going to melt in the months ahead...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 01 July 2020, 20:18:59
As for the FedSuns Navy, the Cruisers are at the max number of yards. The Battleships can't build another yard without a major expansion to hide it under. The Destroyers should have a few yards in the work that will finish up at some point in the year. The Frigates do need to get more yards built as they have proven to be very effective as combat ships. The Carriers have enough slips to keep the proper rate of expansion from outstripping the crews for them. The new Fredasa yard is in work to provide the Carriers with a proper escort and the new yard should be able to build at least 4-5 per run. The only thing that is needed is new slips for building the Black Lion II battlecruiser since the yard would need to be at least 1,000,000 tons capacity for them and the current Cruiser yards might not be rated for that big.

Its a matter of creeping economic expansion. Look at the US as a model. No one has a navy even remotely comparable to ours. But its the case that no one has the economy to support or produce that size and power navy either. The FS is continually expanding their economy to be able to support a larger and larger navy..which conversely also allows their economy to further expand. .

Dow isn't a traitor. This is totally in keeping with his character and actions up until now. He has been trying to launch an attack because he thinks that will make him lose the Interim part of his title. He really is this stupid and blind.

Quite possible, as I have said, my experiences with battletech from playing it and such interpret the intelligence subset with much more paranoia.

I'm trying to avoid the dopplegangers if I'm honest ;) But yeah, I doubt Dow will live for much longer. Historians can argue if he was a secret WOB plant or just an incompetent ambitious fool in books that will be best sellers...

The FedSun's Navy continues to expand... A training squadron is definitely in the works.

WOB is like fungus, there are based on the readings multiple groups aside from "the main one". Its a philosophy that in the religious context Comstar uses for psychological coherence, is going to respawn over and over again.

For some reason I had the idea that Dow was part of one of those WOB spawns that hated both the mainline phone company and the main WOB faction doing most of the fighting here.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 01 July 2020, 20:21:10
Dow isn't a traitor. This is totally in keeping with his character and actions up until now. He has been trying to launch an attack because he thinks that will make him lose the Interim part of his title. He really is this stupid and blind.

As for the FedSuns Navy, the Cruisers are at the max number of yards. The Battleships can't build another yard without a major expansion to hide it under. The Destroyers should have a few yards in the work that will finish up at some point in the year. The Frigates do need to get more yards built as they have proven to be very effective as combat ships. The Carriers have enough slips to keep the proper rate of expansion from outstripping the crews for them. The new Fredasa yard is in work to provide the Carriers with a proper escort and the new yard should be able to build at least 4-5 per run. The only thing that is needed is new slips for building the Black Lion II battlecruiser since the yard would need to be at least 1,000,000 tons capacity for them and the current Cruiser yards might not be rated for that big.

Dow is basically desperate to keep Comstar "independent". He can see the growing Davion "influence" and hates it. He is NOT going to be Victor Davion's Minister of Communication. He'll be damned first. So he needs to exert his independence and prove he can lead... Of course that sort of thinking tends to lead to stupidity of the highest order...

I'd agree with Cruisers and Destroyers. The FedSun's Navy has enough cruiser slips now and only need a few more Davion III slips - mostly to cover the Carrier Battle Groups escorts and still allow more Destroyer Squadrons. The carriers at least for now are maxed out in production. Anymore and they won't have enough crews and pilots for them. That might change as the AFFS is constantly upgrading those training facilities. Frigates are a major short coming for the FedSuns. They've proven incredibly useful ships and frankly the High Command could find uses for double their current numbers and production - in fact they could end up also being assigned to the battleships as light carrier escorts. Expect that to be a major push point. Similarly with Black Lions, they are envisioned for being assigned to the battleship squadrons so they need MORE to properly guard the Iron Dukes. Iron Duke production is probably close to it's max, but expect the admirals to push for "just one more" slip. Because well battleships... Fredessa production is going to need to be pushed hard to make up ground and the excess can then be used for patrols. Fox Corvette production is if anything over what is currently needed, but you can never have enough hulls for long range patrols.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 01 July 2020, 20:34:05
Can the current Avalon cruiser slips build the Black Lion II Battlecruiser or are they too small and they need a new type of Cruiser Sized slip? Also, will the Black Lion take the same 3 years to build as the frigates and cruisers or will they be longer? I would say the same as they are still cruiserweight ships.

Also, have the Wolfs-In-Exile at least been as smart as Peter was with this new retcon and been building new slips? They likely wouldn't build construction slips but they would build repair slips to give the fleet a faster recovery and if they get new plans for their ships upgrades later on.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 01 July 2020, 21:03:33
If Black Lion II BC is to be full production design, or limited production would decide if New Bays are needed.


If limited production, then built a new Bay big enough to produce the BC then when ready to start production, short one cruiser and modify its bay to Battlecruiser size, and then when Modification complete, then modify another cruiser bay.


If Full production, then build new Bays as needed for the Battlecruisers and not modify the cruiser bays.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 01 July 2020, 21:18:58
Personally I think the AFFS doesn't really need much more new construction capability at this time. The threat vectors are diminishing pretty quickly with the WOB now fully at war and the issue will be decided sooner rather than later. The Confederation is conquered and free Sunburst caps are being handed out for everyone. The WOB are fully at war with the ComGuards now and the AFFS will be jumping in. They don't really have any Clan threat anymore.

Sure they'll take losses in the final campaigns, but they have the shipyards now in such numbers that any losses will be replaced. Unless Victor is trying to build up to thousands of warships ala the SLDF, they now have the slipways in place to more than build up the units they need.

If you're going to build anything I'd suggest the civilian shipyards should return to being the focus. Because you can NEVER have enough jumpships. The Federated Suns despite everything is still well under the numbers needed to properly link its worlds together with dozens of permanent command circuits like a galactic interstate :)
Title: Re: The Federated Sun's Reborn Part TWO
Post by: VensersRevenge on 01 July 2020, 21:25:58
Agreed. Civilian investment will more than pay for itself in the long run. Plus all those civilian jumpships can be outfitted with Vengeance's and other carrier dropships and PWS' if the Suns have to fight a massive war against every Clan or something
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 01 July 2020, 22:07:27
Agreed. Civilian investment will more than pay for itself in the long run. Plus all those civilian jumpships can be outfitted with Vengeance's and other carrier dropships and PWS' if the Suns have to fight a massive war against every Clan or something


At this point in time, Pocket Warships are a Paper Tiger. The only heavy hitting weapon they have available is the Nuc, you can even put a nuc on the sub cap missiles. But Nuc's are overkill.


Pocket Warships are only good in battles against their own Type, ie other PWS, since against other actual warships, their armor is paper thin, and for them to be dangerous to warships, they need nuc's. Against Fighters or other Dropships, their subcap weapons are more effective, and their missiles again should be carrying nucs to kill the target faster.


The best things for Warships to carry on their collars are for Fighter carriers, PWS with massed missile racks or standard weapons for anti fighter or point defense protection for the capital ships. Or even large amounts of marines to try and capture the enemy ships.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 01 July 2020, 22:23:09
Agreed. Civilian investment will more than pay for itself in the long run. Plus all those civilian jumpships can be outfitted with Vengeance's and other carrier dropships and PWS' if the Suns have to fight a massive war against every Clan or something
The whole point of civilian jump ship is that they are civilian infrastructure they are not going to be carrying military dropships. Merchants and Invaders are being built at numbers greater than ever before and a new yard with dozens of slips planned just started for just civilian production. Not to mention that several of the military shipyards also have jumpship yards at them that are also building more jumpships both for military use but also for civilian use.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 02 July 2020, 04:28:15
Can the current Avalon cruiser slips build the Black Lion II Battlecruiser or are they too small and they need a new type of Cruiser Sized slip? Also, will the Black Lion take the same 3 years to build as the frigates and cruisers or will they be longer? I would say the same as they are still cruiserweight ships.

Also, have the Wolfs-In-Exile at least been as smart as Peter was with this new retcon and been building new slips? They likely wouldn't build construction slips but they would build repair slips to give the fleet a faster recovery and if they get new plans for their ships upgrades later on.

The Avalon slips are a little small for Black Lions. But the Black Lions will be roughly 3 years I think.

The Wolves-in-Exile cant build warships, but they and the LA have built a medium repair slip at Arc-Royal having learned their lesson.

Personally I think the AFFS doesn't really need much more new construction capability at this time. The threat vectors are diminishing pretty quickly with the WOB now fully at war and the issue will be decided sooner rather than later. The Confederation is conquered and free Sunburst caps are being handed out for everyone. The WOB are fully at war with the ComGuards now and the AFFS will be jumping in. They don't really have any Clan threat anymore.

Sure they'll take losses in the final campaigns, but they have the shipyards now in such numbers that any losses will be replaced. Unless Victor is trying to build up to thousands of warships ala the SLDF, they now have the slipways in place to more than build up the units they need.

If you're going to build anything I'd suggest the civilian shipyards should return to being the focus. Because you can NEVER have enough jumpships. The Federated Suns despite everything is still well under the numbers needed to properly link its worlds together with dozens of permanent command circuits like a galactic interstate :)

The AFFS's massive expansion of the military industrial complex is slowing. There are less new factories and lines being built - and most of what is now being considered for expansion is for specific purposes rather than a general "expand everything". They will continue to expand their warship production, if only because they want to keep their edge and they have 100s of systems to patrol and longer borders now.

You are right on the civilian jumpships. Those have already been expanded on and they will continue to receive priority for continued expansion. Hence the new merchant jumpship yard at June and another massive shipyard building jumpships (and warships) at Filtvelt. Expect more.

The whole point of civilian jump ship is that they are civilian infrastructure they are not going to be carrying military dropships. Merchants and Invaders are being built at numbers greater than ever before and a new yard with dozens of slips planned just started for just civilian production. Not to mention that several of the military shipyards also have jumpship yards at them that are also building more jumpships both for military use but also for civilian use.

Yup, while the AFFS is buying a LOT more ships like Monoliths and Star Lords - for instance Develan is now producing Star Lords, Tramps and Monoliths mostly for the AFFS, the number of shipyards producing Merchants and Invaders for the civilian market is increasing as is production at the existing shipyards. Filtvelt's shipyards have been producing Merchants for the last 7 years at this stage. A new shipyard is in the works for St Ives, again to build civilian jumpships and the FS now owns the Capella shipyards producing Merchants, Invaders and Monoliths.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: epi on 02 July 2020, 11:00:51
Where can I find info on the Legionnaire? It´s not the OTL Legionnaire, right?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 02 July 2020, 11:11:04
The AFFS's massive expansion of the military industrial complex is slowing. There are less new factories and lines being built - and most of what is now being considered for expansion is for specific purposes rather than a general "expand everything". They will continue to expand their warship production, if only because they want to keep their edge and they have 100s of systems to patrol and longer borders now.

You are right on the civilian jumpships. Those have already been expanded on and they will continue to receive priority for continued expansion. Hence the new merchant jumpship yard at June and another massive shipyard building jumpships (and warships) at Filtvelt. Expect more.

Yup, while the AFFS is buying a LOT more ships like Monoliths and Star Lords - for instance Develan is now producing Star Lords, Tramps and Monoliths mostly for the AFFS, the number of shipyards producing Merchants and Invaders for the civilian market is increasing as is production at the existing shipyards. Filtvelt's shipyards have been producing Merchants for the last 7 years at this stage. A new shipyard is in the works for St Ives, again to build civilian jumpships and the FS now owns the Capella shipyards producing Merchants, Invaders and Monoliths.

On the economics, mind you Battletech's "scarcity future" places some limits on economic expansion versus what the real world can do, but it works in over simplistic terms like this.

Let's say that you have a 10 ship fleet (could be a 10 ship navy or a 10 ship merchant fleet for some 31st century transport company). In order to have a successful fleet ie a functional fleet that you can maintain and repair, refit and replace and so on, you have to have an economy that can support that ie:
- have the slips
- have all the factories from all the different companies that produce the premanfactured shops
- have all the companies mining the natural resources
- have all the materials companies making the unnatural, synthetic materials needed
- have the companies that produce the tools needed
- have the educational resources that produce the human skills needed
- have the educational resources that pass on the experience in terms of worker generation
- have the necessary govermental QA authorities
- plus more stuff

If you have that for 10 vessel fleet, under freemarket economic concepts its very easy for your currency source (whether its House Davion in this fic or say the US Federal Reserve in our real world US and so on) to create some currency debt to produce an 11th vessel, slip it into the system via the banks and direct it to an 11th vessel via regulatory action and contract. We are talking about like less than half a percentage point, way less in terms of currency needed out of the total currency in circulation. This allows all those things up there to be expanded for an 11th ship.

However, if you want a 15 ship, fleet, creating that much debt to increase currency and therefore build the vessels, crew them etc, literally destabilizes your economy due to the inflationary pressure. So you build the 11th ship and let the economy slowly expand...and then you build a 12th and so on..but once you get say up into the 15 plus ship area, if you want to keep expanding, your economy has grown enough that you might be able to introduce enough debt to do 2 ships.

Victor has gotten to the point where he has an economy that supports this large navy. Plus supports his large and growing merchant fleets. So he does not need to go crazy to keep it trickle expanding.

Don't over think it though. Its important in a story like this not to bog it down with explaining everything.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Cannonshop on 02 July 2020, 12:45:34
On the economics, mind you Battletech's "scarcity future" places some limits on economic expansion versus what the real world can do, but it works in over simplistic terms like this.

Let's say that you have a 10 ship fleet (could be a 10 ship navy or a 10 ship merchant fleet for some 31st century transport company). In order to have a successful fleet ie a functional fleet that you can maintain and repair, refit and replace and so on, you have to have an economy that can support that ie:
- have the slips
- have all the factories from all the different companies that produce the premanfactured shops
- have all the companies mining the natural resources
- have all the materials companies making the unnatural, synthetic materials needed
- have the companies that produce the tools needed
- have the educational resources that produce the human skills needed
- have the educational resources that pass on the experience in terms of worker generation
- have the necessary govermental QA authorities
- plus more stuff

If you have that for 10 vessel fleet, under freemarket economic concepts its very easy for your currency source (whether its House Davion in this fic or say the US Federal Reserve in our real world US and so on) to create some currency debt to produce an 11th vessel, slip it into the system via the banks and direct it to an 11th vessel via regulatory action and contract. We are talking about like less than half a percentage point, way less in terms of currency needed out of the total currency in circulation. This allows all those things up there to be expanded for an 11th ship.

However, if you want a 15 ship, fleet, creating that much debt to increase currency and therefore build the vessels, crew them etc, literally destabilizes your economy due to the inflationary pressure. So you build the 11th ship and let the economy slowly expand...and then you build a 12th and so on..but once you get say up into the 15 plus ship area, if you want to keep expanding, your economy has grown enough that you might be able to introduce enough debt to do 2 ships.

Victor has gotten to the point where he has an economy that supports this large navy. Plus supports his large and growing merchant fleets. So he does not need to go crazy to keep it trickle expanding.

Don't over think it though. Its important in a story like this not to bog it down with explaining everything.

Keep in mind a lot of your economic potential is being siphoned off by Comstar, and more is being siphoned by corruption at every single level of your supply chain.  How do we know this? because Catalyst/FASA/Fanpro gave us base average wages, tax rates, and populations, while the tech is filled with pretty common elements that are easily available (unless you, like almost everyone in the BTU, only mine the easily reached surface ore deposits, don't mine asteroids, comets, or airless bodies, and intentionally ship everything down the gravity well for processing before shipping it back up for actual assembly.)

going strictly by an average 'sol like system' (which you need if you want earth-like planets), one system in the OWA could outfit a larger fleet than the Federated Suns fielded at the outbreak of the First Succession War (assuming a population of roughly a billion and 25th century level of tech).

so your 'bottleneck' is spelled 'graft', and this is actually supported by the Neo-Feudal structure of the setting to an astonishing degree.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 02 July 2020, 13:23:08
3071 - April - Escalation

With the ComGuard's now heavily committed to the fighting within the Word of Blake Protectorate the AFFS stepped up it's preparations to join the fight. While keen to attack only when they were ready and had the required supplies the fact that their allies were already fighting and dying gave an added impetus to the Federated Sun's build up. Strategic stockpiles further into the Federated Suns within the Crucis March for instance were heavily raided to bring the stockpiles of equipment, ammunition and spare parts up to approaching the levels to support combat operations, while generous orders were placed with companies to expand and speed up production of the same on the worlds closest to the front - such as the huge ammunition works at Addicks. These efforts were at least partially hindered by the huge drain on materials required to continue to support the preemptive assault conducted by the ComGuards.



Not withstanding these efforts, the AFFS was able to continue it's own limited combat operations. Firstly in mopping up any remaining resistance on Graham IV, continuing the liberation of Caph and also launching a third attack within the Sirius system. At the same time the AFFS also conducted large scale raiding and false operations to tie down as many WOB formations as possible to not only prevent their own targets being reinforced but also to prevent the WOB from sending further forces to attack the ComGuards.



On Caph the 4th Davion Guards with strong support from the 8th Crucis Lancers launched a full scale assault on the central WOB Militia Division facing them on the 11th. At the same time the 4th Crucis Lancers launched a diversionary attack upon the 1st Caph Protectorate Guard on the WOB Militia's southern flank, while the 1st Argyle Lancers did the same against the 2nd Caph Protectorate Guard on the northern flank. The 4th Davion and 8th Crucis find themselves facing heavy resistance despite having overwhelming numbers and the WOB's 2nd Militia Division prove how apt their nickname of the Stern Resistance is, fighting on well past the point of hopelessness and holding back the Davion troops. The 2nd Militia's resistance only begins to crumble when the 2nd Caph Protectorate Guard collapse on their northern flank with almost two thirds of the local troops defecting or surrendering. Even then the 2nd Militia manages to fall back in good order (although with heavy losses) and reaches the city of Aswan where it begins to dig in. They achieve this only through the sacrifice however of the remaining troops of the 1st Caph Protectorate Guard who unlike their fellows remain loyal to the WOB and are rewarded for their loyalty and stiff resistance to the 4th Crucis Lancers by being used as a sacrificial rear guard to buy time for the 2nd Militia to fall back. With the 4th Crucis still maintaining pressure the 1st Caph stand no chance when the assault battlemechs and tanks of the 8th Crucis Lancers swing down on them from the north.



At Graham IV the AFFS and their mercenary allies complete the pacification of the world and begin securing it against any counter attacks. The only action of note during this time is the visit of members of Zeta Battalion of the Wolf's Dragoons to the semi-shuttered offices of Mitchell Vehicles which remain on the planet. Visits that are undertaken by the assault battlemech's of the unit who stand outside when a small team off officers go inside.



The attack upon Sirius is one that the WOB has anticipated and prepared for. Large infantry formations make up the bulk of the local three Sirius Protectorate Guard and these are bolstered by a battlemech heavy 13th Militia Division. While these forces can't expect to stand up to any large scale AFFS attack they are well equipped with artillery, battle armour and backed up by the 13th Militia and the extensive ground fortifications that have been constructed are expected to be able to hold out for a prolonged siege and cost the AFFS heavily.



Unfortunately for the WOB planners this viewpoint is shared by the Davion High Command. Which is why on the 7th of April the 2nd, 3rd, 41st and 42nd Avalon Hussars RCT drawn from Task Force Avalon along with the 10th Deneb Light Cavalry RCT launch their overwhelming attack - upon Sirius VI not Sirius VIa. The barely inhabitable planet in the system has only a fraction of the population of it's moon and of often overlooked by most. Which is one reason that Sirius garrison is a scratch force of two Level III formations of local troops who promptly surrender without firing a shot when they realise that no less than five RCT's are heading their way. This gives the AFFS a secure foothold in the system and the troops who are under the experienced command of Marshal May of the 42nd make the most of it. Once the planet is secure the reason for the inclusion of the 10th Deneb Light Cavalry is made clear when the veteran light cavalry formation with it's double aerospace brigade begin to make the lives of the defenders of Sirius VIa a living hell. Light companies of battlemechs, fast hovercraft and fighter attacks are launched from the security of Sirius VI and begin harrying the defending WOB relentlessly. Often elements of the 2nd and 3rd Avalon Hussars are sent along on these raids for training for their green troops, while the 41st and 42nd Avalon Hussars maintain a strong garrison to keep Sirius VI secure. Marshal May also has his engineers working on repairing at least some of the malfunctioning equipment and infrastructure of the domed city of Calgary, winning him a great deal of approval from the locals.



The ComGuard's during April also come back under the control of Precentor Martial Focht. The 5th Army is ordered to bolster the embattled 1st Army and their inclusion in the attack on New Earth at least seems to stabilise this battlefront without huge further losses. At the same time Focht begins stripping the reserve 6th Army of any Divisions which are combat effective and rushing them forward, while breaking up those which are not yet at that point in order to assign the personnel to mauled formations in the 1st-4th Armies to keep them combat effective. This leaves the security of the HPG stations in the hands of local forces, a fact that Gavin Dow decries shortly before disappearing from sight on the 28th.



On the 27th of April Princess Isis Davion (who is beginning to show her pregnancy) announces that the Federated Sun's has expanded further, with the world's of Clay's World and Third (more formally known as Third Time Lucky as a joke by the president of it's colony board) being added to the Cooperland Combat Region, along with the Clan Sun Jaguar world of New Huntress. She also announces that the Federated Sun's Terraforming Agency has completed work on replacing the long lost Star League era filtration systems on Rochester. They have also began work on repairing the ecological damage on Benet III to prevent further outbreaks of the "Death Mists". She also announces that the Terraforming Agency which has now been formally established in it's new headquarters on Manassas (and which continues to work at terraforming that world as well) will see it's budget increase by 20% in the coming year. Combined with the growing mood in the Mayetta PDZ to recolonize lost Carcassonne this prompts a large scale interest in the "lost worlds".



Under the cover of the very popular princess's announcement regarding the colonisation of new worlds and terraforming efforts as well as the formal announcement of commencement of work on rebuilding the Verde shipyards and a new jumpship production facility to be added to it to produce Invader class ships, the High Command push funding through for the new repair facility at Firgrove to begin active construction. Which in itself is merely cover for no less than four slips to produce Fredessa class corvettes. For now the four slips are being officially listed as manufacturing hubs and auxiliary dropship repair slips to be attached to the repair facility.



At Deneb Kaitos the second Kiso line goes operational. Even with the doubling of production this isn't anywhere near to keeping up with the orders being placed for this huge construction industrial mech. Funding is rapidly obtained from a joint combination of private banks and the FedSun's Government to double production to four lines.



Norse Battlemech Works on Mayetta see's it's Avatar-O line go operational. For now this brings the expansion of the facility to a halt.



Sapphire Metals approach New Independence Weaponry and make an offer for the Akuma battlemech design. This offer is backed by the Duke of Robinson in private, and is bankrolled by a Robinson based financial firm.



Word reaches the ears of investors in late April that Achernar Battlemechs is considering some large scale new project. For now there is little information even for those closest to the CEO's and usual sources, but what little there is suggests that this might be the largest scale investment opportunity that the company has considered in the last ten  years - which when investors consider the huge expansions in the company has them salivating. The companies stock skyrockets.



The Draconis Civil War only escalates in it's severity and death toll. The 5th Ghost on Shirotori has no warning when the 7th Amphigean Light Assault Group arrive via a pirate jump point and attack them. However even with no real warning the 5th Ghost had come to the conclusion that Hohiro was likely to move against them soon and they fall back into prepared defensive positions in urban areas that are ill suited to the 7th Amphigean's fighting style. The 7th responds by setting huge fires on the outskirts of Brusk and Massona with inferno rockets and laser fire. The fires take root in the huge residential districts surrounding the industrial and more economically driven areas of the cities. When the 5th Ghost sally out to attempt to fight the fires the 7th is waiting and begin ambushing the individual lances and companies of 5th Ghost engaged in fire fighting. When the smoke clears three days later the 5th Ghost has ceased to exist as a viable entity (although rumours persist that elements have withdrawn into the civilian population) and the 7th Amphigean Light Assault Group find themselves the masters of the rubble.



On Dumaring the attacking Hohiro Loyalists find themselves continually being thwarted into all attacks into the heavy mountain terrain. The 5th Galedon lead the defence while the 12th Vega Regulars back them up.



A popular uprising against the brutal actions of the 42nd Galedon Regulars on Xinyang is crushed with huge loss of life in the fighting. The battlemech's of the 42nd fire into the rioting crowds with battlemech grade weaponry and round up thousands for "trials". However word of the 42nd's actions have finally reached Luthien.



Coordinator Theodore Kurita sends words for his son Minoru to make his best speed to Luthien in order to confer with him upon the rebellion of his brother. An order that Minoru as the dutiful son immedietly obeys, taking with him the 5th Sword of Light as escorts. He leaves Warlord Li Dok To to continue to process the returning DCMS troops from the Davion POW camps. The Warlord filters out the Hohiro Loyalists and uses the rest to rebuild shattered commands. He does however use a handful of them to form a new formation, the Dragon's Tears - equipped with assault weight battlemechs wherever possible.



On Arcturus the invading Wolves are being driven to distraction. Despite knowing that they LAAF has large scale formations on the planet they simply cannot pin them down. Again and again they manage to identify and destroy small scale formations, but the LAAF refuses to give formal battle and the Clan Warriors are becoming increasingly frustrated.



However even as his plans are working Adam Steiner receives word of a further reversal. Hood IV, Kowloon, Winter and Jerangle have all been struck by forces identifying themselves as Clan Ice Hellion. While the invaders have only shown limited numbers of omnimech's and battlemechs and only a single warship - the Impaler a Lola III class destroyer - it has been more than sufficient to overrun all four worlds in a matter of weeks. While the loss of the small battlemech factory on Winter is no huge loss, any loss is painful at this stage for the Lyran Alliance. He considers briefly sending orders to divert some of his relief force to drive the Hellions out, but decides he cant risk it. There will always be time to deal with them later...



Clan Snow Raven dispatches an envoy to Clan Ghost Bear in April to discuss the possibility of an alliance. The two clans have historically always got on and this would not be the first joint agreement between them. The envoy will have to go around the Draconis Combine due to the civil war there and the Snow Ravens know that the Combine will react with extreme hostility to any proposed alliance between themselves and the Ghost Bears... As well it should given who would be the almost certain target of any such alliance...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 02 July 2020, 13:24:58
Where can I find info on the Legionnaire? It´s not the OTL Legionnaire, right?

It is the OTL Legionnaire. Mainly due to the fact that it's a logical design that had already started designing early on before the Jihad.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 02 July 2020, 13:26:37
Keep in mind a lot of your economic potential is being siphoned off by Comstar, and more is being siphoned by corruption at every single level of your supply chain.  How do we know this? because Catalyst/FASA/Fanpro gave us base average wages, tax rates, and populations, while the tech is filled with pretty common elements that are easily available (unless you, like almost everyone in the BTU, only mine the easily reached surface ore deposits, don't mine asteroids, comets, or airless bodies, and intentionally ship everything down the gravity well for processing before shipping it back up for actual assembly.)

going strictly by an average 'sol like system' (which you need if you want earth-like planets), one system in the OWA could outfit a larger fleet than the Federated Suns fielded at the outbreak of the First Succession War (assuming a population of roughly a billion and 25th century level of tech).

so your 'bottleneck' is spelled 'graft', and this is actually supported by the Neo-Feudal structure of the setting to an astonishing degree.

Well that's the main issue with any economic system other than free markets. People will basically "apply capitalism" and bribe/graft their way around the road blocks.

As I mention, its a limit of the setting. Essentially Battletech is medieval economics in interstellar space by design. IIRC, the setting was put together before non scientists began to realize how little as a percentage of the actual mineral wealth of the solar system we have access to in the crust of the Earth. There are literally hundreds or more known asteroids with sizable percentages of the amount of iron currently in use on the Earth just floating there that we know of...and likely 10s of thousands more in the asteroid belt.

Theres a reason Elon Musk has robotic asteroid mining on his agenda.

If you were to "Redo" battletech with known actual real world science and economics, the scale of destruction of the first 2 Succession Wars is several orders of magnitude worse. Like more on the scale of what the Vorlons and Shadows had decided to do when the jig was up at the end of the current Shadow War Cycle in B5...they were basically sterilized world after world.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 02 July 2020, 17:59:16
Sounds like Dow is going full Furherbunker. And/or had Foch retire him like he did Myndo...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Intermittent_Coherence on 02 July 2020, 18:21:11
Or finally ran off to his true masters.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 02 July 2020, 18:25:40
Sounds like Dow is going full Furherbunker. And/or had Foch retire him like he did Myndo...
Pretty sure Focht either killed him or has locked him up to be put on trial publicly for all the IS and ComStar to see. Keeping him alive and Destroying his clout and legacy with a trial is the smartest move.

Or finally ran off to his true masters.
What true masters? We have been over this Dow is not WoB he is an idiot and blind man that refused to accept the reality of the situation.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 02 July 2020, 18:33:28
On trial for what?

Nominally, Dow is the Primus and has absolute authority to tell the ComGuards to do whatever the hell he wants them to do.

In reality his position is a lot weaker because the tail wags the dog thanks to Focht's immense respect inside the ComGuards, the Inner Sphere as a whole and Comstars relying on him to hopefully get Terra back and moving against Focht means there really isn't anyone competent and liked enough to replace him (to say nothing of the risk of Focht simply refusing the order and launching either a soft or hard coup because everyone remembers what happened to Myndo), so the tail wags the dog a considerable amount.

So while Focht may have retired him or 'retired' him, there in no way he could be put on trial without it being a complete farce of a show trial because you don't get to put your leader on trial for giving orders he is entitled to give. I mean, what court exactly would you try him him that would have standing and for what crimes?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 02 July 2020, 18:57:28
On trial for what?

Nominally, Dow is the Primus and has absolute authority to tell the ComGuards to do whatever the hell he wants them to do.

In reality his position is a lot weaker because the tail wags the dog thanks to Focht's immense respect inside the ComGuards, the Inner Sphere as a whole and Comstars relying on him to hopefully get Terra back and moving against Focht means there really isn't anyone competent and liked enough to replace him (to say nothing of the risk of Focht simply refusing the order and launching either a soft or hard coup because everyone remembers what happened to Myndo), so the tail wags the dog a considerable amount.

So while Focht may have retired him or 'retired' him, there in no way he could be put on trial without it being a complete farce of a show trial because you don't get to put your leader on trial for giving orders he is entitled to give. I mean, what court exactly would you try him him that would have standing and for what crimes?

Note I will defer to your opinion on this because I think you have a far more active memory of the fluff that I do at the moment.

But do we actually really know that? Is there a supplement that details in depth how Comstar is actually organized? I know there is the post Clan reorganization book but isnt that written as in universe fluff with Comstar and WOB basically having conflicting statements on like lots of it?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 02 July 2020, 19:52:10
On trial for what?

Nominally, Dow is the Primus and has absolute authority to tell the ComGuards to do whatever the hell he wants them to do.

In reality his position is a lot weaker because the tail wags the dog thanks to Focht's immense respect inside the ComGuards, the Inner Sphere as a whole and Comstars relying on him to hopefully get Terra back and moving against Focht means there really isn't anyone competent and liked enough to replace him (to say nothing of the risk of Focht simply refusing the order and launching either a soft or hard coup because everyone remembers what happened to Myndo), so the tail wags the dog a considerable amount.

So while Focht may have retired him or 'retired' him, there in no way he could be put on trial without it being a complete farce of a show trial because you don't get to put your leader on trial for giving orders he is entitled to give. I mean, what court exactly would you try him him that would have standing and for what crimes?

For giving an illegal order and sending his men to die. And just because he is the leader doesn't mean he can do that. The ComGuard is not under his command they are under the command of Focht. And it wasn't him sending the order it was him lying and falsing an order from Focht. That is illegal and the deaths are on him as well so those charges would be brought onto him as well. As what court a military court made up of the ComGuard as any other kind of action like this would result in. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 02 July 2020, 21:25:35
For giving an illegal order and sending his men to die. And just because he is the leader doesn't mean he can do that. The ComGuard is not under his command they are under the command of Focht.


What?!

The ComGuard is absoloutly under his command, he is the Primus of ComStar. Focht and the ComGuards answer to HIM and the First Circuit, not the reverse!
Granted, post schism and Focht shooting Myndo, the Precentor Martial has wielded considerable soft power and influence on policy but in NO way, shape or form does it mean that the ComGuard is not under his command.

It would be like saying the US Military answers to the Joint Chiefs of Staff, not the President. It's sort of true in the sense that orders flow from the President to the Joint Chiefs in normal times, but it is absoloutly legal for the President of the United States to bypass his Chiefs if he wanted to and give any (legal) order he wishes to ANYONE in the armed services.

It's unconventional for Dow to bypass and sideline Focht like this, he clearly did so because he feared a coup against him if he tried to overrule him, but in the final analysis he had every right to give whatever orders he wanted to the ComGuards with or without Focht agreeing, legally.

Quote

And it wasn't him sending the order it was him lying and falsing an order from Focht. That is illegal and the deaths are on him as well so those charges would be brought onto him as well. As what court a military court made up of the ComGuard as any other kind of action like this would result in.

It's not illegal. Again, the Primus has command authority in this matter. Period. The ComGuard don't get to judge the Primus, that's entirely the job of the First Circut (who SHOULD indeed vote him out as having lost their confidence).

But the flat out truth is that legally, the Primus didn't do anything wrong. ComStar was already in a state of war with the WOB and he simply gave orders to attack, bypassing Focht. Which he is absoloutly allowed to do. That is how the chain of command works!

The reason he did it clearly was that if he gave Focht the orders to attack at once, he was afraid Focht and the ComGuards would simply mutiny outright and depose him and the First Circuit. Which may have been for the better frankly for everyone, but it wasn't because he didn't have the authority to do so. Which is all that matters in terms of legal questions.

The only power that the Primus answers to is the First Circuit - who seem to be entirely in his pocket, although this ****** might well cause them to find their balls with some prodding from Focht and remember they have the right to remove him from power.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: VensersRevenge on 02 July 2020, 21:39:59
"At the time these orders were passed to the reorganised 1st, 2nd, 3rd, 4th and 5th ComGuard Armies (a 6th Army was in existence but was assigned to rear area security, training formations and units which were undergoing rebuilding) under the direction of their Precentor Martial"
At the very least, Dow committed fraud by giving the original orders in Focht's name. The order itself wasn't illegal, but how he gave it was. If the President sent an order to the military, but signed it with the name of a Joint Chief of Staff, he didn't give an illegal order, but he did commit fraud.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 02 July 2020, 21:50:58
"At the time these orders were passed to the reorganised 1st, 2nd, 3rd, 4th and 5th ComGuard Armies (a 6th Army was in existence but was assigned to rear area security, training formations and units which were undergoing rebuilding) under the direction of their Precentor Martial"
At the very least, Dow committed fraud by giving the original orders in Focht's name. The order itself wasn't illegal, but how he gave it was. If the President sent an order to the military, but signed it with the name of a Joint Chief of Staff, he didn't give an illegal order, but he did commit fraud.

Not a proper analogy. Comstar functions much more like the Medieval Catholic Church than a modern government. Even to modern day, the Pope controls the Catholic military (yes they still have one) directly, but has bishops who function as intermediaries.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 02 July 2020, 21:55:12
"At the time these orders were passed to the reorganised 1st, 2nd, 3rd, 4th and 5th ComGuard Armies (a 6th Army was in existence but was assigned to rear area security, training formations and units which were undergoing rebuilding) under the direction of their Precentor Martial"
At the very least, Dow committed fraud by giving the original orders in Focht's name. The order itself wasn't illegal, but how he gave it was. If the President sent an order to the military, but signed it with the name of a Joint Chief of Staff, he didn't give an illegal order, but he did commit fraud.

Yes but continuing that quote;

Quote
Indeed these concerns were so grave that it took a personal message from the Interim-Primus to the commanding officers of the 2nd and 4th Armies to launch their attacks and the 5th Army maintained it's position within the Dieron PDZ and did not join in the initial attacks. Subsequent investigations would reveal that the orders to attack were indeed falsified and sent out via HPG from the CSV Restitution without the Precentor Martial's orders.

It's pretty clear that when they called up to confirm the orders and the Primus said 'do it' they did so because the Primus did have the authority to do so. The 5th technically committed an act of mutiny by refusing to go, although to be fair, they can certinally justify it as the orders were highly suspicious in their delivery and how at odds they were from the previous orders they had been given. So, stall waiting 'proper conformation' or what not. While carefully unplugging their HPGs so they can't hear Dow's screaming at them.

The 2nd the 4th officers probably had grave reservations and if Focht HAD called up to say '****** this shit, stand down and come with me to take over ComStar and get rid of this insane Primus' they may well have come with him.

Of course that is also why Dow cut Focht out of the loop, but its backfired SPECTACULARLY upon him by throwing away half of the remaining Comguards and giving Focht the political cover her needs to simply go James McKenna on his ass.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: VensersRevenge on 02 July 2020, 22:13:56
But the First and Third jumped right into action from the false orders. And either way, Dow attempted to give an order in anothers name for his own political benefit. That's illegal by Common law and therefore likely in the British0inspired Federated Suns.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 02 July 2020, 22:30:20
Military Law != Common Law. All it is concerned about is if the person in question has the authority to issue the order. Which the Primus undoubtedly does.

With that said, I think I've said more then enough about this now.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 03 July 2020, 01:01:39
What?!

The ComGuard is absoloutly under his command, he is the Primus of ComStar. Focht and the ComGuards answer to HIM and the First Circuit, not the reverse!
Granted, post schism and Focht shooting Myndo, the Precentor Martial has wielded considerable soft power and influence on policy but in NO way, shape or form does it mean that the ComGuard is not under his command.

It would be like saying the US Military answers to the Joint Chiefs of Staff, not the President. It's sort of true in the sense that orders flow from the President to the Joint Chiefs in normal times, but it is absoloutly legal for the President of the United States to bypass his Chiefs if he wanted to and give any (legal) order he wishes to ANYONE in the armed services.

It's unconventional for Dow to bypass and sideline Focht like this, he clearly did so because he feared a coup against him if he tried to overrule him, but in the final analysis he had every right to give whatever orders he wanted to the ComGuards with or without Focht agreeing, legally.

It's not illegal. Again, the Primus has command authority in this matter. Period. The ComGuard don't get to judge the Primus, that's entirely the job of the First Circut (who SHOULD indeed vote him out as having lost their confidence).

But the flat out truth is that legally, the Primus didn't do anything wrong. ComStar was already in a state of war with the WOB and he simply gave orders to attack, bypassing Focht. Which he is absoloutly allowed to do. That is how the chain of command works!

The reason he did it clearly was that if he gave Focht the orders to attack at once, he was afraid Focht and the ComGuards would simply mutiny outright and depose him and the First Circuit. Which may have been for the better frankly for everyone, but it wasn't because he didn't have the authority to do so. Which is all that matters in terms of legal questions.

The only power that the Primus answers to is the First Circuit - who seem to be entirely in his pocket, although this ****** might well cause them to find their balls with some prodding from Focht and remember they have the right to remove him from power.

It used to be like that but post break and this war that is no longer the case. The ComGuard is only the purview of Focht. He is not the Primus he is only the place holder he "might" have the power but that is only because he was the only one left. And again the order was Illegal. He didn't say this is my order he lied and said it was an order from Focht. That is why he would be arrested dude. You seem to miss some of the things that happen. He didn't bypass Focht if he did he would be in the clear legally but what he did was use false records and recordings to send out orders as if they were coming from the commander of the armies. As for the Joint Cheifs and President analogy that doesn't work for one yes the president could order an attack but it would need to be approved by the Joint Chiefs because they would not do something that was obviously against the interests of the Nation without very good reason especially if the order was going against everything that was being done up to that point. They would refuse and while they may be in trouble they can't be forced to do the attack. As for the 5th commander no he did not commit mutiny because he did not refuse an order from Dow he refused an order that supposedly came from Focht that was too out of keeping with prior orders and objectives. That is the kind of thing they are supposed to do but according to you they are "TOO ZOMBIE LIKE" to think for themselves even though many did question the order. And it wasn't even that Dow came to them and ordered them to attack either because he never did when he talked to the commanders he told them that it was an order from FOCHT not an order from him.

Military Law != Common Law. All it is concerned about is if the person in question has the authority to issue the order. Which the Primus undoubtedly does.

With that said, I think I've said more then enough about this now.
Yeah that is at best a very surface level understanding of military law dude. It is not how it works at all. Just because you have authority does not mean you can give an order. The order has to adhere to a huge number of conditions to be considered legal. And that is further divided into even more laws for military, combat, and conduct. But that doesn't matter because falsing an order as if it was from another officer or even just another person is a big time offense and would get you charged and an order like this that led to so many useless deaths you bet your ass that Dow would be arrested and put on trial for it. Military is not a mindless machince that just marches forward if someone gives the order there are huge amounts of rules that they follow. But you are correct in one thing Military Law does not equal Common Law it is much stricter and far easier to break both for military members and for civilians when they get involved in military matters.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 03 July 2020, 03:01:01
Yeah that is at best a very surface level understanding of military law dude. It is not how it works at all. Just because you have authority does not mean you can give an order. The order has to adhere to a huge number of conditions to be considered legal. And that is further divided into even more laws for military, combat, and conduct. But that doesn't matter because falsing an order as if it was from another officer or even just another person is a big time offense and would get you charged and an order like this that led to so many useless deaths you bet your ass that Dow would be arrested and put on trial for it. Military is not a mindless machince that just marches forward if someone gives the order there are huge amounts of rules that they follow. But you are correct in one thing Military Law does not equal Common Law it is much stricter and far easier to break both for military members and for civilians when they get involved in military matters.

you are basing this on how we interpret "common law" and "military law". I don't know that Comstar in this setting or as being written by this writer is doing that.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 03 July 2020, 07:04:28
You know I actually had a detailed post written up pretty refuting the silliness of Advent, but I'm going to take a hint from the last page of people saying they are sick of hijacks and just shut up and close this down, its just not worth it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 03 July 2020, 09:09:38
     Billy B will tell us how Comstar / ComGuards law works in his universe.
That said Comstar  was a Business that morphed to a Religious Cult to hide that it was a front for a neo  ludite Apocalyptic anti-tech( for everyone but Comstar) spy & espionage ring, that had a civil war and turned back into a business, which also ran Terrain Solar system government, ( for a few hundred years).

     My head cannon for Billy B’s verse Comstars legacy culture trappings mean power and position are not always the same.  Focht is the man who saved the IS from the clans, placed the bar of soap in Myndo’s shower that caused her “brain hemorrhage”.

   What little I know of Dow is he seems a power player and manipulative type. Com star would be someplace his political manipulations would be excel at. The type of SOB that would leak info to WOB to kill off ComGuard divisions for a power gain.

Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 03 July 2020, 11:51:50
The model for Comstar that the game always used or seemed to be was that Comstar was like the Medieval Roman Catholic Church. It survived the Old Roman Empire and became one of the financial backbones and core powers of the Holy Roman Empire.

So Comstar survives the Star League and wants to be in a position to be one of if not the premier power behind the scenes in the new Star League
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Tyler Jorgensson on 03 July 2020, 13:00:29
Just my two cents: I’d be careful guys I don’t want to see a thread locked by mods especially a story as awesome as this one.

That being said: I’m surprised (or totally forgot what happened in canon) that the Hellions made for Lyran space. And that the Falcons aren’t trying to take advantage of the Wolves, in reverse of canon.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 03 July 2020, 15:07:13
3071 - April - Interlude: Avoiding bad habits

 Blake's Strength

Dieron

Dieron PDZ

Draconis March

Federated Suns




Interim-Primus Gavin Dow sat behind his desk awaiting his visitor. It was unusual for the Primus of Comstar, even an Interim one, to have no fewer than four bodyguards with him in the room when he met with the Precentor Martial of the ComGuard's but given the recent... difficulties... Dow thought it best to safeguard his position. And his neck. Focht had after all already shot one Primus and Dow had no intentions of making that a habit for him! Therefore four hand picked bodyguards were positioned in each corner of the room as he awaited the arrival of Focht and his key aide, Precentor Lisa Koenigs-Cober. The fact that Precentor Martial Anastasius Focht was attending upon him here, on the Blake's Strength, on his chosen flagship also relieved some of the sick worry that had been eating him since the plan to sideline the old soldier had went so horribly wrong...



Precentor Martial Focht and his aide strode into the room with all the arrogance that most soldiers seemed to wear alongside their uniforms and neither so much as glanced at the bodyguards in the corners. Focht's single blue eye glared with hate at his nominal superior and it was telling that neither officer saluted. Dow did his best to force a repentant look upon his face as he stood. "Anastasius... Thank you for coming... I know... well I know things have been difficult and that both of us have made mistakes... But i do feel confident that if we both work together we can resolve the recent situation and move forward in order..."



"Shut. Up." Focht snapped with cold hatred. "Shut. Your. Mouth."



It was a mark of just how socked Dow was to be spoken to in that tone and with that word choice that his mouth did indeed snap shut for a second, before he rallied and snarled. "How DARE you speak to me in that manner?! I am the Primus of Comstar, not some military lackey you can..."



At a slight nod from Focht his hired thug Koenigs-Cober stepped close and backhanded the Interim Primus hard enough to send him sprawling with blood streaming from his broken lips. Eyes wide as he scrambled to his knees Gavin Dow screamed at his guards. "Arrest them!"



Not one of the guards moved an inch. Until Focht snarled a single word. "Out."



At which command the hand picked bodyguards who Dow had vetted careful followed the Precentor Martial's order like automatons. Leaving him alone with the murderously furious Focht and his now coldly smiling aide. Focht couldn't really roll his eyes given his injury but he managed a fair approximation as he snapped. "You really are a fool, you thought that I didn't make sure you picked the right men and women to guard you? Dow your entire guard detail have been my people from the very day you picked them. Or should I say that you picked them from the carefully vetted list that Lisa here prepared for you...!"



"No... Focht... We can still fix this... I'll forget all about this... We can work together, liberate Terra, rebuild the order... You can rule the order... Terra and the other worlds around it even... beside me... partners!" Dow managed to claw his way to his feet using his desk for support with blood streaming down his chin.



Focht sighed and the hate in his gaze turned to disgust. "Dow, you and I won't be ruling Terra. I intend to disband the ComGuards as soon as this war is over... Comstar has proven it cannot rule and cannot be trusted with an army... Victor and I have discussed it you'll be horrified to hear... Your dream was never mine."



Ignoring the shocked man who seemed totally incapable of understanding that Anastasius Focht wasn't as obsessed as he was with material power, the Precentor Martial turned to Koenigs-Cober. "I don't want to have too shoot two Primus's. Bad habits. Would you do the honours?"



"Gladly." Precentor Lisa Koenigs-Cober said drawing a flechette pistol she had requisitioned just prior to making the trip across to Dow's flagship. Safer than a conventional pistol or laser to fire onboard a warship. She levelled the pistol as Dow began to scream for mercy and fired a single blast into his face, sending him flying back dead.



Focht looked at the dead man for a second and sighed tiredly. "And now we have to clean up the mess he created..."
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 03 July 2020, 15:20:19
haha, Focht's Theme song...

https://www.youtube.com/watch?v=rY0WxgSXdEE

The last section played in my head...during this scene.


There are plenty of ways that you can hurt a man
And bring him to the ground
You can beat him, you can cheat him
You can treat him bad and leave him when he's down

But I'm ready, yes, I'm ready for you
I'm standing on my own two feet
Out of the doorway the bullets rip
Repeating to the sound of the beat

Another one bites the dust
Another one bites the dust
And another one gone, and another one gone
Another one bites the dust
Hey, I'm gonna get you, too
Another one bites the dust

Shoot out
Alright


Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 03 July 2020, 15:26:34
disbanding is going going to be interesting.  who is getting what, is going to cause............. issues. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 03 July 2020, 15:29:52
disbanding is going going to be interesting.  who is getting what, is going to cause............. issues.

A lot will depend on what happens to Terra itself.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Sir Chaos on 03 July 2020, 15:32:40
A lot will depend on what happens to Terra itself.

Terra could probably use a substantial garrison - as long as it isn´t controlled by ComStar, or by whatever replaces ComStar.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 03 July 2020, 15:37:13
A lot will depend on what happens to Terra itself.

I sooooo can not wait. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 03 July 2020, 16:07:03
Too bad so many troops had to die before Gavin saw the light.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 03 July 2020, 16:25:43
Yeah the only way it could have turned out. So now they have to salvage the war with several armies now at less than full strength. The Sixth will make up for some of the losses but the first army lost 40% of their units just getting to the fight and then took even worse losses in the fight. I would be surprised if they were combat effective by the end of the campaign it might be better to disband the whole army and use it to rebuild the other armies that were thrown into the meat grinder but didn't lose everything like them.



So for the battleship squadron what is the planned make up for them? I am thinking 1 Iron Duke, 2 Black Lion II, 3 Avalon, 2 Congress-D II, 2 Davion III, and 4 Fox II.



Quote

Wolf’s Dragoons – garrisoning Outreach



Alpha Regiment – Elite – 100%
Beta Regiment – Green – 50%
Gamma Regiment - Green - 10%
Zeta Battalion – Elite – 100%

Hey how come the Dragoons don't have their ships marked as active? They shouldn't have lost all of them since they never launched their stupid attack on Terra.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 03 July 2020, 16:37:55
Yeah the only way it could have turned out. So now they have to salvage the war with several armies now at less than full strength. The Sixth will make up for some of the losses but the first army lost 40% of their units just getting to the fight and then took even worse losses in the fight. I would be surprised if they were combat effective by the end of the campaign it might be better to disband the whole army and use it to rebuild the other armies that were thrown into the meat grinder but didn't lose everything like them.



So for the battleship squadron what is the planned make up for them? I am thinking 1 Iron Duke, 2 Black Lion II, 3 Avalon, 2 Congress-D II, 2 Davion III, and 4 Fox II.



Hey how come the Dragoons don't have their ships marked as active? They shouldn't have lost all of them since they never launched their stupid attack on Terra.

The battleship squadron I have in mind is 1-2 Iron Dukes (still going back and forth on that) 2 Black Lion II, 1-2 Congress-D II, 4 Fox II.

The Dragoons lost their ships over Caph and Outreach. They went down hard, in fact I'm pretty certain that they took a WOB battleship with them. But they died.

The WDS Darius was destroyed in the first part of the battle of Caph.

The WDS Athena was destroyed at Caph. The WDS Beowulf and WDS Nelson were crippled at Caph and retreated to Outreach.

There they were joined by the remaining ships of the Wolfs Dragoons fleet, but the WOB sent a Mckenna class battleship 2 Black Lions, 2 destroyers and 4 corvettes "follow them".

The WDS Beowulf, WDS Nelson, WDS Alexander and WDS Mars launched a suicidal defence of Outreach and die, killing the McKenna class Blakes Sword and a destroyer and causing heavy damage to both the Black Lions and 2 of the corvettes. The two damaged corvettes are finished off by Dragoon fighters. The remaining WOB ships are the ones who bombarded the hell out of Outreach.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 03 July 2020, 17:12:08
The battleship squadron I have in mind is 1-2 Iron Dukes (still going back and forth on that) 2 Black Lion II, 1-2 Congress-D II, 4 Fox II.

The Dragoons lost their ships over Caph and Outreach. They went down hard, in fact I'm pretty certain that they took a WOB battleship with them. But they died.

The WDS Darius was destroyed in the first part of the battle of Caph.

The WDS Athena was destroyed at Caph. The WDS Beowulf and WDS Nelson were crippled at Caph and retreated to Outreach.

There they were joined by the remaining ships of the Wolfs Dragoons fleet, but the WOB sent a Mckenna class battleship 2 Black Lions, 2 destroyers and 4 corvettes "follow them".

The WDS Beowulf, WDS Nelson, WDS Alexander and WDS Mars launched a suicidal defence of Outreach and die, killing the McKenna class Blakes Sword and a destroyer and causing heavy damage to both the Black Lions and 2 of the corvettes. The two damaged corvettes are finished off by Dragoon fighters. The remaining WOB ships are the ones who bombarded the hell out of Outreach.

So the WoB just went even harder on the Dragoons this time around. Was it because without the Civil War they couldn't afford to have another power like the Dragoons left?



Also what is the intended make up of the Galaxies of the Sun Jaguars and the clusters in each of them? Is it a normal set up from the Smoke Jaguars? The 1 Command Trinary, 1 Assault Trinary, 2 Battle Trinary, 1 Striker Trinary, 1 Elemental Binary?



When are the new extra Iron Dukes supposed to come out? Like two more years or something right? Of they are coming up between 2-3 years then do the 2 BB per Squadron they will need the firepower and if it is one per Squadron then we will need a lot more Battlecruiser Slips to equip them with the escorts. With two per squadron a total of 4 and really just 3 Battlecruiser Slips will be more than enough to keep up. Also would do 2 Congress-D II Frigates as that way there is a decent ASF contingent that is working on carrier operations.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 03 July 2020, 17:38:55
So the WoB just went even harder on the Dragoons this time around. Was it because without the Civil War they couldn't afford to have another power like the Dragoons left?



Also what is the intended make up of the Galaxies of the Sun Jaguars and the clusters in each of them? Is it a normal set up from the Smoke Jaguars? The 1 Command Trinary, 1 Assault Trinary, 2 Battle Trinary, 1 Striker Trinary, 1 Elemental Binary?



When are the new extra Iron Dukes supposed to come out? Like two more years or something right? Of they are coming up between 2-3 years then do the 2 BB per Squadron they will need the firepower and if it is one per Squadron then we will need a lot more Battlecruiser Slips to equip them with the escorts. With two per squadron a total of 4 and really just 3 Battlecruiser Slips will be more than enough to keep up. Also would do 2 Congress-D II Frigates as that way there is a decent ASF contingent that is working on carrier operations.

The Dragoons hit them hard at Caph. So the WOB decided to take them off the board. Permanently. Same with the Northwind Highlanders, Dismal Disinherited, etc...

The Sun Jaguar clusters are MOSTLY organised like the Smoke Jaguars, but they are more adhoc as they dont have a huge logistical tail.

There are Iron Dukes scheduled to complete in 3071 (1), 3073 (2), 3074 (1).
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 03 July 2020, 22:55:11
The Dragoons hit them hard at Caph. So the WOB decided to take them off the board. Permanently. Same with the Northwind Highlanders, Dismal Disinherited, etc...

The Sun Jaguar clusters are MOSTLY organised like the Smoke Jaguars, but they are more adhoc as they dont have a huge logistical tail.

There are Iron Dukes scheduled to complete in 3071 (1), 3073 (2), 3074 (1).

Well yeah I know that they are adhoc right now I meant more like are they trying to build up each galaxy to the strength that the old ones had. By my count with most galaxies having 5 Clusters plus the command cluster which comes out to about 450 mechs per galaxy and 300 elementals.

Hmm with that production then yeah doing two Iron Dukes per Squadron with the 2 Black Lion IIs, 2 Congress-D IIs, and 4 Fox IIs would give each BB Squad the power and protection to take on any threat except maybe the Leviathan Dreadnaughts but those should be taken down by a full task force of at least one of every type of Naval formation anyways. For about 43 ships in total depending on if all Corvette Foaltilas are going to become Reinforced to 12 as standard which seems to be the plan.

With the current level of progress for the BB we can get 6 Battleships done by 3075 assuming none are destroyed along the way. Once the next pair of Iron Dukes in 3073 are done using those slips and any slips we built until then to build the Black Lion IIs for escorts would be smart or we could use the Carrier Slips for the Black Lions II as well as the next batch are completed. Those Slips are made to be able to build anything that size and quite large ships as well so the Black Lions should fit. It also gives time for the Naval academies and pilot training to expand beyond the rate of expansion of the Carrier Battle Groups.

When is the next set of New Syrtis IIs supposed to finish up they also take four years like the Iron Dukes but they were started earlier and have more buildings right now?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 04 July 2020, 06:30:04
Well yeah I know that they are adhoc right now I meant more like are they trying to build up each galaxy to the strength that the old ones had. By my count with most galaxies having 5 Clusters plus the command cluster which comes out to about 450 mechs per galaxy and 300 elementals.

Hmm with that production then yeah doing two Iron Dukes per Squadron with the 2 Black Lion IIs, 2 Congress-D IIs, and 4 Fox IIs would give each BB Squad the power and protection to take on any threat except maybe the Leviathan Dreadnaughts but those should be taken down by a full task force of at least one of every type of Naval formation anyways. For about 43 ships in total depending on if all Corvette Foaltilas are going to become Reinforced to 12 as standard which seems to be the plan.

With the current level of progress for the BB we can get 6 Battleships done by 3075 assuming none are destroyed along the way. Once the next pair of Iron Dukes in 3073 are done using those slips and any slips we built until then to build the Black Lion IIs for escorts would be smart or we could use the Carrier Slips for the Black Lions II as well as the next batch are completed. Those Slips are made to be able to build anything that size and quite large ships as well so the Black Lions should fit. It also gives time for the Naval academies and pilot training to expand beyond the rate of expansion of the Carrier Battle Groups.

When is the next set of New Syrtis IIs supposed to finish up they also take four years like the Iron Dukes but they were started earlier and have more buildings right now?

The current plan is to get every Corvette Flotilla up to 3 full divisions of 4 ships each. So 12 ships. The 3rd, 5th, 6th and 7th are still 2 division flotillas, with the 9th currently sitting at 2.5 divisions.

Shifting over a New Syrtis slip to build Black Lions might not be the worst idea.

New Syrtis are scheduled to complete in 3073 (4) and 3075 (1). Which would double the number of carrier battle groups to 10.

Think the admiralty will keep pushing for battleship production - huge prestige projects, massive battleships which give a major edge to the FedSuns Navy, a perceived need to build them up given the SNow Ravens and Ghost bears, plus they take SO long to build that they will want to keep producing them. But with 10 fleet carriers they might be persuaded to shift 2-3 carrier slips over to Black Lion II.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 04 July 2020, 23:39:37
The current plan is to get every Corvette Flotilla up to 3 full divisions of 4 ships each. So 12 ships. The 3rd, 5th, 6th and 7th are still 2 division flotillas, with the 9th currently sitting at 2.5 divisions.

Shifting over a New Syrtis slip to build Black Lions might not be the worst idea.

New Syrtis are scheduled to complete in 3073 (4) and 3075 (1). Which would double the number of carrier battle groups to 10.

Think the admiralty will keep pushing for battleship production - huge prestige projects, massive battleships which give a major edge to the FedSuns Navy, a perceived need to build them up given the SNow Ravens and Ghost bears, plus they take SO long to build that they will want to keep producing them. But with 10 fleet carriers they might be persuaded to shift 2-3 carrier slips over to Black Lion II.
Since you t will be at least two years before Carrier slips are available to build Black Lion II it might be smart to build a pair of Battlecruiser Slips now. That way they can build at least 4-5 at a time the 3 from the Carrier slips and 2 from new slips built over the next two years. That way they can equip two Squadrons with both Black Lion IIs and the third one with at least one. Since it takes about a year to build a decent sized slip for the Battlecruisers the first two Battlecruisers for the FSN should be ready a year before the 3 from the Carrier slips.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 05 July 2020, 05:54:03
Since you t will be at least two years before Carrier slips are available to build Black Lion II it might be smart to build a pair of Battlecruiser Slips now. That way they can build at least 4-5 at a time the 3 from the Carrier slips and 2 from new slips built over the next two years. That way they can equip two Squadrons with both Black Lion IIs and the third one with at least one. Since it takes about a year to build a decent sized slip for the Battlecruisers the first two Battlecruisers for the FSN should be ready a year before the 3 from the Carrier slips.

Black lion and Congress-D slips are in planning.... :D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Shadow_Wraith on 05 July 2020, 12:02:19
I am not going into the details of the story.   I have been enjoying the story and looking forward to what you have coming up!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Tyler Jorgensson on 05 July 2020, 12:53:03
Just more nitpicking but when you do the Tables of Organization with regards to the Navy some of the ships classes are not listed. Most are fairly easy to guess (due to naming conventions of course :) ) but some are not. 

Please if you would be so kind ;)
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 05 July 2020, 13:54:28
Just more nitpicking but when you do the Tables of Organization with regards to the Navy some of the ships classes are not listed. Most are fairly easy to guess (due to naming conventions of course :) ) but some are not. 

Please if you would be so kind ;)

I'll do my best to remember to update them.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 05 July 2020, 14:13:17
Just more nitpicking but when you do the Tables of Organization with regards to the Navy some of the ships classes are not listed. Most are fairly easy to guess (due to naming conventions of course :) ) but some are not. 

Please if you would be so kind ;)

They aren't named because they are only one class of ship per type. The only that has more than one is Corvettes and only Fox Is aren't labeled. I brought this up before too.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 05 July 2020, 17:30:18
3071 - April - Interlude: Ghost Bears Planning

Office of the Khan

Hall of Warriors

Asguard

Rasalhague

Ghost Bear Dominion




Striding forward to stop exactly in the middle of the seal of the Khan of the Ghost Bears, Galaxy Commander Ragnar Magnusson came to attention before his Khan and saKhan. Khan Jorgensson stood from behind his desk and returned the salute, while the already standing and touring Elemental bred saKhan Aletha Kabrinski gave a half salute/nod while appraising the newly appointed Galaxy Commander of the equally new Rasalhague Galaxy. Whatever insight she achieved she kept to herself and merely stood there as the Khan sat back down behind his desk. "You show commendable alacrity in your arrival here Galaxy Commander."



"My shuttle pilot should take most of the credit for that Khan Jorgensson." Ragnar replied quickly.



"Then you show commendable honestly in assigning the credit away from yourself." Jorgensson held up a hand to forestall any further reply. "Accept the compliment of your Khan warrior."



"Yes sir." Ragnar bowed his head to acknowledge the seemingly trivial words, yet high honour he was being awarded.



"Know also that myself and saKhan Kabrinski hold your other actions in equally high regard. Your achievement in the new Trial of Blood-Honour showed commendable skill and tactical aptitude. As did your Trial of Position for the post of Galaxy Commander. You are a credit to your new Blood-house and I am sure that future warriors of our Clan will carry your genes and name with honour..." Jorgensson went on. "Of course the reward for excellent service and victories is inevitably more hard tasks being assigned to you!"



The Galaxy Commander allowed a brief and grim smile to cross his features. "I have heard that said before sir."



"A common saying amongst warriors, but because it is true." Kabrinski rumbled.



"Accurate as always Aletha." Jorgensson nodded. "Which brings me to your next assignment..."



Both Trueborn warriors turned to face a Clan made view screen set in the far wall which turned on with a flick of a button on the Khan's desk. On the screen a map of the world's of the  Ghost Bear Dominion and it's surrounding neighbours territories. Khan Jorgensson indicated the most recent gains from Clan Wolf - the worlds of Balsta, Leoben, Rasalhague itself, Hermagor, Dawn, Engadin, Radstadt, Voralberg, Gunzburg, Satalice, Skandia, Nox and Altenmarkt. "We have done well against the Wolves. Yet we still control a narrow sliver of territory, easily cut in two by a combined strike from the Draconis Combine and the Wolves. Or others as we know that the Ice Hellions and Hell's Horses are also prowling around and keen to carve out their own Occupation Zones. The Hell's Horses in particularly would happily pay us back for previous slights, real and imagined. The saKhan, myself and Loremaster Tseng all agree that the Ghost Bears require more territory. More defence in depth. We have opportunities on both sides, the Combine has been smashed by the Federated Sun's and is locked in the beginnings of a wasteful civil war, while the Wolves are pressed by the Jade Falcons and Hell's Horses on their periphery flank while they have their attention focused upon the opportunities they see within the Lyran region."



Ragnar had the good sense not to interrupt, although he himself supported attacking the Kurita's. With how weak they had been shown to be and the turmoil within their military due to their defeat and civil war the Ghost Bears would never have a better chance to push the border back at least a jump length. Even better many of those worlds had been under the control of the Smoke Jaguars and Nova Cats and so were at least partially used to Clan ways. Compared to the brutal Jaguars and mystical nonsense of the Cats, the civilians would quickly settle under the benevolent rule of the Ghost Bears.



The fact that the Galaxy Commander had shown the sense not to express a view at this stage merely convinced Khan Jorgensson that he had made the right decision as to Ragnar's assignment. "However before we can finalise our plans we have to deal with an open wound upon our flank..."



The Freebirth Galaxy Commander's face couldn't quite hide the discomfort those words brought him as he knew to what they pertained. Kabrinski stepped up and pointed a huge finger at a small number of worlds on their southern flank. "The Free Rasalhague Republic remains a threat. They maintain roughly six battlemech regiments now and have proven willing to raid both ourselves and the Wolves heavily in recent years. This has to stop."



"Khan Jorgensson my loyalty is to Clan Ghost Bear and if ordered I will lead my Galaxy against the Free Rasalhague Republic, although I admit with a heavy heart. Some of my troops however will baulk at fighting former allies, friends and even families. While I understand your reasoning, I cannot help but think that a different Galaxy might be a better choice for this military campaign." Ragnar said choosing his words carefully.



"You misunderstand. I said your next assignment. Not your next campaign. I and the saKhan wish you to go to Orestes as our envoys. Inviting the Free Rasalhague Republic to join the Ghost Bear Dominion. To join us willingly and openly. We will guarantee local autonomy on the level of our current worlds, settle Clan Civilian Castes only on ground that is currently unoccupied and offer the rights of all members of the KungsArme the right to a Trial of Position to join our Touman. We will commit to a gradual shift from a military government to one of more partnership with the Civilian Castes - both Clan and Rasalhague born over the next 50 years." The Khan chuckled surprising the Galaxy Commander. "It will take at least that long to convince the Warriors we mean it... If the Republic agrees, then you will call your Galaxy forward to help begin the integration process along with the CGB Rasalhague to secure the worlds of the Republic... Once that integration is at least well begun we can set our eyes on the opportunities that currently surround us. Stronger for the inclusion of the remaining Rasalhague worlds...We can think of no better envoy after all than the formally Elected Prince of Rasalhague - Galaxy Commander and newly bloodnamed warrior Ragnar Magnusson."
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 05 July 2020, 17:49:39
outfitting and maintain the Rasalhague Galaxy is going to be a major juggling act.  if i remember right they were only outfitted with IS weapons.  that would be hard for the Bears to maintain.  Before supplies get short i would pick a list of weapons that would be swapped with Clan grades weapons.  Or they might be able to buy stuff from the FS. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 05 July 2020, 18:03:12
And so the Ghost Bears move to become the new Inner Sphere power to replace one of more of the following:

The Capellan Confederation
The Draconic Combine
The Lyran Commonwealth
The FWL.

It will be interesting to see how it all balances out.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 05 July 2020, 18:11:25
outfitting and maintain the Rasalhague Galaxy is going to be a major juggling act.  if i remember right they were only outfitted with IS weapons.  that would be hard for the Bears to maintain.  Before supplies get short i would pick a list of weapons that would be swapped with Clan grades weapons.  Or they might be able to buy stuff from the FS.

Right now the Rasalhague Galaxy is mostly IIC and older Omnimechs - the 1st Rasalhague Bears are a frontline galaxy equipped with omnimechs for instance.

And so the Ghost Bears move to become the new Inner Sphere power to replace one of more of the following:

The Capellan Confederation
The Draconic Combine
The Lyran Commonwealth
The FWL.

It will be interesting to see how it all balances out.

The Bears would have to take a LOT of worlds to take up a role of a Major Power. But they could certainly increase their ability to do so moving forward if they can seize more worlds.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 05 July 2020, 18:17:12
Well relative to where the FC stands and is likely to stand at the end of this, presuming you don't go sideways crazy and have the Doomsday Machine from Star Trek cruise into the Inner Sphere, lol....is the top dog. A power that is unassailable unless three or four of the other remaining powers unite their efforts.

Also, the TC could rise into that second tier below the FC as well. There is also going to be a lot of reclaimable space with the technology starting to spread around again.

If the Phone Company's monopoly is suitably broken up, you may even see a sort of viable interstellar internet have the same sort of effect the internet has on our economy.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Tyler Jorgensson on 05 July 2020, 18:20:02
They aren't named because they are only one class of ship per type. The only that has more than one is Corvettes and only Fox Is aren't labeled. I brought this up before too.

Normally I’d agree, but he’s since started producing Davion-III Destroyers, Iron Duke  Battleships, New Syrtis Carriers, Black Lions? And Fredsa’s?... so now it’s a little more confusing. Admittedly the Fox Corvette accounts for a large percentage of the fleet.

I'll do my best to remember to update them.

Thanks: I know you’ve got a lot to work on.

Also good to see the GBD going  forward.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 05 July 2020, 18:21:00
Well relative to where the FC stands and is likely to stand at the end of this, presuming you don't go sideways crazy and have the Doomsday Machine from Star Trek cruise into the Inner Sphere, lol....is the top dog. A power that is unassailable unless three or four of the other remaining powers unite their efforts.

Also, the TC could rise into that second tier below the FC as well. There is also going to be a lot of reclaimable space with the technology starting to spread around again.

If the Phone Company's monopoly is suitably broken up, you may even see a sort of viable interstellar internet have the same sort of effect the internet has on our economy.

lol no plans to go sideways crazy... The FS could be taken down. And there's always going to be that ability. Doing it as you say would get increasingly difficult and require a lot of mutual enemies to bury the hatchet in the FedSun's back, but it could be done. The trick for the Davions moving forward will be to make sure there's no such strong incentive to do so by the smaller powers.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 05 July 2020, 18:25:59
Normally I’d agree, but he’s since started producing Davion-III Destroyers, Iron Duke  Battleships, New Syrtis Carriers, Black Lions? And Fredsa’s?... so now it’s a little more confusing. Admittedly the Fox Corvette accounts for a large percentage of the fleet.

Thanks: I know you’ve got a lot to work on.

Also good to see the GBD going  forward.

Well so far a quick guide

If it's named for a World War I or II Battleship (so far all Royal Navy but might add say French later) - Iron Duke
If it's named for a person (General or Admiral) who wasn't a ruling First Prince - New Syrtis
If it's named for a Ruling First Prince - Avalon
If it's named with a D - Davion III
If it's named with a C - Congress-D II
If it's named for a planet - Fox I or II
If it's named with a T - Inazuma

Single named ships are the FSS Covenant - a Kirishima cruiser


When the First Prince names run out the Avalons will switch over to A's.

Black Lions - I'm thinking either B or maybe just different colours of Lions. Probably B's.

Fredessa - F's? Unless someone has a better idea?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 05 July 2020, 18:28:46
Well relative to where the FC stands and is likely to stand at the end of this, presuming you don't go sideways crazy and have the Doomsday Machine from Star Trek cruise into the Inner Sphere, lol....is the top dog. A power that is unassailable unless three or four of the other remaining powers unite their efforts.

Also, the TC could rise into that second tier below the FC as well. There is also going to be a lot of reclaimable space with the technology starting to spread around again.

If the Phone Company's monopoly is suitably broken up, you may even see a sort of viable interstellar internet have the same sort of effect the internet has on our economy.

The FC is not a thing nor will it be. Right now things are on a tight rope for the LA and with Victor's choices concerning the LA. He very easily can screw it up for everyone. The TC is broken for several generations before they recover their military strength to match any other power. The FedSuns are at the limit of what they can support and are dangerously overextended. All their building right now is to make up for their extreme short fall in available units and equipment. Even the expanded industrial base is at the limit of rapid expansion now it is only slow and gradual. And ComStar already lost the monopoly of comms the FedSuns can build, maintain, and run HPGs already and have been able to for a long time. They just don't because it is easier to let ComStar do it instead of spending all the money to build an organization from the ground up.

I was wondering when they would try this thing again. I really hope they tell him no and to leave as a traitor. I know in canon they agreed and for some reason liked him even though he joined the clans. Maybe send back the counter offer a peace treaty, non-aggression pact, and help in attacking the Draconis Combine and Clan Wolf. The FRR still has powerful allies the ComGuard is still heavily investing and upgrading their worlds and the FedSuns have a lot of forces both Ground and Naval right around them to support them in a fight. Plus the FedSuns should have been helping them as well. That means they are less likely to see the Bears as the only chance for survival like they did during the canon Jihad.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 05 July 2020, 18:35:16
Normally I’d agree, but he’s since started producing Davion-III Destroyers, Iron Duke  Battleships, New Syrtis Carriers, Black Lions? And Fredsa’s?... so now it’s a little more confusing. Admittedly the Fox Corvette accounts for a large percentage of the fleet.

Thanks: I know you’ve got a lot to work on.

Also good to see the GBD going  forward.
Except that the Cruiser squadrons are all one ship, the Destroyer Squadrons are all one ship, the Frigates squadron all one ship, the Carrier Groups are only a New Syrtis II and the obvious D named ships are Destroyers, the Iron Duke are the Flagship of the BB squadrons and only ship with that name. The Black Lion II doesn't exist and isn't in production yet and will only be in the BB squadron. There are no Fredsa in use either and those will be in the Carrier Groups. It isn't hard to figure out if you pay attention. And only in the carrier and bb squadron will it ever be more than one ship class and those will be obvious which is which.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 05 July 2020, 18:36:15
The FC is not a thing nor will it be. Right now things are on a tight rope for the LA and with Victor's choices concerning the LA. He very easily can screw it up for everyone. The TC is broken for several generations before they recover their military strength to match any other power. The FedSuns are at the limit of what they can support and are dangerously overextended. All their building right now is to make up for their extreme short fall in available units and equipment. Even the expanded industrial base is at the limit of rapid expansion now it is only slow and gradual. And ComStar already lost the monopoly of comms the FedSuns can build, maintain, and run HPGs already and have been able to for a long time. They just don't because it is easier to let ComStar do it instead of spending all the money to build an organization from the ground up.

I was wondering when they would try this thing again. I really hope they tell him no and to leave as a traitor. I know in canon they agreed and for some reason liked him even though he joined the clans. Maybe send back the counter offer a peace treaty, non-aggression pact, and help in attacking the Draconis Combine and Clan Wolf. The FRR still has powerful allies the ComGuard is still heavily investing and upgrading their worlds and the FedSuns have a lot of forces both Ground and Naval right around them to support them in a fight. Plus the FedSuns should have been helping them as well. That means they are less likely to see the Bears as the only chance for survival like they did during the canon Jihad.

Right now the AFFS although massively expanded and battle hardened is as Adventwolf says just about at the edge of what it can manage. It can keep expanding and rebuilding damaged units given the massive increase in industrial capacity behind it, but it has to take time. They have a LOT of worlds behind them that are only nominally Davion. A single reverse and rebellions could break out across a hundred worlds. Rebellions that would be much more difficult to put down than the actual conquests of the worlds was probably.

They really need 10 years (even better 20+) to absorb the conquests and have a generation or two grow up under the flag of House Davion.

Victor could REALLY mess things up if he makes a few wrong calls. Trying to grab the LA for himself? Would drag him into a civil war that even the AFFS would bleed to win. If they could win. Even if he is invited to take the throne it would be a horrendous mistake to take it - the backlash from the Federated Suns would be HUGE. His reputation as a "Davion Prince" which is a huge part of his public persona in the FS would be down the tubes. That's not to say he can't acquire a few border areas of the LA if things go to hell (I'm thinking the Lyon Thumb, Thorin/Murphid, etc as pro-Davion worlds that nobody on Tharkad is going to care about enough to go to war over). But no huge conquests.

Ironically what he does with Terra could make or break him as well. Setting himself on the throne of Terra will unite so many people against him...

Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 06 July 2020, 04:49:00
Wasn't Aletha Kabrinski a MechWarrior, of a Fire Moth no less despite having an Elemental Bloodname? I don't recall any canon sources that specifically states her being bred as one, but if that's what you want to do.

As a suggestion for the Black Lion II naming convention, how about famous battles from throughout human history? For example, Borodino and Kursk to cater to the historically Russian descendants of the Tikonov region and Agincourt and Verdun for the Anglo-French connection. And if I remember correctly that the FS have some North American descendants, how about Lexington and Saratoga?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 06 July 2020, 05:02:40
Wasn't Aletha Kabrinski a MechWarrior, of a Fire Moth no less despite having an Elemental Bloodname? I don't recall any canon sources that specifically states her being bred as one, but if that's what you want to do.

As a suggestion for the Black Lion II naming convention, how about famous battles from throughout human history? For example, Borodino and Kursk to cater to the historically Russian descendants of the Tikonov region and Agincourt and Verdun for the Anglo-French connection. And if I remember correctly that the FS have some North American descendants, how about Lexington and Saratoga?

I think she was an Elemental, but the Ghost Bears allow warriors to trial for a secondary role if they so choose or if they lose their initial trial. For instance Jorgensson is actually a mechwarrior but won his trial as an aerospace pilot.

Battles might be a good idea.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 06 July 2020, 05:34:23
Bah!

Say 'Not only no, but f*#k no!' to the Clanners FRR! Remain FREE, not slaves like Ragnar!

Hey perhaps they can offer refuge to ComStar and the remains of the ComGuard after this war when they tell Focht to go f8#( himself on his 'I think we should just quietly fade away into the Federated Suns' plan. Gain 2-3 armies of ComGuards plus what is left of their warship fleets, the huge masses of the ComStar jumpship fleet and massive amounts of highly trained and educated people, yardships and everything they can strip from every hidden base and Terra.

Become a new Space Switzerland. Small, neutral, armed to the f(#king teeth per capita and someone everyone carefully steps around :D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Generalstoner on 06 July 2020, 10:26:07
Well so far a quick guide

If it's named for a World War I or II Battleship (so far all Royal Navy but might add say French later) - Iron Duke
If it's named for a person (General or Admiral) who wasn't a ruling First Prince - New Syrtis
If it's named for a Ruling First Prince - Avalon
If it's named with a D - Davion III
If it's named with a C - Congress-D II
If it's named for a planet - Fox I or II
If it's named with a T - Inazuma

Single named ships are the FSS Covenant - a Kirishima cruiser


When the First Prince names run out the Avalons will switch over to A's.

Black Lions - I'm thinking either B or maybe just different colours of Lions. Probably B's.

Fredessa - F's? Unless someone has a better idea?



I was thinking naming the Fredasa class ships after the flower class corvettes of word war two.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 06 July 2020, 11:31:23
Fredesa sounds like a Russian/Georgian Black Sea village name. So go with European/Asia none Capital City names. (Mid to small pop cities)
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 06 July 2020, 12:28:32
I think she was an Elemental, but the Ghost Bears allow warriors to trial for a secondary role if they so choose or if they lose their initial trial. For instance Jorgensson is actually a mechwarrior but won his trial as an aerospace pilot.

Battles might be a good idea.
I remember Jorgensson originally being bred as a MechWarrior but failed his initial Trial of Position but retested as an Aerospace pilot as stated in Field Manual: Warden Clans whereas the entry on Aletha states she's a highly skilled MechWarrior and natural tactician who revels in the "skillful kill". This is just speculation on my part but I think Kabrinski was meant to be a "General" Bloodname, if you refer to the entry on the Annihilator in "Operation Klondike" you'll find a Bryan Kabrinski listed at the end as a notable MechWarrior.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 06 July 2020, 12:31:03
3071 - May - Cat and Wolf

Even as the forces on Caph and Sirius continued their campaigns the AFFS High Command and with the First Prince's full approval launched Operation Harvest. Across multiple worlds the RCT's, regiments, conventional brigades and warships of the Federated Suns moved forward. While changes had been made due to the ComGuard's already having launched their own operations and so Operation Harvest was no longer a finely tuned joint operation, the basics remained the same and as per the AFFS's experiences in their recent wars against the Capellan Confederation and Draconis Combine the High Command had planned a general assault that took advantage of the  large forces available in efforts to stretch the enemy troops thin and prevent them being able to counter attack in any great strength.



At the same time as Operation Harvest was initiating the ComGuard's continued their brutal fights on New Earth, Epsilon Eridani, Carver V and Bryant. With the full approval of Precentor Martial Focht these continuing battles were for administration purposes swept into the wider Operation Harvest. Focht was now the de'jure if not de'facto leader of Comstar, although he had delegated the civilian running of the organisation to the remaining First Circuit while he concentrated on the military side. Surprisingly no Interim-Primus was nominated, which was rumoured to be at the Precentor Martial's request. Even as the First Circuit managed the day to day affairs of Comstar, the Precentor Martial continued to draw down the forces of the ComGuard's 6th Army, until little more than a staff remained for administration of the handful of rear area troops remaining to the Army. Most of the troops of the 6th Army were rushed forward and diverted into the battle torn formations of the 1st and 4th Armies, although even the other three armies required replacement troops at an ever increasing rate. Some discussions were already being brought up about folding the 1st and 5th Armies together upon the completion of the New Earth campaign and even perhaps merging the 4th with either the 2nd or 3rd Armies, casualties had been so heavy.



Duke Cunningham of Kestrel, unhappy with the heavy losses that his family's household unit has suffered and their enforced sidelining due to these puts out a call in early May to the troops of his own Ducal Guard, Kestrel's Planetary Guard, the Kestrel CrMM, various Kestrel raised conventional regiments and any former retired Kestrel Grenadiers to rally to the colours to aid in the rebuilding of the historic and well regarded unit. While keen to add troops to the Grenadiers he is reluctant to water down their elite status and as such instructs those who will sift through the volunteers to only pick the very best. He would rather add only a single lance of high quality troops than flood his unit with two battalions of poor quality soldiers. Most Dukes wouldn't be given quite the leeway that Duke Xerxes Cunningham is by the High Command, but his proven loyalty, the services his house and the Grenadiers have given the Federated Suns and House Davion and the sheer wealth and industrial power of the world of Kestrel has the High Command approve his call for volunteers.



The first Clan Nova Cat convoys begin reaching the worlds picked out for them by Clan Sun Jaguars survey teams. Three worlds have been prepared, New Barcella, New Irece and Nova Fiana. Each planet has been hand picked and since the FedSun's received confirmation of the Nova Cat's willingness to emigrate AFFS Engineering Battalions, civilian contractors and Sun Jaguar Technician and Labourer castes have worked night and day to prepare at least the basic housing that the Clan Nova Cat civilians and warriors will require. The 34th Avalon Hussars RCT on nearby New Haiti has also had elements of it's engineering forces working to help build settlements. None of these prefabricated settlements are exactly metropolis's or luxurious, but they are weather tight and a start has been made to agricultural regions on each world. For the time being these worlds are provisionally grouped within the Tortuga Combat Region for military administration purposes, but like the Sun Jaguar enclaves they have almost total local autonomy.



The Davion High Command also announces on the 14th of May that the two LCT's of the Messengers of Shiva demi-brigade have initiated their first combat operation under their new designation. They, along with two unnamed FedSun's Navy warships will be conducting anti-piracy sweeps of the Pirates Haven Cluster. Previously the AFFS had attempted to do this but the operation had been curtailed due to the outbreak of hostilities upon it's other borders requiring the troops which had been assigned to the mission, but this time the High Command is adamant that the anti-pirate sweep will continue. Not only continue, but expand. The 1st and 2nd Messengers of Shiva LCT's will undertake the first sweep, however upon it's completion the 6th and 7th Avalon Borderer LCT's will take over and continue sweeping the surrounding area. When that is completed a further sweep will be undertaken by the 8th Avalon Borders LCT and the 12th Avalon Hussars RCT. Further operations will extend this policy across the entirety of the Outback. Piracy will not be tolerated upon the periphery border of the FedSuns. Left unsaid is that these sweeps will be valuable training for the green units currently assigned to this region.



 Achernar BattleMech's formally announce on the 29th of May that after extensive negotiations with a team from Clan Sun Jaguar's Merchant Caste and with the approval of both the First Prince and Khan they have entered into two separate business deals with Clan Sun Jaguar. The first is to provide all four of the Clan's current enclaves with the very latest civilian model City-VI class heavy fusion generators. These fusion generators are the very cutting edge of fusion technology, not merely copying the technologies of the Star League but surpassing them. They were developed with aid from NAIS and from Clan Sun Jaguars Scientist Caste and a single generator is capable of powering a city with over ten million people living in it - along with the industrial and economic annexes to said city. Clan Sun Jaguar for their aid in developing these heavy generators will be receiving at cost no less than ten of them and will be provided with an ongoing discount for any future purchases. In the meantime Achernar announces that it is offering to upgrade all existing City-V class heavy fusion generators to the new standard at a very generous rate as well as offering sales of the new VI class to any Federated Suns planet, company or organisation. Sales from foreign powers, governments, etc will of course be considered under the current export laws of the Federated Suns. At the same time Achernar also announces that it will be building two huge new industrial complexes for the express purposes of building the Daedalus GTX2 in both it's standard variant and "navvy" variant. The first of these complexes will be as an annex of Achernar's planned complex on Tortuga while the second will be on New Huntress. The production of the plants will be split between Achernar and Clan Sun Jaguar. Demand for the Daedalus has massively outstripped Clan Sun Jaguar's ability to produce it and still maintain enough for their growing colonies. After having approached Princess Isis about this problem she had put them in touch with Paul LeBeau, CEO of Achernar BattleMech's - the discussions had clearly worked out well. Achernar's share index already high goes through the roof.



New Independence Weaponry begins testing it's first prototypes of the Victor-O omnimech. The project is around 13 months old and to say the initial tests do not go well is something of an understatement. An arm falls off and the prototype loses its balance and falls down, cracking the gyro, requiring a complete rebuild and a reinforced gyro. Still the AFFS continues to have faith in the project and continues to support it.



On Northwind the trial of Loren Jaffray, former Colonel of the Northwind Hussars and Death Commando concludes. The panel consisting of the colonels of all five existing Northwind Highlanders regiments votes to convict him unanimously on charges of mutiny, desertion, theft, conduct unbecoming a Highlander, sedition and a large number of lesser charges. He is stripped of his rank, citizenship of Northwind and membership of the Northwind Highlanders. His name is removed from all military records pertaining to his service and the former battalion off Jaffray's Own is stripped from the honour rolls of the Highlanders. While some argue for imprisonment, Colonel Mulvaney convinces the court martial to instead exile him for life from Northwind. He is to be taken to Kohler Spaceport and placed upon the first dropship that is due to leave the planet. Regardless of destination.



Within the Draconis Combine the civil war while continuing to grind on has an almost pause when word comes from Luthien that Coordinator Theodore Kurita has committed ritual suicide as a way to atone for the defeats that the Combine has suffered under his leadership. His last recorded message to his people is dispatched from Luthien via HPG and jumpship and calls upon all "True Son's and Daughter's of the Dragon to unite behind his one true heir, Minoru Kurita". Even the most die hard Hohiro-loyalists find their resolve tested by this message and on most planets fighting dies down.



On Arcturus Khan Ward sallies out from Malcheema with his own Alpha Galaxy. He leaves Tamar Galaxies's two clusters along with Delta Galaxies 1st Wolf Lancers as a garrison as he takes the field to finish this once and for all... With the Wolf Spirits now joining the hunt Vlad is soon rewarded when Alpha's 3rd Wolf Battle Cluster and Beta's 13th Battle Cluster combine to flush the 20th Arcturan Guard RCT. The 20th finds itself hammered again and again by elite Wolf Clan warriors and is soon in a barely controlled retreat - with it's senior officer calling out for assistance from the other still hidden LAAF forces on planet. General of the Armies Adam Steiner is left with the difficult choice as May ends to either lead the rest of the Arcturan garrison to the relief of the 20th or watch the unit die while he continues his game of cat and wolf until his warships arrive...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 06 July 2020, 12:38:48
I remember Jorgensson originally being bred as a MechWarrior but failed his initial Trial of Position but retested as an Aerospace pilot as stated in Field Manual: Warden Clans whereas the entry on Aletha states she's a highly skilled MechWarrior and natural tactician who revels in the "skillful kill". This is just speculation on my part but I think Kabrinski was meant to be a "General" Bloodname, if you refer to the entry on the Annihilator in "Operation Klondike" you'll find a Bryan Kabrinski listed at the end as a notable MechWarrior.

Her bloodname is traditionally an Elemental bloodname, combined with the Ghost Bear tradition of allowing retrialing for a different speciality and her chosen omnimech being one that specialises in transporting elementals (the Dasher/Fire Moth) makes me think she is probably bred as an Elemental. Shes also described as being uncharacteristically hot headed and aggressive for a ghost bear - traits stereotypical y assigned to Elementals.

The Kabrinski bloodname is listed as elemental in the Warden Clans and the Wars of Reaving. So hence why with the stuff above I went with her being an elemental turned mechwarrior.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 06 July 2020, 15:12:49
Bah!

Say 'Not only no, but f*#k no!' to the Clanners FRR! Remain FREE, not slaves like Ragnar!

Hey perhaps they can offer refuge to ComStar and the remains of the ComGuard after this war when they tell Focht to go f8#( himself on his 'I think we should just quietly fade away into the Federated Suns' plan. Gain 2-3 armies of ComGuards plus what is left of their warship fleets, the huge masses of the ComStar jumpship fleet and massive amounts of highly trained and educated people, yardships and everything they can strip from every hidden base and Terra.

Become a new Space Switzerland. Small, neutral, armed to the f(#king teeth per capita and someone everyone carefully steps around :D

By the end the ComGuard is going to be shredded. Maybe a half the armies would be left and that is about it. Most of those people would join Focht when he disbands the Guard and joins the FedSuns or retire. Remember the overwhelming majority of the ComGuard is made up of FedSun citizens. But the remaining members are mostly Lyrans and FRR citizens. Considering the broken state the LA is going to be in the FRR is going to be looking like a very good group to join. So that would give the FRR but more people but bloodied and veterans at that. As for warships yeah no they can't it would bankrupt them to try and maintain anything like the size of the Com Guard fleets. But since they are likely to take heavy losses a few Corvettes and lighter warships might be doable. The Jumpships are far more likely and if the remaining ComGuard can provide the funds to build new yards for dropships and jumpships the FRR could maintain a good fleet.

Why didn't the FedSuns send forces to relive and fight with the ComGuard where they are taking heavy losses. The battles aren't over and they still need major help. If they knew the AFFS was sending fighting units they would bunker down and defend so they stop dying so fast and maintain what strength is left for future operations.

The Lyrans are really in a hard position. If Adam can keep the wolves engaged when his fleet arrives the Wolf fleet will need to maintain a sitting position because they will not be able to go engage the Lyran fleet without exposing the Wolfs on the ground and the possibility of having to abandon them if the Wolf fleet needs to run to survive. The risk is that Adam might not be able to hold them with his forces available but he might need to and just maintain control. If he lets the 20th be destroyed without going to help that is it for this campaign his troops will simply stand down as all their assumptions that they already lost will be proven true in their eyes. Only a few are aware that the fleet is on its way.

When the fleet arrives they need to launch every single nuke they have in as many volleys as possible. Have every ASF mounting an Alamo since massed 5 Kiloton warheads will still ruin anyone's day. Especially if they are detonated in the formations of the Clan's own ASF swarms and at the dropship fleet. The Lyrans own dropships and warship launchers will likely be equipped with mostly the Santa Ana 50 kiloton warheads and a few Peacemaker 500 kiloton warheads. Even the 50 kiloton nukes are enough to heavily damage any warship. The Texas Class Battleship is going to be targeted with every 500 kiloton nuke the Lyrans have as that is the only way to take down that threat before it rips the Lyran fleet apart. The Black Lions will be engaged by the Lyran cruisers and the hit with as many 50 kilotons as possible. Knocking the largest ships out fast is the best chance the navy has at victory. Plus they may be able to get the ships afterward and either rebuild them or more likely sell them for more working ships. The Black Lions might be worth transferring over at least a division of the remaining Fox Is to speed up the process of getting the Iron Duke it escorts faster. Or the Lyrans could sell any remaining ships hulls to the ComGuard they would love to get some more heavy ships. But it is more likely the ships will be nothing but twisted scrap. The Texas class is the only one that might be left standing as even the one we turned into the Iron Duke was badly wrecked so it can survive a beating like that and be restored.

The DC Civil War is reaching it next stage. I actually did forget that Takashi was going to kill himself as a way to give his son a clean slate and start to save him the dishonor of the peace deal. This should make the war easier as many fence-sitters and those that are uncomfortable from the start are going switch to the legitimate side now. That means the DC will be able to put up more of a fight against the Ghost Bears and the Snow Ravens weakening all three sides and giving the FRR the chance and advantage it needs. With a three-front war and a civil war the FRR can get good concessions from the DC to stop their attacks and invasion since even if they attack the DCMS units not fighting the Civil War will need to concentrate on the Clans greater threat.

And look at here a Death Commando is let go. Yeah he is going straight for the Clans or the DC to get revenge on the "Davion Devil" for all the damage he has done to him. ::) This guy is going to get his head caved in.

So the outback warships for the sweeps are they the training squadron that was being made or just another formation.

Well so far a quick guide

If it's named for a World War I or II Battleship (so far all Royal Navy but might add say French later) - Iron Duke
If it's named for a person (General or Admiral) who wasn't a ruling First Prince - New Syrtis
If it's named for a Ruling First Prince - Avalon
If it's named with a D - Davion III
If it's named with a C - Congress-D II
If it's named for a planet - Fox I or II
If it's named with a T - Inazuma

Single named ships are the FSS Covenant - a Kirishima cruiser


When the First Prince names run out the Avalons will switch over to A's.

Black Lions - I'm thinking either B or maybe just different colours of Lions. Probably B's.

Fredessa - F's? Unless someone has a better idea?

For the Black Lion IIs, either stick with B names or better yet name them after Felines and colors or descriptions. Name the first two something Like Golden Jaguar/Cat or The Reborn/Redeemed/Restored/Rising Jaguar/Cat. Basically make it obvious to both the people and the Sun Jaguars and Nova Cats that they are welcome and considered a part of the FedSuns now. Names and symbols go a very long way here.

For the Fredasa name them after something like None generals or admirals or to make it easier just stick with the F naming convention. Faithful, Fortuna, Fury, Freedom, Firestorm, Fractal, Fidelity, Fluidity, Fabulous, Fable etc are all good names to star with.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 06 July 2020, 15:56:06
By the end the ComGuard is going to be shredded. Maybe a half the armies would be left and that is about it. Most of those people would join Focht when he disbands the Guard and joins the FedSuns or retire. Remember the overwhelming majority of the ComGuard is made up of FedSun citizens. But the remaining members are mostly Lyrans and FRR citizens. Considering the broken state the LA is going to be in the FRR is going to be looking like a very good group to join. So that would give the FRR but more people but bloodied and veterans at that. As for warships yeah no they can't it would bankrupt them to try and maintain anything like the size of the Com Guard fleets. But since they are likely to take heavy losses a few Corvettes and lighter warships might be doable. The Jumpships are far more likely and if the remaining ComGuard can provide the funds to build new yards for dropships and jumpships the FRR could maintain a good fleet.

Why didn't the FedSuns send forces to relive and fight with the ComGuard where they are taking heavy losses. The battles aren't over and they still need major help. If they knew the AFFS was sending fighting units they would bunker down and defend so they stop dying so fast and maintain what strength is left for future operations.

The Lyrans are really in a hard position. If Adam can keep the wolves engaged when his fleet arrives the Wolf fleet will need to maintain a sitting position because they will not be able to go engage the Lyran fleet without exposing the Wolfs on the ground and the possibility of having to abandon them if the Wolf fleet needs to run to survive. The risk is that Adam might not be able to hold them with his forces available but he might need to and just maintain control. If he lets the 20th be destroyed without going to help that is it for this campaign his troops will simply stand down as all their assumptions that they already lost will be proven true in their eyes. Only a few are aware that the fleet is on its way.

When the fleet arrives they need to launch every single nuke they have in as many volleys as possible. Have every ASF mounting an Alamo since massed 5 Kiloton warheads will still ruin anyone's day. Especially if they are detonated in the formations of the Clan's own ASF swarms and at the dropship fleet. The Lyrans own dropships and warship launchers will likely be equipped with mostly the Santa Ana 50 kiloton warheads and a few Peacemaker 500 kiloton warheads. Even the 50 kiloton nukes are enough to heavily damage any warship. The Texas Class Battleship is going to be targeted with every 500 kiloton nuke the Lyrans have as that is the only way to take down that threat before it rips the Lyran fleet apart. The Black Lions will be engaged by the Lyran cruisers and the hit with as many 50 kilotons as possible. Knocking the largest ships out fast is the best chance the navy has at victory. Plus they may be able to get the ships afterward and either rebuild them or more likely sell them for more working ships. The Black Lions might be worth transferring over at least a division of the remaining Fox Is to speed up the process of getting the Iron Duke it escorts faster. Or the Lyrans could sell any remaining ships hulls to the ComGuard they would love to get some more heavy ships. But it is more likely the ships will be nothing but twisted scrap. The Texas class is the only one that might be left standing as even the one we turned into the Iron Duke was badly wrecked so it can survive a beating like that and be restored.

The DC Civil War is reaching it next stage. I actually did forget that Takashi was going to kill himself as a way to give his son a clean slate and start to save him the dishonor of the peace deal. This should make the war easier as many fence-sitters and those that are uncomfortable from the start are going switch to the legitimate side now. That means the DC will be able to put up more of a fight against the Ghost Bears and the Snow Ravens weakening all three sides and giving the FRR the chance and advantage it needs. With a three-front war and a civil war the FRR can get good concessions from the DC to stop their attacks and invasion since even if they attack the DCMS units not fighting the Civil War will need to concentrate on the Clans greater threat.

And look at here a Death Commando is let go. Yeah he is going straight for the Clans or the DC to get revenge on the "Davion Devil" for all the damage he has done to him. ::) This guy is going to get his head caved in.

So the outback warships for the sweeps are they the training squadron that was being made or just another formation.

For the Black Lion IIs, either stick with B names or better yet name them after Felines and colors or descriptions. Name the first two something Like Golden Jaguar/Cat or The Reborn/Redeemed/Restored/Rising Jaguar/Cat. Basically make it obvious to both the people and the Sun Jaguars and Nova Cats that they are welcome and considered a part of the FedSuns now. Names and symbols go a very long way here.

For the Fredasa name them after something like None generals or admirals or to make it easier just stick with the F naming convention. Faithful, Fortuna, Fury, Freedom, Firestorm, Fractal, Fidelity, Fluidity, Fabulous, Fable etc are all good names to star with.

I haven't said that the AFFS won't be launching reinforcements to the embattled ComGuards, although in the planning these worlds were supposed to be ComGuard targets, with the AFFS hitting it's own worlds. This isn't the coalition behind Stone that fought the WOB in canon, these are allied powers with their own armies fighting alongside each other - think Allies in world war 2 with each having their own segment of the front lines. Plus after the Comguards jumped the gun the AFFS might be forgiven at not wanting them on their flanks in case they get any more bright ideas...

The ComGuards are going to get torn up in this fight. The WOB and them are fighting with a brutality that only a civil war really brings. Not to say they wont have active and functional units at the end, but it isn't going to be pretty and I would bet that a lot of them at the end will just want to retire after fighting a hellish war for years.

The smart thing tactically for Adam to do would be to let the 20th go down. The smart thing strategically (if his reinforcements arrive on time) is to help them. The battle in orbit is going to be the Lyrans coming in all guns blazing with EVERYTHING they can throw at the Wolves firing.

Jaffray's broken. He's broken physically and at this stage who in their right minds would actual take him in? He might find a gig with the WOB or DC but they aren't ever going to trust him. Or give him a command. He has the dual bad luck of betraying people and losing. Not a good combination.

The DC Civil War probably shifted several percentage points in Minoru's favour with Theodores death bed (sort of) speach. It will swing over some of the doubters to Minoru and remove some taint from him.

The Outback warships for now are 2 Inazuma class - FSS Targeting and FSS Targe. Small, fast, nimble... Ideal for anti piracy work. And they are being used for now as a Training Squadron (informally) and anti pirate force.

Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 06 July 2020, 16:33:59
I haven't said that the AFFS won't be launching reinforcements to the embattled ComGuards, although in the planning these worlds were supposed to be ComGuard targets, with the AFFS hitting it's own worlds. This isn't the coalition behind Stone that fought the WOB in canon, these are allied powers with their own armies fighting alongside each other - think Allies in world war 2 with each having their own segment of the front lines. Plus after the Comguards jumped the gun the AFFS might be forgiven at not wanting them on their flanks in case they get any more bright ideas...

The ComGuards are going to get torn up in this fight. The WOB and them are fighting with a brutality that only a civil war really brings. Not to say they wont have active and functional units at the end, but it isn't going to be pretty and I would bet that a lot of them at the end will just want to retire after fighting a hellish war for years.

The smart thing tactically for Adam to do would be to let the 20th go down. The smart thing strategically (if his reinforcements arrive on time) is to help them. The battle in orbit is going to be the Lyrans coming in all guns blazing with EVERYTHING they can throw at the Wolves firing.

Jaffray's broken. He's broken physically and at this stage who in their right minds would actual take him in? He might find a gig with the WOB or DC but they aren't ever going to trust him. Or give him a command. He has the dual bad luck of betraying people and losing. Not a good combination.

The DC Civil War probably shifted several percentage points in Minoru's favour with Theodores death bed (sort of) speach. It will swing over some of the doubters to Minoru and remove some taint from him.

The Outback warships for now are 2 Inazuma class - FSS Targeting and FSS Targe. Small, fast, nimble... Ideal for anti piracy work. And they are being used for now as a Training Squadron (informally) and anti pirate force.

Yeah but even during that time they fought together and had the knowledge that allied forces could be sent to aid them if they got stuck the way the ComGuard is. This doesn't have to be the Coalition and if things had gone right they wouldn't need to go save their asses. But Dow screwed it all up so now if they want a viable second front in this war they need to maintain the ComGuard at the current level.

And what better place to retire to than the FedSuns for most of them and those that aren't citizens would see the FRR as a good place too. The FRR is going to offer them a lot of incentives to settle down on their worlds.

I don't remember what kind of commander Adam is. If he is a big picture kind of guy he will engage if not he is going to let the 20th die. But he also needs to think about the morale of his troops and nation and how just sitting back and letting them die will affect them at this stage. The Navy should have all the fighters and dropships loaded for a hot launch and all weapons armed and ready. If they can jump in at the pirate point they will be able to launch and fire several times before the wolf fleet can react. Giving the Lyrans the edge they need. After which the Fox Is already in the system can advance on the flank and hit them with all of their own stored nukes for this attack.

Now all Minour needs to do is survive the black dragon and he can remove his brother and wether the storm of the clans. But he should be fighting both of them. Is his brother in control of the area next to the Snow Ravens? If so that is actually going to make the invasion even more divided. The Loyalist vs the Rebels/Ghost Bears/FRR and the Rebels vs Loyalists/Snow Raven/OWA. Then you have the second group of Ice Hellions and the Hell Horses that might decide the DC is a good place to set up shop. Or the two new clans might decide to hit both the Wolfs and the Ghost Bears and leave the Jade Falcons alone. The Falcons if the wolfs get hit on another front or lose hard enough in the LA might make a move. And if the Wolfs are distracted by other Clanners and the LA the FRR can reclaim some of their worlds as well. If Victor deploys a few ships like the new carrier battle group and a Destroyer or Frigate Squadron to help them they are golden. Victor already is at war with the Wolfs both because of the attack on his brother's/nephew's realm and his sister being with them. Maybe send a few of the mercs he has that have been rebuilding since the end of the CC war in the outback. With the sweeps happening the Mercs in the outback for protection against pirates and raids can be redeployed. Clan Sun Jaguar could also be sent with the transport full of supplies and warriors needing to get bloodied to help.

Jaffray is just getting what he has earned. He had several chances to become great if he had stayed loyal and given up his hate. He didn't and now he will suffer and die nameless and alone.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 06 July 2020, 16:45:14
the best thing that Jaffray can do is to leave and change his name.  if by some miracle he had money, he can by a mech and go to the FFR and just be a mech jock until he is blown out of his mech(with the ejection seat disabled).   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 06 July 2020, 19:22:36


I was thinking naming the Fredasa class ships after the flower class corvettes of word war two.

To the author: Billyboy
First of all I want to say that I've been very happy on your storytelling, the direction, flow and content has been superb. As the storyline has progressed the sheer scale has now been so massive and complex it's understandable to have continuity errors. I need spreadsheets just to keep track of all your units and pieces in the story!! Any professional author pretty much avails himself a good proofreader and editor(s). I've caught a couple of glaring errors which I haven't been tracking by spreadsheet I would not have caught...ie ships being misnamed or replicated ...most glaringly FSS Greely which has been launched and built twice, originally at Jul-70 but on your latest update just being laid down!, The 4th New Syrtis was supposed to be the Kai Allard-Liao and now it's the Andrew Terlecki?? I don't like raising a problem without solutions, my fix is hull numbers..that's how militaries do it..why fix something that already works. Numbering the hull builds would make the tracking easier.

CVA-001 Fleet Carrier (New Syrtis II class)..named after FS heroes preferably Medal Excalibur heroes.
BB-001 Battleship (Iron Duke class)..named from famous Royal Navy or other historic dreadnoughts perhaps?
CB-001 Battlecruiser (Black Lion III class)..Feline themed names perhaps?
CA-001 Cruiser (Avalon class) ..named after FS Presidents and First Princes.
FF-001 Frigate (Congress IIa-D class)..names with a C
DD-001 Destroyer (Davion III class)..names with a D
FS-001 Corvette (Fredasa II class)..names with an F

On the name Fredasa...it's a name that occurs in SLDF and Clan history one of the 800 bloodnames in the clan, in SLDF history a line of Generals, one of which was the Commanding General.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 06 July 2020, 19:25:51
the best thing that Jaffray can do is to leave and change his name.  if by some miracle he had money, he can by a mech and go to the FFR and just be a mech jock until he is blown out of his mech(with the ejection seat disabled).

The story has already said that he can't physically pilot a mech due to his injuries.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 06 July 2020, 19:56:40
The story has already said that he can't physically pilot a mech due to his injuries.

forgot about that, maybe he can get a Savanah master. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Hawkeye Jim on 06 July 2020, 22:13:12
Note: The Fredasa name is not likely to be used for a ship. That SLDF commander was executed for treason. What Clan used it, I'm not seeing it in the list from Operation Klondike?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 06 July 2020, 22:34:38
Note: The Fredasa name is not likely to be used for a ship. That SLDF commander was executed for treason. What Clan used it, I'm not seeing it in the list from Operation Klondike?
Every Clan uses it the class is literally named for it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 06 July 2020, 22:36:32
Note: The Fredasa name is not likely to be used for a ship. That SLDF commander was executed for treason. What Clan used it, I'm not seeing it in the list from Operation Klondike?

The verbatim quote from Sarna.net was that it was named for that infamous Commanding General Ikolor Fredasa, he was executed for treason to the First Lord coz he was trying to get Jocasta Cameron to replace First Lord Jonathan for being mentally unstable, well he was right and in fact he was loyal to the Star League and did actually succeed as Jocasta Cameron did in fact became the defacto First Lord..in effect General Fredasa was willing to lay down his life for the good of the Star League so I guess this was the clans remembering him in this light.

As for the Bloodname, good catch as I conflated Fredasa with the General name Fetladral, a Wolf General Blooname.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 07 July 2020, 04:42:04
To the author: Billyboy
First of all I want to say that I've been very happy on your storytelling, the direction, flow and content has been superb. As the storyline has progressed the sheer scale has now been so massive and complex it's understandable to have continuity errors. I need spreadsheets just to keep track of all your units and pieces in the story!! Any professional author pretty much avails himself a good proofreader and editor(s). I've caught a couple of glaring errors which I haven't been tracking by spreadsheet I would not have caught...ie ships being misnamed or replicated ...most glaringly FSS Greely which has been launched and built twice, originally at Jul-70 but on your latest update just being laid down!, The 4th New Syrtis was supposed to be the Kai Allard-Liao and now it's the Andrew Terlecki?? I don't like raising a problem without solutions, my fix is hull numbers..that's how militaries do it..why fix something that already works. Numbering the hull builds would make the tracking easier.

CVA-001 Fleet Carrier (New Syrtis II class)..named after FS heroes preferably Medal Excalibur heroes.
BB-001 Battleship (Iron Duke class)..named from famous Royal Navy or other historic dreadnoughts perhaps?
CB-001 Battlecruiser (Black Lion III class)..Feline themed names perhaps?
CA-001 Cruiser (Avalon class) ..named after FS Presidents and First Princes.
FF-001 Frigate (Congress IIa-D class)..names with a C
DD-001 Destroyer (Davion III class)..names with a D
FS-001 Corvette (Fredasa II class)..names with an F

On the name Fredasa...it's a name that occurs in SLDF and Clan history one of the 800 bloodnames in the clan, in SLDF history a line of Generals, one of which was the Commanding General.

Okay I've edited the second FSS Greely into the FSS Lucerne.

Regarding the FSS Kai Allard-Liao, that ship according to what I've looked up was laid down in October 3069 in the vacated slip from the launch of the FSS Ran Felsner. It's due to finish in October 3073 at Galax. I don't see anywhere that I've said it was the next New Syrtis to due to be complete. The FSS Andrew Terlecki was laid down at New Syrtis itself I think in 3067. After the FSS Andrew Terlecki there will be 4 carriers completed in '73 and then another in '75.

I don't mind when someone catches my errors, I'm bound to make them with the fact this is all from a handful of word documents and relying on my memory, plus well the last few weeks have been a little unsettled in my life if I'm being honest. So no problem with you pointing them out. The FSS Greely really was a bit of a howler.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Hawkeye Jim on 07 July 2020, 07:40:19
Fetladral was the one who put Kerensky in charge. It would be a very good name to have.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 08 July 2020, 16:08:28
3071 - May - Operation Harvest Wave 1

With fighting already going on between the AFFS/ComGuard allied force and the WOB Protectorate the High Command simply rolled all of the existing current combat operations into Operation Harvest. At the same time they were careful to liaise with not only the ComGuard's but also Clan Nova Cat and Clan Sun Jaguar as respected allies rather than giving any suggestion of passing them orders. Although this process was easier with the excellent working relationship already established with Clan Sun Jaguar. Indeed this relationship was so good (particularly between the Khan and First Prince) that Clan Nova Cat often requested liaison officers from Clan Sun Jaguar to help them interact with their AFFS allies.



Ongoing AFFS Operations rolled into Operation Harvest



Caph




The 2nd Militia Division of the WOB had hurriedly retreated to the city of Aswan at the end of April, leaving the local raised Caph Protectorate Guard troops behind to fight a rear guard action to allow them to break off and regroup at the capital city. Unfortunately for them the AFFS's overwhelming numbers on the planet and almost total collapse of the 2nd Caph Protectorate Guard allowed the 1st Argyle Lancers to avoid the road block of the surviving 1st Caph Protectorate Guard and sweep down on the still damaged and exhausted WOB troops before they could enter into any real preparations for a follow on attack. The elite cavalry troops of the 1st Argyle Lancers managed to swiftly outmanoeuvre and outflank the hurriedly prepared fortifications that the WOB Militia had managed to occupy and ensured that when the 8th Crucis Lancers RCT (hurriedly rearmed) arrived to join them the front line was already broken and scattered.



The 2nd Militia again lived up to their nickname and continued to fight despite their hopeless situation and while open warfare had ended by mid May ongoing guerrilla style attacks would continue well into June and even July. This ongoing threat led to the 4th Davion Guards moving swiftly to secure several vital industrial, military and infrastructural locations across the planet. These included the rebuilt Browning-Corning Limited, Skobel Mechworks and a new plant owned by Martinson Armaments. The continent of Steam was also immedietly put under quarantine to prevent any WOB hold outs heading to it's jungles there which might endanger the remaining dinosaur like local reptiles. Major Kalvin Gustafson (Junior or the VIth) is immedietly declared the new Duke and as his first act declares that his House's old unit the Gustafson's Grenadiers will be re-founded and renamed the 1st Caph Grenadiers under the leadership of his sister, Major Melissa Gustafson. Two companies from the 4th Davion Guard are detached to form the core of this new unit and both the 4th and 8th Crucis Lancers RCT donate a company each. A handful of the 2nd Caph Protectorate Guard (after suitable debriefing and interrogating will be allowed to join the unit over the coming months). The two Gustafson siblings agree that the unit will be formed along the same lines as the storied and well regarded Kestrel Grenadiers. Two companies from the Davion Young Guards will be dispatched to replace the losses of the 4th Davion Guards RCT as per the units role as a feeder unit for the more senior Davion Guards RCT's.



Graham IV



With the planet fully liberated the various AFFS troops are joined by several brigades of conventional infantry who begin the process of "deWOBing" the planet. Federated Sun's Judges and public prosecutors drawn from the three senior branches of the Judiciary go into action supported by federal and military police. Attempts were made to take into account the lessons from the efforts of the Terran Hegemony following the Liberation of Terra to avoid some of the mistakes made then.



Zeta Battalion of Wolf's Dragoons dispatch one of their jumpships back towards Outreach carrying a small number of officers and some technical data. The Battalion itself requests reassignment to a more active theatre.



Sirius



The 13th Militia see's it's aerospace assets lose control of the skies over Sirius by the 4th of May. By the 5th of May they and their Siruis Protectorate Guard allies are under almost constant air attack by elements of the AFFS forces based upon their own moon. The double strength aerospace brigade of the 10th Deneb Light Cavalry lead this attack, but the various aerospace brigades of the four Avalon Hussar's RCT's on the planet are just as active. By the end of May the WOB troops have had to withdraw entirely from the surrounding areas and retreat back into the few urban centres on the planet to avoid being destroyed from the air. Which allows the 2nd and 3rd Avalon Hussars to formally move their base of operation to the planet itself along with the 42nd Avalon Hussars RCT and 10th Deneb Light Cavalry RCT. With the elite 42nd providing backup the 2nd and 3rd Avalon Hussars begin slowly grinding down isolated WOB garrisons, while the 10th Deneb Light Cavalry maintain constant patrols and wait to ambush any attempt by the other WOB troops to come to their comrades aid. This is a refinement on Marshal May's tactics on the world of Donenac during Operation Ajax.



ComGuard's Operations



New Earth




The addition of the 5th Army to the battered 1st Armies positions on New Earth finally allow the ComGuard's troops on the planet to feel less like they are holding onto merely their own landing zones by their fingernails and more like an invading force. The handful of arriving replacement troops from the 6th Army are almost entirely slotted into the gaping holes in the still combat effective units of the 1st Army.



Leaving the 1st Army to hold the ground it has so painfully won the 5th Army launches a general offensive towards New Foundation. The WOB responded to these attacks by fighting back fiercely, fighting hard for every inch of ground and making the ComGuard pay in blood. On the 27th of May the WOB also detonated two nuclear "mines" that they had left hidden as they were forced back. These mines destroyed nearly a full Division of ComGuard troops and threw a huge amount of radioactive material into the atmosphere.



Reeling back from this the 5th Army are taken by surprise when the 7th Shadow Division attacks through the radioactive ruin that had been the front line. By the time the nearly suicidal attack is stopped at the end of May the 5th Armies front line has been driven almost back to the former front lines of the 1st Army. For the loss of an entire division and heavy losses to the other six divisions of the Army the ComGuard's had won almost no real ground. Although they had shattered a WOB Militia Division (suspected to be the 18th Militia) and caused heavy damage to the 7th Shadow Division - although a lot of that damage had been self inflicted from using the radioactive wastes caused by the mines to break the ComGuard's lines.



Epsilon Eridani



The ComGuard's 4th Army on Epsilon Eridani finally managed to pin the 1st Epsilon Eridani Protectorate Guard on the continent of Parassus and force them into battle. Catching the bulk of the unit against the shores of Lake Arous they managed to crush the units conventional forces, although most of the battlemech forces manage to escape by walking across the lake bed. Combined with the 2nd Epsilon Eridani Protecotrate Guard and the 5th and 14th Militia Divisions the survivors of this battle still number almost seven battalions of battlemechs as well as supporting forces. The 4th Army while having numerical superiority in conventional forces has only parity for battlemechs and requests additional reinforcements before continuing to attack the enemy.



Carver V




On Carver V the 2nd Army completes the destruction of the 17th Militia and the single Protectorate Guard division that had been raised from the planets population. With nearly three to one superiority the 2nd Army had managed to force the 17th into a running battle while pinning the Carver Protectorate Guard into defensive positions. In a series of bloody battles the 17th Militia had been wiped out and then the 2nd Army had turned it's guns on the Carver Protectorate Guard. Almost half of the Guard had surrendered rather than face total destruction. By the end of May the fighting is over and the 2nd Army begins a hurried refit, knowing it won't be long before they are dispatched to the next battle. They disband the heavily damaged 388th Division in order to bring the other units up to almost full strength. While this means that the 2nd Army is now officially the "smallest" Army within the ComGuards (leaving aside the effectively administrative forces of the 6th) it means that all five of it's divisions are combat operational at the end of May.



Byrant



The 3rd Army on Bryant more and more were coming to the conclusion that their intelligence assets had dropped the ball. While the initial landings had went well and they had swiftly  managed to take control of the "habitable" areas of the planet at both poles, this had done little to stop the attacks by WOB forces. Using clearly brand new Grasshopper class battlemechs these raids seemed to be escalating and appeared to be originating from bases deep within the uninhabitable portions of the planet wracked by storms. While the battlemech armed elements of the six ComGuard's Divisions assigned to the 3rd Army could pursue the raiders into that region, the vast majority of the 3rd Armies assets were infantry and armour and their aerospace assets were worse than useless in the storms. Even the battle armoured troopers who made up a larger and larger percentage of the ComGuard's infantry forces were of little use beyond defensive in these conditions.



AFFS Operation Harvest



New Home




The defending 6th Militia Division of the WOB Militia can count on the backup of no less than four divisions of New Home Protectorate Guard formations. While heavy on infantry and light on battlemechs these units do give them a strong conventional force to reinforce their lines with. The AFFS having intelligence on these formations assign the conquest of the planet to Marshal Jon Davion. Along with his Heavy Guard RCT he is given command of the Davion Old Guard RCT, 1st Robinson Chevaliers, 1st New Ivaarsen Chasseurs and the 11th and 27th Avalon Hussars RCT. Khan Nevversan leads her own Alpha Galaxy to fight alongside Jon Davion as well.



The 3rd New Home Protectorate Guard makes the mistake of trying to contest the landings of the AFFS/Sun Jaguar joint task force and are rewarded for their bravery by having the Alpha Galaxy conduct a combat drop right on top of them, while the Davion Heavy Guards land nearby and sweep in to join the fight. Very few of the 3rd Protectorate Guard manage to make their way back to their own lines by the end of the three day "battle" that seems them destroyed as an effective fighting force. Their few survivors are merged into the other units of the Guard.



With their landing zone secure the remaining units are brought down and proceed to begin pushing out in all directions. While seemingly disjointed this advance makes sure that the WOB have to try and cover a multitude of potential targets, thinning their lines across the front. This allowed the veteran 11th Avalon Hussars to break three of it's four battlemech battalions (with the fourth heavy battalion punching and holding the hole through the enemy lines) through the front and loose into the enemies rear areas on the 28th of May through a portion of the line held by Protectorate Guard units.  A similar attempt by the green 27th Avalon Hussars however runs into a combined arms battalion or Level III of the 6th Militia which throws back the breakthrough and proceeds to counter attack with some support from nearby Protectorate Guard units. The 27th manages to stablise it's lines and then push the counter attack back, but by the end of the two day battle has suffered the loss of almost a full battalion of it's battlemech regiment and comparable losses to it's conventional forces. The only upside is that barely a Level II of the counter attacking 6th Militia's troops are left combat worthy.



May ends with the 6th Militia and the remaining three Protectorate Guard forces trying to maintain their lines while also freeing up troops to hunt down the 11th Avalon Hussars who are causing havoc in their rear areas. Without much success at the latter.



Keid



The 21st Militia, knowing it's limitations had dug in heavily around Keid City along with the two locally raised Protectorate Guard units. The 21st Militia had a predominance of heavy and assault weighted machines that made it ideally suited to dig in and defend an urban setting, put would limit them if they were to deploy into an open field engagement with faster units. Even the two Protectorate Guard units raised on the world had a much heavier than normal weight class of tanks and battlemechs. Marshal Reinhardt Steiner was placed in command of the task force assigned to the planet. Along with his own 1st Revenant Guards RCT he was also given the 2nd Davion Guards RCT, 2nd Ceti Hussars RCT, 23rd Avalon Hussars RCT, 4th Robinson Rangers RCT and 6th Crucis Lancers RCT. As an added force the Clan Sun Jaguar Beta Galaxy is joined by Clan Nova Cat's Delta and Tau Galaxies. Combining the Nova Cat's Tau Galaxy with a Sun Jaguar Galaxy is considered a risk by some, but the Khan's of both Clans agree that the warriors of Tau Galaxy will need to learn that Clan Sun Jaguar is not Clan Smoke Jaguar. Clan Nova Cat also dispatches it's Transcendent Naval Star to join the AFFS's 2nd Destroyer Squadron to escort the attack.



On the approach to the planet the AFFS warships and their Nova Cat allies come under attack from missiles launched from orbiting battle stations and even "civilian" dropships. The CNC Anna Rosse is vital in deploying her fighters to take down these orbiting battle stations in long range strikes alongside several fighter wings of Federated Suns Navy pilots who are deployed from Vengeance class dropships carried by the Davion III destroyers. However these strikes and the anti-missile fire of the naval ships only manage to intercept most of the incoming missiles - which are revealed to be nuclear tipped. The CNC Blade takes heavy damage from a missile strike while the FSS Divine takes crippling damage from a nuclear missile that will leave it stranded in the system until it can undergo at least basic repair work. The worst damage however is taken the the CNC Perilous Vision which explodes when the missile detonates some of the tens of thousands of tons of ammunition it is carrying for the invasion - the missile that strikes it is one of the first launched by a Mule class "Q-ship" that was until it fired fleeing the incoming warships.



With most of the planet abandoned to the invasion, the AFFS/Clan task force lands almost unopposed. The 1st Revenant Guards alongside the 4th Robinson Rangers RCT, 6th Crucis Lancers RCT and all of the Clan troops move against the dug in WOB troops around Keid City while the other three lighter RCT's sweep across the planet securing it for the task force.  Even as the first artillery barrages are beginning against the heavily dug in lines of the WOB Militia and their local troops the AFFS forces are hurriedly seizing the rest of the world. The few partisans and lighter WOB troops are no match for the experienced troops particularly of the 2nd Davion Guards and the combined arms warfare of the 2nd Ceti Hussars. It will take well into June before this operation is finished.



Along the siege lines the Clan troop's aggression was soon harnessed by Marshal Steiner who gave them free reign. Again and again the impressive skills of the Clan Warriors were used to break through the enemy lines and then the various AFFS troops would flood in and drive the remaining WOB troops back. The Clan troops of the three Galaxies were particularly furious after the use of nuclear weapons and made little effort to take prisoners/bondsmen.



Procyon



The defending 20th Militia Division of the WOB found itself the beneficiary of the allocation of a number of Sirian Lancers veterans to the Procyon Protectorate Guard. No less than two of the three regiments of the Sirian Lancers had been merged into the four Procyon Protectorate Guard formations. The 2nd and 3rd Lancers had been used to form the core of the local Guard, along with new production and local militia, which gave each of the Guard formations around two Level III of battlemechs to support the 20th Militia.



To attack these units the AFFS had dispatched the 20th and 38th Avalon Hussars RCT's, 6th Dragonlords RCT, 5th Robinson Rangers RCT, 10th and 11th Chisholm Raiders LCT and the Alpha, Beta and Gamma regiments of the Vegan Rangers. The units were formed into two distinct formations, with the veteran and elite units of the 20th Avalon Hussars, 5th Robinson Rangers and the Vegan Rangers mercenary formations grouped into the first, with the less experienced 38th Avalon Hussars, 6th Dragonlords and both LCT's formed into the second. The plan was for the first formation to engage the enemy while the second operated in support and on the flanks.



A plan that fell apart immedietly when the bulk of the 10th Chisholm Raiders LCT formation was forced to divert from it's original landing zone under heavy air attack by the 20th Militia's fighter wing. While the arrival of fighters from the 20th Avalon Hussars and 6th Dragonlords fighter units were able to drive off the WOB fighters, the Colossus class dropship that was carrying the largest single contingent of the 10th was damaged and forced to make an emergency landing - while the rest of the LCT joined them. The 6th Dragonlord RCT was hurriedly diverted to reinforce the makeshift landing site and within hours of landing the 10th Chisholm Raiders and 6th Dragonlords were under heavy attack from large scale elements of the 2nd and 4th Procyon Protectorate Guard. Both green units put up stiff resistance - with the Dragonlord's armoured infantry formations proving critical in helping them hold out until the 5th Robinson could punch through to assist them.



One week after the initial landings, the AFFS and their mercenary support had managed to rejoin into a single force, although the 10th Chisholm Raiders had suffered almost 50% casualties while the 6th Dragonlords had suffered nearly 20% losses. Although at least some of these losses are merely injured or have damaged equipment and will return to service shortly.



Not allowing this start to derail things, the AFFS's 20th Avalon Hussars and the Alpha Regiment of the Vegan Rangers immedietly launch an attack upon a Level III of Guard troops who had no doubt assumed that having linked up with their damaged units the AFFS would pause to recuperate. Catching them off guard they shatter them and drive them back. When a battlemech heavy formation from the 1st Procyon Protectorate Guard attempts to intervene the 5th Robinson Rangers battlemech regiment with some supporting armour move into the fight and turn it into a general brawl which suits the heavier numbers of AFFS and mercenary troops.



By the end of May both sides on Procyon have suffered losses and fall back to their own lines to repair damaged equipment and resupply.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 08 July 2020, 17:21:36
Excellent update once again sir, but didn't the Sirian Lancers and the Sirian Holds join the FS after secesseding from the FWL like Zion did? Or am I thinking of a different story?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 08 July 2020, 17:25:13
Excellent update once again sir, but didn't the Sirian Lancers and the Sirian Holds join the FS after secesseding from the FWL like Zion did? Or am I thinking of a different story?

Think you are thinking of a different story.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 08 July 2020, 18:01:17
Think you are thinking of a different story.
You're probably right but I'd have to review the first portion to be sure because other than "Clover Spear", this is the only story I've been reading over the last year or so.

Speaking of the previous part, could you at some point post a PDF or DOC file of it for easier reading?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 08 July 2020, 18:04:18
You're probably right but I'd have to review the first portion to be sure because other than "Clover Spear", this is the only story I've been reading over the last year or so.

Speaking of the previous part, could you at some point post a PDF or DOC file of it for easier reading?

The Sirian Lancers and the Sirian Holds defected to the WOB protectorate in March 3070

I'm not exactly great at tech/computer stuff so don't have a PDF for this. It's all just on here and on Alternate History.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 08 July 2020, 18:20:47
If you are using Word, you can save it to a PDF.

Also, the Dragoons actions come across as fishy to me.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: David CGB on 08 July 2020, 18:41:15
If you are using Word, you can save it to a PDF.

Also, the Dragoons actions come across as fishy to me.
Depends if they have some hot information they would want to head to New Avalon to report back, also it could be technology that they want to keep secret
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 04:12:19
Depends if they have some hot information they would want to head to New Avalon to report back, also it could be technology that they want to keep secret
Except they are going to Outreach not to any high command planet. If it is technology then they are hoarding again and the FedSuns will not tolerate that from them. If it was information vital to the war they should have given it to the commanding officer of the whole operation on the planet. They have stolen something or found something that they think will give them the edge they need to get out from under the thumb of the FedSuns.

So the Nova Cats lost a Carrack not the worst thing to lose but not great since it was a lot of the supplies for the assault on the planet. Not sure the Sun Jaguars should be going all out on the forces. They really can't afford to be so reckless with their limited number also they should look into taking bondsmen since they need to rebuild and without the iron wombs they are going to need to do things the old fashioned way and get more people from capture and integration. Speaking of there should be a significant number normal people going to the Sun Jaguars since they have been expanding to several worlds so people need to be coming from the FedSuns to live on the planets with them and intermingling.

So what did you think BB of the two new Lyran designs for a frigate and the Tharkad rebuild to make it a battlecarrier?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 04:54:12
Except they are going to Outreach not to any high command planet. If it is technology then they are hoarding again and the FedSuns will not tolerate that from them. If it was information vital to the war they should have given it to the commanding officer of the whole operation on the planet. They have stolen something or found something that they think will give them the edge they need to get out from under the thumb of the FedSuns.

So the Nova Cats lost a Carrack not the worst thing to lose but not great since it was a lot of the supplies for the assault on the planet. Not sure the Sun Jaguars should be going all out on the forces. They really can't afford to be so reckless with their limited number also they should look into taking bondsmen since they need to rebuild and without the iron wombs they are going to need to do things the old fashioned way and get more people from capture and integration. Speaking of there should be a significant number normal people going to the Sun Jaguars since they have been expanding to several worlds so people need to be coming from the FedSuns to live on the planets with them and intermingling.

So what did you think BB of the two new Lyran designs for a frigate and the Tharkad rebuild to make it a battlecarrier?

The Sun Jaguars do have the basic infrastructure of a clan now. Not as many iron wombs as they'd like. But I would imagine it would be amongst the first things they'd create when they got even basic infrastructure. They are going a bit hard and fast, but a lot of that has to do with the fact they want to "prove" they are still warriors, worthy of being allies, etc...

I do like the designs, but right now I'm taking the view that the LA is trying pretty hard just to build up a handful of ship designs into decent numbers. They have the Mjolnir, Commonwealth, Davion III, Fox I and Mako. And aren't building any of them in the numbers they really need so will probably concentrate on that for now. If they stabilise things, then they probably will be looking for a fleet carrier/light carrier.

Depends if they have some hot information they would want to head to New Avalon to report back, also it could be technology that they want to keep secret

As for the Wolf's Dragoons - has anyone considered it might just be Zeta Battalion finding/acquiring something that THEY have always wanted...? Not so much the wider Dragoons.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 09 July 2020, 05:07:40

As for the Wolf's Dragoons - has anyone considered it might just be Zeta Battalion finding/acquiring something that THEY have always wanted...? Not so much the wider Dragoons.

Then their officers need to be taken out the back, beaten up and discharged in disgrace because they very clearly don't understand how the Chain of Command works :p

RE the Sun Jaguars setting up Iron Wombs again, I do hope that the Federated Suns Governments steps in and tells them very pointedly that while they won't stop them reproducing, they WILL be stopping them making f*#king child soldiers. And set the very clear expectations that and new children will be raised in what is considered and acceptable Inner Sphere way by the Clan (which does on at least some planets include things like creches and extended family methods of course) meaning NO military training, period, until they are old enough to comprehend it and not in a 'this is the purpose you are made for oh glorious Homo-Superior' bullshit way. But in a start to understand what it might mean.

And when they become adults, AGAIN they need to be given a choice and be just as accepted if they go to join a 'lesser' cast.

Because the damning truth is that the Clan eugenics program is quite literally brainwashing and indoctrinating human beings from conception to adulthood into being good little soldiers and nothing else (and indeed that its a major failure to 'wash out' into a 'lesser' cast).

I hope its not simply brushed aside as a 'Clanners are gonna Clan' because those new kids are now Federated Suns civilians too!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 07:42:58
3071 - May - Interlude: Sherwood

Court of Elders

Government Plaza

Marion

Sherwood

Broken Wheel Combat Region

Minette Operational Area

Crucis March

Federated Suns




The Earl of Sherwood Jonathan Tyler strode up to the podium within the Court of Elders and reflected that even here, in the very heart of man's civilisation upon Sherwood nature had it's place. Trickling water features and natural light coming in through the skylight that made up the entire ceiling of the Court gave the feeling of openness that one seldom found in government buildings anywhere else, while the carefully grown and cultivated plants and small tree's that circled the walls of the chamber spoke to the genius of the building's gardening staff. Even the floor and fittings were carefully hand crafted works of art, made from local Sherwood Bronze-Oak, with the few essential pieces of technology were cleverly disguised and fitted into the rich tones of the wood as seamlessly as humanly possible. Having seen the cold marbles, metals and synthetics of other world's ruling parliament and palaces the Earl couldn't help but feel that here on Sherwood his people had done it right.



As he reached the podium he reflected ruefully that while he approved of his people's way of doing things and culture, perhaps many amongst the Baron's who sat at their chairs watching him did not feel the same way about him. Perhaps wearing his Davion Light Guard's uniform and insignia of a Lt. Colonel had been a mistake, drawing attention to the fact that while he was the hereditary Earl of Sherwood he had spent much of his life off world serving in the AFFS. As he met the eyes of those Baron's closest to the speakers podium he rejected that thought. Given the reason for his request for leave and his trip home wearing his uniform was not only the right thing to do, but indeed the only thing to do.



"I thank the assembled Baron's of Sherwood for allowing me to speak before them. I realise that it was not possible to schedule this address in the usual manner, however our nation is at war and I am a serving member of the AFFS and as such my time is not always my own. So I appreciate the flexibility that the Court has shown in allowing me to appear before them on such notice." With the formalities out of the way Earl Jonathan Tyler continued. "I realise also that some see my service within the AFFS as abandoning or perhaps neglecting my duties here, to the world and people of Sherwood."



The silence within the Court seemed to become deeper and the already tense atmosphere seemed to crackle. "To those of my critics amongst you who feel that way I have but one answer. You are wrong. Look around you Baron's... Look around you at our beautiful world. It has been a beacon of prosperity within the Federated Sun's Outback region for centuries. Our cities have grown. Our people have spread across the face of the planet. We have been protected and allowed to prosper within the Federated Suns and now, now look at that prosperity! With the First Princes's policy of investing in the infrastructure, economies and educational institutions of the Outback our world is prospering like never before! A new state of the art maglev train network is spreading across our world, linking our scattered cities and towns! New opportunities for sales of our agricultural and pharmaceutical products are springing up as other nearby worlds also begin to see their economies expand! Our agricultural and aqua-cultural facilities expand and are more efficient than ever, while our local agricultural Universities see off world investments and students who could never have afforded to travel to study here bringing fresh ideas and opportunities! Indeed just last year the NAIS jointly sponsored a new Woodland Ecology Centre here on Sherwood! Jumpship traffic within the system is up almost 250% and for the first time those ships are not tramp freighters, but regularly scheduled shipping lines! Many of the ships have even been built at nearby Filtvelt! Just one more sign of the growing trade between our worlds and our neighbours is the construction of not one but two jump-stations, the first of which is scheduled to go online next year..."



He looked out at the assembled leaders of his planet. "Sherwood has been the beneficiary of the protection of the Federated Suns and now our world prospers like it hasn't since the Star League under First Prince Victor's rule. It is time Barons, past time, that Sherwood stops looking inward and steps forward to aid our fellow worlds within the Federated Suns as we have been aided... It is in that spirit that I bring before this Court a proposal to raise and form the 1st Sherwood Foresters, a LCT sized formation drawn and raised from the hardy and strong people of Sherwood. I have already spoken with the Marshal of Armies and have been given assurances that he and the First Prince would look favourably upon the formation of such a unit. I pledge to donate the cost of a full company of Javelin-O omnimech's should the Court approve this and have already sourced a similar number of mechwarriors from within the Light Guards and other units I have served with, many of them son's and daughters of Sherwood who like me have seen the truth of our duty to not just our world but to our nation, who will form the core of this new unit. I am sure that the rest can be found from the local planetary militia, the Tyler's Terrors... I have been informed that should we raise a LCT formation the AFFS will agree to similar arrangements as are already in place for such units as the New Ivaarsen Chasseurs, Kestrel Grenadiers and the like... We can do this Baron's and it is my firm belief that we must do this... We must show the peoples of the entire Federated Sun's that we within the Outback stand with them in the defence of the realm... That we are just as devoted to the greater good of the Federated Suns and prepared to fight alongside our brothers and sisters no matter what world they were born upon. We have always been a rare thing within the Outback, a world that didn't just survive but indeed thrived... Now let us go further!"



Pandemonium broke out within the Court of Elders as every Baron began to speak at once at the Earl's proposal...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 07:51:13
Then their officers need to be taken out the back, beaten up and discharged in disgrace because they very clearly don't understand how the Chain of Command works :p

RE the Sun Jaguars setting up Iron Wombs again, I do hope that the Federated Suns Governments steps in and tells them very pointedly that while they won't stop them reproducing, they WILL be stopping them making f*#king child soldiers. And set the very clear expectations that and new children will be raised in what is considered and acceptable Inner Sphere way by the Clan (which does on at least some planets include things like creches and extended family methods of course) meaning NO military training, period, until they are old enough to comprehend it and not in a 'this is the purpose you are made for oh glorious Homo-Superior' bullshit way. But in a start to understand what it might mean.

And when they become adults, AGAIN they need to be given a choice and be just as accepted if they go to join a 'lesser' cast.

Because the damning truth is that the Clan eugenics program is quite literally brainwashing and indoctrinating human beings from conception to adulthood into being good little soldiers and nothing else (and indeed that its a major failure to 'wash out' into a 'lesser' cast).

I hope its not simply brushed aside as a 'Clanners are gonna Clan' because those new kids are now Federated Suns civilians too!

Clan Sun Jaguar (and Clan Nova Cat) have had it spelled out very very very clearly that while their local autonomy will be respected, they WILL comply with the basic tenants of the Six Liberties of the Crucis Pact, and the various federal laws. While a military style education is not in itself verbotten, they will NOT be allowed to follow some of the more extreme practises. Will this be open to some abuse? Almost certainly, while this is a very very positive timeline for the FedSuns, it isn't a perfect one. Almost certainly the various inspectors will find violations that will cause issues/court cases/bad blood, but the fact is that they WILL be looking for the violations, not just ignoring them.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 09 July 2020, 08:26:46
...

100 C-Bills says that the first time this LCT is deployed, some Davion Guardsmen watching snarks 'Oh look, here come the Merry Men' and gets *thwacked* over the head by his NCO  :D
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 08:27:52
...

100 C-Bills says that the first time this LCT is deployed, some Davion Guardsmen watching snarks 'Oh look, here come the Merry Men' and gets *thwacked* over the head by his NCO  :D

No bet... But then again given that at least some of them will be former Davion Light Guards - don't think it'll be long before most see them as a valuable unit.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 12:50:11
You know what else these new LCT could use in their arsenal? The good old dependable Black Jack-O. It is a solid and available platform. Adding a new parts factory on Sherwood for whatever mechs become their standard will be a smart move. That factory can later be upgraded to full production to supply new LCTs but also the Outback units in general.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 13:20:28
Unit Profile - 1st Sherwood Foresters LCT

1st Sherwood Foresters LCT: The Jabberwocky's




Born from the patriotism of the Earl of Sherwood, Leftenant General Jonathan Tyler, the 1st Sherwood Foresters are drawn largely from the population of that rare thing: a long standing prosperous Outback world. While under the First Princes's investments within the Federated Sun's Outback region other worlds have been growing in economic prosperity, the world of Sherwood has stood out for centuries as one of the most economically developed worlds within the region. The Earl's of Sherwood have since their initial enoblement immedietly after the Periphery Uprising, that would lead to the Amaris Civil War and then the Succession Wars, been strong supporters of not only House Davion but also the AFFS. Leftenant General Tyler is no exception to this family tradition.



Returning from service with the Davion Light Guard's he made an impassioned speech before the Court of Elders for that body to support him in raising a new Regular Army formation from Sherwood for the AFFS. The initial support for the motion within the Court was a close run thing, but given the huge upsurge in pro-Davion and pro-FedSun's feeling within the wider Outback and on Sherwood in particular many Baron's found their constituents lobbying them hard to support the Earl's initiative. In the face of such widespread support within the general population a large majority of the initially sceptical Baron's threw their support behind the Earl's proposal. In many cases with even greater fervor than longstanding supporters of the project.



The core of the new unit was formed around a company of mechwarriors drawn from the Davion Light Guards. Including the Earl seven of these mechwarriors were originally from the world of Sherwood and had served alongside their feudal overlord through his rise through the ranks. The remaining five mechwarriors were also longstanding friends and comrades of Jonathan Tyler and all had agreed at his request to formally emigrate to the world of Sherwood following the formation of the unit - in many cases bringing their extended families with them. Around these twelve elite warriors the Earl built up a full reinforced battalion of battlemech pilots drawn from volunteers from the local Planetary Guard - Tyler's Terrors along with a strong selection of conventional forces. Indeed many of these militia soldiers were retired AFFS personnel who had returned home to Sherwood after honourably completing their tours of service and who upon hearing Tyler's call for volunteers answered the call. Sufficient volunteers were swiftly assembled over the three months after the call for the raising of the unit to fully form the battlemech elements of the unit. The two cavalry battalions and the VTOL battalion of the armour contingent of the were also likewise easily obtained from transfers from the militia, however Sherwood had few heavy and assault tanks or artillery. Similarly Sherwood lacked any battle armoured formations which could be relied upon to fill out the rolls or sufficient aerospace assets to form the attached fighter wing. At least initially the infantry contingent of the Sherwood Foresters was the 132nd Sherwood Jump Infantry Regiment - which would begin training in battle armour tactics in order to upgrade to the new standard. The aerospace fighter wing was a more difficult matter and eventually the 1st Sherwood Fighter Wing was formed from volunteers who agreed like the five mechwarriors from the Light Guards to emigrate.



Initially the plan had been for the 1st Sherwood Foresters to be raised and to garrison the world of Sherwood while integrating themselves into a fully functional Light Combat Team, however the initial call for volunteers was so successful that enough recruits were found not only to form the 1st Sherwood Foresters LCT but a cadre for a 2nd Sherwood Foresters LCT. As such the garrisoning of Sherwood was left to the 2nd Sherwood Foresters LCT while the senior formation moved to the world of Defiance to begin training there at the Combat Training Centre located on that world. This resulted in the 1st Sherwood Foresters LCT being one of the few units mustered into the AFFS to initially be given a rating of regular rather than green - no doubt helped by the elite troops of the Davion Light Guards who made up the core of the unit.



Unsurprisingly the new unit has taken upon the nickname of the old name for the Sherwood Militia. Although some had considered the newer "Tyler's Terrors" but that nickname would instead devolve to the 2nd Sherwood Foresters LCT.



Officers



The heart and soul of the new formation was undoubtedly the newly promoted Leftenant General Jonathan Tyler. An experienced mechwarrior and accomplished tactician he had risen through the ranks of the AFFS until finally assigned to the Davion Light Guards battlemech regiment. Serving in the Swift Foxes he had finally been promoted to Lt. Colonel and second in command of their battlemech regiment before he had returned home the following year to raise the 1st Sherwood Foresters. A longstanding Davion-patriot he had championed the cause of House Davion and the Federated Suns within the often forgotten Outback for years. First Prince Victor's investments within the region and the huge economic turn around these had resulted in had in his mind clearly vindicated his strong loyalty to not only House Davion but to the First Prince in particular. Many of those who had been called to the colours from within the Sherwood Planetary Guard and even from within the Davion Light Guards had done so largely based on his charismatic speeches during the raising of the unit. However any amongst the enemies of the Federated Suns who assumed he was nothing more than a noble who could give a good speech to the crowds would soon come to learn that he had risen to his rank within the Light Guards on a notable talent for mobile warfare.



Lt. Colonel Hanse Zibler was one of the five mechwarriors who had followed his former commander from the Light Guards to the Foresters. While lacking his superior's gift for politics and speeches, he was a consummate professional soldier and Tyler was confident enough in his abilities to give him total control of the training and integration of the LCT's battlemech forces.  Zibler swiftly merged the elite professional soldiers of the Light Guards with the more relaxed mechwarriors of Tyler's Terrors into a cohesive whole that excelled light cavalry tactics.



1st Sherwood Foresters

Reinforced Battalion/Regular/Fanatical

CO: Leftenant General Jonathan Tyler

Aide: Lt Colonel Hanse Tyler

Aerospace Wing: Major Felicia Lusignan



The reinforced battalion of the Sherwood Foresters consists of three light companies (with a full company of Javelin-O's split amongst them) and a single company of fast medium designs - built largely around a mix of Phoenix Hawks and Legionnaire class battlemechs. Unusually for a new unit, particularly one drawn from the Outback, the unit is almost entirely consisting of new battlemechs.

The 1st Sherwood Fighter Wing is the only unit within the LCT that is entirely non-Sherwood born, although all members have officially emigrated to the world. It's aerospace fighter's are a single flight of Dagger-O's and the rest are all either Sabres or Sparrowhawks.



1st Sherwood Armoured Regiment

Reinforced Regiment/Green/Reliable

CO: Colonel John Little

The unfortunate name of the CO of the armoured contingent of the Sherwood Foresters has led to a number of jokes at the unit's expense. Perhaps as a result of these the various armoured battalions that make up the unit are working hard to improve their skill level. Their driving still leaves something to be desired - with the exception of the VTOL contingent - but their gunnery levels are already improving rapidly. Much of the light armour of the unit consists of the Musketeer Hover Tank, while Yellow Jacket gunships are the preferred VTOL of the battalion of air cavalry. One deviation from the standard LCT format is the inclusion within the unit of a company of Jabberwocky Engineering industrial mechs, forming a small engineering contingent. While administratively these are a part of the Armoured Regiment they often act more as a 5th company for the Battlemech Battalion.



132nd Sherwood Jump Infantry

Regiment/Green/Reliable

CO: Colonel Robert Tyler

The 132nd Jump Infantry despite it's name and initial equipment is in the process of converting over to a standard AFFS battle armour regiment. Under the command of one of the Earl's many distant cousins the unit is already developing a preference for the Infiltrator II battle armour and is experimenting with HALO drops as well as warfare within forest or jungle settings.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 13:29:28
I have to say that the Sherwood Foresters LCT is a prime example of why I shouldn't sit up at night with insomnia reading Sarna... :D

Literally the entire unit and interlude was as a result of me reading the Sarna page for Sherwood.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 13:40:37
Bah Phoenix Hawks and Legionaries battlemechs. The Black Jack-O demand satisfaction they are fast enough and they are jump jet equipped. The Omnitech also makes them very versatile. If the Black Jack-O is going to see front line use it would be with the Outback units and in mercenary companies.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 13:42:55
Bah Phoenix Hawks and Legionaries battlemechs. The Black Jack-O demand satisfaction they are fast enough and they are jump jet equipped. The Omnitech also makes them very versatile. If the Black Jack-O is going to see front line use it would be with the Outback units and in mercenary companies.

I did see your comments and I think that the Blackjack-O might become the signature mech for the 2nd Sherwood Foresters... :p
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 09 July 2020, 14:43:40
The Sun Jaguars do have the basic infrastructure of a clan now. Not as many iron wombs as they'd like. But I would imagine it would be amongst the first things they'd create when they got even basic infrastructure. They are going a bit hard and fast, but a lot of that has to do with the fact they want to "prove" they are still warriors, worthy of being allies, etc...

I do like the designs, but right now I'm taking the view that the LA is trying pretty hard just to build up a handful of ship designs into decent numbers. They have the Mjolnir, Commonwealth, Davion III, Fox I and Mako. And aren't building any of them in the numbers they really need so will probably concentrate on that for now. If they stabilise things, then they probably will be looking for a fleet carrier/light carrier.

As for the Wolf's Dragoons - has anyone considered it might just be Zeta Battalion finding/acquiring something that THEY have always wanted...? Not so much the wider Dragoons.
If they're looking on Graham IV for something  that's of special significance to Zeta Battalion, my C-Bills are on that they're looking for technical data/spare parts or tooling for the Shogun assault mech.
The "Royal" Shogun would probably be a valuable commodity for the Dragoons to sell to the mercenary market, not sure how much interest the AFFS would have in it though.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: kelgar04 on 09 July 2020, 14:45:25
Nice to see an old british army name comeback into existence good one too. Lets hope there training goes well it should remember reading the touring the stars for this world seemed pretty cool.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 09 July 2020, 14:57:02
Say, is perhaps one of the pilots in the aerospace wing a talented young pilot who is loner by nature?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 15:09:31
If they're looking on Graham IV for something  that's of special significance to Zeta Battalion, my C-Bills are on that they're looking for technical data/spare parts or tooling for the Shogun assault mech.
The "Royal" Shogun would probably be a valuable commodity for the Dragoons to sell to the mercenary market, not sure how much interest the AFFS would have in it though.

Ding ding ding! Give the man a prize! Yup, Zeta has ALWAYS had a fondness for the old Shogun and Wolf's Dragoons tried for years to get the production license. With Zeta standing over the building they finally got it.

Nice to see an old british army name comeback into existence good one too. Lets hope there training goes well it should remember reading the touring the stars for this world seemed pretty cool.

The world did seem pretty cool and I couldn't resist bringing back the old British army regiment.



Say, is perhaps one of the pilots in the aerospace wing a talented young pilot who is loner by nature?

My minds drawing a total blank...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 15:45:02
The Sun Jaguars do have the basic infrastructure of a clan now. Not as many iron wombs as they'd like. But I would imagine it would be amongst the first things they'd create when they got even basic infrastructure. They are going a bit hard and fast, but a lot of that has to do with the fact they want to "prove" they are still warriors, worthy of being allies, etc...

I do like the designs, but right now I'm taking the view that the LA is trying pretty hard just to build up a handful of ship designs into decent numbers. They have the Mjolnir, Commonwealth, Davion III, Fox I and Mako. And aren't building any of them in the numbers they really need so will probably concentrate on that for now. If they stabilise things, then they probably will be looking for a fleet carrier/light carrier.

As for the Wolf's Dragoons - has anyone considered it might just be Zeta Battalion finding/acquiring something that THEY have always wanted...? Not so much the wider Dragoons.

I don't mean that they will build the things now but that they have the plans for it and with the Invincible in FedSun hands and going to be restored Adam can use those plans to have Victor restore the Invinvbile into a new Battlecarrier. They already were getting ready to start the Thrakad line at the shipyard when Peter was killed so the design would have been ready by that point. Also the Light Carrier is just a new frigate design for them since they have never had anything for that role but that one wouldn't be a thing since unlike the other designs this isn't a modernized old Lyran or Star League ship but a brand new one. That takes a lot of time to create so it would still be years off from being started.

Quote from: Billy Boy Mark II

The Corean Industries factory on June has it's second Centurion line begin producing the ever popular battlemech. A third line is also almost entering production. Frankly as fast as the company can produce new Centurion battlemechs the AFFS is buying them. The design is proving so popular that Corean is beginning to consider whether or not to begin designing an omnimech variant. In the meantime the company begins constructing a new Centurion line on New Avalon to add production there. New Avalon is considered the best place for this new line as given it's massive industrial potential and high technological level the plant can be assembled much faster and so profits can begin flowing in quicker.




So what ever happened with this? It has been years since they started looking into make the Omni-Mech version of the Centurion. I have brought it up before they would do it because it is such a good investment and would sell like nothing else. The Centurion is a popular and very much wanted mech that they can make greater by upgrading it. If they upgrade the Trebuchet to an omni-mech design as well the pair would be extremely useful in most regiments.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 16:50:01
I don't mean that they will build the things now but that they have the plans for it and with the Invincible in FedSun hands and going to be restored Adam can use those plans to have Victor restore the Invinvbile into a new Battlecarrier. They already were getting ready to start the Thrakad line at the shipyard when Peter was killed so the design would have been ready by that point. Also the Light Carrier is just a new frigate design for them since they have never had anything for that role but that one wouldn't be a thing since unlike the other designs this isn't a modernized old Lyran or Star League ship but a brand new one. That takes a lot of time to create so it would still be years off from being started.



So what ever happened with this? It has been years since they started looking into make the Omni-Mech version of the Centurion. I have brought it up before they would do it because it is such a good investment and would sell like nothing else. The Centurion is a popular and very much wanted mech that they can make greater by upgrading it. If they upgrade the Trebuchet to an omni-mech design as well the pair would be extremely useful in most regiments.

When was that reference for a Centurion-O? It would be a lot easier to answer if I could have a look at when that was.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 09 July 2020, 17:10:11
My minds drawing a total blank...
Albert Ball initially enlisted in Sherwood Foresters.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 17:11:22
Albert Ball initially enlisted in Sherwood Foresters.


Ahhhhh didn't know that!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 17:36:56
When was that reference for a Centurion-O? It would be a lot easier to answer if I could have a look at when that was.

It is the update from July 2 2019:
3065 - December - Attack and Counter Attack
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 17:40:29
It is the update from July 2 2019:
3065 - December - Attack and Counter Attack

Clearly in real life I forgot about the upgrade for the Centurion-O and or lost track of it. I'll try and work it in in the next few months. In the story they have been considering it long and hard, given the sheer amount of money they are making right now and being loath to have to retool multiple lines.

Sorry everyone, doing the best I can to keep it all straight in my head! It's up at 450k words and yeah... I'm only human :p
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 18:04:10
Clearly in real life I forgot about the upgrade for the Centurion-O and or lost track of it. I'll try and work it in in the next few months. In the story they have been considering it long and hard, given the sheer amount of money they are making right now and being loath to have to retool multiple lines.

Sorry everyone, doing the best I can to keep it all straight in my head! It's up at 450k words and yeah... I'm only human :p
Well it is a whole new build and they might have decided to do a build for the partner mech to the centurion as well. It would explain why they have taken so long. They needed to build two new Omnimech upgrades and all the standard builds for it to see which is the best fit to have parts made for them. Because it makes so much money they want to make sure the new omnimechs are good enough that they will sell to cover the cost of making new lines and shifting some of their lines over. That kind of work and attention to detail especially if they had a smaller team and budget per year would explain why they took so long. With the new Centurion-O, Trebuchet-O, and the current Black Jack-O that gives a very solid medium mech force that can be built from them. Throw in some Enforcers III and Jagermech III and they are a group of mechs that can handle most combat duties.   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 18:15:39
Well it is a whole new build and they might have decided to do a build for the partner mech to the centurion as well. It would explain why they have taken so long. They needed to build two new Omnimech upgrades and all the standard builds for it to see which is the best fit to have parts made for them. Because it makes so much money they want to make sure the new omnimechs are good enough that they will sell to cover the cost of making new lines and shifting some of their lines over. That kind of work and attention to detail especially if they had a smaller team and budget per year would explain why they took so long. With the new Centurion-O, Trebuchet-O, and the current Black Jack-O that gives a very solid medium mech force that can be built from them. Throw in some Enforcers III and Jagermech III and they are a group of mechs that can handle most combat duties.

I think that I might just have Corean have been working not just on a single Omnimech varient, but perhaps on a number. Intending to turn a number of their most popular mechs into Omnimechs as a huge jumpstart.

Fireball
Valkyrie
Legionnaire - dont see this getting the omnimech upgrade as it goes against the entire premise of the mech.
Centurion
Trebuchet
Devastator

Thoughts?

Not saying all of them but those are the candidates.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 09 July 2020, 18:27:32
Clearly in real life I forgot about the upgrade for the Centurion-O and or lost track of it. I'll try and work it in in the next few months. In the story they have been considering it long and hard, given the sheer amount of money they are making right now and being loath to have to retool multiple lines.

Sorry everyone, doing the best I can to keep it all straight in my head! It's up at 450k words and yeah... I'm only human :p

Just go with the notion that the economy has not supported switching over to the omnitech version yet. Remember there has to be a large enough base of the omnitech parts and materials to support adding more omnitech mechs and fighters. The omnitech manufacturing base might not have grown enough to support it yet.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 18:32:05
Just go with the notion that the economy has not supported switching over to the omnitech version yet. Remember there has to be a large enough base of the omnitech parts and materials to support adding more omnitech mechs and fighters. The omnitech manufacturing base might not have grown enough to support it yet.

in fairness the HUGE expansion of javelin-O,a rgus-o and devrish-o production makes that extremely plausible.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 18:50:23
I think that I might just have Corean have been working not just on a single Omnimech varient, but perhaps on a number. Intending to turn a number of their most popular mechs into Omnimechs as a huge jumpstart.

Fireball
Valkyrie
Legionnaire - dont see this getting the omnimech upgrade as it goes against the entire premise of the mech.
Centurion
Trebuchet
Devastator

Thoughts?

Not saying all of them but those are the candidates.
Fireball if they increase the size so they can up gun and up-armor it is good.
Valkyrie would make a major advantage as an effective light omnimech.
Centurion as the original start of the project.
Trebuchet as a partner to the centurion would make sense to create.
The Devastator would be why it took so long as it would be the hardest to make into an Omnimech. They can roll out all of them to the AFFS and Victor and start with a new factory to make the designs and then afterwards they can switch over their lines to build the omnimech versions.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 09 July 2020, 19:10:41
By the way this Earl of Sherwood wouldn't happen to be related to one Major General Jonas Tyler, the CO of the 132nd Royal Jump Infantry Division prior to the Periphery Uprising? Which just so happened to have the unofficial nickname of "Sherwood's Sheriff's" now would it? ^-^
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 09 July 2020, 19:16:34
By the way this Earl of Sherwood wouldn't happen to be related to one Major General Jonas Tyler, the CO of the 132nd Royal Jump Infantry Division prior to the Periphery Uprising? Which just so happened to have the unofficial nickname of "Sherwood's Sheriff's" now would it? ^-^

He is his direct descendant. Major General Jonas Tyler retired to Sherwood and was made Earl of the planet with what was left of his Division following the Periphery Uprising.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 09 July 2020, 21:01:11
normally i would say that the WD are overly weighted in production of the top end of mechs.....but i love the Shogun. way to go Zeta!!!!! i still think they need a fighter, tank line, or Battle armor carrier.  maybe the zoomers.  that would sell very well get incoming.   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 21:33:43
How many LCTs are the Sherwood Foresters going to be made? Right now they have the 1st and 2nd but will there be any more made?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: EAGLE 7 on 09 July 2020, 22:46:24
Easy answer for Centurion-O, is tech issues.
Options are a Wobbly mole was working on the project, doing data analytics for the data interface for balancing different weapons pods.

   Use a riff off what the Chinese hackers did a few years ago, no malicious code in the Centurion-O programming but the mother boards in diagnostic equipment would interact with the Centurion-O’s program and cause special variance faults based off what Omni pod was attached.

   The Centurion-O program was clean, the diagnostic equipment was clean, the Omni pods are all clean.
Hook the diagnostics equipment to confirm omni-pods are properly linked to the Centurion-O, the equipment gives a good link, but causes a randomized re-centering of optimal balance with a random delay to initiate the fault.

  This ingenious Sabotage caused the Centurion-O to have gyro issues trying to leave the mech hanger and completely faulting out one time. To running for 77 hours straight with multiple pilots hot seating the Centurion-O during testing before the sabotage caused the gyro to over compensate and shift the center of gravity on every step. While the video of the test did look like the Centurion-O was doing a Charlie Chaplin impersonation, the Fed Suns military was not impressed.
  It was not until a team from NAIS was called in and confirmed all 18 million lines of code was not the fault of the gyro issues that other components started to be looked at.


.... and that kids is why the Centurion-O took forever to reach final testing and finalization for production.
Although no WOBBLY was ever caught and charged for sabotage.....
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 09 July 2020, 23:02:01
Easy answer for Centurion-O, is tech issues.
Options are a Wobbly mole was working on the project, doing data analytics for the data interface for balancing different weapons pods.

   Use a riff off what the Chinese hackers did a few years ago, no malicious code in the Centurion-O programming but the mother boards in diagnostic equipment would interact with the Centurion-O’s program and cause special variance faults based off what Omni pod was attached.

   The Centurion-O program was clean, the diagnostic equipment was clean, the Omni pods are all clean.
Hook the diagnostics equipment to confirm omni-pods are properly linked to the Centurion-O, the equipment gives a good link, but causes a randomized re-centering of optimal balance with a random delay to initiate the fault.

  This ingenious Sabotage caused the Centurion-O to have gyro issues trying to leave the mech hanger and completely faulting out one time. To running for 77 hours straight with multiple pilots hot seating the Centurion-O during testing before the sabotage caused the gyro to over compensate and shift the center of gravity on every step. While the video of the test did look like the Centurion-O was doing a Charlie Chaplin impersonation, the Fed Suns military was not impressed.
  It was not until a team from NAIS was called in and confirmed all 18 million lines of code was not the fault of the gyro issues that other components started to be looked at.


.... and that kids is why the Centurion-O took forever to reach final testing and finalization for production.
Although no WOBBLY was ever caught and charged for sabotage.....

That is not only so convoluted it would never happen it can't happen. The FedSuns has already removed all WoB operative from their space a long time ago. And have kept up their sweeps. They are building a brand new mech from the ground up and it is on a mech that has so many lines in production that switching them over to a new Omnitech version would cost a fortune and lose them money until they are switched over. That means they are going to take their sweet time making sure it will be what the AFFS wants and building the Omnitech versions for the rest of their lines as well. That takes time as well five years of RnD makes sense in that context.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 10 July 2020, 01:17:33
.. I'm only human :p
Have you considered technological improvements to overcome your frailty?

That is not only so convoluted it would never happen it can't happen. The FedSuns has already removed all WoB operative from their space a long time ago. And have kept up their sweeps.
While I agree that this mode of sabotage is rather convulted for the WoB to be able to pull at this time, I disagree that FS would be able to find all WoB spies. The increased scrutiny of counterinteligence department would get many and make it difficult for the reminder to operate, but you can never really get them all, unless they are as comically inept as Germans in WWII.
For Centurion-O issues though, I would blame corporate shennigans, some manager, rising too high on the ladder due to nepotism and blackmail, fubaring the project and setting it back considerably.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 10 July 2020, 05:19:13
How many LCTs are the Sherwood Foresters going to be made? Right now they have the 1st and 2nd but will there be any more made?

The original "plan" was for a single LCT. However the surge of volunteers were enough to form an under strength second LCT. Which will probably be kept on the rolls as a feeder/cadre unit for the 1st and also as the garrison of Sherwood. I think it's extremely unlikely that a 3rd or any additional units will be raised at the current time.


normally i would say that the WD are overly weighted in production of the top end of mechs.....but i love the Shogun. way to go Zeta!!!!! i still think they need a fighter, tank line, or Battle armor carrier.  maybe the zoomers.  that would sell very well get incoming.   

Not going to lie, i do love the Shogun and always have... So yeah Blackwell will be putting it back into production, but there might be some repercussions for their little strong arming tactic.

As for the Centurion-O I think I'll throw in some ambitious manager having tried to upgrade ALL their designs to omnimechs, and that proving a huge cost and time issue, so finally they will (at least initially) settle for the Centurion-O and Valkyrie-O for now - with plans for the rest.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 10 July 2020, 11:31:59
3071 - June - Omnimechs

With full scale combat operations underway against the WOB Protectorate the rest of the Federated Sun's awaited news from the front. By now the common citizens of the various planets that made up the FedSun's fully expected to hear back that their troops had proven victorious. After all they had smashed the Liao's and humbled the Bull's and Kurita's as well. Still the WOB maintained a sinister aura around them that left more than a few nervous about the possible outcome, particularly with the WOB's use of nuclear ordinance in the past.



On the 2nd of June First Prince Victor dispatched the newly returned Princes's Champion Galen Cox to Robinson and then Kentares with a proposal for the Duke's of Robinson and Kentares. While Kentares was en-route to Robinson, the First Prince thought it polite to run it by the head of the Draconis March before broaching the matter with the Duke of Kentares. If these meetings went well Cox was to hurriedly head to Kestrel and then back to New Avalon to brief Jackson Davion the Marshal of Armies.



The news from Sherwood that the Court of Elders of that planet has voted in favour of raising a LCT sized formation from amongst the world's militia is welcome news, not only to the Davion High Command on New Avalon but also to the people of the Federated Suns. The patriotic gesture is extremely well received and demand for Sherwood products goes up across much of the Crucis March. On Sherwood itself the calls for volunteers soon swamp the very limited recruiting stations available for the planets militia and it is soon obvious that enough recruits are coming forward to make up not only the 1st Sherwood Foresters LCT but also potentially a second formation. Quickly additional supplies, cadre officers and equipment are routed to Sherwood and the Earl of Sherwood is informed that as well as being promoted to Leftenant General and given command of the new 1st Sherwood Foresters he will also command the new demi-brigade, with the 2nd Sherwood Foresters LCT to be maintained as a cadre unit for his own formation and as the planets garrison.



On Kestrel Duke Cunningham's plan to reinforce the Kestrel Grenadiers continues, with his own Ducal Guard unit, the Planetary Guard and Kestrel CrMM being carefully sifted for troops of the requisite calibre. Roughly a third of his own Ducal Guard (all of them veterans of the Grenadiers) are considered viable candidates, with roughly another company being siphoned off from the Kestrel CrMM. The Kestrel Planetary Guard's large (for a Planetary Guard) battlemech formations are another matter. While enough troops to form an entire battalion of volunteers have rushed forward few of them are of the required quality. The Duke orders the examiners to pick only the best. This winnowing process will take until the end of July but at which time a composite under strength battalion of mechwarriors along with supporting forces will be dispatched to the 1st Kestrel Grenadiers RCT on Gandy's Luck.



The Tortuga Combat Region saw more and more Clan Nova Cat convoys disgorging the Clan's civilians onto the prepared enclaves. Along with these Civilian Caste came a number of Galaxy's to garrison the new worlds. The Omicron and Omega Galaxies took up residence on the three worlds that had been prepared for them. Not only did the descending dropships bring Clan Nova Cat's peoples, but many of them contained prefabricated factories and industrial units which were swiftly set up - although it would be some months before any real output began.



Within the Pirates Haven Cluster the two LCT's of the Messengers of Shiva conduct a number of raids and sweeps of the various possible pirate hide outs. Most of these turn up nothing more than years or even decades old campsites, but the 1st Messengers of Shiva LCT manages to catch a small pirate band consisting of five battlemechs and two tanks and roughly three "platoons" of infantry unaware. Faced with overwhelming force the pirates put up almost no resistance and the 1st Messengers take them and their gear into custody.


Despite low level WOB activity the first of the former WOB Protectorate worlds - Caph - is formally reabsorbed into the Federated Suns on the 4th of June. The new Duke is recognised in all of his titles by First Prince Davion and the 1st Caph Grenadiers formally admitted to the rolls of the AFFS.



The eight Fox I corvettes of the 3rd Corvette Flotilla complete their upgrading to the new Fox II standard by the end of June, as does the FSS Weldon which had went into the repair slips following Verde. The FSS Weldon for now is the only ship left in it's Division until replacement ships can be built.



At Filtvelt the FSS Dayton, a Davion III destroyer, completes construction and is immedietly assigned to the 5th Carrier Battle Group. The FSS Dwight is laid down in it's place.



The FSS Nopah, FSS Kawich, FSS Csomad, FSS Ares and FSS No Return complete at Galax. The FSS Nopah and FSS Kawich are immedietly assigned to the 3rd Division of the 9th Corvette Flotilla, while the FSS Csomad, FSS Ares and FSS No Return are assigned to begin forming a 3rd Division for the 7th Corvette Flotilla. The FSS Chanute, FSS Mirage, FSS St Robert, FSS Farwell and FSS Altdorf are laid down in the vacant slips.



The FSS Sarah Davion completes at Kathil and is dispatched to join the 1st Carrier Battle Group. This now brings the 1st Carrier Battle Group to one New Syrtis II carrier, one Avalon cruiser and two Davion III destroyers, the single strongest Carrier Battle Group although Fleet Admiral Buchwald is keen to add more ships to the Carrier Battle Groups as soon as possible.



At New Syrtis the FSS Denver, a Davion III destroyer, completes and joins the 4th Carrier Battle Group. The FSS Detroit is laid down in it's place.



The single largest prize for the new naval construction is of course the FSS Marlborough. The huge Iron Duke class battleship is the first battleship constructed in Davion shipyards from the keel up - if you ignore the Defender class battlecruisers that were the former heavy ships of the fleet. The FSS Marlborough is assigned temporarily to a Training Squadron at New Avalon to work up it's crew, but the plan is to dispatch it to join the FSS Iron Duke in the 1st Battle Squadron once it has sufficient experience. The FSS Warspite is laid down in her place.



The other naval news is the completion of the repair slip over Tikonov. As soon as the FSS Divine has managed to repair it's jump engines sufficiently it is ordered to jump straight to Tikonov to begin repair work.



 Enterprise at long last announce formally that they will be bringing their latest omnimech developments to market in the coming months. For several years insiders have been revealing a large scale attempt by Corean to adapt at least one and possibly more of their existing designs to an omnimech design. Yet despite constant rumours little has actually been revealed until now. Corean officially announces that they have completed work to produce the Centurion-O and Valkyrie-O and will be offering both for sale. The AFFS to no-ones surprise immedietly places an order for the entire production run on both omnimechs for the next ten years. Behind closed doors the various members of the board are relieved to have this order placed as the project to turn all but the Legionnaire into an omnimech has been a huge strain on the companies finances. The attempts to produce a viable prototype for the Devastator, Trebuchet and Fireball as well as the Centurion and Valkyrie had been almost ruinous and for now have had to be put on hold. The company announce that the initial switch over to the new omnimech variants will begin with a rolling upgrade of their existing plants. Initially the two plants which will begin the upgrade are the single Centurion line on Augusta and the larger plant on June which has three Centurion lines and two Valkyries. Augusta is due to be completed by October, June will have at least one Valkyrie line complete it's upgrade at the same time, but the rest will only finish upgrading over the coming months. Once those plants are upgraded Corean's other two facilities will begin upgrading so as to ensure a constant supply to the AFFS of key war material.



On Outreach Blackwell Industries see it's Marauder II IIC line finally go operational, although production will be only half what was expected well into the new year as "gremlins" are worked out of the machinery and staff trained up fully. Blackwell then announces that it will be putting the "Royal" Shogun class assault battlemech into production as it's next project. The Davion High Command and in particular the Department of the Quartermaster are furious. Again and again they had pushed for a more balanced approach and for a wider variety of designs to be placed into production and yet again and again the company owned by Wolf's Dragoons had ignored them. A delegation was immedietly dispatched to point out that the rebuilding of Blackwell and indeed Outreach had been done only through the good graces of the Federated Suns and that those graces had now run out.



On Defiance GM's small Lorica production facility has tripled in size to meet the demand from the ComGuards. Further expansions however of the Lorica variant are placed on hold and instead Further expansions are to add a small Hauberk production facility to the plant - although not for sale to the ComGuards.



At Capella the final new aerospace line goes operational, producing Tomahawks. This gives Mujika-Wangker Aerospace five Corsair lines and one Tomahawk line at the plant there, providing a large quantity of high end medium class aerospace fighters for the local units of the League March.



Jaguar Industries finally completes their Warhawk assault omnimech line. Clan Sun Jaguar immedietly begins construction of a Mad Dog line on their new enclave on New Huntresss. At the same time they begin building a Stormcrow line at their existing plant on Valois.



The Draconis Combine Civil War undertakes a confusing upswing when the 3rd Genyosha and 14th Pesht Regulars, both Minoru loyalists, launch a full scale attack upon the 42nd Galedon Regulars on Xinygang - a nominally Minoru loyalist regiment. Soon however it becomes apparent that the 42nd is in fact serving the Black Dragons and has been purging the prefecture capital of all Kurita loyalists. With something to prove the 3rd Genyosha hammers into the 42nd's lines and makes a point of executing all Galedon troops that fall into their hands. The 14th Pesht Regulars while not quite as fanatical make up for their lack of experience with a willingness to throw themselves into combat. In brutal fighting the two loyalist units destroy over half the 42nd Galedon's strength.



The badly damaged 1st Proserpina Hussars begin launching raids throughout the Benjamin District against any Hohiro loyal commands. They also make efforts to promote and rally Minoru loyalists throughout the district. Their largest success is when they manage to catch a battalion of the 26th Benjamin Regulars isolated from the rest of the regiment on Dover and hammer it badly, destroying two thirds of it's mech's before withdrawing.



On Dumaring the battle between the Hohiro and Minoru loyalists continue with neither side making much headway. Although at the end of June the 7th Arkab Legion finds an unguarded pass into the mountains and notifies the 3rd Proserpina Hussars of it's existence.



On Arcturus June marks the beginning of the Battle of June, with both Clan Wolf and the Lyran Alliance throwing everything they have into the fighting...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 10 July 2020, 12:02:57

On Arcturus June marks the beginning of the Battle of June, with both Clan Wolf and the Lyran Alliance throwing everything they have into the fighting...
[/quote]

..The Lyran Gottadamerung….The Arcturan Meatgrinder has begun..
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 10 July 2020, 18:03:11
Blackwell needs to diversify and fast if they're going to have any chance of placating the FS, there's at least half a dozen conventional vehicle designs they should have built by now. As for mech designs, I don't think there were any canon light or medium mechs built by Blackwell though not entirely certain of that. The only ones I know for sure were the Gallowglass and the War Dog, both of which they should have focused on first since they're much cheaper than any assault mech with widespread marketability to mercenaries, FS, LA, FRR, ComGuards and Solaris VII. The Dragoons could provide the specs on the Star League-in-Exile variants of the Falcon and Firefly to kick-start light mech production just to get the Davion High Command off their backs for a while, just need to re-introduce the Snub-Nosed PPC. Additionally,  Marauder II IIC is kinda a mouthful, how about just Marauder IIIC?

Regarding the Iron Duke-class, historical British battleships is great source for names but it might better avoid those named after British monarchs since the majority of 31st Century FS citizens are unlikely to understand the reference especially since you named this last one George V. I can imagine Davion citizens asking each other "George who exactly?, fifth of what?", how about Warspite or Valiant as an alternative? Or if you like Pirates of the Caribbean, how about Dauntless or Black Pearl?

Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 10 July 2020, 18:43:35
Honestly, Blackwell shouldn't even be looking at the Federated Suns as their primary customer, they SHOULD be feed the Merc market, corporate market and other 3rd parties.
I could be wrong, but I didn't think that the Federated Suns had actually invested into Blackwell or owned stock. So them getting furious and wanting to demand they make certain Mechs seems a little ... weird?

Although I'd agree for a different reason that they should be focusing on building (excepting perhaps their signature Mararuder II(c) as a flagship sort of line, medium weight Clan Omnimechs with excellent pod-options. It's a market that would let them print money really...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 10 July 2020, 18:56:51
Honestly, Blackwell shouldn't even be looking at the Federated Suns as their primary customer, they SHOULD be feed the Merc market, corporate market and other 3rd parties.
I could be wrong, but I didn't think that the Federated Suns had actually invested into Blackwell or owned stock. So them getting furious and wanting to demand they make certain Mechs seems a little ... weird?

Although I'd agree for a different reason that they should be focusing on building (excepting perhaps their signature Mararuder II(c) as a flagship sort of line, medium weight Clan Omnimechs with excellent pod-options. It's a market that would let them print money really...
Blackwell, Outreach, and the Dragoons are only alive and rebuilding because the FedSuns are the ones supporting them. They are under the control of the FedSuns but they were given a loose hand with instructions to build up new lines and suggestions to build smaller and easier lines first. Instead they have routinely snubbed the FedSuns by going for the biggest mechs possible.

As for feeding the mercs they don't have anyone to sell to the mercs in the FedSuns get better deals from the government and the other companies. No real third parties either since their entire factory was destroyed and they haven't been able to recover. Also their rep took a major hit for their betrayal then their loss and failures against the WoB.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 10 July 2020, 19:26:23
Blackwell, Outreach, and the Dragoons are only alive and rebuilding because the FedSuns are the ones supporting them. They are under the control of the FedSuns but they were given a loose hand with instructions to build up new lines and suggestions to build smaller and easier lines first. Instead they have routinely snubbed the FedSuns by going for the biggest mechs possible.


I repeat; when did the Federated Suns take control of the company?

That the Federated Suns stepped in to formally take control of Outreach is well known but to the best of my knowledge, they never got any equity into Blackwell that would give them the slightest right to tell them what to make outside of things like export controls.

The Federated Suns has the right not to buy their products, but unless they turned into a command economy overnight and I missed that, they don't have the right to tell them what to make, unless Blackwell entered into a partnership with them to take funding to make very specific lines. And if the Federated Suns Government was dumbass enough to give them money without any conditions on a clear legal contract, well, Victor probably needs to fire some people but he doesn't have the right to DO anything.

As for the Merc market, there is ALWAYS a Merc market. The vast bulk of merc units are not the massive multi-regiment units but units of a lance/company/battalion size who need their own suppliers. Historically Blackwell had a huge share of that market. And as I pointed out in my post, they are pretty much the only company in the Inner Sphere who can make CLANTECH on any scale. The other supplies are actual Clans - who are pretty much exclusive to Governments.

Merc units, corporate units and allied powers like ComStar, the Lyrans and regional Governments, March Lords and Dukes would be banging down their doors saying 'SHUT UP AND TAKE MY C-BILLS!' completly irrespective of their 'reputation' - which they can easily spin anyway by pointing out that despite their close association with the Dragoons, they didn't have a damn thing to do with Jamies decision making or the consequences therein.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 10 July 2020, 20:00:06
One side of production that Blackwell and the Two Clan holdings should start producing and will be needed for mech production down the line. They should be ramping up parts production first to have supplies built up prior to startup of mech production. They can also take these Clan parts and sell at a premium to pay for mech production lines.


Clan ER-Medium Lasers would sell like hotcakes, So would Large Pulse Lasers and Heatsinks.


On another front the Jag and Cats could finance alot of their holdings with Davion with specs for the Royal Mechs. The Mongoose and Stinger Royal mechs are great light mechs. As are alot of them.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 10 July 2020, 20:45:27
Blackwell needs to diversify and fast if they're going to have any chance of placating the FS, there's at least half a dozen conventional vehicle designs they should have built by now. As for mech designs, I don't think there were any canon light or medium mechs built by Blackwell though not entirely certain of that. The only ones I know for sure were the Gallowglass and the War Dog, both of which they should have focused on first since they're much cheaper than any assault mech with widespread marketability to mercenaries, FS, LA, FRR, ComGuards and Solaris VII. The Dragoons could provide the specs on the Star League-in-Exile variants of the Falcon and Firefly to kick-start light mech production just to get the Davion High Command off their backs for a while, just need to re-introduce the Snub-Nosed PPC. Additionally,  Marauder II IIC is kinda a mouthful, how about just Marauder IIIC?

Regarding the Iron Duke-class, historical British battleships is great source for names but it might better avoid those named after British monarchs since the majority of 31st Century FS citizens are unlikely to understand the reference especially since you named this last one George V. I can imagine Davion citizens asking each other "George who exactly?, fifth of what?", how about Warspite or Valiant as an alternative? Or if you like Pirates of the Caribbean, how about Dauntless or Black Pearl?

My thoughts exactly!!

I would add Vanguard, Victory, Bulwark, Colossus, Leviathan, Majestic, Dreadnought or any of the R class names like Resolution, Reknown, Repulse, Revenge and Davion is supposed to be Anglo-French so some famous French ship names like  Bretagne, Gloire, Normandie, Devastation', Redoubtable and Dunkerque..

Personally Vanguard or Warspite are my favs, one probably the most elegant battleship ever built and the latter the most distinguished in service.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: David CGB on 10 July 2020, 20:46:14
One side of production that Blackwell and the Two Clan holdings should start producing and will be needed for mech production down the line. They should be ramping up parts production first to have supplies built up prior to startup of mech production. They can also take these Clan parts and sell at a premium to pay for mech production lines.
agreed trade between Blackwell and those two Clans would and should be pushed, if one helps the other grow, both will befit in the end and royal mechs should be at the top of the growth list .
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 10 July 2020, 22:20:26
One side of production that Blackwell and the Two Clan holdings should start producing and will be needed for mech production down the line. They should be ramping up parts production first to have supplies built up prior to startup of mech production. They can also take these Clan parts and sell at a premium to pay for mech production lines.


Clan ER-Medium Lasers would sell like hotcakes, So would Large Pulse Lasers and Heatsinks.


On another front the Jag and Cats could finance alot of their holdings with Davion with specs for the Royal Mechs. The Mongoose and Stinger Royal mechs are great light mechs. As are alot of them.

Honestly, Blackwell having decided to scrap their Mech manufacturing and simply being a 100% Clantech component manufacturer could have put them in a vastly better position. The Inner Sphere has a LOT of Clantech now, but its got next to zero logistical support behind it. Doing nothing but building CLan ER Medium lasers, ERPPCs, Pulse lasers for example, would have let them carve out an incredible niche and would have had manufacturers stabbing each other in the back and climbing all over each other to get supply contracts with them...

Of course Inner Sphere Clantech manufacturing is one of those FASANOMIC 'Don't mention the war!' things.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: drakensis on 11 July 2020, 01:05:11
My thoughts exactly!!

I would add Vanguard, Victory, Bulwark, Colossus, Leviathan, Majestic, Dreadnought or any of the R class names like Resolution, Reknown, Repulse, Revenge and Davion is supposed to be Anglo-French so some famous French ship names like  Bretagne, Gloire, Normandie, Devastation', Redoubtable and Dunkerque..

Personally Vanguard or Warspite are my favs, one probably the most elegant battleship ever built and the latter the most distinguished in service.
I'd reluctantly agree that George V is not a likely pick. I can imagine someone trying to figure out which Hasek it was or something.

Maybe take a look at the ships that fought at Trafalgar rather than Dreadnought-era ships? Plenty of great names like Temeraire just begging to be used.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 11 July 2020, 01:18:48
One possibility the Dragoons could use to appease the FS. Let's say during Zeta Battalion's "aggressive negotiations" with Mitchell Vehicles, some of their techs just happen to be "browsing" through the company's computer archives and stumble upon a heavily encrypted file. Unable to crack it given they don't have much time, the techs convince the CO to "persuade" Mitchell executives to "transfer" the file to the Dragoons as part of the deal for the Shogun.
Later back on Outreach, the techs decipher the encryption and open the file what they discover is both shocking and potential leverage to get Victor to back off a little.
The First Prince is astounded when he is shown the file while visiting Outreach to have a little chat with General Wolf. Within the file is not only a full set of blueprints of the extinct Luxor-class Heavy Cruiser, but complete blueprints of the Monsoon, Farragut, Texas and McKenna-class Battleships! While the Luxor was well known as a Mitchell design, there are no known records of the company designing any battleships let alone building any of these legendary  designs under license. General Wolf immediately offers to turn over the file to the Federated Suns as a sort of peace offering. Stunned, Victor accepts then departs to consult with his advisors though reminding Wolf they still have much to discuss all the while thinking to himself  "where did Mitchell get these plans from and when, were they really lost in their lost in thier archives for 300 years or did they acquire them more recently"?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 11 July 2020, 07:00:00
Okay firstly, yeah I take on board what everyone is saying about the FSS George V. Only really thought it might work due to having seen the name used in the Codominium series for an Empire of Man battleship and thought that it then might work. But yeah you guys are right. It's been changed to FSS Warspite.


As for Blackwell. The FedSun's government doesn't have stocks in the company. However it did extend extremely generous loans and technical assistance to get the company (and Dragoons/Outreach) back on their feet. It was made clear at that stage what direction the FedSun's government would expect Blackwell to go in. As Chris O'Farrell suggested there was a strong inference that a clantech production facility churning out clan level lasers, endo steel, etc... was a "very good idea". Although given that Blackwell and the Dragoons were committed to returning to the Battlemech production game that was considered viable - but with the suggestion that easier to build and less complex machines would be prioritised.

Instead the Dragoons have consistently made efforts to produce signature battlemechs that are incredibly slanted towards the assault end of the spectrum. Half of the designs they are producing are 100 tons behemoths. This isn't exactly what the FedSuns thought was the plans. To add weight to this is the issues that both the Imp and Marauder II lines have had in entering full production.

Expect the Davion team being sent to Outreach making it clear to the Dragoons that if they continue to entirely ignore the requests of the FedSun's government (and for the record the Davion's have been allowing them independence and aren't saying they have to follow instructions to the letter, but totally ignoring every single request is pushing it) then those loans might be cancelled or called in. At the very least no further loans or credit will be extended for further rebuilding. The AFFS now has an alternate (and higher end) source of Clantech now. For one thing the Sun Jaguars are prepare to sell full on clan level omnimechs to the AFFS. Okay not in huge numbers or that many designs as yet, but that relationship is already a lot healthier than the one between the FedSun's and Blackwell.

It doesn't help that Zeta blatantly strong armed Mitchel into handing over the specs. That sort of bully boy tactics isn't really kosher. Nor is it legal.

My feeling on the whole Dragoons-Fedsuns is that there is a little bad feeling on the Davion side. The Wolf's Dragoons were granted Outreach as a fief. Along with considerable independence for the Dragoons despite their planet being in the FedSuns. A pretty good deal all in all. And yet when the Liao's and Mariks hit the Sarna March - the Dragoons did... nothing. Worse, they pretty much declared independence right of the bat. The Dragoons were still recovering from the Civil War, but with 5 odd regiments of battlemechs and 6 warships as well as extensive jumpship assets they could have stood by the FedCom and done a lot to help. At least that's the perception.

Now again House Davion has helped them out. Generously. But this time the Dragoons will be reminded they work for the FedSun's now and that their world is a FedSun's world. Any fantasies of charting an independent course as though they owned Outreach as an independent world need to be forgotten about.

I do like the idea of the Luxor cruiser specs... Love that ship. Might be a stretch though? More likely to be found in their HQ on Terra?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 11 July 2020, 07:50:57
110% agree the Dragoons hung the Federated Commonwealth out to dry, although to be frank a lot of that comes down on Hanse and Katrina/Melissa never keeping an eye on Jamie throughout the 30's and 40's. Working to make sure he understood he answered to THEM and no, he was not an independent nation.
AT the very least they needed far more overwatch and integration in the 3050s after they came clean about the Clans.
But I can understand why in this fic after Victor and the Suns shook off everything and came roaring back like a tsunami to be the megapower, that the Dragoons should understand they are in the doghouse for their casual 'meh, don't care about 'Inner Sphere' stuff' attitude.

Still, in this current situation I think you might be overstating the hold the Federated Suns has on Blackwell (at least at my first glance).

If they don't have direct stock in the company, their power is pretty limited. Unless the loans given have explicit terms that iron clad tell them what they can and cannot make or that the Federated Suns Government has final decision making over what their funds can be used for and all expansion MUST be cleared or something, you can't simply do a Vader and 'I AM ALTERING THE DEAL! PRAY I DON'T ALTER IT FURTHER!' given the FEdSuns has an actual court system (that IIRC in this fic VIctor has used several times even transnationally to slap people playing games with him).
Cutting off funding also probably wouldn't help that much either; as the only non Clan mass producer of Clantech in the Inner Sphere, every other Megacorp, March Lord, Archon-wanabe, Lyran Banker, ComStar Precentor and Duke with a chequebook would be lining up to step in and offer their own funding in place of the Federated Suns Government because its almost a license to print money. The Wolves in Exile, Sun Jaguars and Nova Cats only offer a pretty tiny trickle of stuff after all where as Blackwell, at least in theory, should be in a position now to expand in a purely industrial manner (and they even have IIRC good relations with the Sun Jaguars, the two helping each other, which makes things tricky there).

It's not to say Victor can't crush Blackwell if he really wants to of course. But that IMO would run the risk of a lot of Federated Suns megacorps (who are Shadowrun lite) taking the Dragoons side in the dispute and the last thing Victor needs is a full blown argument with his military-industrial complex, who hold massive political power directly and indirectly. If the Federated Suns gave Blackwell a lot of free money with nothing stronger than a 'HINT HINT' as to what they should build and didn't actually write anything down like any sane contract should very clearly spell out ... then honestly the Suns really need to fire whoever they sent in to negotiate.

With all that said, if they DID write it down and the Dragoons are ignoring their agreements and pretending the Dragoons are an independent nation with an independent defense industry, again, yank that choke chain and make the damn mutts whimper.

I'd also suggest that at the least, the Dragoons should be hauled before their employer with a Merc review board keelhauling Zeta for that stunt. Fine the Dragoons a pretty penny and force Blackwell to give everything back and never try to produce the designs. Because that is just not on. Theoretically the MRB should be able to look into this but A) It's a Dragoon invention after all and B) I'd wonder if it even exists anymore and of course C) The Federated Suns has such dominance over the Merc market these days ...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 11 July 2020, 08:42:28
110% agree the Dragoons hung the Federated Commonwealth out to dry, although to be frank a lot of that comes down on Hanse and Katrina/Melissa never keeping an eye on Jamie throughout the 30's and 40's. Working to make sure he understood he answered to THEM and no, he was not an independent nation.
AT the very least they needed far more overwatch and integration in the 3050s after they came clean about the Clans.
But I can understand why in this fic after Victor and the Suns shook off everything and came roaring back like a tsunami to be the megapower, that the Dragoons should understand they are in the doghouse for their casual 'meh, don't care about 'Inner Sphere' stuff' attitude.

Still, in this current situation I think you might be overstating the hold the Federated Suns has on Blackwell (at least at my first glance).

If they don't have direct stock in the company, their power is pretty limited. Unless the loans given have explicit terms that iron clad tell them what they can and cannot make or that the Federated Suns Government has final decision making over what their funds can be used for and all expansion MUST be cleared or something, you can't simply do a Vader and 'I AM ALTERING THE DEAL! PRAY I DON'T ALTER IT FURTHER!' given the FEdSuns has an actual court system (that IIRC in this fic VIctor has used several times even transnationally to slap people playing games with him).
Cutting off funding also probably wouldn't help that much either; as the only non Clan mass producer of Clantech in the Inner Sphere, every other Megacorp, March Lord, Archon-wanabe, Lyran Banker, ComStar Precentor and Duke with a chequebook would be lining up to step in and offer their own funding in place of the Federated Suns Government because its almost a license to print money. The Wolves in Exile, Sun Jaguars and Nova Cats only offer a pretty tiny trickle of stuff after all where as Blackwell, at least in theory, should be in a position now to expand in a purely industrial manner (and they even have IIRC good relations with the Sun Jaguars, the two helping each other, which makes things tricky there).

It's not to say Victor can't crush Blackwell if he really wants to of course. But that IMO would run the risk of a lot of Federated Suns megacorps (who are Shadowrun lite) taking the Dragoons side in the dispute and the last thing Victor needs is a full blown argument with his military-industrial complex, who hold massive political power directly and indirectly. If the Federated Suns gave Blackwell a lot of free money with nothing stronger than a 'HINT HINT' as to what they should build and didn't actually write anything down like any sane contract should very clearly spell out ... then honestly the Suns really need to fire whoever they sent in to negotiate.

With all that said, if they DID write it down and the Dragoons are ignoring their agreements and pretending the Dragoons are an independent nation with an independent defense industry, again, yank that choke chain and make the damn mutts whimper.

I'd also suggest that at the least, the Dragoons should be hauled before their employer with a Merc review board keelhauling Zeta for that stunt. Fine the Dragoons a pretty penny and force Blackwell to give everything back and never try to produce the designs. Because that is just not on. Theoretically the MRB should be able to look into this but A) It's a Dragoon invention after all and B) I'd wonder if it even exists anymore and of course C) The Federated Suns has such dominance over the Merc market these days ...

Yup, the Dragoons really didn't live up to the letter or spirit of their agreement with Hanse Davion in '57. Something that at least within the Davion High Command has cost them a lot of influence/respect. That level of independence is not going to be repeated ever again by the FedSuns. The Dragoons have been made aware that they are a FedSun's mercenary unit and will act accordingly. Or they'll lose Outreach. At the very least.

The loans will certainly have had riders in them that should House Davion consider that the company is in breach of it's contractual obligations to them and acting irresponsibly then they can be pulled. Nobody hands out that sort of cash without said contractual stipulations. Now the nightmare would be taking it to court to prove that - and it could go either way if the judges felt that Blackwell was within it's rights. So ideally - both sides would rather avoid that. However if Blackwell keeps acting like it can do what it want then the FedSun's government will be more inclined to take them to court.

Cutting off additional funding won't hurt them much, although cutting of support from say NAIS would hurt a bit more - but by now Blackwell is back on it's feet enough they could do without both. Particularly if they can call on other sources like the Kell Hounds/WiE.

Basically the FedSun's have a collar on Blackwell/Dragoons but have been keen not to use it and to come to an amicable agreement. Blackwell have been ignoring said attempts so now things will be a bit harsher.

Hell the FedSun's would probably have been happier with even just Blackwell mass producing the Falcon-C design they were producing as a single line. Multiple lines mass producing a proven clan tech light mech? The AFFS would love that - much more than small numbers of clan tech assault mechs and a few light and heavies. The assaults and heavies could be added later.

Zeta have clearly overstepped, forgetting that they are now not operating as an independent battalion of an independent power but instead a mercenary unit under contract to the AFFS. Probably as a result of their long term frustration with Mitchell refusing a license for the Shogun - something the Dragoons tried to get for decades with no luck. This is exactly the sort of thing that the AFFS has been watching for in the Dragoons as they rebuild, the mercenary unit starting to act like the top dog again.

The MRB is pretty much defunct, having died during the bombardment. A probably successor if it isn't already in the works will be born largely from this little fall out.

Any thoughts on the Luxor design as suggested by Seydlitz? A warship too far?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Artifex on 11 July 2020, 10:25:42
Hm, I reckon it'll be rather tricky to solve this FS / WD issue in your storyline but something definitely needs to be done, as you've also alluded to by sending that Davion envoy to them.

Regarding the Luxor, I feel it would fit really well into the WarShip Fleet structure, it is after all a Heavy Destroyer, no? Issue will be however, where to build and how many to build each time. If Victor / Burton were able to get their hands on the schematics I would personally plan to build them in the Outback near the Tortuga Dominions in order to further strengthen the industrial and economic build up of that region, seeing as they are already receiving damn huge dividends from those investments as well and that area is so far away from all frontlines (except for stings by the Concordats - which probably would not even happen in Burtons and his sons lifetime anyways) that it would be a major force multiplier in future WarShip fleet developments
Title: Re: The Federated Sun's Reborn Part TWO
Post by: paulobrito on 11 July 2020, 10:37:10
The Luxor is a Heavy Cruiser, not a Heavy Destroyer.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 11 July 2020, 11:06:57
Hm, I reckon it'll be rather tricky to solve this FS / WD issue in your storyline but something definitely needs to be done, as you've also alluded to by sending that Davion envoy to them.

Regarding the Luxor, I feel it would fit really well into the WarShip Fleet structure, it is after all a Heavy Destroyer, no? Issue will be however, where to build and how many to build each time. If Victor / Burton were able to get their hands on the schematics I would personally plan to build them in the Outback near the Tortuga Dominions in order to further strengthen the industrial and economic build up of that region, seeing as they are already receiving damn huge dividends from those investments as well and that area is so far away from all frontlines (except for stings by the Concordats - which probably would not even happen in Burtons and his sons lifetime anyways) that it would be a major force multiplier in future WarShip fleet developments

The Luxor is a Heavy Cruiser, not a Heavy Destroyer.

It's a heavy cruiser, more of a gun cruiser than the mid range Avalon cruiser so might fit in there. It's actually heavier than the Black Lion battlecruiser. But has a more varied armament.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 11 July 2020, 12:39:33
the WD would have to had known that Zeta actions was going to cause major issues.  they would had to think of something to calm those waves down.  Wolfnet could have "found hints" about the CA and they went looking for it and a few other golden nuggets of info.  to give up these plans and golden nuggets they keep the shogun plans.  Are the WD making battle taxi or Elemental BA(without harjel)  or Nighthawk BA plans for these might be boon to "rent" to the FS. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 11 July 2020, 12:52:45
The Luxor is a heavy cruiser and one that is ill suited for dealing with ASF or massed smaller hits. It also doesn't fit any niche for the FSN. The Avalon is well enough suited for mainline Cruiser detail. The new Black Lion II is large and powerful enough to fill the Heavy Cruiser and Battlecruiser role. The Luxor just doesn't fit anything needed. Plus you don't want to have multiple ships filling the same role since that just makes logistics a nightmare. Plus it gives the Dragoons a boost and credit for their actions which we don't want. I would like the Luxor as I think it is a good ship. Unless the Avalon is updated to fill a very specialized role though the Luxor as a new cruiser for the FSN is unlikely.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Hawkeye Jim on 11 July 2020, 15:09:13
Maybe they are considering the Luxor as an item to sell elsewhere. The FS may not need it, but others might.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 11 July 2020, 15:13:14
Maybe they are considering the Luxor as an item to sell elsewhere. The FS may not need it, but others might.
about the only one's they could sell it to, without make the FS mad is ComStar.  Nova Cats, Sun Jag's don't have a yard....... but the Bears and Ravens do.  i wonder what they would trade for the Luxor plans? 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 11 July 2020, 15:36:55
Selling it to anyone else is a bad idea because it then gives that power a new weapon to use against the FedSuns. ComStar can't build it as their yards are mostly for smaller ships. The Clans are all out as they are still the enemy. Sun Jaguar, Nova Cat, and WIE are all abjured clans so they have joined the Inner Sphere proper but are tied to other powers that now have to build their own ships first. Right now the new yard for the Fedrasa is the only yard the Clans have for new ships. As they grow stronger they will be able to make a yard for themselves but will either build what they already have or ships of their host house. The WIE have a repair yard at Arc Royal but no construction yards. The Lyrans are the only other group that would buy the ship but they don't need it. They have the Commonwealth, the Thrakad, and the Mjolnir to fill the Cruisers slots.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 11 July 2020, 15:51:49
One ship design that is shown a need on several weight levels, and has not even existed in the universe since the pre-earth era is the escort design. All Warships  in universe has their weapons loadout weighted toward anti ship. I have never seen a weapons loadout weighted toward anti-fighter. With the experience shown in the Clan/IS War, fighters, small craft and dropships are a very strong counter to warships. They are just space intensive for warships.
I see that Escort Destroyers, and a Heavy Escort Cruiser is needed, Escort Destroyers for Medium ship, Convoy and Carriers. and a Cruiser weighted Escort for protecting the Heavy ships. Both designs Heavy on armor for defense of Capital weapons. Heavy anti-fighter weapons, and missiles launchers with big magazines to bridge the gap of fighter, dropship and against heavier targets. And some heavy weapons to keep the Capital ships honest.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Artifex on 11 July 2020, 15:57:47
Excellent point Georgiaboy, I would favor such a design here as well. Is there such already floating about in the Design section?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Sir Chaos on 11 July 2020, 16:04:41
about the only one's they could sell it to, without make the FS mad is ComStar.  Nova Cats, Sun Jag's don't have a yard....... but the Bears and Ravens do.  i wonder what they would trade for the Luxor plans?

Would the Lyrans buy it?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 11 July 2020, 16:07:47
Would the Lyrans buy it?

they might buy an CA Escort, but they are going to be tight on construction slips.  someone else would have to build them for the Lyrans
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 11 July 2020, 16:32:06
Well looks like as much as I love the Luxor - it's not getting built. :p
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 11 July 2020, 16:53:28
Well looks like as much as I love the Luxor - it's not getting built. :p

Man that sucks!!!!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: David CGB on 11 July 2020, 17:41:24
Well looks like as much as I love the Luxor - it's not getting built. :p
why not rebuild as a light carrier, take 6,000 ton for aerospace fighters and add in some anti fighter weapons, it should fill this role nicely would you not say
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 11 July 2020, 17:42:50
The main reason for suggesting the Luxor was for the FS to resurrect that being said, I in no way said it had to be in it's original Star League configuration. If you want to modernize an already capable design you need something to work with, i.e. blueprints or existing hull just like the Davion III, Black Lion II and Iron Duke.
I'm sure with some modest revisions such as swapping the original Ferro-Aluminum armor for Ferro-Carbide, reducing cargo capacity somewhat to add point defense weapons the ship should fit comfortably into the fleet. Like their Star League predecessors they could perform various roles, pursuit, interdiction, escort or attached to corvette flotillas for heavy fire support.
My original idea for the "Luxor File" with it's included battleship blueprints was a discovery of a centuries old case of industrial espionage by Mitchell Vehicles. The premise of which was, as of 2762 that while Mitchell was secure with orders for the Luxor for at least a decade they still weren't satisfied. An opportunity presented itself with an announcement by the SLDF that the last group of Farragut-class battleships were to decommissioned over the next few years while at the same time Mitchell was hearing rumors of from some naval liaisons of some deficiencies in the Texas and McKenna-class ships that were starting to be noticed by Naval Command. Namely their total lack of ASF and point defense weapons. Though most Admirals argued that these ships operated in squadrons with dozens if not hundreds of ASF to screen them, the counter argument by a small but growing minority was it would only take one rebel fighter carrying a 500 kilo-ton missle(yes I believe an ASF can carry one of these because the warhead itself is realitivly small, the delivery system is what's important and I'm not really familiar with the Aerotech rules)to get through the screen to cripple or outright destroy a multi-trillion dollar battleship. Recognizing the potential profit, particularly once an R&D executive herself a retired Rear Admiral points out that the Texas-class is nearly 150 years old and in that time Krester had barely managed to build just over fifty hulls Blue Nose have churned out close to 300 McKennas. The Board determines to get a leg up on the competition by designing the next generation of Star League battleship. Though the R&D team is eager, it proves to more challenging than originally thought. After several failures and dead ends, they began to closely study past designs compared to the Luxor to form a baseline which proves fruitful but unsatisfactory. Thanks to the former  Admiral they "borrow" the plans the Texas and McKenna plans to add to the design study and after tens of thousands of computer simulations they have a preliminary design ready to spring on the SLDF Quartermaster Command at meeting on spare parts and munitions production in two days from then, today's date Christmas Eve 2766.

Wow, I got really long winded with this. My apologies. In my original post mentioning the Luxor, I was tempted to include this after thinking on I thought it might usurp the story or take it in a different direction. So I left it with Victor's thoughts to himself for BB to utilize and flesh out as sees fit. BB, feel free to use this if it intrigues you btw.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 11 July 2020, 18:18:37
why not rebuild as a light carrier, take 6,000 ton for aerospace fighters and add in some anti fighter weapons, it should fill this role nicely would you not say

Because it wouldn't be much "lighter" than the New Syrtis...:p
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 11 July 2020, 18:21:05
The main reason for suggesting the Luxor was for the FS to resurrect that being said, I in no way said it had to be in it's original Star League configuration. If you want to modernize an already capable design you need something to work with, i.e. blueprints or existing hull just like the Davion III, Black Lion II and Iron Duke.
I'm sure with some modest revisions such as swapping the original Ferro-Aluminum armor for Ferro-Carbide, reducing cargo capacity somewhat to add point defense weapons the ship should fit comfortably into the fleet. Like their Star League predecessors they could perform various roles, pursuit, interdiction, escort or attached to corvette flotillas for heavy fire support.
My original idea for the "Luxor File" with it's included battleship blueprints was a discovery of a centuries old case of industrial espionage by Mitchell Vehicles. The premise of which was, as of 2762 that while Mitchell was secure with orders for the Luxor for at least a decade they still weren't satisfied. An opportunity presented itself with an announcement by the SLDF that the last group of Farragut-class battleships were to decommissioned over the next few years while at the same time Mitchell was hearing rumors of from some naval liaisons of some deficiencies in the Texas and McKenna-class ships that were starting to be noticed by Naval Command. Namely their total lack of ASF and point defense weapons. Though most Admirals argued that these ships operated in squadrons with dozens if not hundreds of ASF to screen them, the counter argument by a small but growing minority was it would only take one rebel fighter carrying a 500 kilo-ton missle(yes I believe an ASF can carry one of these because the warhead itself is realitivly small, the delivery system is what's important and I'm not really familiar with the Aerotech rules)to get through the screen to cripple or outright destroy a multi-trillion dollar battleship. Recognizing the potential profit, particularly once an R&D executive herself a retired Rear Admiral points out that the Texas-class is nearly 150 years old and in that time Krester had barely managed to build just over fifty hulls Blue Nose have churned out close to 300 McKennas. The Board determines to get a leg up on the competition by designing the next generation of Star League battleship. Though the R&D team is eager, it proves to more challenging than originally thought. After several failures and dead ends, they began to closely study past designs compared to the Luxor to form a baseline which proves fruitful but unsatisfactory. Thanks to the former  Admiral they "borrow" the plans the Texas and McKenna plans to add to the design study and after tens of thousands of computer simulations they have a preliminary design ready to spring on the SLDF Quartermaster Command at meeting on spare parts and munitions production in two days from then, today's date Christmas Eve 2766.

Wow, I got really long winded with this. My apologies. In my original post mentioning the Luxor, I was tempted to include this after thinking on I thought it might usurp the story or take it in a different direction. So I left it with Victor's thoughts to himself for BB to utilize and flesh out as sees fit. BB, feel free to use this if it intrigues you btw.

I do like the idea - and it would make a good timeline of it's own, but for now I think I'm going to leave the Luxor and other battleships to history. The Federated Suns Navy for now is a pretty balanced and well rounded fleet.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: snakespinner on 11 July 2020, 18:58:09
With Blackwell why not do what governments are doing now.
Make them an offer they can't refuse, the current loans to be converted to equity.
With some FS members on the board they would have more control over what is produced.

It is not as if the WD can just pay the loans.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 11 July 2020, 20:38:10
Just ran the numbers (insomnia sucks)... As of the 30th of June 3071 the Sword and Starburst flies over 722 inhabited systems.

This includes the protectorate of New Andurian, Clan Nova Cat and Clan Sun Jaguar semi-autonomous worlds, the newly liberated world of Caph and the Zion PDZ which is not recognised by the Free Worlds League.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 11 July 2020, 20:42:18
One ship design that is shown a need on several weight levels, and has not even existed in the universe since the pre-earth era is the escort design. All Warships  in universe has their weapons loadout weighted toward anti ship. I have never seen a weapons loadout weighted toward anti-fighter. With the experience shown in the Clan/IS War, fighters, small craft and dropships are a very strong counter to warships. They are just space intensive for warships.
I see that Escort Destroyers, and a Heavy Escort Cruiser is needed, Escort Destroyers for Medium ship, Convoy and Carriers. and a Cruiser weighted Escort for protecting the Heavy ships. Both designs Heavy on armor for defense of Capital weapons. Heavy anti-fighter weapons, and missiles launchers with big magazines to bridge the gap of fighter, dropship and against heavier targets. And some heavy weapons to keep the Capital ships honest.

Because that is what dropships, other ASF, boatload of missiles, and standard weapons are for.  Without capital weapons a warship is a huge waste of money and resources. Also it takes a stupid amount of ASF to take down warships even when they are equipped with nukes as they can only use the smallest variants and it screws with their flying making them more vulnerable as they get in range. There already are plenty of escort ships every Corvette is an Escort, the Davion III is an escort, and the Congress-D II is a heavy escort ship that can threaten larger warships.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 11 July 2020, 20:50:47
Just ran the numbers (insomnia sucks)... As of the 30th of June 3071 the Sword and Starburst flies over 722 inhabited systems.

This includes the protectorate of New Andurian, Clan Nova Cat and Clan Sun Jaguar semi-autonomous worlds, the newly liberated world of Caph and the Zion PDZ which is not recognised by the Free Worlds League.

and that does not count the number of LC/LA worlds that want to fall under that flag or at least the leader of that Flag. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 11 July 2020, 20:51:41
i went looking but i can not find what the WD are making on Outreach.  can someone help me out. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 11 July 2020, 20:59:47
i went looking but i can not find what the WD are making on Outreach.  can someone help me out.
If you're asking for canon sources, check TRO:3055 for the Gallowglass and War Dog and TRO:3058 in the vehicle section. The only only vehicle I remember right off of the top my head is called the Badger I believe, though I'm pretty there are 4 or 5 others listed as well.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 11 July 2020, 21:08:33
If you're asking for canon sources, check TRO:3055 for the Gallowglass and War Dog and TRO:3058 in the vehicle section. The only only vehicle I remember right off of the top my head is called the Badger I believe, though I'm pretty there are 4 or 5 others listed as well.
no i was wondering what they can do with this AU.  i know about the IMP, MAD II IIC, and now Shogun, but i can't remember what else they are building. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Hawkeye Jim on 11 July 2020, 21:22:11
According to the Wolf's Dragoons sourcebook, Blackwell also made the Badger, Bandit Hovercraft, Kestrel and Peregrine VTOLs. It also says they produced the Archer-W variant.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 12 July 2020, 00:13:00
According to the Wolf's Dragoons sourcebook, Blackwell also made the Badger, Bandit Hovercraft, Kestrel and Peregrine VTOLs. It also says they produced the Archer-W variant.
Which means nothing here because all of that was destroyed when the WoB kicked the WD's ass harder than in canon. Right now all they have is what they have rebuilt which is all only heavy and assault mechs. Which is the whole point of the FedSuns being pissed at them for it.


If the Luxor had been found first before the Black Lion II update began then it could have taken that spot with an update. But unfortunately, it came after the Black Lion II was already made and plans to build the yards and more for the frigates are already in place so no more luck.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 12 July 2020, 05:34:58
i went looking but i can not find what the WD are making on Outreach.  can someone help me out.

Outreach
-   Blackwell Industries: 1 Marauder II IIC, 1 Imp-C, 1 Gallowglass-WD and 1 Falcon-C line. Adding a Shogun line – May 3072
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 12 July 2020, 05:48:24
Outreach
-   Blackwell Industries: 1 Marauder II IIC, 1 Imp-C, 1 Gallowglass-WD and 1 Falcon-C line. Adding a Shogun line – May 3072

Shogun Line removed - June 3072 after AFFS LaCT (Lawyer Combat Team) parachutes through Blackwells Corporate HQ's roof and start shooting breach notices at everyone...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: paulobrito on 12 July 2020, 05:51:05
Shogun Line removed - June 3072 after AFFS LaCT (Lawyer Combat Team) parachutes through Blackwells Corporate HQ's roof and start shooting breach notices at everyone...
LOL
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 12 July 2020, 08:46:51
Shogun Line removed - June 3072 after AFFS LaCT (Lawyer Combat Team) parachutes through Blackwells Corporate HQ's roof and start shooting breach notices at everyone...

lol something like that.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 12 July 2020, 10:43:00
Shogun Line removed - June 3072 after AFFS LaCT (Lawyer Combat Team) parachutes through Blackwells Corporate HQ's roof and start shooting breach notices at everyone...

..THREAD HIJACKED!!! :thumbsup:
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Intermittent_Coherence on 12 July 2020, 11:38:12
Wolf Dragoons just doesn't natively produce any medium mechs. Looking at the list I would say they intend to use the Falcon as their low end trooper.

They have a grand total of one medium mech that could be considered a signature: the Hoplite.

And AFAICT, they never fielded any brand new. They just refitted an ever dwindling number of relics with newer tech. Still between the typical and the Royal configs it does fill quite a lot of roles. 

Problem is, the base design would be considered slow for their current needs, 4/6 movement.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 12 July 2020, 12:51:25


The Battle of Arcturus began to escalate when General of the Armies Adam Steiner ordered all units on Arcturus to move to the aid of the embattled 20th Arcturan Guard. With help on the way the 20th turned on it's pursuers and dug in to hold their ground. Seeing this as prey turning to make a last stand the 3rd Wolf Battle Cluster slams into the Arcturan Guard's lines and mauls them badly before suddenly finding itself outflanked by the 6th Lyran Guard RCT which swings in behind them like a hammer against the 20th Arcturan Guard's anvil. The few warriors of the 3rd Wolf Battle Cluster who manage to claw their way out of the trap only do so with the aid of the 13th Battle Cluster who then manage a fighting retreat while being pursued by the two Lyran RCT's.



The 13th Battle Cluster fall back on the rest of Alpha Galaxy, which led by Khan Ward counter attack into the pursuing 20th Arcturan Guard and 6th Lyran Guard's. The two Lyran units only hold their lines when General of the Armies Steiner leads the 1st Tamar Cavaliers, 23rd Arcturan Guards RCT and 4th Donegal Guards RCT to join them. The 13th and 14th Donegal Guards RCT are still en-route to the battle. Alpha Galaxy is joined by the rest of Beta Galaxy and soon the plains around Malcheema are the sight of one of the largest battles between Inner Sphere and Clan forces since Tukayyid. Galaxy Commander Katrina Steiner dispatched her 1st Alliance Guard Cluster into the swirling battle as the 13th Donegal Guard arrives, while keeping her 1st Steiner Battle Cluster as the only remaining reserve within the Clan Wolf forces on Arcturus.



Khan Ward leads from the front, his own Golden Keshik heavily involved in a number of attacks on the Lyran's lines, on several occasions coming close to clashing personally with General Steiner's own command battalion which is equally committed to the fighting. The Clan forces have the edge in quality and equipment, while the Lyran Alliance troops have an edge in numbers which allow them to cycle troops out of the fighting to refit and repair. Clan Wolf warriors however are much closer to their base of supply within the city of Malcheema.



With casualties mounting on both sides of the battle, the respective leaders of the armies engaged in the fighting consider pulling back but neither can risk a retreat turning into a rout. Moreover both Vlad Ward and Adam Steiner are convinced that they are each just one "big push" away from victory. Instead of retreating they continue to throw everything they can into the battle. Units are withdrawn for rapid repairs and resupply, often merged with other damaged units, before being thrown back into the fire. The only thing keeping both sides morale is the fact that their respective leaders are in fact leading them into the battle rather than sitting back and ordering them into the holocaust of destroyed battlemechs, tanks and dead troops.



On the 24th of June the bloody stalemate is rocked by the arrival at a pirate jump point of a large Lyran-Wolves-in-Exile naval task force. Leading the way is the Wolves-in-Exile flagship, the Werewolf, but alongside her are no less than two Mjolnir class battlecruisers - the LAS Fylgja and LAS Mjolnir - and a third battlecruiser the Wolves-in-Exile's Implacable, accompanied by two ships of a dead class, the LAS Tharkad's Pride and LAS Donegal's Hammer who are both modified and updated Commonwealth class cruisers, eight corvettes, four of them Fox I class corvettes from the Wolves-in-Exile and four clearly from another long gone class of ships, Mako class corvettes. The eight Fox class corvettes which had initially defended the system sortie out to meet them - although the LAS Coventry and LAS Dalkeith both show signs of heavy fighting.



The attacking Clan Wolf warships suddenly find themselves not only outnumbered but also out massed heavily. However with their Khan currently in the middle of a swirling battle on the plains of Malcheema alongside elements of three of their Clan's Galaxies, they cannot simply withdraw. Taking up hurried positions to defend the Marsden Spaceport from orbital attack they prepare to buy time for their ground forces to withdraw. Time that their kin in the Exiles and the Lyran's have no intention of giving them.



On the ground Galaxy Commander Katrina Steiner commands the withdrawal as the only high ranking officer who is not engaged in combat on the Plains. Her own 1st Steiner Battle Cluster deploy around the spaceport and begin shuttling withdrawing troops from the battle into the first available dropships and immedietly ordering each full dropship to take off. Khan Ward who had been deep in the fighting rallies a scratch force from his own Keshik and the 1st Wolf Assault Cluster and forms a rear guard, fighting to push back all attempts by the Lyran's to take advantage of the Wolves withdrawal.



In orbit the CWS Nicholas Kerensky leads a suicidal defence of the low orbit over the Marsden Spaceport. Finding itself the recipient of the attentions of not only the larger McKenna class Werewolf, the ancient Texas class battleship is also targeted by both Lyran battlecruisers. Outnumbered 3:1 and out massed by almost the same amount the CWS Nicholas Kerensky fight's with all the skill of it's elite clan crew just to survive. While the battleships and battlecruisers fight the Implacable leads the LAS Tharkad's Pride and LAS Donegal's Hammer against the CWS Stealthy Kill, CWS Blood Drinker and CWS Nature's Wrath. The two upgraded Commonwealth class cruisers begin the battle by launching a full spread of nuclear tipped missiles at the CWS Stealthy Kill. Hit by a no less than seven nuclear missiles the survivor of the Amaris War breaks in two and explodes.



The destruction of the CWS Stealthy Kill breaks the protective ring around the evacuation of Clan Wolf's warriors, but does result in the Werewolf and Implacable as well as all four Wolves-in-Exile corvettes breaking of the fight and withdrawing a distance away in fury at the use of nuclear weapons - breaking a long held Clan taboo. While they don't withdraw from the battle entirely they refuse to fight alongside the LAN ship's in the system and instead maintain a patrol to intercept fleeing Clan Wolf dropships.



While this leaves the Lyran Navy fighting alone, they still hold a numerical superiority over the enemy, with their two heavy capital ships fighting against the already damaged CWS Nicholas Kerensky while their two cruisers engage the Black Lion class CWS Blood Drinker. The CWS Nature's Wrath finds itself fighting a hopeless battle against the eight Fox I corvettes of the Lyran Alliance, while the Mako's streak by the Clan Wolf warships to attack the dropships rising from the planet.



Realising the impending destruction of any further withdrawing dropships Galaxy Commander Katrina Steiner sends word for Khan Ward to leave the rear guard and join her on the last handful of dropships that stand any chance of reaching a jump point. A request he immedietly refuses. He orders her and the injured saKhan Radick who has reached the evacuation point to withdraw while they can. He will lead the remaining warriors who cannot escape in an attempt to break the enemy lines and reach Adam Steiner in order to remove the enemy leadership and inflict as heavy losses as they can upon the enemy.



As the last Wolf dropships flee the planet Khan Ward leads the trapped Wolves into a full frontal, no holds barred attack upon the LAAF ground troops deployed. His orders to his Wolves are simple "kill them, kill them all". His own formation of mixed remnants from a half dozen clusters throw themselves into the 13th Donegal Guard RCT and catching the Lyran troops by surprise overrun their lines and slaughter their way through their rear area forces before attacking General of the Armies Adam Steiner who leads his command battalion and a handful of troops from the 1st Tamar Cavaliers to relieve the shattered 13th. Vlad Ward's custom Timber Wolf is one of the last battlemech's to fall, almost literally at the feet of the shattered Thunder Hawk of Adam Steiner. The General of the Armies is heavily injured in the final battle, but the Khan is pulled from his cockpit already dead. The death of their Khan does little to alleviate the battle fury of the trapped Wolves, who make the LAAF pay a horrendous price in blood to bring them down, none of them surrendering.



The dropships of the fleeing saKhan Raddick and Galaxy Commander Steiner are the last two ships to reach orbit. Only the sacrifice of almost two full binaries of omnifighters breaks open a window through the prowling Mako class corvettes that lets them join up with the heavily damaged CWS Blood Drinker. The burning battlecruiser breaks off the fight, covered by the equally damaged CWS Nicholas Kerensky which makes no effort to retreat. The CWS Nature's Wrath is a broken wreck which is beginning to glow as it de-orbits by then.



Both Mjolnir class battlecruiser concentrate on finishing off their damaged prey and an hour after the CWS Blood Drinker breaks orbit the CWS Nicholas Kerensky suddenly explodes. The LAS Tharkad's Pride is under only semi-control after a Clan Wolf assault dropship managed to ram the cruiser and the explosion took out it's bridge. It is being "steered" largely from engineering which is causing huge issues. The LAS Donegal's Hammer, heavily damaged by the CWS Nature's Wrath before the destroyer finally died has entered orbit to provide naval gunfire support to the LAAF units on the ground, but is struggling to find targets as the few remaining Wolves are pressing the LAAF units so closely and are often intermixed with them. Only six Fox I corvettes remain, most of them damaged to some extent or other and have taken up protective positions in orbit. The four Mako corvettes are harrying the withdrawing CWS Blood Drinker, but even the almost undamaged corvettes don't want to press the matter with even a damaged battlecruiser along with the large number of dropships it is escorting.



The Wolves-in-Exile fleet, which could intercept the CWS Blood Drinker instead withdraw, taking with them nearly two cluster's worth of bondsmen they have taken during the retreat of their kin. Indeed many Wolves who realised that their dropships couldn't reach the waiting transports instead fled to the Wolves-in-Exile rather than surrender to the Lyrans.



Although the Wolves are still technically in system at the end of June the battle is over. The Wolves have suffered a heavy defeat, with both their ground and naval forces shattered. The Lyran's while their naval forces are mostly intact - albeit damaged - have suffered catastrophic losses in the five RCT's and two battlemech regiments they committed to the battle. They do still however hold the field and have repulsed the Clan attack. From his hospital bed, and just prior to surgery, General of the Armies orders the follow on waves of troops to counter attack the Wolves and drive them back over the border...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 12 July 2020, 13:27:14
Wolf Dragoons just doesn't natively produce any medium mechs. Looking at the list I would say they intend to use the Falcon as their low end trooper.

They have a grand total of one medium mech that could be considered a signature: the Hoplite.

And AFAICT, they never fielded any brand new. They just refitted an ever dwindling number of relics with newer tech. Still between the typical and the Royal configs it does fill quite a lot of roles. 

Problem is, the base design would be considered slow for their current needs, 4/6 movement.

anyone know of a Golden Age Medium mech that WD could make and corner the market with?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 12 July 2020, 13:51:32
to bad the WiE could not have been able to get the Texas, but her crew would have been elite and diehard Crusader's. Still if any had been able to make it to the lifeboats or other small craft.  the skilled crews would help WiE crew more warships.   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Lord Harlock on 12 July 2020, 15:08:53
anyone know of a Golden Age Medium mech that WD could make and corner the market with?

Wolverine II . . . Ha
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 12 July 2020, 15:22:11
Wolverine II . . . Ha

i don't know... i think the 7M is better than the 7H that the Wolverine II is also called.  Now a real 55ton IIC version would be nice, or they could just make the Hellhound.  i would like to see a real 55ton IIC of the Wolverine.   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 12 July 2020, 16:05:11
anyone know of a Golden Age Medium mech that WD could make and corner the market with?

The Dragoons should have the plans for most if not all the basic clan omnimechs. Just target that market.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 12 July 2020, 16:18:44
The Dragoons should have the plans for most if not all the basic clan omnimechs. Just target that market.
but the sun Jags, and the Nova Cats also have those.  the WD's need something that screams WDs.  Besides Omnis are expensive to buy and maintain. Mercenary units would have to have omnis but they have long strings.   
Title: Re: The Federated Sun's Reborn Part TWO
Post by: 2ndAcr on 12 July 2020, 16:35:18
 You don't get much better than the Hellhound/Conjuror. It is an excellent mech. I love the thing.

 If the Dragoons need a solid medium trooper, that one fills the need quite well. At under 6 mil a copy, fairly cheap too.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 12 July 2020, 17:07:59
Wow, for a 'bring all the nukes!' Battle Royal in space, the Lyran navy sure was ineffective.

None of those Wolf Dropships should have made it out of the troposphere but again, incompetence in handling a fleet battle rears it's head. Sigh.

If nothing else, the Fox's that have active L/F batteries should jump to the Wolf Jumpships waiting at the Zenith point and capture them or force them to jump out or just outright put a couple of naval laser blasts into each to disable them if absolutely necessary. The time for half measures is over.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 12 July 2020, 17:13:04
but the sun Jags, and the Nova Cats also have those.  the WD's need something that screams WDs.  Besides Omnis are expensive to buy and maintain. Mercenary units would have to have omnis but they have long strings.

The FS and the LA will fall all over themselves buying omnis. Also omnis are more expensive because the FS support economy has not switched over to omnitech for everything possible. Its the same thing that happened with our economic efficiency when we adopted common standards for our tech and not having every single company produce custom, proprietary hardware and software for every single thing.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 12 July 2020, 19:11:04
Wow, for a 'bring all the nukes!' Battle Royal in space, the Lyran navy sure was ineffective.

None of those Wolf Dropships should have made it out of the troposphere but again, incompetence in handling a fleet battle rears it's head. Sigh.

If nothing else, the Fox's that have active L/F batteries should jump to the Wolf Jumpships waiting at the Zenith point and capture them or force them to jump out or just outright put a couple of naval laser blasts into each to disable them if absolutely necessary. The time for half measures is over.

The Lyran's hadn't shared their "nukefest" plan with the Wolves-in-Exile. When it caused Kell's wolves to pull out they panicked a bit and suddenly got worried that if they kept throwing nukes around maybe the Werewolf and Implacable might turn their guns on them.

Basically the Lyran Admirals/Captains lost their nerve. With Adam on the planet and then incapacitated they didn't want to risk a war with their own allies...

Although in fairness to them "ineffective" might be a bit harsh. They destroyed a battleship, battlecruiser and destroyer in return for two fox I corvettes. And they did manage to pin a large chunk of the Wolf forces on the planet while destroying another chunk as they fled. Although a lot of the Lyrans surviving ships took damage. Without the Navy Arcturus would probably have ended as a loss for the Lyrans.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 12 July 2020, 19:30:27
Damn dirty WIE clanner scum. Abandoning the fight because of their stupid culture. They caused more damage to the Lyran forces than was needed. And they did it to save their own people instead which will not go over well with the rest of the Lyrans and it will bring backlash to the wolves and to the Kell Hounds and Arc Royal as a whole. They aren't an independent power anymore they are part of and subordinate to the Lyran Alliance now. Also the LAN really didn't do as well as they should have they all should have launched every Nuke they had from the start and kept firing them until they ran out. They could have taken out more ships like that faster than just the one they destroyed.

Looks like the Wolves are now only one step away from being ruled by a crazy powermad woman. Katherine will be the new saKhan most likely then she will kill the new Khan say it was Adam or Victor and launch a full scale attack that is meant to destroy everything and everyone for failing and betraying her.

The FS and the LA will fall all over themselves buying omnis. Also omnis are more expensive because the FS support economy has not switched over to omnitech for everything possible. Its the same thing that happened with our economic efficiency when we adopted common standards for our tech and not having every single company produce custom, proprietary hardware and software for every single thing.
No omnis are more expensive because they require both far more time, effort, materials, technology, experience and rare resources than battlemechs. It isn't going to go down just because more are made.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Intermittent_Coherence on 12 July 2020, 21:14:04
You don't get much better than the Hellhound/Conjuror. It is an excellent mech. I love the thing.

 If the Dragoons need a solid medium trooper, that one fills the need quite well. At under 6 mil a copy, fairly cheap too.
Short of redesigning the Hoplite to make it faster the pickings are slim outside of the IIC's.
They could build Nova/Blackhawks, I suppose. the only advanced tech it has are the XL engine and omnimech gyro. One of the other Clans would in fact do something similar, mass producing a downgraded version without omni-capability.
Otherwise, some SLDF staple like the Starslayer or Lynx maybe?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 12 July 2020, 21:30:19
Short of redesigning the Hoplite to make it faster the pickings are slim outside of the IIC's.
They could build Nova/Blackhawks, I suppose. the only advanced tech it has are the XL engine and omnimech gyro. One of the other Clans would in fact do something similar, mass producing a downgraded version without omni-capability.
Otherwise, some SLDF staple like the Starslayer or Lynx maybe?

Starslayer C!!!!!!!  I is so want!!!! 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 13 July 2020, 00:08:32
What the FedSuns wanted them to do is build smaller mechs that would be produced in larger numbers. That or have the Blackwell facilities build nothing but parts of clan-tech level only. As for what Blackwell should have put in production it is a full clan tech version of the Hornet, the Hoplite C, more than one line of Falcon-6C, Firefly C, and clan-tech Fleas. If they had gone with those then not only would they have far greater number of mechs in service but would also have gotten huge payment and more funding from everyone buying those designs and the FedSuns would be more than happy to fund and build their heavy and assaults lines. In fact if they had built more of those lines or even just more lines for the Falcon-6C the Shogun would have been allowed to be kept instead of them getting slapped down by the lawyers as they are about to be.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 13 July 2020, 08:16:08
No omnis are more expensive because they require both far more time, effort, materials, technology, experience and rare resources than battlemechs. It isn't going to go down just because more are made.

you have no idea how economics and mass manufacturing work.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 13 July 2020, 08:53:11
you have no idea how economics and mass manufacturing work.
I do I also know that somethings are going to be more expensive no matter what. Omnimechs take far more than normal mechs to produce so even when they are built in larger numbers they are still going to be far more expensive. There is a reason why even decades after the Omnitech is introduced that standard battlemechs are still used and new ones are created instead of just omnimechs.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Shadow_Wraith on 13 July 2020, 08:54:57
Looking forward to the next story update!  I wonder how much good PR and politics did the win against Clan Wolf get Adam Steiner? As far as Blackwell and Wolf Dragoons discussion wanting to produce what they want, damn what everyone else says.   Well they did lose a lot of older experienced people and the remaining people are eager to prove that they are still a viable force/company.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: misterpants on 13 July 2020, 10:17:44
Wonder what the fallout is going to look like for the operations staff that forgot to come up with a unified RoE for the combined Lyran/WiE operation...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 13 July 2020, 15:49:25
3071 - July - After shocks

The Federated Sun's government, First Prince Victor and the AFFS spent much of July (when not engaged in active combat operations against the WOB Protectorate) dealing with the after effects of the Battle of Arcturus. While on the one hand no Federated Sun's troops, ships or personnel had been involved in the battle, the ramifications of it threatened to impact greatly on the Federated Sun's as the facts became clearer. First and foremost of these of course was that former Usurper-Archon Katherine Steiner-Davion remained at large and by all accounts in command of a large body of now battle hardened troops.



First Prince Victor Davion on top of his responsibilities and duties as the head of the AFFS and being heavily involved in the planning and implementation of Operation Harvest spent much of the month sending HPG messages to friends, supporters and even sometimes respected enemies within the Lyran Alliance. Largely these messages were one and the same, calling for calm. With news that General of the Armies Adam Steiner had suffered crippling injuries and was still undergoing various surgeries as late as the 11th of July, the mood within the teetering Lyran Alliance's leadership was best described as "fraught". The tension within the LAAF in particular only grew when the first casualty reports began to filter out from Arcturus with barely two regiments of battlemech forces remaining in even borderline operational capacity out of the seven committed to the fighting. While the warships committed to the fighting remained in much better shape, none of them had avoided damage.



The First Prince is also contacted by Khan West of Clan Nova Cat who wishes a face to face meeting with him to discuss something of importance. He informs the First Prince that he will be bringing a guest with him. The First Prince accedes to this request, although he makes a point of contacting Khan Nevversan through the Elemental Star that she has left to guard him to see if she knows anything about this. She doesn't but informs him that her Star of warriors will prevent any harm to him with their lives. A point she also makes to each warrior as well via HPG.



At the same time the troops assigned to Operation Nightfall redeployed to try and calm tensions on those worlds closest to the Federated Sun's and their targets in Operation Harvest. With the various units which remained at cadre level strength, Field Marshal Sortek kept the 1st Capellan Dragoons and 1st Aragon Borderer's on Hesperus, but he swiftly redeployed the 1st Kittery Borderer's to Denebola to bolster the still rebuilding Denebola FTM. The 3rd Ceti Hussars RCT was split between Thorin and Murphid to keep tensions on those two closely linked worlds under control while the 26th Avalon Hussars RCT was moved to Yorii. He also dispatched the 1st St Ives Cheveau-Legers "Cadre" to St Ives at Duchess Allard-Liao's request. Sortek also sought permission for the 5th FedSun's Dragoons "Cadre" to be re-designated for active defensive operations as it had managed to regain 50% strength - a request that was granted by the end of the month. In a surprise move the LAAF's Lyon FTM placed itself under Field Marshal Sortek's command for the "duration of the emergencies". For now the Field Marshal requested it maintain it's post on Lyon and continue to work to reintegrate those worlds.



Princes's Champion Galen Cox reaches Robinson and enters into discussions with Duke Sandoval on the First Princes's behalf regarding the Kentares DMM. After some consideration (and after extracting two concessions) the Duke agrees to the Princes's proposal - subject to the Kentares DMM and Duke Eric Dresari. At which point Cox leaves Robinson and heads to Kentares.



Duke Cunningham of Kestrel dispatches nearly a full battalion of battlemechs and mechwarriors to Gandy's Luck, along with a regiment of armour and several battalions of battle armour forces that he has managed to assemble. All of these troops are the very best he can beg, borrow, steal, hire or recruit and are to be integrated into "his" 1st Kestrel Grenadiers RCT. The new personnel for the time being are grouped as a provisional combat command and will be slowly integrated over the coming months so as to avoid disrupting the cohesion of the elite unit, but they are in fairness all combat veterans and highly skilled soldiers in their own right. These additions will raise the unit back up to 70% of it's listed strength, although the Kestrel CrMM will drop to 90% at the same time. Only extremely hard training by the remaining troops and officers of the March Militia unit will avoid their skill level falling to green with the absence of so many of their best soldiers. To help them in maintaining their skill level the Duke personally finances transportation for a full mech battalion, armour regiment and two infantry regiments to travel to the Combat Training Centre on Robinson - giving a further generous donation to Duke Sandoval to allow his unit to use the facilities there rather than the overstretched facilities on New Avalon.



Within the Pirates Haven Cluster the 1st and 2nd Messengers of Shiva combine to take down a battalion sized group of pirates. Many of these pirates display a much higher level of skill than normal and are piloting battlemech's which are a lot more modern than the usual hand me down of pirate bands. Most of these designs originate from the old Capellan Confederation. The 1st Messenger's take on the bulk of the fighting and lose just over a company of battlemechs in the engagement, while the 2nd Messengers move in behind them and overrun the retreating and damaged pirates falling back from the combat as they attempt to reach their dropships. Both units are commended for their actions by Marshal of the Armies Jackson Davion and ordered to continue their sweep.



On Cooperland the 12th Avalon Hussars RCT are instructed to break off a reinforced battalion with supporting forces to make up a new Avalon Hussar RCT. The newly formed 13th Avalon Hussars RCT is ordered to make it's best speed to Inner End within the Kilbourne PDZ in order to reinforce the frontier. The High Command has grown increasingly concerned with the growing presence of Clan Snow Raven within the Outworld's Alliance and wishes to bolster the garrisons there - as well as reassure the people of the Outback that they have not been forgotten about. While the new 13th Avalon Hussars will be far from a full unit, with their support elements they will effectively be a full LCT force and plans are to build them up to a full reinforced RCT over the coming years - as well as rebuilding the 12th to the same level. Unsurprisingly the command staff of the 12th Avalon Hussars dispatch their greenest troops to the new unit. Although they do provide an excellent cadre of junior officers and NCO's to make up for this.



The High Command also announces that a new Refit Centre will be built at Brockton without the Outback. This will be on the same model as the Hasek Refit Centre and the Sandoval Refit Centre on Bell and Clovis respectively. With the 1st Brockton Borderer's and 1st Brockton Reinforced Training Battalion on planet it is felt that this will give sufficient security to deter any would be pirates from attacking the refit centre. It is to be named the Zibler Refit Centre.



The prisoner of war exchange with the Draconis Combine hits a major snag when a number of DCMS troops request political asylum in the Federated Sun's rather than returning to the Combine. For some this is as a result of their worlds no being on the Davion side of the border, others have heard (unfortunately true) accounts of returning units/prisoners being imprisoned or worse by both sides of the growing civil war, while others just don't want to return to the type of bloodbath that the Combine Civil War is shaping out to be. For obvious reasons the AFFS is less than keen on allowing them to settle down on now FedSun's worlds where they might join resistance groups but are equally loathe to accept them into the AFFS itself. A solution is found when the Duchess of New Andurian offers to take any and all DCMS veterans who will volunteer to serve in her Andurien Armed Forces in Exile and offer them full citizenship of the Duchy of Andurien - when it is liberated. All would be political asylum seekers are offered the option of taking the Duchess up on her offer or returning to the Combine.



In the Tortuga Combat Region Clan Nova Cat continues to expand their new enclaves. While there is basic housing for almost 90% of the incoming Nova Cats these prefabricated houses are expanded upon and the existing agricultural areas expanded. Much of the new effort however goes into constructing the dismantled factories they have brought with them - although almost as much effort goes into establishing wilderness nature preserves for the Nova Cats the Clan has brought with them on each world and beginning to build Blood Chapels for each Bloodnamed House.



The GM plant on Menke see's the small Cavalier battle armour plant go operational in mid July. Plans are already in place to expand it to meet the growing needs of the League March.



On Proserpina the two Tokugawa lines are now fully repaired. There is almost no demand for the vehicle within the AFFS or even those mercenary units which are long standing employee's of the Federated Suns. However having foreseen this Buda Enterprises has been given permission to sell the vehicle to foreign buyers such as the Lyran Alliance, Free Worlds League and ComGuards. Indeed the single biggest purchaser is the Andurien Armed Forces in Exile who order two full battalions.



Veridan Dynamic's new plant on Sarna completes construction of it's third Tiger line. Two more lines are scheduled to come online in the coming months, but even with all five lines working around the clock demand from the new Planetary Guard formations and March Militia's of the League March far outstrip the facilities production.



 On Orestes Galaxy Commander Ragnar Magnusson arrives and requests a meeting with Christian Mansdottir. This is refused unless he sends his honour guard from the 1st Rasalhague Bears back across the border. He is permitted to remain with one aide and five (unarmoured) Elemental bodyguards if he wishes to attend the former First Lord. He reluctantly agrees, keen not to fail in his mission.



Within Clan Wolf the various warriors are in shock. Acting in the name of the injured saKhan Raddick Galaxy Commander Steiner orders the remaining troops within the Lyran Alliance  to withdraw back to a defensive line at Benfled, Orkney and Jabuka to fight off any Lyran counter attack. For now her orders (going out under the saKhan's name) are obeyed.



Clan Jade Falcon, realising it's long term adversery is injured abandons plans to invade the Lyran Alliance towards Melissia or Arc Royal and instead begins a huge build up at Colmar. From there they can strike back towards Terra, retaking the six worlds they lost to the Wolves during their own invasion of the Lyran Alliance or instead can strike deeper into the Clan Wolf Occupation Zone. Khan Pryde in a surprising move also sends word to the Clan Hell's Horses forces who she knows are in the former Oberon Confederation region to let them know of Clan Wolf's reversal.



Clan Ice Hellion, while hearing of the misfortunes of Clan Wolf and tempted to pull out of the four worlds they have conquered from the Lyran's instead decide to take advantage of the situation where they are. They strike out at Jesenice and Pangkalan and overrun these worlds with little difficulty. It is obvious they are heading for the key world of Melissia.



The Duchess of Inarcs, with Clan Ice Hellion just a single jump away, demands that her planet be reinforced. Duchess LaRue sends word that unless at least two RCT's are dispatched to her aid she will consider the Lyran Alliance to have abandoned her planet and will act accordingly. In the meantime she cease all shipments of battlemechs from Blackstone BattleMechs and instead uses them to form a third battalion of Blackstone Highlanders - with the full support of House Blackstone.



On Skye Duke Robert Kelswa-Steiner orders the planetary militia into LAAF service and uses them to form a 1st Skye Guard RCT. In a spirit of support for the LAAF he orders the 3rd Hesperus Guards RCT from Skye and to deploy to the world of Arcturus to "help their brothers there", citing the formation of the 1st Skye Guard as a full RCT to bolster the defence of his capital world as meaning there is no need for the 3rd Hesperus to stay. Under extreme pressure and with the 1st Skye Guard RCT as well as the 3rd and 4th Skye Rangers RCT's deploying around his formation and no support from the 1st Skye Jaegers - the commanding general of the 3rd Hesperus Guards folds and moves off world on the 30th, heading for Freedom.



General Caesar Steiner moves his command post to Alarion and issues commands calling for all loyal LAAF formations to await word from Arcturus. With reports reaching him of growing tension in the periphery regions and in Skye he begins to plan operations to crack down on any attempted rebellions in General of the Armies Adam Steiner's name. He is found dead in is command post on the 29th. Both he and his aide are found to have drank poisoned coffee.



The 3rd Proserpina Hussars, using the route found by the 7th Arkab Legion, appears behind the 5th Galedon Regulars and pins them in place as the 6th and 8th Arkab Legions launch an attack. Only the frantic relief column from the 12th Vega Regulars which punch through the 3rd Proserpina Hussars allows the 5th Galedon Regulars to escape the trap, but almost half the 5th Galedon don't escape the trap, while nearly two companies of Vega Regulars die getting them out. With this defeat the position of the Minoru Loyalists on the planet of Dumaring is precarious.



With reports filtering in from across the planet of the atrocities committed by the 42nd Galedon Regulars the 3rd Genyosha and 14th Pesht Regulars are enraged and continue to launch furious assaults on the defensive lines of the 42nd Galedon Regulars. Just as it looks like they are beginning to crack the Black Dragon lines a tactical nuclear missile is fired into the 14th Pesht Regulars advancing 2nd battalion, destroying it in a handful of seconds. The few survivors are overran in their crippled battlemechs and killed by the 42nd.  With the existing damage the few survivors of the 14th Pesht are rolled into the 3rd Genyosha who request warship support from Luthien.



Despite the victory on Dumaring Hohiro is finding his position even within the Benjamin District which is his key base of support. At the end of July he sends word to his WOB allies demanding they send him assistance to overthrow his brother...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 13 July 2020, 15:57:17
So now that the Lyran Alliance has some breathing room to recover they can do some expansion to fund their rebuilding. LIke in the post-Jihad Era they can build the Mjolnir light Battlemech for rebuilding commands and for sales to others. It and it single variant means they have a cheap and easy to mass-produce design that doesn't require a lot of extra work. Plus with the WIE they can build the Commando IIC for a new more powerful light scout. Both still very much Lyran designs that would help with Peter's and now Adam's Lyran Pride and heritage movement to gain support.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 13 July 2020, 16:18:55
3071 - July - Interlude: Wolves-in-Exile

Wolf City

Arc Royal

Melissia Theatre

Donegal Province

Lyran Alliance






Khan Phelan Kell stood as his father Grand Duke Morgan Kell stomped into the room. Neither father or son looked particularly happy. "Do not start on me father."



"Your ships left the battle! They could have finished off the Wolves and Katherine once and for all!" Morgan almost roared.



"The Lyran warships used nuclear ordinance. My people have a taboo against the use of nuclear weapons, something I have specifically mentioned not only to you but to General Adam Steiner and before him to Archon Peter Steiner. They will not tolerate such actions. If they did what little respect and honour the other Clans grant us would be gone in a flash of blinding light." Phelan growled back at his father, feeling once again the headstrong teenager with a powerful and well respected father who was lecturing him. "Had the Lyran admirals warned me that was their plan I would never have permitted my warships to deploy alongside them! They could have been kept out for a hunting mission against any surviving Crusader Wolves and so avoided this whole damn issue!"



Morgan wrestled with his temper for a few seconds but his innate honesty finally made him give a choppy nod at his son's points. "Granted. Still this looks dreadful. Your Clan left the Lyran fleet to fight against the Wolves, and it just had to be the Wolves didn't it, alone... A lot of Lyran's, military and civilian  both are going to kick up holy hell over this and say that you betrayed us. They won't know or care about the Clan taboo about nukes... We are just beginning to make progress with getting the general Alliance public and the LAAF to accept you here on Arc Royal and now this...!"



Phelan ground his teeth but had to agree with how this would look. "I know. But I will stand by my Star Admiral's decision. If he had continued to fight my Clan would be facing a Trial of Annihilation right now!"



Morgan Kell sank into the chair in front of his son's desk without asking and grunted, not agreeing not disagreeing. "So what do we do now?"



"I could lead my Clan against the Jade Falcons. Or the Ice Hellions. In fact... yes. I could lead my Alpha Galaxy and the Werewolf and Implacable when they get back to attack the Ice Hellion occupied systems near Winter. It keeps us out of the limelight of frontier with Clan Wolf and let's us "guard the back" of the LAAF. While liberating Lyran systems." Phelan sat back down himself.



"That might work, but honestly I'm not sure it's enough. I know you don't like it Phelan, but I think we have to start supplying the LAAF with Clan made weaponry from here on Arc Royal." He held his hand up to stop his son's furious response. "I know. We've had the arguments. But think, the FedSun's have a steady supply of Clan tech battlemechs and omnimech's from the Sun Jaguars, what's left of the Dragoons and probably now the Nova Cats... Who previously supplied the same to the Combine. The Diamond Shark's are supply clan tech level equipment, although not front line stuff, to just about everyone... It's hardly like the other Clan's haven't done it themselves!" Morgan Kell laid out the same old points. "I know you don't have exactly a lot of surplus... But offering to sell even small amounts right now would go a LONG way to easing the tension from Arcturus... and honestly you might get paid in resources that would let you increase your production and ease the strain on your factories... We need to do this Phelan or honestly I'm worried I'll be ordered to evict you and your people from Arc Royal. I won't obey that order. Which will mean war between the Kell Hounds and your Clan and the rest of the Lyran Alliance."



Phelan considered the well worn arguments in light of the new situation and for a second he was prepared to repeat his previous funerals once more, yet his father's final comments stopped him. The old man meant it. He would fight alongside his son and his son's people against overwhelming odds. Bring war and destruction on the world he loved and doom the regiments he had spent his lifetime building. For him. He couldn't let his father do that. So finally he sighed. "Fine. I'll speak with the saKhan and Loremaster and see what we can put up for merchant "trials"...
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 13 July 2020, 16:39:20
Quote
The GM plant on Menke see's the small Cavalier battle armour plant go operational in mid July. Plans are already in place to expand it to meet the growing needs of the Lyran March.

League March more likely here.

Quote
General Caesar Steiner moves his command post to Alarion and issues commands calling for all loyal LAAF formations to await word from Arcturus. With reports reaching him of growing tension in the periphery regions and in Skye he begins to plan operations to crack down on any attempted rebellions in General of the Armies Adam Steiner's name. He is found dead in is command post on the 29th. Both he and his aide are found to have drank poisoned coffee.

Seriouly the guy trying to keep things under control gets poisoned looks like the Katherine supporters are making their moves. Though the general's order to sit tight was the wrong one they needed to take actions against the fronts that already are engaged.



The Jade Falcons should forget about their old worlds and strike at heart of the Wolf occupation zone instead. It will make the combined assault of them and the Hell Horses far more effective and take more from the wolfs than the old worlds they lost before.



Quote
"That might work, but honestly I'm not sure it's enough. I know you don't like it Phelan, but I think we have to start supplying the LAAF with Clan made weaponry from here on Arc Royal." He held his hand up to stop his son's furious response. "I know. We've had the arguments. But think, the FedSun's have a steady supply of Clan tech battlemechs and omnimech's from the Sun Jaguars, what's left of the Dragoons and probably now the Nova Cats... Who previously supplied the same to the Combine. The Diamond Shark's are supply clan tech level equipment, although not front line stuff, to just about everyone... It's hardly like the other Clan's haven't done it themselves!" Morgan Kell laid out the same old points. "I know you don't have exactly a lot of surplus... But offering to sell even small amounts right now would go a LONG way to easing the tension from Arcturus... and honestly you might get paid in resources that would let you increase your production and ease the strain on your factories... We need to do this Phelan or honestly I'm worried I'll be ordered to evict you and your people from Arc Royal. I won't obey that order. Which will mean war between the Kell Hounds and your Clan and the rest of the Lyran Alliance."

Here the WIE have the chance to do what the WD should have done. Build and sell nothing but clantech weapons and parts for sale no need for full units. Just be a supplier for clantech to the LA and they will be rolling in cash and materials to expand. And attacking the Ice Hellions is a better move take them out and send them back towards the other clan occupation zones and let them attack and take from them instead. So since the Ice Hellions didn't attack the wolf occupation zone does that mean they didn't do what they did in canon and split into two formations before they attacked?
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 13 July 2020, 16:43:21
League March more likely here.

Seriouly the guy trying to keep things under control gets poisoned looks like the Katherine supporters are making their moves. Though the general's order to sit tight was the wrong one they needed to take actions against the fronts that already are engaged.



The Jade Falcons should forget about their old worlds and strike at heart of the Wolf occupation zone instead. It will make the combined assault of them and the Hell Horses far more effective and take more from the wolfs than the old worlds they lost before.



Here the WIE have the chance to do what the WD should have done. Build and sell nothing but clantech weapons and parts for sale no need for full units. Just be a supplier for clantech to the LA and they will be rolling in cash and materials to expand. And attacking the Ice Hellions is a better move take them out and send them back towards the other clan occupation zones and let them attack and take from them instead. So since the Ice Hellions didn't attack the wolf occupation zone does that mean they didn't do what they did in canon and split into two formations before they attacked?

League march edited. Sorry, was too busy planning the Lyran events...

Well he was basically calling for calm and planning what to do if the excrement hit the rotary implement. Someone, somewhere must have thought he had a good chance of pulling it off. So they made sure he couldn't.

That would be the smart plan - but remember the Jade Falcons haven't given up on taking Terra and becoming the Ilkhan. Worlds nearer Terra are more useful for that.

Hitting the Ice Hellions also doesn't stop the Falcons from savaging the Wolves. The Lyrans don't want the Falcons or Wolves to win against each other, but a nice bloody, wasting war between them that bleeds them dry is definitely in the LA's best interests.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: paulobrito on 13 July 2020, 17:07:58
Just put some lines producing  / selling Clan ER lasers. Is a license to print money and much easier than selling full omnis.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 13 July 2020, 19:27:26
A single Parts line at full production is supposed to produce at least twice the parts needed for a assembly line at full production to provide spare parts for sell to units for replacements. So the WiE have the spare capacity, go to full production on parts and sell part of the overflow.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 13 July 2020, 22:39:44
The issue is materials required to produce the clan tech. Some can be made in the Inner Sphere without issue but others require more work to make first. But if they are just building ER and Pulse Lasers then they should be more than able to do it. Those are weapons that would be in major demand both because of the vastly stronger power and range they provide but also because if a unit is equipped with lasers they are not required to be chained to a supply line like a unit with autocannons, gauss, missiles, or any other ammo fed system.

Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 13 July 2020, 22:59:17
i would look at the packhunter or artic wolf if i was WiE.  They are lights, but the LC hate light mechs  >:D.  The WiE will be able to say that we are selling clan mechs, its just your not buying them.  i could see splinter powers and mercenaries buying them up by the dropship load and that would help Kell's Hounds and WiE with cash or items they need.  ComStar would live to have
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Tyler Jorgensson on 13 July 2020, 23:30:30
Just put some lines producing  / selling Clan ER lasers. Is a license to print money and much easier than selling full omnis.
If the Clan's started offering ER weapons, DHS, or even just Clan weapons in general at anything close to decent pricing, I'd attempt to snatch them up as fast as I could install them. IS Omni's would be refit as fast as I could into R-variants (or similar things). Clam Second-line mechs: depends on the mech and the CWIE mechs are meh IMO. The Pouncer, Linebacker, and the Pack Hunter I'd take if they were selling. I'd recommend a Wolfhound IIC honestly: the Lyrans and Kell Hounds would love it.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 13 July 2020, 23:40:20
That could be a very interesting design. Get rid of those silly Naval Gauss cannons, rationalize the auto-cannons to NAC/35s and rationalize the PPC's to heavies - and add several more quad mounts in the intermediate arcs. Still keep its absurd armor and above average speed and its a perfect cruiser hunter and anything short of a McKenna is going to struggle to bring it to battle on their terms...

Another idea; take the Mjolnir hull and strip most of the big guns to do a Lyran New Sytris to give the Lyrans a full scale fleet carrier...

Hey for this did you mean change all the Naval Autocannons to 35s and all the Naval PPCs to heavies? Also what do you mean by more quad mounts?

i would look at the packhunter or artic wolf if i was WiE.  They are lights, but the LC hate light mechs  >:D.  The WiE will be able to say that we are selling clan mechs, its just your not buying them.  i could see splinter powers and mercenaries buying them up by the dropship load and that would help Kell's Hounds and WiE with cash or items they need.  ComStar would live to have
Those are in production already, in fact, Victor got licenses to build the artic wolf in the FedSuns because of rule lawyering the deal from the very start. The WiE need to offer something real that isn't already on the table and again the whole no light mechs thing is nothing but memes. The Lyrans are top heavy but they still have a huge amount of lights just like everyone else they are just the easiest to produce so they are always going to be around in larger numbers. And again there is no need to do anything like that nor would the WiE be stupid enough to sell full clan mechs to random splinter powers or mercs. They don't like having to sell clan tech so they sure as hell aren't going to give it to random people. Selling parts and weapons only is all they need to do to make a lot of money.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: PsihoKekec on 14 July 2020, 01:16:11
So Skye revolt incoming and there is no guess who had the Caesar Steiner assasinated. I hope that two faced bastard Kelswa-Steiner will get the rope this time.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Dave Talley on 14 July 2020, 09:08:33
If the Clan's started offering ER weapons, DHS, or even just Clan weapons in general at anything close to decent pricing, I'd attempt to snatch them up as fast as I could install them. IS Omni's would be refit as fast as I could into R-variants (or similar things). Clam Second-line mechs: depends on the mech and the CWIE mechs are meh IMO. The Pouncer, Linebacker, and the Pack Hunter I'd take if they were selling. I'd recommend a Wolfhound IIC honestly: the Lyrans and Kell Hounds would love it.

heck a IIC Nova would sell like hotcakes,
heck even a non omni version of the prime, 5/8 10 ER mediums, would sell out before groundbreaking on the site
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 14 July 2020, 11:56:24
heck a IIC Nova would sell like hotcakes,
heck even a non omni version of the prime, 5/8 10 ER mediums, would sell out before groundbreaking on the site
Again building mechs is a bad idea they don't have the resources and they need their current production for themselves. They shouldn't be trying to sell whole machines they should just be selling clan tech parts like what the FedSuns wanted the WD to do instead of being obsessed with huge battlemechs.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 14 July 2020, 13:24:10
3071 - July - Interlude: Caph's Reorganisation

On Caph the various units continued to hunt down any remaining WOB presence on the planet while safeguarding the civilian population centres, industrial sites and also the continent of Steam's priceless ecological treasures. Due to the still widespread nuclear and  biological contamination of much of Caph much of the patrolling of the world was undertaken by aerospace fighters, who at the first sign of trouble would call up ground support.



At the same stage the new Duke of Caph continued to form his world's new garrison unit, the 1st Caph Grenadiers. Deliberately and openly mimicking the vaunted 1st Kestrel Grenadiers RCT (one of the strongest and largest RCT's in the AFFS) the unit will at full strength consist of four battlemech battalions, four armoured regiments, four battle armour regiments and four regiments of fully mechanised infantry along with attached aerospace support. For now it is organised as little more than a Light Combat Team, but plans are in place to expand it to a full "Grenadier" RCT as soon as possible and already elements of the former Protectorate Guard who can be screened properly are being considered for expanding the unit. The Duke also applies to both the Robinson, Tikonov and New Avalon based academies for scholarships for Caph natives who can then return to serve in their worlds new unit. 



The Federated Sun's government also takes possession of the various industrial concerns that have been secured from WOB possession on the planet. Browning-Corning Limited has much of it's upper management inspected for WOB sympathies, but on the whole is given a clear bill of health and is welcomed into the Federated Suns's industrial powerhouse with open arms. It's widely respected Oppie Hazmat Recovery Vehicle is immedietly ordered by the AFFS in large numbers. All existing contracts with the WOB Protectorate are declared null and void and production contracts are then signed with the FedSuns.



Martinson Armaments and Skobel MechWork's however are two very different kettle's of fish. Both are Terran based companies with longstanding ties the WOB since that organisation seized control of Terra from Comstar. Their factories have provided huge quantities of war material to the WOB and the companies are widely suspected of being in bed with the Blakists. As such there is little appetite for allowing them to continue to operate their facilities on Caph and potentially either sabotage them or pass intelligence to their home offices on Terra to be passed onto the WOB. However instead of selling them off the two plants are combined to form the basis of a reborn Stormvanger Assemblies Unlimited. The shares in this newly reborn company are divided between the House Gustafson, House Davion, a special trust set up to help the people of Caph with detoxifying their planet and any heirs of the original companies shareholders who can provide proof of their shareholdings.



The "Skobel" plant of the new company continues to produce the Mercury light battlemech (the bulk of which is diverted to the ComGuards), Osprey medium battlemech and Excalibur EXC-CS varient heavy battlemech, but the Vanquisher, Legacy and Grand Crusader assault lines and the Nexus II and Jackrabbit light lines are re-tasked. The two Grand Crusader lines begin work to retool to produce the Spartan class battlemech (after the initial production run from Sapphire Metals have been tested and found to be a valuable addition to the AFFS) while the Legacy is retooled to produce the Cyclops command battlemech that Stormvanger had once been famous for and the single Vanquisher line is retooled to produce King Crabs due to the similarities between the Vanquisher and King Crab. The Nexus II and Jackrabbit lines are all shifted over to produce Mercury class battlemechs, giving the AFFS an over abundance of this versatile design to the extent that the bulk of the production is routed to the ComGuard's. Nearby March Militia units are also soon receiving Mercury scout mech's.



At the "Martinson" plant, Stormvanger has more retooling to do. Only the rebuilt Spartan assault line continues in operation, while the Lightray and Initiate are designated for retooling. The Lightray line is shifted over to the always popular Wolverine class battlemech, while the Initiate's two lines are shifted over to produce royal variant Sentinel class battlemechs exclusively for the AFFS - the existing lines on Defiance split their production between the AFFS and ComGuards.



Duke Gustafson contacts Jalastar Aerospace as Stormvanger begins it's process of rebirth and reorganisation and discusses with them obtaining a license for the Javelin-O omnimech for his world's reborn industrial giant. Given that Stormvanger owned the production rights to the original standard Javelin, before House Davion gifted a production license to make new Javelin's to Jalastar in order to maintain their numbers of the popular light battlemech the new Stormvanger could certainly begin construction of new Javelin's, however the demand at the current time is clearly for the new omnimech derivative of the old design. While he knows Jalastar will be reluctant to grant a license for their flagship light omnimech he is keen to work out some sort of arrangement with them.



He also contacts NAIS in order to seek their support for a joint project to rebuild the Caph Institute of Technology as perhaps an off world specialised campus of the NAIS. He hopes to revitalise his world's educational establishment and has in mind a facility that specialises in the sciences involved in cleansing damaged worlds of the legacy of centuries of war, nuclear, biological and chemical as well as terraforming sciences.

((Initially this was the start of Operation Harvest's Second wave which was to be mounted during June-July but the "caph" portion just kept getting longer and longer so I made it it's own post))
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kasaga on 14 July 2020, 14:00:18
Nice update.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 14 July 2020, 20:59:02
So the Lyrans should have their Kwangjong-ni hidden factory up and running right now with at least a Firestarter, Mongoose II, Banshee, and Zeus line up and running at the site. 
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 14 July 2020, 21:31:32
So the Lyrans should have their Kwangjong-ni hidden factory up and running right now with at least a Firestarter, Mongoose II, Banshee, and Zeus line up and running at the site.

The Mongoose II hasn't finished developments yet. The Comstar/DC break caused delays (the project was ahead of canon until Comstar got kicked out of the Combine). But they are trying to get it up and running and with the HUGE damage to Hesperus the LA will certainly be interested. As will companies in the FedSun's which are already producing large quantities for the ComGuards.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 14 July 2020, 22:24:53
Honestly at this point I'm surprised ComStar are buying as many units as they can - they have to be about at the point of running out of trained people to put into Mechs/Tanks/ASF.
Not to mention their finances are probably increasingly strained.

While I'm sure they still have a lot of infantry they want to convert to battle armor, I'm genuinely surprised they are still investing into new factories or buying new production lines at this point. The pipeline simply isn't there.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 14 July 2020, 22:38:47
Honestly at this point I'm surprised ComStar are buying as many units as they can - they have to be about at the point of running out of trained people to put into Mechs/Tanks/ASF.
Not to mention their finances are probably increasingly strained.

While I'm sure they still have a lot of infantry they want to convert to battle armor, I'm genuinely surprised they are still investing into new factories or buying new production lines at this point. The pipeline simply isn't there.

People tend to survive quite a lot of mech destruction don't they? ComStar would still have a lot of wounded and dispossessed pilots that need new mechs. As for the finances since they are still making money from the comms and they would have other sources of funds. They should be making some money from the lines they are helping build.

Also did you see the question I asked about the Mjolnir II you were talking about? I made a version and sent it to BB changed some of the things you suggested but did some things differently.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 14 July 2020, 22:46:49
Speaking of building mechs, will Arc-Royal MechWorks FS factory(can't remember planets name)construct a Verfolger line since in canon it was designed to supplement the Wolfhound? Also, maybe consider not completely discarding the tooling for the Lightray, since it was designed using stolen FS targeting computer technology, perhaps turn it over to the NAIS for use as a technology test bed? OR, swap out its IS Tech lasers for Clan Tech equivalents and drop a half ton of FF armor to install an ECM unit and you have yourself an ammo free heavy scout and raider well suited for units such as the FS Armored Cavalry, Deneb Light Cavalry and Chisholm Raiders.
Isn't eight infantry regiments a bit overkill for AFFS standard RCT organization? I realize there's a lot of variation between units due to battle loss, attrition etc...but militaries typically try to remain true to doctrine when creating new units. That many infantry units will require a lot of support services. But if you can make it work it'll be interesting to see how the unit comes together.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: thtadthtshldntb on 14 July 2020, 23:02:54
Honestly at this point I'm surprised ComStar are buying as many units as they can - they have to be about at the point of running out of trained people to put into Mechs/Tanks/ASF.
Not to mention their finances are probably increasingly strained.

While I'm sure they still have a lot of infantry they want to convert to battle armor, I'm genuinely surprised they are still investing into new factories or buying new production lines at this point. The pipeline simply isn't there. Comstar is in a similar position for the prior 150 to 300 ish years.

Comstar and WOB probably have some of the highest populated planets, since they have been "relatively" neutral in almost every conflict prior to the Clan invasions. Unlike most of other worlds in the IS, Comstar worlds were less likely to be bombed into the almost pre space age. This would also protect their factories. And we know Comstar deliberately only showed below Star League tech for anything outside of HPGs.

Plus given their monopoly on interstellar communications, they probably had Scrooge McDuck levels of wealth. Go look up how much the original AT&T had in terms of wealth and such due to its monopoly.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 15 July 2020, 02:01:53
People tend to survive quite a lot of mech destruction don't they? ComStar would still have a lot of wounded and dispossessed pilots that need new mechs. As for the finances since they are still making money from the comms and they would have other sources of funds. They should be making some money from the lines they are helping build.


I think you missed my point; they already have a military industrial complex feeding their forces that has grown now to a pretty impressive size. Combined with the rapidly shrinking size of the ComGuards (and not to mention Focht's apparent desire to let it die and the fact that the WOB/ComStar fights are probably brutal without that many survivors and no quarter given to whoever looses) and you shouldn't need to buy more factories or more production lines. I'd have to review the master list BB posts, but they have a LOT Of designs already feeding into them - so much so that if you do the math they honestly should have enough.

They also have other thing to spend money on (and for that matter, Victor and the Lyrans might start to ask pointed questions over the fact that the ComStar fees are very clearly wwaayyyy beyond simply providing HPG services given that ComStar is throwing money around without blinking and has been for a decade now and start to press for new negotiations...) and don't have any income from the Combine or FWL to play with. And probably have to make huge capital investments in the League March to replace all the HPGs WOB no doubt nuked on their way out.

Quote

Also did you see the question I asked about the Mjolnir II you were talking about? I made a version and sent it to BB changed some of the things you suggested but did some things differently.

For what its worth this is the fluff of my design I was fiddling with (just updated a little of the fluff :P );

Code: [Select]
I.S.                     AeroTech 2 Vessel Technical Readout
                                  UB Weapons

Class/Model/Name:  Mjolnir II (Battlecruiser) LAS Peter Steiner-Davion
Tech:              Mixed Tech  /  3072
Vessel Type:       WarShip
Rules:             Level 3, Standard design
Rules Set:         AeroTech2

Mass:              1,350,000 tons
K-F Drive System:  (Unknown)
Length:            970 meters
Sail Diameter:     1,200 meters
Power Plant:       Standard
Safe Thrust:       4
Maximum Thrust:    6
Armor Type:        Lamellor Ferro-carbide
Armament:         
   12 Barracuda
   24 Heavy NPPC
   18 NAC/35
    8 Screen Launcher
   32 ER Large Laser (C)
   16 FarFire Maxi-Rack LRM 20(IS)+ArtIV
   16 SB Gauss Rifle
   24 AMS

Manufacturer:   Port Sydney Naval Shipyards
  Location:     Alarion
------------------------------------------------------------------------------
==Overview:==
     The Mjolnir II is a refit of the highly successful Mjolnir Battlecruiser
that was the pride and joy of the Lyran Alliance Black Fleet. Taking lessons
learned from the emerging battlefields of the 3060s and 3070s including the
opening shots of what is known now as the ComStar Civil War, the refit is
a product of its time where maximising the protection and survivability of
such ships was considered critical.

==Weapons Sytems:==

     The first and most obvious change is the rationalization of the original
16 Class 30 and Class 40 Naval Autocannons for 18 Class 35 Autocannons of
the same type used on House Davions capital ships to ease logistical headaches
and ammunition issues. The second change is the rationalisation of the ships
16 Medium and Heavy Naval PPCs into 24 Heavy Naval PPCs with four quad-mounts
identical to those on the vaunted McKenna in the ships intermediate arcs as
well as an additional twin-turret on each broadside and one pair of guns
covering the stern to discourage pursuit. Finally, the ships AR/10 launchers
have been removed entirely and replaced by four triple-rail sets of Barracuda
launchers. With the increasing prevalence of layered anti-missile defenses in
the later 31st century battlespace, the removal of the Killer Whale capacity
of the ship is a nod to the fact that their use is much more marginal. At the
same time, their being replaced by the anti-fighter missiles is also a nod
to the great threat nuclear armed strike craft or assault craft can be to a
warship. Although rumors abound that at least some of the Barracuda class
missiles may indeed still be loaded with Alamo class Nuclear warheads...

     The overwhelming criticism of 'too much buck, not enough bang' of the
ships massive Heavy Naval Gauss Rifles was also taken on board and their
removal provided the mass savings to accomplish these changes.

     In close, the ships LRM batteries have been retained as have the ER
Large Lasers, but in a (transparent) attempt to buy their way back into
the good graces of the Lyran Navy (who have still not forgiven them for
abandoning them in the middle of a battle); Clan Wolf in Exile provided
Clan ER Large Lasers in place of the Inner Sphere models, providing a
welcome firepower and range boost. This very neatly synergises also with
the surprising addition of sixteen Silver-Bullet Gauss Rifles. A prototype
project from the late Federated Commonwealth days that had mostly been left
to languish both both former states after the split, a second look by Lyran
Engineers determined that this was in fact an incredibly potent anti-fighter
weapon that would work very well with the laser and missile batteries
already present. The ships SRM launchers were removed as simply offering
too little range to meaningfully disrupt a determined bombing attack and
together the three weapons can put up a considerable barrage out to much
greater ranges.

     Finally, in another nod to the times, a number of anti-missile
systems were emplaced on the ship to provide protection against both
long range anti-ship ordinance and closer ranged fighter delivered
missiles. Eight screen launcher systems licenced from Boeing in the
Federated Suns have also been installed to deal with the threat of an
overwhelming barrage of incoming missiles making the ship about as
hard a target as there can be to take out at range with nuclear
weapons.

==Structural Changes:==
     The ships already impressive armor plating has been increased
from the already daunting ~2900 tons of Ferro Carbine to the
staggering total of just under 3800 tons of Lamellor Ferro-carbide
(imported from the Federated Suns until local production can be
spun up). Some minor modifications were made to the ships structure
to accommodate the armor plating change, increasing its length ten
meters, but the protection improvement is significant and excepting
the untested Clan Leviathan class ships whose armored protection
is as yet unclear, the Mjolnir II is without a doubt the best
protected warship in space, capable of shrugging off a withering
amount of damage. Her massive fusion drives remain unchanged,
giving this ships a sustained 3G acceleration which lets the
ship continue to get out of trouble almost as fast as she
can get into it - and more critically, means no Battleship and
very few Cruisers can hope to keep up with her.

     The ships fighter competent remains unchanged at 36 fighters
in two bays. A third bay has been added with four small craft,
generally two dedicated S&R shuttles and two multi-purpose utility
craft. The ships cargo bay has been increased to an almost useful
10,000 tons, providing a greater margin of reserve, especially
for the two fighter wings, with the ships fuel tanks also
expanded significantly to support them and any dropships carried
along. Extra escape pods and lifeboats have also been included to
give the crews a much better chance of survival in the worst case
scenario and while the ship only retains a single grav deck, a
significant common area has been built into the design to allow
all ranks a significantly more comfortable off-duty experience.

     While the original design brief included a Lithium-Fusion
battery system, the arguments over what to cut to obtain the
necessary weight savings made it all but impossible to fit in.
However one addition that did make the cut was an enhanced
long range Naval Scanner system to provide a much better
picture of the Battlespace for any task force the Mjolnir II
is part of.


==Notable Vessels & Crews:==
Lyran Alliance
Peter Steiner-Davion (3071)
Katrina Steiner (as of 3071, still incomplete)
------------------------------------------------------------------------------
Class/Model/Name:  Mjolnir II (Battlecruiser) LAS Peter Steiner-Davion
Mass:              1,350,000 tons

Equipment:                                                            Mass 
Power Plant, Drive & Control:                                      324,000.00
Thrust:  Safe Thrust: 4
      Maximum Thrust: 6
Kearny-Fuchida Hyperdrive:  Compact (Integrity = 26)               610,875.00
Jump Sail: (Integrity = 6)                                              98.00
Structural Integrity: 140                                          189,000.00
Total Heat Sinks:    4,400 Double                                    3,551.00
Fuel & Fuel Pumps:                                                   4,080.00
Bridge, Controls, Radar, Computer & Attitude Thrusters:              3,375.00
Fire Control Computers:                                              1,418.00
Food & Water:  (200 days supply)                                       652.00
Armor Type:  I.S. Lamellor Ferro-carbide  (3,864 total armor p       3,780.00
                           Capital Scale Armor Pts
   Location:                            L / R
   Fore:                                708
   Fore-Left/Right:                  644/644
   Aft-Left/Right:                   644/644
   Aft:                                 580

Cargo:
   Bay 1:  Fighters (18) with 4 doors                                2,700.00
   Bay 2:  Fighters (18) with 4 doors                                2,700.00
   Bay 3:  Cargo (1)                                                10,653.00
   Bay 4:  Naval Comm-Scanner Suite (large) (1)                        500.00
   Bay 5:  Small Craft (4) with 1 door                                 800.00

DropShip Capacity:  4 Docking Hardpoints                             4,000.00
Grav Deck #1:  (135-meter diameter)                                    100.00
Life Boats:  30 (7 tons each)                                          210.00
Escape Pods:  40 (7 tons each)                                         280.00

Crew and Passengers:
     70 Officers (68 minimum)                                       17,150.00
    250 Crew (245 minimum)                                           1,750.00
     80 Gunners (77 minimum)                                           560.00
    100 1st Class Passengers                                         1,000.00
     60 Marine Battle Armor Troopers/Elementals                        420.00
     92 Bay Personnel                                                     .00
Weapons and Equipment      Loc        SRV    MRV    LRV    ERV  Heat    Mass
------------------------------------------------------------------------------
4 ER Large Laser (C)       Nose     4(40)  4(40)  4(40)  4(40)   48     16.00
2 LRM 20(IS)+ArtIV(24 roundNose     3(32)  3(32)  3(32)     --   12     26.00
2 Heavy NPPC(IS)           Nose        30     30     30     30  450  6,000.00
2 NAC/35(IS)(20 rounds)    Nose        70     70     --     --  240  8,020.00
2 Screen Launcher(IS)(30 scNose        --     --     --     --   20    380.00
4 SB Gauss Rifle (UB)(IS)(4Nose     4(36)  4(36)  4(36)     --    4     65.00
6 AMS(IS)(180 rounds)      Nose        --     --     --     --    6     18.00
2 LRM 20(IS)+ArtIV(24 roundFL/R     3(32)  3(32)  3(32)     --   24     52.00
2 NAC/35(IS)(20 rounds)    FL/R        70     70     --     --  480 16,040.00
4 Heavy NPPC(IS)           FL/R        60     60     60     60 1800 24,000.00
2 NAC/35(IS)(20 rounds)    FL/R        70     70     --     --  480 16,040.00
3 Barracuda(IS)(45 msls)   FL/R         6      6      6      6   60  3,240.00
4 ER Large Laser (C)       FL/R     4(40)  4(40)  4(40)  4(40)   96     32.00
2 LRM 20(IS)+ArtIV(24 roundL/RBS    3(32)  3(32)  3(32)     --   24     52.00
2 Heavy NPPC(IS)           L/RBS       30     30     30     30  900 12,000.00
2 Screen Launcher(IS)(30 scL/RBS       --     --     --     --   40    760.00
4 SB Gauss Rifle (UB)(IS)(4L/RBS    4(36)  4(36)  4(36)     --    8    130.00
4 ER Large Laser (C)       L/RBS    4(40)  4(40)  4(40)  4(40)   96     32.00
6 AMS(IS)(180 rounds)      L/RBS       --     --     --     --   12     36.00
2 LRM 20(IS)+ArtIV(24 roundAL/R     3(32)  3(32)  3(32)     --   24     52.00
2 NAC/35(IS)(20 rounds)    AL/R        70     70     --     --  480 16,040.00
4 Heavy NPPC(IS)           AL/R        60     60     60     60 1800 24,000.00
2 NAC/35(IS)(20 rounds)    AL/R        70     70     --     --  480 16,040.00
3 Barracuda(IS)(45 msls)   AL/R         6      6      6      6   60  3,240.00
4 ER Large Laser (C)       AL/R     4(40)  4(40)  4(40)  4(40)   96     32.00
2 LRM 20(IS)+ArtIV(24 roundAft      3(32)  3(32)  3(32)     --   12     26.00
2 Heavy NPPC(IS)           Aft         30     30     30     30  450  6,000.00
2 Screen Launcher(IS)(30 scAft         --     --     --     --   20    380.00
4 SB Gauss Rifle (UB)(IS)(4Aft      4(36)  4(36)  4(36)     --    4     65.00
4 ER Large Laser (C)       Aft      4(40)  4(40)  4(40)  4(40)   48     16.00
6 AMS(IS)(180 rounds)      Aft         --     --     --     --    6     18.00
1 Lot Spare Parts (1.00%)                                           13,500.00
------------------------------------------------------------------------------
TOTALS:                                            Heat: 8,280   1,350,000.00
Tons Left:                                                                .00

Calculated Factors:
Total Cost:        7,256,162,000 C-Bills
Battle Value:      256,560
Cost per BV:       28,282.51
Weapon Value:      172,291 (Ratio = .67)
Damage Factors:    SRV = 10,041;  MRV = 9,835;  LRV = 7,573;  ERV = 1,174
Maintenance:       Maintenance Point Value (MPV) = 902,138
                   (204,842 Structure, 417,688 Life Support, 279,608 Weapons)
                   Support Points (SP) = 464,790  (52% of MPV)
BattleForce2:      Not applicable


Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 15 July 2020, 02:18:06
Pretty good. I swapped out all the NAC for 30s instead since I felt the range at long would be better served. Also what program do you use the ones I make don't look anything like those at all? Created a few more changes since the program I use actually has the cargo of the Mjolnir be pretty high to start with and I thought the thing started with 3500 tons of ferro-carbine armor not 2900. If you want I can send you the one I made and you can mess with that one too.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kasaga on 15 July 2020, 14:04:56
Just to add in on the ComStar Finances.  They had access to lots before the split.  Every HPG station, local entertainment networks, courier and transport services.  Local communications networks.  A lot of money there.  Even after the Cannon split they still had FS, LA, DC, CC (for a bit) most of the Periphery.  They still ran courier services and some cargo services.  They had a huge income of money on a consistant basis not to mention the taxes they were most likely bringing in from the Terran System and such.  Also I'm not 100% sure but I believe the great houses paid an annual fee for services as well not included in the normal every day rates from jo bob and jimbo jane.  Without the massive public services to spend all of that on like the Great Houses they got to keep a pretty good percentage of their income and do what they will with it.  After the split they managed to keep all of their money.  The Word of Blake now had access to Terra and its McDuck trove and was able to leverage the resources and manpower to their will.  The only thing ComStar was hurting on was infrastructure and reliable manpower.  They couldn't recruit from Terra and they were forced to purchase equipment from the Great Houses manufactures which were busy rebuilding their armies following the clan war.

I'm not fully read up on this AU but seems a similar problem would be there.  Manpower.  recruiting from the houses like they used to do but those numbers are going to be lower than the nation they are recruiting in.  Most people at this point join their home nation not an army bent on obliterating its former self.  Another issue Training facilities.  Infantry and Armor crews are probably OK but Mech and Aerospace pilots are going to come up short.  Then logistics to support the army.  again need to buy from people who are already selling to their nation.  a small fraction of factory output of everything is open market in this universe.  Most goes to the host nation of the factory.  Unless ComStar begins opening its own manufacturing empire its going to be tight.

my 2₵
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 15 July 2020, 18:16:30
So I have a question: Is the AFFS forming or reforming too many new brigades in this timeline?

Since 3061 First Prince Victor has reformed or created the following new brigades.

Arcadian Chasseurs - reforming an old brigade
Avalon Borderer's - reforming an old brigade as LCT
Borderer's Brigade - new brigade formed around a core of existing Borderer independent regiments and then expanded
Dragonlords Brigade - reforming old brigade as RCT's with heavy BA forces
FSAC Brigade - forming a new brigade around 1st FSAC
Lexington Combat Guards - forming a new brigade around former mercenary brigade
Messengers of Shiva - reforming an old unit into a brigade of LCT
New Avalon Cavaliers - forming a new brigade around former mercenary unit
Sherwood Foresters - forming a new brigade of LCT
Sytris Hussars - reforming an old unit as LCT and expanding to brigade
Tancredi Loyalists - reforming an old brigade as LCT

Three additional "special mentions" of "new" brigades
St Ives Armoured Cavalry - absorbing St Ives Compact unit
Tikonov Cossacks - reforming Tikonov Republican Guard
FedSun's Dragoons - reforming FedCom Corp

As well as the League March Militia and a new training brigade in the Lexington Military Academy Brigade of LCT's.

At the same time he has expanded existing formations so not all the expansions have went into the new units.

The Avalon Hussars for instance have seen a massive increase for instance and most of the well established 3061 brigades have seen at least moderate increases in units and some have expanded almost to the same level as the Avalon Hussars. Both the FedSun's Dragoons and Crucis Lancers are in line to be expanded to 12 full RCT in the very near future for the record. The only units that haven't seen any real increase are the New Ivaarsen Chasseurs I think - even the March Militias have seen new units. Even the number of independent commands have increased - despite 3 of the original independent commands being used as the basis for new brigades.

So my point is, I have a few ideas for two new brigades - one of which is the 1st St Ives Cheveau-Legers forming the core of a League March LCT brigade in the same way the Tancredi Warriors and Syrtis Hussars are for the Draconis and Capellan Marches and I suppose the Chisholm Raiders are for the Crucis/wider FedSuns. The other is a specialised formation built around an existing independent unit.

So... what I'm asking is in your expert opinions, are there now too many brigades in the AFFS and should the High Command concentrate on only expanding existing brigades or is there still room for units with some unique flavour?

For the record, as ever - I do reserve the right to my own judgement even if it goes against the consensus but I am genuinely interested in the feedback of those who I hope like my story!
Title: Re: The Federated Sun's Reborn Part TWO
Post by: VensersRevenge on 15 July 2020, 18:32:37
Turning the St Ives Cheveau-Legers into an LCT brigade to give the League March additional capabilities seems completely reasonable to me, every other March has an LCT brigade so it seems reasonable that the League March would push for one as well to make them equals to the other Marches. The St. Ives Lancers should be a prime brigade to expand for the same reason. I think the specialized formation would depend on just what that specialization is and whether another brigade could do the same thing, but of not a specialist Brigade with only a couple regiments doesn't seem unreasonable, especially if the Suns get an influx of trained troops from the Comguard after the Word is dealt with.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Adventwolf on 15 July 2020, 18:34:22
I would say a new brigade for the League March is okay but aside from that the High Command should stop making new ones and rebuild their current ones only. Concentrate on restoring the losses they have taken for a few years and only make new units for the missing regiments. The FedSuns is kind of stretched out with it command and control and its ablilty to maintain its new formations. Like with the warships it is best to shift to training expansion/longer term suitability get all the current units back up and then once the support structure has been grown again start making more again.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 15 July 2020, 18:36:08
Turning the St Ives Cheveau-Legers into an LCT brigade to give the League March additional capabilities seems completely reasonable to me, every other March has an LCT brigade so it seems reasonable that the League March would push for one as well to make them equals to the other Marches. The St. Ives Lancers should be a prime brigade to expand for the same reason. I think the specialized formation would depend on just what that specialization is and whether another brigade could do the same thing, but of not a specialist Brigade with only a couple regiments doesn't seem unreasonable, especially if the Suns get an influx of trained troops from the Comguard after the Word is dealt with.

The St Ives Armoured Cavalry/Lancers are definitely ear marked for building up to the same level as the Robinson Rangers and Syrtis Fusiliers. The problem is that their academy got trashed when Kali went nuts. Ironically the Tikonov Cossacks are in a better state to expand than the St Ives Armoured Cavalry at the moment.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: georgiaboy on 15 July 2020, 18:39:22
It has been the complaint/gripe of every person that has complained of FASA economics that any of the individual Realms should be able to support Divisions instead of regiments, and multiples of those per planet.
Force size has been excalating since Wiseman first Left FASA, originally there was only the Mech Regiment, with maybe a Armor Regiment, Maybe a fighter wing, and maybe infantry.
Then came the RCT's and only a few of the Regiments were actually RCT's. Those first were talked about for the 4th SW.
Then when the SLDF book came out, was the Divisions were fleshed out.
and
Nowadays we have authors harping (I believe truthfully) on the failings of Comstar and the republic and their possible padding of the books to cheat the houses of tax revenues. Since the houses should have plenty of money to support the existing militaries with a less GNP percentage then we spend in RL on the militaries.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kasaga on 15 July 2020, 18:50:30
So I have a question: Is the AFFS forming or reforming too many new brigades in this timeline?

Since 3061 First Prince Victor has reformed or created the following new brigades.

Arcadian Chasseurs - reforming an old brigade
Avalon Borderer's - reforming an old brigade as LCT
Borderer's Brigade - new brigade formed around a core of existing Borderer independent regiments and then expanded
Dragonlords Brigade - reforming old brigade as RCT's with heavy BA forces
FSAC Brigade - forming a new brigade around 1st FSAC
Lexington Combat Guards - forming a new brigade around former mercenary brigade
Messengers of Shiva - reforming an old unit into a brigade of LCT
New Avalon Cavaliers - forming a new brigade around former mercenary unit
Sherwood Foresters - forming a new brigade of LCT
Sytris Hussars - reforming an old unit as LCT and expanding to brigade
Tancredi Loyalists - reforming an old brigade as LCT

Three additional "special mentions" of "new" brigades
St Ives Armoured Cavalry - absorbing St Ives Compact unit
Tikonov Cossacks - reforming Tikonov Republican Guard
FedSun's Dragoons - reforming FedCom Corp

As well as the League March Militia and a new training brigade in the Lexington Military Academy Brigade of LCT's.

At the same time he has expanded existing formations so not all the expansions have went into the new units.

The Avalon Hussars for instance have seen a massive increase for instance and most of the well established 3061 brigades have seen at least moderate increases in units and some have expanded almost to the same level as the Avalon Hussars. Both the FedSun's Dragoons and Crucis Lancers are in line to be expanded to 12 full RCT in the very near future for the record. The only units that haven't seen any real increase are the New Ivaarsen Chasseurs I think - even the March Militias have seen new units. Even the number of independent commands have increased - despite 3 of the original independent commands being used as the basis for new brigades.

So my point is, I have a few ideas for two new brigades - one of which is the 1st St Ives Cheveau-Legers forming the core of a League March LCT brigade in the same way the Tancredi Warriors and Syrtis Hussars are for the Draconis and Capellan Marches and I suppose the Chisholm Raiders are for the Crucis/wider FedSuns. The other is a specialised formation built around an existing independent unit.

So... what I'm asking is in your expert opinions, are there now too many brigades in the AFFS and should the High Command concentrate on only expanding existing brigades or is there still room for units with some unique flavour?

For the record, as ever - I do reserve the right to my own judgement even if it goes against the consensus but I am genuinely interested in the feedback of those who I hope like my story!

That is a lot of new commands.  However,  I don't know the whole story behind your AU yet.  I don't know how much damage units have sustained and how much destruction has been brought onto the FedSuns or how much territory has been absorbed into the Suns.

So if you absorbed the Capellan Confederation like I think you did and that represents the League March (and I like what you did here as there is already a Capellan March).  Then yeah I could see at least 30 regiments of BattleMechs at a minimum added to the AFFS.  I believe in 3067 there were around 42 Mech Regiments in the CCAF give not including Free Capella but Including the SIMC.  So yes at the minimum another 30 regiments if those units are loyal.  The biggest problem of absorbing new territory will be vetting personnel from the regions for the March Militia's and vetting the personnel from the former military's that are being integrated.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 15 July 2020, 19:56:10
That is a lot of new commands.  However,  I don't know the whole story behind your AU yet.  I don't know how much damage units have sustained and how much destruction has been brought onto the FedSuns or how much territory has been absorbed into the Suns.

So if you absorbed the Capellan Confederation like I think you did and that represents the League March (and I like what you did here as there is already a Capellan March).  Then yeah I could see at least 30 regiments of BattleMechs at a minimum added to the AFFS.  I believe in 3067 there were around 42 Mech Regiments in the CCAF give not including Free Capella but Including the SIMC.  So yes at the minimum another 30 regiments if those units are loyal.  The biggest problem of absorbing new territory will be vetting personnel from the regions for the March Militia's and vetting the personnel from the former military's that are being integrated.

..on this vein, the resources and manpower is there, especially for expansion in League March units, what better way to bind people to you than by service. The Janissaries is a good unit to expand, modelled after the Ceti Hussars, should appeal to now stateless former Capellan nationals as they will be still defending their former homelands focused against the Free Worlds and Word of Blake Protectorate. Recruiting in the now liberated former Chaos March worlds is another viable avenue, either to expanding the Tikonov Cossacks akin to the former Republican Guards or complete new units like your Caph Grenadiers. Worlds like Thorin, Fed-Com loyalist or units like Montong's Musketeers...rewarding past loyalty is a good basis for building future ones..
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kasaga on 15 July 2020, 20:51:21
..on this vein, the resources and manpower is there, especially for expansion in League March units, what better way to bind people to you than by service. The Janissaries is a good unit to expand, modelled after the Ceti Hussars, should appeal to now stateless former Capellan nationals as they will be still defending their former homelands focused against the Free Worlds and Word of Blake Protectorate. Recruiting in the now liberated former Chaos March worlds is another viable avenue, either to expanding the Tikonov Cossacks akin to the former Republican Guards or complete new units like your Caph Grenadiers. Worlds like Thorin, Fed-Com loyalist or units like Montong's Musketeers...rewarding past loyalty is a good basis for building future ones..

I agree, just don't know how soon after the incorporation into the Suns this all happened.  I am still reading and catching up.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Seydlitz on 16 July 2020, 02:50:22
For what it's worth, after reviewing the entry on the Tancredi Loyalists in the FS 2765 Field Report I recommend building on what were there original strengths. Build them as pure mech regiments specialized in rapid movement, lighting attacks and small unit actions with mech training to emphasize piloting and gunnery in an SLDF Gunslinger like fashion. Equipment should be focused on mostly medium mechs with some fast heavies and Spartan assaults as they become available, basically designs that move fast and hit hard equipped with energy weapons as much as possible given that modern Tancredi natives show a preference for laser weapons.
The only non-mech combat units in these regiments should be an integrated ASF squadron for each mech battalion counted as it's fourth company. This arrangement will make them very similar to the SLDF's Striker Regiments, highly mobile fast reaction units with integral Dropships that can be transported by a single attached LF equipped JumpShip that can hunt down bandits, quickly reinforce a March Militia under attack, act as a flanking and skirmishing unit for a planetary assault or defense force as well as force recon and deep raiding in the same scenario. This type of mission profile should be well suited to the Loyalists as they historically, were dedicated to the Suns first and the Draconis March second that would go when and where they were needed.
Since you had started the rebuilding of the Robinson Chevaliers, they can be the building blocks of the March LCT brigade, drawing the bulk of thier conventional troops from the Robinson Battle Academy, the Kilbourne Academy, and Tancredi War College LCT Cadres. The best of the War Colleges mechwarrior and ASF graduates will be earmarked for the Loyalists if they meet the Loyalists high standards and combat doctrine, those who are better suited for a more traditional unit or aspire to high command will be assigned to the Rangers and Chevaliers.
I always thought that the Loyalists were very similar to Clan units in certain respects, their warrior culture focusing on individual prowess makes them well suited for a moderately sized brigade of Veteran and Elite rated units dedicated to defending the realm and their lord above all else whose individual members have little aspiration to high command and care even less about politics.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Billy Boy Mark II on 16 July 2020, 13:20:54
For what it's worth, after reviewing the entry on the Tancredi Loyalists in the FS 2765 Field Report I recommend building on what were there original strengths. Build them as pure mech regiments specialized in rapid movement, lighting attacks and small unit actions with mech training to emphasize piloting and gunnery in an SLDF Gunslinger like fashion. Equipment should be focused on mostly medium mechs with some fast heavies and Spartan assaults as they become available, basically designs that move fast and hit hard equipped with energy weapons as much as possible given that modern Tancredi natives show a preference for laser weapons.
The only non-mech combat units in these regiments should be an integrated ASF squadron for each mech battalion counted as it's fourth company. This arrangement will make them very similar to the SLDF's Striker Regiments, highly mobile fast reaction units with integral Dropships that can be transported by a single attached LF equipped JumpShip that can hunt down bandits, quickly reinforce a March Militia under attack, act as a flanking and skirmishing unit for a planetary assault or defense force as well as force recon and deep raiding in the same scenario. This type of mission profile should be well suited to the Loyalists as they historically, were dedicated to the Suns first and the Draconis March second that would go when and where they were needed.
Since you had started the rebuilding of the Robinson Chevaliers, they can be the building blocks of the March LCT brigade, drawing the bulk of thier conventional troops from the Robinson Battle Academy, the Kilbourne Academy, and Tancredi War College LCT Cadres. The best of the War Colleges mechwarrior and ASF graduates will be earmarked for the Loyalists if they meet the Loyalists high standards and combat doctrine, those who are better suited for a more traditional unit or aspire to high command will be assigned to the Rangers and Chevaliers.
I always thought that the Loyalists were very similar to Clan units in certain respects, their warrior culture focusing on individual prowess makes them well suited for a moderately sized brigade of Veteran and Elite rated units dedicated to defending the realm and their lord above all else whose individual members have little aspiration to high command and care even less about politics.

I agree to an extent that the Loyalists would make a good "mech only" force. But the fluff is very clear, they operated best when in battalion forces and didn't do well when working at a regimental level. Hence why I think having a reinforced mech battalion with support forces on the level of a LCT works best for them in the modern combined arms era of the AFFS.

While the Robinson Chevaliers suit the more feudalistic modern day "knights" version of mechwarriors, with a pure battlemech force for them. Right now the Chevaliers are a single regiment of mechwarriors with an attached aerospace wing drawn from the entire Draconis March.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kasaga on 16 July 2020, 13:45:00
If you want to make them combined arms focused then roll with them something like a ComStar Level III.  Organized as combined arms at battalion level.  It was the size of them operating above battalion which they were having problems with.  Think how coordinated a Clan Cluster was and how Galaxies fought.  It was harder to go after individual clusters but easier to roll up a Galaxy for Inner Sphere forces due to the coordination that would have to be taken that the Clans just were not that good at in the beginning (disregard the technology and individual combat training they had over IS forces).

I would suggest that its your AU run it how you want but if you want to recreate a brigade from a specific world and run with its identity try and keep close.  Maybe give them a combined arms battalion that breaks down to nice supporting forces for each battalion.  (Think Grey Death Legion with 2 'Mech Battalions and a combined arms force that would allow for the force to split in half easily / or the Lexington Combat Group with their support regiments but on smaller scale)  The Tancerdi Loyalists would be nice as regiments of 2 battalions with a wing of fighters and possibly a battalion of battle armor and organized like 3 combined arms battalions with 2 companies of Battle/Omni 'Mechs, 1 company of BattleArmor (with transport if not running OmniMechs) and 1 squadron of Aerospace fighters.

Just some food for thought.

Title: Re: The Federated Sun's Reborn Part TWO
Post by: Kiko70 on 16 July 2020, 14:18:46
If you want to make them combined arms focused then roll with them something like a ComStar Level III.  Organized as combined arms at battalion level.  It was the size of them operating above battalion which they were having problems with.  Think how coordinated a Clan Cluster was and how Galaxies fought.  It was harder to go after individual clusters but easier to roll up a Galaxy for Inner Sphere forces due to the coordination that would have to be taken that the Clans just were not that good at in the beginning (disregard the technology and individual combat training they had over IS forces).

I would suggest that its your AU run it how you want but if you want to recreate a brigade from a specific world and run with its identity try and keep close.  Maybe give them a combined arms battalion that breaks down to nice supporting forces for each battalion.  (Think Grey Death Legion with 2 'Mech Battalions and a combined arms force that would allow for the force to split in half easily / or the Lexington Combat Group with their support regiments but on smaller scale)  The Tancerdi Loyalists would be nice as regiments of 2 battalions with a wing of fighters and possibly a battalion of battle armor and organized like 3 combined arms battalions with 2 companies of Battle/Omni 'Mechs, 1 company of BattleArmor (with transport if not running OmniMechs) and 1 squadron of Aerospace fighters.

Just some food for thought.

..why re-invent the wheel when your doctrine works? The current revitalized AFFS RCT/LCT combo, paired with what Davion never had before, a strong Navy, in the last decade of unremitting warfare with the AFFS showing full spectrum dominance against all it's opponents. Amateurs talk about tactics, professionals talk about logistics..to quote Napoleon..God is on the side of the bigger battalions...I think the future AFFS is the model of the El Dorado RCT..with sub-commands of LCT's..really the LCT is really not all that dissimilar to a Ceti Hussar Combat Command. Against the clans and Word of Blake..you can't match them in equal numbers..force quality and technology might be higher..then use what the AFFS has..numbers..used intelligently.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: Chris OFarrell on 16 July 2020, 21:35:53
In all honesty what the AFFS needs to do is to start seriously looking at a divisional or corps concept above the RCT level (as an RCT frankly is really a division to a regiment). Where RCTs can (and do) operate on their own as highly flexible, powerful and independent units ... or can be pulled together with say two other RCTs into a new Divisional Construct which re-organizes the unit into a new paradigm that might simply be three RCTs each as a combat command, or, more likely, would have some of their assets be pooled together as 'divisional' level assets and other assets that are only held at the higher level. Like full scale artillery brigades, additional air defense units, engineering units, special forces units and intelligence units, all the specialized capabilities RCTs simply don't have organic to themselves (or only have in very small amounts) that can be deployed. Even perhaps an additional Battlemech reinforcemed battalion made up of highly specialized Mechs that are deployed as companies for very specific situations. Like LAMs for deep recon. Underwater modified mechs for that kind of combat e.t.c.

Plus substantially increased logistical support for the higher intensity combat they are expected to undertake. With a lot more mobile field bases, prefabricated bases and so on.


Because the expansion has gone on enough now I think that rather than simply building more RCTs or LCTs, especially given the sheer scale of combat where we're not seeing single RCTs deployed but far more often seeing multiple RCTs deployed together in a still somewhat ad-hoc way. Victors people need to start looking at putting genuine structures into place to give in the BIG fights, the AFFS units the same kind of overmatch as say an RCT has against a conventional Battlemech regiment with a few 'auxiliary' units attached ad-hoc.

TLDR; Victor needs to build up, not out.
Title: Re: The Federated Sun's Reborn Part TWO
Post by: cawest on 16 July 2020, 22:57:47
there has to be a reason for div or corps.  i like the idea of adding an FA bde, but also how about chem or other WMD support. having more airsupport would nice.  but i don't know if that was warrant the officer bloat it would entail. 
Title: R