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Author Topic: The Federated Sun's Reborn Part TWO  (Read 54402 times)

Billy Boy Mark II

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Re: The Federated Sun's Reborn Part TWO
« Reply #990 on: 13 October 2020, 15:03:18 »
3072 - February-March - Operation Harvest 6

By Wave 6 it was obvious that the end was in sight for the Word of Blake Protectorate. However a number of strongholds still remained. While the Terran system was clearly the preeminent redoubt the WOB still was holding onto the Rigil Kentarus system. While holdout elements of the WOB and their allies continue to plague a number of worlds. Active combat operations continued on a number of worlds but the AFFS organised a task force to take out the last Protectorate world outside of the Terran system during Wave 6.



Existing Operations



New Home



With the death of the WOB's commanding officer on New Home and the collapse of organised resistance the world of New Home's pacification continued apace during Wave 6. Combined with the specialist anti-partisan infantry brigade assigned to the world the 1st Robinson Chevaliers, the Davion Old Guard and the 27th Avalon Hussars remain on planet as the garrison with orders to continue mopping up the WOB forces, while the remaining forces are dispatched elsewhere. Work also begins on preparing New Home for integration into the Graham PDZ and setting up a militia force.



Procyon



With the surrender of the holdouts within the rebuilt Castle Brian on Procyon pro-WOB forces that remain across the planet begin to surrender. Similarly those who had been involved in the Protectorate government swiftly begin to attempt to distance themselves from their previous loyalties. The AFFS forces on the planet began preparing the world for integration into presumably the Graham PDZ.



Zosma



The pro-Davion government continues to maintain that they have seceded from the Lyran Alliance. A few elements of the planetary militia attempt to declare for the Lyran Alliance but were swiftly dispersed by those forces loyal to the planetary government. The 6th Robinson Rangers RCT was able to intervene and prevent any large scale fighting but they avoided getting drawn into the fighting or debates.



Pollux



The provisional government of Pollox that formed during Wave 5 formally requests admission to the Federated Suns in March. It is immedietly granted and the world is formally allocated to the Graham PDZ.



Devil's Rock



The massive garrison of Devil's Rock is tasked with providing forces for the invasion of Rigil Kentarus. The 1st Kathil Uhlans, 1st El Dorado Tercio RCT, 22nd Avalon Hussars RCT, 6th and 7th Chisholm Raiders LCT, 2nd Davion Guards RCT and 2nd Ceti Hussars RCT's are withdrawn from the planet. The remaining two regiments of the Northwind Highlanders, the 8th Chisholm Raiders LCT and the Sun Jaguar's Delta Galaxy Galaxy continue to garrison the world. At least for now.



New Earth



The pro-Davion government of New Earth follow's Zosma's lead and formally secedes from the Lyran Alliance and applies for admission to the Federated Suns. Like Zosma the application is for now left unanswered. Which doesn't stop the New Earth government from acting as they they already are a member of the Federated Suns. AFFS style ranks and uniforms are implemented for the local militia forces that are forming.



Oliver



The Davion and Clan forces on Oliver continue to push forward in the face of stiff resistance from the WOB 12th Militia and the 1st and 2nd Oliver Protectorate Guard. With the Brigadier facility on planet disconnected from power sources and the repair facility at Warez City now held by the AFFS the WOB forces are reliant upon field repairs - although they are able to draw on the significant stockpiles of equipment and weapons at the Brigadier factory. For over a month they are pushed slowly back, giving ground with extreme reluctance but the superior numbers of Allied troops gives them no option but to fall back or be cut off. The Nova Cat's Delta and Tau Galaxies act as roving forces, drawing out isolated WOB formations and destroying or routing them. Whenever the WOB attempts to form a defensive line they are forced back when one or both Clan Galaxies outflank them or Clan warships in orbit drive them back with orbital fire. Finally at the start of March the remaining WOB forces (still numbering almost two full Division's worth of troops) fall back on Gordon and the Brigadier plant to dig in and begin a siege.



With the enemy now in a compact position that can't be outflanked and with the civilian casualties likely to be enormous if orbital bombardment is used the AFFS forces begin construction of siege lines and preparing for a fierce battle. Large stockpiles of ammunition, spare parts and humanitarian supplies are dispatched to the world by the High Command. Plans are put in place for converging thrusts from the east and south to isolate the Brigadier plant and roughly a third of the city. Each thrust will be spearheaded by a Clan Galaxy with an AFFS RCT in support. The remaining two AFF RCT's will be continue to keep pressure on the general lines and exploit any weaknesses. The operation is scheduled to take place at the beginning of April. The delay is as a result of the fact that the 11th Avalon Hussars RCT, 1st New Ivaarsen Chasseurs and the Sun Jaguar's Alpha Galaxy are being sent to reinforce the Oliver based troops from New Home and should arrive at the end of March.



New Operations



Rigil Kentarus



* Battle of Ketarus to follow.



ComGuards/AFFS Operations


Bryant



As the noose tightens around the WOB's bases on Bryant their ability to slip raiders out decreases. Faced with every patrol they send out potentially leading the enemy back to their hidden bases the WOB's 8th Division takes a new approach. They go dormant. All of a sudden, as of the 11th of February there are no encounters with WOB forces on the planet. The Blakist's have drawn their patrols in and are hiding within their bases in an attempt to wait out the AFFS and ComGuard's troops on the planet. Until the 3rd ComGuard's Army and the 2nd Dragonlords RCT can find the enemy bases they are stuck patrolling the storm wrecked wastelands of the nearly dead world.





ComGuard's Operations


Alula Australis



Anti-partisan efforts continue throughout the whole of Wave 6. Rotating troops to hunt down the pro-WOB forces remaining on the planet Focht continues to reorganise, reequip and refit his troops in preparation for what he knows is coming: the liberation of Terra. Each of the twelve divisions on the planet see their equipment upgraded, repaired battlemechs exchanged for factory fresh machines or at least rebuilt as good as new. The AFFS even dispatches a number of their Waylander Mobile Bases to help in this process.

Adventwolf

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Re: The Federated Sun's Reborn Part TWO
« Reply #991 on: 13 October 2020, 19:50:11 »
So alpha centauri is about to be the mother of all slugfests for the AFFS then. Well there is no time like now to bloody the new Battleships and Carriers. Best to send in a powerful fleet with escorts to break the back of any SDS that might be there.
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thtadthtshldntb

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Re: The Federated Sun's Reborn Part TWO
« Reply #992 on: 13 October 2020, 21:52:14 »
Just make sure you send in Comstar fleet elements in to the areas with the heaviest fighting. Best to make sure that they come out of these weakened and needing to become allies with the FS.

Adventwolf

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Re: The Federated Sun's Reborn Part TWO
« Reply #993 on: 13 October 2020, 21:56:58 »
Just make sure you send in Comstar fleet elements in to the areas with the heaviest fighting. Best to make sure that they come out of these weakened and needing to become allies with the FS.
ComStar isn't fighting there. They are only going to hit Terra. This is a FedSuns action.
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thtadthtshldntb

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Re: The Federated Sun's Reborn Part TWO
« Reply #994 on: 13 October 2020, 23:36:38 »
That is in general what i was referring to. let this war bleed comstar dry.

Billy Boy Mark II

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Re: The Federated Sun's Reborn Part TWO
« Reply #995 on: 17 October 2020, 11:40:37 »
3072 - March - Interlude: Battle of Rigil Kentarus

Battle of Rigil Kentarus




The AFFS High Command dispatched the invasion force for Rigil Kentares at the beginning of March. They drew the forces from the force which had completed the conquest of Devil's Rock, dispatching the 1st Kathil Uhlans, 1st Woodstock Borderer's, 1st El Dorado Tercio RCT, 2nd Davion Guards RCT, 2nd Ceti Hussars RCT, 6th and 7th Chisholm Raiders LCT's and the 22nd Avalon Hussars RCT. To escort this large force they also assigned 3rd Corvette Flotilla. It is decided to use exclusively the Zenith jump point in order to maximise the defences available to the task force rather than splitting up the escorting naval forces.



The assignment of a large scale naval force proved of vital importance almost as soon as the AFFS Task Force jumped into the system. As the assembled dropships began heading for the planet a large WOB squadron of warships jumped in right behind them. Leading the way came no less than five Dante class frigates, backed up by four Suffren class destroyers and a dozen Zechetinu II class corvettes. The jumpship's of the Davion Task Force stood little to no chance. Those with LF batteries swiftly jumped away while the large force of assault dropships, fighter carriers and pocket warships left to defend them surged to their defence in a valiant attempt to buy them time to hot charge their KF drives and escape. On the scanners of the AFFS troopships and their escorting eight Fox II corvettes the entire jump zone was a riot of explosions and flickering and disappearing IFF icons. The troopships and escorts however continued on their way. They couldn't turn around in time to save the jumpship flotillas and their only hope was to use the time their fellows were buying to get a strong lead on the WOB Task Force who's mission was clearly the destruction of the entire Davion invasion force.



Within the hour the jump point is cleared of all Davion ships. Roughly a third of the jumpships have escaped to nearby systems although many of those who hot charged their jump engines have suffered damage in the emergency jumps. The remaining two thirds have been destroyed or captured (largely destroyed). Of the defensive screen of dropships and fighters they have all either been destroyed or crippled and boarded or driven off. A handful of Vengeance and Leopard CV class dropships have managed to extricate themselves from the massacre and regroup out of enemy range to rearm the few fighters that they can. In return for one of the single greatest naval losses that the AFFS has suffered since the Battle of Cholame the WOB naval forces have suffered one Dante crippled and two corvettes destroyed.



Leaving the crippled Dante to make repairs and oversee the captured jumpships and crippled dropships that have been taken as well the remainder of the WOB warships begin a swift pursuit of the Davion Task Force heading for Rigil Kentarus. It is a stern chase and the Davion ships have a good head start but they cannot use their maximum thrust without risking overshooting the planet. The WOB Naval Precentor in charge of this task forces knows that it is only a matter of time before his ships overtake the fleeing troopships and the slaughter truly begins. The loss of such a significant force of combat units should throw the entire AFFS into despair and could potentially win the WOB forces on Terra at least another year to prepare defences! Well worth the risk.



However even as the AFFS forces in the Rigil Kentarus system flee at their best speed while watching the red icons of the enemy warships closing from astern, the rest of the AFFS and in particular the Federated Sun's Navy has become aware of their danger. Every warship, assault dropship flotilla and naval air wing within reach is immedietly ordered by Fleet Admiral Buchwald to "Make best speed to Rigil Kentarus. Once there engage the enemy with every weapon at your disposal. Destroy the enemy. The Federated Sun's expects every man and woman to do their duty.".



The first of the Federated Sun's Navy forces to arrive are the 4th Cruiser Squadron and the 2nd Destroyer Squadron. Jumping from nearby Graham IV they arrive with a full Tramp LF equipped flotilla carrying accompanying dropships and carriers. The four Avalon cruisers and three Davion III destroyers of the formation waste no time in launching everything they have at the crippled WoBS Rennes and the few dropships it has assigned to aid it. The already damaged ship comes apart at the first volley and only manages a single volley which causes light damage to the FSS William Davion.



Even as the 4th Cruiser and 2nd Destroyer Squadron are retaking the Zenith jump point they are joined by new arrivals. From Caph the escorting formation of the First Prince himself have arrived. The 1st Battleship Squadron, 1st Cruiser Squadron and the 7th Corvette Flotilla joined them. Only the FSS Melissa Davion the First Prince's own transportation is missing. Swiftly forming up the new arrivals throw themselves forward after the WOB ships. Except the 1st Battleship Squadron and 7th Corvette Flotilla who remain in position at the jump point.



With the arrival of reinforcements in the system the AFFS Task Force fleeing towards the planet of Rigil Kenatus shifts. They break off from their desperate run for the planet and now begin breaking back in a long loop towards the outer system. No longer having to make for the planet they can try and drag the chase out for as long as possible. With seven Avalon cruisers and three Davion III destroyers now gaining ground on the WOB task force (due to them keeping to the pace of their slowest ships the Suffren class destroyers) the troop transports and their Fox II corvettes can keep ahead of them long enough to avoid being brought to action. Unless the WOB leave the Suffren class ships behind and advance with only their four Dante and ten Zechetinu II warships.



Half an hour after the new FedSun's Navy arrivals begin chasing him the WOB Naval Precentor decides just that. Abandoning the slower four destroyers and a corvette who's engine damage prevents it keeping up he surges forward at his ships best possible speed after the fleeing AFFS ships. He orders the five ships he leaves behind to delay the pursuing relief force as much as possible to buy time for his own forces to make the kills needed to save Terra.



The system see's further arrivals when the 2nd ComGuard's Fleet arrives. Two Dante class frigates, three Lola III and two Davion III destroyers join the chase while the single remaining Suffren within the ComGuard's takes up station alongside the AFFS's 1st Battleship Squadron.



The WOB Naval Precentor's choices become more complicated when suddenly at a pirate jump point the FSS Melissa Davion arrives. The personal ship of the First Prince her destruction would be a prize beyond compare for the WOB however it is highly unlikely that the First Prince is even on the ship. If he is the ship will still almost certainly use her LF batteries to jump out if threatened. Yet jumping from and into a pirate point is in itself inherently dangerous and if Victor Davion is indeed aboard the destruction of the ship could turn the tide potentially. The Precentor knows that the smart choice is to ignore the obvious bait, but simply cannot resist the lure and breaks off a single Dante to close on the FSS Melissa Davion and destroy it using all means possible. As suspected this turns into a wild goose chase when the FSS Melissa Davion jumps out as the WOB ship approaches. By that time the other naval engagements have completed and the Blakist warship opts to use the same pirate jump point to jump out.



An hour into the stern double stern chase the original AFFS Task Force suddenly breaks into it's constituent components and breaks into eight separate headings. Each component is escorted by a single Fox II. Forcing the WOB to either break off to pursue each with only one or two ships or only pursue a fraction of the force. After a few minutes the WOB respond by breaking into four smaller components - two with a Dante and two Zechetinu II, one with a Dante and a single Zechetinu II and one with three Zechetinu II. Using the best intelligence he can he targets the 1st Kathil Uhlans, 22nd Avalon Hussars, 2nd Davion Guards and 2nd Ceti Hussars. Even as he does this the four Suffren he has left as a rear guard begin coming under long range fire from the pursuing AFFS cruisers and destroyers along with fighter strikes. As soon as the targets for his four mini-squadrons is confirmed the other four AFFS formations each dispatch as many fighters and their carrier dropships as they can to get as close to their targeting fellows as they can in support.



The WOB formation chasing the 2nd Davion Guards consists of the WoBS Retaliation and two corvettes. The two corvettes split, one falling back to cover the rear of the formation against any fighter strikes while the other moves ahead to try and take the fleeing AFFS formation under long range missile fire as soon as possible. They are however shocked when the FSS Clovis begins falling back and then prepared to engage them. Along with the Fox II corvette comes it's own aerospace fighter regiment, half the 2nd Davion's Aerospace Brigade and the corvette's four assault and pocket dropships reinforced by two additional Achilles class assault dropships that had been assigned as close escort to the 2nd Davion Guard. The WOB forces attempt to rush past the slowing Fox II and it's escorts but soon find themselves in a bitter battle. The three dropships that are assigned to the WOB warships and their twenty two remaining fighters are swamped by the AFFS fighters and dropships while the FSS Clovis wastes no time in throwing out nuclear tipped missiles. Long range naval laser fire and missile strikes favour the AFFS ship and soon the first of the Zechetinu II's is a blazing wreck from massed fighter strikes while the engines of the WoBS Retaliation are struggling to keep up the pace. The Dante class frigate attempts to close on the moderately damaged FSS Clovis in order to allow the still intact trailing corvette the WoBS White Hare to slip by and go for the AFFS troopships, but although successful in slipping past the Fox II the Zechetinu II class corvette is swarmed by fighters as it passes wreck of it's compatriot. A flight of Stuka's which have held back their nuclear tipped missiles completes the destruction of the light corvette well before it reaches range of the troopships. With both corvettes gone along with all three dropships and nearly two thirds of it's fighters the WoBS Retaliation breaks off it's engagement with the FSS Clovis (itself heavily damaged at this point) and attempts to flee. However with damaged engines it doesn't get far before the sixty fighters dispatched from the FSS Goshen which is covering the 1st Woodstock Borderer's attack it with nuclear tipped missiles. For the loss of four dropships, thirty eight fighters and heavy damage to the FSS Clovis the 2nd Davion Guards RCT has been protected and the WOB ships assigned to it's destruction wiped out.



The Blakists warships assigned to the 1st Kathil Uhlans unfortunately have better luck. Without the extra fighter wings of the 2nd Davion Guards the FSS New Syrtis attempts to stay in close to protect the troopships. However as the WOB warships reach long range the Fox II class corvette finds itself under heavy attack by both WOB Zechetinu II corvettes. The assault and pocket warship dropships of the warship and escorts attempt to stop the WoBS Peaceful Endeavours but although hitting it multiple times with crippling missile and fighter strikes prove unable to prevent it opening fire on the troop transports. Only the arrival of the fighters and two Achilles assault dropships from the FSS Filtvelt which is escorting the 1st El Dorado Tercio RCT prevent the Uhlan's from being wiped out. As it is they suffer the loss of five full companies of battlemechs when the WOB warship manages to destroy an Overlord and  two Union transport dropships. All three WOB warships are destroyed, however the FSS New Syrtis is reduced to a burning wreck that would take longer to repair than to build a new ship. The hulk is subsequently scuttled.



The 2nd Ceti Hussars RCT is being guarded by the FSS Benet III. They prove to be the fortunate force that has only two enemy warships pursuing them - the WoBS Vengeance and the WoBS Rabbit's Speed. The captain of the FSS Benet III manages to delay the closing WOB warships from reaching range with a series of extremely complex and taxing evasive manoeuvres - engineering reports after the battle suggest that every single dropship and the FSS Benet III itself have taken years of normal wear and tear of their engines and frames with the manoeuvres and a number of personnel throughout the force suffer injuries from the high gravities pulled.  While she can't keep ahead of the enemy warships forever she does buy enough time for the fighters and dropships from the FSS Marduk escorting the 7th Chisholm Raiders to get into range to support her. With the combined fighters of the two Fox II corvettes and over a dozen dropships as well as the fighters of the 2nd Ceti Hussars aerospace wings she is confident she can keep the WOB ships off her charges. Clearly the enemy commanding officer agrees, and having just received reports of the destruction of the ships which had pursued the 2nd Davion Guards, so he breaks off the chase and swiftly heads for the nearest pirate point hoping to avoid any further fighting. A handful of fighter strikes manage to hit and cause minor damage but both WOB ships escape. It is later found that the engines of the FSS Benet III have suffered moderate damage which will require several months in a repair slip to rectify from the manoeuvres.



The 22nd Avalon Hussars RCT finds itself being pursued by the lightest WOB task force. The WOB naval precentor in charge has his three warships split up and attack from different angles. The captain of the FSS Sakhara is forced to have his warship engage one of the Zechetinu II corvettes while he assigns a mix of dropships and fighters to attempt to screen against the other two. The FSS Sakhara engages it's opponent and using a combination of long range naval laser strikes and nuclear tipped missiles manages to cripple the enemy corvette in a swift battle. Rather than close and finish the now crippled enemy corvette the FSS Sakhara swings around and makes best speed to join the fight against one of the other corvettes. As the FSS Sakhara arrives the last pocket warship facing the WoBS Red Hare explodes. However the sacrifice of the blocking dropships have caused heavy damage to the WOB corvette and the FSS Sakhara is able to finish off the crippled corvette. Not in time however to do the same to the WoBS Running Hare which having destroyed the Overlord-A3 and two Avenger class dropships facing it manages to reach weapons range of the flotilla carrying the 22nd Avalon Hussars. Although damaged the WoBS Running Hare strains it's engines knowing it has limited time before other AFFS forces manage to maneuverer to engage it and plunges towards the fleeing 22nd. In a single pass it wipes out a battalion of battlemech's, an infantry regiment and nearly four battalions of armour before turning to make another attack run. However it isn't the only vessel straining it's engines and as it attempts to turn around and engage the transports again it finds itself under attack from the dropships and fighters dispatched by the FSS Marduk. Already damaged the WoBS Running Hare breaks apart under a combined fighter and missile strike. The combined fighters and remaining dropships shift around and go after the crippled original opponent of the FSS Sakhara.



Even as the four battles for the various AFFS ground forces flotillas are taking place the four Suffren and single damaged Zechetinu II left behind by the Naval Precentor are engaged by the pursuing seven Avalon cruisers and three Davion III destroyers. While the Avalon cruisers stay at range and pour long range missile fire in the three destroyers close the range and maneuverer to bring their heavy naval autocannon batteries to bare on the enemy. The first ship to explode is the WoBS Jumping Hare when it takes two AR-10 launched nuclear tipped Killer Whale missiles into it's already damaged aft quarters. The four Suffren destroyers and their dropships do their best against the Federated Suns warships, but outnumbered 2.5:1  they don't last long. They do however cause heavy damage to the FSS Dryad and FSS Diomede and moderate damage to the FSS Daring and light damage to the FSS Ian Davion and FSS Marie Davion. The FSS Dryad in particular is nearly destroyed and is in only marginally better shape than the FSS New Syrtis which is scuttled. However it is felt that she can be repaired.



With the Blakist threat destroyed the AFFS forces along with their ComGuard's allies in the system reform and attempt to regroup. The 1st Kathil Uhlan's and 22nd Avalon Hussars have suffered heavy losses, particularly the 1st Kathil Uhlans. With those losses the AFFS change their target from Rigil Kentarus itself and instead attack the inhabited moon of Riken Moon. Finding only light opposition from two Level III of locally raised troops the weakened AFFS task force has no problems with seizing the moon as a base. With that foothold secured they begin sending fighter strikes to hit the heavily entrenched WOB positions on Rigil Kentarus itself. At the same time the various damaged warships and dropships begin heading out system to get repaired - under heavy escort. Going with them is the 1st Kathil Uhlans who are no longer considered combat viable. The 22nd Avalon Hussars RCT is kept in system but with it's morale at best considered "shaky" it is now tasked as a garrison force for Riken Moon.



On the face of it the AFFS and in particular the High Command attempts to pass the battle of as a victory. They have destroyed three Dante frigates, four Suffren destroyers and eleven Zechetinu II corvettes. Their own warship losses are only a single Fox II destroyer - although another three Fox II's and three Davion III's have suffered heavy to moderate damage and light damage to three Avalon class cruisers. However the losses of jumpships, dropships and fighters for the AFFS is staggering. The transport jumpship flotilla's of all eight AFFS commands have been devastated. Even those jumpships that got away have often done varying degrees of damage by hot charging their jump engines. No less than seven Monolith class jumpships alone have been destroyed and dozens of lighter jumpships will require to be replaced. The losses amongst the escorting assault dropships and fighter wings have similarly been heavy. Combined with the losses to the ground troops the results are clear. In confidential memos the High Command is clear - the battle has been a major defeat.

Billy Boy Mark II

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Re: The Federated Sun's Reborn Part TWO
« Reply #996 on: 17 October 2020, 11:42:09 »
I'm not going to lie I'm not overly happy with the Battle of Rigil Kentarus. It feels, I don't know, clunky to me. I've rewrote it 3 times but each time it just doesn't mesh. I reserve the right to come back and redo it. :p

Adventwolf

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Re: The Federated Sun's Reborn Part TWO
« Reply #997 on: 17 October 2020, 12:44:17 »
Well they took a major beating here. While they might be able to rebuild it will still be years of effort and the crews that were lost means the new ships won't be up to the level for even longer. And with the training for naval crews and pilots still not high enough they are bottlenecked for quite some time.
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Billy Boy Mark II

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Re: The Federated Sun's Reborn Part TWO
« Reply #998 on: 17 October 2020, 12:59:53 »
Well they took a major beating here. While they might be able to rebuild it will still be years of effort and the crews that were lost means the new ships won't be up to the level for even longer. And with the training for naval crews and pilots still not high enough they are bottlenecked for quite some time.

In warship losses they won. But in losses of ships, crews, etc... The AFFS got hurt hard here. The Kathil Uhlans have went from a front line combat command to cadre and unless something drastic is done to rebuild them will take years to rebuild.

cawest

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Re: The Federated Sun's Reborn Part TWO
« Reply #999 on: 17 October 2020, 13:19:53 »
i still think they need to run a quick objective raid into the Terra system.  get in with the warships, hit one target, leave a few spy sats and hidden jumpships, and then pull out. 

VensersRevenge

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Re: The Federated Sun's Reborn Part TWO
« Reply #1000 on: 17 October 2020, 13:42:06 »
I thought it was very well written, especially considering the fact that you had to plot multiple independent battles that still had effects on each other. Do you have an idea of roughly what the Word of Blake has left to fight, or at least what the Suns think they have? I'm curious just how high of a portion of there fleet they sacrificed for what is ultimately bearable losses for the Suns.
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Adventwolf

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Re: The Federated Sun's Reborn Part TWO
« Reply #1001 on: 17 October 2020, 13:47:13 »
It buy the WoB time. Which is what they desperately need right now. They won't get the full year they were hoping for but it will by them several more months than what they would have had. That means more defenses can be built and more fail-safes can be implemented.
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mikecj

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Re: The Federated Sun's Reborn Part TWO
« Reply #1002 on: 17 October 2020, 14:07:15 »
I'm not going to lie I'm not overly happy with the Battle of Rigil Kentarus. It feels, I don't know, clunky to me. I've rewrote it 3 times but each time it just doesn't mesh. I reserve the right to come back and redo it. :p

Maybe you can tighten the prose (but I enjoyed it), but the battle itself is pretty well plotted and flows logically.
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thtadthtshldntb

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Re: The Federated Sun's Reborn Part TWO
« Reply #1003 on: 17 October 2020, 14:22:59 »
Their ability to project power onto planetary surfaces was hurt. But their ability to control space was enhanced. The FS now has an almost licence to destroy at will almost any non Clans space assets at will.

Adventwolf

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Re: The Federated Sun's Reborn Part TWO
« Reply #1004 on: 17 October 2020, 15:07:38 »
Terra has been building up the SDS this whole time and now they have more time to increase it. Also most of the ships that attacked are damaged and will require repairs along with replacement crews and pilots that will take a long time to replace as the training for them is not up to par for the size and expansion of the navy. Not to mention the dropships and Jumpships that need to be rebuilt as well.
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PsihoKekec

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Re: The Federated Sun's Reborn Part TWO
« Reply #1005 on: 17 October 2020, 15:33:11 »
Too little, too late for WoB. They handed the AFFS the blow in the field where they are the weakest - logistics, but it is too late to turn the tide, it will just prolong the final battle. Unless it is part of the grand plan that Evil Spock came up with, probably to strike deep into FS. BTW, is he still with Kali, or has the strain of living with total lunatic broken the relationship that seemed so promising once upon the time?
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Adventwolf

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Re: The Federated Sun's Reborn Part TWO
« Reply #1006 on: 17 October 2020, 15:49:04 »
They aren't trying to win. The military of the WoB already knows he can not win he is playing for time so the fail safes and plans to screw over everyone can be advanced. Seriously it is obvious that the WoB is cutting something up and since they have the virus to destroy the HPG network that is likely to be one of the contingencies and fail safes.
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Kujo

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Re: The Federated Sun's Reborn Part TWO
« Reply #1007 on: 17 October 2020, 16:53:38 »
Stupid question but has anyone come up with the unconiventail concept of a 'Jump Torpedo"?
1.  Produce a HUGE ThermoNuclear warhead (or 20, or 2000000...)
2.  Produce a Jump drive able to jump into system with said warhead (all areas they WOB would protect)
3.  Have a detonator (timer, wave, gravity, proximity, radar, whatever works)
4.  Explode lots of space with lots of thermal, wave and EM power
5.  If lucky destroy lots of the SDS

or for non-fortified areas, strap on a LARGE engine and sensors and use them like ICBMs, but instead of flying half way around the world, they jump into a pirate point and go full SS-N-19 Shipwreck after the target!

I am sure either Banzai would have the concept in their 10 tier (low priority) blue prints, it's so simple it's almost stupid...  As with the US Military (and what was learned in the Civil War) that is better to expend things then people, getting with in 30 light years(or more since it is one way) of Earth and blasting the hell out of the WOB with Jump Torpedoes would be much better the losing half the fleet just to get the troops into orbit.

Just a concept that came to me, thank you for your time.
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Billy Boy Mark II

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Re: The Federated Sun's Reborn Part TWO
« Reply #1008 on: 17 October 2020, 17:21:11 »
I thought it was very well written, especially considering the fact that you had to plot multiple independent battles that still had effects on each other. Do you have an idea of roughly what the Word of Blake has left to fight, or at least what the Suns think they have? I'm curious just how high of a portion of there fleet they sacrificed for what is ultimately bearable losses for the Suns.

I keep track of (roughly) all of the various states. The WOB does still have a fleet left. They "risked" maybe a quarter of their warships here to try and knock the AFFS back on it's heels. It was at best a partial success.

As far as "heavy" ships left... They have one battleship, one battlecruiser and three heavy cruisers. Apart from that they have odds and ends and Dantes, Suffren and Zechetinu.

It buy the WoB time. Which is what they desperately need right now. They won't get the full year they were hoping for but it will by them several more months than what they would have had. That means more defenses can be built and more fail-safes can be implemented.

Pretty much. They bought time. Not enough time to finish warships - but their huge shipyards are now churning out drone dropships, fighters, etc... as soon as they complete already building warships. They cant rebuild a battle fleet to match the AFFS but every month they buy time to finish another destroyer (which were already building) or two dozen drone dropships...

Too little, too late for WoB. They handed the AFFS the blow in the field where they are the weakest - logistics, but it is too late to turn the tide, it will just prolong the final battle. Unless it is part of the grand plan that Evil Spock came up with, probably to strike deep into FS. BTW, is he still with Kali, or has the strain of living with total lunatic broken the relationship that seemed so promising once upon the time?

Cameron St.Jamais knows he cant win. He's trying to buy time for contingency plans. He is still with Kali, although she spends most of her time isolated and kept FAR away from their son.

Chris OFarrell

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Re: The Federated Sun's Reborn Part TWO
« Reply #1009 on: 17 October 2020, 18:02:47 »
Meh, the only way this is a 'defeat' for the Federated Suns is if the Generals are so up themselves that they believe the enemy doesn't get a vote and that its entirely possible to have victories only on your own terms (aka with overwhelming force letting you keep the blood to a minimum).

They lost a few jumpships and dropships, both things that can be replaced quite easily these days by the AFFS given the absurd expansions of their shipyards. Dito the Battlemechs and soldiers lost. Painful losses, but frankly given the tactical situation faced, they did quite well to limit the losses. They loss far less than one RCT in total - and in blunt honestly, that's a more than acceptable trade off for obliterating one of the very few remaining units of mobile warships the Word of Blake has to play with.

Simply put despite the (again) glaring incompetence of the AFFS Navy in their strategic planning, operational doctrine and tactical actions; they have in absolute terms cost the Word of Blake far more in military hardware - and hardware they really couldn't afford to loose. And in relative terms this is papercut to the AFFS. Hurts like hell because its visible and public and going to cause Generals with too much victory disease in their heads to panic ... but when you calm down and have a look, you realize its literally a minor scratch that doesn't impact your ability to punch the crap out of your enemy in the slightest.

Ultimately the AFFS is going to have to pay the price for following the Kerensky 'Space is the Western Front cira 1916' plan despite its glaring problems. And if so, far better to get the free shot at knocking off a flotila of useful warships HERE rather than trying to fight them where each is supported by a couple of dozen drone dropships and fighter wings.


EDIT
Forgot to say Nice Work BB, looking forward to seeing how the endgame plays out :)
« Last Edit: 17 October 2020, 18:06:09 by Chris OFarrell »
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Billy Boy Mark II

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Re: The Federated Sun's Reborn Part TWO
« Reply #1010 on: 17 October 2020, 19:38:12 »
Meh, the only way this is a 'defeat' for the Federated Suns is if the Generals are so up themselves that they believe the enemy doesn't get a vote and that its entirely possible to have victories only on your own terms (aka with overwhelming force letting you keep the blood to a minimum).

They lost a few jumpships and dropships, both things that can be replaced quite easily these days by the AFFS given the absurd expansions of their shipyards. Dito the Battlemechs and soldiers lost. Painful losses, but frankly given the tactical situation faced, they did quite well to limit the losses. They loss far less than one RCT in total - and in blunt honestly, that's a more than acceptable trade off for obliterating one of the very few remaining units of mobile warships the Word of Blake has to play with.

Simply put despite the (again) glaring incompetence of the AFFS Navy in their strategic planning, operational doctrine and tactical actions; they have in absolute terms cost the Word of Blake far more in military hardware - and hardware they really couldn't afford to loose. And in relative terms this is papercut to the AFFS. Hurts like hell because its visible and public and going to cause Generals with too much victory disease in their heads to panic ... but when you calm down and have a look, you realize its literally a minor scratch that doesn't impact your ability to punch the crap out of your enemy in the slightest.

Ultimately the AFFS is going to have to pay the price for following the Kerensky 'Space is the Western Front cira 1916' plan despite its glaring problems. And if so, far better to get the free shot at knocking off a flotila of useful warships HERE rather than trying to fight them where each is supported by a couple of dozen drone dropships and fighter wings.


EDIT
Forgot to say Nice Work BB, looking forward to seeing how the endgame plays out :)

You've hit the nail on the head there. They are used to now being able to dispatch overwhelming force which allows them to win with the loss rate heavily in their favour. Okay it doesn't always work and more than a few units have been mauled, but on the whole the AFFS's tactical doctrine is now very much from Hanse Davion's Operation Rat - hit the enemy with a 3:1 advantage or more and hit them hard winning the battle before they can do much damage. This time someone got inside their decision loop, hit them where it hurts and wiped out a decent chunk of military hardware. Even for the AFFS losing that many jumpships and dropships is going to be a hole in next years budget - leaving aside the loss of naval crews, pilots, etc... The AFFS have lost heavily in combat before - the battle of Hesperus reduced most of the units committed to it to cadre rather than front line strength and some are still rebuilding - even now the 1st Arcadians RCT and the 2nd New Avalon Cavaliers are barely hovering at half strength. This is the first time a front line combat command didn't even make planet fall before losing a huge chunk of it's strength. A shock to them. On top of the loss of so many jumpships and dropships (not exactly a "few" either). They have got used to being the big dog on the block. Now they have been reminded even the big dog can get cut up by an opponent.
« Last Edit: 17 October 2020, 19:40:56 by Billy Boy Mark II »

snakespinner

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Re: The Federated Sun's Reborn Part TWO
« Reply #1011 on: 17 October 2020, 19:47:31 »
I don't understand why they did not send the 3rd Corvette Flotilla in first to see what defenses they had.
Also why didn't some of the reinforcing warships use pirate points once in system. Some had LF batteries.

But it was well written, just the FS tactics leave a lot to be desired. Too much overconfidence. :thumbsup:
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Billy Boy Mark II

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Re: The Federated Sun's Reborn Part TWO
« Reply #1012 on: 17 October 2020, 20:14:19 »
I don't understand why they did not send the 3rd Corvette Flotilla in first to see what defenses they had.
Also why didn't some of the reinforcing warships use pirate points once in system. Some had LF batteries.

But it was well written, just the FS tactics leave a lot to be desired. Too much overconfidence. :thumbsup:

The 3rd Corvette going in first wouldn't have helped - the "defences" were waiting in Terra to jump in and hit the transports and go for the troopships. If the 3rd Corvette had swept the system it wouldn't have made any difference as the threat was light years away and would only jump in when the troops arrived.

Some could have used the pirate points true. But in system jumps are risky as are pirate points. The 1st Battleship and 7th Corvette for instance were available to do just that - if it came down to a vital situation to save say a regiment that was near a pirate point, etc... It just didn't reach a stage where it was needed/cost effective with the risk.

thtadthtshldntb

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Re: The Federated Sun's Reborn Part TWO
« Reply #1013 on: 17 October 2020, 23:07:54 »
They are also still relearning naval level space strategic action. They basically assumed that the resources that they sent in were enough to gain space superiority. It was not the right collection of assess.

drakensis

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Re: The Federated Sun's Reborn Part TWO
« Reply #1014 on: 18 October 2020, 03:04:33 »
Some of the WOB ship names are jarringly out of line with their normal naming practises.
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Intermittent_Coherence

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Re: The Federated Sun's Reborn Part TWO
« Reply #1015 on: 18 October 2020, 03:27:10 »
Some of the WOB ship names are jarringly out of line with their normal naming practises.
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PsihoKekec

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Re: The Federated Sun's Reborn Part TWO
« Reply #1016 on: 18 October 2020, 04:47:13 »
IKR
WOBS Peaceful Endeavors. WTF LOL.

That is actually very in line with WoB naming practices, as they saw and portrayed themselves as benevolent organisation. According to them, all violence was started by others.
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Billy Boy Mark II

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Re: The Federated Sun's Reborn Part TWO
« Reply #1017 on: 18 October 2020, 06:37:43 »
Some of the WOB ship names are jarringly out of line with their normal naming practises.

The Zechetinu  were named for hares. Cant remember where I got that from, but I'm sure I thought that was their naming convention and then basically I didn't have time on top of the three rewrites to find more scientific "hare" names. So I adlibed. Sorry.

I would say Peaceful Endeavours probably is in line with some of the names they give their ships - such as Light of Glory, Dawning Horizon, Righteous Justice, etc...

Lone-Wolf

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Re: The Federated Sun's Reborn Part TWO
« Reply #1018 on: 18 October 2020, 07:11:39 »
Stupid question but has anyone come up with the unconiventail concept of a 'Jump Torpedo"?
1.  Produce a HUGE ThermoNuclear warhead (or 20, or 2000000...)
2.  Produce a Jump drive able to jump into system with said warhead (all areas they WOB would protect)
3.  Have a detonator (timer, wave, gravity, proximity, radar, whatever works)
4.  Explode lots of space with lots of thermal, wave and EM power
5.  If lucky destroy lots of the SDS

or for non-fortified areas, strap on a LARGE engine and sensors and use them like ICBMs, but instead of flying half way around the world, they jump into a pirate point and go full SS-N-19 Shipwreck after the target!

I am sure either Banzai would have the concept in their 10 tier (low priority) blue prints, it's so simple it's almost stupid...  As with the US Military (and what was learned in the Civil War) that is better to expend things then people, getting with in 30 light years(or more since it is one way) of Earth and blasting the hell out of the WOB with Jump Torpedoes would be much better the losing half the fleet just to get the troops into orbit.

Just a concept that came to me, thank you for your time.

In the STARFIRE universe they have the SBMHAWK.
OK, the difference in FTL travel is that in the STARFIRE universe every solar system has one or more jumppoints (yes, a point of lets say 1 meter in diameter in space) that leads to one other solar systems jumppoint.
And only one ship can use this jumppoint otherwise you have a 15% chance of interpenetration and you loose one ship.
And SBMHAWK are jump capable missiles that emit 3-5 short ranged missiles with either nuclear or antimatter warheads. (Yes, I know that in the BattleTech universe antimatter does not exist.)

Unfortunately you need a big chunk of Germanium in BattleTech to send something to another solar system, but the question is:
If you take the smallest jumpcore, how many capital missile launchers could you add to this core?
And could they be made one-shot? Because more you will not get. And you need a yardship afterwards to repair, sorry, recast the core.

Adventwolf

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Re: The Federated Sun's Reborn Part TWO
« Reply #1019 on: 18 October 2020, 22:10:58 »
There is now the question if the FedSuns is going to be cowed enough to give the WoB what they want. This should on the other hand give the FedSuns a lesson on what they need to address in their OOB.
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