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Author Topic: The LosTech Draft (collaborative Storytelling, apply within!)  (Read 22037 times)

Gorgon

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #120 on: 25 January 2021, 06:28:07 »
You can pick any year from the succession wars to write in, though maybe hold off on the later years until we finish hashing out the butterflies.

Speaking of butterflies, does their flapping eliminate the various canon characters, or should we give them a degree of 'protection'?

I've got a few too many military techs at the moment-should I collapse the Endosteel/Ferrofiberous into a single category, do you guys think?  Likewise, the Gauss Rifle and ERPPC don't seem to collapse neatly into overarching tech categories.
I'd suggest keeping canon characters around, it makes for easier reference. Of course it's always possible to supplement them with new characters when needed / desired.
Jude Melancon lives!

idea weenie

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #121 on: 25 January 2021, 06:30:11 »
To be clear, are ComPow operating as 'merely' a multinational company that 'happens' to be headquartered on Terra and closely associated with Comstar? Or are ComPow facilities intended to be covered by the neutral psuedo-embassy status that Comstar's HPG stations get?

"People of the former Star League. I am Jerome Blake, Prime Administrator of ComPow. As of now, 0900 hours Terran Standard Time, we have assumed responsibility for the Sol star system. ComPow is now officially in control of Terra and all former Star League facilities remaining in the system. From this time forward, I proclaim Terra and the entire Sol system as neutral under the protection of ComPow, under the terms and conditions of the Communications and Power Protocol of 2787. In the spirit of enlightened cooperation, the Sol system and all governmental organizations in it will remain neutral until the High Council is reconvened and a First Lord elected.

"Our goals are peaceful. We seek the unity and prosperity of mankind. This action was taken to save Terra from harm in the devastating war that is unfolding. ComPower will continue to offer its communications and electrical generation services to all member states, as long as the Sol system and our neutrality are honored."


—Jerome Blake, 28 June 2788

(aka, yes.  The HPGs and TeraWatt reactor buildings are covered, part of the substations are covered, but the independent transformers and power lines are not.  So running into a ComPow facility or a specific building at a Compow substation will be covered by the diplomatic treaties and might even involve discussion at the First Circuit.  However blindly running into a ComPow substation will result in that person being removed carefully so they don't complete a circuit.  However, if you run into a ComPow facility and want diplomatic immunity, you had better have a good reason, and while that reason is being debated you will be handed a broom and told to sweep the floors.  After the dirt and dust is swept you will be handed a mop.  After the floor is clean there are walls that need washing, toilets that need refreshing, aso.  Some locations have actually dismissed the sentences for smaller crimes after seeing the amount of work the accused needed to perform while negotiations occurred.  Also, did you know that 'First Circuit' can apply to both communications as well as power supplies?)

I think we are just keeping it pre 3000 post fall of Star League.
Also I think COMPOW is a subsidiary of COMSTAR given the same rights and protections as the Order, they just got some DoME (Department of Mega Engineering) people in addition to the Ministry of Communication after the Star League fell. Running recharge stations and power satellites definitely would fall under their scope.

Only the Recharge stations and Power satellites that are actually owned by ComPow would qualify, as all others belong to the respective Houses in terms of usage, maintenance, and repairs/replacements.  Keep in mind that Recharge stations run by ComPow are neutral, so anyone who shows up with the necessary funds can get a recharge from them.  Examples of this are Capellan forces within FedSun territory, or Draconis assault forces in Lyran territory.  Most Houses tend to buy up all the recharge slots annually and either restrict them so only that House's flagged Jumpships can use them, or let them expire.  The other option is for the House to sign a treaty that any ship getting a recharge within their territory cannot be carrying combat equipment.  Anyone who deliberately purchases a recharge then reconnect the military Dropships is in violation of ComPow neutrality and the owner will be dealt with diplomatically if possible.  Power Satellites would operate in a similar manner, beaming power down to either a Compow facility, or a designated location.  It is better to beam the electricity to a ComPow facility as that way the facility is listed as a neutral site, while a House-owned location has often been considered a valid target.

I've got a few too many military techs at the moment-should I collapse the Endosteel/Ferrofiberous into a single category, do you guys think?  Likewise, the Gauss Rifle and ERPPC don't seem to collapse neatly into overarching tech categories. 

Can ComPow pick last and get twice as many techs in this category too?  Or grab some more of the civilian techs?   ;D

I am anticipating that ComPow will be able to use the one-and-a-half century timeframe between the 2788 administrative transfer of Sol to our protection, to the need of the Lothian League for reactors in 2933 that there is a sufficient time to set up a semi-stockpile for the critical/long-lead parts needed.  The real fun would be shipping the primary reactor itself, which might be performed with modified Mammoths, along with a Mobile Structure to carry the components from the Dropship to the Reactor site (or carry the Dropship and transfer the materials directly).  This would be a variant of the Dropship Hauler from Tactical Operations (carrying capacity = 1000 tons per hex).

Can I also provide smaller reactors that are faster to build?  I.e. only in the ~100 GigaWatt range?  ComPow would still build the facility to handle installing and supporting a 1 TW reactor, but the installed reactor would be smaller.  Even more importantly, on smaller worlds the reactor would not be idling most of the time.  As a comparison, the largest power plant in the world today is the Three Gorges Dam, rated at just under 23 GW.

Lothario, Lothian League
24 January, 2939

Her plea to Taurus for aid had returned to Lothario yesterday with rather less than she'd hoped.  Extensions on debt terms and a few thousand tons of food and necessities were marginally helpful, but the ComPow representative made her skin crawl despite Calderon's recommendation on his behalf.  If the damned mercenaries hadn't wrecked the half dozen fusion and hydrothermal plants painstakingly built over the centuries, she wouldn't have listened to a word the Spheroid had to say.  But on Lothario at least, the population had grown beyond the ability of a single DropShip to provide electricity and heat.  The only way to get those ships back to work was to rebuild indigenous power capacity.  She just wished it didn't have to come with renewed ties to the Inner Sphere.

To Dame Logan of the Lothian League:
We anticipate approximately 15 years between the final signing the land and governmental agreements to the reactor being available to provide power to your planet. As it will be a ComPow facility, the Communications and Power Protocol of 2787 will be in place, indicating that anyone who attacks the HPG or Power facility will be subject to ComPow reprisals.  It also covers the diplomatic building at each of the Substations, though not the rest of the substation itself.  This Protocol also does not cover power lines from the facility or substations, though the power lines are designed for rapid disconnect to prevent damage.  Standard procedure is for our Adept-technicians to reconnect cleared power lines to restore service after an attack has occurred.  We will of course communicate with your Emergency preparedness department to make sure our personnel can coordinate with yours in case of trouble.

The first set of Dropships will be arriving within six months of signing, where they will be delivering the HPG system, the secondary transformer array, and the modular buildings needed for the Engineering teams to perform on-site evaluation and excavation coordination.  The smallest Dropship will have an outsize reactor onboard to provide electrical services while the facility is being built, and the transformer array will be used to connect the Dropship to your power grid.  The HPG system will be a basic system without as much of ComPow's services available, and as such the prices when using it will be lower.  The modular buildings are to provide protection both from the elements and from local wildlife, and as much as practical for the site construction will be sourced from your people.  Each ton built on site is another ton that does not have to be shipped, which leads to less time needed to assemble the facility.

We look forward to further negotiations regarding communications and electrical service being provided to your world.

- Primus York


(As a comparison, the third and fourth units for the Vogtle nuclear plant, each rated at ~1 GW, are expected to take about 8-9 years between construction start and finish.  In-story this is a contract for a TeraWatt reactor, or 1000 times as powerful.)

OOC: I'm figuring the Lothians have a few companies of militia left on each world since they did in fact drive the raiders off, equipped with various Periphery General equipment (of which, the J. Edgar is one).  Their infantry is equipped with Auto Rifles and Suns Killers (8 of the former, 2 of the latter per squad, using Taurian organization), and wears Tanker Smocks that heat instead of cool.  That helpfully also gives them an Armor Divisor of 2 without encumbrance.  I figure they use Taurian gauntlets (with the communications built in that instead of the helmets), but generic Flak helmets and other body armor (the Tanker Smocks only "replace the torso armor" of infantry gear).

OOC: Hey, I just found some local guards for the facility!  ComPow will be on the interior, and will also need to have control over the entrances, but for patrolling the rest of the land that ComPow has had signed over to them these sound like good troops who know the local terrain.  They will be required to obey ComPow authority fur the duration of the contract and that could mean they are required to protect the ComPow facility from Lothian League infiltrators.  On the bright side, this will serve as a reserve of troops that receive free training while under ComPow employment, and those skills can then be taught to other Lothian League military forces.

AlphaMirage

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #122 on: 25 January 2021, 11:48:37 »
Gateway to the Rim
10/18/2960 New Hebron, Herotitus

Golden fields of wheat stretched out from the hill that new Hebron was built upon. The city continued to be a testament to cooperation between the two largest periphery states. Greenhouses clustered nearby the starport to reduce shipping costs to the K-1 dropshuttles that serviced their meager planet.

A large Danais burned down from the sky toward the new Starport recently built by COMPOW with laborers from Detroit, Ward, and Katinka paid in land plots to further encourage growth. Its strategic location and fiercely defended independence served as a gateway to the Rim. This made it akin to Singapore and not just because the tiny population had a massive GDP per capita. Despite being far on the Rim they enjoyed a standard of living almost comparable to a Successor State.

Last year COMPOW completed five years of refurbishment on their Zenith recharge station which had been sold due to decades of disrepair and an empty treasury. There were many bidders but the Elders choose a neutral party so as to not show favoritism and encourage more free trade. Already there were plans drawn for one to be built at the Nadir as the charging slots immediately sold out principally for the Scout jumpships plying this route. While only capable of carrying a single dropship it could charge and jump in less than 140 hours, and that dropship was typically a Mule with a 8.5 kiloton cargo capacity. The station hastened trade from the Free Worlds to Federated Suns and Taurian Concordat to Magistracy of Canopus, and offered a back door into the notoriously calcified Capellan market whose technocrats allotted no slack for consumer demand.

The Explorer Corps supporting settlement, Sims' City, and its permanently stationed pair of Danais would trade the bounty of their land to voyagers from the stars. Importantly reducing transportation costs to and from the jump points and as growth continued it could be expanded with more and larger spacecraft, possibly even a groundside service station. Herotitus' Elders eagerly anticipated growth in their planetary markets happily selling land to the Order for the new Starport, Sims' City, a Class A HPG Complex, and associated heavy fusion reactor.

Once Sims' City became operational its excess power not used cracking water for hydrogen fuel, beamed to the recharge station, or waiting jumpships could be brought at favorable prices to electrify settled areas still reliant on older and less efficient power plants for heat and power. The most important benefit would be to enable a fertilizer plant, mechanization, irrigation, food processing plants, and grow lights for their hydroponics. All of these would be necessary to grow production with their small population.

Planet-wide population was still fewer than a million. Three thousand alone in the the capital New Hebron which had quadrupled in size and experienced tenfold population growth over the past 60 years. Since the Herotitus (or Capellan) Clip became an established trade route colonists flocked from devastated Successor States attracted by subsidized tickets, ample arable land, relative peace, and a high standard of living.

Its markets overflowed with native produce, durable industrial and consumer goods from IrTech, Detroit Consolidated, and New Vandenburg Mechanized were sold from local branch offices, water purifiers from the FedSuns, rich furs and refined ores from the Lothian League, and contraband from the Capellan Confederation's shadowy Zanzibar Bazaar sold in back alleys and shady starport saloons.

OOC - A Mule can handle 8500tons which when if using TEUs means it can carry ~280 shipping containers at current mass restrictions, a Buccaneer can only carry ~75 and the Behemoth the largest cargo hauler can move slightly more than 2500.

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #123 on: 25 January 2021, 18:17:33 »
I think I finally found the inciting incident for the original Logan to upstakes from the Concordat: Jentarra Calderon's OBVIOUS poisoning by the Star League in 2689.  By the time Jonathan Cameron was proposing his insane idea to build AI warships, the Logan crew was already on the way out.  The League was delighted to find out that worked exactly as predicted, and has a national holiday on the date they learned that fact.

As far as providing security to ComPow facilities, Lothian troops will be chopped TACON to ComPow for an agreed upon discount to what you're (over) charging us.  OPCON is retained by Lothario HQ and COCOM by Dame Logan.  This is not negotiable (sotto voce: you Spheroid fascists).  If you actually want our trust, you'll hunt down the Spheroid bastards that burned THREE CENTURIES of industrial development in FOUR YEARS.  If you bring Spheroid "contractors" to provide "security", they will be faced unit for unit by Lothian troops on the other side of the property line, and discipline for any "friendly fire" incidents will be entirely under the Lothian code of military justice (aka, reassigned and awarded a medal if they actually killed one of the ******).

And as far as communications revenue, don't expect anybody in the Lothian League to want to talk to ANYONE in the Inner Sphere, ever.  Seriously, "screw those guys" is the national default attitude.  At most, messages to the Concordat might flow a bit faster.  Communications revenue will be disappointing, and this is by design from the founding of the Lothian League.  They left the Taurian Concordat because it wasn't crazy/paranoid/anti-Star League ENOUGH.  Notice there are no other HPGs in the League.  JumpShip couriers all the way, baby!  And yes, we have those...  8)

Given the distance to the Concordat, I think a bit more than two dozen surviving JumpShips will constitute my "Hidden Fleet" (aka, the half that survived the indiscriminate raiding).  That should be enough to control a half-dozen worlds with consistent runs to the Concordat (through the Magistracy).

Also, just so everyone is on the same page, I selected "Laura Logan" based on the movie "Logan"...  >:D

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #124 on: 26 January 2021, 09:08:03 »
Some writing prompts that occur to me:

Hydraulic Empire: The Federated Suns has mad their triage decision about who gets what.  Now let them enforce that, as desperate worlds in the Capellean and Draconis marches might go so far as to outright steal what they need in false flag raids against their own countrymen, and worlds in the outback start to grow stronger.

The Price of a Century: The Yakuza of the Draconis Combine crave the lifespan extending drugs of the elite, not just for themselves, but to sell for a king's ransom to other states.  Beg, Steal, or subvert production centers, they'll do anything to gain a trickle of it...

On the Dole: The Lyran Commonwealth has made a guarantee that is totally alien to the Capellen or Draconis states.  Either losing a world to them-or gaining one of theirs-is thus a fraught transition for those on world.  Rationing arrangements, rental subsidies, and educational grants are all screwed up horribly by such a transition.

Techlist is still in progress, but have a preview:

Argus Electronics: The theory was simple: The First Lord had final say over all technology transfers, and you're First Lord.  You transferred all the relevant patents to a new company, Argus Electronics Ltd, and gave them all the shines you got from the Hegemony.  They, in exchange, have gotten lines going for all the really Nice star league computer systems-Tacticon battle computers, TAG, Guardian ECM, and Beagle Active Probes.  They even produce a limited annual run of Artemis-IV compatible missiles and Copperhead artillery shells.
Castle Doctrine: The art of the Castle Brian and the SDS systems is not entirely lost-your capital and four other worlds have 'pseudo SDS' and you can build new Castle Brians at a slow but steady rate.  They're not quite as hidden as the originals, but they are replaceable, and still hellishly difficult to dig out.
*Insert support for fashionable faction of the week here*

idea weenie

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #125 on: 26 January 2021, 13:03:28 »
Gateway to the Rim
10/18/2960 New Hebron, Herotitus

The Explorer Corps supporting settlement, Sims' City, and its permanently stationed pair of Danais would trade the bounty of their land to voyagers from the stars. Importantly reducing transportation costs to and from the jump points and as growth continued it could be expanded with more and larger spacecraft, possibly even a groundside service station. Herotitus' Elders eagerly anticipated growth in their planetary markets happily selling land to the Order for the new Starport, Sims' City, a Class A HPG Complex, and associated heavy fusion reactor.

(snip)

Planet-wide population was still fewer than a quarter million. A hundred thousand alone in the the capital New Hebron which had quadrupled in size and experienced tenfold population growth over the past 60 years. Since the Herotitus (or Capellan) Clip became an established trade route colonists flocked from devastated Successor States attracted by subsidized tickets, ample arable land, relative peace, and a high standard of living. 

For a quarter million people, a TeraWatt reactor is gross overkill.  A TeraWatt reactor could provide an average of 35,000 kiloWatt-hours per person per year, for a quarter billion people.  The United States is roughly 12,000 kiloWatt-hours per person per year.  Your population would be receiving an amount of power roughly equal to 3000 times as much as what people in the United States consume today.

Your standard of living would be the envy of Terra.  If you had the automation, you could have extensive hydroponics, fertilizer production, cheap aluminum production, and giant microwave emitters that are death rays for any invader.

You could easily support more population.  Off-hand I'd recommend quadrupling the population listed on Sarna for populations in this universe.

I think I finally found the inciting incident for the original Logan to upstakes from the Concordat: Jentarra Calderon's OBVIOUS poisoning by the Star League in 2689.  By the time Jonathan Cameron was proposing his insane idea to build AI warships, the Logan crew was already on the way out.  The League was delighted to find out that worked exactly as predicted, and has a national holiday on the date they learned that fact.

As far as providing security to ComPow facilities, Lothian troops will be chopped TACON to ComPow for an agreed upon discount to what you're (over) charging us.  OPCON is retained by Lothario HQ and COCOM by Dame Logan.  This is not negotiable (sotto voce: you Spheroid fascists).  If you actually want our trust, you'll hunt down the Spheroid bastards that burned THREE CENTURIES of industrial development in FOUR YEARS.  If you bring Spheroid "contractors" to provide "security", they will be faced unit for unit by Lothian troops on the other side of the property line, and discipline for any "friendly fire" incidents will be entirely under the Lothian code of military justice (aka, reassigned and awarded a medal if they actually killed one of the ******).

And as far as communications revenue, don't expect anybody in the Lothian League to want to talk to ANYONE in the Inner Sphere, ever.  Seriously, "screw those guys" is the national default attitude.  At most, messages to the Concordat might flow a bit faster.  Communications revenue will be disappointing, and this is by design from the founding of the Lothian League.  They left the Taurian Concordat because it wasn't crazy/paranoid/anti-Star League ENOUGH.  Notice there are no other HPGs in the League.  JumpShip couriers all the way, baby!  And yes, we have those...  8)

Given the distance to the Concordat, I think a bit more than two dozen surviving JumpShips will constitute my "Hidden Fleet" (aka, the half that survived the indiscriminate raiding).  That should be enough to control a half-dozen worlds with consistent runs to the Concordat (through the Magistracy).

Also, just so everyone is on the same page, I selected "Laura Logan" based on the movie "Logan"...  >:D

HPG message to First Circuit, dated 2939-February-02
I may be able to work out an agreement with the Lothian League, though there are issues that I will need Terra's aid with.

First, I need Mu/Mu staff to figure out who invaded the Lotharian League from 2933 to 2937, and what happened to those invaders.  They were attacking for four years in a series of hit and run attacks.  Were they a deniable asset from a House to soften up the League?  Were they hired by the pirates at Circinus to evaluate the Lothian League's defenses (Circinus is only ~147 ly away from Lothario)?  Were they hired by that Marian Hegemony to soften the Lothian League for invasion (Alphard is ~132 ly away)?  Were they hired by one of the trading families from the Illyrian Palatinate to reduce Lothian trade capability (Illyria is only ~36ly away)?  Where did they go after attacking the Lothian League?  Can we provide proof that the Lothians will actually believe?  If we can provide believable proof, the current location of the mercenaries (or their corpses), and who the mercenaries were working for at the time, we might be able to get a better relation with the Lothian League.

Second, with the current standard prices and personnel payroll needs, a TeraWatt reactor won't even break even until we are averaging fifty GigaWatts for sale.  Even just Fifty GigaWatts would allow a near Terra-level standard of living (18 kW-hr per person) for over twenty million people, while the Lothian capital has less than half that.  Is there any way we can get a smaller reactor instead?  We can build the facility to handle being refit to a TeraWatt reactor later, we just don't need one of that size right now.

One option to use the excess capability would be to add a smelting factory, where we buy ore from local miners, use the power for Electrical Furnaces, and sell the refined metals back to the Lothian League.  We would treat it as a separate non-diplomatic immune corporation, pay taxes, etc.  Make it an automated facility controlled from within the ComPow facility, so our people are not at risk of someone local shooting them.  Considering what those mercenaries did the Lothians may have a good reason to be mad, the problem occurs when they blame us for it and take out their anger on us.  We could sell the produced metal at a slightly higher cost than what could be produced locally, and funnel the extra profits to a museum or library.  Precentors from Mu/Psi would be useful guides to provide information about various parts of human history, while someone from Rho/Gamma would be useful on-hand to help open the museum/library.  Given their anti-Sphere attitudes, the work from Mu/Psi might be limited to just agreeing with what the Lothians already have decided.

For Security, I recommend we hire Magistracy medical personnel and troops from Taurian and Magistracy militias.  That will result in zero confusion over our authority over the guards compared to Lothian military authorities, and hopefully let the local population get used to the idea of foreign mercenaries guarding a facility.  If the Lotharian military shoots at them for any reason, it will cause issues among their trading partners.  If the Lothian League does not open fire it will allow us to point out that outside specialists can be useful, while not inviting the immediate hostile/lethal response that our people would cause.  As an aside, since we will be paying for the Magistracy medical personnel, we can offer to sell medical services to the Lothian citizens for the cost of the medical supplies, or the Lothian League will provide the medical supplies directly.  By using the medical supplies directly, the Lothian League will be less likely to sabotage them since any sabotaged materials arelikely to be used on their own citizens.  It will also serve to set up a medical supply location out in the anti-spinward section of human space, to allow supporting vessels from Explorer Corps and Interstellar Expeditions as they travel around.  The HPG will also allow connecting with the worlds nearby, such as the Illyrian Palatinate, and any other bases we set up further spinward.  As an aside, we can still go with the option for bringing in our trainers to provide free training for any Magistracy or Taurian militia who choose to come (OOC: If provided with Green or Regular troops of up to company size, the trainers can bring them up to Regular or Veteran status if the hired militia accept the training.  This would have been part of the agreement with the Lothian League, but we are holding off since they don't like Spheroid personnel right now.)

Developing a local medical technology base would provide a good local industry, though the fact remains that the planet has less than ten million people on it.  There are a dozen cities on Terra each with twice as many people than Lothario, the capital planet of the Lothian League.  This means that attempts to get higher technology started in the Lothian League will be impossible without a larger population base.  They appear to be needing mining and agricultural equipment, so we might be able to import the key equipment, but have a local tool-and-die/metalworking shop to manufacture the frames for the equipment.  The maintenance/repair jobs that would create could be a good start to bring in industrial capability.

One key advantage we have is that the Lothian League is almost fanatically anti-Inner Sphere.  That means they will have to rely upon us for the more advanced pieces of equipment that neither their limited population base nor their trading partners can produce or support.  The problem is that we are seen as part of the Inner Sphere (and technically part of the original Star League), so all of the faults of the Inner Sphere and Star League are considered our faults as well.  We will have to emphasize to Dame Logan that we are only on the planet at her invitation, and that when she does not want us there we will leave.  The Canopians will likely stay to set up a local hospital, though we will need to dismantle and remove the HPG and reactor.  I recommend we make plans to set up another HPG in the region to maintain anti-spinward communications with the Illyrian Palatinate.  One option might be the Skyward HPG relay satellite placed in deep space, as I think the Lothian League might consider us as invaders if we set up a base on a world near one of theirs.  We would need to move the satellite often to prevent its radio shell from being detected.

OOC: For another cause of Jentarra's poisoning, consider that she was working on improving relations with the Inner Sphere.  Perhaps there was someone in the Taurian Concordat who didn't like the Inner Sphere and wanted to remain distant/separate?

Some writing prompts that occur to me:
Hydraulic Empire: The Federated Suns has mad their triage decision about who gets what.  Now let them enforce that, as desperate worlds in the Capellean and Draconis marches might go so far as to outright steal what they need in false flag raids against their own countrymen, and worlds in the outback start to grow stronger.
The Price of a Century: The Yakuza of the Draconis Combine crave the lifespan extending drugs of the elite, not just for themselves, but to sell for a king's ransom to other states.  Beg, Steal, or subvert production centers, they'll do anything to gain a trickle of it...
On the Dole: The Lyran Commonwealth has made a guarantee that is totally alien to the Capellen or Draconis states.  Either losing a world to them-or gaining one of theirs-is thus a fraught transition for those on world.  Rationing arrangements, rental subsidies, and educational grants are all screwed up horribly by such a transition.

For ComPow undercover operations, we might want to talk to some of the cranky people and offer money if they also manage to get tech copies of the relevant technologies.  I.e. the raid team is paid to steal the end product water purification equipment per their original contract from someone else, but they also get paid a second time if their hacking team can get in while there and make a copy of the manufacturing process.  Copy, not deletion.  So the Black Dragon force might steal the chemicals, but if they can get samples to a chemical lab and get a full readout on the mixture they can get more money.

From there, ComPow can try to research how to produce it ourselves, then pass on that data to a third party to actually produce it.

Techlist is still in progress

Can ComPow pick last and get twice as many techs as others?   ;)

AlphaMirage

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #126 on: 26 January 2021, 15:17:17 »
For a quarter million people, a TeraWatt reactor is gross overkill.  A TeraWatt reactor could provide an average of 35,000 kiloWatt-hours per person per year, for a quarter billion people.  The United States is roughly 12,000 kiloWatt-hours per person per year.  Your population would be receiving an amount of power roughly equal to 3000 times as much as what people in the United States consume today.

Your standard of living would be the envy of Terra.  If you had the automation, you could have extensive hydroponics, fertilizer production, cheap aluminum production, and giant microwave emitters that are death rays for any invader.

You could easily support more population.  Off-hand I'd recommend quadrupling the population listed on Sarna for populations in this universe.

I fully intend to do so though I rather much like the idea of perspective based on a small agrarian world mostly spared War because its so small, now benefitting mightily from trade and undergoing big changes.

There are still some hard limits on population that far from the core so it will take time for the Herotitus population to grow in a sustainable way. Its not like Mammoths or Behemoths loaded with colonists are just going to drop ten thousand people on world and leave empty.

A Mule or Monarch based colonization effort (side to the main trade of goods to the big boys) will bring in tens of thousand or so at most per year (300-500 on a Monarch, up to a hundred on a Mule or Danais).

An Olympus recharge station with 8 slots running full speed will transit almost 500 jumpships and consume almost 100 kilotons of hydrogen fuel (which with 50kWh/Kg hydrolysis is a very big number and that is without selling fuel to passerbys) per year which is pretty staggering actually. I probably will write a fun fan fic about that at some later time.

Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #127 on: 26 January 2021, 18:34:43 »
*snip*
OOC: For another cause of Jentarra's poisoning, consider that she was working on improving relations with the Inner Sphere.  Perhaps there was someone in the Taurian Concordat who didn't like the Inner Sphere and wanted to remain distant/separate?
*snip*
Just so you know, all Lothian headgear has metal mesh built in to act as a Faraday cage... your diabolical mind control technology will not work on US!  :D

Somewhat more seriously, Taurian (and even a little Canopian, in about that ratio) security will be fine.  There will still be the handful of protestors just outside the gate with "Spheroids GO HOME!" signs all the time.  They'll build snowmen to hold the signs overnight.  And on "Hooray, the Star League is DEAD!" day?  There will be a whole lot more protestors every year (but only on that day), with even more creative signs (e.g., "Remember Tentativa? WE DO!").

Completely seriously, the land provided for the ComPow facility will be on the other side of the Drop Port from the city (and the terminal, obviously).  Abutting the Drop Port, in fact.  One less flank to defend for Lothario's reduced militia, and that much more of a drive to access directly. Speaking of which, personnel debarking Drop Ships will have to go through the terminal on the city side before proceeding to the ComPow facility.  If you want that road paved, there will be a cost...  ^-^

Also completely seriously: the minute the Lothians have barely enough organic power generation to tell ComPow to go home?  They WILL!

AlphaMirage

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #128 on: 26 January 2021, 20:10:13 »
I appreciate this amusing drama and hope it continues throughout this exercise

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #129 on: 26 January 2021, 20:24:34 »
You could easily support more population.  Off-hand I'd recommend quadrupling the population listed on Sarna for populations in this universe.

HPG message to First Circuit, dated 2939-February-02
I may be able to work out an agreement with the Lothian League, though there are issues that I will need Terra's aid with.

First, I need Mu/Mu staff to figure out who invaded the Lotharian League from 2933 to 2937, and what happened to those invaders.  They were attacking for four years in a series of hit and run attacks.  Were they a deniable asset from a House to soften up the League?  Were they hired by the pirates at Circinus to evaluate the Lothian League's defenses (Circinus is only ~147 ly away from Lothario)?  Were they hired by that Marian Hegemony to soften the Lothian League for invasion (Alphard is ~132 ly away)?  Were they hired by one of the trading families from the Illyrian Palatinate to reduce Lothian trade capability (Illyria is only ~36ly away)?  Where did they go after attacking the Lothian League?  Can we provide proof that the Lothians will actually believe?  If we can provide believable proof, the current location of the mercenaries (or their corpses), and who the mercenaries were working for at the time, we might be able to get a better relation with the Lothian League.

Second, with the current standard prices and personnel payroll needs, a TeraWatt reactor won't even break even until we are averaging fifty GigaWatts for sale.  Even just Fifty GigaWatts would allow a near Terra-level standard of living (18 kW-hr per person) for over twenty million people, while the Lothian capital has less than half that.  Is there any way we can get a smaller reactor instead?  We can build the facility to handle being refit to a TeraWatt reactor later, we just don't need one of that size right now.

Okay, my advice here is that Comstar absolutely has standard gigawatt reactors.  The terrawatt range jobs are prestige projects, more than is needed for most worlds, but built as a 'because we can' sort of thing.  Smalller facilities absolutely exist, feel free to use them.

Quote
For ComPow undercover operations, we might want to talk to some of the cranky people and offer money if they also manage to get tech copies of the relevant technologies.  I.e. the raid team is paid to steal the end product water purification equipment per their original contract from someone else, but they also get paid a second time if their hacking team can get in while there and make a copy of the manufacturing process.  Copy, not deletion.  So the Black Dragon force might steal the chemicals, but if they can get samples to a chemical lab and get a full readout on the mixture they can get more money.

From there, ComPow can try to research how to produce it ourselves, then pass on that data to a third party to actually produce it.

Can ComPow pick last and get twice as many techs as others?   ;)
I don't think many of these people have the technical manuals to repair their technology, let alone more of an understanding than Comstar, on Terra, does. 

Oh, and no, you're picking first!  And you're only picking one, but you get a special, extra rare tech popping out of the Gacha-here, I'll give you the unique chance to take a tech nobody else can get.  After else, with your huge cash infusion, you can do *original research*.

  • Project Ying-Yang: Ultra-high output reactors enable the production of exotic material of incredible destructive power, potentially opening the doors to new strategic weapons.  The cost is great, but the power is unmistakable, especially if new delivery methods prove viable.ComPow/Star Exclusive Technology.
  • Project Helios: Next-generation laser technology prototypes were extracted by the SLDF before they went into exile, see if there can be anything scrapped up on that front.
  • Project Muller: A comprehensive review of ballistic weapons technology, focused on new improvements, ammunition types, and special types.
  • Project Cameron: The SLDF took most every Royal machine they could find into exile-but a re-examination of the sites passed over and various supply depots, and a training regimen based on the Gunslinger program for our idle Mechwarriors, might do some good.
  • Project Polymorph: There is no native production of LAMs in Sol, but with the right investments we can probably get that corrected, maybe even look at improvements.
  • Project Magnitogorsk: These Endo-steel factories were perforated by fire in the Invasion, and have been at low rate production ever since.  Rebuilding the stations will be expensive, but we can probably corner the market on the supply, or monopolize it...
  • Project Marshal: Terra was a center of industry under both the Camerons and Amaris-there's no reason we can't invest in rebuilding those factories-even if some of them are distasteful.  Or if their productivity might exceed our ability to feed it.
  • Project Traitorous Eight: The various computer firms of the old Hegemony are hemorrhaging workers-we can cream the best of them off, found a new company under the ComStar/Pow umbrella, and keep their genius to ourselves.
  • Project Maginot: Rebuilding the Terran SDS will be a centuries-long process, but it can be done.  All the material is here, and most of the old Castles are still intact.  With even a handful of old fortifications online, we'll have the strongest fortress in the Inner Sphere.
  • Project Tesla: Our interest in power generation extends both to man-made lightning, and to far smaller things-like improved infantry equipment.  High density power storage and low resistance transmission may be key to several advances.
  • Project River Rouge:  The Antarctic Fusion plant was the single largest white elephant of the Amaris years, but if we complete it, we might have a nearly unlimited supply of it's products.  Extra-Light Fusion engines-as many as we can afford.
  • Project Tercio: We have access to most if not all of the 'conventional vehicles' of the SLDF, in some number.  We can probably keep these in production or service indefinitely with a few key investments-even tanks like the Alacorn are not beyond our grasp, if we make significant investments.
  • Project Juttland: Primus, precentors, I do not ask for little things, but the Great Houses have Warships, and we do not.  We need to act to correct this problem now, with massive investment in restoring Terra's yards.  The SDS alone cannot offer sufficient defense.

I hate giving ComStar unique tech choices, but it's position as 'never really lost anything' does require me to put in the extra effort.
« Last Edit: 26 January 2021, 22:10:09 by Vehrec »
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Daryk

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #130 on: 26 January 2021, 20:31:21 »
I appreciate this amusing drama and hope it continues throughout this exercise
Me too!  ;D

Also, I'd like to lay claim to the Flamer variant of the J. Edgar as the Lothian variant (it doesn't require ammo).  The question, of course, is what to do with the third ton... ?

Ttw1

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #131 on: 26 January 2021, 22:28:04 »
  • Project Ying-Yang: Ultra-high output reactors enable the production of exotic material of incredible destructive power, potentially opening the doors to new strategic weapons.  The cost is great, but the power is unmistakable, especially if new delivery methods prove viable.ComPow/Star Exclusive Technology.
Is this antimatter production.
I'm sad to say that An Entry With a Bang was what introduced me to battletech. In retrospect it was a ****** of a roundrobin, but I still look upon it fondly.

The Mother Doctrine was good. Change My Mind.

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #132 on: 26 January 2021, 22:55:49 »
Is this antimatter production.
It might be Californium, I dunno.  (I know, I'm just being cheeky.)
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idea weenie

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #133 on: 27 January 2021, 04:01:01 »
There are still some hard limits on population that far from the core so it will take time for the Herotitus population to grow in a sustainable way. Its not like Mammoths or Behemoths loaded with colonists are just going to drop ten thousand people on world and leave empty.

A Mule or Monarch based colonization effort (side to the main trade of goods to the big boys) will bring in tens of thousand or so at most per year (300-500 on a Monarch, up to a hundred on a Mule or Danais).

An Olympus recharge station with 8 slots running full speed will transit almost 500 jumpships and consume almost 100 kilotons of hydrogen fuel (which with 50kWh/Kg hydrolysis is a very big number and that is without selling fuel to passerbys) per year which is pretty staggering actually. I probably will write a fun fan fic about that at some later time.

Since this universe is not as destructive, I was figuring the colonization/refugee fleets would be larger, allowing for more evacuation from threatened/failing worlds.  Large population worlds would still be large, but the smaller worlds would be able to get more arrivals, as long as the arrivals could support themselves.  As an example, Terra might still start at 12B, but refugees would drop it to ~7B rather than OTL ~6B.  There would be more stellar combat, but slightly stronger shipyard support that is not destroyed.  With more surviving shipyards there are more ships available to drop off passengers, preferably on a world that won't be a target and has plenty of room to absorb refugees. The death rate among those refugees might be fairly impressive, and lead to the main government visiting every few months to see if the new arrivals are dead yet, and grabbing their materials if they are.

For the recharge stations, I figured they were equipped with outsize solar sails, so even if the world had a star with a 300-hour recharge, the sail is ~66% larger than necessary so it can support all the transiting Jumpships and still provide a full charge every 175 hours.  The real fun is that a station with an outsize sail and 8 Energy Storage Batteries, that would mean the whole sail is about 14 times the size of a Jumpship's sail.

Somewhat more seriously, Taurian (and even a little Canopian, in about that ratio) security will be fine.  There will still be the handful of protestors just outside the gate with "Spheroids GO HOME!" signs all the time.  They'll build snowmen to hold the signs overnight.  And on "Hooray, the Star League is DEAD!" day?  There will be a whole lot more protestors every year (but only on that day), with even more creative signs (e.g., "Remember Tentativa? WE DO!").

Completely seriously, the land provided for the ComPow facility will be on the other side of the Drop Port from the city (and the terminal, obviously).  Abutting the Drop Port, in fact.  One less flank to defend for Lothario's reduced militia, and that much more of a drive to access directly. Speaking of which, personnel debarking Drop Ships will have to go through the terminal on the city side before proceeding to the ComPow facility.  If you want that road paved, there will be a cost...  ^-^

Also completely seriously: the minute the Lothians have barely enough organic power generation to tell ComPow to go home?  They WILL!

Ah, but that is where the fun will happen.  Building native power generation will take time and effort, while the ComPow facility will be providing power immediately (first from the Dropship, then from the reactor).  You will eventually be able to build a multi-megawatt facility, but there will always be other buildings that need to be built, and all they need is just a quick hookup for a little bit of power from the ComPow reactor to handle their demand.  We will never prevent you from building your own power plants, we will just make sure that you never have a need to build them.

And yes, personnel and equipment/material delays due to insufficient staff in the terminal will be written into the contract to add on to the time frame to assemble the reactor.  If your personnel cause delays, that will cause contract breach.  If your personnel provide materials that are not of sufficient quality, then delays until the quality material are delivered will cause contract breach.  On the other hand, providing the necessary materials of the right quality would mean an extensive amount of currency and precious materials entering your economy, giving your government the funding for whatever it chooses.

For facility defense, we will be limiting ourselves to energy-armed vehicles, turrets, and infantry.  This way if pirates attempt to attack our facility all of the weapons fire from our units will tend to go up into the air, rather than into your city.  The fact that we have a giant power plant means all that energy weaponry is effectively unlimited in firepower.  Similarly, there will be no ballistic or missile weaponry, as your city would serve as a backstop to those weapons.

For the J Edgar, you might just go with a third Flamer.  Or instead of 3 Flamers, make it a Flamer, a Fluid Gun, and a tank of water.  Lothario is an icy world, and spraying water over an invader's infantry would stop that attack really quickly.  It would also serve as a fast response firefighting unit as needed.

I don't think many of these people have the technical manuals to repair their technology, let alone more of an understanding than Comstar, on Terra, does. 

They don't need to understand all the data, they just need to get a copy to us.  It can be bribing an operator inside the building, it can be someone sneaking in and using a basic computer system to copy the mainframe (as much as their little computer can handle), as long as ComPow gets a copy of the data.

Oh, and no, you're picking first!  And you're only picking one, but you get a special, extra rare tech popping out of the Gacha-here, I'll give you the unique chance to take a tech nobody else can get.  After else, with your huge cash infusion, you can do *original research*.
(snip very nice list)
I hate giving ComStar unique tech choices, but it's position as 'never really lost anything' does require me to put in the extra effort.

ComPow may not have lost anything, but other nations have a much bigger budget.

This is the project I want:
Project Traitorous Blessed Eight: The various computer firms of the old Hegemony are hemorrhaging workers-we can cream the best of them off, found a new company under the ComStar/Pow umbrella, and keep their genius to ourselves.

With computer scientists, we can use the existing systems to perform large-quantity number-crunching to achieve other goals.  HPG systems can allow us to potentially send out multi-part problems to multiple computer systems at HPG facilities across the Inner Sphere, and the slightly higher power demands are met nicely by our existing reactor programs.  By subdividing work like this we can run simulations of materials at multiple locations, only needing to pass around the subcategories of materials to the different HPG stations.  Updates in knowledge of physical science can be sent around via HPG, and added to the existing databases present. A station that receives a request for 5000 different heavy calculations can take 1500 of them for itself, and pass on the other 3500 in chunks of 500 each to the seven other stations it is connected to.  Those stations can then keep at least one third the data for themselves and pass smaller chunks on to their subordinates, etc.  If a subordinate HPG finishes its chunk of data, it sends the result up and can request another chunk from its 'elder' HPG and work on that data.  When an Elder starts running low on data, either due to its own calculations or from subordinates requesting data, it sends the result up and requests more chunks from its 'superior'.  The central system on Terra archives the data and reports how many and which chunks of data have been processed so far.  The key is to make sure we don't get recursive setups in the programs that tie up the systems and waste CPU time.  (This would essentially be using HPGs to perform Distributed Computing across computer systems in multiple star systems.  Something that might take 2 months on Terra would only take a week if distributed across multiple other computers.)

We should also combine this with detailed system maps to allow for Pirate point jumps for our Jumpship fleet, to allow for faster recharge rates in unmanned or ComPow-controlled systems.  The detailed system maps can be acquired from Explorer Corps operations and purchased from Interstellar Expeditions.  Systems with an HPG already present can perform the calculations using local observations and send the data back to whichever HPG requested it.

They will also be used to train the next generation of computer scientists, so we do not lose their experience.

Most importantly, we can use their knowledge of computer systems to improve our communications and physical encryption systems to prevent anyone else from reading our transmissions.

(ComPow is currently centered on Terra, but by doing this correctly I can make ComPow a decentralized setup so it can shift anywhere in the galaxy if needed.  If something happens to Terra, a few commands by an authorized user at any HPG facility will shift the center of the HPG network to anywhere the Primus wants.  This is often used by a Precentor or above when thy have to travel across the Inner Sphere.  They log their destination into the network, and estimated arrival time.  They can log uploads into the network while traveling, allowing the system to trace their path.  When they arrive at their destination they log in again, and all their files/email have already been transferred.)


Delayed projects, and reasons why:
Project Cameron - (OOC: this would likely let me find the Helm Core, but in-character I don't know that).  This can be continued with the data crunching through our existing databases, and by increasing our Explorer Corps operations.  The Blessed Eight and River Rouge projects would be needed for it. (Capellan Confederation might go for this, as they have the Economic Supercomputer and could run a program on it to try and spot anomalies like this)

Project Helios - Advanced laser designs would serve admirably to improve our existing defenses at our power plants and HPG stations

Project Juttland - this improvement would start by using compact core freighters to test our abilities to construct large engines and the Compact KF cores, then install the weapons on designs that work.  We can use the computer systems developed under the Blessed Eight program to further optimize weapon layouts by performing multiple scenarios against different ship types and mixes, to determine what fleet composition works better.  This way we will have Warships that are proven effective, rather than just copying the existing designs because they have always been that way.  We might want to run a project through the Technocrats' Economic Supercomputer to determine what should be the maximum cost for different sizes of compact core freighters before we actually build any for economic purposes. (The FWL might go for this as they have the extra shipyard that could be turned over to Compact Core research)

Project Maginot: We will need to set up some defense network, and this will allow us to have 'skilled' defenders with no training needed.  Once they are set up we can use them to serve as an OpFor for our own forces to improve our own training programs.

Project Magnitogorsk - we should try and keep these facilities stable, as eventually we will be able to bring them online again.  However the Endo-steel produced will likely need to be sold to the House Lords, and we will need to make sure that an equal amount is available to all five for first bids (i.e. if we have 5 kilotons of Endo-Steel, then each House Lord gets to purchase 1 kiloton worth.  Any they cannot or will not purchase is then put up for auction).  (FWL could try to develop this technology, as their extra orbital facilities for Jumpship production would pair well with this)

Project River Rouge - Although the option for an unlimited supply of XL engines is useful, we will soon have to sell these engines to the other Houses to keep them happy.  (Lyrans might try to build their own version of this, as they already have the Auto-Factory tooling)

Project Tercio - the Houses already produce these vehicles in large quantities, so we would be attempting to enter existing markets with competitors already established.  Similar to the plan for the Endo-Steel facility we would have to divide up our sales among the five House Lord equally, with only the remainder being placed on the auction.  It could be useful as supplies for our own ComGuards though (FedSuns might go for this, as it will also benefit the Outback region)

Project Tesla - this could be useful for local battery systems to handle surges/brownouts faster than the existing flywheel setups we use.  With batteries there is no need to worry about a multi-kiloton flywheel spinning out of its cradle due to half a square centimeter of off-balance friction.  Yes, I was there when it happened.  It was a very interesting day. (Draconis might go for this as it will provide power backup and stabilization while remaining calm and quiet)

Very low priority:
Project Marshal - Those robots are already produced on Dustball.  Don't ask again until you can give a child-friendly demonstration

Project Muller - Although this may pay off in benefits for better artillery weapons, we are not interested at this time as it will impose an additional logistic strain on any military forces we deploy.

Project Polymorph - although it is tempting to combine this with Warship tech, there will be no SDF-1 at this time

Project Ying-Yang - as tempting as it would be to attempt to create Germanium spheres used to HPG-pulse antimatter charges to destroy targets up to 50 ly away, we currently have to pass.  (The antimatter would be fed into the sphere, the ship sends a pulse through the sphere, and the antimatter is sent to the destination coordinates.  The antimatter arrives shredded, but it is still antimatter.  Sorry about that space station, city, or Castle Brian.  And this is from a mobile ship that could be anywhere within 50 ly).  This will require advanced development of HPG and KF technology, so even if we started now it would not pay off for decades.  We would also need a sufficiently mobile platform to mount it on, necessitating Warship development.

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #134 on: 27 January 2021, 09:39:29 »
The Traitorous Eight, named for the eight defectors at the core of the plan, was successful in denying all the most advanced computers of the Star League to the Houses-save for the Economic Supercomputer on New Canton.  However, all militarily useful computers-Guardian ECM, Beagle Active Probes, the famous Tacticon Battle Computers, were secured, and the information about them safely policed up and secured 'for the fulfillment of the technology exchange accords, pending the election of a First Lord.  New facilities on Luna would produce a steady stream of Artemis-enabled missiles, Artillery seeker heads, and NARC pods for the use of the ComPow Militia and guards.

However, the computer scientists at work are more interested in other projects that building up a decentralized 'networked' HPG system.  With an available funding of ++++(each + past the first is equal to three of the previous level, so +++ can fund two ++ projects and have ++ left over.), what projects are you willing to fund?


  • The Polish and Finish Work: The current generation of computers still has problems and inefficiencies-put the teams to work on bringing them to perfection and shrink them down as much as possible.  Funding required:++
  • Distributed Battle Computers: A synthetic aperture system to determine range finding and firm up enemy targeting by combining tactical units data in real time via a series of specialized new computers.  This will require special attention to winning the ECM/ECCM war, and perhaps a new generation of ECM beyond the Guardian.  Funding Required:+++
  • Vehicular Stealth Systems: Invisible BattleMechs were a thing of boogeyman stories, but were closer to the truth than most would admit.  Recover and perfect this technology, at a steep cost.  Funding required ++++
  • Blue Sky Research: Pie-in-the-sky computer simulations, with no clear outcome, seeking more and more advanced theory and practice.  Funding Required: +++
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idea weenie

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #135 on: 27 January 2021, 10:39:33 »
The Traitorous Eight, named for the eight defectors at the core of the plan, was successful in denying all the most advanced computers of the Star League to the Houses-save for the Economic Supercomputer on New Canton.  However, all militarily useful computers-Guardian ECM, Beagle Active Probes, the famous Tacticon Battle Computers, were secured, and the information about them safely policed up and secured 'for the fulfillment of the technology exchange accords, pending the election of a First Lord.  New facilities on Luna would produce a steady stream of Artemis-enabled missiles, Artillery seeker heads, and NARC pods for the use of the ComPow Militia and guards.

However, the computer scientists at work are more interested in other projects that building up a decentralized 'networked' HPG system.  With an available funding of ++++(each + past the first is equal to three of the previous level, so +++ can fund two ++ projects and have ++ left over.), what projects are you willing to fund?


  • The Polish and Finish Work: The current generation of computers still has problems and inefficiencies-put the teams to work on bringing them to perfection and shrink them down as much as possible.  Funding required:++
  • Distributed Battle Computers: A synthetic aperture system to determine range finding and firm up enemy targeting by combining tactical units data in real time via a series of specialized new computers.  This will require special attention to winning the ECM/ECCM war, and perhaps a new generation of ECM beyond the Guardian.  Funding Required:+++
  • Vehicular Stealth Systems: Invisible BattleMechs were a thing of boogeyman stories, but were closer to the truth than most would admit.  Recover and perfect this technology, at a steep cost.  Funding required ++++
  • Blue Sky Research: Pie-in-the-sky computer simulations, with no clear outcome, seeking more and more advanced theory and practice.  Funding Required: +++

It looks like the values and costs are:
Code    Value
+1
++3
+++9
++++27
So I have 27 to spend.  At that point I can go with all but the Vehicle Stealth systems:
  • The Polish and Finish Work: The current generation of computers still has problems and inefficiencies-put the teams to work on bringing them to perfection and shrink them down as much as possible.  Funding required:++ (3 pts)
  • Distributed Battle Computers: A synthetic aperture system to determine range finding and firm up enemy targeting by combining tactical units data in real time via a series of specialized new computers.  This will require special attention to winning the ECM/ECCM war, and perhaps a new generation of ECM beyond the Guardian.  Funding Required:+++ (9 pts)
  • Blue Sky Research: Pie-in-the-sky computer simulations, with no clear outcome, seeking more and more advanced theory and practice.  Funding Required: +++ (9 pts)
So it looks like I have spent 21 pts and still have enough funding for two '++' projects.  Can those points be used to boost the 'Polish and Finish work'?

The other option would be to make money in the meantime via the New Earth Trading Company selling Vedette tanks.  We already sell Communications systems (original = Comstar Rover) and Targeting/Tracking systems (original = Com-Test 2), and could create a project to make a better Targeting/Tracking array for them, designed to work with the AC/5 (Game rule: after project is complete, the tanks with this upgrade get +1 to-hit for only this type of tank and only with the AC/5).  (This bonus is not stackable with the OTL Targeting Computer)

The other fun would be developing the 'tech support' capability for the targeting system.  Every few turns in a combat, as long as the unit has links to the local ComPow station (needing satellite or other high-bandwidth communication system) the dedicated tech people at the ComPow facility are working to optimize the weapon performance based on small details noted during the fight.  Due to the initial setup the first X turns your side gets a 1-pt penalty to-hit as the techs are trying different options, for the next X turns there is no bonus/penalty, and after that your force gets a +1 to-hit.  This can only be done if equipped with ComPow Rover comms systems, and Com-Test 4 Tracking/Targeting systems, and are in realtime communication with a ComPow B or A station (or similar dedicated communication/computer/technician center).  This bonus is not be stackable with the Vedette aim increase listed above, or OTL Targeting Computers.

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #136 on: 27 January 2021, 11:37:54 »
Not sure about those various plans-remember, thou art mortal-and thou doesn't control New Earth.

But regardless, it's time for the Draconis Combine to select their military technology.

  • High-purity Optics Center:  Polycrystaline lensing was the bees knees of Lostech laser systems.  Of course, without the heat-management systems of double-heat sinks, these are far, far more difficult to justify than they were before.
  • Monoblock Monocrystaline Gunbarrels:  Singular iron-titanium-carbon alloy crystals measuring up to seven meters long, these huge forgings are used in the production of Code Red and LBX autocannons.  They also form the support yokes for the supermagnets of Gauss Rifles, though production of those are highly limited. 
  • The Last Royalty:  A regiment of the last great wonders of the Star League, with crews of the greatest aces you can muster, a conventional force whose deployment has strategic implications.  The clans would approve, if they knew.
  • More than Meets The Eyes: LAM technology has almost vanished from the Inner Sphere, but you have kept the dream alive.  Sophisticated production facilities are only half the equation, the other half lies in an elite group of pilot-Mechwarriors trained on Star league vintage simulators to know exactly how the LAM will peform before they ever get in a cockpit.  And Knowing is Half The Battle.
  • Endo-Fibro Factories: These factories were relocated-maybe at gunpoint-to a remote, blue-giant star system whose radiation-scoured worlds yield up the raw materials for the production of the bones and armored skin of BattleMechs.  Enough production remains to use them somewhat freely-though not ubiquitously.
  • Factory Spares: The reconstruction of a razed Star-league manufacturing center is a titanic endevour-you could only afford to do it once.  But do it, you did.  Sure, it's not quite the same, but what is?  And the extra facility is surely useful... 
  • Castle Doctrine: The art of the Castle Brian and the SDS systems is not entirely lost-your capital and four other worlds have 'pseudo SDS' and you can build new Castle Brians at a slow but steady rate.  They're not quite as hidden as the originals, but they are replaceable, and still hellishly difficult to dig out.
  • Hyper Magnetic Coils: The high-containment magnetic stream generators of an ERPPC or a snub-nose PPC's specialized 'squirt magnets', but also provides materials for a wide variety of infantry-scale weapons, including support PPCs, high-capacity  laser rifles, and batteries for night vision goggles or slight power-assist exoskeletons.
  • Beryllium Hydride Polymer Synthesis: The key component (though not the only one) of XL engine shielding, this lightweight material is great for absorbing most particle radiation, and is structurally sound enough to also form the outer shell and thermally conductive.  Too bad the factory that produces it is so small-you can only afford to build so much in a year.
  • Spear Carriers: Tanks roll into battle alongside Mechs, often to their destruction.  They're the humble footsoldiers in a game of knights, the ones who do they dying while noble warriors roll away.  You have...some remaining fusion-engined vehicles, experimental fuel-cell engines, actually good designs that can, if not stymie mechs, hold their own.  A line which will not shatter instantly.
  • Mahan's Ghosts: The last warships died in the second succession war, but you have this one yard that can make something that can if not replace them, then dominate an entire jump point-after all, in the land of the blind, the one-eyed man is the king.  Assault Dropships are the one-eyed man in this metaphor.


I'll grant you two free pokes about 'what does this actually give me' if you want to ask questions.
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Sir Chaos

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #137 on: 27 January 2021, 11:47:48 »
All right:

Is Beryllium Hydride Polymer Synthesis, by itself, enough to let me make XL engines - or if not what do I get out of it?

Do I understand correctly that both The Last Royalty and Spear Carriers provide me with a finite stock of their respective types of unit, while all other technologies actually let me produce stuff, if not exactly lots of it?
"Artillery adds dignity to what would otherwise be a vulgar brawl."
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Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #138 on: 27 January 2021, 14:10:32 »
All right:

Is Beryllium Hydride Polymer Synthesis, by itself, enough to let me make XL engines - or if not what do I get out of it?

Do I understand correctly that both The Last Royalty and Spear Carriers provide me with a finite stock of their respective types of unit, while all other technologies actually let me produce stuff, if not exactly lots of it?
BHPS lets you make XL engines, but it is very limited in numbers.  I'm thinking 'lowish double digits' range, still vanishingly rare even in the late Succession Wars, but undeniably present.

The Last Royalty is an irreplaceable asset, though given time the mechanics and wonder-workers attached to it can make good minor losses and attritional damage.  Spear carriers is not irreplaceable-it's a general to your combat vehicles of all stripes, due to the decision to transfer assets to guard their production facilities, not strip them for parts to use on Mechs, etc.  It stiffens that more vulnerable arm, mostly in the militia, but also in house armored regiments.  Mostly, it's not having so many single lances of Scorpions wandering your planets, waiting to be blown up.  You'll send at least a platoon of them out to deal with a Lance of raiders.  ;)
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Sir Chaos

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #139 on: 27 January 2021, 14:46:35 »
So effectively, this means I have a considerably higher proportion of fusion-powered (or fuel-cell-powered) vehicles in my armored forces than the other houses - though the majority are still probably going to be ICE-powered?

I pick Spear Carriers, then. Call it historical inspiration - one important reason why Oda Nobunaga won the civil war (well mostly won, anyway) was that he figured out how to use armed peasants effectively. So what better way to win the Succession Wars than by fielding efficient forces of peasant vehicles?

Oh sure, they´re still going to die in droves for the greater glory of the Dragon, but at least they´re going to take their fare share of enemies with them in the process... or at least save the samurai the disgrace of having to wade through enemy vehicles on their way to their real opponents.
"Artillery adds dignity to what would otherwise be a vulgar brawl."
-Frederick the Great

"Ultima Ratio Regis" ("The Last Resort of the King")
- Inscription on cannon barrel, 18th century

Vehrec

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #140 on: 27 January 2021, 17:08:53 »
So effectively, this means I have a considerably higher proportion of fusion-powered (or fuel-cell-powered) vehicles in my armored forces than the other houses - though the majority are still probably going to be ICE-powered?

I pick Spear Carriers, then. Call it historical inspiration - one important reason why Oda Nobunaga won the civil war (well mostly won, anyway) was that he figured out how to use armed peasants effectively. So what better way to win the Succession Wars than by fielding efficient forces of peasant vehicles?

Oh sure, they´re still going to die in droves for the greater glory of the Dragon, but at least they´re going to take their fare share of enemies with them in the process... or at least save the samurai the disgrace of having to wade through enemy vehicles on their way to their real opponents.

no Super Otomo for you, then.  Okay, let's see here-which of the following is the best way for those spear-carriers to die for the dragon?

Ashigaru Militia: A peasant can hold a spear and, properly motivated, hold offf even a knight come to raid his home!  The Daimyo ought to provide for the training and upkeep of this equipment, so that he can trust his world will be safe while samurai are abroad.  Ashigaru formations are heavier-but immobile.

Ashigaru Skirmishers:  The volleys of the untrained, while inaccurate, and perhaps weak, are no less than deadly, and any man who can ride can carry messages or scout the enemy.  Concentrate on light vehicles, hovercraft, and large numbers of long range weapons.

Matchlock Ashigaru  The peasants bleed so that the Samurai will have opportunities and need not bleed themselves.  Yet their bodies are not their only weapons-their guns are no less deadly, their spear-points no less deadly.  Ashigaru will focus on average weight and size units, and try to strike the best balance of arms.

Shock Ashigaru In the press of pike, there is fear, there is disorder, and there is death, and none can stand before it.  Ashigaru units will be either oversized or overweight or both, and try to roll over opponents with mass of numbers and elan.  Tanks like the Demolisher, Ontos, and Behemoth are heavily favored.

Your special assignment is to create two designs that fit whatever role you assign to these peasants, then go post them over in the Combat Vehicles subforum.



After that-The Free World's League has the next pick.

  • High-purity Optics Center:  Polycrystaline lensing was the bees knees of Lostech laser systems.  Of course, without the heat-management systems of double-heat sinks, these are far, far more difficult to justify than they were before.
  • Monoblock Monocrystaline Gunbarrels:  Singular iron-titanium-carbon alloy crystals measuring up to seven meters long, these huge forgings are used in the production of Code Red and LBX autocannons.  They also form the support yokes for the supermagnets of Gauss Rifles, though production of those are highly limited. 
  • The Last Royalty:  A regiment of the last great wonders of the Star League, with crews of the greatest aces you can muster, a conventional force whose deployment has strategic implications.  The clans would approve, if they knew.
  • More than Meets The Eyes: LAM technology has almost vanished from the Inner Sphere, but you have kept the dream alive.  Sophisticated production facilities are only half the equation, the other half lies in an elite group of pilot-Mechwarriors trained on Star league vintage simulators to know exactly how the LAM will peform before they ever get in a cockpit.  And Knowing is Half The Battle.
  • Endo-Fibro Factories: These factories were relocated-maybe at gunpoint-to a remote, blue-giant star system whose radiation-scoured worlds yield up the raw materials for the production of the bones and armored skin of BattleMechs.  Enough production remains to use them somewhat freely-though not ubiquitously.
  • Factory Spares: The reconstruction of a razed Star-league manufacturing center is a titanic endevour-you could only afford to do it once.  But do it, you did.  Sure, it's not quite the same, but what is?  And the extra facility is surely useful... 
  • Castle Doctrine: The art of the Castle Brian and the SDS systems is not entirely lost-your capital and four other worlds have 'pseudo SDS' and you can build new Castle Brians at a slow but steady rate.  They're not quite as hidden as the originals, but they are replaceable, and still hellishly difficult to dig out.
  • Hyper Magnetic Coils: The high-containment magnetic stream generators of an ERPPC or a snub-nose PPC's specialized 'squirt magnets', but also provides materials for a wide variety of infantry-scale weapons, including support PPCs, high-capacity  laser rifles, and batteries for night vision goggles or slight power-assist exoskeletons.
  • Beryllium Hydride Polymer Synthesis: The key component (though not the only one) of XL engine shielding, this lightweight material is great for absorbing most particle radiation, and is structurally sound enough to also form the outer shell and thermally conductive.  Too bad the factory that produces it is so small-you can only afford to build so much in a year.
  • Mahan's Ghosts: The last warships died in the second succession war, but you have this one yard that can make something that can if not replace them, then dominate an entire jump point-after all, in the land of the blind, the one-eyed man is the king.  Assault Dropships are the one-eyed man in this metaphor.
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AlphaMirage

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Re: The LosTech Draft (collaborative Storytelling, apply within!)
« Reply #141 on: 27 January 2021, 17:54:19 »
    • Mahan's Ghosts: The last warships died in the second succession war, but you have this one yard that can make something that can if not replace them, then dominate an entire jump point-after all, in the land of the blind, the one-eyed man is the king.  Assault Dropships are the one-eyed man in this metaphor.

    I once more double down on the space race. We need to protect our edge in the black to keep the Lyrans back.

    Daryk

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    Re: The LosTech Draft (collaborative Storytelling, apply within!)
    « Reply #142 on: 27 January 2021, 18:18:24 »
    *snip*
    Ah, but that is where the fun will happen.  Building native power generation will take time and effort, while the ComPow facility will be providing power immediately (first from the Dropship, then from the reactor).  You will eventually be able to build a multi-megawatt facility, but there will always be other buildings that need to be built, and all they need is just a quick hookup for a little bit of power from the ComPow reactor to handle their demand.  We will never prevent you from building your own power plants, we will just make sure that you never have a need to build them.

    And yes, personnel and equipment/material delays due to insufficient staff in the terminal will be written into the contract to add on to the time frame to assemble the reactor.  If your personnel cause delays, that will cause contract breach.  If your personnel provide materials that are not of sufficient quality, then delays until the quality material are delivered will cause contract breach.  On the other hand, providing the necessary materials of the right quality would mean an extensive amount of currency and precious materials entering your economy, giving your government the funding for whatever it chooses.

    For facility defense, we will be limiting ourselves to energy-armed vehicles, turrets, and infantry.  This way if pirates attempt to attack our facility all of the weapons fire from our units will tend to go up into the air, rather than into your city.  The fact that we have a giant power plant means all that energy weaponry is effectively unlimited in firepower.  Similarly, there will be no ballistic or missile weaponry, as your city would serve as a backstop to those weapons.

    For the J Edgar, you might just go with a third Flamer.  Or instead of 3 Flamers, make it a Flamer, a Fluid Gun, and a tank of water.  Lothario is an icy world, and spraying water over an invader's infantry would stop that attack really quickly.  It would also serve as a fast response firefighting unit as needed.
    *snip*
    ComPow is a necessary evil, but won't be forever.  Once it ceases to be necessary, it's just evil, and will be booted off planet accordingly.

    To be clear, Lothian DropShips are providing power right now, and ComPow's ship will free them up to get back to work.  So it won't be the lights coming back on, but more of a brief flicker as the source is changed over.

    Also, the city is mostly underground, but we appreciate you'll only be burning holes in buildings instead of blowing them up outright...  ::)

    As for the J. Edgar, with Vehrec's approval, we'll simply weld benches and seat belts where the SRM ammo used to go.  Infantry compartments literally have zero cost, and we're keeping the Medium Laser thanks, so there's no capacity for a third Flamer (unless, of course, Vehrec gives us at least 2 extra Heat dissapation for our frigid climate, but then a second Medium Laser looks tempting... heck, FOUR Medium Lasers would be doable in that case...).  Apropos of nothing whatsoever, if Fractional Accounting is in play, I have a few other ideas on how to trick out those J. Edgars on the cheap.

    Sir Chaos

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    Re: The LosTech Draft (collaborative Storytelling, apply within!)
    « Reply #143 on: 28 January 2021, 06:44:03 »
    no Super Otomo for you, then.  Okay, let's see here-which of the following is the best way for those spear-carriers to die for the dragon?

    Ashigaru Militia: A peasant can hold a spear and, properly motivated, hold offf even a knight come to raid his home!  The Daimyo ought to provide for the training and upkeep of this equipment, so that he can trust his world will be safe while samurai are abroad.  Ashigaru formations are heavier-but immobile.

    Ashigaru Skirmishers:  The volleys of the untrained, while inaccurate, and perhaps weak, are no less than deadly, and any man who can ride can carry messages or scout the enemy.  Concentrate on light vehicles, hovercraft, and large numbers of long range weapons.

    Matchlock Ashigaru  The peasants bleed so that the Samurai will have opportunities and need not bleed themselves.  Yet their bodies are not their only weapons-their guns are no less deadly, their spear-points no less deadly.  Ashigaru will focus on average weight and size units, and try to strike the best balance of arms.

    Shock Ashigaru In the press of pike, there is fear, there is disorder, and there is death, and none can stand before it.  Ashigaru units will be either oversized or overweight or both, and try to roll over opponents with mass of numbers and elan.  Tanks like the Demolisher, Ontos, and Behemoth are heavily favored.

    Your special assignment is to create two designs that fit whatever role you assign to these peasants, then go post them over in the Combat Vehicles subforum.


    I pick the Shock Ashigaru. Let the peasants have their slugging matches while the samurai fight noble duels.

    Vehicle designs coming soon.
    "Artillery adds dignity to what would otherwise be a vulgar brawl."
    -Frederick the Great

    "Ultima Ratio Regis" ("The Last Resort of the King")
    - Inscription on cannon barrel, 18th century

    Daryk

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    Re: The LosTech Draft (collaborative Storytelling, apply within!)
    « Reply #144 on: 28 January 2021, 18:04:16 »
    For the Lothian League in the early 2900s, I'm thinking they only have six worlds developed, plus the planet the raiders were based on (the original Periphery book says there were raids AND counter-raids... I figure the raiders were using an abandonned SLDF outlying landing field on Paulinus).  I think the history went something like this:

    2691: Lothario settled (Sarna date)
    2700: Logan Prime settled
    2716: Lindassa settled
    2750: Leximon settled
    2786: Lummatii settled (Sarna date)
    2811: Lordinax settled (misinformation led to this being listed as the capital in at least one 3025 era report)
    2822: First report of all six worlds being part of the Lothian League (Sarna date)
    2937: Paulinus seized from the raiders (otherwise unpopulated... I figure this world is arid, unlike the rest, though probably still COLD).

    As for "military tech", the Lothians are looking at:
    Auto-Rifles augmented with Taurian sniper rifles.
    Modified Tanker Smocks for Divisor 2 and body heat.
    Modified Flamer variant J. Edgar Hover tanks as APCs/IFVs/Tanks (since I don't actually know what the canon variant does with the 3rd ton)
    Some kind of ASF to defend the rest of the (surviving) Hidden Fleet, which I propose consists of:
    1 Star Lord JumpShip (LLS Logan's Run; as the Star Lord's stats vary so much from source to source, I propose 4 Small Craft and 2 ASF cubicles)
    9 Invader JumpShips
    12 Merchant JumpShips
    1 Scout JumpShip (LLS Luminous, acquired after Logan left, but not too long)
    1 Aquila Jumpship (LLS Light Brigade, armed of course, and while not with AC/5s (I figure PPCs instead), definitely with Machine Guns and Small Lasers!)

    At least Six Leopard CVs (one per world, and named accordingly)
    7 Mammoths (Behemoths were introduced after Logan left, and less useful; there were more, but some were destroyed by the raiders)
    3 Union DropShips (used mostly to move IndustrialMechs, but, you know...  Introduced after Logan left, but SO useful)
    23 Danais (acquired over the centuries; also introduced after Logan left, but more available)
    19 Mules (acquired over the centuries; also introduced after Logan left, but even more available than Danais)
    31 Manatees (of various configurations; available when Logan left)
    1 Vulture (LDS Logan's Landing; with PPCs in place of the AC/5s, and refitted with a Drop Collar)
    1 Intruder (LDS Redoubt... I don't think you'll let me replace the ACs with PPCs, but I would try!)

    So I'm really only asking for guidance on the ASF(s) available to the Lothian League... :)

    EDIT: Did some more research on Sarna, and adjusted some of the settlement dates for the planets.
    « Last Edit: 07 February 2021, 06:30:29 by Daryk »

    Daryk

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    Re: The LosTech Draft (collaborative Storytelling, apply within!)
    « Reply #145 on: 28 January 2021, 20:32:39 »
    Here's a further thought on Lothian organization:

    1 j. Edgar variant with just the Medium Laser, and a 3 ton Infantry Bay
    3 J. Edgar Flamer variants with a 1 ton Infantry Bay each

    This means a "mechanized infantry company" is 4 J. Edgars and 2 Platoons of Foot Infantry (Taurian organzation).  At the battalion or regimental level, a J. Edgar with just the Medium Laser could have 3 tons of Communications Equpment instead (for the usual benefits).  There would probably only be one of those per planet, really (espeically after 2933-37).

    Also, an "ambulance" version could support two Paramedic Equipment installations, a medical team (of 5), AND still carry two squads (of stretcher bearers, of course, or simply more room for "walking wounded").

    Beyoind that, I'm thinking Pinard could still provide spare parts, even if Alpheratz is refusing to sell new vehicles since O'Reilly took over...

    Vehrec

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    Re: The LosTech Draft (collaborative Storytelling, apply within!)
    « Reply #146 on: 28 January 2021, 22:54:25 »
    I once more double down on the space race. We need to protect our edge in the black to keep the Lyrans back.

    Space C-combo!  Someone's got plans.  I won't pry too much-but with all this space superiority, we've gotta decide on a dominant naval doctrine!

    Neo-Mahanist Space Control:  The FWL ought to concentrate it's space forces on battle-forces that can destroy enemy dropships, and rapid-response blockade forces with boarding parties and high-G maneuver capacity to chase down blockade runners.

    Threat-centered Fleet-in-Being:  The FWL should relocate its recharge stations to provide a corridor to rapidly transit forces from one front to another, while frontline bases should exert as much pressure on the enemy by being able to jump to many possible targets.  This kind of operation demands flexible, capable 'cruiser' and 'carrier' designs capable of long cruises.

    Wolfpack and Privateering Commerce Warfare:  The FWL is uniquely well suited to carry out a 'war of shipping', ordering our enemies to heave to and give up their booty.  This will enrich our coffers and take prizes to add to our fleet and have the satisfactory effect of demanding our enemies either form inefficent jump convoys or avoid predictable trade routes and tightly organized and efficient strategies.  This plan can be enhanced by establishing deep-space fuel depots and ammo dumps inside enemy territory to enable our ships to range further afield.  Small but capable raiders with good reserve cargo capacity and space for prize crews are needed for this mission.
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    AlphaMirage

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    Re: The LosTech Draft (collaborative Storytelling, apply within!)
    « Reply #147 on: 28 January 2021, 23:19:43 »
    Wolfpack and Privateering Commerce Warfare:  The FWL is uniquely well suited to carry out a 'war of shipping', ordering our enemies to heave to and give up their booty.  This will enrich our coffers and take prizes to add to our fleet and have the satisfactory effect of demanding our enemies either form inefficient jump convoys or avoid predictable trade routes and tightly organized and efficient strategies.  This plan can be enhanced by establishing deep-space fuel depots and ammo dumps inside enemy territory to enable our ships to range further afield.  Small but capable raiders with good reserve cargo capacity and space for prize crews are needed for this mission.

    Definitely this one, I already have a good story brewing

    idea weenie

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    Re: The LosTech Draft (collaborative Storytelling, apply within!)
    « Reply #148 on: 29 January 2021, 04:11:21 »
    So I'm really only asking for guidance on the ASF(s) available to the Lothian League... :)

    Here are links to what the Taurian Concordat (and the Periphery in General) had access to during different eras:
    Star League (2571-2780)
    Early Succession Wars (2781-2900)
    Late Succession War - LosTech (2901-3019)

    Of course you have to subtract from this list so it only reflects what the Lothian League might have been able to carry with them across 30+ jumps from Taurus to Lothario, and reduce whatever is left to stuff that wasn't stolen/destroyed by the rogue mercenaries.

    Daryk

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    Re: The LosTech Draft (collaborative Storytelling, apply within!)
    « Reply #149 on: 29 January 2021, 04:21:13 »
    Thanks for the links!  :thumbsup:

    I'll give it some thouhght this weekend, though I'll say at first glance, it's looking like Centurions for the most part.

     

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