That is how I saw it as being written, where one side was 'right' and the other 'wrong'. By making both sides able to be 'wrong', it lets the players have a fairly easy time in the beginning of the campaign, then have to join the underdogs to undo the government they created. With one side being 'right' the players have a 50-50 chance of picking correctly and the campaign ending early thanks to the PC force hunting down the smaller side.
Hmmm. There *may* have been a subconscious bias on my part; the book was written based on a rejected novel pitch I'd made, which was rooted in my home game at the time, and the pro-FedSuns side (House Hasseldorf) was the one who hired the PCs. The LeSat family were just taking advantage of some pretty thin reasoning to find a way to try and divest the Haseldorfs of their lands, which included the capital city and thus gave the Hasseldorfs what the LeSats saw as an undue sway over the planetary government. Starting a civil war on the planet that had to tie into the greater civil war, though, was inevitably going to make one pro-Katrina and the other pro-Victor by default, and since the novelists were writing Victor's camp as "superhero good guys" (TM) and Katrina's camp as "evil ice queen loyalists," well, there was probably no way the LeSats were coming out of that as the "right side" either way. But the design mandate for the Operations book had to allow for players to be on either side, so I tried to give the LeSats some breaks in there...
Then I had that final Track, wherein the post-war government is telling BOTH sides of the greater civil war to get lost when they try to come in after the party's all over, so that no matter who picked the "wrong" side before, they had a chance for redemption if they could find a way to get in on that action.
Now, if I *REALLY* wanted to establish the LeSats are totally wrong, I might have had them go extinct soon after those events (my original novel pitch ended with the LeSat family leadership dead, and no mention at all of how it fit into the greater war), but instead, as of the Dark Age, they were back, allied with another House, and strong enough to give the Hasseldorfs trouble again. It's VERY likely they both had to put aside their differences in the Jihad anyway, since Kaumberg's defense forces were thrown into that whole mess against Democracy Now, followed by an Archonette who didn't want to relinquish his power after the crisis abated. There may have been some extra drama not covered at that point. Can't remember all the details now.
But, hey, the point of the Operations books, like the Chaos Track system that followed, was to give the GMs more flexibility and allow play on both sides of the fight, with some hooks tossed in for ideas on follow-ups based on the outcome. The only trouble is, BT is, at least officially, a one-timeline kind of universe, so the "historical outcome" always ends up being whatever the writers agree to as time goes on.
Which is why my fun projects nowadays always have to be off the beaten path and deniable. Like having the alien bird folk taking over the Inner Sphere, or seeing an alternate history in which the SLDF never left, and nobody ever heard of ComStar/the Word of Blake, the Clans, a "Second Star League,"
or a Republic of the Sphere!
Or, you know, what
ever the hell is going on in that far-away nebula out there...
- Herb