To this, I have two responses. The first is that this is a criticism of the entire concept of lostech and factories that can't be replicated and doing raids for computer chips to keep your water-factory running. If you reject machines running with minimal maintenance for centuries, then you reject a core setting conceit. Of course, you've spoken up against LosTech before, and your objections are factual-but they're being ignored here because we want to tell a story about industries with no visible means of support. Things are winding down, yes, but they're not all going to collapse in just 20 years or so. Or even 200 years. Because to let them break completely breaks the story. So they won't break completely, because we the authors won't let that happen.
My other response is that this isn't a factory. It's not even a proper maintenance facility-this is a combination of artisan shop and experimental research facility, building parts with basically a file and a vice. It can't build all parts, it can't do all work, and it is very, VERY slow. It takes them TEN YEARS to do the overhauls and refurbishments on common Invaders, and get the damn hydroponics domes to retract again, along with other problems. And Pirates might want to strip it for parts, but they have ships that need maintenance as well-and where, exactly, are they going to fix up their ships? (See: How To Be A Pirate: Quartermaster Edition) Pirates can't just pull into a shipyard and say 'hey this sail doesn't furl right' or 'Our jump computer has a lot of bit-flipping errors and it keeps giving us the wrong jump coordinates.' Now, I'm not saying that you need to take on pirate customers, but I'm not going to offer people trap options that just exist to deny them the chance to play the game.
Cannonshop, I know you're speaking from a place of personal experience and expertise, but you seem to be of the opinion that I should just remove these options from the game entirely and not let anyone touch aerospace tech at all. And that doesn't seem like fun to me. What, exactly, is your prefered solution here, in your own words? Can we just say 'this isn't realistic, but we're here to tell a fun story, not have pretentions of simulating futuristic industrial growth and contraction'?
Daryk, you're not building cores. No Jump Core production, nothing that comes close to that. Maybe basic replacement parts for tokomaks, but my headcanon for a jump core is effectively a germanium/titanium microchip that weighs tens of thousands of tons. And you can't just drill on down through thousands of layers of circuitry to reach a deep defect without wrecking havoc on the exterior parts.
I don't necessarily think they need to be removed-but you need to think them through thoroughly, weigh the options, and be specific about your limits from the first moment onward. The Water-filters thing? we make those now, they're definitely something that can be done 'Artisanally'-the worst that can happen is a filter that's slightly less effective..most of the time, except when you get one that's all the way effective because it was made on a wednesday.
but anything high-energy and reliable enough to use, requires a lot of underlying infrastructure to produce, even if the final manufacturing point is an 'artisan' shop. The equipment you need to turn raw metal into a small-block V8 might boggle your mind, nevermind building a working turbine engine. this stuff is VERY much a precision operation, and you don't get precision equipment without an underlying industrial base.
ONe of the things that makes the fanfic setting I created work, is that it's built around a
tooling company, which I inserted into the background, they're not DefHes, they're not CMW, they're not Comstar. they're the guys who make the tools that keep DefHes in business.
"If you don't have infrastructure, you don't have an economy."
Basically, it's like this: Your local blacksmith might make fine rakes and shovels, but he's not going to be able to hammer-and-tongs a Chevrolet V8 engine out of railroad ties with a charcoal furnace and a set of hammers.
at least, not one that works.
if your tech is post-1940s you need to have a functional industrial base and infrastructure, a fusion engine is 22nd century, 1940s industrial base doesn't cut it.
Don´t forget that rejecting core setting conceits is the essence of how Cannonshop approaches fan fiction. If you want to do something that embraces those core setting conceits, you probably shouldn´t pay attention to him in first place - any more than you should pay attention to a physicist talking about conservation of matter and energy when planning a D&D campaign (because violating the shit out of basic laws of physics is kinda the entire point of high fantasy magic systems).
as for 'core setting conceits'? Until the Helm Core showed up and everything got retconned, those factories were assembling war machines from spare parts backlogs, and they were raiding each other for replacement parts for what factories they had, to varying levels of success.
(Yes, I've played the game that long.) IOW
nobody was building anything, so much as assembling what they could from what they could salvage or find in spare parts depots and forgotten cache sites.
hell, the fluff for the Savannahmaster was that a consignment of Omni-25s were found and used to pay one of the crew, and he had to figure out how to turn them into money.
In those days, if your engine got damaged you didn't have the option to repair it, you needed to either junk your ride out, or find an engine that fit and somehow cobble it in.