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Author Topic: What Could Go Wrong  (Read 61459 times)

Daryk

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Re: What Could Go Wrong
« Reply #420 on: 25 September 2022, 12:55:56 »
Salvage and TWO moustrapped pirate bands... that's one hell of a haul!  :o

idea weenie

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Re: What Could Go Wrong
« Reply #421 on: 25 September 2022, 13:00:10 »
looks like they are going to have to make two trips.  or leave the most damaged behind.  Sill the FedCom (via QA) getting a merchant class jumpship would pay them back for all of the travel costs and the poaching of personnel.

QA might decide to just buy the Jumpship and Dropships for himself.  MIIO can always use its own private Jumpship that they don't need to borrow from the other service branches.  Combine that with a few Dropships as well, and MIIO can get rather comfy with the options they have.

Still, hopefully the planet where the slavers came from can be identified from the Jumpship logs, so SaRI can grab that location as well.  It would be nice for SaRI to get their own place to liberate and be the new local lords.  They just have to keep it safe from other pirate bands in the vicinity.

Daryk

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Re: What Could Go Wrong
« Reply #422 on: 25 September 2022, 13:02:07 »
They're under contract at the moment... I'm not too sure that's something they can do right now...  8)

2ndAcr

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Re: What Could Go Wrong
« Reply #423 on: 25 September 2022, 13:23:26 »
2 February 3042
Joshua (Former Outworld System)


 The very long travel times were frustrating to Leftenant Colonel David Mitchell, for it prevented any sort of rapid coordination of any efforts. Too far for any sort of secure communications or even discussions of any length. Risking an arrival of Mister Murphy, both Merchant Jumpships made the jump to the Nadir Jump Point, joining the civilian Merchant Jumpship with its two Hellcat Aerospace fighter escort. With the jumps complete, all the pirates were locked into the Lion Dropships prisoner cages, which were just converted Infantry bays, stripped of any sort of comfort to maximize capacity.

 With an almost 3 hour lag in any sort of response from Ship Master Sarah Campbell, Leftenant Colonel Mitchell tried to come up with some sort of plan with Chief Zuniga at the Nadir Jump Point. Huddled on the grav deck of the first captured Merchant Jumpship, they started working on some sort of plan, first making a list of what they had to move.

 Star Lord Jumpship - SaRI
 Merchant Jumpship - Civilian
 Merchant Jumpship - Pirate One
 Merchant Jumpship - Pirate Two
 Behemoth Dropship - Civilian
 Monarch Dropship - SaRI
 Monarch Dropship - SaRI
 Mule Dropship - SaRI
 Intruder Dropship - SaRI
 Union CV Dropship - SaRI
 Lion Dropship - Pirate
 Union Dropship - Pirate
 Danais Dropship - Pirate
 Hoshiryokou Dropship - SaRI

 They had plenty of collars, the problem was crews for the Jumpships. No way they had enough personnel and using the captured pirates was too great a risk. "Come on Chief, there has got to be some way to make this work. I am sick of this place already. You have worked miracles before, now is the time for another one." Leftenant Colonel Mitchell said

 "It just is not possible to man all those ships. I just do not have enough Jumpship crew for the task. But there is one way, though it is also very high risk, but could work." Chief Zuniga replied

 "See, another miracle. Let's hear it." Leftenant Colonel Mitchell said

 "We jump the two Merchant Jumpships remotely. No crew onboard. Same way they bring a new jump core to a Jumpship with a broken core. We can charge the drives normally, stow the jump sail, program the jump into the navigation computer and then depart the Jumpship. We can activate the jump remotely from the Star Lord Jumpship. Once we all arrive at the new destination, we shuttle over to each Merchant Jumpship, perform the after-jump diagnostics, deploy the jump sail and repeat the process once recharged. Technically, it should be safe to perform. But what Dropships do we risk on those remote-control Merchant Jumpships? I have no issue with placing the Pirate Dropships and even the Pirates on them, but then someone has to stay and guard them. Not sure I would want to have to perform a proper boarding each time in case they get loose." Chief Zuniga replied

 "So, your saying there is a way we can move everything at once. A way that we do not have to make another trip to this damned place. I am all for that." Leftenant Colonel Mitchell said

 "That is what I am saying. But there is risk attached. If something goes wrong, the ship misjumps, anything, then those people onboard are as good as dead. We barely have enough crew to operate the Star Lord Jumpship safely. No way would we be able to search for any missing ship. They would have no way to repair the ship, launch a Dropship, not without letting the pirates out, which means any of our people onboard will probably be killed." Chief Zuniga replied

 "What about those spooks that came aboard at Inner End? They are supposed to have a way to communicate with Allard, or so they said. We could ask for help." Leftenant Colonel Mitchell said

 "Even if they could communicate, which I highly doubt, we are just too far away for HPG traffic anyway. With the pirates, freed slaves and our own people, we do not have the supplies to wait several months for any help to arrive and then several months travel back to Inner End. Hell, those pirates onboard the Lion are chewing thru our supplies of oxygen as it is, much less when we bring aboard several hundred freed slaves and cram them onboard the various ships. We are going to be pushing our abilities to the maximum. Leaving those poor souls behind is not an option in my opinion either. The pirates, you can space them, and I could care less, then you have to explain your actions to the Feds and they might not be as forgiving of that action." Chief Zuniga replied

 "Then we go with the remote jumps. All the pirates locked down on the Lion Dropship. We will do a proper boarding on that Jumpship every jump. I am not risking any of our people willingly, nor any of our hard-won salvage. The pirates will just have to take their chances." Leftenant Colonel Mitchell said

cawest

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Re: What Could Go Wrong
« Reply #424 on: 25 September 2022, 13:34:30 »
lower the O2 in the areas of the dropships that are near the pirates' cages.  Then dump the atmosphere on the jumpships when the jump drive is ready.  the lower 02 will slow the actions of any escaped pirate, and no one wants to go from a safe dropship to a jumpship at death pressure.  the SaRI boarding team will have to be in suits anyway you cut it. 

Taron Storm

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Re: What Could Go Wrong
« Reply #425 on: 25 September 2022, 13:39:56 »
Just pump out the O2 everywhere except the holds where the priates are kept.  With out the gear or access to pump in O2 for the rest of the ship, they can't take over.  If some thing happens and they lose atmosphere in the holds, oh well, they were pirates anyway.

Daryk

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Re: What Could Go Wrong
« Reply #426 on: 25 September 2022, 13:45:49 »
Are none of the rescued slaves rated spacers? ???

2ndAcr

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Re: What Could Go Wrong
« Reply #427 on: 25 September 2022, 13:49:10 »
 No, freed slaves are just plain folks snatched from whatever settlement they happened to be living at when it gets raided by pirates. No skills outside of menial labor etc.

Daryk

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Re: What Could Go Wrong
« Reply #428 on: 25 September 2022, 14:14:17 »
Ah, bummer.

Iron Grenadier

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Re: What Could Go Wrong
« Reply #429 on: 25 September 2022, 15:21:30 »
Could leave the rescued slaves behind, guarding the pirates, at least temporarily. The FedSuns or whoever can come back for them. Just leave them some supplies.

That would reduce the headcount needed on the captured dropships. Heck would you even need anyone there then if doing a remote control jump?

Sir Chaos

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Re: What Could Go Wrong
« Reply #430 on: 25 September 2022, 15:25:11 »
Could leave the rescued slaves behind, guarding the pirates, at least temporarily. The FedSuns or whoever can come back for them. Just leave them some supplies.

That would reduce the headcount needed on the captured dropships. Heck would you even need anyone there then if doing a remote control jump?

That sounds like a very good way to end up with a lot of dead pirates. All "accidentally" of course.
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Daryk

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Re: What Could Go Wrong
« Reply #431 on: 25 September 2022, 15:34:52 »
I thought the safety was on, honest!  ::)

Iron Grenadier

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Re: What Could Go Wrong
« Reply #432 on: 25 September 2022, 15:35:32 »
That sounds like a very good way to end up with a lot of dead pirates. All "accidentally" of course.

Possible I admit. But I'd rather reduce the risk to my men in this situation. Maybe take Jaws and whatever other pirate leaders and turn them over to FedSuns, download whatever information in the pirate ships and call it good.

Can always send some people back.

idea weenie

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Re: What Could Go Wrong
« Reply #433 on: 25 September 2022, 15:51:06 »
Could leave the rescued slaves behind, guarding the pirates, at least temporarily. The FedSuns or whoever can come back for them. Just leave them some supplies.

That would reduce the headcount needed on the captured dropships. Heck would you even need anyone there then if doing a remote control jump?

Or just leave the pirates in one location (that has been surveyed to have no Lostech) with some supplies.  The pirates can build their own society however they want, and you can tell the pirates that you will return to the specific location eventually.  When you return any pirates that want to travel back in the Dropship can volunteer to do so, any that want to stay are free to do so.  If the pirates want to make slaves do all the grunt work, they can do it from among their own people.  Maybe leave the pirates a few printouts of Farming 101?

Similar to Kowloon's policy of dropping prisoners at an island with some really nasty predators in the water.

2ndAcr

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Re: What Could Go Wrong
« Reply #434 on: 25 September 2022, 16:50:15 »
7 February 3042
Joshua (Former Outworld System)


 Loading operations had finally been completed on the planet's surface. Their Star Lord Jumpship, under Ship Master Sarah Campbell, docked the loaded Behemoth Dropship, both Monarch Dropships, Union CV Dropship and Mule Dropship for the jump to the Nadir Jump Point. Taking Dropship crew from both Monarch and Mule Dropship, they managed to crew the captured Union Dropship and captured Danais Dropship which would make the 12 day journey to the Nadir Jump Point on their own escorted by Intrusive, Intruder Dropship.

 Once there, it was planned for the shuttles from the Behemoth Dropship would shuttle over the 10,000 plus tons of salvage that had been transported to the derelict Olympus station. Though Chief Zuniga still moaned about the amount of money they were leaving behind, but even he realized that they had neither the resources nor the trained personnel to conduct a salvage operation on that sort of scale. No matter how badly he wanted to conduct it. As it was, they had just over a month of travel just to get back to Inner End.

 Leftenant Colonel David Mitchell took the time to interview the captain of the captured Merchant Jumpship. There was nothing else to do anyway.

 "Lying is going to get you nowhere, but then again, neither will telling me the truth. That is the blunt truth. About all I can do is tell the Fed authorities that you cooperated with me. It might help you, it might not. Again, that is the blunt truth. Now, where were you based at?" Leftenant Colonel Mitchell asked

 "System 3 jumps from here. K5V star, normal recharge time of 176 hours. Third planet, but a 14 day trip from the jump points. We usually come in at one of the pirate points to cut that down." The captain replied

 "How big is the force on the ground?" Leftenant Colonel Mitchell asked

 "Maybe two platoons of infantry. Nothing else. It's a small base, maybe 350-400 slaves tend the fields around the small town we call home." Came the answer.

 "What do you know about other pirate bands in the region?" Leftenant Colonel Mitchell asked

 "Other than General Jaws, only one we know of in the immediate region is the Waste Raiders. They claim a pretty good-sized area. I know they have bases on two systems. Dangerous bunch of cut throats. But out here, your forced to deal with them." The captain replied

 "Why do you have to deal with them?" Leftenant Colonel Mitchell asked

 "They have a fully operational Olympus Recharge Station located at the Nadir Jump Point of their main base. It is the only place you have can any sort of work done on either Dropships or Jumpships out here. Why do you think the two ships you captured are Merchant Jumpships? They fit right into the stations repair bay. Why you think that station over yonder is stripped bare? It's how they keep theirs functioning. They have some light manufacturing on the surface, plus mining operations for the raw ores. Food comes in via Jumpship from their other system, so I am told." The captain answered

 "How big is the Waste Raiders?" Leftenant Colonel Mitchell asked

 "Big. I can only speak from a spacers view and what I have seen. At least a reinforced Wing of Aerospace fighters. Pretty sure they operate four Merchant Jumpships. One Mule Dropship for sure, maybe two Danais Dropships and one big assed Mammoth Dropship. Super rare out here, matter of fact, the only one I have ever seen out here. No clue where the lucky bastards scored that. The amount of loot it can carry." The captain replied

 "Nothing else?" Leftenant Colonel Mitchell asked

 "Nope, we usually raid the Federated Suns, from Delos down to Kentwood. Stupid Feds usually assume we are based at Novo Franklin or maybe the dumb miners from the Mica Majority. Throws them off our trail." The captain relied

 "I will have the guards take you back to your holding cells. I will try to verify the information you gave me and if it checks out, I will put in a good word for you with the authorities." Leftenant Colonel Mitchell said waving to the two suited guards to take him away.

Daryk

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Re: What Could Go Wrong
« Reply #435 on: 25 September 2022, 17:14:07 »
More loot on the horizon...  ^-^

2ndAcr

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Re: What Could Go Wrong
« Reply #436 on: 25 September 2022, 20:29:05 »
9 February 3042
Inner End (Federated Commonwealth)


 Major James Woodall was not used to losing at anything. His Battlemech Company had just lost an engagement to with the First Battalion, Kilbourne Draconis March Militia, which had rotated to Inner End. They had not taken a single objective. They had been simulating a bandit raid, providing the Kilbourne DMM a much-needed OPFOR to train against. Mentally, in his own defense, none of the other pilots in his command had served together before, so this was also providing him and his people vital training. One problem that was all his was assigning an urban objective to one of his lances that contained 2 former members from the 1st Davion Guards. A unit that historically refused to fight in any sort of urban environment due to the amount of damage it inflicted. He had overlooked that detail.

 Where Major Woodall was not happy, Captain Ugo Ginatta was walking on air. His Rapier Squadron had brutalized the Kilbourne DMM's Aerospace forces, even a simulated Dropship kill. Having the ability to send three PPC bolts downrange without any fear of heat buildup was a tremendous advantage. There were few fighters that could withstand that sort of firepower. Even though all of his pilots including himself were still getting used to the weird computer system that seemed to display a 3D image in a pilot's mind. It gave them quite an advantage, if still a little disorienting. If they had really been pirates, he was sure that they would have gotten on the ground safely.

 While his major concerns were at least occupied, Sergeant Major Chester Pullman was dealing with a non-stop dribble of personnel arriving almost every day at the Space Port. The smallest had been a single person, the largest had been twenty-three. He had already been forced to empty another warehouse for housing the new arrivals, moving the stored parts and equipment into the unoccupied section of the hanger building. A local construction company was just now breaking ground for the new housing buildings. But now he was afraid that he might have to double the number being built.

 Watching from his hide, Adept Leon Hernandez, could but watch. The sudden influx of personnel along with the still unaccounted for targets assigned to him forced him to be patient. He had even sent out an HPG message asking if this Search and Recovery Inc was actively recruiting on Outreach. Maybe his targets were there, he had thought. But a firm no, had been his answer from Terra. It was all very confusing and made no sense to him. So far, they had not even been able to gather information on the new arrivals. Somehow, they all were able to bypass the systems customs and immigration control, which ROM had long ago penetrated their computer systems. For months his strike team had waited, and he was sure that soon he would be called to answer for this failure.

10 February 3042
Joshua (Former Outworld System)


 Leftenant Colonel David Mitchell had filled in Ship Master Sarah Campbell and Agent Jessica Hammel on the plan to get back to Inner End. While Sarah Campbell had simply nodded, Agent Hammel had not been nearly as excited with the plan and voiced her displeasure openly.

 "Your possibly condemning those people to death if something goes wrong." Agent Hammel had protested

 "The risk is small Agent Hammel. I do not see the need to risk my people on a low risk though." Leftenant Colonel Mitchell replied

 "I should report this. HE might not agree with your plan either." Agent Hammel said

 "SO, you admit you have a means of communication with Allard. From way out here. One that could reach him and get a response back in the two weeks we expect to be here before leaving. Is that what those spooks hold up on the Monarch Dropship have been doing? Spying on us?" Leftenant Colonel Mitchell replied

 "No, we have sent no messages." Agent Hammel said, not realizing in the heat of argument that she just confirmed everything he had said

 "Very well. I will take you at your word. But, to make you feel better, you have my permission to send your message. You can even tell him that we have scored a huge find and I will make sure you have the exact coordinates of this system to send to him. He can have the Olympus station if he wants to come out here and get it. That make you happy?" Leftenant Colonel Mitchell replied

 "Then I will send my message. I doubt even HE would willingly risk the death of those prisoners using your method." Agent Hammel said, her face flushed with a tinge of red from anger

 "You might be very surprised Agent Hammel at his answer. The man does have a ruthless reputation and he got it somehow. Ever ask yourself how he got it?" Leftenant Colonel Mitchell replied

kioras

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Re: What Could Go Wrong
« Reply #437 on: 25 September 2022, 21:37:38 »
Pretty sure Allard would have had some sort of fail-safe to ensure that the pirates do not get the ship and that no one else would.

Even if it meant spacing them all, you are dealing with pirates, not freed slaves.

Tel Janin

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Re: What Could Go Wrong
« Reply #438 on: 25 September 2022, 22:21:23 »
How many mechs does sari get to keep?

nroe03742

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Re: What Could Go Wrong
« Reply #439 on: 25 September 2022, 23:22:36 »
finally we are going to see hanse reaction to what this fun distraction for his old mentor has turned up ;D ;D ;D ;D ;D

2ndAcr

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Re: What Could Go Wrong
« Reply #440 on: 26 September 2022, 04:40:07 »
How many mechs does sari get to keep?

 Technically, SaRI gets to keep whatever they want. The Federated Commonwealth gets first dibs on whatever SaRI is going to put up for sale.

Euphonium

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Re: What Could Go Wrong
« Reply #441 on: 26 September 2022, 04:53:04 »
Unless SaRI is planning on going into to the purely military side of mercenary operations, I would expect them M2 keep enough next to sir that's a base security force and an expeditionary security force, plus some spares to replace battle vs, and put the rest on the open market.

I since right now they have a hold of bugs plus some faster salts, I can also see them wanting to trade some of their salvage for some medium or heavy mix to round out their security force.
>>>>[You're only jealous because the voices don't talk to you]<<<<

2ndAcr

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Re: What Could Go Wrong
« Reply #442 on: 26 September 2022, 12:44:49 »
10 February 3042
Joshua (Former Outworld System)


 "Captain, there is that tiny assed jump signature again." The sensor operator called out.

 Cursing under her breathe, Ship Master Sarah Campbell called "Chief Zuniga, we got that damned jump ping again. Will you please find what out what the hell it is and kill it."

 On the Monarch, the MI3 officer said "Message sent. It will take about 9 days to get to New Avalon, we are right on the very edge of our calculate max range."

 "Very well, maybe we can get the new one soon." Agent Jessica Hammel replied

 "This is the newest model, complete with encryption capability built in. Max Range is 450LY, but speed was increased to 50LY per day.

11 February 3042

 "I got nothing. Everything checks totally normal. I know it was something, I verified it with the civilian Jumpship, but it was extremely faint on his sensors. He is only 800km from us. I mean really faint. I am at a complete loss." Chief Engineer Vincent Zuniga said

 "Damned ship is cursed. I just do not trust this ship." Ship Master Sarah Campbell replied

18 February 3042
New Avalon (Federated Commonwealth)


 Quintus Allard accepted the message from his son Justin Allard, Intelligence Secretary of the Federated Commonwealth, and frowned as he read it.

 To: Q. Allard
 From: Special Mission, Hammel
 Priority: High

 Recovered large cache. Engaged two P Bands. Difficulty in manning captured ships. CO wants to risk remote jumps with uncrewed ships, endangering captured prisoners. I disagree strongly. Also, system has derelict orbital, CO says you can have it if you want it. Can provide exact location on request. Cache very large. Awaiting instructions.


 Looking at his father, Justin Allard said "Well, your project is bearing fruit it seems. They found something good. Not sure if she has the fortitude for this tasking. She is more investigator, and a very good one, than a wet work type."

 "Yes, I can see that. She will either grow into the job or I will reassign her back to investigations. They are also fulfilling their contract. Two pirate bands eliminated on a single deployment. And caught their ships. Unlike Snord and his merry band who jeopardize the overall mission to hunt relics, my little band completes both tasks at the same time." Quintus Allard replied

 "You really hate Snord don't you?" Justin Allard said

 "Not hate, do not trust. Huge difference. There is just something that I cannot put my finger on about them. They are operating in the same region that the Dragoons popped out of. I wonder if they can find a stash as big as what they showed up with?" Quintus Allard replied

 "Time will tell. Guess it depends on what they found this time. Five Regiments of Battlemechs is a massive find. Do you really think there is more out there?" Justin Allard asked

 "Maybe the Dragoons are legit after all. They have a bunch of Jumpships and Dropships, maybe they went on a freelance pirate hunting spree out there. Though I am still suspicious of even that, we never could find any record of their initial personnel existing before they just popped up at Delos IV. I wonder how hard it would be to drag Hanse out there to rub this find in his face some?" Quintus Allard replied with a grin

 "See, your enjoying this a little too much pop." Justin Allard said and then "So, how are you going to respond to her message?"

 Quintus Allard picked up a pen and started writing his reply. When he finished, he handed it to his son Justin. "Send this back to her."

 Justin Allard read the message at the bottom of her message slip. He just shook his head as he tossed a quick salute to his father.

 To: Special Mission, Hammel
 From: Q. Allard
 Priority: High

 Recovered ships and equipment are top priority. Prisoners are secondary concern. Risk deemed within mission parameters. Proceed without delay
.

paulobrito

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Re: What Could Go Wrong
« Reply #443 on: 26 September 2022, 12:58:34 »
Now, that is QA to me.

Daryk

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Re: What Could Go Wrong
« Reply #444 on: 26 September 2022, 18:11:12 »
Mitchell knows Allard better than Hammel.  Killers know their own...  ^-^

David CGB

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Re: What Could Go Wrong
« Reply #445 on: 26 September 2022, 22:01:44 »
Mitchell knows Allard better than Hammel.  Killers know their own...  ^-^
You meant to say soldier, yes you did!
Federated Suns fan forever, Ghost Bear Fan since 1992, and as a Ghost Bear David Bekker star captain (in an Alt TL Loremaster)

2ndAcr

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Re: What Could Go Wrong
« Reply #446 on: 26 September 2022, 23:18:14 »
20 February 3042
Joshua (Former Outworld System)


 Lieutenant Colonel David Mitchell had convened a small meeting of his immediate Command Group on one of the Star Lord Jumpships grav deck, having ordered it cleared and the doors sealed for this meeting. Attending were:

 Ship Master Sarah Campbell
 Chief Vincent Zuniga
 Master Sergeant Harry Caldwell
 Sergeant Nathan Davis
 Captain Gweneth Rolando

 "It is time to make some decisions. First, as much as I like her, I am not sure Agent Hammel is up to being our Liaison Officer. She thinks like a cop, not a soldier. Even seeing what those slavers have done, she wants to see them have a fair trial. Our operations out here are dangerous enough without having to worry about guarding prisoners and looking after their well-being. So, we need to come up with a permanent solution to this problem.

 Two, we need to decide what we will be keeping and what we will be selling. Hopefully before we get back to Inner End. I want to hit the ground running. I have a ton of holes to plug before we deploy again. I never want to have to go through what we have on this mission again. When we deploy next time, we are going to be prepared for anything and everything we might encounter. I underestimated the opposition out here and our ability to deal with it and that cost me way too many valuable people. That will not happen again.

 Three, Sergeant Davis assisted by Chief Zuniga has pulled the navigation records from both captured Merchant Jumpships. We have a firm lock on both Jerk Jaws base and the newest band we tangled with. When Intrusive returns, Sergeant Davis will cross load the information we gathered, and we will have a much more accurate plot and maybe a system name. I will be honest, the thought of leaving those people at the continued mercy of slavers makes me want to puke. But we did not form this unit to be true soldiers, but treasure hunters. I cannot make this decision alone.

 Four, we will need to do some heavy recruitment. This could easily open us up to infiltration by hostile entities. I need some ideas and help on this. So, the table is open to discussion, lets kick some ideas around." Leftenant Colonel Mitchell said

 Master Sergeant Harry Caldwell spoke first "We are going to need designs that are easy to maintain and repair. We cannot carry enough supplies to conduct a campaign and have excess cargo space for any salvage. We have a long ass logistical supply line, and it will only get worse as we move deeper into the Wastes. I have spoken with Sergeant Penelope Rodgers and a few of the other techs. They spent some time playing under the hood of those Striker Battlemechs and love the easy access for repairs. Like it was designed to be easy to work on. They have suggested some changes that could be made to make it a much better mech overall, but we do not have the number of special parts needed in the quantity they want. Odds of us getting that amount are probably zip. Only some true Mech jocks will be able to give you advice on that problem.

 To keep our logistic issues as easy as possible, I suggest we keep any combat vehicles fusion powered. Combustion engines should be kept to a minimum, we just do not have the ability to haul the amount of fuel any sort of campaign will require. This is not the AFFS where we can expect an Aqueduct to come down with thousands of tons of much needed fuel. Though fusion powered is expensive overall, the plus marks are way more than the negatives. We recovered a bunch of stuff that meets our immediate needs. The Turhan's are more than capable and double as excellent infantry carriers and support. The Merkava's are beefy tanks, but a little weak on the firepower, I am more partial to the Manticore. Has a nice strong punch. Patton's or Rommels could be nice, but we then have to haul ammo for them. At least the Manitcore will always have its main weapon in action. I want to keep at least four of the Wayland Mobile Bases, they came in handy. Whatever the final decision is, it is my professional opinion that we stay as energy weapon heavy as possible. And as streamlined as possible."

 Sergeant Davis had been making notes while Master Sergeant Caldwell spoke. He looked up when a bit of silence seemed to settle on the discussion and decided to voice his opinion. "We are going to need a cargo hauler. A big one. Not a Behemoth though. Transferring that equipment Dropship to Dropship in orbit sucked and takes too long. It will have to land on the surface so that we can load it quick and be gone. I already told the Colonel that he can keep my bonus and put it toward purchasing whatever we need. I also spoke to a bunch of Bravo Company and they agree. Odds of us hitting the jackpot like this again are slim, but a Mammoth is what we need. My opinion."

 "I agree, we will need a much bigger cargo hauler. The Mammoth does meet our needs. If we had one on this mission, we could have loaded the choice stuff we found, maybe left the dregs or sealed the Depot for a return trip at a later date. Plus, and I am sorry sir, but we should ditch the Monarchs. They are eating up valuable collar space. With the Star Maps we recovered we will rarely be spending more than 60 days on any trip. Bays work just fine until we exceed that. We have two outfitted to carry the entire command that deploys. We could do the same with a single Seeker Dropship. That gives us an extra collar for something else. Mainly because I want to keep that Tug. It is just too rare outside shipyards and never know when we might need one. It eats a collar, but I think long term it will be worth it.

 Four Jumpships is quite a fleet. Lots of manpower and massively expensive to maintain. We are going to need to think very long term on this. But right now, I do not have the answer to our problem." Chief Zuniga said

 "Hovers. I had nothing that could run faster than those Battlemechs we faced. If I had some Hovers, I could have delayed the enemy longer. Hit and run. Not a tanker, but I know I needed some speed and did not have it. Even Hover APC's would have allowed me to do something and not risk getting flanked or surrounded. I agree the Turhan is a keeper, nice strong punch, but slow." Captain Rolando said

 "Want to chop Jumpship expenses, sell the Merchants and buy another Star Lord. We even gain two extra collars in the exchange. If we cannot buy a Mammoth, it would allow us to purchase and carry more Mules. Another Star Lord saves a little on crew personnel, gains two collars and if we work it right, would allow us to rotate one into a maintenance cycle while the other continues operations. We just need to decide what size force we deploy on every mission. Hard to advise transport if I do not know what we will be bringing. I second Chief Zuniga's opinion on the Monarchs, they are luxury that we do not have the space for." Ship Master Sarah Campbell said

 "Unless we keep a Merchant, dock both on it." Leftenant Colonel Mitchell countered, he really hated travelling in cramped bays, even for a month journey.

 "Luxury Colonel. They are eating collars that need to be put towards transport of the assets to accomplish the mission." Ship Master Sarah Campbell replied

 "Okay we have covered problem two and I will make my decision before we get back to Inner End. Problem three? No opinions?" Leftenant Colonel Mitchell asked

 "Sir, we are an official Merc command. We even have a pirate hunting contract, so we get paid to beat down pirates. I for one would love to free those people. But that is your decision to make. If you say we are going to liberate those people, then we go liberate those people. As long as we go in prepared, it's one thing to get jumped like we did here, but we do not need to go pick a fight unprepared for what we might face. Those reports of a Regiment sized pirate band out here does give me some pause though. We bump into them; we are going to get slaughtered. We just are not equipped for that kind of fight. Not yet anyway." Captain Rolando said, and her words were met with nods from around the table.

 "Very well. I see that I am not alone in that feeling." Leftenant Colonel Mitchell said

idea weenie

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Re: What Could Go Wrong
« Reply #447 on: 27 September 2022, 00:01:09 »
The two Monarchs should be put to use back in the FedSuns system by hauling people to and from the Jump point, instead of jumping from one system to another.  If they are going to be used to haul people around the planet, they should drop the passengers down from Quarters and into Bays (at a lower carry rate than existing Bay rules).  At that point the Dropship is just a glorified passenger hauler and a spun-off company can take charge of its services.  SaRI will just have a controlling stake in that company and get dividends.


From there, the key advantages of the Monarch are that it has Quarters to handle 266 people (66 First Class & 200 Standard), so two Monarchs is 532 people (132 & 400) for a total of 3320 tons.  The upper cargo deck in a Mule can handle up to 5000 tons, so the Mule can handle all of those Quarters plus 1680 tons on the upper deck, and still have room for another 3000 tons of cargo on the lower deck.  The key is to explain to Lieutenant Colonel David Mitchell as "would you prefer 3320 tons of Quarters, or ~3000 tons of loot salvage and supplies".


One note is that the pirates were described as having 400 slaves on their planet, and to me that is not enough to support a full regiment of pirates.  Should that number be bumped up?  It would be a fun surprise if those ~400 slaves were actually ~400 slave towns that produce stuff for the pirates.  The pirates would stop by 1/year to get their 'taxes' from the towns, or the towns would just ship their production to the pirate base.  Of course I am getting the mental image of the scene from Flash Gordon where Ming is receiving tribute from the different representatives, and imagining a more dilapidated version of that for the pirate lord receiving the 'donations' from the towns.

2ndAcr

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Re: What Could Go Wrong
« Reply #448 on: 27 September 2022, 06:00:24 »
 Don't get the pirate bands confused. There is no idea how big the local pop/slaves of the Waste Raiders is yet.

Wrangler

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Re: What Could Go Wrong
« Reply #449 on: 27 September 2022, 06:33:29 »
The unit may not be on the ground ready to tangle with large pirate band.  Perhaps they did some Special Ops sort things to the group.  Such as scout them out, sabotage key systems that makes them effective.   General Jaws was small potato comparied to a motivated (greedily united) Pirate band.
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