In 3050, Clan Jade Falcon slammed into the Lyran portion of the Federated commonwealth, overwhelming the defenders with their advanced weapons and elite training. Focusing on just one unit during this time, the Khan's personal force in the Turkina Keshik fought on 3 worlds in quick succession in one month of March, 3050. Acting as the spearhead to break enemy concentrations, this allowed traditional galaxies to perform the lengthy clean up and garrison of the newly conquered worlds so the elite Keshik could move onto the next target. In wave 1, the planets are "Bone Norman", "Here", and "Toland". Due to the rapid redeployment nature, all 3 worlds constitute a single long Chaos Campaign for the Turkina Keshik, who only rested once all wave 1 targets were taken.
Track 1: Bone Norman, "shaky start". The Turkina Keshik drops directly onto the palace of the planetary governor, seeking to defeat the planets leadership in a single quick strike. Unlike most worlds however, the orbital satellites of Bone Norman are advanced enough to detect the incoming Jade Falcons and rally a counter-attack, turning the Falcon's decapitating strike into a defensive delaying action as the mercenary regiment and militia forces seek to defeat the falcon vanguard before the falcons can reinforce.
Track Cost: 0
Option (All): Strict Honor, +1 point. "It is not a question of IF we win. It is a question of HOW we win, Quaff?"
Option: Warden, Eye in the sky. Your unit gets +1 long range and +1 run movement from supporting clan aerospace assets. -1 point unless you bought aero fighter support.
Option: Crusader, Let them see! 1 unit/turn gains +1 long range and +1 run movement from the enemies advanced satellite spotting. +1 point.
Map/Special Rules: The battles take place on the plains before the Redstone palace, with its open parks and pathways, surrounded by forests and light urban communities. The Jade Falcon forces must deploy via combat drop.
Objective (Global): Destroy the palace guards infantry, and then survive with all units until turn 10 (+1 point).
Forces: deployed on the Palace grounds are a regular militia vehicle lance and the elite but ceremonial infantry of the palace guard, total BV of 50% player force. On turn 5, an additional 100% of the player force of the 1st Grave Walkers mercenaries (regular) arrives from behind the palace.
Sample Opfor based on 12k Jade Falcon force: 4 Ceremonial Guard foot infantry platoons (2/3), Swiftwind ICE Cargo, AC/2 Vedette, AC/2 Vedette, Plainsman Hovertank, Shrek AC Carrier, Axel Tank, Von Luckner Tank, Behemoth (Flamer). Turn 5, Hornet 151, Ostscout 7J, Hermes 1A, Cicada 3C, Whitworth 1S, Vindicator 1X, Phoenix Hawk 1K, Quickdraw 5A, Warhammer 6K, Cyclops 10Z, Marauder 3M, Banshee 3MC.
Track 2: Bone Norman, "Breakout!" The more of the enemy force of Grave Walkers is arriving from all sides. The Turkina Keshik must break the encirclement and stay alive until reinforcements relieve them.
Track Cost: 0
Option (All): Strict Honor, +1 point. "It is not a question of IF we win. It is a question of HOW we win, Quaff?"
Option: Warden "Regroup and hold!", player gets honor for each other surviving clan mech (+1 for 2, +2 for 4)
Option: Crusader "Strike them down!", player tracks mechs for honor kills (+1 for 50-145, +2 for 150-245, ect)
Map/Special Rules: The fighting is taking place on the same Redstone palace grounds
Objective (individual): Survive until turn 10 (+1 point)
Forces: 50% of the players force is in Grave Walker mercenary mechs deployed in the center of the map, using damaged (but not crippled) machines from track 1 as available. On turn 3, 100% of the Jade Falcon forces, split between militia tanks/infantry and mercenary mechs, move on from the Jade Falcon board edge. The Jade Falcon mechs can not repair damage from the last scenario.
Sample Opfor: 6k from surviving Grave Walkers mechs from round 1, then Turn 3 2 Rifle Jump Platoons, 2 LRM Wheeled Platoons, 2 Hunter Light Tank (ammo), Sturmfeur SRM Heavy tank, Von Luckner, Pegasus Hover (Missile), Engineering Vehicle (AC/20), Galleon 200, Scorpion (ML); Mechs Koschei, Catapult (Jenny), Enforcer 4R, Scorpion 1N, Panther ALAG, Firestarter Mirage.