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Author Topic: Scenario Idea - Need Balance Input  (Read 160 times)

Hellraiser

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Scenario Idea - Need Balance Input
« on: 11 September 2021, 17:36:47 »
Without going into the nitty gritty of every unit, I'm looking for a rough idea of balance here in a Clan v IS scenario.

I'm looking at total overall force balance input as well as rules/ideas suggestions for the IS entrance.


Defender:  Clan Forces are on the ground and units are not near Dropships.

4 Binaries of Omnimech, 2 of them are Super Novas  (40 Omnis + 100 Elementals)
2 Grounded Dropships  (Overlord-C & Sassinand)


Attacker:   Inner Sphere forces are landing between/on the clan units.

4 Companies (48) of Mechs  (~30-50% SL tech, rest intro)
5 Squadrons + 1 Flight (32) of ASF    (~20% SL Tech, rest intro)
3 Companies (9 Platoons) of Infantry    (Mixed but more foot than motor/jump)
4 Companies (48) of Tanks    (~10% SL Tech, rest intro)
4 Dropships  (Overlord, Union, Excalibur, Avenger)   (3 are landing w/ the Avenger/Fighters on Aircover)

Assume the Clan & IS units average out around upper end medium in weight (~55 tons)
Also assume the skills are nearly equal, slight edge to clan but not the full +1 better "average"


Scenario Goals
IS is to take the DS & not die doing it & hold off the clan ground units return attack.
Clan is to save the DS & destroy the IS, while preserving as much force as possible.


That at least is my rough idea to set this up,  but I have several questions/concerns.

1.  Are the forces balanced.
2.  Is it worth trying to play out the grounding & unloading of the IS dropships?
3.  How large of a map area would be needed to not end up with the clans back on the IS droppers before they even get off the ship.

4.  Would this be better off being 2 different battles?   
For example:   Detach 1/4 of force to hit the 2 dropships & track capture time of that game
Then, run another game w/o DS involved that is just IS "hold the line" against clan attackers "Breakthrough"?

5.  If it was split, what is "enough" for the DS objective?
My thought is 1 Company of mechs, 1-2 Squadrons of fighters,  1-2 Platoons of IFV w/ 4 Inf pltns as the boarding force.

6.  Would the remain force be realistic enough to hold the line against 8+4 stars of Omnis+Elementals?
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

Simon Landmine

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Re: Scenario Idea - Need Balance Input
« Reply #1 on: 12 September 2021, 11:30:15 »
One question that would affect what would be feasible - are you planning to run this on tabletop, or over MegaMek?
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Things that I have learnt through clicking too fast on 'Move Done' on MegaMek: Double-check the CF of the building before jumping onto it, check artillery arrival times before standing in the neighbouring hex, and don't run across your own minefield.

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Hellraiser

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Re: Scenario Idea - Need Balance Input
« Reply #2 on: 12 September 2021, 15:07:53 »
Good question, both are options, but, I would never try to run the combined option on the table area.

The forces are just too big, even w/ AlphaStrike as a possibility.

The "capture the DS" half of the scenario is an option for "live" as the 2 DS are easily handled by 1 person which leaves the attack force to be 1-3 people.

That said, the rules for the DS, like, Open Doors, Boarding, Combat inside a DS, etc etc, makes me think even MM might be the better option there.

The reality is I'm not sure of all the rules that would be needed which is also one of the things I was going to ask about.

Are there rules for capturing a grounded DS?   If so, how complex is it?   
I know there are rules for Marines inside Large Craft to deal w/ that, but I was more thinking of the actual boarding maneuvers.

Also just the overall complexity of 1 side having air power available.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

 

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