I think I covered this in my podcast Arbitration before, but it always bears repeating.
Okay.
a total Retcon and redesign of the unseen for the succession war period. I want to grab Brent Evans, lock him in a room full of Bristol Board and pencils and pens and a poster of the Wolverine II and say "You get a six pack of beer and a pizza for every unseen you recreate along these lines." and if it is not up to snuff I will have a small monkey with a taser shock him.
I agree. I think the last part is why the "retcon" idea for the succession wars failed in the voting. We need that monkey with a stun-gun.
Oh well, maybe when Mechwarrior comes out the PTB can be persuaded to use the awesome looking retconned Warhammer in the least... after all, if they use it that means that Harmony Gold was told to STFU and GTFO in court. They'd be damned fools not to milk the game for as many potential players as possible.
some minor gripes- The Word of Blake, no I would not remove the Manei Domini, if anything there would be more of them. I would have the aknowleged Divisions be greater then the Ten out there, Make the Shadow Divisions an Even Twenty, on top of forty standard (so we have sixty, get it?)
I agree. Keep the MD. The Cyborg supersoldiers is a major part of the Blakest's charm... and like I said, I like Cyberpunk.
Warden Clans- why was it that only the Diamond Sharks were receptive (let alone enthusiastic) about Victor Steiner Davions invatation for normalized relations?
Yeah. That was silly.
Kai Allard Liao is much more charming when he has confidence issues
Agreed.
MadCapellan presents Battletech would look like the following:
Fewer planets, probably 80% or so of what there are now.
I'd keep them the amount they are personally, just more backwater crap holes. Heck, I'd have it so there are planets (mostly half-abandoned colonies, see the Age of War/Star League Era maps) that while technically are part of a successor state haven't actually seen official visitors for the past 120 years.
Replace all current BattleMech regiments with Brigades
Kinda steals away the mystique of "One lance can garrison a world" I'd say.
Jumpships would never approach being lostech, and transport fleets would be 100x larger.
I'd go with the retconned numbers which are well in the tens of thousands. Keeps them rare without being SUPER rare.
Clarify that the militaries of the Inner Sphere have massive lowtech infantry formations that allow the conquest and peacekeeping of their planets, but which can't even scratch a 'Mech's paint.
Good idea.
Reorganize warship designations so that what we currently classify as light cruisers are super dreadnaughts, frigates are battleships, destroyers fill the cruiser role, and all the picket ship roles are replaced by Pocket Warships, which existed since the Star League. This may require a revision to dropship thesholding or max armor rules.
Um. I'd have to disagree with you on that one. I'd just make the heavier warships less common myself.
The Federated Suns is far too blandly homogenous. I'd give it little duchies within the Marches, each with their own personality and some with their own military formations, from hoity, intellectual Achernar, to wild, open Chisholm, to oppressive police state Kittery.
This. Is. AWESOME! I like it!
The Draconis Combine would be portayed with more nuance and less immorality.
Good idea. Right now they're pretty much The Empire if it was ruled by a Japanese Samurai Stanley Whiplash. From the way the Succession Wars era books read, I'm sure Takashi Kurita ties at least one innocent maiden to the train tracks a month just because he can.
The Capellans would still lose the 4th Succession War, but it wouldn't be such a one-sided romp.
Agreed! If you read the NIAS book on the war the Fed Suns was surfing a wave of Author Fiat 20 meters high.
Clan society collapses completely during the Jihad, with leaving only the Nova Cats, Wolves in Exile, and Ghost Bears surviving. The Falcons, Wolves, & Horses would be destroyed by the rebellions of their own lower castes, the Blakists, and Inner Sphere forces reclaiming their territory. The Diamond Sharks would morph themselves into a multi-national manufacturing concern. The Ravens would never survive the move from the Homeworlds. Nobody knows what happened to the homeworlds.
Oh come now...
Yeah, definitely this. Especially some of the obvious steps back like MRMs, Rocket Launchers, etc. It's much like suggesting that the US Army's tank development line went M48 to M1 Abrams, then after winning the Cold War, they developed from scratch the M60 to replace the M1.
Cool. Honestly though designs should be been simply retconned back. They're just so... OBVIOUS. What is a rocket launcher but a whole bunch of infantry LAWs assembled in a box.
This is more than minor if taken to it's logical conclusion because it ties into one of the fundamentals of FASAnomics, which is that worlds don't really care whose flag is flying from the DropPort, so long as no atrocities are committed and the taxes are excessive (which FASAnomics also tells us that they must not be, otherwise armies would be rediculously large).
I'd cut populations dramatically myself... Rather than the average being 3 billion a planet, it's more like 20 to 100 million with only the larger more advanced planets like district and national capitols getting into the billions. I'd make Terra still by far the most populace planet in the Inner Sphere... and maybe have it so the terraforming of Venus and Mars stuck, making it so Sol's population was actually large enough to rival many Major Periphery states... makes the massive armies of WoB Jihad feel like much less of an ass-pull.
I actually like this one a lot. If the standard mechwarrior is running around in an up-gunned IndustrialMech, then even your family Locust takes on a new shine. Especially if the Industrial Mechs are mounting the Retrotech cannons and lasers instead of modern equivalents....
Heh. I think it makes the Succession Wars more heroic myself.
Once more, I like it a lot. And this is probably not as extreme as you suggest. There is already some fluff to indicate that the Bounty Hunter's Marauder was Lostech-equipped.
Cool. But I'd have it be more than just The Dread Pirate Boba Fett.
Makes sense, and once more probably not as extreme if it's done RetroTech style.
Awesome.

Honestly I think it would allow for you to explain how they can take and hold planets. Normal worlds might have large formations of standard infantry, but the attackers are bringing power suited infantry to the game as a force multiplier allowing a single squad to be as dangerous as a platoon thanks to superior speed, agility, and weapons loadout. While it makes elementals a bit less of a shock, it does add to the "everything you've got but better" vibe.... OMG they're out space marineing our space marines!

Yeah, my personal opinion about the clans is that they can just mis-jump themselves to the Far Country, so I can't contribute much there.
They're not so bad once you mod them to make sense... and if most of what they're fighting consists of Retrotech, well suddenly a cluster of omnis slaughtering a regiment makes much more sense.
Sounds fun. I'm game.
There is just something visceral about the courageous mercenaries making a full burn away from a planet in their battered old Leopard, narrowly escaping the teeth of a Combine Warship, burning for the asteroid belt, set on reaching the Jump Ship that is hidden in the pirate point of one of the local gas giants and its largest moon......
I'm tempted to name said Leopard... the FALCON!

Definitely interested in this aspect.
That said, I wouldn't have it be common at all off of capitol worlds and planets in the former Terran Hegemony that managed to getting blasted to crap.
Yeah, Genetic modification, while the logical outcome of our current technological progress, taints the flavor a bit for me. But that's because the major appeal of BattleTech to me is that 1,000 years in the future, we still haven't 'evolved' past ourselves.
I wouldn't go much farther than they do with the True Borns. Generally they're just people, just with different features... in fact I think it plays into that. We haven't evolved past ourselves. We've tried, but in the end the best we've gotten are pretty people with pointy ears.
Hmmn, what would I change?
1. Victor-Steiner Davion
2. Phelan Kell
3. Kai Allard
4. Wolf Dragoons
5. Kell Hounds
I'd neuter and/or kill 'em all. ESPECIALLY the Wolf's Dragoons.
[stupid]
There are plenty worse characters than them. For example Mary-Tzu Liao.
And if you must have "aliens," Then I vote for actual catgirls in-universe. C'mon, Battletech is in dire need of them.
Battletech is at its heard a Real Robot Anime! I don't see them being overly common, but Canopian Cat Girls sounds just PEACHY to me!

Cut the planetary population to about 1/4th it's currently is, so it went from roughly 3 billion to about 800 million on average, Tech A worlds will still have multi billion populations, Tech B & C would have populations of around 1 billion, D&F no more than 500 million.
Also mention that the old numbers where the populations before the succession wars, wiping out ~80% of your population in like 50 years or less is likely to cause problems.
Only 1/4? I'd go more like 1/10th! Maybe more! I can see Tech-A being a 1-2 billion, Tech B being around 500 million to a billion. Tech C would be about 100 to 500 million. Tech D would be about 50-100 million. Tech F would be 50 million on a good day.
Increase the military size by 300%, regiments become brigades basically (this makes most houses have 220+ mech regiments).
Also flesh out the infantry and tank units a bit more, with some notable regiments and brigades. And provide some indication as to their numbers.
Also if need be add a group if lightly armed infantry that are not only effective on infantry, their main function is for COIN and rear area security.
Easily done without changing a damned thing. Look at the PDF forces in Hot Spots, expand on them a bit to make them more logical, now apply those to every planet in every successor state. Play UP the warrior nobility role of the Mechwarrior. Most of their time is spent on thier landhold defending it, only leaving for war when the nation needs them or when they're called to do their stint in the regular standing army. And remember, they'd go beyond just their mechs or Aerospace Fighters. Like the knights of old they'd have men at arms... conventional tanks, infantry, maybe even a couple primitive mechs for brought their for their prized servants or so their second sons can make a proper warriors' living without having to join the house armies in hope of earning a 'mech.
Play this and the house armies suddenly become a minority force in their own states with the bulk of the military being in the hands of the pretty nobility... heck this could also make the Fourth succession war make sense... Hanse Davion literally hit house liao with
EVERYTHING. He called the Mechwarrior Nobility to Crusade.
Increase the number of jumpships, 200,000 should be good enough
Kinda takes away some of the charm that...
Increase fuel use for dropships, jumpships and warships at lest 5x, with a few more increments available, armor mass also should be increased.
Rules issue but yeah. At the same time drop the amount of fuel needed to charge a KF drive and run station keeping thrusters. Honestly they'd only need to make the odd micro burn once in a while. Who cares if you're theoretically falling into the sun if it will take you 35 years to reach it. A short adjustment burn every couple weeks would solve that no problem.
My two cents:
1) I love the idea of simple weapons being available during the Succession Wars. The Blazer Cannon needs company!
Indeed they do! More quirky weapons and options! Coolant tanks would also be great for the era.
2) I also agree that PA(L) should be available in the Succession War era. We had space adapted exoskeletons for a long time, but the current rules make them impossible without full on battle armor quality armor (i.e. you have to have at least one point of no kidding armor for an exoskeleton to be sealed).
I'd have them keep the BA qualities... Like I said above, power armored infantry would make good marines for dealing with the scores of cheap foot sloggers on the ground with their AK-Clones. Just make the armor heavier and maybe make it so you can handle full sized 7 man infantry squads in the rules. Even if you gave them the obscenely heavy Prototype armor, you can still give a BA squad move 3 on the ground, personal weapons, and a squad support weapon. With that level of firepower, durability, and mobility the things they do to conventional infantry is just too dirty to put on a public form.
3) As far as fixing fuel consumption for naval units, I'd drastically drop strategic thrust, but keep consupmtion the same. By drasitcally, I'm talking a factor of 5 or 10. Tactical thrust and fuel consumption would stay the same. This is an evolution of the house rules I posted on the old board where you could build "fighter" (tactical thrust only) or "small craft" (strategic thrust capable) over a widely overlapping tonnage range
Mind reposting it?
4) For weapon ranges, I'd just throw the old BattleTechnology extreme range rules in to play. That keeps the game mostly the same, but eliminates the "your bullets stop here" phenomenon. In general, I prefer the way those rules just made realistic ranges simply very hard vice impossible.
I believe its already in TacOps
A few more of my thoughts, particularly on the OPs coments
We now have rules for primitive mechs, so what if during the years between ~2870 and ~3020 say a considerable amount of the innerspheres battlemech production was comprised of mechs that where built to primitive standards. By 3020ish they had recovered enough to build regular battlemechs, though by 3050 many mechs where still "primitive" only to get slaughtered by the clans. Just think a Timberwolf vs a Marauder 3R is one thing, but what if the Marauder was only 3/5, with less armor and firepower?
I agree completely and think they'd be in production even past the Clan Invasion era as most planets can build primitives without having to import parts... though at this point even the petty nobles would be able to afford proper Succession Wars era tech, leaving the primitives and armed argo-mechs to the milita.
Though Items like Machine guns (light and heavy), and rocket launchers would be a decent addition to "primitive" battlemechs of the late succession wars.
Same with MRMs which are in essence reloadable Rocket Lauchers.
For Lost tech some might be an interesting counter point and allows for some basis for study when they get the blueprints available in 3028. As well as a small perk for "boss" units.
Though add in the Strat ops quirks like accurate weapons and improved cooling, can also be a useful thing to give them.[/quote]
Never hurts to cheese your high level nobles esp if you're running a RPG game so they're properly nightmarish without making them all 0/0 Living Gods. Makes them memorable. "Wait a second... 15 damage at this range... and he almost hit me with his lasers this far out... OH MY GOD, THAT ATLAS HAS A GAUSS RIFLE AND ER LARGE LASERS!"
I also think the clans could use a larger starting point, have a larger exodus, that runs into a unknown colony in the pentagon area of a few million.
I'd make it billions and actually have the civilian population have shrunk since their conquest due to the warrior caste's gross mismanagement and piss poor allocation of resources. I'm sorry but little Timmy is going to have to go hungry because the money is being diverted to the construction of a new Congress to replace one that was totaled in a Trial of Refusal last week, which also means its another 100 hour work week, and by the way Grandma is getting close to sixty so you should try and see if you can get enough food and time saved up so you can throw a part in her honer before she's ordered to report for mandatory euthanization...
Makes it clear why the Crusaders (Who would be BY FAR the worst offenders IMHO) would be so hype to invade the inner sphere. They can either ease up on the lower castes or simply enslave additional people to feed their wasteful, fundamentally flawed way of life.
Continuing where I left off in my last post
expanding
Aerotech units will have a 5x fuel increase at strategic rate, and add 4 more brackets (spaced at every 500kt starting at 500kt). Net result a 2.5 million ton ship at 1G will be using about 800 tons of fuel per day. Dropships and Jumpships will also have an increased fuel use rate.
I Like it... though I'd make the amount of fuel needed for station keeping almost negligible.
Armor will have a 15x weight increase, the maximum armor tonnage will have to get adjusted to deal with the extra mass. A Leviathan would have something like 100,000 tons of armor now...
I also like it!
The KF drive will have to also be reduced in weight a bit to deal with the increased fuel use and armor mass.
Or you could cut into the obscene amount of cargo weight...
Ballistic naval weapons will have their shot mass upped by a factor of 10, i'de like some real mass to these projectiles. 1.2 tons dose not seem right for an NAC-40 for me, 12 tons however...
Depends on how fast its going I'd say...
I would also increase the mass of dropships by around 1.5 to 2x their current mass, and where possible reduce their size, Say an Overlord only being 80 meters tall instead of ~110m. This is to help accommodate their armor and fuel increase as well as allowing for some useful cargo and allow for support staff. Not to mention make them less of a "balloon" than they are currently.
Works for me. I'd reduce their costs though to match the current so its still reasonable to have characters own them.
Edit:
Also I would make it so that not only do Rifle cannons get a -3 damage on Bar 8+ armor, current B-tech weapons would have a ~2+ damage on BARs ~2-7. making them a bit more capable in that time frame, and showing that they indeed are better weapons.
Also I might think about making "IS" chemical lasers, for the say ~2000 to ~2350 era. Though perhaps not as good as their solid state counter parts...
I'd change them so against BAR8+ armor they roll on the cluster chart to determine damage. Makes them able to damage mechs while still being a bit of a crap-shoot.
Going to add some additional ideas and refinements here and to the OP in a little bit. Just want to post this reply so if firefox crashes it doesn't eat the reply.