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Author Topic: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin  (Read 67146 times)

MoneyLovinOgre4Hire

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Since the last thread hit 50 pages, time to start a new one.
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Luciora

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Is it kickstarter time yet?

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Maingunnery

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DEZOAT

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 Well we are at Mercenaries Kickstart Discussion 2. I don't think the Kickstarter will start until we hit Mercenaries Kickstart Discussion 4 or 5 that just me. So it begin ( Kosh Voice ).

Wargame_insomniac

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Well we are at Mercenaries Kickstart Discussion 2. I don't think the Kickstarter will start until we hit Mercenaries Kickstart Discussion 4 or 5 that just me. So it begin ( Kosh Voice ).
Yeah specualting about the KS is nice and fun but I was hoping that a new thread mean that we had more confirmed information to ponder and chat over.

How soon will we get what is confirmed in Wave 1 of the Mercenaries Kickstarter (or Wave 3 if we count it as following on from the 2 waves of the Clan Invasion Kickstarter)?? I know stretch goals will morph and change over time bt I am keen to see what is included in the start of the Mercenaries KS.

MoneyLovinOgre4Hire

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I expect we'll be getting more information at GenCon.
Warning: this post may contain sarcasm.

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General308

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Yeah specualting about the KS is nice and fun but I was hoping that a new thread mean that we had more confirmed information to ponder and chat over.

How soon will we get what is confirmed in Wave 1 of the Mercenaries Kickstarter (or Wave 3 if we count it as following on from the 2 waves of the Clan Invasion Kickstarter)?? I know stretch goals will morph and change over time bt I am keen to see what is included in the start of the Mercenaries KS.

I am betting this Kickstarter only has 1 Wave.  I would imagine CGL doesn't want to go through the nightmare of two waves again.

NeonKnight

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Is this where the Kickstarter Speculation is?
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CJC070

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #10 on: 24 July 2022, 14:23:46 »
I am betting this Kickstarter only has 1 Wave.  I would imagine CGL doesn't want to go through the nightmare of two waves again.

I think some buyers would agree. We may see even fewer stretch goals because even though they were nice I feel they created 50% of the headaches (the other 50% was completely out of their control)

General308

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #11 on: 24 July 2022, 14:24:38 »
Is this where the Kickstarter Speculation is?


That is one of the goals of the thread.  The other is to beg for crap!    ;D

General308

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #12 on: 24 July 2022, 14:25:51 »
I think some buyers would agree. We may see even fewer stretch goals because even though they were nice I feel they created 50% of the headaches (the other 50% was completely out of their control)

Well the main thing that cause two WAVES last time was they didn't have the art started for most the minis.  Seems like that is not the case this time.

Daryk

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #13 on: 24 July 2022, 14:34:53 »
Logistics are still going to be a challenge though...  :-\

General308

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #14 on: 24 July 2022, 14:41:07 »
Logistics are still going to be a challenge though...  :-\

I am expecting a lot less SKU's in this kickstarter.  The amount of SKU options in the last kickstarter was mind boggling crazy.

General308

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #15 on: 24 July 2022, 14:55:32 »
We need  Tetatae infantry.  ;D

pokefan548

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #16 on: 24 July 2022, 15:15:19 »
We need  Tetatae infantry.  ;D
We need Tetatae WarShips!
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Jal Phoenix

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #17 on: 24 July 2022, 15:47:09 »
Continuing the idea of canon characters, while I doubt that they will do such a thing again, I must say that working with the list has been an experience. Sometimes I'd get a great character idea to work with, or something with enough skeleton that I could hang some nice meat on it. Other were so wide open, being basically just a name. There were a few eye rollers, to be sure. But let me remind you all that Pope Leo comes from a canon character submission!

General308

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #18 on: 24 July 2022, 15:48:34 »
Continuing the idea of canon characters, while I doubt that they will do such a thing again, I must say that working with the list has been an experience. Sometimes I'd get a great character idea to work with, or something with enough skeleton that I could hang some nice meat on it. Other were so wide open, being basically just a name. There were a few eye rollers, to be sure. But let me remind you all that Pope Leo comes from a canon character submission!


Yea I would imagine it is an experiance.

MarauderCH IIC

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #19 on: 24 July 2022, 15:52:56 »
We need  Tetatae infantry.  ;D


That's the focus of the next kickstarter. The Far Country themed Tetatae army!  :thumbsup: >:D

shivanwurm

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #20 on: 24 July 2022, 16:16:14 »
So we filed an entire thread before the KS even started.

Daryk

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #21 on: 24 July 2022, 16:32:09 »
That's par for the course around here... and if you really need a Tetatae fix, check Herb's fan fic down in that section...  ^-^

MoneyLovinOgre4Hire

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #22 on: 24 July 2022, 17:06:32 »
So we filed an entire thread before the KS even started.

We still have at least two months, I'm sure we'll finish more than one entire thread.
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Daryk

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #23 on: 24 July 2022, 17:10:55 »
No question in my mind on that!  8)

Maingunnery

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #24 on: 24 July 2022, 17:29:58 »
We need  Tetatae infantry.  ;D
Sounds like a good target for a BBQ Laser.
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Failure16

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #25 on: 24 July 2022, 20:54:46 »

That's the focus of the next kickstarter. The Far Country themed Tetatae army!  :thumbsup: >:D

If it gets me a Locust company for a reasonable price, I'm okay with that.
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General308

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #26 on: 24 July 2022, 21:05:41 »
Sounds like a good target for a BBQ Laser.


Oh you just gave me an ideal.  Tetatae with frickin laser beams on there heads.
« Last Edit: 24 July 2022, 21:07:56 by General308 »

SteelRaven

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #27 on: 24 July 2022, 21:23:58 »
I was thinking Tukayyid Fried Tatatae
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HeavyArmorMecha

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #28 on: 25 July 2022, 00:24:27 »
We need a carry case shaped as an Overlord Dropship.

pokefan548

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Re: Mercenaries Kickstart Discussion 2: Contract Negotiations Begin
« Reply #29 on: 25 July 2022, 00:51:22 »
Oh yeah, and the announced Spector from the Leviathans Q&A... man, I need me one of those.

Definitely not to pair it with my Executioner in my 48th Shadow Division army to get triple stealth modifiers, noooo ::)
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