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Author Topic: Upcoming Releases XXV: Gimmie a Quarter  (Read 84562 times)

bobthecoward

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1200 on: 06 December 2022, 13:44:59 »
Any details on why or what the jade falcons are doing off Terra from the fiction?

Jal Phoenix

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1201 on: 06 December 2022, 14:01:41 »
I use small d10s for this purpose, since they have the zero. Green for walk, red for run, blue for jump.

I've got to ask...why not White for Walk? You've already got Red for Run, and theoretically, if you're one of those people who pronounces GIF wrong, Green for Jump.

Ghaz

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1202 on: 06 December 2022, 14:13:03 »
I've got to ask...why not White for Walk? You've already got Red for Run, and theoretically, if you're one of those people who pronounces GIF wrong, Green for Jump.

Green would be for 'Go'.
Red would be for 'Redlining' or maxing out your speed.
Blue would be for the sky that you're jumping through.

White dice are too easy to get mixed in with the D6's on the table (assuming you're not using colored dice).

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1203 on: 06 December 2022, 14:16:49 »
I just use the same color dice for everything. Remembering movement modes is a job for my brain, and in larger games for the pencil marks on the record sheets.
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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1204 on: 06 December 2022, 14:32:46 »
I've got to ask...why not White for Walk? You've already got Red for Run, and theoretically, if you're one of those people who pronounces GIF wrong, Green for Jump.

Jade for Jump? i have traditionally used orange for F L A M E S

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1205 on: 06 December 2022, 16:17:54 »
Is this an alpha strike thing? Because for regular BattleTech, I just track the TMM with a HBS-inspired evade chevron (3D printed and with a slap of paint) Less conspicuous than dice (whether on a table or a mapsheet, because you really want to have you eyes drawn to the toys (especially if they are painted), not the dice).


See Bishamon in the bottom there. Three chevrons, so +3 to hit it.

Actually, 'spose it doesn't matter, if you only need to track the movement mode, you could just use one for walk, two for run and three for jump.

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1206 on: 06 December 2022, 16:29:53 »
Nah, I use single-color dice in both systems. And since a mech mini can often cover the entirety of the hex on a standard paper map, the die also includes any angle-independent terrain modifiers. As in, trees and depth 1 water get included in the die, but most other cases of partial cover don't because they may not apply depending on the locations of enemy units.

This minimizes, but does not completely negate the need to pick up a mini to see what kind of terrain is underneath.

A TMM of zero is reflected with a 6, since it's pretty rare for an actual to-hit modifier of +6 to happen. When it does, that's when a different color die is used, or players simply talk to each other.
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Colt Ward

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1207 on: 06 December 2022, 16:32:56 »
IIRC, BMM has the 'official' method which is dice color coded so that those who are color blind will be able to tell the difference.

The reason is simple, to help the game move faster . . . so I can look at your mech with a white die displaying a 2 and know while planning my fires (or even movement) without asking what your mech did- in that case, walk for a +2 TH.  This lets me calculate what modifiers it will be for you to hit me, and what my modifiers will be to hit you.  This is also the standardized format at official events with the color coding so that you do not have to ask what the table 'colors' are . . .

 . . . with that said, I do not know if infantry have their own color in BMM but for mechs & vehicles it is white/walk, black/run, and red/jump.  I think, I know jump is not green because that what we used before following BMM.  Our table uses a different color for infantry and since we use sprint/overdrive TacOps rule, a color for that movement mode.  Our group also has little markers for 'Standing Still' and 'Immobile' since those are different modifiers.

We also try to put dice directly behind a mini's rear facing on the base, so if you torso twist the 'rear' is still clearly marked for others.
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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1208 on: 06 December 2022, 16:39:20 »
...why do you need to know what movement mode your target used? A +2 is still a +2, regardless of movement mode, right? ???
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1209 on: 06 December 2022, 16:40:36 »
...why do you need to know what movement mode your target used? A +2 is still a +2, regardless of movement mode, right? ???

It helps the target's player remember the movement penalty they have to apply to their own shots.
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smdvogrin

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1210 on: 06 December 2022, 16:41:24 »
...why do you need to know what movement mode your target used? A +2 is still a +2, regardless of movement mode, right? ???

You may wish to know so that you can evaluate how hard it will be for them to hit you with return fire.

GRUD

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1211 on: 06 December 2022, 17:06:16 »
...why do you need to know what movement mode your target used? A +2 is still a +2, regardless of movement mode, right? ???

It helps the target's player remember the movement penalty they have to apply to their own shots.

You may wish to know so that you can evaluate how hard it will be for them to hit you with return fire.

Ever since I started playing (back in '86) I've always written down my movement, using W/R/J and the number of hexes I covered.  Pencils with erasers are HANDY things, and they've been around for decades!   :D

I tend to concentrate on what's easier for me to hit, I could care less what their chances To Hit me are.  Yes, I try to move as much as I can, but once that's done, it's up to the Dice Gods for Who hits Who.  Is having a group of people lay out, then remove multiple dice colors to mark their movement really "Faster" than writing down your movement, then looking at the number on the movement die by your target?  Granted, I'm used to gaming with small numbers on the RARE times I get to play.  Maybe that's why I view all the dice as a waste of time?  Counting Masters & Minions and the 2 Grinders I played at GC this year, that makes . . . THREE games I played this year.  xp
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Mendrugo

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1212 on: 06 December 2022, 17:13:54 »
I like the dice because it's a quick reminder (especially in games with lots of units on the board, such as Alpha Strike or BattleForce) of which units have already moved.  With the dice on the board, it's clear not only what the modifiers to hit them are, but what their own modifiers are, without anyone having to check a record sheet.  Especially with new players, such aids really help with decision making and keeping the pace manageable.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

Colt Ward

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1213 on: 06 December 2022, 17:14:23 »
You may wish to know so that you can evaluate how hard it will be for them to hit you with return fire.

Ding ding . . . the less someone has to write down the better.  I usually know how hard it is going to be for the opposing units near my point units to hit me.  It also keeps everyone honest if someone questions a TH announcement.  For playing with new/beginners, it helps them when using GATOR and a experienced player can check their calculation w/o them knowing it is being checked. 

Or with new players suggesting something- "So your Enforcer there used 7 MP, traveling 6 hexes with a turn.  You have 1 MP left, you can move forward 1 more hex and get your ERLL into medium range of 14 instead of long."

Is having a group of people lay out, then remove multiple dice colors to mark their movement really "Faster" than writing down your movement, then looking at the number on the movement die by your target?

Yes, because you can begin to calculate your TH rolls during the movement phase w/o having to ask a player, who maybe concentrating on their movement what their movement mod would be and everyone can know the mod.  As I said, it also marks the 'rear' of the unit for torso twists so folks do not forget it at the end of the turn when resetting the mech for the next turn- aka, when you pull dice during the heat phase while people might be rolling shut down or consciousness checks.

Btw, it is a single dice behind the unit unless it is a VTOL then you have one for elevation- at least my group does.
Colt Ward
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Colt Ward

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1214 on: 06 December 2022, 17:16:57 »
I like the dice because it's a quick reminder (especially in games with lots of units on the board, such as Alpha Strike or BattleForce) of which units have already moved.  With the dice on the board, it's clear not only what the modifiers to hit them are, but what their own modifiers are, without anyone having to check a record sheet.  Especially with new players, such aids really help with decision making and keeping the pace manageable.

This as well . . . when we have 3-8 people on a map each having 3-8 units it REALLY helps keep track of movement, especially if those 3-8 people have been divided into 2 teams with a different number of units.  IE, one side has 12 mechs and the other side has 16 mechs, tanks, and BA . . . the last 4 moves by the larger side are going to be double moves.
Colt Ward
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"We come in peace, please ignore the bloodstains."

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MyndkryM

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1215 on: 06 December 2022, 19:30:37 »
I picked up a bunch of 7mm 6-sided dice from Amazon. White = Walk, Red = Jump, Black = Standstill, Yellow = Sprint, Blue = Altitude, Green = Cooldown/Misc Marker
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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1216 on: 06 December 2022, 20:25:47 »
Jade for Jump? i have traditionally used orange for F L A M E S

This is our local scene as well, and my hone game.

White for Walk
Red for Run

And Yellow for jump...cause flames.

Tho honestly any different color works as not all mechs can jump but every unit can Run/Walk...even the vehicles we call them walk ru  as opposed to flank/cruise.
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klarg1

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1217 on: 06 December 2022, 23:19:03 »
Jade for Jump? i have traditionally used orange for F L A M E S

"Jade for Jump" has been my standard for some time.

I also have a set of tiny d10's for their magical 'zero' technology.

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1218 on: 07 December 2022, 01:00:41 »
When my group uses specific movement dice (which isn't always since only one player actually owns them), we go white for walk, black for run, and red for jump.
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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1219 on: 07 December 2022, 02:22:30 »
Any details on why or what the jade falcons are doing off Terra from the fiction?

This is more interesting to me than movement dice.

Orwell84

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1220 on: 07 December 2022, 05:17:48 »
Any details on why or what the jade falcons are doing off Terra from the fiction?

This is more interesting to me than movement dice.

Seconded.
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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1221 on: 07 December 2022, 05:33:59 »
Any details on why or what the jade falcons are doing off Terra from the fiction?

It involves dinosaurs.
"We have made of New Avalon a towering funeral pyre and wiped the Davion scourge from the universe.  Tikonov, Chesterton and Andurien are ours once more, and the cheers of the Capellan people nearly drown out the gnashing of our foes' teeth as they throw down their weapons in despair.  Now I am made First Lord of the Star League, and all shall bow down to me and pay homa...oooooo! Shiny thing!" - Maximillian Liao, "My Triumph", audio dictation, 3030.  Unpublished.

jimdigris

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1222 on: 07 December 2022, 06:02:54 »
 :offtopic:

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1223 on: 07 December 2022, 06:04:55 »
have we seen the cover for this weeks rec guide?
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ShroudedSciuridae

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1224 on: 07 December 2022, 06:54:02 »
It involves dinosaurs.

The answer is so obvious, Beast Mounted Infantry. (Please make this canon)

Gorgon

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1225 on: 07 December 2022, 06:59:40 »
We already have all the rules we need for that! Branth and Tariqs can be used as is, very large (Elephant sized) and monstrous animals can mount 2 or 3 support weapons per creature - it's all there!
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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1226 on: 07 December 2022, 07:19:48 »

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1227 on: 07 December 2022, 09:52:37 »
Might we get a new Shrapnel this weekend, or next?

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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1228 on: 07 December 2022, 10:14:08 »
Might we get a new Shrapnel this weekend, or next?

Usually around the 15th.
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Re: Upcoming Releases XXV: Gimmie a Quarter
« Reply #1229 on: 07 December 2022, 11:01:04 »
We already have all the rules we need for that! Branth and Tariqs can be used as is, very large (Elephant sized) and monstrous animals can mount 2 or 3 support weapons per creature - it's all there!

We also have stats for the T-Rex II, and the rules for converting that to TacOps-usable stats are in...AToWC, I think. The only rules sticking point is that the creature must be tameable, and we have no info for Tyrannosaurs in that regard, yes or no.
"Thanks to Megamek, I can finally play BattleTech the way it was meant to be played--pantsless!"   -Neko Bijin
"It's just that the Hegemony had one answer to every naval problem. 'I kills it with my battleships.'" - Liam's Ghost
"...finally, giant space panties don't seem so strange." - Whistler
"Damn you, Weirdo... Damn you for being right!" - Paul
"...I was this many years old when I found out that licking a touchscreen in excitement is a bad idea." - JadeHellbringer
"We are the tribal elders. Weirdo is the mushroom specialist." - Worktroll

 

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